Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 20:42:30 Player: TryingToLearn Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (107) 535 Value Destroyed (2586) 2586 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (352) 352 TOTAL SCORE: 8553 Bonus ------- High Alert Combat Kills 352 Cogmind --------- Core Integrity 0/1000 Matter 243/300 Energy 37/100 System Corruption 8% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Cooling System Visual Processing Unit Advanced Signal Interpreter Improved Shock Absorption System Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Peak State ------------ > --- POWER ------------ Light Ion Engine Light Fission Core > --- PROPULSION ------- Advanced Heavy Treads > --- UTILITY ---------- Visual Processing Unit Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scanner Improved Target Analyzer Shock Absorption System Dynamic Insulation System > --- WEAPON ----------- Gauss Rifle Ripper > --- INVENTORY -------- Cold Fusion Reactor Flexi-carbon Leg Flexi-carbon Leg Improved Gravmag System Heavy Missile Launcher [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Improved VTOL Module Utility Light Armor Plating Device ECM Suite Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Ripper Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 . 2 . . 2 2 . . Power 1 | . . . . 1 . . . . . . . . Propulsion 3 | . . . . 1 . 1 . . . 1 . . Utility 6 | . . 2 . . . 1 . . 2 1 . . Weapon . | . . . . . . . . . . . . . Parts Attached 117 | 6 13 13 3 13 25 3 . . 12 7 . 22 Power 25 | 1 3 2 1 4 3 . . . 5 1 . 5 Engine 16 | 1 3 2 1 4 . . . . 2 . . 3 Core 8 | . . . . . 3 . . . 3 1 . 1 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 25 | 2 2 3 1 1 8 1 . . 1 2 . 4 Treads 10 | 2 2 3 1 1 . . . . . . . 1 Leg 4 | . . . . . 2 . . . . . . 2 Wheel 4 | . . . . . 4 . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 6 | . . . . . 2 1 . . 1 2 . . Utility 48 | 1 6 5 . 5 12 2 . . 6 3 . 8 Device 15 | . . 2 . . 3 . . . 3 1 . 6 Storage 13 | 1 5 . . 3 3 . . . . 1 . . Processor 11 | . 1 . . 1 4 2 . . 2 . . 1 Hackware 1 | . . . . . . . . . . . . 1 Protection 8 | . . 3 . 1 2 . . . 1 1 . . Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 2 3 1 3 2 . . . . 1 . 5 Energy Gun 2 | 2 . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 6 | . 2 2 . 1 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . 1 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 6 | . . 1 1 1 . . . . . 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . 1 . . . 2 . . . . . . 1 Parts Lost 43 | . 2 3 . 4 12 . . . 1 . . 21 Power 10 | . 1 1 . 2 3 . . . . . . 3 Propulsion 14 | . . 1 . . 6 . . . 1 . . 6 Utility 14 | . . 1 . 2 2 . . . . . . 9 Weapon 5 | . 1 . . . 1 . . . . . . 3 Highest Loss Streak 8 | . 1 2 . 2 4 . . . 1 . . 8 To Critical Strikes 1 | . . . . . 1 . . . . . . . Average Slot Usage (%) 84 | . 98 89 94 77 91 72 76 76 81 69 76 60 Engine 8 | . 13 10 11 12 7 . . . 4 . . 3 Core 2 | . . . . . 7 7 7 7 3 5 5 2 Treads 11 | . 27 22 22 17 1 . . . . . . 2 Leg 1 | . . . . . 6 . . . . . . . Wheel 1 | . . . . . 8 . . . . . . . Flight 6 | . . . . . 5 20 23 23 19 18 23 9 Device 5 | . . 4 . . 5 7 7 7 18 17 17 11 Storage 9 | . 14 11 11 17 12 . . . . 3 5 . Processor 14 | . 12 11 11 9 9 28 30 30 21 17 17 18 Protection 6 | . . 9 22 3 6 . . . 5 2 5 1 Energy Gun 2 | . 16 . . . . . . . . . . . Ballistic Gun 5 | . 11 17 13 5 . . . . . . . 1 Launcher 1 | . . . . 5 3 . . . . . . . Slashing Weapon 4 | . . 2 3 6 9 7 7 7 5 2 . 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 57 | 12 22 25 29 46 57 10 10 10 20 18 15 26 Greatest Support 70 | 40 40 43 43 43 43 15 15 15 15 20 20 70 Greatest Overweight (x) 10 | . . . . 1 10 . . . 1 . . 2 Average Overweight (x) . | . . . . . 1 . