Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 00:05:53 Player: FloorSandwich Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (2674) 2674 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5849 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 87/300 Energy 160/160 System Corruption 1% Temperature Hot (285) Movement Walking (117) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Titanium Leg > --- UTILITY (5) ------ Signal Interpreter Advanced Targeting Computer Core Analyzer Transmission Jammer System Shield > --- WEAPON (3) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (5) ---- Medium Matter Pod (100) Reaction Control System Improved Utility Shielding Medium Armor Plating Scythe Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Signal Interpreter Advanced Targeting Computer Core Analyzer Transmission Jammer System Shield > --- WEAPON ----------- Minigun Gauss Cannon Gauss Cannon > --- INVENTORY -------- Medium Storage Unit Medium Matter Pod Improved Utility Shielding Medium Armor Plating Scythe [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Sensor Array Storage Medium Matter Pod Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Beam Rifle Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 1 . . . 2 Weapon 1 | . . 1 . . . . Parts Attached 75 | 5 5 17 4 35 2 7 Power 12 | 1 . 2 . 8 . 1 Engine 6 | 1 . 2 . 3 . . Core 6 | . . . . 5 . 1 Reactor . | . . . . . . . Propulsion 22 | 2 . 4 3 11 1 1 Treads . | . . . . . . . Leg 22 | 2 . 4 3 11 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | . 3 6 . 6 1 5 Device 7 | . 1 2 . 2 . 2 Storage 2 | . . 1 . . 1 . Processor 6 | . 2 . . 3 . 1 Hackware 1 | . . . . . . 1 Protection 5 | . . 3 . 1 . 1 Artifact . | . . . . . . . Weapon 20 | 2 2 5 1 10 . . Energy Gun 5 | . . 1 . 4 . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 . 4 . 4 . . Ballistic Cannon 5 | . 2 . 1 2 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . . 9 1 5 . 4 Power 5 | . . 1 . 3 . 1 Propulsion 4 | . . 2 . . . 2 Utility 6 | . . 3 1 2 . . Weapon 4 | . . 3 . . . 1 Highest Loss Streak 8 | . . 8 1 2 . 3 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 4 4 4 4 5 4 Power . | . 1 . . . . . Propulsion . | . . . 1 . . . Utility 2 | . . 1 2 2 4 3 Weapon 1 | . 2 1 . 1 1 1 Tool/Special . | . . . . . . . Unused Backups 4 | . . . . 3 1 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . 1 1 . Weapon 2 | . . . . 2 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 94 94 94 97 98 99 Engine 8 | . 14 10 11 4 9 7 Core 6 | . . . . 12 9 7 Leg 24 | . 28 21 20 26 27 22 Device 5 | . 1 7 11 5 . 6 Storage 3 | . . 2 . 4 9 . Processor 15 | . 20 11 11 15 18 22 Protection 2 | . . 9 6 1 . . Energy Gun 4 | . . 5 11 5 . . Ballistic Gun 10 | . 7 20 11 9 8 6 Ballistic Cannon 13 | . 20 6 11 12 17 15 Peak Build Rating 38 | 5 8 16 14 35 28 38 Average Rating 21 | 3 7 12 12 27 27 37 On Entrance 13 | . 5 8 14 12 28 28 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 40 | 7 12 18 16 34 37 40 Greatest Support 44 | 20 20 29 26 44 37 37 Greatest Overweight (x) 5 | . . 5 4 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 10 10 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 4 Final Capacity 10 | 5 5 5 5 5 10 5 Final Carried 5 | 1 5 5 4 5 5 5 Class Distribution -------------------- 43% | Scavenger-Gunner 41% | Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 2874 | 237 84 732 275 1269 220 57 Remotely . | . . . . . . . Salvage Created 2844 | . 74 865 197 1328 305 75 Parts 186 | . 11 60 15 83 12 5 Haulers Intercepted 7 | . 1 1 . 4 1 . Recyclers Shooed 3 | . . 2 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 63 | . 6 16 8 26 3 4 Guns 27 | . . 13 3 11 . . Cannons 33 | . 6 3 5 13 3 3 AOE 3 | . . . . 2 . 1 Classes Destroyed 15 | . 3 8 1 2 . 1 Worker 10 | . 1 6 . 2 1 . Builder 3 | . . 1 . 2 . . Tunneler 1 | . . 1 . . . . Hauler 7 | . 