Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.30 @ 05:45:01 // AFD2020/Player2 Player: Rainynight Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (106) 530 Value Destroyed (4892) 4892 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (6119) 6119 TOTAL SCORE: 16061 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1990 Follower Combat Kills 3110 Entered Garrisons 200 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -981 Cogmind --------- Core Integrity 0/850 Matter 63/300 Energy 490/490 System Corruption 18% Temperature Cool (0) Movement Walking (192) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Enhanced Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Thermal Defense Suite > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (20) --- Light Deuterium Engine Enhanced Nuclear Core Light Angular Momentum Engine Armored Wheel Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Propulsion Shielding Improved Medium Armor Plating Graphene Brace Improved Shield Generator Long-range Tractor Beam Field Laser Heavy Laser Compact Ion Cannon Firepult Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating Thermal Defense Suite Force Field > --- WEAPON ----------- Field Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Light Treads Wheel Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Particle Gun Pulse Rifle Compact Ion Cannon Firepult Rocket Launcher Rocket Launcher [Rating: 68] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Utility Hardened Medium Armor Plating Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 2 2 . 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 . . 1 Utility 4 | . . . 2 . . . . 1 . 1 Weapon 1 | . . . . . . . . 1 . . Parts Attached 176 | 7 7 . 20 10 . . 15 29 17 71 Power 26 | 1 . . 3 3 . . 7 8 1 3 Engine 12 | 1 . . 2 2 . . 2 3 . 2 Core 12 | . . . 1 1 . . 5 3 1 1 Reactor 2 | . . . . . . . . 2 . . Propulsion 42 | 3 . . 2 2 . . 3 3 3 26 Treads 21 | 1 . . 1 1 . . 2 . 2 14 Leg 9 | . . . . . . . . . . 9 Wheel 12 | 2 . . 1 1 . . 1 3 1 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 50 | 1 2 . 8 1 . . 2 11 4 21 Device 24 | . . . 2 1 . . 1 8 1 11 Storage 4 | 1 2 . . . . . . 1 . . Processor 4 | . . . . . . . . . . 4 Hackware . | . . . . . . . . . . . Protection 18 | . . . 6 . . . 1 2 3 6 Artifact . | . . . . . . . . . . . Weapon 58 | 2 5 . 7 4 . . 3 7 9 21 Energy Gun 34 | 1 3 . 6 2 . . 2 1 7 12 Energy Cannon 8 | . . . . . . . . 4 . 4 Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 15 | . 2 . 1 2 . . 1 2 2 5 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . 2 Corrupted Parts 2 | . . . . . . . 1 1 . . System Corruption 8 | . . . . . . . 7 1 . . Parts Lost 19 | . . . . 1 . . 1 . 2 15 Power 2 | . . . . . . . . . 1 1 Propulsion 10 | . . . . 1 . . 1 . . 8 Utility 3 | . . . . . . . . . 1 2 Weapon 4 | . . . . . . . . . . 4 Highest Loss Streak 9 | . . . . 1 . . 1 . 1 9 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 75 85 95 100 100 100 99 99 100 96 Engine 3 | . 14 14 2 3 11 11 5 5 . . Core 4 | . . . 8 7 . . 11 6 1 7 Reactor 5 | . . . . . . . . 2 13 3 Treads 15 | . 14 14 11 14 11 11 19 15 15 19 Wheel 7 | . 14 14 11 7 11 11 7 7 7 3 Device 13 | . . . 9 11 11 11 9 11 15 17 Storage 8 | . 14 14 11 11 11 11 9 7 7 6 Protection 15 | . . . 19 22 22 22 18 18 15 12 Energy Gun 17 | . 17 28 21 21 22 22 17 13 17 18 Energy Cannon 3 | . . . . . . . . 8 4 . Naked Turns . | . . . . . . . . . . . Heaviest Build 105 | 10 27 27 48 53 46 46 53 104 105 99 Greatest Support 80 | 26 10 10 10 40 10 10 60 16 40 80 Greatest Overweight (x) 10 | . 2 2 4 5 4 4 5 10 10 9 Average Overweight (x) 5 | . . 