Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 12:36:43 Player: Olafz Result: Destroyed by M Guard with Advanced Micro-nuke Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (69) 345 Value Destroyed (2642) 2642 Prototype IDs (64) 1280 Alien Tech Used (2) 400 Bonus (2228) 2228 TOTAL SCORE: 16195 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 244 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Friendly Fire -244 Cogmind --------- Core Integrity 0/1600 Matter 182/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (350) Ox6 Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Large Storage Unit Armor Integrity Analyzer Advanced Hacking Suite Advanced System Shield Advanced System Shield Relay Coupler [Proto] (9) > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Quantum Reactor Light Quantum Reactor Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Advanced Energy Well (500) Nanoactuators Phase Shifter Makeshift Axe Enhanced Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Improved Melee Analysis Suite Core Analyzer Armor Integrity Analyzer Nanoactuators Improved Cloaking Device Experimental Core Shielding Advanced Hacking Suite Advanced System Shield Advanced System Shield Relay Coupler [Proto] Relay Coupler [Proto] Relay Coupler [Proto] Relay Coupler [Proto] Advanced Corruption Screen > --- WEAPON ----------- Makeshift Axe Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Advanced Energy Well Enhanced Optical Array Advanced Datajack Improved Plasma Cutter Axe Enhanced Force Lance Enhanced Force Lance [Rating: 176] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Fusion Reactor Propulsion Light Armored Exoskeleton Leg Light Armored Exoskeleton Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Cooled Nuclear Pulse Thruster Utility Relay Coupler [Proto] Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Proto] Protection Experimental Core Shielding Weapon Assault Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 2 . . . . . . 2 . . . . 2 . 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . . . . 2 . . . Utility 13 | . . . . . 2 1 2 . . . . . . 2 . . . . 2 . . 2 2 . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 196 | 6 3 7 . 2 7 19 3 28 12 . 5 4 7 25 5 2 13 . . 3 15 6 17 7 Power 22 | 1 . 2 . . 1 3 1 5 1 . 1 . 1 1 1 . 2 . . . 1 . 1 . Engine 13 | 1 . 2 . . . 2 1 4 . . . . . 1 1 . 1 . . . . . . . Core 6 | . . . . . 1 1 . 1 1 . 1 . 1 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . Propulsion 48 | 2 . 2 . . 2 8 . 1 2 . . . 1 6 . . 4 . . . 6 4 7 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg 16 | 2 . 2 . . 2 4 . 1 2 . . . 1 2 . . . . . . . . . . Wheel 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . 4 . . 1 . . . . . . . Flight 23 | . . . . . . . . . . . . . . . . . 3 . . . 6 4 7 3 Utility 66 | 1 2 . . . 2 5 2 7 3 . 2 . . 13 2 2 5 . . 2 8 2 7 1 Device 25 | . 1 . . . 1 2 2 3 2 . . . . 3 . 1 2 . . . 3 1 3 1 Storage 5 | 1 1 . . . . . . . . . . . . 1 . . 1 . . . 1 . . . Processor 19 | . . . . . . 2 . 2 . . 2 . . 4 2 1 . . . . 1 1 4 . Hackware 8 | . . . . . . . . 1 1 . . . . 4 . . 1 . . 1 . . . . Protection 9 | . . . . . 1 1 . 1 . . . . . 1 . . 1 . . 1 3 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 60 | 2 1 3 . 2 2 3 . 15 6 . 2 4 5 5 2 . 2 . . 1 . . 2 3 Energy Gun 6 | . . . . . . . . 3 3 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 18 | 2 1 3 . . 2 . . 3 2 . 1 2 1 1 . . . . . . . . . . Ballistic Cannon 8 | . . . . . . 2 . 2 1 . 1 1 1 . . . . . . . . . . . Launcher 6 | . . . . 2 . . . 2 . . . . 2 . . . . . . . . . . . Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . 5 . . . . 1 2 2 . 1 . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Special Melee Weapon 4 | . . . . . . . . . . . . 1 . 2 . . 1 . . . . . . . Unidentified Prototypes 11 | . . . . . . 1 . . . . . . . 1 . . 5 . . . 2 2 . . Corrupted Parts 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . System Corruption 10 | . . . . . . . . 2 . . . . . 8 . . . . . . . . . . Parts Lost 68 | . 1 7 . . 1 8 . 15 . . . . 9 7 1 . . . . . . 1 1 17 Power 9 | . 