Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.15 @ 12:22:32 Player: Hadza Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (112) 560 Value Destroyed (4023) 4023 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1216) 1216 TOTAL SCORE: 9859 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 294 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 26/300 Energy 100/100 System Corruption 0% Temperature Critical (7894) Movement Core (650) Ox12 Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Graphene Brace Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Advanced Targeting Computer Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Advanced EMP Blaster Longsword +1 Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Graphene Brace Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Armored Treads Improved Heat Sink Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Longsword +1 [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Heavy Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac DSF Slots Evolved 6 | . . . 2 . . . 2 . 2 . Power 1 | . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . Utility 4 | . . . 2 . . . 1 . 1 . Weapon 1 | . . . . . . . 1 . . . Parts Attached 69 | 6 4 . 19 1 . 2 15 14 2 6 Power 8 | 1 . . 3 . . . 1 3 . . Engine 5 | 1 . . 3 . . . 1 . . . Core 3 | . . . . . . . . 3 . . Reactor . | . . . . . . . . . . . Propulsion 10 | 2 . . 2 . . . 3 1 . 2 Treads 9 | 2 . . 2 . . . 3 1 . 1 Leg 1 | . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 1 3 . 10 1 . 1 4 4 2 3 Device 7 | . 1 . . 1 . . 3 2 . . Storage 5 | 1 2 . 1 . . . . 1 . . Processor 5 | . . . 3 . . . 1 1 . . Hackware 2 | . . . . . . . . . 2 . Protection 10 | . . . 6 . . 1 . . . 3 Artifact . | . . . . . . . . . . . Weapon 22 | 2 1 . 4 . . 1 7 6 . 1 Energy Gun 4 | . . . 1 . . 1 2 . . . Energy Cannon 7 | . 1 . 2 . . . 3 . . 1 Ballistic Gun 3 | 2 . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . . . 1 . . . . 6 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 1 . . . 1 . . Parts Lost 31 | . . . 2 . . 2 10 4 . 13 Power 4 | . . . 1 . . . 1 1 . 1 Propulsion 7 | . . . . . . . 3 1 . 3 Utility 7 | . . . . . . 1 2 1 . 3 Weapon 13 | . . . 1 . . 1 4 1 . 6 Highest Loss Streak 4 | . . . 1 . . 2 4 2 . 4 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | 1 2 4 10 14 15 14 11 14 10 7 Power 1 | . 1 1 . 2 2 2 2 1 . . Propulsion 1 | . . 1 1 1 1 1 . 1 1 . Utility 3 | . . . 4 5 5 4 2 4 1 1 Weapon 4 | . . 2 3 6 6 6 5 6 8 5 Tool/Special . | . . . . . . . . . . . Unused Backups 9 | . 1 . 2 . 1 . . 1 . 4 Power 1 | . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . 1 . 1 . 1 . . . . 3 Weapon 2 | . . . . . . . . 1 . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 94 100 96 99 100 100 92 98 91 62 Engine 8 | . 14 14 10 11 11 11 9 2 . . Core 1 | . . . . . . . . 6 7 3 Treads 18 | . 28 28 22 22 22 22 14 18 15 6 Device 8 | . 9 14 . . . . 10 17 15 12 Storage 10 | . 14 14 11 11 11 11 9 9 7 7 Processor 10 | . . . 6 11 11 11 15 18 7 2 Hackware 1 | . . . . . . . . . 14 11 Protection 9 | . . . 22 21 22 22 8 . . 6 Energy Gun 2 | . . . 7 8 . 2 6 . . . Energy Cannon 14 | . 4 14 11 13 22 19 16 22 . . Ballistic Gun 3 | . 23 14 2 . . . 1 . . . Launcher 2 | . . . . . . . . 3 23 7 Peak Build Rating 43 | 6 7 7 20 26 18 21 33 40 43 43 Average Rating 22 | 4 6 7 15 18 17 18 28 33 42 29 On Entrance 19 | . 