1 1 . 4 1 . Recycler 3 | . . 1 . 1 1 . Mechanic 2 | . . 1 . . 1 . Operator 1 | . . . . 1 . . Watcher 5 | . . 2 . 3 . . Swarmer 17 | . 6 3 4 4 . . Grunt 26 | . . 7 3 11 2 3 Brawler 1 | . . 1 . . . . Duelist 2 | . . . 1 1 . . Sentry 14 | . . 5 . 8 1 . Hunter 2 | . . . . 2 . . Programmer 1 | . . . . . . 1 Best Kill Streak 8 | . 6 8 4 8 3 4 Combat Bots Only 6 | . 6 4 4 6 1 4 Max Kills in Single Turn 3 | . 2 3 1 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 362 | . 32 123 35 139 4 29 Missed 102 | . 8 40 11 39 1 3 Hits 260 | . 24 83 24 100 3 26 Melee 13 | . . 5 3 3 . 2 Projectile 247 | . 24 78 21 97 3 24 Critical Strikes 11 | . 1 4 2 2 . 2 Actively Blocked 2 | . . 2 . . . . Damage Taken 3922 | . 188 1163 292 1613 86 580 Core 494 | . 21 237 14 201 21 . Absorbed by Shields 60 | . . . . 60 . . Redirected to Shielding 55 | . . 55 . . . . Regen/Repaired (Parts) 295 | . . . . 160 135 . Core Remaining (%) 71 | 100 91 . 37 . 59 . Volleys Fired 198 | . 21 52 16 82 11 16 Largest 3 | . 2 3 3 3 3 3 Hottest 161 | . 60 109 109 161 105 105 Shots Fired 516 | . 42 147 45 220 25 37 Gun 282 | . . 118 29 126 3 6 Cannon 234 | . 42 29 16 94 22 31 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 421 | . 42 121 30 166 25 37 Thermal 95 | . . 26 15 54 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 6 10 11 15 4 8 Robot Miss Streak 6 | . 2 3 4 5 6 2 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 298 | . 24 84 25 133 8 24 Core Hits 146 | . 8 42 15 63 8 10 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 16 | . 2 2 2 8 1 1 Burn 5 | . . . 1 4 . . Destroy 2 | . . 1 1 . . . Blast 9 | . 2 1 . 4 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6345 | . 492 1453 377 2874 265 884 Guns 2818 | . . 1165 225 1341 16 71 Cannons 3083 | . 492 288 152 1357 243 551 Explosions 430 | . . . . 168 . 262 Melee . | . . . . . . . Ramming 14 | . . . . 8 6 . Kinetic 4999 | . 492 1262 262 2102 259 622 Thermal 1246 | . . 191 115 678 . 262 Explosive . | . . . . . . . Electromagnetic 86 | . . . . 86 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 6 6 . 1 1 Average Corruption 4 | . . 6 6 . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 42 | . . 15 21 . 4 2 Message Errors 8 | . . 2 3 . 2 1 Matter Fused 11 | . . 1 9 . 1 . Heat Flow Errors 5 | . . 3 2 . . . Energy Discharges 4 | . . 2 1 . 1 . Data Loss (minor) 6 | . . 3 3 . . . Data Loss (major) 1 | . . . 1 . . . Misfires 4 | . . 3 1 . . . Alerts 1 | . . . 1 . . . Weapon Failures 2 | . . 1 . . . 1 Overload Shots . | . . . . . . . Overflow Damage 240 | . 14 . . . 1 225 Projectiles 44 | . 14 . . . 1 29 Explosions 196 | . . . . . . 196 Melee . | . . . . . . . Knockbacks 23 | . 6 . 1 7 . 9 Impact . | . . . . . . . Kinetic 22 | . 5 . 1 7 . 9 Secondary 1 | . 1 . . . . . Self-Inflicted Damage 246 | . . . . 132 . 114 Shots 4 | . . . . 3 . 1 Rammed . | . . . . . . . Targets Rammed 4 | . 1 . . 1 2 . Kicked 4 | . 1 . . 1 2 . Crushed . | . . . . . . . Highest Temperature 515 | . . 352 250 515 153 258 Average Temperature 110 | . . 85 82 140 39 94 Received Heat Transfer 1179 | . . 468 42 471 9 189 Effects 15 | . . . . 15 . . Shutdowns 8 | . . . . 8 . . Energy Bleed 2 | . . . . 2 . . Interference 3 | . . . . 3 . . Matter Decay 2 | . . . . 2 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 1 3 2 . . Heat Transferred 2816 | . . 481 370 1815 . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Maximum Alert Level 1 | . . . . 1 . 1 Low Security (%) 72 | 100 100 100 100 36 100 69 Level 1 27 | . . . . 63 . 30 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 396 | . 140 114 80 396 165 267 Initial 165 | . . 33 30 5 165 39 Average 110 | . 32 68 26 202 68 78 Influence Increases 2370 | . 173 503 190 1014 201 289 Destroy 0b10 Robot/C 1260 | . 120 320 160 520 60 80 Destroy 0b10 Robot/NC 160 | . 10 65 . 65 20 . Destroy Leader 354 | . 