1 1 . . . 1 . 3 . . . . 2 . . . . . . . . . . 1 Propulsion 15 | . . 2 . . 1 3 . . . . . . 1 . . . . . . . . 1 . 7 Utility 24 | . . . . . . 2 . 6 . . . . 2 6 1 . . . . . . . 1 6 Weapon 20 | . . 4 . . . 2 . 6 . . . . 4 1 . . . . . . . . . 3 Highest Loss Streak 16 | . 1 7 . . 1 5 . 7 . . . . 8 4 1 . . . . . . 1 1 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 98 84 85 96 80 72 76 62 81 86 86 72 65 57 70 86 94 100 89 91 95 82 84 85 Engine 3 | . 13 9 14 14 4 2 6 4 1 . . . . . 1 5 4 5 5 5 . . . . Core 2 | . . . . . 4 3 . . 4 6 6 6 3 . . . . . . . . . . . Leg 12 | . 28 23 28 28 18 16 13 13 12 13 13 13 10 7 . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . 9 17 15 15 27 22 20 19 Device 11 | . 12 14 14 14 17 13 16 11 18 20 15 13 10 6 . 3 3 . . . . 3 7 7 Storage 6 | . 14 14 14 14 9 7 6 6 6 6 6 6 6 3 . . 2 5 5 5 4 4 4 4 Processor 7 | . . . . . . 1 6 5 6 6 13 20 13 17 17 17 11 5 5 5 8 4 10 19 Hackware 8 | . . . . . . . . . 10 13 10 6 6 9 29 29 31 35 31 33 33 30 26 23 Protection 2 | . . . . . 7 4 6 1 . . . . . 2 . . 2 5 5 5 4 4 3 . Ballistic Gun 6 | . 28 21 14 3 18 6 . 3 1 13 12 . 6 2 . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 6 13 5 4 6 6 . 3 . . . . . . . . . . . Launcher 1 | . . . . 20 . . . 1 . . . . 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 5 . . . . 1 9 17 15 17 15 15 9 8 6 3 Peak Build Rating 176 | 6 7 7 7 9 19 44 60 63 74 73 74 70 70 62 76 81 113 111 111 124 149 150 176 170 Average Rating 58 | 4 6 5 6 8 15 22 55 44 68 73 70 60 53 48 64 77 95 111 111 117 143 140 160 158 On Entrance 66 | . 6 6 6 7 9 19 43 60 60 73 73 70 70 34 59 75 81 111 111 111 124 149 141 165 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 13 30 28 26 31 35 56 69 69 59 59 63 48 51 33 13 18 29 17 17 19 42 40 48 52 Greatest Support 60 | 20 20 20 20 20 30 60 60 60 60 60 60 60 60 60 20 20 20 27 18 27 57 48 48 48 Greatest Overweight (x) 9 | 1 1 2 1 1 3 9 1 1 1 . 1 . . 1 . . 1 . . . 1 . 1 3 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 15 15 15 15 Average Capacity 13 | 6 10 15 15 15 15 15 15 15 15 15 15 15 15 7 5 5 5 5 5 5 14 15 15 15 Most Carried 15 | 1 7 6 5 6 15 15 15 15 15 15 15 15 15 14 5 5 5 5 5 5 15 15 15 15 Average Carried 11 | . 5 4 3 5 11 14 14 13 14 15 14 14 13 7 5 5 4 5 5 4 13 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 15 15 15 15 Final Carried 15 | 1 7 3 5 6 15 15 15 14 15 15 15 15 13 5 5 5 5 5 5 5 15 15 15 13 Class Distribution -------------------- 45% | Mutant 15% | Bothacker-Gunner 15% | Hacker-Sprinter 9% | Scavenger-Mutant 7% | Bothacker-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Bothacker-Gunner | -6/Lower Caves Bothacker-Gunner | -6/Lower Caves Bothacker-Mutant | -6/Data Miner Bothacker-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Gladiator | -5/Upper Caves Hacker-Gladiator | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/DSF Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Matter Collected 4437 | 156 272 158 . 56 175 156 47 921 417 228 430 . 241 535 85 122 . . . . 100 35 234 69 Remotely 905 | . . . . . 175 156 47 527 . . . . . . . . . . . . . . . . Salvage Created 3212 | . 295 241 . 5 122 277 43 1186 217 54 127 . 107 324 . . . 10 . . 100 35 . 69 Parts 139 | . 11 10 . . 5 9 1 40 8 7 4 . 12 21 . . . 2 . . 3 1 . 5 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 3 | . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . 7 4 . 13 . . . . 2 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Combat Hostiles Destroyed 60 | . 5 6 . 2 2 6 1 20 1 3 3 . 6 3 . . . 1 . . . . . 1 Melee 6 | . . . . . . . . 3 . . . . . 1 . . . 1 . . . . . 1 Guns 26 | . 5 6 . . 2 . . 5 . 1 1 . 4 2 . . . . . . . . . . Cannons 17 | . . . . . . 5 1 4 1 2 2 . 2 . . . . . . . . . . . AOE 10 | . . . . 2 . 1 . 7 . . . . . . . . . . . . . . . . Classes Destroyed 18 | . 2 1 . 1 1 2 . 5 2 . . . 1 1 . . . . . . 1 1 . . Worker 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycler 4 | . 1 . . . . 2 . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Swarmer 15 | . . . . . . 2 . 5 . 3 . . 5 . . . . . . . . . . . Cutter 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Grunt 22 | . 