Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 17:33:05 Player: CrossedViper Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (120) 600 Value Destroyed (4066) 4066 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (283) 283 TOTAL SCORE: 10909 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 77 Aligned with FarCom 300 Friendly Fire -181 Cogmind --------- Core Integrity 0/1000 Matter 5/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Experimental Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Cooling System Medium Storage Unit Advanced Terrain Scanner Medium Reflective Plating Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Advanced ECM Suite Layered Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Cooling System Advanced Cooling System Medium Storage Unit Experimental Signal Interpreter Experimental Signal Interpreter Experimental Signal Interpreter Experimental Signal Interpreter Advanced Terrain Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Medium Reflective Plating Improved System Backup Module Mobile Refinery Mk. CCLXVII Enhanced Gauss Cannon Rocket Array [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Makeshift Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . . . . 4 2 2 . . . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . 1 . . . . . 1 . . Utility 6 | . . . . . 3 1 1 . . . . 1 . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 136 | . 1 . 3 3 17 12 35 7 18 7 7 18 8 . Power 18 | . . . . . 1 2 4 1 3 1 . 4 2 . Engine 7 | . . . . . . . 4 . 2 1 . . . . Core 11 | . . . . . 1 2 . 1 1 . . 4 2 . Reactor . | . . . . . . . . . . . . . . . Propulsion 29 | . . . 2 2 3 3 13 . 1 . . 5 . . Treads 13 | . . . . 2 3 1 7 . . . . . . . Leg 11 | . . . 2 . . . 4 . 1 . . 4 . . Wheel 5 | . . . . . . 2 2 . . . . 1 . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 47 | . 1 . 1 . 3 2 9 4 12 3 3 4 5 . Device 22 | . . . . . 1 . 6 4 6 1 1 1 2 . Storage 3 | . 1 . 1 . . . . . 1 . . . . . Processor 14 | . . . . . 2 1 3 . 1 . 1 3 3 . Hackware . | . . . . . . . . . . . . . . . Protection 8 | . . . . . . 1 . . 4 2 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 42 | . . . . 1 10 5 9 2 2 3 4 5 1 . Energy Gun 12 | . . . . . 5 2 2 2 1 . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . . Ballistic Gun 8 | . . . . 1 1 . 2 . 1 1 2 . . . Ballistic Cannon 12 | . . . . . 3 1 3 . . . . 4 1 . Launcher 9 | . . . . . 1 1 2 . . 2 2 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 . 4 . . 2 . 1 . . Parts Lost 50 | . . . . 1 2 1 18 2 3 . 2 6 15 . Power 10 | . . . . . . . 3 1 1 . 1 2 2 . Propulsion 14 | . . . . . 1 1 5 . . . . 3 4 . Utility 10 | . . . . . . . 3 . 1 . 1 . 5 . Weapon 16 | . . . . 1 1 . 7 1 1 . . 1 4 . Highest Loss Streak 15 | . . . . 1 1 1 15 2 3 . 1 4 10 . Average Slot Usage (%) 94 | . 100 100 99 99 97 95 88 99 97 99 95 88 74 . Engine 5 | . 14 14 14 14 1 . 6 11 . 4 6 1 . . Core 4 | . . . . . 7 7 1 . 11 7 1 4 6 . Treads 5 | . . . . 20 18 13 2 . . . . . . . Leg 13 | . 28 28 27 7 . . 9 20 20 20 20 17 16 . Wheel 1 | . . . . . . 5 7 . . . . . . . Device 5 | . . . . . 7 7 10 13 6 6 6 4 6 . Storage 16 | . 28 28 28 28 18 15 13 13 13 13 13 11 8 . Processor 15 | . . . . . 18 15 17 20 20 17 16 23 23 . Protection 2 | . . . . . . 5 . . 4 8 9 4 . . Energy Gun 10 | . 28 28 28 18 14 6 6 13 13 10 2 . . . Ballistic Gun 4 | . . . . 8 2 . 2 . 5 7 16 5 . . Ballistic Cannon 5 | . . . . . 9 15 5 6 . . . 10 10 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 80 | 13 29 29 41 42 59 67 73 75 74 71 64 80 67 . Greatest Support 90 | 20 20 20 60 60 40 60 90 76 80 80 80 80 60 3 Greatest Overweight (x) 21 | . 1 1 1 1 1 6 3 . . . . 21 14 . Average Overweight (x) . | . . 1 . . . 2 . . . . . . . . Largest Inventory Capacity 16 | . 