Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.20 @ 04:29:51 Player: Miwa Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (2891) 2891 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (512) 512 TOTAL SCORE: 7503 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 217 Aligned with FarCom 300 Friendly Fire -123 Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 44/100 System Corruption 6% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Small Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Heavy Particle Gun > --- INVENTORY (8) ---- Weight Redist. System Improved Sensor Array Experimental Sensor Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Small Storage Unit Experimental Sensor Array Improved Targeting Computer Advanced Targeting Computer System Shield > --- WEAPON ----------- Precision Shock Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Heat Sink Weight Redist. System Improved Sensor Array Hardened Medium Armor Plating Pulse Rifle Pulse Rifle Heavy Particle Gun Advanced Beam Rifle [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . 1 Utility 4 | . . . 2 . . . 1 . 1 Weapon . | . . . . . . . . . . Parts Attached 91 | 6 2 5 14 5 2 4 14 14 25 Power 15 | 1 . 1 4 2 . 1 2 2 2 Engine 8 | 1 . . 2 1 . . . 2 2 Core 7 | . . 1 2 1 . 1 2 . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 2 1 . . 2 4 . 7 Treads 8 | . . . . . . 2 4 . 2 Leg 8 | 2 . 2 1 . . . . . 3 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 30 | 2 . 2 8 2 . . 6 3 7 Device 13 | 1 . 2 4 . . . 2 2 2 Storage 3 | 1 . . . 1 . . . . 1 Processor 5 | . . . 1 . . . 2 . 2 Hackware 2 | . . . 1 . . . . . 1 Protection 7 | . . . 2 1 . . 2 1 1 Artifact . | . . . . . . . . . . Weapon 28 | 1 2 . 1 1 2 1 2 9 9 Energy Gun 17 | 1 . . . . . . 1 6 9 Energy Cannon 8 | . 2 . 1 1 2 1 1 . . Ballistic Gun 1 | . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . 1 . 1 5 2 Parts Lost 33 | . . . 1 6 . . 7 2 17 Power 8 | . . . . 2 . . 2 . 4 Propulsion 7 | . . . . 1 . . 1 1 4 Utility 9 | . . . 1 1 . . 3 . 4 Weapon 9 | . . . . 2 . . 1 1 5 Highest Loss Streak 15 | . . . 1 5 . . 4 2 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 96 100 98 97 66 99 89 95 91 Engine 8 | . 14 4 6 10 11 . . 16 14 Core 3 | . . 9 3 . . 10 8 . . Treads 5 | . . . . . . 22 17 14 3 Leg 14 | . 28 28 21 21 11 . . . 11 Device 12 | . 14 14 14 11 11 11 11 18 11 Storage 10 | . 14 14 11 11 11 11 9 9 7 Processor 10 | . . . 11 11 11 11 15 9 14 Hackware 1 | . . . . . . . . . 6 Protection 5 | . . . 7 11 11 11 8 9 3 Energy Gun 4 | . 3 . . . . . 7 13 12 Energy Cannon 12 | . 21 28 21 20 . 21 10 . . Naked Turns . | . . . . . . . . . . Heaviest Build 34 | 13 17 17 24 24 26 29 29 34 34 Greatest Support 60 | 20 20 25 25 25 15 40 44 44 60 Greatest Overweight (x) 5 | 3 . . . 1 1 1 1 1 5 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 Most Carried 8 | 6 6 8 8 8 6 6 8 8 8 Average Carried 7 | 3 4 7 7 6 5 5 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 5 6 8 8 4 5 6 6 7 3 Class Distribution -------------------- 57% | Mutant 32% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Matter Collected 1426 | 260 . 70 135 34 . 124 164 197 442 Remotely . | . . . . . . . . . . Salvage Created 4298 | 103 . 376 497 487 . 249 869 434 1283 Parts 241 | 8 . 23 41 25 . 13 51 29 51 Haulers Intercepted 3 | . . . 1 . . . . . 2 Recyclers Shooed 2 | . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 76 | . . 6 9 20 . 4 12 12 13 Guns 18 | . . . . . . . 8 . 10 Cannons 35 | . . 5 9 20 . 1 . . . AOE 19 | . . . . . . 2 4 12 1 Classes Destroyed 21 | 2 . 2 6 2 . 1 3 3 2 Worker 13 | . . 3 1 3 . . 2 . 4 Builder 8 | . . . 2 . . . 2 1 3 Tunneler 5 | 1 . 2 . 1 . 1 . . . Hauler 3 | . . . 