22 96 30 174 12 20 Successful Hack 62 | . 5 17 . 31 9 . Disable Machine 210 | . . . . 135 60 15 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 99 | . 1 5 . 59 10 24 Lose Combat Pursuer 75 | . 15 . . 30 30 . Influence Decreases 2196 | . 93 504 253 638 505 203 Entered New Map 383 | . . 47 49 11 227 49 Time Decay 1623 | . 93 367 194 577 278 114 Lost Part 190 | . . 90 10 50 . 40 Squads Dispatched 10 | . . 1 . 3 2 4 Investigation 4 | . . . . 1 2 1 Extermination 1 | . . . . . . 1 Reinforcement 2 | . . 1 . 1 . . Assault 2 | . . . . . . 2 Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 4 | . 1 2 . . 1 . Communications Jammed 19 | . . . . . . 19 Distress Signals 19 | . . . . . . 19 Times Spotted 111 | . 10 30 8 40 7 16 Peak Tracking Total 10 | . 7 7 4 6 3 10 Tactical Retreats 4 | . 1 . . 2 1 . Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 3 | . . . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 15 | . . . . 9 4 2 Max in Single Turn 3 | . . . . 3 1 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 22 | . 3 5 . 9 4 1 Terminals 17 | . 3 4 . 7 3 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 2 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 81 | . 7 19 . 37 16 2 Successful 37 | . 4 6 . 21 6 . Failed 43 | . 3 12 . 16 10 2 Catastrophic 10 | . . 3 . 1 4 2 Database Lockouts 1 | . . 1 . . . . Manual 2 | . . . . . 2 . Terminals 55 | . 7 17 . 23 8 . Fabricators . | . . . . . . . Repair Stations 22 | . . . . 14 8 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 23 | . 4 5 . 13 1 . Emergency Access Points 2 | . . 1 . 1 . . Locate Traps 2 | . 1 . . 1 . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 2 | . . . . 2 . . Surveillance Status 2 | . 1 . . . 1 . Transport Status 1 | . . 1 . . . . Assault Status 1 | . . 1 . . . . Hauler Manifests 6 | . 1 1 . 4 . . Zone Layout 6 | . . 1 . 5 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 13 | . . . . 8 5 . Scan Component 8 | . . . . 5 3 . Repair 5 | . . . . 3 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . 1 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 19 | . 1 5 . 8 4 1 Full Trace Events 13 | . 1 3 . 4 4 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 5 | . . . . 3 2 . Time 172 | . . . . 90 82 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Active Infowar (turns) 2517 | . 90 552 653 882 . 340 Sensors 1828 | . 90 552 653 533 . . Machine Analysis 349 | . . . . 349 . . Jamming 340 | . . . . . . 340 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 5489 | 48 646 868 653 2100 616 558 Spaces Moved 3147 | 41 412 454 379 1296 305 260 Core 41 | 16 . 6 19 . . . Treads . | . . . . . . . Legs 3106 | 25 412 448 360 1296 305 260 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 100 105 110 113 113 Average Speed 117 | 92 120 121 119 115 113 118 Slowest Speed 300 | 120 120 300 250 121 113 187 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 38 32 45 77 34 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 3 | . . . . 3 . . Terrain Destroyed 82 | . . . . 53 8 21 Melee . | . . . . . . . Projectile 56 | . . . . 38 8 10 AOE 26 | . . . . 15 . 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 4529 | 51 521 656 544 1726 554 477 Wait 998 | . 73 115 137 257 228 188 Move 3141 | 40 411 453 378 1295 304 260 Hop . | . . . . . . . Pick Up 47 | 6 7 11 4 15 2 2 Fast Attach 19 | . 2 3 . 10 2 2 Attach 28 | 5 2 10 3 5 . 3 Detach 3 | . . . . 1 . 2 Swap 44 | . 1 7 3 29 2 2 Drop 47 | . 3 5 3 31 3 2 Fire 198 | . 21 52 16 82 11 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . 1 . . 