Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.12 @ 17:20:05

Player: Trantor

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (60)      300
Value Destroyed (1684)     1684
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 4855

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             481/700
Matter                     190/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (1150) Ox22
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (4) -------
                Great Axe
>               --- INVENTORY (20) ---
          Light Nuclear Core
                Wheel
       Improved Heat Sink
  High-capacity Storage Unit
          Large Matter Pod (150)
       Advanced Targeting Computer
       Advanced Targeting Computer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hacking Suite
                Relay Coupler [Swarmer] (31)
                Particle Gun
                Pulse Rifle
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Ion Cannon
   High-powered Shotgun
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
                Transmission Jammer
       Improved Weapon Shielding
       Hardened Light Armor Plating
>               --- WEAPON -----------
       Advanced Assault Cannon
       Advanced Assault Cannon
                Remote Datajack
                Great Axe
>               --- INVENTORY --------
          Light Nuclear Core
                Wheel
       Improved Heat Sink
  High-capacity Storage Unit
          Large Matter Pod
       Advanced Targeting Computer
       Advanced Targeting Computer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hacking Suite
                Particle Gun
                Ion Cannon
   High-powered Shotgun
                Missile Launcher
       Improved Datajack
       Improved Datajack
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Remote Datajack
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   
  Weapon                   2    | .   .   .   .   .   2   .   
Parts Attached             64   | 6   24  .   .   .   24  10  
  Power                    7    | 1   2   .   .   .   2   2   
    Engine                 6    | 1   2   .   .   .   2   1   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   5   .   .   .   3   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  11   | 2   5   .   .   .   3   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | 1   7   .   .   .   9   3   
    Device                 6    | .   .   .   .   .   5   1   
    Storage                6    | 1   4   .   .   .   1   .   
    Processor              2    | .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   3   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   26   | 2   10  .   .   .   10  4   
    Energy Gun             8    | 2   4   .   .   .   2   .   
    Energy Cannon          2    | .   .   .   .   .   1   1   
    Ballistic Gun          10   | .   6   .   .   .   3   1   
    Ballistic Cannon       4    | .   .   .   .   .   4   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 27   | .   6   .   .   .   11  10  
  Power                    2    | .   .   .   .   .   1   1   
  Propulsion               5    | .   2   .   .   .   1   2   
  Utility                  7    | .   1   .   .   .   2   4   
  Weapon                   13   | .   3   .   .   .   7   3   
  Highest Loss Streak      6    | .   3   .   .   .   6   4   
Average Slot Usage (%)     94   | .   94  100 100 100 97  82  
  Engine                   10   | .   14  14  14  14  8   3   
  Wheel                    20   | .   26  28  28  28  17  8   
  Device                   4    | .   .   .   .   .   8   6   
  Storage                  15   | .   15  14  14  14  16  15  
  Processor                2    | .   .   .   .   .   2   7   
  Protection               9    | .   9   14  14  14  7   9   
  Energy Gun               10   | .   13  14  14  14  10  .   
  Ballistic Gun            12   | .   14  14  14  14  16  2   
  Ballistic Cannon         4    | .   .   .   .   .   6   13  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             103  | 10  46  46  46  46  103 103 
  Greatest Support         32   | 32  32  26  26  26  26  22  
  Greatest Overweight (x)  30   | .   1   1   1   1   8   30  
  Average Overweight (x)   2    | .   .   1   1   1   3   6   
Largest Inventory Capacity 20   | 6   16  12  12  12  20  20  
  Average Capacity         15   | 5   9   12  12  12  18  20  
  Most Carried             20   | 4   12  12  12  12  20  20  
  Average Carried          13   | 2   8   11  12  12  17  17  
  Final Capacity           20   | 6   12  12  12  12  20  20  
  Final Carried            20   | 4   12  12  12  12  20  19  

 Class Distribution 
--------------------
 41% | Mutant
 20% | Hauler-Tank
 17% | Hauler-Mutant
  9% | Hauler-Gunner
  6% | Scavenger-Mutant
  4% | Tank

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
   Hauler-Tank | -8/Materials
 Hauler-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1906 | 70   642  .    .    49   928  217  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1957 | .    449  .    .    .    1291 217  
  Parts                    142  | .    31   .    .    .    95   16   
Haulers Intercepted        2    | .    1    .    .    .    1    .    
