Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 10:17:11 Player: AM Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (1100) 1100 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 2964 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 396/550 Matter 197/300 Energy 380/380 System Corruption 0% Temperature Cool (152) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Minigun Minigun Minigun > --- INVENTORY (10) --- Improved Heat Sink Medium Storage Unit Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating Heavy EM Pulse Gun Heavy Assault Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Minigun Minigun Minigun > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Medium Storage Unit Medium Storage Unit Improved Light Armor Plating Heavy EM Pulse Gun Heavy Assault Rifle Minigun Rocket Launcher Rocket Launcher [Rating: 25] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Ballistic Gun Minigun Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 40 | 5 6 13 16 Power 5 | 1 1 1 2 Engine 3 | 1 1 1 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 10 | 2 . 5 3 Treads . | . . . . Leg 10 | 2 . 5 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | . 4 2 4 Device 2 | . 1 . 1 Storage 6 | . 3 1 2 Processor . | . . . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 15 | 2 1 5 7 Energy Gun 3 | 2 . 1 . Energy Cannon . | . . . . Ballistic Gun 9 | . 1 3 5 Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 6 5 Power 2 | . . 1 1 Propulsion 7 | . . 3 4 Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 5 | . . 5 3 Average Slot Usage (%) 93 | . 94 91 94 Engine 5 | . 14 9 . Core 7 | . . . 14 Leg 33 | . 28 40 33 Device 2 | . 6 3 . Storage 12 | . 16 15 8 Protection 4 | . . . 9 Energy Gun 8 | . 21 12 . Ballistic Gun 16 | . 6 7 24 Naked Turns . | . . . . Heaviest Build 42 | 7 31 35 42 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 4 | . 1 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 14 | 4 14 14 10 Average Capacity 10 | 4 10 11 9 Most Carried 10 | 4 10 10 10 Average Carried 7 | 2 6 5 9 Final Capacity 10 | 4 10 10 10 Final Carried 10 | 3 8 10 9 Class Distribution -------------------- 43% | Scavenger-Tank 39% | Mutant 12% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 933 | 217 95 125 496 Remotely . | . . . . Salvage Created 1097 | . 174 372 551 Parts 69 | . 11 20 38 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 31 | . 4 11 16 Guns 21 | . 4 6 11 AOE 10 | . . 5 5 Classes Destroyed 5 | . 1 3 1 Watcher 1 | . . 1 . Swarmer 8 | . . 4 4 Grunt 17 | . 4 6 7 Duelist 1 | . . . 1 Sentry 5 | . . 1 4 Best Kill Streak 4 | . 2 4 4 Combat Bots Only 4 | . 2 4 4 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1912 | . 217 582 1113 Core 304 | . 30 120 154 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 88 70 . Volleys Fired 78 | . 14 28 36 Largest 3 | . 2 2 3 Hottest 101 | . 90 85 101 Shots Fired 183 | . 28 48 107 Gun 173 | . 28 46 99 Cannon . | . . . . Launcher 10 | . . 2 8 Special . | . . . . Kinetic 110 | . 2 11 97 Thermal 12 | . 12 . . Explosive 10 | . . 2 8 Electromagnetic 51 | . 14 35 2 Robot Hit Streak 13 | . 8 13 8 Robot Miss Streak 4 | . 2 1 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 113 | . 17 38 58 Core Hits 54 | . 7 17 30 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2327 | . 206 974 1147 Guns 1566 | . 206 554 806 Cannons . | . . . . Explosions 735 | . . 420 315 Melee . | . . . . Ramming 26 | . . . 26 Kinetic 878 | . 6 66 806 Thermal 225 | . 50 175 . Explosive 560 | . . 245 315 Electromagnetic 638 | . 150 488 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 17 | . . 17 . Projectiles . | . . . . Explosions 17 | . . 17 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 91 | . . 88 3 Shots 3 | . . 3 . Rammed 1 | . . . 1 Targets Rammed 3 | . . . 3 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 234 | . 234 68 234 Average Temperature 73 | . 115 18 77 Received Heat Transfer 633 | . 84 216 333 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 448 | . 148 300 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 3 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 546 | . 125 424 546 Initial 178 | . . 52 178 Average 281 | . 63 228 439 Maximum Alert Level 2 | . . 2 2 Low Security (%) 39 | 100 100 41 3 Level 1 18 | . . 32 22 Level 2 42 | . . 25 74 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 3 1 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . 3 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 11 12 22 Peak Tracking Total 6 | . 6 4 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 3 2 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1184 | 64 269 273 578 Spaces Moved 613 | 46 148 126 293 Core 4 | 4 . . . Treads . | . . . . Legs 609 | 42 148 126 293 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 136 | 113 140 120 144 Slowest Speed 240 | 120 150 150 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 5 27 17 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 74 | . . 22 52 Melee . | . . . . Projectile . | . . . . AOE 74 | . . 22 52 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 822 | 56 182 201 383 Wait 29 | . 1 18 10 Move 610 | 45 147 125 293 Hop . | . . . . Pick Up 47 | 6 10 13 18 Fast Attach 3 | 2 1 . . Attach 20 | 3 1 9 7 Detach 1 | . . 1 . Swap 17 | . 4 4 9 Drop 14 | . 4 3 7 Fire 78 | . 14 28 36 Melee . | . . . . Ram . | . . . . Kick 3 | . . . 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 3) 334 | -10/Materials | Entered another Materials area 334 | -9/Materials | Evolved 2 slots: Propulsion x2 458 | -9/Materials | Lost 5 parts (1p2n1u1w) 581 | -9/Materials | Discovered new exit (range 9) 607 | -9/Materials | Entered another Materials area 607 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 917 | -8/Materials | Build established: Scavenger-Tank 1177 | -8/Materials | Lost 3 parts (3n) 1185 | -8/Materials | Self-destructed Last Messages --------------- 01109_ Switching to secondary target: G-47 Trooper. 01113_ Aluminum Leg destroyed. 01135_ G-47 Trooper destroyed. 01138_ Acquired 57 matter. 01138_ Penetrated by Slug. 01141_ Aluminum Leg destroyed. 01142_ U-05 Engineer builds a Door. 01145_ Slug penetrates Door. 01145_ Dropped Minigun. 01146_ Aluminum Leg destroyed. 01150_ Acquired Aluminum Leg. 01151_ Slug penetrates Door. 01158_ Slug penetrates Wall. 01161_ G-47 Trooper destroyed. 01161_ Slug penetrates Wall. 01162_ Acquired 45 matter. 01164_ Slug penetrates Wall. 01179_ Acquired Aluminum Leg. 01183_ K-01 Serf collects debris. 01184_ Penetrated by Slug. 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[! # #???????????????????????????? | | # # ! # #???????????????????????????? | | # # # #???????????????????????????? | | ###### # """ """ # #???????????????????????????? | | ?????# # """ """=#!#???????????????????????????? | | ?????# + """ "" +"#???????????????????????????? | | ?????# # |#+####????????????????????????? | | ?????# # ! #" #????????????????????????? | | ##???# ###########! #????????????????????????? | | ?????????# #????????????????????????? | | ?????????# * #????????????????????????? | | "" ?????????# #????????????????????????? | | """ #????????# "#????????????????????????? | | """ #????????# T#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed PowerThrusterRedistributor Manual? 0 Play Time 00:24:46 Cumulative 4.7 hours Start 2020.09.15 @ 05:17:49 End 2020.09.18 @ 10:17:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4ce5a90-0851-4ae3-adc5-9605c91c069a