Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.16 @ 00:05:09 Player: Kenzurith Result: Destroyed by KA-62F(B) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (119) 595 Value Destroyed (3554) 3554 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (164) 164 TOTAL SCORE: 7393 Bonus ------- High Alert Combat Kills 164 Cogmind --------- Core Integrity 0/700 Matter 368/500 Energy 151/160 System Corruption 5% Temperature Cool (10) Movement Treading (240) Ox4 Location -7/Zion Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Aluminum Leg Makeshift Leg > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Core Analyzer > --- WEAPON (2) ------- Heavy Laser Advanced Assault Cannon > --- INVENTORY (24) --- Micro Nuclear Core Light Angular Momentum Engine Advanced Treads Improved Carbon-fiber Leg Gravmag System Advanced Heat Sink Improved Cooling System Advanced Signal Interpreter Shock Absorption System Long-range Tractor Beam Precision Shock Rifle Heavy Laser Autogun High-powered Shotgun Heavy Rocket Launcher Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Core Analyzer Weapon Cycler Transmission Jammer > --- WEAPON ----------- Advanced Beam Rifle Precision Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Light Treads Improved Carbon-fiber Leg Improved Heat Sink Improved Cooling System High-capacity Matter Pod Medium Armor Plating Layered Light Armor Plating Reflective Plating Precision Shock Rifle Heavy Laser Heavy Laser Gatling Laser Heavy Ion Cannon Gauss Rifle Gauss Rifle Gauss Rifle Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher Spear [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 2 2 . . . Weapon . | . . . . . . . . Parts Attached 147 | 6 14 34 20 35 21 8 9 Power 14 | 1 2 4 1 2 3 . 1 Engine 8 | 1 2 4 . 1 . . . Core 6 | . . . 1 1 3 . 1 Reactor . | . . . . . . . . Propulsion 49 | 2 5 15 5 6 6 5 5 Treads 17 | . . 1 5 6 4 . 1 Leg 18 | 2 3 2 . . 2 5 4 Wheel 14 | . 2 12 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 36 | 1 6 2 9 11 6 1 . Device 12 | . 1 . 3 5 2 1 . Storage 11 | 1 5 2 2 . 1 . . Processor 1 | . . . . 1 . . . Hackware 1 | . . . . 1 . . . Protection 11 | . . . 4 4 3 . . Artifact . | . . . . . . . . Weapon 48 | 2 1 13 5 16 6 2 3 Energy Gun 18 | 1 1 4 2 6 2 1 1 Energy Cannon 6 | . . 3 . . 1 1 1 Ballistic Gun 16 | 1 . 4 3 6 2 . . Ballistic Cannon 2 | . . 1 . . . . 1 Launcher 6 | . . 1 . 4 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . . . Parts Lost 49 | . 1 10 4 7 17 . 10 Power 5 | . . 1 . . 3 . 1 Propulsion 17 | . . 5 . 2 5 . 5 Utility 11 | . . . 3 3 4 . 1 Weapon 16 | . 1 4 1 2 5 . 3 Highest Loss Streak 9 | . 1 2 2 6 9 . 7 Average Slot Usage (%) 98 | . 99 98 99 99 98 99 93 Engine 4 | . 14 10 . 4 . . . Core 4 | . . . 8 2 6 7 6 Treads 11 | . . . 18 22 16 . . Leg 5 | . 7 2 5 . 4 22 17 Wheel 7 | . 20 28 2 . . . . Device 8 | . 3 . 8 18 9 7 7 Storage 26 | . 24 33 27 23 25 30 30 Processor 3 | . . . . 4 7 7 7 Protection 5 | . . . 9 4 9 7 7 Energy Gun 5 | . 14 4 5 6 3 . . Energy Cannon 2 | . . 5 3 . 2 6 5 Ballistic Gun 8 | . 14 6 7 7 8 7 5 Ballistic Cannon 1 | . . 