Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.11 @ 05:24:31

Player: kaj

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (54)      270
Value Destroyed (1587)     1587
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4197

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     193/300
Energy                     99/100
System Corruption          19%
Temperature                Cool (9)
Movement                   Flying (29)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY (6) ------
           Sensor Array
  Improved Terrain Scanner
>          --- WEAPON (2) -------
           Gauss Rifle
>          --- INVENTORY (5) ----
           Cesium-ion Thruster
           Cesium-ion Thruster
           Gauss Rifle
           Remote Datajack

 Peak State 
------------
>            --- POWER ------------
    Enhanced Nuclear Core
>            --- PROPULSION -------
             Cesium-ion Thruster
             Cesium-ion Thruster
             Cesium-ion Thruster
             Cesium-ion Thruster
>            --- UTILITY ----------
             Sensor Array
    Improved Melee Analysis Suite
             Kinecellerator
             Microactuators
    Improved Light Armor Plating
  Long-range Tractor Beam
>            --- WEAPON -----------
       Heavy Missile Launcher
       Heavy Missile Launcher
>            --- INVENTORY --------
             Huge Storage Unit
             Huge Storage Unit
             Gauss Rifle
             Flak Gun
       Heavy Flail
[Rating: 45]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Armored Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Protection               Heavy Armor Plating
Weapon                     Great Maul
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  4    | .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             75   | 3   1   16  11  44  
  Power                    6    | .   .   1   2   3   
    Engine                 3    | .   .   1   2   .   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 2   .   5   1   15  
    Treads                 8    | 1   .   2   1   4   
    Leg                    3    | .   .   .   .   3   
    Wheel                  7    | 1   .   3   .   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   .   .   .   5   
  Utility                  26   | .   1   7   4   14  
    Device                 13   | .   .   4   2   7   
    Storage                3    | .   .   2   .   1   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   1   2   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 1   .   3   4   12  
    Energy Gun             2    | .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   .   3   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   .   .   .   5   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          4    | .   .   .   3   1   
    Slashing Weapon        2    | .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 31   | .   .   4   4   23  
  Power                    3    | .   .   .   1   2   
  Propulsion               14   | .   .   2   1   11  
  Utility                  10   | .   .   1   2   7   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      15   | .   .   1   3   15  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  90  86  85  
  Engine                   6    | .   14  11  8   1   
  Core                     2    | .   .   .   .   5   
  Treads                   12   | .   14  12  9   14  
  Wheel                    9    | .   14  9   9   8   
  Flight                   1    | .   .   .   .   2   
  Device                   12   | .   .   17  14  11  
  Storage                  8    | .   14  11  9   6   
  Processor                7    | .   .   11  9   6   
  Protection               6    | .   .   1   9   9   
  Energy Gun               1    | .   14  .   .   .   
  Ballistic Gun            4    | .   14  15  1   .   
  Impact Weapon            4    | .   .   .   8   5   
  Slashing Weapon          4    | .   .   .   8   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             116  | 11  11  96  112 116 
  Greatest Support         63   | 20  20  43  12  63  
  Greatest Overweight (x)  11   | .   .   7   9   11  
  Average Overweight (x)   4    | .   .   3   8   4   
Largest Inventory Capacity 25   | 8   8   25  25  25  
  Average Capacity         21   | 8   8   20  25  23  
  Most Carried             25   | 6   8   21  23  25  
  Average Carried          16   | 6   6   11  20  19  
  Final Capacity           25   | 8   8   25  25  5   
  Final Carried            23   | 6   8   21  23  4   

