Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.20 @ 21:45:43 Player: Soul Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2275) 2275 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 5769 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 768/850 Matter 290/300 Energy 210/210 System Corruption 9% Temperature Cool (-100) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Cryofiber Web Large Storage Unit Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Signal Interpreter Matter Filter Relay Coupler [Swarmer] (41) Relay Coupler [Hunter] (16) Beam Rifle Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Arc Projector Plasma Cannon Proton Missile Launcher Power Maul > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Signal Interpreter Matter Filter Relay Coupler [Swarmer] Relay Coupler [Hunter] Beam Rifle Mini Grenade Launcher Improved Datajack [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . 1 1 . . . Utility 4 | . . 1 1 1 1 Weapon 2 | . . . 1 . 1 Parts Attached 75 | 7 2 11 25 24 6 Power 9 | 1 . 2 2 1 3 Engine 4 | 1 . 1 1 . 1 Core 5 | . . 1 1 1 2 Reactor . | . . . . . . Propulsion 16 | 2 1 2 7 4 . Treads . | . . . . . . Leg 16 | 2 1 2 7 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 1 1 4 4 1 Device 5 | . . . 2 2 1 Storage 2 | 1 1 . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 4 | 1 . . 2 1 . Artifact . | . . . . . . Weapon 37 | 2 . 6 12 15 2 Energy Gun 11 | 1 . 2 5 2 1 Energy Cannon 12 | . . 2 4 5 1 Ballistic Gun 5 | 1 . 1 2 1 . Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 4 | . . . . 4 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . . 1 2 . Unidentified Prototypes 5 | . . 3 1 1 . Parts Lost 14 | . . 1 2 2 9 Power 2 | . . 1 . . 1 Propulsion 1 | . . . . . 1 Utility 5 | . . . 1 1 3 Weapon 6 | . . . 1 1 4 Highest Loss Streak 8 | . . 1 1 2 8 Average Slot Usage (%) 96 | . 90 98 96 98 88 Engine 3 | . 12 2 3 . 5 Core 8 | . . 7 4 13 5 Leg 31 | . 28 40 32 28 24 Device 11 | . . . 10 19 18 Storage 8 | . 12 10 8 7 6 Processor 6 | . . 9 8 7 5 Protection 4 | . 12 10 4 1 . Energy Gun 6 | . 12 1 9 8 5 Energy Cannon 4 | . . 8 6 2 4 Ballistic Gun 5 | . 12 7 2 5 . Ballistic Cannon 1 | . . 2 3 . . Launcher 1 | . . . . 1 5 Impact Weapon 1 | . . . . 2 5 Naked Turns . | . . . . . . Heaviest Build 59 | 18 26 35 48 45 59 Greatest Support 78 | 20 30 40 66 78 78 Greatest Overweight (x) 12 | 1 . 1 12 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 Most Carried 10 | 4 6 10 10 10 10 Average Carried 8 | 1 2 9 7 8 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 6 9 5 10 10 Class Distribution -------------------- 53% | Hacker-Mutant 16% | Scavenger-Mutant 13% | Hacker-Tank 13% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1457 | 233 120 290 366 269 179 Remotely . | . . . . . . Salvage Created 3065 | . 411 800 799 590 465 Parts 170 | . 17 62 43 29 19 Haulers Intercepted 9 | . 1 5 2 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 48 | . 4 14 15 9 6 Guns 21 | . 3 7 5 5 1 Cannons 20 | . . 7 10 1 2 AOE 7 | . 1 . . 3 3 Classes Destroyed 12 | . 4 6 1 1 . Worker 3 | . . 1 1 1 . Builder 3 | . . 1 . 1 1 Tunneler 2 | . . 1 . 1 . Hauler 9 | . 1 5 2 1 . Recycler 2 | . 1 . . . 1 Operator 1 | . . 1 . . . Watcher 10 | . 2 3 2 3 . Swarmer 12 | . . 7 2 3 . Grunt 23 | . 4 5 8 3 3 Sentry 7 | . . 2 3 1 1 Hunter 4 | . . . 2 . 2 Programmer 2 | . . . . 2 . Best Kill Streak 7 | . 3 4 7 7 5 Combat Bots Only 5 | . 3 3 5 3 3 Max Kills in Single Turn 4 | . 1 2 2 4 4 Gunslinging . | . . . . . . Exploded 3 | . 1 . . 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2632 | . 165 179 805 604 879 Core 489 | . 13 13 312 69 82 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 94 96 43 90 . Volleys Fired 170 | . 21 50 49 37 13 Largest 3 | . 2 2 3 3 3 Hottest 174 | . 60 104 170 166 174 Shots Fired 370 | . 42 100 114 92 22 Gun 226 | . 42 46 58 67 13 Cannon 134 | . . 54 56 17 7 Launcher 10 | . . . . 8 2 Special . | . . . . . . Kinetic 134 | . 21 50 38 25 . Thermal 186 | . . 44 76 59 7 Explosive . | . . . . . . Electromagnetic 50 | . 21 6 . 8 15 Robot Hit Streak 49 | . 18 49 26 17 11 Robot Miss Streak 4 | . 1 2 4 2 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 271 | . 36 74 86 54 21 Core Hits 122 | . 14 32 33 29 14 Critical Hits 2 | . . 1 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . Melee Attacks 43 | . . . . 20 23 Impact 42 | . . . . 19 23 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6980 | . 655 1492 1643 2036 1154 Guns 2621 | . 