4 1 . . . . Naked Turns . | . . . . . . . . Heaviest Build 92 | 12 54 78 87 87 90 90 92 Greatest Support 63 | 20 20 42 60 60 63 40 40 Greatest Overweight (x) 8 | 3 2 7 8 1 4 4 7 Average Overweight (x) 1 | 1 1 2 3 1 1 2 3 Largest Inventory Capacity 24 | 6 18 24 24 24 24 24 24 Average Capacity 22 | 5 12 23 24 24 24 24 24 Most Carried 24 | 6 18 24 24 24 24 24 24 Average Carried 21 | 3 11 22 23 23 23 23 22 Final Capacity 24 | 6 18 24 24 24 24 24 24 Final Carried 24 | 6 18 24 24 21 24 24 16 Class Distribution -------------------- 82% | Hauler-Mutant 11% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Matter Collected 3109 | 226 259 694 604 480 648 169 29 Remotely . | . . . . . . . . Salvage Created 3790 | . 406 954 877 1002 460 20 71 Parts 222 | . 25 65 53 47 25 3 4 Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 27 | . . . . . 20 7 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 97 | . 11 31 18 22 13 1 1 Guns 60 | . 11 16 9 13 10 . 1 Cannons 22 | . . 12 9 . . 1 . AOE 15 | . . 3 . 9 3 . . Classes Destroyed 14 | . 4 4 1 1 3 . 1 Worker 7 | . . 4 . 3 . . . Builder 3 | . . . 1 2 . . . Hauler 2 | . 1 . 1 . . . . Recycler 5 | . . 1 2 2 . . . Operator 2 | . . 1 1 . . . . Watcher 2 | . 1 1 . . . . . Swarmer 38 | . 5 17 7 2 6 1 . Grunt 41 | . 6 10 7 16 2 . . Brawler 2 | . . . . . 2 . . Duelist 1 | . . . . . 1 . . Sentry 10 | . . 4 4 1 1 . . Programmer 3 | . . . . 3 . . . Behemoth 1 | . . . . . 1 . . Tinkerer 1 | . . . . . . . 1 Butcher 1 | . . . . . . . 1 Best Kill Streak 13 | . 9 7 6 13 6 1 1 Combat Bots Only 7 | . 7 7 5 7 6 1 1 Max Kills in Single Turn 8 | . 1 2 1 8 2 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . 2 . 3 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Damage Taken 7525 | . 422 1364 786 1469 2030 . 1454 Core 1102 | . 101 195 87 132 252 . 335 Absorbed by Shields 265 | . . . 265 . . . . Core Remaining (%) 73 | 100 59 51 84 . . . . Volleys Fired 292 | . 30 88 48 48 48 4 26 Largest 2 | . 2 2 2 2 2 2 2 Hottest 118 | . 60 112 112 100 108 93 118 Shots Fired 558 | . 60 151 95 96 95 8 53 Gun 441 | . 60 98 76 88 89 4 26 Cannon 104 | . . 50 19 . 4 4 27 Launcher 13 | . . 3 . 8 2 . . Special . | . . . . . . . . Kinetic 309 | . 30 88 47 50 64 4 26 Thermal 236 | . 30 60 48 38 29 4 27 Explosive 13 | . . 3 . 8 2 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 37 | . 17 11 23 12 37 2 7 Robot Miss Streak 6 | . 3 3 2 3 4 3 6 Penetration Max 1 | . . . . 1 . . . Secondary Targets 6 | . . 1 2 2 1 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . Shots Hit Robots 385 | . 40 97 68 66 78 3 33 Core Hits 208 | . 20 56 38 49 38 1 6 Critical Hits 3 | . . 2 . . 1 . . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10045 | . 472 1732 1154 3724 2155 80 728 Guns 5284 | . 472 713 836 1274 1657 . 332 Cannons 1714 | . . 809 310 . 119 80 396 Explosions 3028 | . . 199 . 2450 379 . . Melee . | . . . . . . . . Ramming 19 | . . 11 8 . . . . Kinetic 3519 | . 321 795 407 681 969 . 346 Thermal 4458 | . 151 727 739 1572 807 80 382 Explosive 2049 | . . 199 . 1471 379 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 5 5 5 5 Average Corruption 4 | . . . . 4 5 5 5 Corruption Purged . | . . . . . . . . Effects 111 | . . . . 35 50 14 12 Message Errors 25 | . . . . 5 12 5 3 Matter Fused 24 | . . . . 6 13 4 1 Heat Flow Errors 9 | . . . . 3 3 1 2 Energy Discharges 9 | . . . . 3 4 2 . Data Loss (minor) 12 | . . . . 3 8 1 . Data Loss (major) 8 | . . . . 3 4 . 1 Misfires 4 | . . . . 2 1 . 1 Targeting Errors 16 | . . . . 8 3 1 4 Weapon Failures 4 | . . . . 