5 6 . . 2 3 1 3 . . 2 . . . . . . . . . . . . . Brawler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Sentry 5 | . . . . . . 1 . 2 1 . 1 . . . . . . . . . . . . . Hunter 5 | . . . . . . . . 3 . . . . . 2 . . . . . . . . . . Programmer 3 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 6 | . 4 4 . 2 2 5 1 4 1 3 2 . 6 2 . . . 1 . . 1 1 . 1 Combat Bots Only 6 | . 3 3 . 2 2 3 1 4 1 3 2 . 6 2 . . . 1 . . . . . 1 Max Kills in Single Turn 2 | . 1 1 . 2 1 1 1 2 1 2 1 . 1 1 . . . 1 . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . 1 . 2 . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Hostile Shots Fired 931 | . 21 64 . 1 14 98 2 206 27 79 32 . 119 119 . 2 . 5 . . 6 15 64 57 Missed 314 | . 4 10 . . 4 35 1 55 15 37 11 . 42 27 . 1 . 2 . . 3 9 42 16 Damage Taken 13260 | . 283 735 . 53 153 741 18 3250 83 848 275 . 1659 1686 51 19 . 54 . . 135 189 519 2509 Core 3068 | . 33 160 . 21 16 125 . 357 . 33 39 . 137 420 13 . . 14 . . 26 56 177 1441 Absorbed by Shields 20 | . . . . . . . . 20 . . . . . . . . . . . . . . . . Redirected to Shielding 281 | . . . . . 8 99 . 50 . . . . . . . . . 9 . . 16 37 62 . Regen/Repaired (Parts) 655 | . . . . . . . . . 655 . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . . . 14 97 82 . . . . . . 33 . . . . 55 . 100 98 89 . . Volleys Fired 255 | . 23 27 . 3 13 33 2 69 19 4 10 . 32 17 . . . . . . . . . 3 Largest 3 | . 2 2 . 2 2 3 2 3 2 3 3 . 3 1 . . . . . . . . . 1 Hottest 156 | . 40 40 . 63 40 88 96 156 113 109 109 . 120 28 . . . . . . . . . 20 Shots Fired 458 | . 46 41 . 6 26 43 4 127 39 13 29 . 64 17 . . . . . . . . . 3 Gun 273 | . 46 41 . . 26 14 . 51 18 9 20 . 31 17 . . . . . . . . . . Cannon 156 | . . . . . . 29 4 63 21 4 9 . 26 . . . . . . . . . . . Launcher 26 | . . . . 6 . . . 13 . . . . 7 . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Kinetic 399 | . 46 41 . . 26 43 4 101 22 13 29 . 57 17 . . . . . . . . . . Thermal 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Explosive 19 | . . . . 6 . . . 13 . . . . . . . . . . . . . . . . Electromagnetic 37 | . . . . . . . . 13 17 . . . 7 . . . . . . . . . . . Robot Hit Streak 15 | . 9 12 . 9 11 6 1 14 6 3 11 . 15 12 . . . . . . . . . 1 Robot Miss Streak 9 | . 2 3 . . 2 2 1 7 8 7 8 . 9 3 . . . . . . . . . . Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 372 | . 32 34 . 1 16 30 2 114 27 7 21 2 50 20 . . 3 1 . . 5 2 . 5 Core Hits 191 | . 11 16 . 3 7 12 2 53 24 6 17 . 27 9 . . . 1 . . 1 1 . 1 Critical Kills 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Critical Strikes 19 | . . . . . 1 4 . 6 1 . 1 . 2 2 . . . . . . . 1 . 1 Destroy 3 | . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . Blast 8 | . . . . . . 4 . 2 . . . . 2 . . . . . . . . . . . Corrupt 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . 4 . . . . . 1 . . . . . . . 1 . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 205 | . . . . . . 2 . 72 . . . 2 3 23 1 . 3 3 . . 38 19 10 29 Impact 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Slashing 169 | . . . . . . . . 72 . . . . 3 22 1 . . 3 . . 38 19 5 6 Piercing 28 | . . . . . . . . . . . . . . . . . . . . . . . 5 23 Sneak Attacks 10 | . . . . . . . . . . . . 2 . 3 . . 3 1 . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Damage Inflicted 10785 | . 414 460 . 55 209 828 55 5114 597 84 459 . 1277 628 . . . 66 . . 232 109 . 198 Guns 2986 | . 414 460 . . 209 108 . 551 192 30 306 . 569 147 . . . . . . . . . . Cannons 2664 | . . . . . . 624 55 830 405 54 153 . 543 . . . . . . . . . . . Explosions 1321 | . . . . 55 . 96 . 1042 . . . . 128 . . . . . . . . . . . Melee 3813 | . . . . . . . . 2691 . . . . 37 481 . . . 66 . . 231 109 . 198 Ramming 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic 5294 | . 414 460 . . 209 732 55 1205 417 84 459 . 1112 147 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1193 | . . . . 55 . 96 . 1042 . . . . . . . . . . . . . . . . Electromagnetic 484 | . . . . . . . . 176 180 . . . 128 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3615 | . . . . . . . . 2691 . . . . 