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 15 15 5 5 5 5 5 5 5 Average Capacity 9 | 7 9 10 10 14 14 5 5 5 5 5 5 5 Most Carried 15 | 5 10 10 10 11 15 5 5 5 5 5 5 5 Average Carried 7 | 2 6 9 9 9 10 4 5 5 3 3 4 3 Final Capacity 15 | 8 10 10 10 15 5 5 5 5 5 5 5 5 Final Carried 10 | 3 9 10 9 9 5 5 5 5 5 4 5 1 Class Distribution -------------------- 35% | Mutant 34% | Scavenger-Mutant 11% | Sprinter 8% | Infiltrator-Sprinter 7% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Infiltrator-Sprinter | -6/Factory Infiltrator-Sprinter | -5/Factory Infiltrator-Sprinter | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Matter Collected 2434 | 236 217 163 77 196 953 . 70 . 10 123 . 389 Remotely . | . . . . . . . . . . . . . Salvage Created 3234 | . 463 463 198 317 1239 . 25 . 10 123 . 396 Parts 222 | . 38 27 15 21 79 . . . 2 6 . 34 Haulers Intercepted 5 | . 1 . . 1 2 . . . . 1 . . Recyclers Shooed 3 | . . 1 . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 69 | . 11 9 8 11 25 . 1 . 1 . . 3 Melee 29 | . . 3 5 2 14 . 1 . 1 . . 3 Guns 22 | . 11 6 3 2 . . . . . . . . AOE 18 | . . . . 7 11 . . . . . . . Classes Destroyed 12 | . 7 1 . 2 . . . . 1 . . 1 Worker 10 | . 2 . . 1 6 . . . . . . 1 Builder 7 | . . . . 2 4 . . . . . . 1 Tunneler 2 | . . . . . . . . . . . . 2 Hauler 5 | . 1 . . 1 2 . . . . 1 . . Recycler 6 | . 1 1 1 1 1 . . . . . . 1 Operator 3 | . 1 . . . 1 . . . . . . 1 Drone 1 | . . . . . . . . . 1 . . . Watcher 6 | . 2 . . . 2 . . . . 1 . 1 Swarmer 27 | . 9 2 8 3 4 . 1 . . . . . Grunt 24 | . 2 1 . 7 14 . . . . . . . Sentry 13 | . . 6 . . 7 . . . . . . . Hunter 4 | . . . . 1 . . . . . . . 3 Best Kill Streak 10 | . 9 3 8 7 10 . 1 . 1 2 . 5 Combat Bots Only 6 | . 6 3 4 5 5 . 1 . 1 . . 1 Max Kills in Single Turn 6 | . 2 1 1 2 6 . 1 . 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . . . . 2 3 . . . . . . . Melee 1 | . . 1 1 1 1 . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Hostile Shots Fired 617 | . 82 60 44 74 128 . 12 . 26 10 . 181 Missed 192 | . 17 14 12 23 33 . 8 . 17 7 . 61 Damage Taken 6341 | . 578 658 251 627 1287 . 49 . 130 57 . 2704 Core 1645 | . 127 89 21 85 232 . 32 . 57 19 . 983 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 9 | . . . . . . . . . 9 . . . Regen/Repaired (Parts) 273 | . 71 . . 202 . . . . . . . . Core Remaining (%) 75 | 100 49 . 72 . 42 . . 95 93 . . . Volleys Fired 126 | . 47 20 9 41 7 . . . . . . 2 Largest 2 | . 2 2 1 1 1 . . . . . . 1 Hottest 80 | . 80 46 23 30 50 . . . . . . 75 Shots Fired 177 | . 87 31 9 41 7 . . . . . . 2 Gun 151 | . 87 31 9 23 . . . . . . . 1 Cannon 1 | . . . . . . . . . . . . 1 Launcher 25 | . . . . 18 7 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 102 | . 38 31 9 23 . . . . . . . 1 Thermal . | . . . . . . . . . . . . . Explosive 25 | . . . . 18 7 . . . . . . . Electromagnetic 50 | . 49 . . . . . . . . . . 1 Robot Hit Streak 10 | . 7 10 8 7 2 . . . . . . 2 Robot Miss Streak 8 | . 4 3 2 6 8 . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 210 | . 49 35 14 27 49 . 2 . 1 4 . 29 Core Hits 155 | . 23 16 8 31 62 . 1 . 1 2 . 11 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 15 | . 3 . . . 6 . 1 . . . . 5 Destroy 1 | . 1 . . . . . . . . . . . Corrupt 2 | . 2 . . . . . . . . . . . Sever 12 | . . . . . 6 . 1 . . . . 5 Melee Attacks 135 | . . 12 13 7 59 . 2 . 1 5 . 36 Impact 6 | . . . . . 6 . . . . . . . Slashing 129 | . . 12 13 7 53 . 2 . 1 5 . 36 Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . . 1 1 1 4 . . . . 1 . 6 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . 3 . . . . . . . Damage Inflicted 7762 | . 682 538 367 1468 3027 . 73 . 33 230 . 1344 Guns 1149 | . 624 303 81 119 . . . . . . . 22 Cannons 7 | . . . . . . . . . . . . 7 Explosions 2526 | . 58 . . 1125 1343 . . . . . . . Melee 4018 | . . 230 286 224 1684 . 73 . 33 230 . 1258 Ramming 62 | . . 5 . . . . . . . . . 57 Kinetic 708 | . 