Recyclers Shooed           4    | .    1    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  44   | .   12  .   .   .   28  4   
  Melee                    3    | .   .   .   .   .   .   3   
  Guns                     27   | .   11  .   .   .   16  .   
  Cannons                  13   | .   .   .   .   .   12  1   
Classes Destroyed          12   | .   6   .   .   .   5   1   
  Worker                   4    | .   1   .   .   .   3   .   
  Builder                  4    | .   1   .   .   .   3   .   
  Hauler                   2    | .   1   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   1   .   
  Operator                 3    | .   .   .   .   .   3   .   
  Watcher                  2    | .   1   .   .   .   1   .   
  Swarmer                  15   | .   6   .   .   .   9   .   
  Grunt                    19   | .   6   .   .   .   12  1   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   5    | .   .   .   .   .   4   1   
  Hunter                   2    | .   .   .   .   .   2   .   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           6    | .   5   .   .   .   6   1   
  Combat Bots Only         6    | .   5   .   .   .   6   1   
Max Kills in Single Turn   2    | .   2   .   .   .   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               3595 | .    728  .    .    71   1608 1188 
  Core                     693  | .    193  .    .    .    281  219  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         56   | 100  .    .    .    22   48   .    
Volleys Fired              143  | .    55   .    .    .    79   9    
  Largest                  4    | .    2    .    .    .    4    1    
  Hottest                  204  | .    90   .    .    .    204  60   
Shots Fired                405  | .    101  .    .    .    295  9    
  Gun                      296  | .    101  .    .    .    195  .    
  Cannon                   109  | .    .    .    .    .    100  9    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  275  | .    51   .    .    .    224  .    
  Thermal                  85   | .    50   .    .    .    26   9    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          45   | .    .    .    .    .    45   .    
  Robot Hit Streak         14   | .    14   .    .    .    9    5    
  Robot Miss Streak        7    | .    7    .    .    .    6    1    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           239  | .    60   .    .    .    157  22   
  Core Hits                104  | .    27   .    .    .    71   6    
  Critical Hits            3    | .    1    .    .    .    2    .    
  Critical Kills           2    | .    .    .    .    .    2    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
Melee Attacks              17   | .    .    .    .    .    .    17   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 17   | .    .    .    .    .    .    17   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4460 | .    676  .    .    .    2764 1020 
  Guns                     2099 | .    676  .    .    .    1423 .    
  Cannons                  1351 | .    .    .    .    .    1156 195  
  Explosions               163  | .    .    .    .    .    163  .    
  Melee                    825  | .    .    .    .    .    .    825  
  Ramming                  22   | .    .    .    .    .    22   .    
  Kinetic                  2095 | .    224  .    .    .    1871 .    
  Thermal                  1104 | .    452  .    .    .    457  195  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          414  | .    .    .    .    .    414  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 825  | .    .    .    .    .    .    825  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    3    
  Average Corruption       2    | .    .    .    .    .    4    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  29   | .    .    .    .    .    28   1    
    Matter Fused           7    | .    .    .    .    .    7    .    
    Heat Flow Errors       4    | .    .    .    .    .    4    .    
    Energy Discharges      5    | .    .    .    .    .    4    1    
    Data Loss (minor)      4    | .    .    .    .    .    4    .    
    Targeting Errors       6    | .    .    .    .    .    6    .    
    Weapon Failures        3    | .    .    .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            314  | .    .    .    .    .    19   295  
  Projectiles              19   | .    .    .    .    .    19   .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    295  | .    .    .    .    .    .    295  
Knockbacks                 10   | .    .    .    .    .    10   .    
  Impact                   1    | .    .    .    .    .    1    .    
