Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.11 @ 13:38:05 Player: viper Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (114) 570 Value Destroyed (4355) 4355 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (129) 129 TOTAL SCORE: 9254 Bonus ------- High Alert Combat Kills 129 Cogmind --------- Core Integrity 0/1000 Matter 249/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (2350) Ox46 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Cargo Storage Unit Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (30) --- Ion Engine Light Nuclear Core Makeshift Power Source Light Angular Momentum Engine Neutrino Core Micro Fission Core Small Laser Makeshift Sword Makeshift Spear Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Actuator Array Improved Component Analysis Suite > --- WEAPON ----------- Assault Rifle Gauss Rifle Falx > --- INVENTORY -------- Ion Engine Light Nuclear Core Makeshift Power Source Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Micro Fission Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Makeshift Sword Makeshift Spear [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 11 | . 1 2 2 2 . . 2 2 Power 1 | . . 1 . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 7 | . 1 . . 2 . . 2 2 Weapon 1 | . . 1 . . . . . . Parts Attached 98 | 7 1 8 16 4 3 1 10 48 Power 16 | 1 . 4 1 . 1 1 2 6 Engine 12 | 1 . 4 1 . . 1 1 4 Core 4 | . . . . . 1 . 1 2 Reactor . | . . . . . . . . . Propulsion 22 | 2 . 1 4 2 1 . 1 11 Treads . | . . . . . . . . . Leg 22 | 2 . 1 4 2 1 . 1 11 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 2 1 . 4 2 . . 6 16 Device 16 | . . . 2 1 . . 2 11 Storage 4 | 1 . . 1 . . . . 2 Processor 10 | 1 1 . 1 . . . 4 3 Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 29 | 2 . 3 7 . 1 . 1 15 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | 2 . 3 4 . . . . 10 Ballistic Cannon 7 | . . . 3 . 1 . 1 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 45 | . . . 4 . 1 . 4 36 Power 6 | . . . 1 . 1 . 1 3 Propulsion 11 | . . . 1 . . . . 10 Utility 13 | . . . 1 . . . 2 10 Weapon 15 | . . . 1 . . . 1 13 Highest Loss Streak 22 | . . . 2 . 1 . 3 22 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 97 | . 100 100 98 100 98 100 95 94 Engine 10 | . 12 20 15 14 9 7 6 6 Core 2 | . . . . . 2 7 5 3 Leg 25 | . 25 20 32 28 28 28 25 20 Device 12 | . . . 7 14 14 14 13 17 Storage 7 | . 12 10 8 7 7 7 6 7 Processor 14 | . 25 20 8 7 7 7 15 20 Protection 2 | . . . . 7 7 7 4 . Ballistic Gun 8 | . 25 30 14 . . . . 7 Ballistic Cannon 11 | . . . 10 21 21 21 17 7 Naked Turns . | . . . . . . . . . Heaviest Build 175 | 15 15 25 106 110 110 110 128 175 Greatest Support 70 | 20 20 20 40 50 50 55 65 70 Greatest Overweight (x) 56 | 3 . 1 3 3 2 1 1 56 Average Overweight (x) 1 | . . . 2 2 2 1 1 1 Largest Inventory Capacity 30 | 10 10 10 25 25 25 25 25 30 Average Capacity 23 | 9 10 10 24 25 25 25 25 25 Most Carried 25 | 5 8 10 16 16 23 25 25 25 Average Carried 18 | 1 5 8 11 14 19 23 23 23 Final Capacity 30 | 10 10 10 25 25 25 25 25 30 Final Carried 25 | 5 8 10 16 16 23 25 25 9 Class Distribution -------------------- 72% | Hacker-Gunner 16% | Scavenger-Gunner 7% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Matter Collected 3875 | 188 126 208 632 57 330 . 285 2049 Remotely 324 | . . . . . . . . 324 Salvage Created 4312 | . 257 291 1063 38 136 . 195 2332 Parts 218 | . 13 14 72 6 5 . 7 101 Haulers Intercepted 4 | . . . 3 . . . . 1 Recyclers Shooed 8 | . 2 . 1 . . . . 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 101 | . 6 4 18 1 6 . 19 47 Guns 45 | . 6 4 16 . . . . 19 Cannons 55 | . . . 2 1 6 . 19 27 AOE 1 | . . . . . . . . 1 Classes Destroyed 20 | . 3 3 5 1 2 . 2 4 Worker 1 | . . . 1 . . . . . Builder 5 | . . . 3 . . . . 2 Tunneler 1 | . . . . . . . . 1 Hauler 4 | . . . 3 . . . . 1 Recycler 6 | . 1 1 . . . . . 4 Mechanic 2 | . . 1 1 . . . . . Operator 4 | . . 2 1 . . . . 1 Watcher 5 | . . . 4 . . . . 1 Swarmer 19 | . 2 . 6 . . . . 11 Grunt 35 | . 4 3 6 . 2 . . 20 Brawler 3 | . . . . . 2 . . 1 Duelist 2 | . . . . . . . . 2 Sentry 7 | . . 1 4 . . . 1 1 Demolisher 2 | . . . . . . . 