12 12 16 16 16 16 16 16 16 16 16 16 16 4 Average Capacity 15 | . 11 12 12 16 16 16 16 16 16 16 16 16 13 4 Most Carried 16 | . 9 9 12 16 16 16 16 16 16 16 16 16 16 4 Average Carried 14 | . 8 9 11 14 15 15 11 15 15 15 15 15 12 4 Final Capacity 16 | 6 12 12 16 16 16 16 16 16 16 16 16 16 4 4 Final Carried 16 | 6 9 9 11 16 16 16 16 15 16 16 15 16 4 4 Class Distribution -------------------- 31% | Mutant 22% | Gunner 18% | Scavenger-Gunner 9% | Derelict-Gunner 8% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Matter Collected 3649 | 200 10 34 . 214 316 574 594 344 205 70 104 827 157 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 4420 | . 116 43 . 55 784 672 1138 176 293 . 121 921 101 . Parts 231 | . 8 2 . . 41 36 53 10 22 . 4 45 10 . Haulers Intercepted 5 | . 1 . . . 1 1 1 . . . . 1 . . Recyclers Shooed 9 | . . . . . . 1 5 . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . 11 18 . 6 . 10 . Prevented 1 | . . . . . . . . . . . . . 1 . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 84 | . 1 1 . 4 16 17 17 5 4 . 3 9 7 . Melee 2 | . . . . . . 2 . . . . . . . . Guns 39 | . 1 1 . 4 10 5 6 5 4 . 2 1 . . Cannons 32 | . . . . . 3 8 6 . . . . 8 7 . AOE 9 | . . . . . 3 . 5 . . . 1 . . . Classes Destroyed 14 | . 3 . . 1 5 2 1 . 1 . . 1 . . Worker 11 | . . . . . . 1 4 . . . . 6 . . Builder 9 | . . . . . 1 2 3 . . . . 3 . . Tunneler 1 | . . . . . . . 1 . . . . . . . Hauler 5 | . 1 . . . 1 1 1 . . . . 1 . . Recycler 5 | . . . . . 2 . 1 . . . . 2 . . Watcher 5 | . 1 . . . . . 2 . . . . 2 . . Swarmer 27 | . . . . . 3 8 6 3 . . . . 7 . Grunt 22 | . 1 1 . . 7 4 6 . . . 1 2 . . Sentry 12 | . . . . . 5 1 3 1 1 . . 1 . . Hunter 8 | . . . . . 1 2 . 1 2 . 2 . . . Programmer 9 | . . . . . . 2 2 . . . . 5 . . Behemoth 1 | . . . . . . . . . . . . 1 . . Assembled 4 | . . . . 4 . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 10 | . 2 1 . 2 7 5 10 3 1 . 2 5 4 . Combat Bots Only 7 | . 1 1 . 2 7 4 5 3 1 . 2 4 4 . Max Kills in Single Turn 2 | . 1 1 . 1 2 1 2 1 1 . 1 2 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . 2 . . . 1 . . . Melee 1 | . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Damage Taken 11196 | . 43 . . 327 661 1131 3196 893 569 . 515 1743 2105 13 Core 2104 | . 12 . . 45 119 144 491 163 79 . 45 245 748 13 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 . . . 77 78 79 . . . . 8 . . . Volleys Fired 335 | . 10 2 . 19 43 50 61 19 13 . 17 72 29 . Largest 3 | . 2 2 . 2 3 3 3 3 3 . 3 3 3 . Hottest 208 | . 80 80 . 80 168 181 178 178 208 . 101 144 144 . Shots Fired 747 | . 20 4 . 38 123 118 132 50 33 . 36 160 33 . Gun 434 | . 20 4 . 38 94 50 59 31 32 . 32 74 . . Cannon 298 | . . . . . 27 67 65 19 1 . . 86 33 . Launcher 15 | . . . . . 2 1 8 . . . 4 . . . Special . | . . . . . . . . . . . . . . . Kinetic 459 | . . . . 15 45 62 86 19 7 . 32 160 33 . Thermal 202 | . . . . . 67 50 29 31 25 . . . . . Explosive 15 | . . . . . 2 1 8 . . . 4 . . . Electromagnetic 71 | . 20 4 . 23 9 5 9 . 1 . . . . . Robot Hit Streak 31 | . 16 3 . 5 24 21 31 6 5 . 7 19 11 . Robot Miss Streak 4 | . 2 1 . 2 2 3 2 3 4 . 4 2 3 . Penetration Max 1 | . . . . . . . . . . . 1 1 . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . Shots Hit Robots 476 | . 16 3 . 21 85 76 90 24 17 . 24 100 20 . Core Hits 228 | . 4 3 . 7 32 27 67 8 9 . 16 47 8 . Critical Hits 14 | . . . . . 2 3 3 1 2 . . 3 . . Critical Kills 5 | . . . . . . 2 . . 1 . . 2 . . Critical Parts Destroyed 8 | . . . . . 2 1 3 . 1 . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12240 | . 218 80 . 273 1734 1477 3174 433 367 . 830 2976 678 . Guns 5726 | . 218 30 . 273 1100 792 951 272 367 . 552 1171 . . Cannons 4684 | . . . . . 426 640 1135 161 . . . 1729 593 . Explosions 1554 | . . 50 . . 208 . 1018 . . . 