1 . . . . . 2 Recycler 13 | 1 . . . 2 . . 3 1 6 Mechanic 1 | . . . . . . . . . 1 Operator 2 | . . . 1 . . . . . 1 Watcher 2 | . . . 1 . . . 1 . . Swarmer 12 | . . . 3 7 . . . . 2 Cutter 5 | . . . . . . . 5 . . Grunt 23 | . . 6 2 . . 3 2 5 5 Brawler 3 | . . . . . . 1 . 2 . Duelist 1 | . . . . . . . . 1 . Protector 2 | . . . . . . . . 2 . Sentry 8 | . . . 4 . . . 2 1 1 Demolisher 2 | . . . . 2 . . . . . Specialist 4 | . . . . . . . 2 . 2 Hunter 2 | . . . . . . . . 1 1 Programmer 2 | . . . . . . . . . 2 Heavy 1 | . . . . . . . 1 . . Assembled 11 | . . . . 11 . . . . . Best Kill Streak 11 | 2 . 3 3 11 . 3 7 11 4 Combat Bots Only 11 | . . 3 3 11 . 3 6 10 3 Max Kills in Single Turn 3 | 1 . 1 1 1 . 2 3 3 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 2 2 3 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Damage Taken 5657 | . . 132 288 869 . 225 1030 429 2684 Core 1168 | . . 12 52 118 . 30 223 27 706 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 515 | . . . 158 . . . 91 . 266 Core Remaining (%) 74 | 100 . 95 . . . 50 . 54 . Volleys Fired 309 | 5 1 45 29 62 . 8 43 16 100 Largest 2 | 1 2 2 2 2 . 1 1 2 2 Hottest 124 | 40 120 120 120 120 . 60 61 122 124 Shots Fired 504 | 5 2 90 58 99 . 8 43 20 179 Gun 217 | 5 . . . . . . 33 6 173 Cannon 267 | . 2 90 58 99 . 8 10 . . Launcher 20 | . . . . . . . . 14 6 Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 466 | . 2 90 58 99 . 5 33 6 173 Explosive 20 | . . . . . . . . 14 6 Electromagnetic 18 | 5 . . . . . 3 10 . . Robot Hit Streak 19 | 1 . 13 12 8 . 9 13 4 19 Robot Miss Streak 11 | 1 2 11 2 3 . . 2 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 330 | 3 . 53 38 60 . 7 27 8 134 Core Hits 178 | 3 . 13 19 35 . 7 31 26 44 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 17 | . . . . . . . 4 . 13 Burn 17 | . . . . . . . 4 . 13 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9331 | 37 . 856 663 1035 . 480 1732 1366 3162 Guns 3289 | 37 . . . . . . 520 40 2692 Cannons 2672 | . . 845 663 1035 . 104 25 . . Explosions 3357 | . . . . . . 376 1187 1326 468 Melee . | . . . . . . . . . . Ramming 13 | . . 11 . . . . . . 2 Kinetic . | . . . . . . . . . . Thermal 5885 | . . 845 663 1035 . 90 520 40 2692 Explosive 1794 | . . . . . . . . 1326 468 Electromagnetic 1639 | 37 . . . . . 390 1212 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 23 | . . . . 7 7 13 17 23 6 Average Corruption 8 | . . . . 6 7 10 7 21 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . 3 Effects 98 | . . . . . 16 31 13 22 16 Message Errors 18 | . . . . . 5 7 . 4 2 Matter Fused 23 | . . . . . 4 6 4 6 3 Heat Flow Errors 14 | . . . . . 3 6 1 4 . Energy Discharges 13 | . . . . . 1 3 2 3 4 Data Loss (minor) 15 | . . . . . 2 7 2 1 3 Data Loss (major) 3 | . . . . . 1 . . 1 1 Misfires 6 | . . . . . . 1 2 2 1 Alerts 1 | . . . . . . . . . 1 Weapon Failures 5 | . . . . . . 1 2 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 76 | . . 9 . 21 . . 15 20 11 Projectiles 30 | . . 9 . 21 . . . . . Explosions 46 | . . . . . . . 15 20 11 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 274 | . . . . . . 37 112 125 . Shots 6 | . . . . . . 1 2 3 . Rammed 3 | . . . . . . 1 1 . 1 Targets Rammed 11 | . . 7 . . . 1 1 . 2 Kicked 8 | . . 7 . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 350 | . 60 314 84 216 263 245 199 291 350 Average Temperature 79 | . 32 95 29 54 115 69 63 84 114 Received Heat Transfer 956 | . . 69 99 260 . 90 126 144 168 Effects 4 | . . 1 . . . . . . 3 Energy Bleed 1 | . . 1 . . . . . . . Interference 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 9 | . . . . . . 1 8 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . 1 . . . . . . 2 Combat Hostiles 3 | . . 1 . . . . . . 2 Parts Melted 28 | . . 2 4 2 . . 2 . 18 Heat Transferred 12802 | . . 1776 1406 2183 . 185 1258 74 5920 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Latent Energy Used 1375 | . . . . . . 297 1078 . . LE Corruption 26 | . . . . . . 6 20 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Peak Influence 629 | 10 63 209 348 280 . 86 566 629 274 Initial 252 | . 6 24 9 30 . . 33 252 200 Average 136 | 3 25 56 195 136 . 54 188 379 131 Maximum Alert Level 2 | . . 1 1 1 . . 2 2 1 Low Security (%) 74 | 100 100 94 53 92 . 100 68 . 73 Level 1 21 | . . 5 46 7 . . 9 58 26 Level 2 4 | . . . . . . . 22 41 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 . 2 . . . 4 3 11 Investigation 2 | . 1 . . . . . . . 1 Extermination 3 | . . . . . . . . . 3 Reinforcement 14 | . . . 2 . . . 4 1 7 Assault 2 | . . . . . . . . 2 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Distress Signals 10 | . . . 3 . . . 3 . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 2 8 22 22 . 3 25 18 32 Peak Tracking Total 14 | . 1 2 4 4 . 3 5 14 5 Tactical Retreats 16 | . . . 4 3 . . 5 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Traps Triggered 2 | . . . . . . . 1 . 1 Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . Reprogrammed 6 | . 6 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . 1 . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Disabled 16 | . . 3 . 2 . . 9 2 . Max in Single Turn 2 | . . 1 . 1 . . 2 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Accessed 23 | . 3 . 8 . . . 3 2 7 Terminals 15 | . 3 . 5 . . . 2 2 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations 5 | . . . 2 . . . 1 . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 78 | . 7 . 30 . . . 9 6 26 Successful 51 | . 5 . 21 . . . 7 2 16 Failed 27 | . 2 . 9 . . . 2 4 10 Catastrophic 2 | . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 14 | . 1 . 4 . 1 . 1 1 6 Terminals 41 | . 7 . 13 . . . 6 6 9 Fabricators 3 | . . . . . . . . . 3 Repair Stations 26 | . . . 10 . . . 3 . 13 Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . . 7 . . . . . 1 Garrison Access . | . . . . . . . . . . Terminal Hacks 25 | . 5 . 8 . . . 5 2 5 Record 2 | . . . . . . . 1 . 1 Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 2 | . . . . . . . . . 2 Level Access Points 3 | . . . 1 . . . 1 . 1 Branch Access Points 4 | . 1 . 1 . . . 1 . 1 Emergency Access Points 2 | . 1 . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . Locate Traps 7 | . 1 . 4 . . . 1 1 . Disarm Traps 1 | . . . . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 19 | . . . 8 . . . 2 . 9 Scan Component 10 | . . . 4 . . . 1 . 5 Repair 9 | . . . 4 . . . 1 . 4 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . Insert Component 3 | . . . 3 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 19 | . 2 . 8 . . . 2 3 4 Full Trace Events 2 | . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 102 | . . . . . . . . . 102 Total Part Build Rating 8 | . . . . . . . . . 8 Parts Repaired 8 | . . . 4 . . . 1 . 3 Time 485 | . . . 248 . . . 26 . 211 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total Allies 4 | . . 2 . . . . . 2 . Largest Group 2 | . . 2 . . . . . 2 . Highest-Rated Group 62 | . . 47 . . . . . 62 . Highest-Rated Ally 31 | . . 31 . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 35 | . . 24 . . . . . 11 . Total Damage 524 | . . 376 . . . . . 148 . Kills 8 | . . 6 . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Turns Passed 8693 | 94 170 1420 1296 685 506 788 766 454 2514 Spaces Moved 4767 | 57 133 1035 695 411 265 463 387 224 1097 Core 20 | 13 . . . . . . . . 7 Treads 1432 | . . . . . . 