 Class Distribution 
--------------------
 71% | Mutant
 25% | Gladiator

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -9/Materials
    Mutant | -8/Materials
 Gladiator | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1292 | 230 14  323 113 612 
  Remotely                 252  | .   .   .   .   252 
Salvage Created            1704 | .   200 292 369 843 
  Parts                    78   | .   14  21  5   38  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  47   | .   6   10  12  19  
  Melee                    21   | .   .   .   8   13  
  Guns                     16   | .   6   10  .   .   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          11   | .   3   2   .   6   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Recycler                 4    | .   1   .   1   2   
  Operator                 1    | .   .   .   .   1   
  Swarmer                  21   | .   5   5   7   4   
  Grunt                    13   | .   1   2   3   7   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   4    | .   .   2   2   .   
  Hunter                   2    | .   .   .   .   2   
  Programmer               5    | .   .   .   .   5   
Best Kill Streak           6    | .   4   6   5   6   
  Combat Bots Only         6    | .   3   6   5   5   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        524  | .    30   75   98   321  
  Missed                   135  | .    2    16   21   96   
Damage Taken               5342 | .    240  621  953  3528 
  Core                     943  | .    42   94   79   728  
  Absorbed by Shields      107  | .    .    107  .    .    
  Ignored by Resistances   142  | .    .    .    .    142  
Core Remaining (%)         86   | 100  83   76   85   .    
Volleys Fired              60   | .    14   39   .    7    
  Largest                  2    | .    2    2    .    2    
  Hottest                  126  | .    60   46   .    126  
Shots Fired                86   | .    28   46   .    12   
  Gun                      80   | .    28   46   .    6    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 5    | .    .    .    .    5    
  Special                  1    | .    .    .    .    1    
  Kinetic                  64   | .    14   46   .    4    
  Thermal                  2    | .    .    .    .    2    
  Explosive                5    | .    .    .    .    5    
  Electromagnetic          14   | .    14   .    .    .    
  Robot Hit Streak         10   | .    8    8    .    10   
  Robot Miss Streak        4    | .    3    4    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           140  | .    15   33   29   63   
  Core Hits                47   | .    9    14   5    19   
  Critical Kills           4    | .    .    1    .    3    
  Critical Parts Destroyed 14   | .    .    .    7    7    
  Critical Strikes         21   | .    1    1    8    11   
    Destroy                1    | .    .    1    .    .    
    Corrupt                1    | .    1    .    .    .    
    Smash                  17   | .    .    .    7    10   
    Sever                  2    | .    .    .    1    1    
Melee Attacks              119  | .    .    .    42   77   
  Impact                   99   | .    .    .    34   65   
  Slashing                 20   | .    .    .    8    12   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    1    6    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        17   | .    .    .    6    11   
Damage Inflicted           4742 | .    161  489  1138 2954 
  Guns                     713  | .    161  489  .    63   
  Cannons                  .    | .    .    .    .    .    
  Explosions               498  | .    .    .    .    498  
  Melee                    3531 | .    .    .    1138 2393 
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  564  | .    45   489  .    30   
  Thermal                  33   | .    .    .    .    33   
  Explosive                498  | .    .    .    .    498  
  Electromagnetic          116  | .    116  .    .    .    
  Impact                   3115 | .    .    .    951  2164 
  Slashing                 416  | .    .    .    187  229  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    19   
  Average Corruption       11   | .    .    .    .    11   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  32   | .    .    .    .    32   
    Message Errors         8    | .    .    .    .    8    
    Matter Fused           6    | .    .    .    .    6    
    Heat Flow Errors       8    | .    .    .    .    8    
    Energy Discharges      4    | .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    2    
    Misfires               1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
    Misdirections          1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            1236 | .    .    .    411  825  
  Projectiles              .    | .    .    .    .    .    
  Explosions               37   | .    .    .    .    37   
  Melee                    1199 | .    .    .    411  788  
Knockbacks                 4    | .    .    .    1    3    
  Impact                   4    | .    .    .    1    3    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      184  | .    .    .    .    184  
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        247  | .    52   8    10   247  
  Average Temperature      49   | .    26   3    7    79   
  Received Heat Transfer   917  | .    18   77   342  480  
  Effects                  1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              21   | .    .    .    10   11   
  Impact Corruptions       46   | .    .    .    16   30   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         74   | .    .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             312  | .   185 218 312 177 
  Initial                  100  | .   .   78  72  100 
  Average                  117  | .   109 135 179 85  
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         87   | 100 100 90  50  100 
  Level 1                  12   | .   .   9   49  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   2   1   4   6   
  Investigation            .    | .   .   .   .   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            8    | .   2   1   1   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           5    | .   .   2   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              79   | .   8   17  20  34  
  Peak Tracking Total      10   | .   4   10  7   7   
  Tactical Retreats        7    | .   1   .   4   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            2    | .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                3    | .   .   .   .   3   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          9    | .   2   3   1   3   
  Terminals                8    | .   2   2   1   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   5   7   2   4   
  Successful               7    | .   .   4   1   2   