6 7 7 19 18 18 21 33 40 43 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 13 21 21 51 51 51 54 59 48 47 47 Greatest Support 40 | 40 40 40 40 40 40 40 40 40 40 40 Greatest Overweight (x) 13 | . . . 1 1 1 1 2 1 1 13 Average Overweight (x) . | . . . . 1 1 1 1 1 1 2 Largest Inventory Capacity 25 | 8 25 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 9 10 11 15 15 15 15 15 15 15 Most Carried 15 | 4 4 5 15 15 15 15 15 15 12 10 Average Carried 10 | 1 2 4 10 14 14 14 11 14 10 7 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 1 4 5 15 15 15 13 15 12 10 7 Class Distribution -------------------- 58% | Mutant 26% | Gunner 5% | Commander-Gunner 5% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Gunner | -8/Storage Hacker-Skirmisher | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac DSF Matter Collected 1613 | 249 171 5 317 45 . 144 232 262 . 188 Remotely . | . . . . . . . . . . . Salvage Created 5432 | . 316 . 1032 . . 187 1343 1317 . 1237 Parts 252 | . 20 . 59 . . 10 64 60 . 39 Haulers Intercepted 4 | . 1 . 3 . . . . . . . Recyclers Shooed 3 | . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac DSF Combat Hostiles Destroyed 94 | . 9 . 20 . . 3 27 23 . 12 Melee 2 | . . . . . . . . . . 2 Guns 19 | . 6 . 5 . . . 8 . . . Cannons 42 | . 3 . 8 . . 3 16 12 . . AOE 21 | . . . 5 . . . 1 9 . 6 Classes Destroyed 14 | . 4 . 3 . . 1 1 4 . 1 Worker 3 | . . . . . . 1 1 1 . . Builder 3 | . . . 1 . . . 2 . . . Hauler 4 | . 1 . 3 . . . . . . . Recycler 3 | . 1 . . . . . 1 1 . . Mechanic 1 | . . . . . . . . 1 . . Operator 2 | . . . 1 . . . . 1 . . Watcher 1 | . . . . . . . . 1 . . Swarmer 17 | . 6 . . . . . 6 1 . 4 Grunt 53 | . 3 . 13 . . 3 15 17 . 2 Sentry 16 | . . . 7 . . . 5 4 . . Demolisher 1 | . . . . . . . . 1 . . Specialist 4 | . . . . . . . . . . 4 Hunter 2 | . . . . . . . . 1 . 1 Heavy 2 | . . . . . . . 1 . . 1 Best Kill Streak 8 | . 3 . 7 . . 4 6 8 . 4 Combat Bots Only 6 | . 3 . 6 . . 3 4 6 . 4 Max Kills in Single Turn 7 | . 1 . 2 . . 2 2 7 . 4 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . . 2 . . . 1 5 . 4 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac DSF Hostile Shots Fired 527 | . 44 . 78 . . 25 133 95 . 152 Missed 159 | . 17 . 18 . . 7 32 36 . 49 Hits 368 | . 27 . 60 . . 18 101 59 . 103 Projectile 368 | . 27 . 60 . . 18 101 59 . 103 AOE 1 | . . . . . . . . 1 . . Critical Strikes 21 | . . . 2 . . 1 6 5 . 7 Actively Blocked 7 | . . . . . . . . . . 7 Damage Taken 6658 | . 227 . 812 . . 359 1674 1102 . 2484 Core 1220 | . 51 . 105 . . 56 184 67 . 757 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 44 | . . . 34 . . . 10 . . . Regen/Repaired (Parts) 113 | . . . . . . . . 113 . . Core Remaining (%) 73 | 100 . 79 . . . 59 . 54 . . Volleys Fired 199 | . 31 . 51 . . 7 49 47 . 14 Largest 3 | . 2 . 2 . . 2 3 3 . 3 Hottest 225 | . 80 . 105 . . 120 225 225 . 108 Shots Fired 437 | . 62 . 90 . . 14 135 114 . 22 Gun 140 | . 57 . 39 . . 2 42 . . . Cannon 257 | . 5 . 44 . . 12 92 101 . 3 Launcher 40 | . . . 7 . . . 1 13 . 19 Special . | . . . . . . . . . . . Kinetic 91 | . 57 . 21 . . . 13 . . . Thermal 258 | . 5 . 44 . . 12 93 101 . 3 Explosive 8 | . . . 7 . . . 1 . . . Electromagnetic 80 | . . . 18 . . 2 28 13 . 19 Robot Hit Streak 20 | . 6 . 20 . . 4 19 17 . 3 Robot Miss Streak 4 | . 4 . 2 . . 4 4 3 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 294 | . 33 . 67 . . 7 96 78 . 13 Core Hits 190 | . 17 . 46 . . 9 55 45 . 18 Critical Kills 3 | . . . 2 . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . . 2 . . . 1 . . 2 Meltdown 3 | . . . 2 . . . 1 . . . Sever 2 | . . . . . . . . . . 2 Melee Attacks 7 | . . . . . . . . . . 7 Impact . | . . . . . . . . . . . Slashing 7 | . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9500 | . 383 . 1606 . . 194 2517 3515 . 1285 Guns 1507 | . 324 . 483 . . 39 661 . . . Cannons 4231 | . 52 . 591 . . 155 1433 1950 . 50 Explosions 3416 | . . . 504 . . . 423 1561 . 928 Melee 307 | . . . . . . . . . . 307 Ramming 39 | . 7 . 28 . . . . 4 . . Kinetic 721 | . 324 . 190 . . . 207 . . . Thermal 5294 | . 52 . 610 . . 155 1752 2623 . 102 Explosive 589 | . . . 485 . . . 104 . . . Electromagnetic 2550 | . . . 293 . . 39 454 888 . 876 Impact . | . . . . . . . . . . . Slashing 307 | . . . . . . . . . . 307 Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 . . Average Corruption 2 | . . . . . . . . 2 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 5 | . . . . . . . . 5 . . Matter Fused 1 | . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 2 | . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 118 | . . . 15 . . . 36 51 . 16 Projectiles 59 | . . . 15 . . . 1 43 . . Explosions 44 | . . . . . . . 35 8 . 1 Melee 15 | . . . . . . . . . . 15 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 586 | . . . 44 . . . 133 189 . 220 Shots 26 | . . . 2 . . . 3 11 . 10 Rammed 6 | . 2 . 2 . . . 1 1 . . Targets Rammed 6 | . 2 . 2 . . . 1 1 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 7894 | . 6 . 447 . . 541 465 356 . 7894 Average Temperature 557 | . 6 . 140 . . 320 148 131 . 2703 Received Heat Transfer 2481 | . 30 . 426 . . 180 819 477 . 549 Effects 89 | . . . 10 . . 15 3 2 . 59 Shutdowns 6 | . . . 2 . . 2 2 . . . Energy Bleed 17 | . . . 3 . . 2 1 . . 11 Interference 6 | . . . 2 . . 3 . 1 . . Matter Decay 16 | . . . 1 . . 3 . . . 12 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 13 | . . . 2 . . 1 . 1 . 9 Damage (major) 26 | . . . . . . 3 . . . 23 Damage (core) 4 | . . . . . . 1 . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 1 1 . 4 Combat Hostiles 4 | . . . . . . . 1 . . 3 Parts Fried 14 | . . . . . . . 2 . . 12 Impact Corruptions . | . . . . . . . . . . . Robots Melted 6 | . . . 2 . . . 1 2 . 1 Combat Hostiles 6 | . . . 2 . . . 1 2 . 1 Parts Melted 18 | . . . 3 . . . 4 7 . 4 Heat Transferred 8406 | . 111 . 1308 . . 333 2644 3786 . 224 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 19 | . . . 1 . . . 3 11 . 4 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac DSF Maximum Alert Level 2 | . . . 1 . . . 1 2 1 2 Low Security (%) 49 | 100 100 100 28 100 . 100 67 14 7 20 Level 1 42 | . . . 71 . . . 32 54 92 53 Level 2 8 | . . . . . . . . 30 . 25 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 Peak Influence 640 | . 76 21 306 100 . 55 340 640 282 405 Initial 282 | . . 21 . 100 . . 13 141 282 134 Average 182 | . 19 4 213 76 . 17 120 332 237 308 Influence Increases 3271 | . 246 . 649 . . 75 751 1149 . 401 Destroy 0b10 Robot/C 2080 | . 180 . 400 . . 60 540 660 . 240 Destroy 0b10 Robot/NC 105 | . 10 . 25 . . 5 20 25 . 20 Destroy Leader 470 | . 32 . 136 . . 10 120 142 . 30 Allied During Kill 156 | . . . . . . . . 156 . . Successful Hack 47 | . 8 . 12 . . . 16 11 . . Disable Machine 150 | . 15 . 45 . . . 15 60 . 15 Destroy Structure 128 | . 1 . 31 . . . 40 50 . 6 Lose Combat Pursuer 135 | . . . . . . . . 45 . 90 Influence Decreases 2866 | . 