Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 00:23:34 Player: gigi283 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (2242) 2242 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4707 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 296/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Targeting Computer Melee Analysis Suite > --- WEAPON (3) ------- Advanced Beam Cannon Heavy Assault Rifle Katana > --- INVENTORY (10) --- Medium Matter Pod (100) High-capacity Matter Pod (200) System Restoration Module Long-range Tractor Beam Gatling Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Structural Scanner Targeting Computer Targeting Computer > --- WEAPON ----------- Gatling Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Medium Matter Pod High-capacity Matter Pod Improved Terrain Scan Processor Shield Generator System Restoration Module Long-range Tractor Beam EM Pulse Cannon Advanced Beam Cannon Enhanced Autogun Katana [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 74 | 6 11 27 30 . Power 11 | 1 2 5 3 . Engine 8 | 1 2 4 1 . Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 19 | 2 3 9 5 . Treads 13 | 2 . 9 2 . Leg 6 | . 3 . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 3 4 7 . Device 6 | . 1 2 3 . Storage 3 | 1 1 1 . . Processor 5 | . 1 1 3 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 29 | 2 3 9 15 . Energy Gun 12 | 2 2 3 5 . Energy Cannon 4 | . . 1 3 . Ballistic Gun 10 | . . 4 6 . Ballistic Cannon 2 | . 1 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 20 | . 6 1 12 1 Power 4 | . 1 1 2 . Propulsion 5 | . 2 . 2 1 Utility 2 | . . . 2 . Weapon 9 | . 3 . 6 . Highest Loss Streak 7 | . 5 1 7 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 91 98 92 90 Engine 14 | . 13 21 7 . Core 3 | . . . 7 9 Treads 14 | . 9 20 12 . Leg 5 | . 15 1 4 18 Device 9 | . 10 10 8 9 Storage 11 | . 14 11 9 9 Processor 10 | . . 10 16 18 Energy Gun 6 | . 18 3 4 . Energy Cannon 6 | . . 7 10 9 Ballistic Gun 7 | . . 10 7 9 Ballistic Cannon 2 | . 8 . . . Slashing Weapon 1 | . . . 2 9 Naked Turns . | . . . . . Heaviest Build 40 | 12 16 33 40 25 Greatest Support 43 | 40 40 43 43 20 Greatest Overweight (x) 12 | 1 5 1 12 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 6 8 8 10 10 Most Carried 10 | 3 5 10 10 5 Average Carried 6 | 1 2 6 7 5 Final Capacity 10 | 8 8 10 10 10 Final Carried 8 | 2 4 8 5 5 Class Distribution -------------------- 62% | Scavenger-Mutant 23% | Scavenger-Gunner 14% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1584 | 250 339 506 489 . Remotely . | . . . . . Salvage Created 2598 | . 492 972 1077 57 Parts 157 | . 38 72 45 2 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 54 | . 11 20 22 1 Melee 6 | . . . 6 . Guns 24 | . 9 11 3 1 Cannons 22 | . 2 9 11 . Classes Destroyed 10 | . 5 4 1 . Worker 2 | . . 2 . . Builder 4 | . 1 . 3 . Hauler 1 | . . 1 . . Operator 1 | . 1 . . . Watcher 7 | . 3 3 1 . Swarmer 8 | . 2 3 3 . Grunt 35 | . 9 11 14 1 Brawler 2 | . . 1 1 . Sentry 7 | . . 5 2 . Hunter 2 | . . . 2 . Best Kill Streak 5 | . 4 3 5 1 Combat Bots Only 5 | . 3 3 5 1 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 445 | . 122 99 213 11 Missed 115 | . 38 27 46 4 Damage Taken 4292 | . 961 804 2419 108 Core 855 | . 202 101 522 30 Absorbed by Shields 119 | . . . 119 . Regen/Repaired (Parts) 356 | . 29 169 158 . Core Remaining (%) 64 | 100 19 74 . . Volleys Fired 227 | . 59 76 89 3 Largest 3 | . 2 2 3 2 Hottest 171 | . 85 100 171 91 Shots Fired 334 | . 88 111 129 6 Gun 209 | . 82 64 60 3 Cannon 125 | . 6 47 69 3 Launcher . | . . . . . Special . | . . . . . Kinetic 104 | . 6 50 45 3 Thermal 204 | . 82 61 58 3 Explosive . | . . . . . Electromagnetic 26 | . . . 26 . Robot Hit Streak 12 | . 6 8 12 7 Robot Miss Streak 5 | . 4 5 5 . Penetration Max 1 | . . . 1 . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 233 | . 55 63 109 6 Core Hits 117 | . 28 33 53 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 3 . Burn 1 | . . . 