2 2 . . Overload Shots . | . . . . . . . . Overflow Damage 349 | . . 44 2 277 26 . . Projectiles 46 | . . 44 2 . . . . Explosions 303 | . . . . 277 26 . . Melee . | . . . . . . . . Knockbacks 8 | . . 8 . . . . . Impact . | . . . . . . . . Kinetic 5 | . . 5 . . . . . Secondary 3 | . . 3 . . . . . Self-Inflicted Damage 138 | . . 5 . 133 . . . Shots 3 | . . . . 3 . . . Rammed 2 | . . 1 1 . . . . Targets Rammed 2 | . . 1 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 267 | . 72 228 242 267 255 224 211 Average Temperature 65 | . 27 55 90 81 40 120 40 Received Heat Transfer 1614 | . 141 267 270 492 444 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 2 4 . . . Heat Transferred 7396 | . 350 1440 1480 1749 1648 111 618 Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . . 1 . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Peak Influence 744 | . 229 522 459 744 . . . Average Influence 176 | . 72 279 236 108 . . . Maximum Alert Level 3 | . 1 2 2 3 . . . Low Security (%) 66 | 100 90 37 48 89 . . . Level 1 19 | . 9 27 41 3 . . . Level 2 12 | . . 34 9 2 . . . Level 3 1 | . . . . 4 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 2 2 2 10 . 1 . Investigation 4 | . 1 1 1 . . 1 . Extermination 3 | . . . . 3 . . . Reinforcement 8 | . 1 1 1 5 . . . Assault 1 | . . . . 1 . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 2 | . . . . 2 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Distress Signals 8 | . 3 4 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 19 48 28 27 17 4 4 Peak Tracking Total 8 | . 7 8 6 7 7 3 3 Tactical Retreats 14 | . 1 6 3 1 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Traps Triggered 3 | . . . 1 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Disabled 21 | . . 2 . 18 . . 1 Max in Single Turn 18 | . . 1 . 18 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Accessed 19 | . 6 4 4 3 1 1 . Terminals 16 | . 5 4 4 2 . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 54 | . 17 15 11 7 1 3 . Successful 27 | . 11 7 4 3 1 1 . Failed 27 | . 6 8 7 4 . 2 . Catastrophic 5 | . 1 1 1 1 . 1 . Database Lockouts . | . . . . . . . . Manual 36 | . 11 9 11 3 . 2 . Terminals 49 | . 16 15 11 4 . 3 . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 8 5 4 1 1 1 . Record 1 | . . . . . . 1 . Part Schematic 2 | . . . 2 . . . . Robot Analysis 2 | . . 2 . . . . . Prototype ID Bank 3 | . 2 1 . . . . . Open Door 1 | . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 2 | . 1 . . 1 . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 2 | . 1 . 1 . . . . Locate Traps 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 1 . . 2 . . . Scan Component 2 | . 1 . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 2 2 . . . . . Terminals 4 | . 2 2 . . . . . Track 1 | . 1 . . . . . . Botnet 1 | . . 1 . . . . . Search 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 5 4 4 3 . 1 . Full Trace Events 3 | . . 1 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 13 | . . . . 13 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 32 | . . . . . 32 . . Highest-Rated Ally 16 | . . . . . 16 . . Total Orders . | . . . . . . . . Ally Attacks 7 | . . . . . 7 . . Total Damage 87 | . . . . . 