Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.26 @ 18:00:15

Player: Demise

Result: Destroyed by as-52911 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (678)      678
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 1314

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     134/160
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
  Improved Treads
  Improved Treads
>          --- UTILITY (2) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
           Beam Rifle
           Beam Rifle
>          --- INVENTORY (16) ---
  Improved Treads
  Improved Treads
    Medium Battery (200)
     Large Matter Pod (150)
           Shield Generator
           Shield Generator
           Shield Generator
           Shield Generator
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light EM Pulse Cannon
           Grenade Launcher
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
           Beam Rifle
           Beam Rifle
>          --- INVENTORY --------
  Improved Treads
  Improved Treads
    Medium Battery
     Large Matter Pod
           Shield Generator
           Shield Generator
           Shield Generator
           Shield Generator
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light EM Pulse Cannon
           Grenade Launcher
           Datajack
           Mining Laser
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 4   24  1   
  Power                    1    | .   1   .   
    Engine                 .    | .   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               12   | 2   10  .   
    Treads                 12   | 2   10  .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   5   .   
    Device                 .    | .   .   .   
    Storage                4    | .   4   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   8   1   
    Energy Gun             8    | 2   5   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   5   1   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   5    | .   4   1   
  Highest Loss Streak      2    | .   2   1   
Average Slot Usage (%)     77   | .   71  100 
  Core                     7    | .   5   14  
  Treads                   27   | .   27  28  
  Storage                  13   | .   9   28  
  Processor                4    | .   5   .   
  Energy Gun               12   | .   10  21  
  Ballistic Gun            11   | .   12  6   
Naked Turns                4    | .   4   .   
Heaviest Build             43   | 3   41  43  
  Greatest Support         46   | 20  46  46  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 16   | 4   16  16  
  Average Capacity         9    | 4   7   16  
  Most Carried             16   | 3   16  16  
  Average Carried          7    | 1   5   15  
  Final Capacity           16   | 4   16  16  
  Final Carried            16   | 3   16  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           1034 | 240 627 167 
  Remotely                 .    | .   .   .   
Salvage Created            974  | 52  849 73  
  Parts                    64   | 3   50  11  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  23   | .   18  5   
  Melee                    1    | .   1   .   
  Guns                     22   | .   17  5   
Classes Destroyed          8    | 1   6   1   
  Tunneler                 2    | .   1   1   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   3   3   
  Grunt                    15   | .   15  .   
  Assembled                2    | .   .   2   
Best Kill Streak           4    | 1   4   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1166 | .    936  230  
  Core                     253  | .    197  56   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              134  | 2    113  19   
  Largest                  2    | 2    2    2    
  Hottest                  112  | 80   80   112  
Shots Fired                240  | 4    199  37   
  Gun                      240  | 4    199  37   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  146  | .    134  12   
  Thermal                  55   | 2    28   25   
  Explosive                .    | .    .    .    
  Electromagnetic          39   | 2    37   .    
  Robot Hit Streak         18   | 2    18   6    
  Robot Miss Streak        5    | 1    5    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           156  | 3    136  17   
  Core Hits                54   | 2    44   8    
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1844 | 72   1524 248  
  Guns                     1761 | 34   1479 248  
  Cannons                  .    | .    .    .    
  Explosions               79   | 38   41   .    
  Melee                    .    | .    .    .    
  Ramming                  4    | .    4    .    
  Kinetic                  968  | .    942  26   
  Thermal                  486  | 48   216  222  
  Explosive                .    | .    .    .    
  Electromagnetic          386  | 24   362  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Effects                  5    | .    .    5    
    Message Errors         2    | .    .    2    
    Targeting Errors       3    | .    .    3    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      16   | .    16   .    
  Shots                    1    | .    1    .    
  Rammed                   2    | .    2    .    
Targets Rammed             3    | .    3    .    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        228  | 6    90   228  
  Average Temperature      50   | 3    28   89   
  Received Heat Transfer   435  | .    435  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1090 | 75   460  555  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | 1    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             446  | 5   446 196 
  Initial                  121  | .   3   121 
  Average                  267  | 1   295 179 
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         37   | 100 19  100 
  Level 1                  53   | .   68  .   
  Level 2                  9    | .   12  .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              46   | .   39  7   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        6    | .   5   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          10   | .   10  .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                38   | .   38  .   
  Successful               20   | .   20  .   
  Failed                   18   | .   18  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   27   | .   27  .   
  Terminals                32   | .   32  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          6    | .   6   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   9   .   
  Part Schematic           2    | .   2   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         10   | .   10  .   
  Terminals                6    | .   6   .   
    Assimilate             1    | .   1   .   
    Botnet                 4    | .   4   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
    Reject                 1    | .   1   .   
    Recyclers              1    | .   1   .   
    Mask                   1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        7    | .   7   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   2   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     1    | .   1   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2021 | 32   1573 416  
Spaces Moved               1399 | 31   1143 225  
  Core                     702  | 30   672  .    
  Treads                   697  | 1    471  225  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   50   160  
  Average Speed            108  | 53   99   160  
  Slowest Speed            180  | 160  180  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       51   | 3    96   54   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    1    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          3    | .    3    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      3    | .    3    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      1683 | 39   1394 250  
  Wait                     71   | .    68   3    
  Move                     1397 | 30   1142 225  
  Hop                      .    | .    .    .    
  Pick Up                  29   | 3    25   1    
  Fast Attach              16   | 4    12   .    
  Attach                   8    | .    7    1    
  Detach                   4    | .    4    .    
  Swap                     5    | .    5    .    
  Drop                     16   | .    15   1    
  Fire                     134  | 2    113  19   
  Melee                    .    | .    .    .    
  Ram                      1    | .    1    .    
  Kick                     .    | .    .    .    
  Crush                    2    | .    2    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   33 | -11/Scrapyard | Entered Materials
  161 | -10/Materials | Discovered new exit (range 15)
  214 | -10/Materials | Discovered new exit (range 11)
  261 | -10/Materials | Identified exit to Materials
  345 | -10/Materials | Build established: Mutant
  590 | -10/Materials | Discovered exit to Materials (range 3)
  610 | -10/Materials | Discovered new exit (range 18)
  647 | -10/Materials | Core integrity fell below 50%
  687 | -10/Materials | Discovered exit to Materials (range 13)
  922 | -10/Materials | Identified exit to Mines
 1606 | -10/Materials | Entered Mines
 1646 | -10/Mines     | Assembled infested the area
 1765 | -10/Mines     | Core integrity fell below 20%
 1923 | -10/Mines     | Learned 2 Materials zone layouts
 2022 | -10/Mines     | Destroyed by as-52911 with Assembled Heavy Rifle

