Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.03 @ 22:07:39 Player: Avari3l Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (173) 865 Value Destroyed (6057) 6057 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (359) 359 TOTAL SCORE: 11121 Bonus ------- High Alert Combat Kills 359 Cogmind --------- Core Integrity 0/850 Matter 85/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads Coolant Injector Energy Well (350) Advanced Visual Processing Unit Improved Trap Extractor (1/6 Fire) Lightning Gun Gauss Rifle Proton Missile Launcher Proton Missile Launcher Heavy Rocket Launcher PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Makeshift Leg Gravmag System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Medium Reflective Plating > --- WEAPON ----------- Lightning Gun High-powered Shock Rifle > --- INVENTORY -------- Improved Deuterium Engine Heavy Armor Plating Heavy Armor Plating Improved Trap Extractor Lightning Gun Advanced Beam Rifle Advanced Beam Cannon Advanced Assault Cannon Gauss Cannon Mini Assault Cannon Shock Bomb Launcher Improved Grenade Launcher [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 1 . 1 . . 2 Weapon . | . . . . . . . . . Parts Attached 106 | 1 9 15 16 11 12 8 3 31 Power 12 | . . 1 1 . 3 2 . 5 Engine 8 | . . 1 . . 1 1 . 5 Core 4 | . . . 1 . 2 1 . . Reactor . | . . . . . . . . . Propulsion 27 | . 2 4 3 1 3 1 2 11 Treads 3 | . . . . . . . . 3 Leg 16 | . 2 4 1 . 1 1 1 6 Wheel 4 | . . . 2 1 . . 1 . Hover 3 | . . . . . 2 . . 1 Flight 1 | . . . . . . . . 1 Utility 37 | 1 5 3 7 7 2 2 1 9 Device 13 | 1 1 2 1 2 1 1 . 4 Storage 4 | . 2 1 1 . . . . . Processor 7 | . . . 1 2 . . 1 3 Hackware . | . . . . . . . . . Protection 13 | . 2 . 4 3 1 1 . 2 Artifact . | . . . . . . . . . Weapon 30 | . 2 7 5 3 4 3 . 6 Energy Gun 9 | . . . 2 2 1 1 . 3 Energy Cannon 7 | . 2 2 1 1 . . . 1 Ballistic Gun 4 | . . 3 . . 1 . . . Ballistic Cannon 3 | . . . . . 2 1 . . Launcher 6 | . . 2 1 . . 1 . 2 Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 1 2 4 1 . . Parts Lost 43 | . . . . 6 5 2 . 30 Power 8 | . . . . . 2 1 . 5 Propulsion 14 | . . . . 1 1 1 . 11 Utility 13 | . . . . 3 2 . . 8 Weapon 8 | . . . . 2 . . . 6 Highest Loss Streak 11 | . . . . 2 2 1 . 11 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 6 7 9 12 13 13 12 12 11 Power . | 1 1 1 1 1 . 1 1 1 Propulsion . | 4 2 1 . . . . . . Utility 4 | . 2 3 5 6 4 4 5 3 Weapon 5 | 1 1 3 5 5 7 7 6 5 Tool/Special . | . . . . . . . . . Unused Backups 28 | . 7 2 2 2 3 1 . 11 Power 1 | . . 1 . . . . . . Propulsion 7 | . 4 . . . . . . 3 Utility 10 | . 1 1 2 . 2 1 . 3 Weapon 10 | . 2 . . 2 1 . . 5 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 88 | . 100 99 82 79 81 90 93 83 Engine 6 | . 14 11 4 . 5 3 7 8 Core 4 | . . . 4 9 5 11 7 2 Leg 12 | . 28 32 2 . 1 8 17 12 Wheel 6 | . . . 16 18 9 7 6 . Hover 1 | . . . . . 4 4 . 1 Device 7 | . 8 10 6 8 6 7 6 6 Storage 8 | . 14 11 9 9 7 7 7 6 Processor 9 | . . . 2 1 15 15 15 20 Protection 9 | . 5 11 17 16 7 7 7 3 Energy Gun 3 | . . . 4 8 4 1 . 5 Energy Cannon 6 | . 13 16 12 8 . . . 1 Ballistic Gun 2 | . 14 5 . . . . . . Ballistic Cannon 5 | . . . . . 10 13 14 4 Peak Build Rating 58 | 9 10 17 39 41 50 52 52 58 Average Rating 36 | 6 9 15 34 37 42 49 50 46 On Entrance 29 | 6 9 10 17 39 38 50 51 49 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 14 21 32 53 63 57 61 59 74 Greatest Support 66 | 20 20 36 56 56 56 28 58 66 Greatest Overweight (x) 6 | . 