  Kinetic                  9    | .    .    .    .    .    9    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    .    .    40   .    
  Shots                    2    | .    .    .    .    .    2    .    
  Rammed                   1    | .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        495  | .    258  .    .    3    495  14   
  Average Temperature      117  | .    75   .    .    3    141  5    
  Received Heat Transfer   927  | .    270  .    .    27   477  153  
  Effects                  12   | .    1    .    .    .    11   .    
    Shutdowns              2    | .    .    .    .    .    2    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    
    Interference           4    | .    1    .    .    .    3    .    
    Short Circuit          2    | .    .    .    .    .    2    .    
    Damage (major)         2    | .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Melted             7    | .    4    .    .    .    .    3    
  Heat Transferred         2201 | .    1139 .    .    .    766  296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             426  | .   177 14  .   15  426 262 
  Initial                  187  | .   .   14  .   .   5   187 
  Average                  98   | .   73  14  .   5   108 169 
Maximum Alert Level        2    | .   .   .   .   .   2   1   
  Low Security (%)         85   | 100 100 100 .   100 85  55  
  Level 1                  13   | .   .   .   .   .   12  44  
  Level 2                  .    | .   .   .   .   .   1   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   .   .   6   1   
  Investigation            4    | .   1   .   .   .   2   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   4   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           5    | .   .   .   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              82   | .   23  .   .   2   50  7   
  Peak Tracking Total      8    | .   5   .   .   2   8   3   
  Tactical Retreats        3    | .   .   .   .   .   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            3    | .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          6    | .   .   .   .   .   6   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          18   | .   7   .   4   .   5   2   
  Terminals                11   | .   6   .   .   .   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                84   | .   14  .   49  .   15  6   
  Successful               67   | .   7   .   49  .   8   3   
  Failed                   17   | .   7   .   .   .   7   3   
    Catastrophic           4    | .   2   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   10   | .   4   .   .   .   4   2   
  Terminals                26   | .   12  .   .   .   12  2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             61   | .   5   .   49  .   7   .   
  Record                   49   | .   .   .   49  .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   
  Prototype ID Bank        4    | .   2   .   .   .   2   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   2   .   .   .   1   .   
  Scan Component           2    | .   1   .   .   .   1   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   3   
  Insert Component         2    | .   .   .   .   .   .   2   
  Analyze                  1    | .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   7   .   .   .   5   2   
  Full Trace Events        3    | .   .   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   4   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4175 | 48   894  241  651  167  1498 676  
Spaces Moved               2762 | 36   640  240  651  168  696  331  
  Core                     5    | 1    .    .    .    .    .    4    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   2757 | 35   640  240  651  168  696  327  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  100  100  100  115  
  Average Speed            112  | 98   100  100  100  100  118  162  
  Slowest Speed            1550 | 100  110  100  100  100  170  1550 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 4    90   53   91   45   58   11   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          38   | .    .    .    .    .    38   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               36   | .    .    .    .    .    36   .    