2 . Specialist 1 | . . . . . . . . 1 Hunter 3 | . . . 2 . 1 . . . Programmer 12 | . . . . 1 . . 1 10 Heavy 1 | . . . . . . . . 1 Behemoth 1 | . . . . . 1 . . . Assembled 15 | . . . . . . . 15 . Best Kill Streak 15 | . 3 2 7 1 2 . 15 12 Combat Bots Only 15 | . 3 2 7 1 2 . 15 11 Max Kills in Single Turn 3 | . 1 1 3 1 1 . 1 2 Gunslinging 2 | . . . 2 . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Damage Taken 6667 | . 84 99 701 18 350 . 599 4816 Core 1247 | . 6 7 113 . 48 . 70 1003 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 93 | 100 97 98 79 . . 93 91 . Volleys Fired 295 | . 17 20 61 1 20 . 26 150 Largest 3 | . 2 3 3 3 3 . 3 3 Hottest 132 | . 40 60 132 132 132 . 132 132 Shots Fired 816 | . 34 60 182 3 59 . 70 408 Gun 513 | . 34 60 164 . . . . 255 Cannon 303 | . . . 18 3 59 . 70 153 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 816 | . 34 60 182 3 59 . 70 408 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 55 | . 20 32 55 20 15 . 23 54 Robot Miss Streak 2 | . 2 1 2 . 1 . 1 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 12 | . 1 . 8 . . . . 3 Max Gunslinging Chain 2 | . 1 . 2 . . . . 1 Shots Hit Robots 667 | . 28 47 155 2 48 . 51 336 Core Hits 347 | . 15 19 64 1 15 . 25 208 Critical Kills 8 | . . 1 1 . . . . 6 Critical Parts Destroyed 11 | . 1 . . . . . . 10 Critical Strikes 28 | . 1 1 1 . 3 . 4 18 Destroy 19 | . 1 1 1 . . . . 16 Blast 9 | . . . . . 3 . 4 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12091 | . 230 505 1905 64 1108 . 1306 6973 Guns 5516 | . 230 505 1525 . . . . 3256 Cannons 6194 | . . . 371 64 1108 . 1306 3345 Explosions 331 | . . . . . . . . 331 Melee . | . . . . . . . . . Ramming 50 | . . . 9 . . . . 41 Kinetic 11710 | . 230 505 1896 64 1108 . 1306 6601 Thermal 331 | . . . . . . . . 331 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 3 . . . . 6 Average Corruption 3 | . . . 2 . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 70 | . . . 19 . . . . 51 Message Errors 16 | . . . 4 . . . . 12 Matter Fused 15 | . . . 6 . . . . 9 Heat Flow Errors 10 | . . . 4 . . . . 6 Energy Discharges 6 | . . . . . . . . 6 Parts Rejected 3 | . . . . . . . . 3 Data Loss (minor) 9 | . . . 3 . . . . 6 Data Loss (major) 6 | . . . 2 . . . . 4 Misfires 1 | . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 59 | . . . . . . . 4 55 Projectiles 15 | . . . . . . . 4 11 Explosions 44 | . . . . . . . . 44 Melee . | . . . . . . . . . Knockbacks 62 | . . . . 1 7 . 12 42 Impact . | . . . . . . . . . Kinetic 58 | . . . . 1 7 . 10 40 Secondary 4 | . . . . . . . 2 2 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 8 | . . . 3 . . . . 5 Kicked 8 | . . . 3 . . . . 5 Crushed . | . . . . . . . . . Highest Temperature 282 | . 12 90 224 27 145 . 282 237 Average Temperature 69 | . 6 20 68 18 54 . 143 44 Received Heat Transfer 1998 | . 66 84 360 . 111 . 186 1191 Effects 2 | . . . . . . . 2 . Interference 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 200 | . . . . . . . . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Peak Influence 508 | . 145 171 417 30 . . 80 508 Initial 43 | . . 43 10 . . . . . Average 110 | . 43 67 146 2 . . 26 156 Maximum Alert Level 2 | . . . 2 . . . . 2 Low Security (%) 76 | 100 100 100 74 100 . . 100 59 Level 1 18 | . . . 23 . . . . 30 Level 2 4 | . . . 2 . . . . 10 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 1 1 3 1 . . 3 12 Investigation 3 | . 1 . . . . . 2 . Extermination 6 | . . . . 1 . . 1 4 Reinforcement 9 | . . 1 3 . . . . 5 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Distress Signals 7 | . . 1 2 . . . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 139 | . 6 9 28 1 8 . 19 68 Peak Tracking Total 6 | . 3 5 6 1 4 . 3 5 Tactical Retreats 2 | . . . . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 4 | . . . 3 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 7 | . . . 1 . . . . 6 Max in Single Turn 3 | . . . 1 . . . . 3 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 12 | . 3 2 2 . . 2 2 1 Terminals 8 | . 3 1 2 . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 48 | . 9 11 4 . . 10 12 2 Successful 39 | . 8 11 2 . . 