37 481 . . . 66 . . 231 109 . . Piercing 198 | . . . . . . . . . . . . . . . . . . . . . . . . 198 Highest Corruption 15 | . . . . . 1 . . 15 15 15 15 15 15 12 12 12 12 12 . . . . . 1 Average Corruption 11 | . . . . . 1 . . 9 15 15 15 15 15 9 12 12 12 12 . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . 3 17 Effects 185 | . . . . . 5 . . 32 28 25 31 6 20 17 9 4 4 4 . . . . . . Message Errors 39 | . . . . . 2 . . 4 9 2 6 3 4 5 . 1 1 2 . . . . . . Matter Fused 52 | . . . . . 1 . . 11 5 6 10 . 5 3 7 2 2 . . . . . . . Heat Flow Errors 28 | . . . . . 2 . . 6 2 6 4 1 2 4 . . 1 . . . . . . . Energy Discharges 25 | . . . . . . . . 4 5 4 7 . 3 1 1 . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 15 | . . . . . . . . 5 . 3 1 1 2 2 1 . . . . . . . . . Data Loss (major) 8 | . . . . . . . . 2 2 1 . . . 2 . 1 . . . . . . . . Misfires 5 | . . . . . . . . . 3 1 . . 1 . . . . . . . . . . . Alerts 3 | . . . . . . . . . . . 2 1 . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . 2 . . . . . . . 2 . . . . . . Weapon Failures 5 | . . . . . . . . . 2 . 1 . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 217 | . . . . . . 52 . 127 . . . . . 11 . . . . . . . . . 27 Projectiles 57 | . . . . . . 52 . 5 . . . . . . . . . . . . . . . . Explosions 50 | . . . . . . . . 50 . . . . . . . . . . . . . . . . Melee 110 | . . . . . . . . 72 . . . . . 11 . . . . . . . . . 27 Knockbacks 20 | . . . . . . 2 . 7 8 2 1 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 19 | . . . . . . 2 . 7 8 1 1 . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 298 | . . . . 44 . 75 . 150 . . . . 29 . . . . . . . . . . . Shots 12 | . . . . 2 . 1 . 4 . . . . 5 . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 399 | . 1 35 . 3 268 341 45 399 182 194 207 197 200 255 272 . 147 4 . . . 222 . . Average Temperature 81 | . 1 13 . 2 134 91 24 117 52 79 88 107 46 110 143 . 83 4 . . . 102 . . Received Heat Transfer 1772 | . 102 510 . 20 90 231 9 162 18 84 150 . 96 165 . . . 9 . . 9 . 9 108 Effects 7 | . . . . . . 3 . 2 . . . . 2 . . . . . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 5 | . . . . . . 3 . . . . . . 2 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Peak Influence 767 | . 154 140 . 48 53 303 96 767 402 . . . . 616 . . . . 152 106 270 401 435 402 Initial 402 | . . 55 . . . 23 74 . 402 . . . . 300 . . . . 152 106 59 151 240 211 Average 194 | . 72 98 . 24 26 125 53 294 210 . . . . 459 . . . . 152 106 129 328 294 302 Maximum Alert Level 3 | . . . . . . 1 . 3 2 . . . . 2 . . . . . . 1 2 2 2 Low Security (%) 57 | 100 100 100 . 100 100 72 100 46 33 . . . . . . . . . 100 100 86 15 . . Level 1 29 | . . . . . . 27 . 22 64 . . . . 33 . . . . . . 13 80 88 90 Level 2 12 | . . . . . . . . 30 2 . . . . 66 . . . . . . . 3 11 9 Level 3 . | . . . . . . . . 1 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 1 . . . 4 . . . . . . . 4 . . . . . 1 4 1 1 1 Investigation 5 | . 1 . . . . 1 . . . . . . . 3 . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Reinforcement 7 | . 1 . . . . . . . . . . . . . . . . . . 1 3 1 . 1 Assault 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Distress Signals 5 | . 1 . . . . . . . . . . . . . . . . 1 . . 1 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 176 | . 7 8 . 2 4 6 1 25 3 7 3 . 9 17 . 1 . 10 . 1 12 26 25 9 Peak Tracking Total 14 | . 4 6 . 2 2 3 1 6 1 3 2 . 7 7 . 2 . 9 . 1 13 14 14 5 Tactical Retreats 20 | . . . . . . . . 2 . 1 . . 1 5 . . . . . . 1 1 7 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Traps Triggered 13 | . 3 . . . 1 3 . 3 . . . . . 1 1 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . 3 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Machines Disabled 16 | . . 1 . . . 2 . 1 . . . . . 10 . . . 1 . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . 1 . . . . . 1 . . . 1 . . . . 1 . Garrison Access 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Machines Accessed 35 | . 1 . 1 . 3 1 1 1 5 . . 4 . 2 1 1 1 1 1 . 2 3 5 1 Terminals 21 | . 1 . . . 3 . . 1 2 . . . . 2 . . . 1 1 . 2 3 4 1 Fabricators 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . Total Hacks 108 | . 