1 . Sever 2 | . . . 2 . Melee Attacks 24 | . . . 24 . Impact . | . . . . . Slashing 24 | . . . 24 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4675 | . 696 1139 2736 104 Guns 1983 | . 584 583 773 43 Cannons 2027 | . 112 556 1298 61 Explosions 177 | . . . 177 . Melee 488 | . . . 488 . Ramming . | . . . . . Kinetic 1129 | . 112 429 545 43 Thermal 2458 | . 584 710 1103 61 Explosive . | . . . . . Electromagnetic 600 | . . . 600 . Impact . | . . . . . Slashing 488 | . . . 488 . Piercing . | . . . . . Highest Corruption 4 | . . 4 . . Average Corruption 3 | . . 3 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 33 | . . 33 . . Message Errors 9 | . . 9 . . Matter Fused 9 | . . 9 . . Heat Flow Errors 3 | . . 3 . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 4 | . . 4 . . Misfires 4 | . . 4 . . Alerts 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 86 | . . 11 75 . Projectiles 51 | . . 11 40 . Explosions 31 | . . . 31 . Melee 4 | . . . 4 . Knockbacks 2 | . 2 . . . Impact . | . . . . . Kinetic 2 | . 2 . . . Secondary . | . . . . . Self-Inflicted Damage 15 | . . . 15 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 549 | . 196 191 549 12 Average Temperature 87 | . 58 49 148 4 Received Heat Transfer 2215 | . 525 309 1318 63 Effects 17 | . . . 17 . Shutdowns 6 | . . . 6 . Energy Bleed 2 | . . . 2 . Interference 6 | . . . 6 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 4 | . . . 4 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 5 | . 1 1 3 . Heat Transferred 5008 | . 1373 1406 2118 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 320 | . 249 256 320 220 Initial 200 | . . . 72 200 Average 139 | . 92 95 222 201 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 71 | 100 88 92 36 . Level 1 28 | . 11 7 63 100 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 3 2 6 . Investigation 5 | . 1 2 2 . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . 2 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 21 27 30 3 Peak Tracking Total 6 | . 6 3 5 3 Tactical Retreats 5 | . 1 . 4 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . 1 2 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 8 | . . 3 5 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 11 | . 2 4 5 . Terminals 4 | . 1 1 2 . Fabricators . | . . . . . Repair Stations 3 | . 1 1 1 . Recycling Units 1 | . . 1 . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 40 | . 3 21 16 . Successful 38 | . 3 21 14 . Failed 2 | . . . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 1 3 4 . Fabricators . | . . . . . Repair Stations 19 | . 2 8 9 . Recycling Units 2 | . . 2 . . Scanalyzers 10 | . . 8 2 . Garrison Access 1 | . . . 1 . Terminal Hacks 8 | . 1 3 4 . Record 4 | . 1 . 3 . Prototype ID Bank 1 | . . 1 . . Alert Level 3 | . . 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 17 | . 2 8 7 . Scan Component 9 | . 1 4 4 . Repair 8 | . 1 4 3 . Recycling Unit Hacks 2 | . . 2 . . Recycle Component 2 | . . 2 . . Scanalyzer 10 | . . 8 2 . Insert Component 5 | . . 4 1 . Analyze 5 | . . 4 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 4 4 . Full Trace Events 3 | . . 3 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 3 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 8 | . 1 4 3 . Time 289 | . 26 135 128 . Parts Recycled 2 | . . 2 . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 3 1 . Part Schematics Acquired 4 | . . 3 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4177 | 84 843 1726 1478 46 Spaces Moved 1928 | 42 459 834 573 20 Core 46 | 11 29 . 6 . Treads 1314 | 31 95 773 415 . Legs 568 | . 335 61 152 20 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 120 160 190 Average Speed 156 | 137 134 159 171 190 Slowest Speed 650 | 160 300 190 650 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 66 39 25 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . 2 . Melee . | . . . . . Projectile . | . . . . . AOE 2 | . . . 