 Last Messages 
---------------
01689_ System corrupted: Lgt. Assault Rifle targeting data glitched.
01692_ Acquired 11 matter.
01736_ K-01 Serf collects debris. <x5>
01746_ Acquired 23 matter.
01750_ K-01 Serf collects debris.
01753_ R-06 Scavenger destroyed.
01756_ K-01 Serf collects debris.
01766_ as-99784 destroyed.
01784_ System corrupted: Beam Rifle targeting data glitched. <x2>
01790_ Lgt. Assault Rifle destroyed.
01796_ as-14023 destroyed.
01817_ T-07 Excavator is excavating. <x3>
01857_ :BO=IKEODEO=AZVS K8NYD15MY2IGSJ0XTOGFO|1
01874_ Acquired 5 matter.
01913_ K-01 Serf collects debris. <x3>
01923_ Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x2).
01950_  9J0GD GVUMLI|LLYX0NS,QUHMCO>|
01952_ Destroyed Asb. Hover Unit.
01985_ Acquired 8 matter.

 Map 
-----
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|       ?????????????????#########           #?????? |
|       ??????????????#                  ##   #????? |
|       ?????????????????#########      ##?#  #????? |
|       ?????????????????????????##    ##???   ????? |
|       ??????????????????????????##  ##?????   ???? |
|       ???????????????????????????####????????  ??? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Med. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderDefenseBlade
  Manual?         0
Play Time         00:17:09
  Cumulative      422.0 hours
  Start           2021.07.26 @ 16:13:59
  End             2021.07.26 @ 18:00:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          341
  Rogue           341
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          81
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf21196c-3f26-4967-9fb7-b555c44a5f8b