461 387 224 360 Legs 3160 | 44 133 1035 695 411 265 2 . . 575 Wheels . | . . . . . . . . . . Hover 155 | . . . . . . . . . 155 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 160 145 145 120 Average Speed 141 | 119 120 120 120 123 190 160 155 171 156 Slowest Speed 300 | 200 120 120 120 190 190 190 225 225 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 5 29 99 63 64 61 80 27 33 28 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 5 | . 1 . 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 284 | . . . . 16 . 22 114 97 35 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 284 | . . . . 16 . 22 114 97 35 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total 6196 | 78 143 1123 1095 490 269 501 511 271 1715 Wait 924 | . . 24 346 11 . 21 45 3 474 Move 4758 | 56 132 1034 694 410 264 462 386 223 1097 Hop . | . . . . . . . . . . Pick Up 65 | 11 5 3 8 1 1 4 14 9 9 Fast Attach 15 | . . 1 3 . . . 1 1 9 Attach 37 | 6 2 . 3 4 2 2 8 2 8 Detach 2 | . . . . . 2 . . . . Swap 39 | . . 4 8 1 . 2 5 11 8 Drop 36 | . 3 5 4 1 . 1 8 6 8 Fire 309 | 5 1 45 29 62 . 8 43 16 100 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 8 | . . 7 . . . . . . 1 Crush 2 | . . . . . . 1 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -7/Factory (discovered 6 exits: Fac x4 / *Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Identified exit to Mines 265 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 344 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 346 | -10/Mines | Found Prototype Device 435 | -10/Mines | Discovered new exit (range 6) 644 | -10/Mines | Learned location of Recycling (-8) 1189 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1420 | -10/Mines | Discovered new exit (range 10) 1475 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1685 | -10/Mines | Entered Materials 1685 | -9/Materials | Evolved 2 slots: Utility x2 1783 | -9/Materials | Build established: Scavenger-Mutant 1933 | -9/Materials | Repaired Lgt. Nuclear Core 1942 | -9/Materials | Identified Exp. Sensor Array 1981 | -9/Materials | Repaired Broken Beam Cannon 2023 | -9/Materials | Identified exit to Materials 2683 | -9/Materials | Repaired Faulty Exp. Sensor Array 2722 | -9/Materials | Repaired Carbon-fiber Leg 2752 | -9/Materials | Identified exit to Mines 2981 | -9/Materials | Entered Mines 3407 | -9/Mines | Assembled infested the area 3413 | -9/Mines | Learned location of Storage (-8) 3424 | -9/Mines | Discovered exit to Materials (range 5) 3647 | -9/Mines | Destroyed 11 combat bots 3651 | -9/Mines | Lost 5 parts (2p1n1u1w) 3659 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3659 | -9/Mines | Discovered new exit (range 5) 3666 | -9/Mines | Entered Exiles 3713 | -9/Exiles | Met 8R-AWN 3745 | -9/Exiles | Met EX-HEX 3808 | -9/Exiles | Met EX-BIN 3866 | -9/Exiles | Aligned with FarCom system 3868 | -9/Exiles | Given EX-Vault access code 3912 | -9/Exiles | Opened EX-Vault 3923 | -9/Exiles | Found Prototype Energy Cannon 3924 | -9/Exiles | Identified Latent Energy Streamer 3962 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4023 | -9/Exiles | Met EX-DEC 4144 | -9/Exiles | Discovered new exit (range 14) 4172 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 4172 | -9/Exiles | Entered Mines 4455 | -8/Mines | Build established: Mutant 4632 | -8/Mines | System corruption reached 10% 4669 | -8/Mines | Discovered exit to Materials (range 14) 4960 | -8/Mines | Entered Materials 4960 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5038 | -8/Materials | Repaired Beam Cannon 5127 | -8/Materials | Identified exit to Storage 5127 | -8/Materials | Identified exit to Factory 5484 | -8/Materials | System corruption reached 10% 5555 | -8/Materials | Lost 4 parts (1p3u) 5726 | -8/Materials | Entered Storage 5936 | -8/Storage | Met a pair of Derelict thieves 6031 | -8/Storage | Destroyed 10 combat bots 6146 | -8/Storage | Discovered exit to Factory (range 15) 6180 | -8/Storage | Entered Factory 6180 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6365 | -7/Factory | Repaired Adv. Treads 7407 | -7/Factory | Cargo convoy interrupted 7466 | -7/Factory | Fabricated Exp. Sensor Array? 