2 3 3 4 4 4 7 7 5 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 Average Capacity 17 | 7 9 15 15 15 15 15 15 17 20 20 Most Carried 20 | 7 12 12 15 15 15 15 15 20 20 20 Average Carried 17 | 3 6 11 14 14 14 15 14 17 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 Final Carried 20 | 7 12 10 15 15 15 15 15 20 20 20 Class Distribution -------------------- 40% | Scavenger-Tank 27% | Mutant 25% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Matter Collected 2195 | 110 223 . 244 197 . 10 164 422 303 522 Remotely 138 | . . . . . . . . 138 . . Salvage Created 3651 | . 96 . 118 264 . 37 174 798 975 1189 Parts 164 | . 11 . 9 10 . 3 15 37 33 46 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 7 | . 1 . 1 1 . . . 2 . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 94 | . 5 . 5 12 . . 10 12 22 28 Guns 39 | . 1 . 2 7 . . 6 2 11 10 Cannons 8 | . . . . . . . . 3 4 1 AOE 39 | . 4 . 3 5 . . 4 6 4 13 Classes Destroyed 19 | . 3 . 2 3 . . 1 2 2 6 Worker 5 | . . . . 1 . 1 . 2 . 1 Builder 5 | . . . 1 . . 1 . 3 . . Recycler 5 | . . . . 2 . . . 3 . . Mechanic 1 | . . . . . . . . . . 1 Operator 1 | . . . . . . . . 1 . . Watcher 2 | . 1 . . . . . . 1 . . Swarmer 23 | . 3 . 3 3 . . 7 . 7 . Cutter 1 | . . . . . . . . . 1 . Saboteur 1 | . . . . . . . . . . 1 Grunt 36 | . 2 . 1 2 . . 2 9 10 10 Brawler 5 | . . . . . . . . . 1 4 Duelist 3 | . . . . . . . 1 . . 2 Protector 4 | . . . . . . . . . . 4 Sentry 6 | . . . 1 . . . . 2 2 1 Specialist 1 | . . . . . . . . . . 1 Hunter 3 | . . . . . . . . . . 3 Programmer 3 | . . . . . . . . 1 1 1 Heavy 1 | . . . . . . . . . . 1 Assembled 7 | . . . . 7 . . . . . . Best Kill Streak 8 | . 4 . 4 5 . 1 4 8 8 8 Combat Bots Only 8 | . 3 . 3 5 . . 4 4 8 8 Max Kills in Single Turn 5 | . 2 . 2 2 . 1 2 3 2 5 Gunslinging . | . . . . . . . . . . . Exploded 5 | . 2 . 2 2 . . 2 3 2 5 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Damage Taken 5370 | 10 128 . 80 377 . . 451 529 1349 2446 Core 671 | 10 33 . 17 67 . . 93 76 136 239 Absorbed by Shields 368 | . . . . . . . . . 15 353 Core Remaining (%) 56 | 96 . 82 . . . 59 8 . 39 . Volleys Fired 234 | . 20 . 7 27 . 2 18 37 53 70 Largest 3 | . 1 . 2 2 . 2 2 3 3 3 Hottest 250 | . 40 . 130 126 . 126 126 208 223 250 Shots Fired 555 | . 20 . 12 48 . 4 34 96 149 192 Gun 450 | . 14 . 10 42 . 4 32 60 107 181 Cannon 69 | . . . . . . . . 28 39 2 Launcher 36 | . 6 . 2 6 . . 2 8 3 9 Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 519 | . 14 . 10 42 . 4 32 88 146 183 Explosive 36 | . 6 . 2 6 . . 2 8 3 9 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 16 | . 2 . 3 6 . 5 10 13 16 14 Robot Miss Streak 10 | . 5 . 4 2 . . 4 2 5 10 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . . . 2 . . . . 3 2 Max Gunslinging Chain 1 | . . . . 1 . . . . 1 1 Shots Hit Robots 344 | . 8 . 6 27 . 2 19 67 89 126 Core Hits 246 | . 9 . 9 18 . 2 14 37 52 105 Critical Kills 2 | . . . . . . . . . 2 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 11 | . . . . 2 . . . 1 4 4 Burn 9 | . . . . 2 . . . 1 2 4 Meltdown 2 | . . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11551 | . 404 . 352 629 . 35 584 2345 2122 5080 Guns 5801 | . 85 . 126 475 . 35 344 798 1326 2612 Cannons 1250 | . . . . . . . . 602 578 70 Explosions 4430 | . 319 . 226 154 . . 240 945 218 2328 Melee . | . . . . . . . . . . . Ramming 70 | . . . . . . . . . . 70 Kinetic . | . . . . . . . . . . . Thermal 7414 | . 85 . 126 503 . 35 344 1400 1904 3017 Explosive 4067 | . 319 . 226 126 . . 240 945 218 1993 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . 1 1 . . . . 7 5 5 18 Average Corruption 6 | . 1 1 . . . . 7 4 5 14 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . 8 Effects 135 | . 1 . . . . . 14 23 62 35 Message Errors 41 | . . . . . . . 