  AOE                      2    | .    .    .    .    .    2    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Total                      3521 | 45   801  241  654  167  1182 431  
  Wait                     455  | .    53   .    .    .    348  54   
  Move                     2756 | 35   639  239  650  167  695  331  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  45   | 4    13   1    2    .    20   5    
  Fast Attach              28   | 6    12   .    .    .    8    2    
  Attach                   19   | .    4    .    .    .    8    7    
  Detach                   7    | .    2    .    .    .    2    3    
  Swap                     17   | .    8    .    .    .    8    1    
  Drop                     33   | .    15   1    2    .    13   2    
  Fire                     143  | .    55   .    .    .    79   9    
  Melee                    17   | .    .    .    .    .    .    17   
  Ram                      1    | .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  204 | -10/Materials | Discovered new exit (range 16)
  293 | -10/Materials | Discovered new exit (range 15)
  319 | -10/Materials | Core integrity fell below 50%
  345 | -10/Materials | Lost 3 parts (1n1u1w)
  429 | -10/Materials | Discovered new exit (range 7)
  580 | -10/Materials | Repaired Lgt. Assault Rifle
  657 | -10/Materials | Discovered new exit (range 15)
  943 | -10/Materials | Entered Mines
  961 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  964 | -10/Mines     | Found Prototype Device
 1136 | -10/Mines     | Build established: Mutant
 1145 | -10/Mines     | Learned Materials trap positions
 1157 | -10/Mines     | Discovered new exit (range 13)
 1178 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1179 | -10/Mines     | Discovered new exit (range 5)
 1184 | -10/Mines     | Entered Exiles
 1199 | -10/Exiles    | Discovered new exit (range 15)
 1231 | -10/Exiles    | Met 8R-AWN
 1248 | -10/Exiles    | Met EX-HEX
 1299 | -10/Exiles    | Met EX-DEC
 1310 | -10/Exiles    | Learned location of Zion (-7)
 1343 | -10/Exiles    | Met EX-BIN
 1571 | -10/Exiles    | Visited The Gauntlet
 1835 | -10/Exiles    | Entered Mines
 1852 | -9/Mines      | Discovered new exit (range 11)
 2002 | -9/Mines      | Entered Materials
 2002 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 2002 | -8/Materials  | Identified Exp. Sensor Array
 2003 | -8/Materials  | Loaded intel: 5 trap records
 2030 | -8/Materials  | Discovered new exit (range 4)
 2168 | -8/Materials  | Identified exit to Storage
 2547 | -8/Materials  | Build established: Hauler-Tank
 3021 | -8/Materials  | Discovered new exit (range 5)
 3035 | -8/Materials  | Identified exit to Factory
 3168 | -8/Materials  | Lost 6 parts (1n1u4w)
 3440 | -8/Materials  | Build established: Hauler-Gunner
 3494 | -8/Materials  | Discovered exit to Factory (range 8)
 3499 | -8/Materials  | Core integrity fell below 50%
 3500 | -8/Materials  | Entered Factory
 3500 | -7/Factory    | Evolved 2 slots: Utility x2
 3506 | -7/Factory    | Lost 3 parts (1p2w)
 3588 | -7/Factory    | Discovered new exit (range 7)
 3845 | -7/Factory    | Discovered new exit (range 6)
 3881 | -7/Factory    | Build established: Hauler-Mutant
 4143 | -7/Factory    | Lost 3 parts (1n1u1w)
 4176 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04101_ Adv. Assault Cannon destroyed.
04106_ K-01 Serf cleans the Power Conduit.
04109_ Arm. Wheel destroyed.
04109_ K-01 Serf cleans the Power Conduit. <x2>
04112_ Transmission Jammer destroyed.
04113_ K-01 Serf cleans the Power Conduit.
04113_ K-01 Serf cleans the Terminal.
04114_ K-01 Serf cleans the Power Conduit.
04115_ K-01 Serf cleans the Fusion Modulator.
04117_ K-01 Serf cleans the Power Conduit.
04122_ Critical hit.
04122_ K-01 Serf cleans the Power Conduit.
04143_ Adv. Assault Cannon destroyed.
04143_ K-01 Serf cleans the Terminal.
04145_ Destroyed Unknown Energy Gun.
04157_ Hrd. Light Armor Plating destroyed.
04159_ R-06 Scavenger collects Imp. Datajack.
04164_ U-05 Engineer lays Concrete.
04168_ Remote Datajack destroyed.
04176_ Imp. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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|           #          [!  @      " "  ##??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                42
Targeting Accuracy         8

 Item Schematics 
-----------------
              Arm. Wheel | -8/Materials | Hacked
 Adv. Targeting Computer | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransdimensionalCloakingKit
  Manual?         0
Play Time         00:57:16
  Cumulative      49.8 hours
  Start           2020.10.08 @ 19:12:48
  End             2020.10.12 @ 17:20:05
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           8
  Adventurer      15
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          33
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7675a94-6d17-4bc6-81fb-3ed5585e58e8