2 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2739 | 69 599 1135 913 23 Wait 362 | 14 56 140 152 . Move 1924 | 41 458 833 572 20 Hop . | . . . . . Pick Up 80 | 8 12 33 27 . Fast Attach 2 | . . . 2 . Attach 55 | 6 10 18 21 . Detach 10 | . 1 6 3 . Swap 17 | . 1 9 7 . Drop 38 | . 2 20 16 . Fire 227 | . 59 76 89 3 Melee 24 | . . . 24 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 360 | -10/Materials | Core integrity fell below 50% 401 | -10/Materials | Lost 5 parts (1p2n2w) 408 | -10/Materials | Core integrity fell below 20% 551 | -10/Materials | Discovered new exit (range 6) 622 | -10/Materials | Discovered new exit (range 14) 727 | -10/Materials | Build established: Scavenger-Mutant 765 | -10/Materials | Discovered new exit (range 8) 883 | -10/Materials | Repaired Aluminum Leg 928 | -10/Materials | Entered another Materials area 928 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1694 | -9/Materials | Repaired Structural Scanner 1747 | -9/Materials | Repaired Hvy. Ion Engine 2222 | -9/Materials | Repaired Hvy. Assault Rifle 2453 | -9/Materials | Repaired Structural Scanner 2599 | -9/Materials | Discovered new exit (range 16) 2654 | -9/Materials | Entered another Materials area 2654 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3143 | -8/Materials | Build established: Scavenger-Gunner 3158 | -8/Materials | Identified exit to Garrison 3462 | -8/Materials | Repaired Adv. Beam Cannon 3489 | -8/Materials | Repaired Structural Scanner 3542 | -8/Materials | Repaired Hvy. Ion Engine 3653 | -8/Materials | Garrison activated, responded to threat 3726 | -8/Materials | Lost 7 parts (1p2n1u3w) 3730 | -8/Materials | Core integrity fell below 50% 3861 | -8/Materials | Core integrity fell below 20% 4082 | -8/Materials | Build established: Scavenger-Mutant 4132 | -8/Materials | Entered Garrison 4168 | -8/Garrison | Triggered checkpoint 4178 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper destroyed. K-01 Serf collects debris. Acquired 18 matter. K-01 Serf collects debris. Acquired Particle Gun. Acquired 10 matter. K-01 Serf collects debris. K-01 Serf cleans the Garrison Access. Acquired Gatling Laser. Acquired Hvy. Assault Rifle. Dropped Particle Gun. Acquired 20 matter. R-06 Scavenger collects Wheel. K-01 Serf cleans the Garrison Access. LOCATION=GARRISON GOAL=ESCAPE Beams of light sweep through the air. An alarm sounds. G-47 Trooper destroyed. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????##??????????????????????? | | ????????????????? ??????????????????????? | | ????????????????# #?????????????????????? | | ???????????????? #?? ????????????????? | | ???????????????? #?? #???????????????? | | ???????????????? #?? #???????????????? | | ????????????????# #?? #???????????????? | | ????????????????# #?? #???????????????? | | ????????????????# #?? #???????????????? | | ????????????????# #?? #???????????????? | | ??????????????### #?# #???????????????? | | ??????????????#=% #?# #???????????????? | | ??????????????# g #?# #???????????????? | | ??????????????? g #?# #???????????????? | | ????????????????#@ #?# #???????????????? | | ????????????????# #?# #???????????????? | | ????????????????# ### #???????????????? | | ????????????????# #???????????????? | | ????????????????# #???????????????? | | ????????????????###### #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ??????????############ #???????????????? | | ??????????# #???????????????? | | ??????????# #???????????????? | | ??????????# #???????????????? | | ??????????################???????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 445 Matter Stores 465 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Please Form A Line Power Corrupts Risk Taker Safety First Troublemaker Challenges ------------ None Game ------ Seed GravityFlakFrame Manual? 0 Play Time 01:26:27 Cumulative 3.5 hours Start 2024.04.28 @ 22:37:15 End 2024.04.29 @ 00:23:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f79dec91-37b9-4116-8350-3e748ce0db8b