  Failed                   11   | .   5   3   1   2   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   5   5   2   2   
  Terminals                16   | .   5   5   2   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   .   2   1   2   
  Robot Analysis           3    | .   .   2   1   .   
  Branch Access Points     1    | .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   2   1   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   1   
  parse_system             1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               3    | .   .   .   .   3   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   
  Total Damage             87   | .   .   .   .   87  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       3    | .   .   2   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3295 | 10   306  617  732  1630 
Spaces Moved               1505 | 4    161  255  269  816  
  Core                     .    | .    .    .    .    .    
  Treads                   306  | 4    161  104  .    37   
  Legs                     9    | .    .    .    .    9    
  Wheels                   951  | .    .    151  269  531  
  Hover                    .    | .    .    .    .    .    
  Flight                   239  | .    .    .    .    239  
  Fastest Speed            26   | 160  160  160  210  26   
  Average Speed            171  | 160  160  180  221  154  
  Slowest Speed            400  | 160  160  320  225  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    7    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       26   | 2    46   34   23   26   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 8    | .    .    .    .    8    
Terrain Destroyed          35   | .    .    .    .    35   
  Melee                    8    | .    .    .    .    8    
  Projectile               .    | .    .    .    .    .    
  AOE                      27   | .    .    .    .    27   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      1969 | 7    185  373  341  1063 
  Wait                     121  | .    4    41   13   63   
  Move                     1487 | 3    160  254  268  802  
  Hop                      7    | .    .    .    .    7    
  Pick Up                  61   | .    4    14   11   32   
  Fast Attach              16   | .    1    6    1    8    
  Attach                   33   | 1    .    3    5    24   
  Detach                   4    | 1    .    .    .    3    
  Swap                     26   | 2    .    7    5    12   
  Drop                     50   | .    2    9    4    35   
  Fire                     60   | .    14   39   .    7    
  Melee                    96   | .    .    .    34   62   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: [*Fac] / Low x2)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 2)
   11 | -11/Scrapyard | Entered Materials
  176 | -10/Materials | Discovered new exit (range 10)
  293 | -10/Materials | Discovered new exit (range 13)
  317 | -10/Materials | Entered another Materials area
  317 | -9/Materials  | Evolved 2 slots: Utility x2
  327 | -9/Materials  | Build established: Mutant
  836 | -9/Materials  | Discovered new exit (range 17)
  934 | -9/Materials  | Entered another Materials area
  934 | -8/Materials  | Evolved 2 slots: Utility x2
 1282 | -8/Materials  | Garrison activated, responded to threat
 1284 | -8/Materials  | Lost 3 parts (1n2u)
 1512 | -8/Materials  | Discovered new exit (range 8)
 1666 | -8/Materials  | Entered Factory
 1666 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1730 | -7/Factory    | Identified exit to Lower Caves
 2196 | -7/Factory    | Lost 3 parts (1n2u)
 2426 | -7/Factory    | Build established: Gladiator
 2476 | -7/Factory    | Cargo convoy interrupted
 2723 | -7/Factory    | System corruption reached 10%
 2987 | -7/Factory    | Core integrity fell below 50%
 3051 | -7/Factory    | Lost 15 parts (2p7n4u2w)
 3283 | -7/Factory    | Discovered new exit (range 7)
 3289 | -7/Factory    | Core integrity fell below 20%
 3296 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
03277_ Acquired Shock Absorption System.
03280_ K-01 Serf destroyed.
03281_ System corrupted: IFF burst signal emitted.
03283_ EXIT=FOUND
03286_ Jacked Y-54 Guardian...
>>parse_system
Reading system data...
03288_ Penetrated by Slug.
03288_ Cesium-ion Thruster destroyed.
03290_ Shock Absorption System destroyed.
03290_ Cesium-ion Thruster destroyed.
03290_ Knocked back.
03294_ H-61 Shepherd calls for reinforcements.
03294_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
03294_ Penetrated by Slug.
03294_ Hvy. Missile Launcher destroyed.
03294_ Enh. Nuclear Core blasted off.
03296_ C-17 Slicer destroyed.
03296_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???# #??????# #???# #????????????????????????????? |
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| ???# #????#     ##  ##           #???????????????? |
| ???# #???## ""  #                #???????????????? |
| #??#  ????  T   ## <Y     /      #????#??????????? |
| #??# #????#     ##  H            #???????????????? |
| ####+#####?     ?##              #???????????????? |
| #        #?#   #??#      %c     =#???????????????? |
| #  """"  #?#   #??#       *]%    #???????????????? |
| #  """"  #?#   #??# ##   @%;######???????????????? |
| #  """"  #?#   #?##+###  ####????????????????????? |
| #  """"  ###   ###        #??????????????????????? |
| #        #       #        #??#???????????????????? |
| #  """"  #       #        #??????????????????????? |
| #[ """"  #       #        #??????????????????????? |
| +  """" %+       +        #??????????????????????? |
| #  """" !#       #        #??????????????????????? |
| #        #   !   #        #??????????????????????? |
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|  ! ???????#     #????????????????????????????????? |
|   ????????#     #????????????????????????????????? |
|   ????????#     #????????????????????????????????? |
| " ????????#     #????????????????????????????????? |
| " "????????? ? ??????????????????????????????????? |
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|       #??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             750
Resistance: KI             20
Resistance: EX             25
Melee Speed Boost          20
Evasion (%)                64
Melee Accuracy             6
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
 Hvy. Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalDeepAirjet
  Manual?         0
Play Time         00:33:22
  Cumulative      164.5 hours
  Start           2024.07.05 @ 01:19:45
  End             2024.07.11 @ 05:24:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          253
  Rogue           253
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          59
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       SATURATION(75)
Filters           LOW_CONTRAST(23,23,23)
Steam             1


RUN: 46197c8d-ba06-4ac1-8a15-5ffdf0bbcd44