183 303 81 119 . . . . . . . 22 Thermal 58 | . 58 . . . . . . . . . . . Explosive 2468 | . . . . 1125 1343 . . . . . . . Electromagnetic 448 | . 441 . . . . . . . . . . 7 Impact 83 | . . . . . 83 . . . . . . . Slashing 3935 | . . 230 286 224 1601 . 73 . 33 230 . 1258 Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . . 8 Average Corruption 4 | . . . . . . . . . . . . 4 Corruption Purged 5 | . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . Effects 18 | . . . . . . . . . . . . 18 Message Errors 5 | . . . . . . . . . . . . 5 Matter Fused 6 | . . . . . . . . . . . . 6 Heat Flow Errors 1 | . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 335 | . . 14 24 . 110 . . . . . . 187 Projectiles . | . . . . . . . . . . . . . Explosions 20 | . . . . . 20 . . . . . . . Melee 315 | . . 14 24 . 90 . . . . . . 187 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 306 | . . . . 107 154 . . . . . . 45 Shots 12 | . . . . 5 7 . . . . . . . Rammed 5 | . . 2 . . . . . . . . . 3 Targets Rammed 8 | . . 3 . . . . . . . . . 5 Kicked 2 | . . . . . . . . . . . . 2 Crushed 1 | . . 1 . . . . . . . . . . Highest Temperature 148 | . 117 9 . 39 21 . . . . 7 . 148 Average Temperature 32 | . 42 6 . 17 6 . . . . 3 . 61 Received Heat Transfer 1056 | . 102 252 . 144 450 . 6 . . 18 . 84 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . 3 . . . 3 . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 150 | . 150 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Peak Influence 913 | . 202 278 260 431 913 353 . . 179 84 49 183 Initial 353 | . . 53 59 101 111 353 . . 127 11 34 34 Average 220 | . 56 128 91 211 643 353 . . 133 46 45 49 Maximum Alert Level 3 | . 1 1 1 2 3 1 . . . . . . Low Security (%) 70 | 100 97 91 79 54 10 . . . 100 100 100 100 Level 1 10 | . 2 8 20 40 2 100 . . . . . . Level 2 5 | . . . . 4 24 . . . . . . . Level 3 13 | . . . . . 62 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 2 1 . 2 3 . . . 5 4 . 3 Investigation 9 | . 1 . . . 2 . . . 3 3 . . Extermination 2 | . . . . . . . . . . . . 2 Reinforcement 9 | . 1 1 . 2 1 . . . 2 1 . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Distress Signals 3 | . 1 1 . . . . . . . . . 1 Communications Jammed 5 | . . . . . . . . . 5 . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 138 | . 18 14 12 16 31 . 6 . 10 9 1 21 Peak Tracking Total 9 | . 5 6 5 5 6 . 3 . 5 3 1 9 Tactical Retreats 16 | . . 2 2 . 3 . 1 . 2 2 . 4 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Traps Triggered 3 | . . . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Machines Disabled 7 | . 2 . . 1 4 . . . . . . . Max in Single Turn 1 | . 1 . . 1 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Machines Accessed 22 | . 4 1 . 1 6 . 1 . 4 4 . 1 Terminals 15 | . 3 1 . . 5 . 1 . 2 2 . 1 Fabricators 2 | . . . . . . . . . 1 1 . . Repair Stations 2 | . 1 . . 1 . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 51 | . 12 3 . 4 10 . 1 . 11 8 . 2 Successful 25 | . 5 1 . 4 5 . 1 . 6 3 . . Failed 26 | . 7 2 . . 5 . . . 5 5 . 2 Catastrophic 4 | . 1 . . . 1 . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . 7 . . . . . 1 . 1 2 . . Terminals 33 | . 8 3 . . 8 . 1 . 6 5 . 2 Fabricators 4 | . . . . . . . . . 2 2 . . Repair Stations 8 | . 4 . . 4 . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 . . . Garrison Access 1 | . . . . . . . . . . 1 . . Terminal Hacks 11 | . 2 1 . . 4 . 1 . 2 1 . . Record 2 | . 1 . . . . . 1 . . . . . Prototype ID Bank 3 | . . 1 . . 1 . . . . 1 . . Open Door 2 | . . . . . 2 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Transport Status 1 | . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . . . 2 2 . . Load Schematic 2 | . . . . . . . . . 1 1 . . Build 2 | . . . . . . . . . 1 1 . . Repair Station Hacks 7 | . 3 . . 4 . . . . . . . . Scan Component 4 | . 2 . . 