7 5 20 9 Matter Fused 27 | . 1 . . . . . 2 7 13 4 Heat Flow Errors 16 | . . . . . . . 1 5 8 2 Energy Discharges 16 | . . . . . . . 1 3 7 5 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . 1 . 1 Data Loss (minor) 15 | . . . . . . . 1 . 7 7 Data Loss (major) 6 | . . . . . . . 2 1 3 . Misfires 6 | . . . . . . . . 1 2 3 Alerts 1 | . . . . . . . . . 1 . Weapon Failures 4 | . . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 121 | . . . 2 19 . . 32 20 14 34 Projectiles 18 | . . . . . . . . 9 9 . Explosions 103 | . . . 2 19 . . 32 11 5 34 Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 396 | . . . . 5 . . . 23 . 368 Shots 18 | . . . . 1 . . . 2 . 15 Rammed 8 | 1 . . . . . . . . . 7 Targets Rammed 9 | 1 . . . . . . . . . 8 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 Highest Temperature 520 | . 63 . 126 279 . 45 412 324 370 520 Average Temperature 115 | . 35 . 48 113 . 27 166 105 102 134 Received Heat Transfer 1720 | . 69 . 15 105 . . 144 234 534 619 Effects 9 | . . . . . . . 2 . 1 6 Shutdowns 5 | . . . . . . . 2 . . 3 Energy Bleed 2 | . . . . . . . . . 1 1 Interference 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 10 | . . . . . . . . 1 5 4 Combat Hostiles 8 | . . . . . . . . 1 3 4 Parts Melted 46 | . . . . 2 . . . 10 8 26 Heat Transferred 16732 | . 200 . 296 1234 . 74 740 2668 3997 7523 Parts Sabotaged 10 | . . . . . . . . . . 10 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Peak Influence 2642 | . 268 104 391 363 . 12 459 698 2474 2642 Initial 1298 | . . 104 40 89 . . 4 117 410 1298 Average 939 | . 145 104 224 199 . 5 248 308 1462 1623 Maximum Alert Level 5 | . 1 . 1 1 . . 2 2 5 5 Low Security (%) 24 | 100 62 100 45 56 . 100 36 51 . . Level 1 14 | . 37 . 54 43 . . 38 22 . . Level 2 11 | . . . . . . . 25 26 14 . Level 3 3 | . . . . . . . . . 11 . Level 4 19 | . . . . . . . . . 22 55 Level 5 20 | . . . . . . . . . 50 20 High Security 5 | . . . . . . . . . . 24 Max Security . | . . . . . . . . . . . Squads Dispatched 41 | . 2 . 2 . . . 3 8 . 26 Investigation 11 | . 2 . 2 . . . 1 6 . . Extermination 2 | . . . . . . . . 1 . 1 Reinforcement 9 | . . . . . . . 2 1 . 6 Assault 19 | . . . . . . . . . . 19 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 1 . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Distress Signals 2 | . . . . . . . 1 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 190 | . 10 . 10 11 . . 16 28 44 71 Peak Tracking Total 16 | . 3 . 3 4 . . 6 7 11 16 Tactical Retreats 10 | . . . . . . . 2 . 1 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Traps Triggered 15 | . 1 . . . . . . 1 9 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Machines Disabled 17 | . . . . 3 . . 1 3 7 3 Max in Single Turn 2 | . . . . 1 . . 1 1 2 1 Garrison Relay 5 | . . . . . . . . . 5 . Phase Generator 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 28 | . 3 . 4 1 2 . 5 7 3 3 Terminals 17 | . 2 . 3 1 . . 4 2 3 2 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . 2 . . Recycling Units 3 | . 1 . . . . . 1 . . 1 Scanalyzers 2 | . . . 1 . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 73 | . 6 . 13 3 2 . 17 18 7 7 Successful 29 | . 1 . 7 1 2 . 7 5 3 3 Failed 44 | . 5 . 6 2 . . 10 13 4 4 Catastrophic 6 | . 3 . 1 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 18 | . 2 . 6 1 1 . 3 3 1 1 Terminals 44 | . 3 . 8 3 . . 13 6 7 4 Fabricators 5 | . . . . . . . . 5 . . Repair Stations 5 | . . . . . . . . 5 . . Recycling Units 10 | . 3 . . . . . 4 . . 3 Scanalyzers 6 | . . . 5 . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 17 | . . . 3 1 2 . 7 . 3 1 Record 1 | . . . . . 1 . . . . . Part Schematic 2 | . . . 1 . . . 1 . . . Robot Analysis 1 | . . . . . . . 