87 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Turns Passed 7538 | 66 790 1394 980 1601 1707 533 467 Spaces Moved 4029 | 39 656 895 448 765 770 279 177 Core 22 | 22 . . . . . . . Treads 1829 | . . . 293 765 770 1 . Legs 575 | 17 100 2 1 . . 278 177 Wheels 1603 | . 556 893 154 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 96 150 180 180 180 156 Average Speed 153 | 130 97 108 173 180 194 180 213 Slowest Speed 330 | 200 120 270 240 180 240 240 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 86 45 38 24 74 38 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 1 1 . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched 7 | . . . . . 5 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 145 | . . 24 1 84 31 3 2 Melee . | . . . . . . . . Projectile 11 | . . 4 1 . 1 3 2 AOE 134 | . . 20 . 84 30 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Total 4890 | 52 759 1177 572 920 891 302 217 Wait 156 | . 14 101 19 22 . . . Move 4022 | 38 655 894 447 764 769 278 177 Hop . | . . . . . . . . Pick Up 134 | 8 23 33 18 23 20 6 3 Fast Attach 29 | 4 4 6 4 9 2 . . Attach 72 | 2 3 15 10 13 17 3 9 Detach 10 | . 3 2 1 2 2 . . Swap 46 | . 7 13 6 13 2 5 . Drop 97 | . 20 24 18 24 3 6 2 Fire 292 | . 30 88 48 48 48 4 26 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis 2 | . . . . 2 . . . Rewire 28 | . . . . . 28 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Destroyed 7 combat bots 314 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 15) 395 | -10/Materials | Discovered new exit (range 12) 560 | -10/Materials | Identified exit to Mines 857 | -10/Materials | Entered another Materials area 857 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1156 | -9/Materials | Build established: Hauler-Mutant 1638 | -9/Materials | Destroyed 7 combat bots 2203 | -9/Materials | Discovered new exit (range 15) 2251 | -9/Materials | Entered another Materials area 2251 | -8/Materials | Evolved 2 slots: Utility x2 2938 | -8/Materials | Identified exit to Factory 3231 | -8/Materials | Entered Factory 3231 | -7/Factory | Evolved 2 slots: Utility x2 3520 | -7/Factory | Build established: Scavenger-Mutant 3558 | -7/Factory | Repaired Lgt. Treads 3772 | -7/Factory | Discovered new exit (range 14) 3944 | -7/Factory | Build established: Hauler-Mutant 4094 | -7/Factory | Discovered new exit (range 3) 4455 | -7/Factory | Discovered new exit (range 16) 4583 | -7/Factory | Identified exit to Storage 4583 | -7/Factory | Identified exit to Lower Caves 4749 | -7/Factory | Garrison activated, responded to threat 4750 | -7/Factory | Lost 6 parts (1n3u2w) 4773 | -7/Factory | Destroyed 7 combat bots 4831 | -7/Factory | First assault squad dispatched 4832 | -7/Factory | Entered Lower Caves 4903 | -7/Lower Caves | Lost 3 parts (1p2n) 5398 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5463 | -7/Lower Caves | Lost 4 parts (1n2u1w) 5517 | -7/Lower Caves | Learned location of Extension (-4) 5900 | -7/Lower Caves | Spotted B-75 Beast 5953 | -7/Lower Caves | Core integrity fell below 50% 5960 | -7/Lower Caves | Destroyed B-75 Beast 5989 | -7/Lower Caves | Lost 9 parts (2p2n2u3w) 6495 | -7/Lower Caves | Discovered new exit (range 11) 6539 | -7/Lower Caves | Entered another Lower Caves area 6542 | -7/Lower Caves | Lgt. Treads stolen by Master Thief 6843 | -7/Lower Caves | Encountered a Warlord checkpoint 7026 | -7/Lower Caves | Discovered new exit (range 15) 7072 | -7/Lower Caves | Entered Zion 7116 | -7/Zion | Received a visual enhancement algorithm 7163 | -7/Zion | Attacked by Zionites 7235 | -7/Zion | Discovered new exit (range 9) 7399 | -7/Zion | Spotted M0-UH7(B) 7453 | -7/Zion | Core integrity fell below 20% 7501 | -7/Zion | Lost 7 parts (1p3n3w) 7523 | -7/Zion | Spotted KA-62F(B) 7539 | -7/Zion | Destroyed by KA-62F(B) with Heavy Battle Rifle Last Messages --------------- 07433_ Slug penetrates M0-UH7(B). 