192 54 390 209 50 40 450 863 430 188 Entered New Map 857 | . . 33 . 159 50 . 22 195 340 58 Time Decay 1529 | . 192 21 370 50 . 30 348 428 90 . Lost Part 280 | . . . 20 . . 10 80 40 . 130 Lost Ally 200 | . . . . . . . . 200 . . Squads Dispatched 17 | . 3 . 3 . . . 3 6 . 2 Investigation 5 | . 1 . 2 . . . 1 1 . . Extermination . | . . . . . . . . . . . Reinforcement 10 | . 2 . 1 . . . 2 3 . 2 Assault 2 | . . . . . . . . 2 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac DSF Distress Signals 6 | . 2 . 1 . . . 1 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 144 | . 17 . 29 . . 3 34 41 . 20 Peak Tracking Total 8 | . 4 . 5 . . 3 6 8 . 6 Tactical Retreats 7 | . . . . . . . . 2 . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac DSF Traps Triggered 12 | . 1 . 1 . . . 1 1 . 8 Indirectly 9 | . . . . . . . . 1 . 8 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac DSF Machines Disabled 10 | . 1 . 3 . . . 1 4 . 1 Max in Single Turn 2 | . 1 . 2 . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac DSF Machines Accessed 13 | . 1 . 3 . 1 . 3 4 1 . Terminals 9 | . 1 . 1 . . . 3 3 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 25 | . 1 . 9 . 1 . 3 9 2 . Successful 17 | . 1 . 8 . 1 . 2 4 1 . Failed 8 | . . . 1 . . . 1 5 1 . Catastrophic 3 | . . . . . . . 1 2 . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . 1 . 1 . 2 . 2 3 . . Terminals 14 | . 1 . 1 . . . 3 7 2 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 8 | . . . 8 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . 1 . 1 . 1 . 2 2 1 . Open Door 1 | . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . 1 . Branch Access Points 5 | . 1 . 1 . . . 2 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 7 | . . . 7 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Retrieve Study 4 | . . . 4 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . . 2 . . . 1 3 . . Full Trace Events 4 | . . . 2 . . . . 2 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . . 4 . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 38 | . . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac DSF Total Allies 12 | . . . . . . . . 12 . . Largest Group 10 | . . . . . . . . 10 . . Highest-Rated Group 173 | . . . . . . . . 173 . . Highest-Rated Ally 31 | . . . . . . . . 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 91 | . . . . . . . . 91 . . Total Damage 1161 | . . . . . . . . 1161 . . Kills 11 | . . . . . . . . 11 . . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac DSF Active Infowar (turns) 23 | . . . 22 1 . . . . . . Optics 22 | . . . 22 . . . . . . . Sensors 1 | . . . . 1 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac DSF Turns Passed 5984 | 74 617 153 1019 111 689 144 1422 1056 195 504 Spaces Moved 2166 | 49 312 95 433 53 344 44 314 306 76 140 Core 33 | 15 . . . . . . . . . 18 Treads 2128 | 34 312 95 433 53 344 44 314 306 76 117 Legs 5 | . . . . . . . . . . 5 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 200 200 250 250 250 Average Speed 211 | 126 160 160 183 200 200 200 257 250 250 306 Slowest Speed 700 | 160 160 160 200 200 200 200 330 250 250 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 50 14 51 9 66 12 36 47 2 87 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . . . 1 . 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 130 | . . . 29 . . . 47 48 . 6 Melee . | . . . . . . . . . . . Projectile 35 | . . . . . . . 