278 . . . Melee . | . . . . . . . . . . . . . . . Ramming 276 | . . . . . . 45 70 . . . . 76 85 . Kinetic 6992 | . . . . 101 597 625 1398 161 65 . 552 2900 593 . Thermal 2797 | . . 50 . . 852 792 539 272 292 . . . . . Explosive 1236 | . . . . . 208 . 750 . . . 278 . . . Electromagnetic 939 | . 218 30 . 172 77 15 417 . 10 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . 6 6 6 6 . 2 1 1 1 1 4 5 5 4 Average Corruption 3 | . 2 6 6 6 . 1 1 1 1 1 3 3 4 4 Corruption Purged 3 | . . . . . . . 1 1 . . . . 1 . Effects 97 | . 2 15 7 24 . 5 7 1 1 . 6 16 13 . Message Errors 26 | . 1 3 2 4 . 2 4 . . . 2 3 5 . Matter Fused 25 | . . 7 1 10 . . . . . . 1 4 2 . Heat Flow Errors 7 | . . . . 4 . 1 . . . . 1 1 . . Energy Discharges 10 | . . 3 2 . . 2 . . . . . . 3 . Parts Rejected 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 11 | . . 1 2 1 . . 2 1 . . 1 3 . . Data Loss (major) 3 | . . 1 . . . . . . . . . 1 1 . Misfires 3 | . . . . 2 . . . . . . . . 1 . Targeting Errors 10 | . 1 . . 3 . . 1 . 1 . . 3 1 . Weapon Failures 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 145 | . . . . . 8 . 63 4 . . . 53 17 . Projectiles 73 | . . . . . . . . 4 . . . 53 16 . Explosions 71 | . . . . . 8 . 63 . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . Knockbacks 43 | . . . . . 2 6 11 . . . . 17 7 . Impact . | . . . . . . . . . . . . . . . Kinetic 41 | . . . . . 2 6 10 . . . . 17 6 . Secondary 2 | . . . . . . . 1 . . . . . 1 . Self-Inflicted Damage 51 | . . . . . . . 37 . . . . 5 9 . Shots 2 | . . . . . . . 2 . . . . . . . Rammed 13 | . . . . . . 4 3 . . . . 2 4 . Targets Rammed 43 | . . . . . . 5 12 . . . . 9 17 . Kicked 29 | . . . . . . . 9 . . . . 7 13 . Crushed 1 | . . . . . . 1 . . . . . . . . Highest Temperature 560 | . 108 18 . 213 349 225 154 351 560 . 111 487 24 . Average Temperature 96 | . 50 12 . 56 79 57 35 154 229 . 63 115 9 . Received Heat Transfer 1134 | . 24 . . 60 252 147 360 . . . 54 237 . . Effects 7 | . . . . . 1 . . 3 3 . . . . . Shutdowns 3 | . . . . . . . . 1 2 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . Interference 2 | . . . . . . . . 2 . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . Robots Melted 2 | . . . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . Parts Melted 16 | . . . . . 5 8 . 1 2 . . . . . Heat Transferred 5182 | . . 100 . . 1850 1554 827 407 444 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Peak Influence 511 | . 49 74 . 15 401 291 511 . . . . 132 . . Initial 125 | . . 18 . . . 114 125 . . . . . . . Average 125 | . 26 40 . 5 167 190 287 . . . . 53 . . Maximum Alert Level 2 | . . . . . 2 1 2 . . . . . . . Low Security (%) 75 | . 100 100 . 100 60 58 33 . . . . 100 . . Level 1 19 | . . . . . 38 41 40 . . . . . . . Level 2 4 | . . . . . . . 26 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . . . 4 7 8 . . . . 9 . . Investigation 7 | . . . . . . 3 1 . . . . 3 . . Extermination 6 | . . . . . . 2 2 . . . . 2 . . Reinforcement 12 | . . . . . 2 2 5 . . . . 3 . . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . 2 . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Distress Signals 10 | . 1 . . 1 3 3 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 162 | . 9 2 . 15 25 27 31 5 8 . 5 21 12 2 Peak Tracking Total 11 | . 5 2 . 3 4 7 11 3 4 . 3 5 4 4 Tactical Retreats 16 | . 2 . . 5 . 3 1 . . . 1 3 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 10 | . 3 . . . . 3 2 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 . . . . 1 . Exploded 3 | . . . . . 1 . 2 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 27 | . . . . 1 2 2 20 . 1 . . 1 . . Max in Single Turn 8 | . . . . 1 1 1 8 . 1 . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 17 | . 1 . 2 1 . 4 2 . 1 1 . 5 . . Terminals 7 | . 1 . . . . 