1 . 1 . 8 3 1 2 17 . . 32 . 6 1 1 1 1 1 . 6 10 13 3 Successful 68 | . 1 . 1 . 5 . 1 1 9 . . 32 . 1 1 1 1 1 1 . 2 2 6 2 Failed 40 | . . . . . 3 3 . 1 8 . . . . 5 . . . . . . 4 8 7 1 Catastrophic 11 | . . . . . 1 . . 1 2 . . . . 1 . . . . . . 1 2 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 34 | . 1 . 1 . 6 . . . 3 . . . . 3 . . . . . . 3 7 9 1 Terminals 60 | . 1 . . . 8 . . 2 10 . . . . 6 . . . 1 1 . 6 10 12 3 Fabricators 3 | . . . . . . . . . 2 . . . . . . . . . . . . . 1 . Repair Stations 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 3 1 . 1 . . . . . . . . . . . . . . . Terminal Hacks 51 | . . . 1 . 2 . . 1 4 . . 32 . 1 1 1 1 1 1 . . 1 3 1 Record 13 | . . . . . . . . . . . . 11 . . . . 1 . . . . . 1 . Part Schematic 12 | . . . . . . . . . . . . 12 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . 2 . . 3 . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 3 | . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Emergency Access Points 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Scanalyzer Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Dispatch Records 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Network Status 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 1 . . . 3 . . . 1 . . . . . . . . . . . 2 1 2 1 Terminals 11 | . 1 . . . 3 . . . 1 . . . . . . . . . . . 2 1 2 1 Botnet 11 | . 1 . . . 3 . . . 1 . . . . . . . . . . . 2 1 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 19 | . 1 . . . 3 1 . 1 3 . . . . 2 . . . . . . 2 3 2 1 Full Trace Events 4 | . . . . . . 1 . 1 . . . . . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . 12 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 44 | . . . . . . . . . 44 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . 1 . 1 . . 3 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . . 1 . 1 . . 3 . . . . . . . Robot Hacks Applied 6 | . . . . . . . . . . . . 2 . 1 . . 3 . . . . . . . parse_system 6 | . . . . . . . . . . . . 2 . 1 . . 3 . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Attached 4 | . . . . . . . . 1 . . . . . 2 . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Total Allies 3 | . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . Largest Group 1 | . . 1 . . . . . 1 1 . . . 1 1 . . . . . . . . . . Highest-Rated Group 96 | . . 31 . . . . . 38 32 . . . 96 96 . . . . . . . . . . Highest-Rated Ally 96 | . . 31 . . . . . 38 32 . . . 96 96 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . 2 . . . . . 6 . . . . 9 8 . . . . . . . . . . Total Damage 1237 | . . 20 . . . . . 197 . . . . 360 660 . . . . . . . . . . Kills 11 | . . . . . . . . 3 . . . . 1 7 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 1 . . . . . 2 . . 1 . 1 1 . 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Turns Passed 10016 | 44 252 304 515 425 555 1000 670 1220 602 517 700 154 498 615 182 143 96 94 10 19 301 278 512 310 Spaces Moved 8390 | 31 119 110 271 217 248 539 295 527 336 361 461 104 277 424 304 249 151 303 33 58 735 525 1381 331 Core 35 | 5 . . . . . 3 . . . . . . . 27 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3960 | 26 119 110 271 217 248 351 295 527 336 361 461 104 277 257 . . . . . . . . . . Wheels 185 | . . . . . . 185 . . . . . . . . . . . . . . . . . . Hover 756 | . . . . . . . . . . . . . . 140 304 249 63 . . . . . . . Flight 3454 | . . . . . . . . . . . . . . . . . 88 303 33 58 735 525 1381 331 Fastest Speed 5 | 50 120 190 190 190 190 100 140 140 140 140 140 140 140 50 56 56 29 20 29 20 5 14 27 29 Average Speed 94 | 111 139 207 190 190 190 157 217 143 140 140 141 140 140 105 56 56 44 28 29 21 22 25 27 32 Slowest Speed 500 | 120 190 260 190 190 330 500 250 250 250 140 250 140 140 250 56 56 99 29 29 29 100 29 112 280 Overloaded Moves 145 | . . . . . . . . . . . . . . . . . . 29 . 47 7 62 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . . . . . . . . . . 7 4 11 1 Cave-ins Triggered 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 36 | 3 30 15 69 59 21 15 8 51 8 76 60 75 44 12 47 43 60 45 2 68 21 14 40 14 Regions Visited 24 Branch Regions 12 Pre-discovered Areas 3 | . . . . . . . . . . . . 