464 460 715 833 149 Cannons 2280 | . . 1002 928 197 153 Explosions 1831 | . 191 30 . 834 776 Melee 248 | . . . . 172 76 Ramming . | . . . . . . Kinetic 1425 | . 178 509 506 232 . Thermal 4394 | . 191 906 1137 1293 867 Explosive . | . . . . . . Electromagnetic 913 | . 286 77 . 339 211 Impact 248 | . . . . 172 76 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . 1 2 9 Average Corruption 2 | . . . 1 1 6 Corruption Purged . | . . . . . . Effects 10 | . . . 2 6 2 Message Errors 2 | . . . 1 1 . Matter Fused 2 | . . . . . 2 Energy Discharges 2 | . . . 1 1 . Data Loss (minor) 3 | . . . . 3 . Targeting Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 420 | . 32 9 21 268 90 Projectiles 46 | . . 9 21 16 . Explosions 284 | . 32 . . 162 90 Melee 90 | . . . . 90 . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 117 | . 34 . . . 83 Shots 4 | . 1 . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 702 | . 81 294 702 422 156 Average Temperature 144 | . 31 53 318 154 81 Received Heat Transfer 777 | . 117 111 207 189 153 Effects 47 | . . 3 44 . . Shutdowns 4 | . . . 4 . . Energy Bleed 1 | . . . 1 . . Interference 11 | . . 3 8 . . Matter Decay 1 | . . . 1 . . Short Circuit 5 | . . . 5 . . Damage (minor) 3 | . . . 3 . . Damage (major) 19 | . . . 19 . . Damage (core) 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 8 | . 2 . . 3 3 Impact Corruptions 2 | . . . . 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . . 2 2 8 1 Heat Transferred 6164 | . 200 1456 2035 1723 750 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 3 1 . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 432 | . 133 306 432 402 363 Initial 144 | . . 40 . 87 144 Average 126 | . 51 165 167 78 226 Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 75 | 100 100 55 68 97 31 Level 1 22 | . . 44 26 1 68 Level 2 1 | . . . 5 1 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . 1 3 5 2 Investigation 3 | . . . 1 . 2 Extermination 3 | . . . . 3 . Reinforcement 4 | . . 1 1 2 . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 9 | . 2 4 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 8 25 20 17 10 Peak Tracking Total 5 | . 5 5 4 4 3 Tactical Retreats 5 | . 1 . . . 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 12 | . 2 1 2 2 5 Max in Single Turn 5 | . 2 1 1 2 5 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 13 | . 4 . 3 4 2 Terminals 7 | . 3 . 1 2 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access 2 | . . . 1 1 . Total Hacks 33 | . 10 . 4 10 9 Successful 20 | . 7 . 4 7 2 Failed 13 | . 3 . . 3 7 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 16 | . 5 . 3 3 5 Terminals 24 | . 9 . 2 7 6 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access 3 | . . . 1 2 . Terminal Hacks 14 | . 6 . 2 4 2 Record 4 | . 3 . . 1 . Part Schematic 2 | . . . . 1 1 Robot Schematic 1 | . . . . 1 . Level Access Points 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Fabricator Index 2 | . . . . 1 1 Scanalyzer Index 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . 1 1 . Insert Component 2 | . . . 1 1 . Garrison Access Hacks 2 | . . . . 2 . Seal Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Eject 1 | . . . 1 . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 . 2 5 2 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 1 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . no_distress 1 | . . . . 1 . Relay Couplers Released 3 | . . . 3 . . Ejected 3 | . . . 3 . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3601 | 60 363 829 610 1328 411 Spaces Moved 2071 | 48 219 472 295 837 200 Core 21 | 20 . . 1 . . Treads . | . . . . . . Legs 2050 | 28 219 472 294 837 200 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 127 Average Speed 123 | 92 120 121 123 125 127 Slowest Speed 650 | 120 120 150 650 150 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 24 | 5 32 39 38 27 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 31 | . . . . 12 19 Terrain Destroyed 119 | . 7 4 4 19 85 Melee 31 | . . . . 12 19 Projectile 6 | . . 1 4 . 1 AOE 82 | . 7 3 . 7 65 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2733 | 62 276 632 451 1010 302 Wait 262 | 1 30 70 43 64 54 Move 2065 | 47 218 471 294 836 199 Hop . | . . . . . . Pick Up 62 | 7 5 17 14 16 3 Fast Attach 16 | 2 . 1 10 1 2 Attach 44 | 5 1 10 15 10 3 Detach 4 | . . . 2 2 . Swap 17 | . 1 1 1 13 1 Drop 49 | . . 12 23 11 3 Fire 170 | . 21 50 49 37 13 Melee 43 | . . . . 