07436_ Hvy. Ion Cannon destroyed. 07437_ Slug penetrates M0-UH7(B). 07443_ Slug penetrates System Quarantine Field Array. 07446_ Penetrated by Slug. 07449_ Slug penetrates Wall. 07451_ System corrupted: Gauss Rifle targeting data glitched. 07452_ Hvy. Plasma Cannon destroyed. 07452_ Aluminum Leg destroyed. 07455_ Mic. Nuclear Core destroyed. 07458_ Gauss Rifle destroyed. 07458_ 0Y-Y3I(z) destroyed. 07470_ Aluminum Leg destroyed. 07511_ Acquired Gravmag System. 07512_ Penetrated by Slug. 07513_ System corrupted: Substantial component data lost. 07525_ System corrupted: Hvy. Laser targeting data glitched. 07526_ Aluminum Leg destroyed. 07535_ Critical hit. 07535_ Lyr. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????###???????????????? | | ??????????????????????????### ##??????????????? | | ?????????????????????????## #??????????????? | | ?????????????????????????# < ##?????????????? | | ?????????????????????????# #?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????######??# #?????????????? | | ?????????????????##""""##?# ##?????????????? | | ?????????????????#"" """#?## ##??????????????? | | ?????????????????#"" ""#??# ##???????????????? | | ?????????????###??#" "#???# !;#???????????????? | | ??????????##?# ####" "##### ;#???????????????? | | ??????????# ## ## ## #######??????????? | | ??????????# @ ## ##?????????? | | ??????????# ##????????? | | ??????????# ### #????????? | | ??????????# ###?# ;# ##????????? | | ??????????##????# ### ### #?????????? | | ????????????????# ###; #?####### #?????????? | | ????????????????####?# #???????# #?????????? | | ????????????????????#; ##???????# #?????????? | | #######????????????#; ##????????# #?????????? | | """"""#????????????# #???????### #?????????? | | "#???######??#; #???????#"" ##????????? | | *""""#" #### ##???????#" #????????? | | %/ ## #????????#"" #????????? | | BBB #???????### ##????????? | | ""#"#### ##??????#" ##?????????? | | """" "####???# ###???## #??????????? | | """"""## ##?## #???# ##??????????? | | ######## #?# ##### *%##???????????? | | ??###### ### !#????????????? | | ??#""#X #????????????? | | ??#" ### #### #????????????? | | ??#" #?# ##??#####????????????? | | ??#" ### ####????????????????????? | | ??#""# #???????????????????????? | | ??####### #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 375 Resistance: TH 10 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 50 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakArmorInterrupter Manual? 0 Play Time 01:10:57 Cumulative 133.8 hours Start 2020.06.15 @ 22:52:40 End 2020.06.16 @ 00:05:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 69 Adventurer 1 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 52 Gallery% 68 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf9e20b9-9024-46c5-81a4-2081fa5b7b50