1 . . . . . 2 . . . . . . Known Exits Taken 6 | . . . . . . . 1 . . . . . . 1 . . . 1 1 . 1 . 1 . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 . 1 1 1 . . . . 1 . . Scrap Searched 10 | . . 1 . 1 . . . . . 1 3 . . . . 3 . 1 . . . . . . Spaces Dug 179 | . . . . 48 . . . 64 . . . . . 11 1 . . . . . 21 13 8 13 Terrain Destroyed 323 | . . . . 69 . 13 1 160 . . 4 . 9 11 1 . . . . . 21 13 8 13 Melee 74 | . . . . . . . . 7 . . . . . 11 1 . . . . . 21 13 8 13 Projectile 20 | . . . . . . 2 1 4 . . 4 . 9 . . . . . . . . . . . AOE 229 | . . . . 69 . 11 . 149 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Total 9677 | 37 159 145 272 224 303 651 319 742 431 364 485 113 324 531 311 251 177 305 32 64 818 639 1479 501 Wait 456 | . 9 1 . 1 27 10 18 24 45 . . . 2 28 . . . . . . 13 92 56 130 Move 8319 | 30 118 109 270 216 247 538 294 522 335 360 460 103 276 423 303 248 150 302 32 57 721 516 1360 329 Hop 21 | . . . . . . . . . . . . . . . . . . . . . 7 4 9 1 Pick Up 81 | 1 5 1 2 2 7 12 1 6 8 . 3 . 1 4 1 . 1 . . 2 15 2 6 1 Fast Attach 109 | 6 1 2 . . 4 14 1 12 5 . 4 3 1 18 4 2 10 . . 2 9 1 8 2 Attach 56 | . . 5 . 1 2 5 1 12 2 . . 1 4 5 . . 1 . . 1 5 3 3 5 Detach 38 | . . . . . 2 3 . 6 . . 1 1 2 5 . 1 3 . . . 5 2 3 4 Swap 33 | . 2 . . 1 1 . 1 4 5 . 1 . 2 2 1 . 3 . . . 1 3 6 . Drop 90 | . 1 . . . . 18 1 3 12 . 6 3 1 6 1 . 6 . . 2 14 . 13 3 Fire 255 | . 23 27 . 3 13 33 2 69 19 4 10 . 32 17 . . . . . . . . . 3 Melee 185 | . . . . . . 2 . 72 . . . 2 3 23 1 . 3 3 . . 28 16 9 23 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . 16 . 12 . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Garrison -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / DSF) -4/DSF -3/Research -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access -1/Command History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 8) 297 | -10/Materials | Entered Mines 308 | -10/Mines | Discovered new exit (range 8) 318 | -10/Mines | Build established: Mutant 320 | -10/Mines | Met a Derelict testing a Signal Generator 458 | -10/Mines | Core integrity fell below 50% 492 | -10/Mines | Lost 7 parts (1p2n4w) 594 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 594 | -10/Mines | Discovered new exit (range 5) 601 | -10/Mines | Entered Exiles 649 | -10/Exiles | Met 8R-AWN 681 | -10/Exiles | Met EX-HEX 731 | -10/Exiles | Met EX-BIN 755 | -10/Exiles | Aligned with FarCom system 757 | -10/Exiles | Given EX-Vault access code 807 | -10/Exiles | Opened EX-Vault 812 | -10/Exiles | Found Cloak of Protection 851 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1012 | -10/Exiles | Met EX-DEC 1099 | -10/Exiles | Discovered new exit (range 10) 1116 | -10/Exiles | Left Exiles lab with Cloak of Protection 1116 | -10/Exiles | Entered Mines 1194 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1227 | -9/Mines | Assembled infested the area 1264 | -9/Mines | Learned Materials stockpile data 1279 | -9/Mines | Core integrity fell below 20% 1524 | -9/Mines | Discovered new exit (range 9) 1541 | -9/Mines | Entered Materials 1541 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2069 | -8/Materials | Discovered new exit (range 10) 2096 | -8/Materials | Entered Factory 2096 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2364 | -7/Factory | Discovered new exit (range 8) 2523 | -7/Factory | Garrison activated, responded to threat 2584 | -7/Factory | Lost 3 parts (1n2w) 2686 | -7/Factory | Lost 5 parts (1p2n2u) 2799 | -7/Factory | Discovered new exit (range 15) 3096 | -7/Factory | Entered another Factory area 3096 | -6/Factory | Evolved 2 slots: Utility x2 3763 | -6/Factory | Identified exit to Garrison 3766 | -6/Factory | Entered Garrison 3792 | -6/Garrison | Triggered checkpoint 3848 | -6/Garrison | Triggered checkpoint 4015 | -6/Garrison | Lost 3 parts (1u2w) 4384 | -6/Garrison | Crushed by falling debris 4386 | -6/Garrison | Crushed by falling debris 4387 | -6/Garrison | System corruption reached 10% 4387 | -6/Garrison | Crushed by falling