2 1 . . . . 3 . . Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . Total Hacks 33 | . 1 . 2 1 . 8 5 . 1 5 . 10 . . Successful 18 | . 1 . 2 1 . 2 3 . 1 5 . 3 . . Failed 15 | . . . . . . 6 2 . . . . 7 . . Catastrophic 4 | . . . . . . 1 1 . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 6 | . 1 . 1 . . . 3 . . . . 1 . . Terminals 17 | . 1 . . . . 5 4 . . . . 7 . . Fabricators 2 | . . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . Terminal Hacks 13 | . . . 2 1 . 1 2 . 1 5 . 1 . . Record 1 | . . . 1 . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . . 5 . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . Alert Level 2 | . . . . . . 1 . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 . . . . 3 1 . . . . 5 . . Full Trace Events 2 | . . . . . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 5 . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . Matter 124 | . . . . . . . . . . . . 124 . . Time 31 | . . . . . . . . . . . . 31 . . Total Part Build Rating 4 | . . . . . . . . . . . . 4 . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Total Allies 8 | . . 5 . . . . . . 3 . . . . . Largest Group 5 | . . 5 5 3 . . . . 3 2 2 . . . Highest-Rated Group 86 | . . 86 86 40 . . . . 75 50 50 . . . Highest-Rated Ally 31 | . . 31 31 16 . . . . 25 25 25 . . . Total Orders 1 | . . . . . . . 1 . . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . . Ally Attacks 26 | . . 1 . 15 . . . . . . 10 . . . Total Damage 458 | . . 21 . 106 . . . . . . 331 . . . Kills 4 | . . 1 . 1 . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . 2 2 . 3 . 2 . Drone Launches 16 | . . . . . . . 16 . . . . . . . Drone Recoveries 5 | . . . . . . . 5 . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . . . . . . 34 . . Traps 22 | . . . . . . . . . . . . 22 . . Emergency Access 10 | . . . . . . . . . . . . 10 . . Garrisons 2 | . . . . . . . . . . . . 2 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Turns Passed 10127 | . 230 463 315 1039 800 1172 1202 784 574 871 544 1646 481 6 Spaces Moved 6889 | 1 130 300 233 516 317 632 876 624 470 845 470 1125 339 11 Core 163 | . . . . . . . . . . . . 2 150 11 Treads 1033 | . . . . 391 317 262 63 . . . . . . . Legs 4941 | 1 130 300 233 125 . . 441 624 470 845 470 1113 189 . Wheels 752 | . . . . . . 370 372 . . . . 10 . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 150 90 90 160 100 90 100 100 100 100 100 50 50 Average Speed 117 | 120 148 150 122 156 179 140 105 100 100 100 100 105 105 50 Slowest Speed 1100 | 120 150 150 150 180 180 180 200 100 100 100 100 1100 750 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 33 73 60 89 32 22 39 70 60 81 65 26 50 3 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 7 | . . 1 1 . . . 1 1 . . 3 . . . Known Exits Taken 5 | . . . . . . . 1 1 1 . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . 1 1 . . . Scrap Searched 12 | . . 1 . 1 . . . 3 3 3 1 . . . Spaces Dug 74 | . . . . . 6 3 15 . . . 43 7 . . Terrain Destroyed 187 | . . 6 . . 22 15 35 8 1 . 84 11 5 . Melee . | . . . . . . . . . . . . . . . Projectile 52 | . . . . . 8 12 5 8 1 . 2 11 5 . AOE 135 | . . 6 . . 14 3 30 . . . 82 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Total 8308 | . 146 309 261 711 458 816 1054 743 543 872 503 1456 425 11 Wait 740 | . 3 8 20 162 56 108 28 87 10 6 9 212 31 . Move 6875 | . 129 299 232 515 316 631 875 623 469 844 469 1124 338 11 Hop . | . . . . . . . . . . . . . . . Pick Up 82 | . 3 . 3 8 12 3 27 4 6 6 1 9 . . Fast Attach 44 | . 1 . 2 1 7 5 6 . 7 3 . 10 2 . Attach 45 | . . . . . 6 1 24 3 . 1 2 3 5 . Detach 3 | . . . . . . . 3 . . . . . . . Swap 47 | . . . 1 2 4 6 5 4 11 3 5 5 1 . Drop 77 | . . . 3 4 14 7 13 3 10 9 . 12 2 . Fire 335 | . 10 2 . 19 43 50 61 19 13 . 