20 23 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 61 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Propulsion x1 207 | -10/Materials | Identified exit to Materials 207 | -10/Materials | Discovered exit to Materials (range 7) 309 | -10/Materials | Build established: Hacker-Mutant 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 756 | -9/Materials | Identified exit to Materials 756 | -9/Materials | Discovered exit to Materials (range 9) 784 | -9/Materials | Identified exit to Mines 784 | -9/Materials | Discovered exit to Mines (range 15) 912 | -9/Materials | Discovered exit to Materials (range 16) 1041 | -9/Materials | Build established: Scavenger-Mutant 1253 | -9/Materials | Entered another Materials area 1253 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1494 | -8/Materials | Identified exit to Storage 1494 | -8/Materials | Discovered exit to Storage (range 14) 1511 | -8/Materials | Garrison activated, responded to threat 1681 | -8/Materials | Identified exit to Factory 1773 | -8/Materials | Core integrity fell below 50% 1863 | -8/Materials | Entered Factory 1863 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1911 | -7/Factory | Identified exit to Lower Caves 1911 | -7/Factory | Discovered exit to Lower Caves (range 9) 3098 | -7/Factory | Build established: Hacker-Mutant 3110 | -7/Factory | Identified exit to Factory 3110 | -7/Factory | Discovered exit to Factory (range 5) 3191 | -7/Factory | Entered another Factory area 3191 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3539 | -6/Factory | Crushed by falling debris 3566 | -6/Factory | Crushed by falling debris 3597 | -6/Factory | Lost 8 parts (1n3u4w) 3602 | -6/Factory | Self-destructed Last Messages --------------- 03564_ Destroyed Terrain Scanner. 03564_ Power Conduit explodes. 03564_ G-50 Soldier destroyed. 03564_ Adv. Sensor Array destroyed. 03564_ Destroyed Adv. Sensor Array. 03564_ Power Conduit explodes. 03564_ U-05 Engineer destroyed. 03564_ Power Conduit explodes. 03566_ The unstable cave ceiling collapses. 03566_ Crushed by falling debris. 03566_ Arc Projector destroyed. 03566_ System corrupted by crushing effect (+1). 03566_ Proton Missile Launcher destroyed. 03566_ System corrupted by crushing effect (+3). 03566_ Imp. Signal Interpreter destroyed. 03566_ System corrupted by crushing effect (+2). 03584_ U-05 Engineer lays Concrete. 03586_ U-05 Engineer builds a Wall. 03588_ System corrupted: Matter fused (-10). 03600_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????#"" """ """ ##????????????????????????????? | | ?????#" """ """ #?????????????????????????????? | | ?????#"F """ """ #?????????????????????????????? | | ?????#"" ###???????????????????????????? | | ?????# #"#####???????????????????????? | | ?????#"####+######## #?? ??????????????????? | | ?????# #?# #?? ??????????????? | | ########## #?? ???????????????? | | #?? #???????????????? | | ################ #?? #???????????????? | | ##########""###### ###?? #???????????????? | | ## ## ! # #???? #???????????????? | | " ## ## # ##### #???????????????? | | " ## """" ## ^#^ #???????????????? | | " ## """" ## # #???????????????? | | + """" #####/## ########????????? | | " # """" #???# ?????????? | | " # #???# ?????????? | | " # #???# ?????????? | | # #???# ;####### ????????????? | | ######+###???# ## ###u ###???????????????? | | ????????????# ## # ;###+##??????????? | | ######????????????# ## # % +??????????? | | ??????????????????# ## !! #??????????? | | ??????????????????? ?# # = #??????????? | | ??????????????????? ?#; @ #??????????? | | +?????????????# # #??????????? | | #######?????????# # ; ????????? | | ! #????????? ?## ; ?????????? | | #????????## ??#; ; ?????????? | | ! #?????????# ???## ;??????????? | | #?????????## ????# ;??????????? | | #??????????# ?????# !;??????????? | | #??????????# ?????####;; ;???????????? | | #??????????#?????????? ;???????????? | | #????????????????????? # ????????????? | | #?????????????????????"" #####????????????? | | #??????????????????????" #????????????????? | | #???????????????????????? #????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- Imp. Transmission Jammer | -7/Factory | Hacked Imp. Gravmag System | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed ThrusterNullSlayer Manual? 0 Play Time 00:51:26 Cumulative 16.9 hours Start 2020.09.20 @ 20:53:41 End 2020.09.20 @ 21:45:43 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 30 Rogue 11 Adventurer 0 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 690f3774-ec5c-4476-840a-831a96ccce7b