debris 4417 | -6/Garrison | Lost 7 parts (2p4u1w) 4447 | -6/Garrison | Triggered checkpoint 4487 | -6/Garrison | Rescued a captive Derelict 4592 | -6/Garrison | Triggered checkpoint 4622 | -6/Garrison | Triggered checkpoint 4723 | -6/Garrison | Discovered new exit (range 10) 4770 | -6/Garrison | Installed Relay Interface Framework 4825 | -6/Garrison | Lost 3 parts (1p2w) 4873 | -6/Garrison | Found Relay Coupler [Proto] 4875 | -6/Garrison | Found Relay Coupler [Proto] 4877 | -6/Garrison | Found Relay Coupler [Proto] 4888 | -6/Garrison | Found Relay Coupler [Proto] 4986 | -6/Garrison | Entered Factory 4986 | -6/Factory | Accompanied by 1 ally 5057 | -6/Factory | Repaired Lgt. Armored Exoskeleton 5560 | -6/Factory | Discovered new exit (range 4) 5588 | -6/Factory | Entered Lower Caves 5710 | -6/Lower Caves | Learned 4 Factory zone layouts 5828 | -6/Lower Caves | Build established: Bothacker-Gunner 5861 | -6/Lower Caves | Spotted B-75 Beast 5938 | -6/Lower Caves | Encountered a Warlord checkpoint 6030 | -6/Lower Caves | Learned Factory security intel 6089 | -6/Lower Caves | Discovered new exit (range 13) 6090 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6105 | -6/Lower Caves | Entered another Lower Caves area 6107 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6137 | -6/Lower Caves | Discovered new exit (range 7) 6193 | -6/Lower Caves | Found DCF Scrap (13 items) 6453 | -6/Lower Caves | Core integrity fell below 50% 6798 | -6/Lower Caves | Discovered new exit (range 6) 6805 | -6/Lower Caves | Entered Data Miner 6807 | -6/Data Miner | Discovered new exit (range 6) 6834 | -6/Data Miner | Met Data Miner 6880 | -6/Data Miner | Learned location of Section 7 (-3) 6880 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6900 | -6/Data Miner | Received God Mode back door access code from Data Miner 6959 | -6/Data Miner | Entered Proximity Caves 6961 | -5/Proximity Caves | Spotter reported a threat 6962 | -5/Proximity Caves | Spotter reported a threat 7219 | -5/Proximity Caves | Spotted B-75 Beast 7265 | -5/Proximity Caves | Escorted by Enhanced Grunt 7288 | -5/Proximity Caves | Allies destroyed B-75 Beast 7313 | -5/Proximity Caves | Lost 8 parts (2p1n1u4w) 7426 | -5/Proximity Caves | Learned 8 Factory zone layouts 7449 | -5/Proximity Caves | Discovered new exit (range 6) 7457 | -5/Proximity Caves | Entered Factory 7457 | -5/Factory | Accompanied by 1 ally 7457 | -5/Factory | Evolved 2 slots: Utility x2 7458 | -5/Factory | Identified exit to Upper Caves 7458 | -5/Factory | Identified exit to Factory 7502 | -5/Factory | Incoming investigation squad redirected 7531 | -5/Factory | Build established: Bothacker-Mutant 7532 | -5/Factory | Incoming investigation squad redirected 7757 | -5/Factory | Search patrols dispatched 7803 | -5/Factory | System corruption reached 10% 7944 | -5/Factory | Lost 4 parts (4u) 8057 | -5/Factory | Search patrols dispatched 8072 | -5/Factory | Entered Upper Caves 8110 | -5/Upper Caves | Spotted B-75 Beast 8146 | -5/Upper Caves | Learned location of 1 exit from Factory 8156 | -5/Upper Caves | Encountered a Warlord checkpoint 8243 | -5/Upper Caves | Build established: Hacker-Mutant 8246 | -5/Upper Caves | Discovered new exit (range 16) 8254 | -5/Upper Caves | Entered another Upper Caves area 8396 | -5/Upper Caves | Discovered new exit (range 2) 8397 | -5/Upper Caves | Entered Zhirov 8397 | -5/Zhirov | Discovered new exit (range 3) 8408 | -5/Zhirov | Met Zhirov 8422 | -5/Zhirov | Found Alien Artifact 8422 | -5/Zhirov | Identified Integrated Dissipator 8422 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8467 | -5/Zhirov | Found Alien Artifact 8476 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8493 | -5/Zhirov | Entered Proximity Caves 8496 | -4/Proximity Caves | Spotter reported a threat 8543 | -4/Proximity Caves | Spotted B-86 Titan 8568 | -4/Proximity Caves | Learned 12 Research zone layouts 8575 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 8586 | -4/Proximity Caves | Discovered exit to Factory (range 3) 8587 | -4/Proximity Caves | Entered