7505 | -7/Factory | Identified exit to Factory 7505 | -7/Factory | Identified exit to Lower Caves 7678 | -7/Factory | Repaired Adv. Beam Rifle 7740 | -7/Factory | Repaired Adv. Beam Rifle 8046 | -7/Factory | Build established: Skirmisher 8610 | -7/Factory | Build established: Mutant 8674 | -7/Factory | Core integrity fell below 50% 8684 | -7/Factory | Core integrity fell below 20% 8694 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- U-05 Engineer builds a Wall. Slug penetrates Wall. Penetrated by Slug. Pulse Rifle destroyed. Hyb. Deuterium Engine destroyed. P-60 Hacker resets H-61 Shepherd, system corruption cleaned. Penetrated by Slug. Knocked back. Penetrated by Slug. Slammed into U-05 Engineer. U-05 Engineer builds a Wall. ALERT: Construction progress impeded, dispatching reinforcements to local area. Acquired 9 matter. Penetrated by Slug. Prc. Shock Rifle destroyed. Knocked back. Slug penetrates Wall. P-60 Hacker resets H-61 Shepherd, system corruption cleaned. Knocked back. Map ----- +----------------------------------------------------+ | # # # ] #????????????? | | "" # # # #????????????? | | "" # #! # #????????????? | | "" # %# = # #????????????? | | / %+ # #????????????? | | "" # # # #????????????? | | "" # # # #????????????? | | "" # # # #????????????? | | # # # #????????????? | | ]# #######+############+##################? | | # #???# ? | | ##### #???# | | #???# | | ##### #???# % | | ????# % #???# % | | ?######/####### #################### | | ?# ! # % ##############??????? ? | | ?# "" "" # # #????????????? ? | | ?# ""S"" ! # # """"""""" !#???????????????? | | ?# """" ! # # #???????????????? | | ?# ! ! # + """"""""" !#???????????????? | | ?############## # #???????????????? | | ??????????????# ############+#???????????????? | | ??????????????# ## ## #???????????????? | | ######????????# ## ## #???????????????? | | #????????# ## @ ## #???????????????? | | """ #????????# ## / ## ###?????????????? | | """ #????????# ## % ## +?????????????? | | """ #????????# ## = % ## ###?????????????? | | "" #????????# ## [ ## #???????????????? | | "" #????????# ## pH ## #???????????????? | | #???????? #%!%h ## ############????? | | #???????# ##;######## #??? | | ######???????# ! #??? | | ?????????????+ >* !% h % ?? | | ?????????????# | % ?? | | ?????????????# ##w#############""## ""??? | | ?????????????# # ?????????? #????#??? "???? | | ###??????????#######?? ??????????????????????"?? | | ###########????????? ???????????????????????? | | # ????????????????????????????????" | | + #??????????????????????????????"" | | # #??###########????#####????????"" | | # #??#[ #????# #####????? | | # #??# #????# T ?????? | | # #??# #????# #?????????# | | # % #??# #????## ##?????????# | | # #??# """ """ #?????# #########??# | | # #??# """ """ #?????# # ??# | | + #??# """ """ #?????# # """ #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 980 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed TrackerStorageEngine Manual? 0 Play Time 01:29:54 Cumulative 20.8 hours Start 2022.05.20 @ 03:00:46 End 2022.05.20 @ 04:29:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c12ec39c-ec42-4ecf-b5f5-69ff673baf96