1 . . . Open Door 1 | . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . . 1 Branch Access Points 2 | . . . 1 . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . . 2 . . . Disarm Traps 1 | . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . Zone Layout 2 | . . . . 1 . . 1 . . . Patrol Navigation 1 | . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . 1 . . Recycling Unit Hacks 2 | . 1 . . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . . . 1 Scanalyzer 4 | . . . 4 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 2 | . . . . . . . . 1 . 1 Terminals 1 | . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Reject 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 3 . 4 1 . . 5 6 2 1 Full Trace Events 12 | . 1 . 3 . . . 3 5 . . Feedback Events 2 | . 1 . . . . . . 1 . . Corruption 2 | . 1 . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 117 | . . . . . . . . 117 . . Total Part Build Rating 14 | . . . . . . . . 14 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 8 | . 7 . . . . . . . . 1 Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer 2 | . . . . . . . . . 2 . Hotswap 1 | . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 25 | . . . . . . . . . 25 . Machine Destruction 21 | . . . . . . . . . 21 . Programmers 4 | . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Total Allies 3 | . 1 . . . . . . . 2 . Largest Group 3 | . 1 1 1 1 1 1 1 1 3 1 Highest-Rated Group 153 | . 58 58 67 71 77 77 79 103 153 121 Highest-Rated Ally 121 | . 58 58 67 71 77 77 79 103 104 121 Total Orders . | . . . . . . . . . . . Ally Attacks 296 | . 17 . 20 12 . . 37 43 53 114 Total Damage 10712 | . 166 . 323 248 . . 1078 1393 2400 5104 Kills 109 | . 2 . 8 3 . . 17 16 23 40 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Turns Passed 8042 | 49 271 54 472 624 417 120 431 1460 2443 1701 Spaces Moved 3665 | 39 196 47 289 294 244 80 218 631 1021 606 Core 2 | 2 . . . . . . . . . . Treads 300 | . . . . 73 . . 36 . 1 190 Legs 35 | . . . . . . . . . . 35 Wheels 3328 | 37 196 47 289 221 244 80 182 631 1020 381 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 110 110 140 140 140 140 155 180 162 Average Speed 176 | 80 91 110 132 173 140 140 156 189 201 209 Slowest Speed 410 | 90 110 110 140 250 140 140 170 230 330 410 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 44 17 35 80 59 25 28 21 98 13 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . Scrap Searched 3 | . . . . 2 . 1 . . . . Spaces Dug 6 | . . . . . . . . 4 2 . Terrain Destroyed 259 | . 30 . 5 34 . . 21 35 60 74 Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . 2 . . AOE 257 | . 30 . 5 34 . . 21 33 60 74 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Total 4788 | 54 270 50 376 359 322 84 274 837 1300 862 Wait 380 | . 27 2 19 22 70 3 10 94 87 46 Move 3655 | 39 195 46 288 293 243 79 217 630 1019 606 Hop . | . . . . . . . . . . . Pick Up 80 | 6 8 . 16 1 4 . 4 16 12 13 Fast Attach 81 | 6 5 . 9 3 . . 3 11 4 40 Attach 26 | 1 2 . . 1 . . 2 2 2 16 Detach 25 | 2 6 . 3 1 . . . 2 . 11 Swap 69 | . . . 11 6 . . 10 16 11 15 Drop 131 | . 7 2 23 5 5 . 10 29 21 29 Fire 234 | . 20 . 7 27 . 2 18 37 53 70 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 8 | . . . . . . . . . . 8 Escape Stasis 72 | . . . . . . . . . 64 8 Rewire 27 | . . . . . . . . . 