1 1 1 1 1 2 2 6 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 20 10 15 15 15 15 15 15 Average Capacity 13 | 8 8 9 13 15 15 15 15 15 Most Carried 15 | 6 8 10 15 15 15 15 15 15 Average Carried 12 | 6 7 9 13 14 14 14 14 12 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 Final Carried 15 | 6 8 10 15 15 15 15 15 13 Class Distribution -------------------- 79% | Mutant 16% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Matter Collected 3124 | 222 198 333 420 268 427 262 397 597 Remotely . | . . . . . . . . . Salvage Created 6731 | 22 565 532 996 1329 556 275 203 2253 Parts 357 | 4 28 43 58 74 56 10 10 74 Haulers Intercepted 2 | . . . . 1 . . . 1 Recyclers Shooed 4 | . 2 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 7 12 . Prevented 17 | . . . . . . 7 10 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 141 | . 16 18 23 26 8 5 9 36 Guns 36 | . 6 2 3 15 1 . . 9 Cannons 60 | . 10 6 8 5 5 3 6 17 AOE 36 | . . 10 10 5 2 2 3 4 Classes Destroyed 16 | 1 3 4 4 2 1 . . 1 Worker 9 | . . 2 1 4 1 . . 1 Builder 9 | . . . . 1 7 . . 1 Tunneler 1 | 1 . . . . . . . . Hauler 2 | . . . . 1 . . . 1 Recycler 3 | . 1 . 2 . . . . . Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . 1 . . . . . Watcher 6 | . . 1 1 . 3 . . 1 Swarmer 38 | . 6 10 9 4 1 . 8 . Grunt 60 | . 10 4 7 13 2 3 . 21 Brawler 3 | . . . 1 1 . 1 . . Duelist 2 | . . 1 . . . . . 1 Sentry 20 | . . 3 3 8 2 1 . 3 Specialist 6 | . . . 2 . . . . 4 Hunter 4 | . . . 1 . . . . 3 Programmer 8 | . . . . . 3 . 1 4 Best Kill Streak 12 | 1 6 7 4 12 10 4 4 4 Combat Bots Only 9 | . 5 7 4 9 3 4 4 4 Max Kills in Single Turn 4 | 1 2 4 3 4 4 1 1 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . 3 3 4 1 1 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Hostile Shots Fired 872 | . 60 47 109 138 85 53 47 333 Missed 269 | . 13 13 40 37 27 19 16 104 Hits 603 | . 47 34 69 101 58 34 31 229 Melee 6 | . . 3 . 1 . 1 . 1 Projectile 597 | . 47 31 69 100 58 33 31 228 AOE 3 | . . . . . . . . 3 Critical Strikes 18 | . 2 2 1 4 1 1 . 7 Part Disruptions 6 | . . . . . 2 . . 4 Damage Taken 9427 | . 485 517 889 1543 733 312 518 4430 Core 1429 | . 71 46 82 179 87 50 50 864 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 49 | . . . . . . 36 . 13 Regen/Repaired (Parts) 55 | . . 55 . . . . . . Core Remaining (%) 76 | 100 71 88 . 52 . . 73 . Volleys Fired 418 | 3 39 31 69 69 28 16 24 139 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 141 | 40 88 124 124 129 100 116 80 141 Shots Fired 742 | 6 78 55 110 129 53 24 41 246 Gun 277 | 6 39 18 19 67 9 2 . 117 Cannon 398 | . 39 32 70 57 41 14 32 113 Launcher 55 | . . 5 12 5 . 8 9 16 Special 12 | . . . 9 . 3 . . . Kinetic 205 | 6 39 18 . . 41 14 32 55 Thermal 333 | . 39 24 39 93 3 2 . 133 Explosive 22 | . . 5 12 5 . . . . Electromagnetic 182 | . . 8 59 31 9 8 9 58 Robot Hit Streak 19 | 2 9 13 11 11 11 3 2 19 Robot Miss Streak 6 | 1 3 4 6 3 4 2 2 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 465 | 4 46 37 63 85 29 10 15 176 Core Hits 290 | 2 21 28 42 46 40 11 9 91 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 23 | . . . 2 8 4 . . 9 Burn 11 | . . . . 8 . . . 3 Blast 9 | . . . . . 4 . . 5 Corrupt 3 | . . . 2 . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14203 | 43 781 1148 2144 2294 1234 575 554 5430 Guns 3832 | 43 305 193 240 1010 154 . . 1887 Cannons 6335 | . 476 476 1034 849 609 220 377 2294 Explosions 3998 | . . 479 850 424 471 355 177 1242 Melee . | . . . . . . . . . Ramming 38 | . . . 20 11 . . . 7 Kinetic 2880 | 43 305 193 . . 609 220 377 1133 Thermal 5081 | . 476 348 431 1327 94 . . 2405 Explosive 1705 | . . 479 802 424 . . . . Electromagnetic 4499 | . . 128 891 532 531 355 177 1885 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . 1 . . . 1 1 2 11 Average Corruption 2 | . 1 . . . 1 1 1 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 57 | . 2 . . . 2 9 9 35 Message Errors 14 | . . . . . 1 3 2 8 Matter Fused 16 | . . . . . . 3 2 11 Heat Flow Errors 2 | . . . . . . 1 . 1 Energy Discharges 4 | . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 7 | . 2 . . . 1 2 . 2 Data Loss (major) 3 | . . . . . . . 1 2 Misfires 5 | . . . . . . . 3 2 Alerts 2 | . . . . . . . . 2 Weapon Failures 3 | . . . . . . . 1 2 Overload Shots . | . . . . . . . . . Overflow Damage 235 | . 2 . 51 34 15 . 39 94 Projectiles 160 | . 2 . 19 24 15 . 39 61 Explosions 75 | . . . 32 10 . . . 33 Melee . | . . . . . . . . . Knockbacks 25 | . . . . . 6 1 1 17 Impact . | . . . . . . . . . Kinetic 24 | . . . . . 6 1 1 16 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 311 | . . 64 71 4 79 14 33 46 Shots 14 | . . 4 3 . 3 1 2 1 Rammed 6 | . . . 3 3 . . . . Targets Rammed 7 | . . . 3 3 . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 306 | . 306 141 300 255 180 158 210 171 Average Temperature 61 | . 77 33 65 75 50 68 64 44 Received Heat Transfer 2955 | . 222 111 180 882 186 126 . 1248 Effects 4 | . 2 . . 2 . . . . Interference 4 | . 2 . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 5 | . . . 1 1 1 1 . 1 Combat Hostiles 4 | . . . 1 1 . 1 . 1 Robots Corrupted 10 | . . . 2 1 . . . 7 Combat Hostiles 9 | . . . 2 1 . . . 6 Parts Fried 23 | . . . 5 1 1 1 . 15 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | . . 1 1 3 . . . 8 Heat Transferred 9974 | . 962 629 753 3034 100 . . 4496 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 1 . 2 . . 2 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Maximum Alert Level 3 | . . 1 1 3 1 . . 2 Low Security (%) 66 | 100 100 67 95 20 55 . . 57 Level 1 20 | . . 32 4 36 44 . . 10 Level 2 10 | . . . . 21 . . . 32 Level 3 2 | . . . . 21 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 725 | 5 177 260 291 725 333 . . 559 Initial 315 | . . 36 73 120 315 . . 35 Average 183 | 1 106 135 83 428 176 . . 220 Influence Increases 4906 | 5 437 542 833 1024 509 100 240 1216 Destroy 0b10 Robot/C 2820 | . 320 360 460 520 160 100 180 720 Destroy 0b10 Robot/NC 160 | 5 5 15 25 30 55 . . 25 Destroy Leader 606 | . 60 82 102 132 56 . 30 144 Successful Hack 117 | . 21 26 16 32 12 . . 10 Disable Machine 315 | . . . 45 45 195 . . 30 Destroy Structure 213 | . 1 29 110 40 16 . . 17 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 660 | . 30 30 60 225 15 . 30 270 Influence Decreases 4429 | 5 350 454 721 617 900 403 183 796 Entered New Map 834 | . . 51 102 167 379 113 . 22 Time Decay 2995 | 5 350 393 469 380 461 270 183 484 Lost Part 420 | . . . . 60 50 20 . 290 Lost Ally 30 | . . 10 . 10 10 . . . Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 24 | . 