1 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 16) 695 | -10/Materials | Entered another Materials area 695 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1002 | -9/Materials | Build established: Gunner 1111 | -9/Materials | Lost 8 parts (1p2n2u3w) 1249 | -9/Materials | Central database locked down 1272 | -9/Materials | Discovered new exit (range 14) 1311 | -9/Materials | Core integrity fell below 50% 1563 | -9/Materials | Entered Mines 1702 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1908 | -9/Mines | Discovered new exit (range 5) 1939 | -9/Mines | Discovered new exit (range 9) 2216 | -9/Mines | Entered Materials 2216 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2429 | -8/Materials | Garrison activated, responded to threat 2667 | -8/Materials | Build established: Scavenger-Gunner 2879 | -8/Materials | Discovered new exit (range 17) 3035 | -8/Materials | Repaired Aluminum Leg+ 3063 | -8/Materials | Repaired Assault Rifle 3102 | -8/Materials | Repaired Lgt. Nuclear Core 3437 | -8/Materials | Identified exit to Factory 3875 | -8/Materials | Discovered exit to Factory (range 16) 4228 | -8/Materials | Discovered new exit (range 6) 4255 | -8/Materials | Identified exit to Storage 4316 | -8/Materials | Entered Storage 4401 | -8/Storage | Repaired Minigun 4446 | -8/Storage | Repaired Gauss Cannon 4513 | -8/Storage | Met 01-MTF 4911 | -8/Storage | Discovered exit to Factory (range 13) 4932 | -8/Storage | Entered Factory 4932 | -7/Factory | Accompanied by 1 ally (01-MTF) 4932 | -7/Factory | Evolved 2 slots: Utility x2 4935 | -7/Factory | 01-MTF left 5175 | -7/Factory | Build established: Gunner 5490 | -7/Factory | Self-destructed Last Messages --------------- [Achievement: Total Silence] L-41 Fighter knocked back. I-36 Angel distress signal jammed. Minigun destroyed. I-36 Angel distress signal jammed. G-47 Trooper Lgt. Nuclear Core blasted off. G-47 Trooper knocked back. L-41 Fighter knocked back. I-36 Angel distress signal jammed. C-45 Heavy ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. G-47 Trooper unfolds itself. I-36 Angel unfolds itself. Critical hit (Burn: +37). I-36 Angel distress signal jammed. Aluminum Leg+ destroyed. Lgt. Deuterium Engine destroyed. I-36 Angel distress signal jammed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????###+####????????????????????? | | ??????????????? ?????# ??????????????????? | | ???????????????" ????# ?????????????????? | | ???????????????" ????# ??????????????? | | ???????????????? [ ??# ??????????????? | | ???????????????? ?# ???????????????? | | #???????????????? ?# ????????????????? | | #?????????????####+### ?????????????????? | | ############### ??????????????????? | | #"#???????????????????? | | ##????????????????????? | | ?? % #?????????????????????? | | ##????????????# #?????????????????????? | | ############### ##"""""#######???????????????? | | # ! # # "#???????????????? | | # # % #????????????????? | | # + % #????????????????? | | # # " * #????????????????? | | + " " ! #????????????????? | | # # " " #????????????????? | | ###########"###+#+###############????????????????? | | #???????# % i %bl@#??????????????????????? | | #???????# = g gg* #??????????????????????? | | #???????# % i g% #??????????????????????? | | #???????# """ """%"""g""" #??????????????????????? | | #???????# """ """ """ """ #??????????????????????? | | #???????# """ """ """ """ #??????????????????????? | | #???????# b #??????????????????????? | | #????????##################??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 11 Core Analysis 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 28% | -8/Materials Assault Rifle | 30% | -8/Materials Lgt. Nuclear Core | 48% | -8/Materials Minigun | 65% | -8/Storage Gauss Cannon | 45% | -8/Storage Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- That Tickles Total Silence Challenges ------------ None Game ------ Seed HeatPlatingMegashotty Manual? 0 Play Time 00:44:25 Cumulative 14.9 hours Start 2025.10.25 @ 19:46:28 End 2025.10.26 @ 00:05:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 49ec1454-4b89-4c26-8e7e-eb88f9fc543e