Factory 8587 | -4/Factory | Evolved 2 slots: Utility x2 8588 | -4/Factory | Identified exit to Research 8596 | -4/Factory | Identified exit to DSF 8597 | -4/Factory | Entered DSF 8610 | -4/DSF | Discovered exit to Research (range 13) 8616 | -4/DSF | Additional patrols routed to DSF 8616 | -4/DSF | Entered Research 8616 | -3/Research | Evolved 2 slots: Propulsion x2 8617 | -3/Research | Identified exit to Research 8724 | -3/Research | Garrison activated, responded to threat 8731 | -3/Research | Build established: Hacker-Sprinter 8917 | -3/Research | Entered another Research area 8917 | -2/Research | Evolved 2 slots: Utility x2 8950 | -2/Research | Spotted B-90 Cyclops 8951 | -2/Research | Discovered new exit (range 16) 8961 | -2/Research | Found Prototype Processor 8961 | -2/Research | Identified Spectral Analyzer 8978 | -2/Research | Identified Transdimensional Reconstructor 8978 | -2/Research | Warped through subspace 9156 | -2/Research | Identified exit to Testing 9195 | -2/Research | Entered Access 9195 | -1/Access | Evolved 2 slots: Utility x2 9316 | -1/Access | Energy Cycler disabled 9502 | -1/Access | Identified exit to Command 9707 | -1/Access | Entered Command 9934 | -1/Command | Spotted M Guard 9935 | -1/Command | Spotted M Guard 9935 | -1/Command | Spotted Combat Programmer 9943 | -1/Command | Spotted Combat Programmer 9983 | -1/Command | Crushed by falling debris 10007 | -1/Command | Core integrity fell below 50% 10015 | -1/Command | Core integrity fell below 20% 10017 | -1/Command | Destroyed by M Guard with Advanced Micro-nuke Launcher Last Messages --------------- Door Terminal disabled. EMDS Slug penetrates M Guard. Penetrated by EMDS Slug. Adv. Corruption Screen intercepted 1% system corruption. Adv. Remote Datajack destroyed. Imp. Plasma Cutter destroyed. Impulse Thruster Array destroyed. Penetrated by EMDS Slug. Adv. Corruption Screen intercepted 1% system corruption. Core Analyzer destroyed. Penetrated by EMDS Slug. Combat Programmer resets M Guard, system corruption cleaned. Enh. Force Lance destroyed. Penetrated by EMDS Slug. Adv. Corruption Screen intercepted 3% system corruption. Q-thruster destroyed. Penetrated by EMDS Slug. Adv. Corruption Screen intercepted 2% system corruption. Adv. Corruption Screen expended. Relay Coupler [Proto] destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#####??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ???????????????????????????#### #??????????????? | | ???????????????????????????## " ##?????????????? | | ???????????????????????????#### "##????????????? | | ????????????????????????????## # ##?#####?????? | | ???????????????????????#"""## ######" "####?## | | ???????????????????????# # ### ### #?# | | ???????????????????????# @p## ## ### ### | | ???????????????????????# | | ???????????????????????# YpY | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# # ### W ### ### | | ???????????????????????######## #?# #?# #?# | | ??????????????????????????????#####?#####?#####?## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 130 Energy Generation 25 Energy Capacity 795 Matter Stores 405 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Cloak Strength 5 Corruption Block 20 Armor Coverage 600 Resistance: EX 50 Resistance: EM 25 Core Shielding 40 Propulsion Shielding 33 Utility Shielding 66 Melee Speed Boost 30 Evasion (%) 66 Targeting Accuracy 26 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Particle Charging 20 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 14 Defensive Hacking 28 Relay Coupler Types 1 Relay Coupler Value 36 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Neutrino Core | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed HoverRingAccelerator Manual? 0 Play Time 02:05:04 Cumulative 259.3 hours Start 2024.08.31 @ 09:32:54 End 2024.08.31 @ 12:36:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 486 Rogue 484 Adventurer 2 Explorer 0 Win Type - Total 14 Types 11/0/1/2/0/0/0/0/0 Lore% 74 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c280431-6bfd-4907-97ad-1dbad0bea937