17 72 29 . Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . . . . . Kick 37 | . . . . . . . 11 . . . . 9 17 . Crush 5 | . . . . . . 5 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 17 | . . . . . . . . . 17 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 7) 231 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 384 | -10/Mines | Learned location of Zion (-6) 516 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 516 | -10/Mines | Discovered new exit (range 5) 597 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 694 | -10/Mines | Entered Exiles 694 | -10/Exiles | Accompanied by 5 allies 724 | -10/Exiles | Led the pair of lost Derelicts to a safe place 745 | -10/Exiles | Met 8R-AWN 771 | -10/Exiles | Met EX-HEX 811 | -10/Exiles | Met EX-BIN 829 | -10/Exiles | Aligned with FarCom system 831 | -10/Exiles | Given EX-Vault access code 865 | -10/Exiles | Opened EX-Vault 889 | -10/Exiles | Found Potential Leg 891 | -10/Exiles | Found Potential Leg 912 | -10/Exiles | Warned to stay clear of 0b10 Research branches 939 | -10/Exiles | Met EX-DEC 973 | -10/Exiles | Discovered new exit (range 14) 1009 | -10/Exiles | Left Exiles lab with Potential Leg 1009 | -10/Exiles | Entered Mines 1009 | -9/Mines | Accompanied by 3 allies 1018 | -9/Mines | Learned Materials stockpile data 1027 | -9/Mines | Assembled infested the area 1386 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1910 | -9/Mines | Found the Drone Emporium 1917 | -9/Mines | Found Prototype Device 2021 | -9/Mines | Discovered new exit (range 14) 2048 | -9/Mines | Entered Materials 2048 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2348 | -8/Materials | Build established: Gunner 2554 | -8/Materials | Destroyed 7 combat bots 2699 | -8/Materials | Garrison activated, responded to threat 2718 | -8/Materials | Build established: Scavenger-Gunner 2821 | -8/Materials | Discovered new exit (range 15) 2848 | -8/Materials | Entered Factory 2848 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3921 | -7/Factory | Discovered new exit (range 14) 4020 | -7/Factory | Entered another Factory area 4020 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4178 | -6/Factory | Identified exit to Lower Caves 4196 | -6/Factory | Build established: Scavenger-Mutant 4400 | -6/Factory | Lost 3 parts (1p2w) 4684 | -6/Factory | Core integrity fell below 50% 4684 | -6/Factory | Identified Decoy Drone Bay 4714 | -6/Factory | Lost 15 parts (2p5n3u5w) 5194 | -6/Factory | Found Prototype Processor 5195 | -6/Factory | Identified Exp. Signal Interpreter 5197 | -6/Factory | Found Exp. Signal Interpreter 5199 | -6/Factory | Found Exp. Signal Interpreter 5201 | -6/Factory | Found Exp. Signal Interpreter 5203 | -6/Factory | Found Exp. Signal Interpreter 5222 | -6/Factory | Entered Lower Caves 5491 | -6/Lower Caves | Build established: Gunner 5814 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5894 | -6/Lower Caves | Discovered new exit (range 12) 6005 | -6/Lower Caves | Identified exit to Lower Caves 6006 | -6/Lower Caves | Entered another Lower Caves area 6018 | -6/Lower Caves | Core integrity fell below 20% 6045 | -6/Lower Caves | Lost 3 parts (1p1u1w) 6262 | -6/Lower Caves | Learned Factory non-interactive machine intel 6329 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6486 | -6/Lower Caves | Discovered new exit (range 15) 6487 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6510 | -6/Lower Caves | Identified exit to Zion 6549 | -6/Lower Caves | Learned Factory non-interactive machine intel 6580 | -6/Lower Caves | Entered Zion 6580 | -6/Zion | Accompanied by 2 allies 6619 | -6/Zion | Build established: Scavenger-Gunner 6661 | -6/Zion | System corruption cleaned by Quarantine Array 