10 6 2 Failed 9 | . 1 . 2 . . . 6 . Catastrophic 2 | . . . . . . . 2 . Database Lockouts . | . . . . . . . . . Manual 9 | . 1 1 1 . . 1 4 1 Terminals 21 | . 9 1 4 . . . 5 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 17 | . . 10 . . . . 7 . Garrison Access . | . . . . . . . . . Terminal Hacks 25 | . 8 1 2 . . 10 2 2 Record 10 | . . . . . . 9 . 1 Prototype ID Bank 2 | . 2 . . . . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 2 | . 1 . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . Locate Traps 4 | . 1 1 . . . . 1 1 Maintenance Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 14 | . . 10 . . . . 4 . Insert Component 8 | . . 5 . . . . 3 . Analyze 6 | . . 5 . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . 1 Used . | . . . . . . . . . Hacking Detections 8 | . 3 1 1 . . . 2 1 Full Trace Events 4 | . 2 . . . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 5 . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 7 | . . 5 . . . . 2 . Part Schematics Acquired 6 | . . 5 . . . . 1 . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Turns Passed 7692 | 116 289 499 1299 457 1274 312 801 2645 Spaces Moved 2918 | 83 198 233 406 152 458 166 376 846 Core 27 | 25 . . . . . . . 2 Treads . | . . . . . . . . . Legs 2891 | 58 198 233 406 152 458 166 376 844 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 260 260 262 187 187 187 Average Speed 220 | 122 120 176 262 296 262 187 187 230 Slowest Speed 2850 | 200 120 190 330 330 262 187 187 2850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 24 | 5 39 21 40 3 57 22 9 23 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 22 | . . . 1 . 2 . . 19 Melee . | . . . . . . . . . Projectile 7 | . . . 1 . 2 . . 4 AOE 15 | . . . . . . . . 15 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Total 3549 | 94 222 280 508 156 487 167 416 1219 Wait 178 | . 1 16 11 . . . . 150 Move 2910 | 82 197 232 405 151 457 165 375 846 Hop . | . . . . . . . . . Pick Up 36 | 5 5 1 10 . 7 1 3 4 Fast Attach 22 | 7 . . 1 . 1 . 2 11 Attach 41 | . 1 2 6 2 1 . 4 25 Detach 2 | . . . . . . . . 2 Swap 35 | . . 6 9 2 1 1 4 12 Drop 22 | . 1 3 2 . . . 2 14 Fire 295 | . 17 20 61 1 20 . 26 150 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 8 | . . . 3 . . . . 5 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 15) 117 | -11/Junkyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Utility x1 238 | -10/Materials | Identified exit to Mines 238 | -10/Materials | Discovered exit to Mines (range 7) 278 | -10/Materials | Identified exit to Materials 278 | -10/Materials | Discovered exit to Materials (range 16) 318 | -10/Materials | Build established: Hacker-Mutant 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 700 | -9/Materials | Build established: Hacker-Gunner 855 | -9/Materials | Identified exit to Materials 855 | -9/Materials | Discovered exit to Materials (range 12) 905 | -9/Materials | Entered another Materials area 905 | -8/Materials | Evolved 2 slots: Propulsion x2 1026 | -8/Materials | Destroyed 7 combat bots 1996 | -8/Materials | Identified exit to Factory 1996 | -8/Materials | Discovered exit to Factory (range 16) 2204 | -8/Materials | Entered Factory 2204 | -7/Factory | Evolved 2 slots: Utility x2 2625 | -7/Factory | Identified exit to Lower Caves 2625 | -7/Factory | Discovered exit to Lower Caves (range 11) 2661 | -7/Factory | Entered Lower Caves 3111 | -7/Lower Caves | Learned Factory terminal intel 3179 | -7/Lower Caves | Spotted B-75 Beast 3204 | -7/Lower Caves | Destroyed B-75 Beast 3788 | -7/Lower Caves | Identified exit to Lower Caves 3788 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 3935 | -7/Lower Caves | Entered another Lower Caves area 4157 | -7/Lower Caves | Learned Factory emergency access door positions 4157 | -7/Lower Caves | Learned Factory security intel 4228 | -7/Lower Caves | Identified exit to Factory 4228 | -7/Lower Caves | Discovered exit to Factory (range 12) 4247 | -7/Lower Caves | Entered Factory 4247 | -6/Factory | Evolved 2 slots: Utility x2 4250 | -6/Factory | Loaded intel: 26 terminal locations 4699 | -6/Factory | Assembled infested ambush