2 . . . . . . . . Repair 3 | . 1 . . 2 . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 3 1 . . 5 . . . 3 4 . . Full Trace Events 9 | . 1 . . . 2 . . . 3 3 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Built 2 | . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . Time 109 | . . . . . . . . . 73 36 . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . Parts Repaired 3 | . 1 . . 2 . . . . . . . . Time 90 | . 26 . . 64 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Turns Passed 5780 | 87 758 630 706 544 1181 109 234 24 486 199 21 801 Spaces Moved 4777 | 49 353 311 392 179 657 221 654 81 695 377 74 734 Core 93 | 3 . . . . 3 . . . . . . 87 Treads 1507 | 46 353 311 392 179 33 . . . . . . 193 Legs 272 | . . . . . 218 . . . . . . 54 Wheels 369 | . . . . . 369 . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2536 | . . . . . 34 221 654 81 695 377 74 400 Fastest Speed 26 | 50 160 160 160 160 32 29 29 29 29 26 26 26 Average Speed 88 | 153 160 160 160 197 142 29 29 29 36 27 26 70 Slowest Speed 550 | 160 160 160 160 240 550 32 29 29 102 32 26 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . 6 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 49 30 68 18 64 6 85 10 16 9 74 18 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 6 | . . . 1 . . . 3 2 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 319 | . 3 . . 91 225 . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 319 | . 3 . . 91 225 . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Was Fac Total 5943 | 59 466 393 444 318 803 263 695 80 929 465 75 953 Wait 652 | . 36 17 21 67 19 34 38 . 209 68 . 143 Move 4754 | 48 352 310 391 178 656 220 653 80 694 377 73 722 Hop 6 | . . . . . . . . . . . . 6 Pick Up 55 | 5 8 6 2 3 14 3 1 . 3 2 1 7 Fast Attach 63 | 4 9 5 . 8 15 2 . . 2 4 . 14 Attach 43 | 2 1 7 1 4 10 1 . . 6 3 . 8 Detach 39 | . 5 5 1 5 13 1 . . 5 3 . 1 Swap 12 | . 3 1 2 1 1 . . . 4 . . . Drop 54 | . 5 7 4 4 14 2 1 . 5 3 1 8 Fire 126 | . 47 20 9 41 7 . . . . . . 2 Melee 130 | . . 12 13 7 54 . 2 . 1 5 . 36 Ram 4 | . . . . . . . . . . . . 4 Kick 2 | . . . . . . . . . . . . 2 Crush 3 | . . 3 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 719 | -10/Materials | Repaired Lgt. Treads 768 | -10/Materials | Core integrity fell below 50% 802 | -10/Materials | Discovered new exit (range 15) 846 | -10/Materials | Entered another Materials area 846 | -9/Materials | Evolved 2 slots: Utility x2 1080 | -9/Materials | Build established: Scavenger-Mutant 1326 | -9/Materials | Discovered new exit (range 12) 1476 | -9/Materials | Entered Mines 1482 | -9/Mines | Met a Derelict bent on vengeance 1512 | -9/Mines | Learned 4 Materials zone layouts 1622 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1892 | -9/Mines | Discovered new exit (range 13) 2182 | -9/Mines | Entered Materials 2182 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2183 | -8/Materials | Identified exit to Factory 2391 | -8/Materials | Repaired Imp. Treads 2424 | -8/Materials | Repaired Hvy. Assault Rifle 2696 | -8/Materials | Discovered new exit (range 12) 2726 | -8/Materials | Entered Storage 2743 | -8/Storage | Learned location of Armory (-3) 2840 | -8/Storage | Found Prototype Launcher 2840 | -8/Storage | Identified Scatter Rocket Array 2861 | -8/Storage | Build established: Mutant 3274 | -8/Storage | Lost 3 parts (2p1w) 3422 | -8/Storage | Core integrity fell below 50% 3467 | -8/Storage | Lost 4 parts (1p2n1u) 3521 | -8/Storage | Discovered exit to Factory (range 9) 3758 | -8/Storage | Build established: Gladiator 3907 | -8/Storage | Entered Factory 3907 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3944 | -7/Factory | Discovered new exit (range 17) 3977 | -7/Factory | Identified exit to Lower Caves 4016 | -7/Factory | Entered Lower Caves 4017 | -7/Lower Caves | Encountered a Warlord checkpoint 4035 | -7/Lower Caves | Identified exit to Lower Caves 4186 | -7/Lower Caves | Build established: Sprinter 4249 | -7/Lower Caves | Learned 4 Factory zone layouts 4250 | -7/Lower Caves | Entered another Lower Caves area 4250 | -7/Lower Caves | Discovered new exit (range 13) 4259 | -7/Lower Caves | Learned 4 Factory zone layouts 4273 | -7/Lower Caves | Identified exit to Factory 4274 | -7/Lower Caves | Entered Factory 4274 | -6/Factory | Evolved 2 slots: Utility x2 4754 | -6/Factory | Discovered new exit (range 18) 4759 | -6/Factory | Identified exit to Factory 4760 | -6/Factory | Entered another Factory area 4760 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4836 | -5/Factory | Fabricated Cesium-ion Thruster (x2) 4905 | -5/Factory | Build established: Infiltrator-Sprinter 4959 | -5/Factory | Sucked down chute 4959 | -5/Factory | Entered Waste 4962 | -5/Waste | Spotted C-40 Crusher 4963 | -5/Waste | Spotted C-40 Crusher 4971 | -5/Waste | Spotted C-40 Crusher 4974 | -5/Waste | Spotted C-40 Crusher 4976 | -5/Waste | Spotted C-40 Crusher 4977 | -5/Waste | Discovered new exit (range 13) 4980 | -5/Waste | Identified exit to Factory 4980 | -5/Waste | Entered Factory 5277 | -5/Factory | Lost 3 parts (1n2u) 5677 | -5/Factory | Lost 8 parts (2p1n3u2w) 5716 | -5/Factory | Core integrity fell below 50% 5722 | -5/Factory | Core integrity fell below 20% 5767 | -5/Factory | Lost 7 parts (1p3n2u1w) 5781 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- System corrupted: Matter fused (-8). Imp. Target Analyzer destroyed. S-27 Virus destroyed. Power Conduit explodes. T-07 Excavator destroyed. Power Conduit explodes. S-27 Virus destroyed. Power Conduit explodes. S-27 Virus destroyed. Acquired Hacking Suite. Acquired Imp. Shock Absorption System. System corrupted: Matter fused (-7). R-10 Processor inserts Terrain Scan Processor into recycling unit. R-10 Processor inserts Med. Battery into recycling unit. Acquired Imp. Sensor Array. R-10 Processor inserts Hover Unit into recycling unit. R-10 Processor inserts Datajack into recycling unit. System corrupted: Matter fused (-9). R-10 Processor inserts Hover Unit into recycling unit. R-10 Processor inserts Lgt. Ion Engine into recycling unit. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????##############??????? | | ???????????????# #??????? | | ???????????????# #??????? | | ???????????????# """"""" #??????? | | ????????????#??# """"""" #??????? | | ????????????# ?# """"""" #??????? | | ????????????# ?# """"""" #??????? | | ????????????# ?# #??????? | | ????????????# ?# #??????? | | ????????????# ?#""" #??????? | | ##########??# ?#"YR #??????? | | ??# ?#""" #??????? | | """ """"??# ?# ! g @ #??????? | | """ """"??# ########+####+#??????? | | """ """"??# #??????? | | """"??# #????? | | ! """" ?+ #????? | | """" ?# #????? | | """" " #### #????? | | " #????#????? | | ! " "#????????? | | " "#????????? | | ???????? | | ########### ?????? | | ?????????# """?????? | | ########### """?????? | | ""??????? | | ??????? | | ""??????? | | " "???????? | | "?????????? | | ???????????? | | " "?????????????? | | ####### " " " ??????????????? | | ??????# " " "???????????????? | | ??????# ???????????????? | | ??????# ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 25 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 12 EM Shielding 2 Armor Coverage 300 Resistance: EX 25 Utility Shielding 66 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Party Time Challenges ------------ None Game ------ Seed SlugShadePenetrator Manual? 0 Play Time 01:50:26 Cumulative 10.6 hours Start 2024.06.10 @ 21:04:03 End 2024.06.11 @ 20:42:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 20 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f3b57dbe-24ea-4214-b6cf-a4ced95eae7e