27 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 16) 50 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 11) 321 | -10/Materials | Entered Mines 369 | -10/Mines | Discovered new exit (range 5) 375 | -10/Mines | Entered Materials 375 | -9/Materials | Evolved 2 slots: Utility x2 534 | -9/Materials | Identified exit to Mines 847 | -9/Materials | Entered Mines 950 | -9/Mines | Assembled infested the area 955 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1348 | -9/Mines | Discovered new exit (range 7) 1395 | -9/Mines | Discovered new exit (range 11) 1464 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1465 | -9/Mines | Discovered new exit (range 5) 1471 | -9/Mines | Entered Exiles 1505 | -9/Exiles | Met 8R-AWN 1527 | -9/Exiles | Met EX-HEX 1567 | -9/Exiles | Met EX-BIN 1586 | -9/Exiles | Aligned with FarCom system 1588 | -9/Exiles | Given EX-Vault access code 1624 | -9/Exiles | Opened EX-Vault 1655 | -9/Exiles | Found Longsword +1 1687 | -9/Exiles | Found Firepult 1700 | -9/Exiles | Found YOLO Cannon 1746 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1787 | -9/Exiles | Met EX-DEC 1793 | -9/Exiles | Learned location of Zion (-6) 1854 | -9/Exiles | Discovered new exit (range 10) 1888 | -9/Exiles | Stole two prototypes: Firepult, Longsword +1 1888 | -9/Exiles | Entered Mines 1983 | -8/Mines | Discovered new exit (range 8) 2008 | -8/Mines | Entered Materials 2008 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2080 | -8/Materials | Identified exit to Storage 2220 | -8/Materials | Core integrity fell below 50% 2286 | -8/Materials | Core integrity fell below 20% 2402 | -8/Materials | Discovered new exit (range 16) 2439 | -8/Materials | Entered Factory 2439 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2441 | -7/Factory | FarCom data flow suspended 3020 | -7/Factory | Build established: Tank 3531 | -7/Factory | Fabricated Antimatter Reactor (x2) 3883 | -7/Factory | Discovered new exit (range 12) 3892 | -7/Factory | Identified exit to Garrison 3899 | -7/Factory | Entered Garrison 4042 | -7/Garrison | Phase Generator disabled 4078 | -7/Garrison | Triggered checkpoint 4256 | -7/Garrison | Garrison Relay disabled 4504 | -7/Garrison | Triggered checkpoint 4564 | -7/Garrison | Destroyed 8 combat bots 4622 | -7/Garrison | Triggered checkpoint 4686 | -7/Garrison | Discovered new exit (range 14) 4784 | -7/Garrison | Triggered checkpoint 4827 | -7/Garrison | Garrison Relay disabled 4879 | -7/Garrison | Build established: Scavenger-Tank 4899 | -7/Garrison | Installed Relay Interface Framework 5017 | -7/Garrison | Triggered checkpoint 5020 | -7/Garrison | Core integrity fell below 50% 5110 | -7/Garrison | Garrison Relay disabled 5262 | -7/Garrison | Triggered checkpoint 5278 | -7/Garrison | Discovered new exit (range 15) 5494 | -7/Garrison | Triggered checkpoint 5586 | -7/Garrison | Triggered checkpoint 5683 | -7/Garrison | Discovered new exit (range 12) 5874 | -7/Garrison | Expanded RIF knowledge: Hotswap 6069 | -7/Garrison | Garrison Relay disabled 6342 | -7/Garrison | Entered Factory 6342 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6692 | -6/Factory | First assault squad dispatched 7274 | -6/Factory | System corruption reached 10% 7304 | -6/Factory | Lost 3 parts (1n1u1w) 7306 | -6/Factory | Destroyed 7 combat bots 7632 | -6/Factory | High security lockdown imminent 7712 | -6/Factory | High security lockdown engaged 7845 | -6/Factory | Cargo convoy interrupted 7886 | -6/Factory | Destroyed 8 combat bots 7935 | -6/Factory | Lost 9 parts (6n1u2w) 7966 | -6/Factory | Core integrity fell below 50% 8017 | -6/Factory | Core integrity fell below 20% 8043 | -6/Factory | Core destroyed Last Messages --------------- 07948_ System corrupted: Component data lost. 07953_ Slug penetrates Wall. 07954_ Slug penetrates Player 2. 07957_ Slug penetrates Earth. 07958_ Slug penetrates Wall. 07962_ Slug penetrates Player 2. 07968_ Slug penetrates Wall. 07980_ Acquired Imp. Titanium Leg. 07982_ ALERT: Heavy assault forces dispatched. 