3 . 4 3 4 . . 10 Investigation 4 | . 2 . . . . . . 2 Extermination 6 | . . . . . 3 . . 3 Reinforcement 9 | . 1 . 1 2 1 . . 4 Assault . | . . . . . . . . . Garrison 5 | . . . 3 1 . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Distress Signals 9 | . 2 2 . 4 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 219 | . 26 23 32 42 14 6 10 66 Peak Tracking Total 11 | . 4 4 4 8 3 5 4 11 Tactical Retreats 28 | . 1 2 4 7 1 . 2 11 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Traps Triggered 8 | . 2 . . 4 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Machines Disabled 21 | . . . 3 3 13 . . 2 Max in Single Turn 8 | . . . 1 1 8 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Machines Accessed 45 | . 5 11 8 7 5 1 2 6 Terminals 33 | . 4 8 7 5 3 . . 6 Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . 1 1 . . . . . Recycling Units 4 | . 1 1 . 1 1 . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 104 | . 15 25 23 21 9 1 2 8 Successful 54 | . 11 18 8 9 3 1 2 2 Failed 50 | . 4 7 15 12 6 . . 6 Catastrophic 13 | . 1 2 2 3 2 . . 3 Database Lockouts . | . . . . . . . . . Manual 48 | . 4 11 18 10 4 . . 1 Terminals 80 | . 13 17 20 16 6 . . 8 Fabricators 1 | . . . . . 1 . . . Repair Stations 6 | . . 3 3 . . . . . Recycling Units 8 | . 2 3 . 1 2 . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 4 | . . . . 4 . . . . Terminal Hacks 29 | . 8 6 2 7 1 1 2 2 Record 5 | . 1 2 . 1 . . 1 . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . Open Door 4 | . . . . 2 . 1 1 . Open DSF 2 | . . . . . . . . 2 Branch Access Points 2 | . . . 1 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 2 | . . 1 . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 3 | . 2 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 5 | . 2 2 . 1 . . . . Process 1 | . . 1 . . . . . . Report Inventory 3 | . 1 1 . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 16 | . 1 6 6 1 2 . . . Terminals 13 | . 1 4 5 1 2 . . . Assimilate 1 | . . 1 . . . . . . Botnet 12 | . 1 3 5 1 2 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . Mechanics 2 | . . 1 1 . . . . . Recycling Units 1 | . . 1 . . . . . . Monitor 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 35 | . 4 9 7 5 5 . . 5 Full Trace Events 1 | . 1 . . . . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 149 | . . 149 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 10 | . . 10 . . . . . . Highest-Rated Ally 10 | . . 10 . . . . . . Total Orders 3 | . . . . 2 1 . . . EXPLORE 3 | . . . . 2 1 . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Active Infowar (turns) 5921 | 14 504 . 460 . 1087 1034 988 1834 Optics 1834 | . . . . . . . . 1834 Sensors 3488 | . . . . . 1087 1034 988 379 Terrain 654 | 14 504 . 136 . . . . . Machine Analysis 324 | . . . 324 . . . . . Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches 3 | . . . . 2 1 . . . Drone Recoveries 1 | . . . . 1 . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Turns Passed 9523 | 48 889 1199 1384 886 1199 1080 1004 1834 Spaces Moved 5885 | 32 473 805 955 478 892 836 696 718 Core 1 | . . . . . . . . 1 Treads 172 | . . . . . . . . 172 Legs 2127 | 32 473 805 45 . . . 227 545 Wheels 3585 | . . . 