20 15 . . AOE 95 | . . . 29 . . . 27 33 . 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac DSF Total 3190 | 61 371 96 569 59 347 86 819 503 83 196 Wait 605 | . 12 1 26 . . 33 408 107 5 13 Move 2156 | 48 311 94 432 52 343 43 313 305 75 140 Hop . | . . . . . . . . . . . Pick Up 73 | 7 7 1 21 1 2 . 18 10 . 6 Fast Attach 7 | . . . 3 2 . . . 2 . . Attach 54 | 6 1 . 6 . . 2 18 8 2 11 Detach 8 | . . . . . . . 3 2 . 3 Swap 34 | . 4 . 13 1 . 1 5 10 . . Drop 41 | . 3 . 15 3 2 . 4 11 1 2 Fire 199 | . 31 . 51 . . 7 49 47 . 14 Melee 7 | . . . . . . . . . . 7 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 6 | . 2 . 2 . . . 1 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/DSF History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 396 | -10/Materials | Identified exit to Mines 692 | -10/Materials | Entered Mines 730 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 802 | -10/Mines | Discovered new exit (range 7) 845 | -10/Mines | Entered Materials 845 | -9/Materials | Evolved 2 slots: Utility x2 1357 | -9/Materials | Discovered new exit (range 5) 1441 | -9/Materials | Identified exit to Mines 1864 | -9/Materials | Entered Mines 1932 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1937 | -9/Mines | Found Prototype Device 1937 | -9/Mines | Identified Exp. Sensor Array 1965 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1965 | -9/Mines | Discovered new exit (range 5) 1975 | -9/Mines | Entered Exiles 2027 | -9/Exiles | Met 8R-AWN 2061 | -9/Exiles | Met EX-HEX 2117 | -9/Exiles | Met EX-BIN 2141 | -9/Exiles | Aligned with FarCom system 2143 | -9/Exiles | Given EX-Vault access code 2189 | -9/Exiles | Opened EX-Vault 2206 | -9/Exiles | Found Cloak of Protection 2243 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2299 | -9/Exiles | Met EX-DEC 2429 | -9/Exiles | Found Longsword +1 2640 | -9/Exiles | Discovered new exit (range 12) 2664 | -9/Exiles | Left Exiles lab with Longsword +1 2664 | -9/Exiles | Entered Mines 2733 | -8/Mines | Discovered new exit (range 12) 2808 | -8/Mines | Entered Materials 2808 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2817 | -8/Materials | Identified exit to Storage 3277 | -8/Materials | Lost 4 parts (2n1u1w) 3470 | -8/Materials | Lost 3 parts (1n2w) 3839 | -8/Materials | Build established: Gunner 4230 | -8/Materials | Entered Storage 4405 | -8/Storage | Repaired Hvy. Particle Cannon 4550 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4769 | -8/Storage | Identified exit to Recycling 4855 | -8/Storage | Build established: Commander-Gunner 4882 | -8/Storage | Lost 5 allies 4897 | -8/Storage | Met a pair of Derelict thieves 5010 | -8/Storage | Lost 7 allies 5198 | -8/Storage | Build established: Gunner 5268 | -8/Storage | Discovered new exit (range 7) 5286 | -8/Storage | Entered Factory 5286 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5481 | -7/Factory | Identified exit to DSF 5481 | -7/Factory | Entered DSF 5508 | -7/DSF | Additional patrols routed to DSF 5562 | -7/DSF | Lost 3 parts (1n2w) 5589 | -7/DSF | Build established: Hacker-Skirmisher 5647 | -7/DSF | Lost 3 parts (1n2w) 5770 | -7/DSF | Sterilization system engaged 5790 | -7/DSF | Ambient heat levels rising (+10) 5805 | -7/DSF | Ambient heat levels rising (+10) 5820 | -7/DSF | Ambient heat levels rising (+10) 5835 | -7/DSF | Ambient heat levels rising (+10) 5838 | -7/DSF | Lost 4 parts (3u1w) 5840 | -7/DSF | Core integrity fell below 50% 5850 | -7/DSF | Ambient heat levels rising (+10) 5865 | -7/DSF | Ambient heat levels rising (+10) 5880 | -7/DSF | Ambient heat levels rising (+10) 5895 | -7/DSF | Ambient heat levels rising (+10) 5910 | -7/DSF | Ambient heat levels rising (+10) 5925 | -7/DSF | Ambient heat levels rising (+10) 5940 | -7/DSF | Ambient heat levels rising (+10) 5955 | -7/DSF | Ambient heat levels rising (+10) 5958 | -7/DSF | Core integrity fell below 20% 5970 | -7/DSF | Ambient heat levels rising (+10) 5985 | -7/DSF | Ambient heat levels rising (+10) 5986 | -7/DSF | Core melted Last Messages --------------- 05970_ Overheating: Hrd. Medium Armor Plating damaged (-4). 05970_ ALERT: Ambient heat levels +10. 05972_ Overheating: Hrd. Medium Armor Plating damaged (-7). 05973_ Overheating: Hrd. Medium Armor Plating damaged (-8). 05973_ Overheating: Lrg. Storage Unit damaged (-1). 05973_ Overheating: Hrd. Medium Armor Plating damaged (-3). 05975_ Overheating: Graphene Brace damaged (-6). 05976_ Overheating: Energy bleed (-13). 05977_ Overheating: Energy bleed (-18). 05979_ Overheating: Graphene Brace damaged (-2). 05979_ Overheating: Hrd. Medium Armor Plating damaged (-2). 05984_ Overheating: Matter decay (-5). 05985_ ALERT: Ambient heat levels +10. 05986_ Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????##?????????? | | ???????????????###??????????#""?????????? | | ???????????????# ###????????#%#?????????? | | ???????????##### #"#???????##%####??????? | | ???????????# %!!#########%%%%%#??????? | | ???????????# % !!#===#==##% %%%#??????? | | ???????????# % = %%##"#???? | | ???????????# [ %%%%%#???? | | ???????????###^^ ##===# ## %%%####???? | | ???????????###^^ ##===# ### ###??????? | | ???????????# !!########## ##???????? | | ???????????# !!#??????#== =#???????? | | ???????????# !#??????#== =#???????? | | ???????????### ###??????### ##???????? | | ???????????#]] !!#??????# #???????? | | ???????????#]] !#??????# #???????? | | ???????????#]] !#??????# #???????? | | ############## ############ ###??????? | | ## #!!!### ###!!! ]]]## ]]#??????? | | %## #!!!##%= #!!!#]]]##[ ]]#??????? | | * ! ! =%= #??????? | | %=! !%] [!* % #??????? | | % = !=== @ =%[ #??????? | | ## #===##%![!%## !!#!!!## #??????? | | ## #===###= %=##!!!#!!!## #??????? | | ############ ############ ###??????? | | #??????#!! !!#????????! ????????? | | #??????#!! !!#????????! #???????? | | #??????#!! !!#????????! #???????? | | ###??????### ###????????# ##???????? | | !!#??????# !!#????????? !????????? | | !!#??????# !#????????? !????????? | | ########## !!#????????? #????????? | | ###!!#!!!## ###????????? #????????? | | ##!!#! !# [ ##!!!#????? "????????? | | %[ "%" ? ?????????? | | % " ??????????? | | """##!!#!!!#!!^^ # # ##"???????????? | | """#########!! #####??#?????????????? | | #"##???????#########????????????????????? | | #"#?????????????????????????????????????? | | ""??????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Particle Cannon | 13% | -8/Storage Studied --------- Lgt. Treads | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- My Business Is Booming Quick And Dirty The More The Merrier Challenges ------------ None Game ------ Seed FlightShockSplitter Manual? 0 Play Time 00:44:27 Cumulative 19.4 hours Start 2026.07.15 @ 11:33:39 End 2026.07.15 @ 12:22:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69cca4a2-7a61-4165-b53e-85fe2cd0fea2