trap array 4766 | -6/Factory | Destroyed 15 combat bots 4775 | -6/Factory | Lost 3 parts (1p1u1w) 4827 | -6/Factory | Identified exit to Factory 4827 | -6/Factory | Discovered exit to Factory (range 11) 4968 | -6/Factory | Discovered exit to Factory (range 9) 5048 | -6/Factory | Entered another Factory area 5048 | -5/Factory | Evolved 2 slots: Utility x2 6015 | -5/Factory | Destroyed 11 combat bots 6054 | -5/Factory | Garrison activated, responded to threat 6062 | -5/Factory | Crushed by falling debris 6093 | -5/Factory | Lost 3 parts (2u1w) 6137 | -5/Factory | Identified exit to Factory 6137 | -5/Factory | Discovered exit to Factory (range 8) 6262 | -5/Factory | Lost 3 parts (1n1u1w) 6481 | -5/Factory | Build established: Scavenger-Gunner 7316 | -5/Factory | Cargo convoy interrupted 7553 | -5/Factory | Discovered exit to Factory (range 14) 7653 | -5/Factory | Core integrity fell below 50% 7673 | -5/Factory | Core integrity fell below 20% 7684 | -5/Factory | Lost 22 parts (3p7n3u9w) 7693 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07670_ U-05 Engineer builds a Wall. 07672_ Penetrated by Slug. 07672_ Critical hit (Burn: +37). 07675_ GMWDQ8BTU1 ZXSC#MNL,E0#F= 07675_ Acquired 141 matter. 07675_ K-01 Serf collects debris. 07675_ Penetrated by Slug. 07679_ K-01 Serf collects debris. 07679_ Penetrated by Slug. 07682_ K-01 Serf collects debris. 07683_ Penetrated by Slug. 07685_ K-01 Serf collects debris. 07686_ Critical hit (Burn: +37). 07687_ Penetrated by Slug. 07687_ Critical hit (Destroy). 07687_ Falx destroyed. 07688_ Penetrated by Slug. 07689_ K-01 Serf collects debris. 07689_ R-10 Processor collects Rnf. Fission Core. 07693_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ^""" " " #??????????????????????????????????? | | "T" #??????????????????????????????????? | | """ #??????????????????????????????????? | | ??+??????????????????????????????????? | | ?????????????????????????????????????? | | ######### ??????????????????????????????????????? | | #???????? ? ?????????????????????????????????????? | | #?????????????????????? ???????????????????????? | | #????????????????????? ?????????????????????? | | #????????????????????? #????????????????????? | | #????????????????????? #????????????????????? | | #????????????????????? #????????????????????? | | ######????????????????# #????????????????????? | | ????????????????#t ????????????????????? | | """" #???????????????# #????????????????????? | | """" =#???????????????# #????????????????????? | | """" #???????????????# #????????????????????? | | """" #???????????????# #????????????????????? | | """" #??##############u #????????????????????? | | """" #??# # #????????????????????? | | """" #??# #R #????????????????????? | | #### # % #????????????????????? | | """" + + "" "" %#! %* #????????????????????? | | """" #### "" "" # =% #????????????????????? | | """" #??# """ """ + =[ #????????????????????? | | """" #??# """ """ # *@! #????????????????????? | | """" #??# """ """ #!%*= #????????????????????? | | """" #??# # = h #????????????????????? | | """" #??# #!ggk #????????????????????? | | #??# #%! h #????????????????????? | | #######??# #!= #????????????????????? | | ?????????############## +????????????????????? | | ??????????????????????# = # ???????????????????? | | ??????????????????????# % R# ???????????????????? | | ??????????????????????# !!!!#?#??????????????????? | | ??????????????????????# =%! ????????????????????? | | ??????????????????????# !=! ????????????????????? | | ??????????????????????+ < ???????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 515 Matter Stores 334 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 26 Target Analysis 9 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Assault Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneScrapModule Manual? 0 Play Time 00:49:06 Cumulative 1541.9 hours Start 2023.11.11 @ 12:51:00 End 2023.11.11 @ 13:38:05 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 912 Rogue 62 Adventurer 0 Explorer 850 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a7ba8a4-3e13-40da-820a-e789ce50bf08