910 478 892 836 469 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 100 | 120 120 120 100 100 100 115 130 123 Average Speed 124 | 120 143 120 100 101 111 121 130 178 Slowest Speed 400 | 120 190 190 120 115 115 130 200 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 3 66 55 48 83 20 80 70 23 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 7 | . . . . . . 4 3 . Spaces Dug 9 | . . . 9 . . . . . Terrain Destroyed 234 | . . 25 123 43 14 3 12 14 Melee . | . . . . . . . . . Projectile 38 | . . . 9 1 5 3 12 8 AOE 196 | . . 25 114 42 9 . . 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Total 7289 | 35 606 980 1242 745 1041 874 750 1016 Wait 592 | . 62 99 127 134 77 2 9 82 Move 5877 | 31 472 804 954 477 891 835 695 718 Hop . | . . . . . . . . . Pick Up 86 | . 11 10 18 11 13 3 1 19 Fast Attach 38 | 1 2 3 3 4 5 3 4 13 Attach 38 | . . 3 3 8 7 . . 17 Detach 6 | . . . 1 2 . . . 3 Swap 102 | . 7 17 28 10 8 11 7 14 Drop 83 | . 13 13 20 7 12 4 4 10 Fire 418 | 3 39 31 69 69 28 16 24 139 Melee . | . . . . . . . . . Ram 6 | . . . 3 3 . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . Rewire 26 | . . . 16 4 . . 6 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 49 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Met a group of wandering Federalists 306 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 16) 607 | -10/Materials | Discovered new exit (range 8) 693 | -10/Materials | Discovered new exit (range 14) 938 | -10/Materials | Entered another Materials area 938 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1380 | -9/Materials | Discovered new exit (range 12) 1401 | -9/Materials | Destroyed 7 combat bots 1532 | -9/Materials | Build established: Scavenger-Mutant 1909 | -9/Materials | Repaired Imp. Aluminum Leg 2137 | -9/Materials | Entered another Materials area 2137 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2260 | -8/Materials | Discovered new exit (range 10) 2370 | -8/Materials | Identified exit to Storage 2513 | -8/Materials | Build established: Mutant 2828 | -8/Materials | Garrison activated, responded to threat 3521 | -8/Materials | Entered Storage 3529 | -8/Storage | Identified exit to Recycling 4038 | -8/Storage | Garrison activated, responded to threat 4061 | -8/Storage | Destroyed 9 combat bots 4377 | -8/Storage | Discovered new exit (range 16) 4399 | -8/Storage | Identified exit to Factory 4407 | -8/Storage | Entered Factory 4407 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4602 | -7/Factory | Discovered new exit (range 15) 4616 | -7/Factory | Identified exit to Lower Caves 4834 | -7/Factory | Discovered new exit (range 5) 4837 | -7/Factory | Identified exit to Factory 5606 | -7/Factory | Entered Lower Caves 5745 | -7/Lower Caves | Build established: Scavenger-Mutant 5859 | -7/Lower Caves | Learned 8 Factory zone layouts 6032 | -7/Lower Caves | Identified exit to Lower Caves 6123 | -7/Lower Caves | Build established: Mutant 6188 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6686 | -7/Lower Caves | Entered another Lower Caves area 6842 | -7/Lower Caves | Discovered exit to Factory (range 5) 7017 | -7/Lower Caves | Entered a destroyed Warlord outpost 7690 | -7/Lower Caves | Entered Factory 7690 | -6/Factory | Evolved 2 slots: Utility x2 7691 | -6/Factory | Identified exit to Factory 7752 | -6/Factory | Identified exit to DSF 8018 | -6/Factory | Lost 4 parts (1n2u1w) 8846 | -6/Factory | Cargo convoy interrupted 9228 | -6/Factory | System corruption reached 10% 9261 | -6/Factory | Lost 4 parts (2p2u) 9267 | -6/Factory | Core integrity fell below 50% 9400 | -6/Factory | Found PL-3XN's Ring of Power 9487 | -6/Factory | Garrison activated, responded to threat 9517 | -6/Factory | Core integrity fell below 20% 9524 | -6/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 09515_ Knocked back. 09516_ System corrupted: Lgt. Deuterium Engine rejected. 