07983_ Acquired Unknown Leg. 07983_ Identified Carbon-fiber Leg. 07986_ JWWZ46 H7N9IG7CQALLO0UOX90YGN2 07999_ Acquired Carbon-fiber Leg. 08002_ System corrupted: Component data lost. 08002_ Acquired 17 matter. 08018_ System corrupted: Energy discharge (-102). 08019_ Acquired Pulse Rifle. 08023_ Dropped Imp. Deuterium Engine. 08028_ Acquired Lgt. Deuterium Engine. 08038_ Dropped Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##########????? | | ???????????????????????????????????# ! #????? | | ???????????????????????????????????# !/ #????? | | ???????????????????????????????????# !/ ! #????? | | ???????????????????????????????????# // #????? | | ???????????????????????????????????# #????? | | ????????????????????###########???## """#???## | | ????????????????????# #???# % Y"#???# | | ????????????????????# #???## """#???## | | ????????????????????# #????# ] #???# | | ????????????????????# ######### ######### | | ????????????????????# ! *#% | | ????????????????????# * !=% %= | | ????????????????????#[[ [ = * ! | | ????????????????????# *= * %% | | ????????????????????# =! % #% | | ????????????????????#####+##### # # ######### | | ???########??????????# * # ?????# | | ???# [ #??????????# *= ^ ^ # !! ???# | | ???# #??????????#"" # !! """??? | | ???# !!! #??????????#"" @ # !! ] """??? | | ???# !! #??????????#"" ""% # ""???? | | ???# !! #??????????#T ! """ # ???? | | ???#! #??????????#"" %=" " # ???? | | ???######+###????????#"" =! #######+###??? | | ??????# ##########"" * =""" #????????????? | | ??????# = * = """ ???????? | | ??????# * %* """ ?????? | | ??????# =%% % ???? | | ??????# " ########## %% ##### ???? | | ??????### ###???##???# ###+####?????####???? | | ????????#"#??????????#### ####???????????????????? | | ????????# #?????????????# #??????????????????????? | | ??##??### #####?????????# #??????????????????????? | | ?## ## # ### ##????????# #??????????????????????? | | ## # #! ###??????#+#??????????????????????? | | # ## # / !#?????? ??????????????????????? | | # #*#% = %#?????? ??????????????#???????# | | # # # === !#?????? ??????????????# """""" | | + + #?????? ??????????????# """""" | | " # # = =*#???????? ??????????????# """""" | | "# # % #???????????????????????# """""" | | "# ] ########???????????????????????# | | ##### # ##?????????????????????????????# | | +########/#??????????##+######????######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Evasion (%) 44 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Arm. Treads | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Antimatter Reactor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 8 | . . 2 . . . 2 2 . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . 1 . Utility 4 | . . 1 . . . . 2 . 1 . Weapon 2 | . . 1 . . . 1 . . . . Parts Attached 119 | . 7 . 9 2 1 . 20 26 10 44 Parts Lost 41 | . . . . . . . 9 2 1 29 Damage Taken 6848 | . 7 . 208 53 . . 1387 450 896 3847 Core 1319 | . . . 73 6 . . 412 117 93 618 Player 2/Cogmind (%) 66 | . . . 81 8 . . 81 60 40 72 Absorbed by Shields . | . . . . . . . . . . . Damage Inflicted 10551 | . 166 . 323 248 . . 1078 1393 2239 5104 Player 2/Cogmind (%) 47 | . 29 . 47 28 . . 64 37 51 50 Combat Hostiles Destroyed 91 | . 2 . 4 3 . . 15 9 22 36 Player 2/Cogmind (%) 49 | . 28 . 44 20 . . 60 42 50 56 Game ------ Seed BehemothScrapRail Manual? 0 Play Time 01:18:41 Cumulative 298.3 hours Start 2023.10.29 @ 23:14:36 End 2023.10.30 @ 05:45:01 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 333 Rogue 306 Adventurer 2 Explorer 25 Win Type - Total 19 Types 16/1/0/2/0/0/0/0/0 Lore% 75 Gallery% 80 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a437424-5caf-421b-b6f9-3e9dc670271a