09516_ K-01 Serf collects debris. 09516_ U-05 Engineer lays Concrete. 09519_ Acquired 1 matter. 09519_ Penetrated by Slug. 09519_ U-05 Engineer lays Concrete. 09520_ R-10 Processor collects Lgt. Deuterium Engine. 09520_ Adv. Heat Sink destroyed. 09520_ K-01 Serf collects debris. 09520_ U-05 Engineer lays Concrete. 09522_ Penetrated by Slug. 09522_ Titanium Leg destroyed. 09522_ Penetrated by Slug. 09522_ Knocked back. 09523_ The unstable cave ceiling collapses. 09524_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????? " " " " " " " " " " " #??????????? | | ?????????????????? " " " " " " " " " #??????????? | | ???????????????????? " " " " " " " " #??????????? | | ?????????????????????" " " " " " " " #??????????? | | ?????????????????????" " " " " " " " #??????????? | | ?????????????????????? " " " " " " " #??????????? | | ?????????????????????? " " " " " " " #??????????? | | ?????????????????????? " " " " " " " #??????????? | | ???????????????????" " " " " " " " " #??????????? | | ?????????????? #########??? | | ?????????????? t / | | ?????????????? k ##########+##########"" | | ??????????????? #???????# #??? | | ??????????????? #??###### ! #??? | | ????????????????? #### # #??? | | ?????????????????? ## " " #??? | | ???????????????????###?# ## ""G"" #??? | | ???????????????????????# # u #??? | | ???????????????????????# # + ############ | | ???????????????????????# # x | | ???????????????????????# # x | | ???????????????????????# # % | | ???????????????????????# # | | ??????????????????????## %# | | ??????????????????????# # ########### | | ??????????????????????# @ * #?????????? | | ??????????????????????# < #?????????? | | ??????????????????????# % # #?????????? | | ??????????????????????# ; #?????????? | | ??????????????????????## ## #+##########? | | ???????????????????????# ###H## #? | | ???????????????????????# #?# #?### #? | | ???????????????????????# #?# #???# #? | | ???????????????????????# ### ##### #? | | ??????????????????????? # #? | | ??????????????????????# # #? | | ??????????????????????# + #? | | ??????????????????????# # #? | | ??????????????????????# # #? | | ??????????????????????# # #? | | ??????????????????????# # #? | | ?????????????????????? # #? | | ?????????????????????? ##############? | | ?????????????????????? # #????? | | ??????????????????????? + #????? | | ???????????????????????? # #####? | | ???????????????????????? # + ? | | ???????????????????????? # #####? | | ???????????????????????? # #???#? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 600 Resistance: KI 30 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 45% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed XenonSupercompositeLattice Manual? 0 Play Time 04:45:48 Cumulative 105.2 hours Start 2025.07.31 @ 23:01:48 End 2025.08.03 @ 22:07:39 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a89345a3-6978-4804-9978-b3be1c25b839