6678 | -6/Zion | Discovered new exit (range 15) 6860 | -6/Zion | Given A8's code to call for help 6926 | -6/Zion | Received a hallucinogenic algorithm 6974 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7025 | -6/Zion | Found Prototype Device 7026 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 7105 | -6/Zion | Build established: Derelict-Gunner 7119 | -6/Zion | Found Prototype Launcher 7119 | -6/Zion | Identified Rocket Array 7125 | -6/Zion | Found Rocket Array 7451 | -6/Zion | Entered Proximity Caves 7451 | -5/Proximity Caves | Accompanied by 2 allies 7537 | -5/Proximity Caves | Learned location of Warlord (-4) 7593 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7613 | -5/Proximity Caves | P-70 Sage assimilated allied DN-1T1(c) 7988 | -5/Proximity Caves | Discovered new exit (range 8) 7995 | -5/Proximity Caves | Entered Factory 7995 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7996 | -5/Factory | Identified exit to Upper Caves 7997 | -5/Factory | Loaded intel: 204 non-interactive machine locations 8333 | -5/Factory | Spotted B-75 Beast 8358 | -5/Factory | Destroyed B-75 Beast 8437 | -5/Factory | Fabricated Battle Cannon (x2) 8801 | -5/Factory | Build established: Gunner 9124 | -5/Factory | Build established: Mutant 9306 | -5/Factory | Lost 4 parts (1p3n) 9376 | -5/Factory | Garrison activated, responded to threat 9641 | -5/Factory | Entered Upper Caves 9843 | -5/Upper Caves | Learned location of 1 exit from Factory 9957 | -5/Upper Caves | Lost 4 parts (1p1u2w) 9984 | -5/Upper Caves | Core integrity fell below 50% 10021 | -5/Upper Caves | Core integrity fell below 20% 10047 | -5/Upper Caves | Lost 10 parts (1p4n3u2w) 10096 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10120 | -5/Upper Caves | Discovered new exit (range 4) 10122 | -5/Upper Caves | Identified exit to Upper Caves 10122 | -5/Upper Caves | Entered another Upper Caves area 10128 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10013_ Imp. System Backup Module destroyed. 10013_ Penetrated by Slug. 10013_ 0b10 Decoder Chip [Scout] destroyed. 10016_ Enh. Gauss Cannon destroyed. 10016_ Penetrated by Slug. 10020_ Dropped Lrg. Storage Unit. 10027_ Penetrated by Slug. 10053_ >PL L5JGDN8WX1EGWW%XJBMC6 10074_ Penetrated by Slug. 10074_ Adv. Targeting Computer destroyed. 10077_ Penetrated by Slug. 10077_ Slug penetrates Wall. 10096_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 10107_ System corrupted: Energy discharge (-37). 10120_ EXIT=FOUND 10121_ Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). 10122_ EXIT=IDENTIFIED: UPPER CAVES LOCATION=UPPER CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ##?????????????????????? | | ????????????????????????#@ ##????????????????????? | | ????????????????????????# ######### #????????? | | ????????????????????????# #????????? | | ????????????????????????## #????????? | | ????????????????????????# ### #########?????????? | | ????????????????????????# s## ##????????????????? | | ??????????????#?????????# # #????????????????? | | ??????????????# #####s #?????????????????? | | ??????????????# # #??????????????? | | ?????????????# ## ###?##??????????????? | | ?????????????# ???## ###???????????????????? | | ?????????????## ??????## #????????????????????? | | ??????????????# ?????????? #????????????????????? | | ?????????????# ???????????? #????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 33 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 325 Evasion (%) 50 Targeting Accuracy 19 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Battle Cannon | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterDecoyHammer Manual? 0 Play Time 01:13:32 Cumulative 75.5 hours Start 2020.09.20 @ 16:10:36 End 2020.09.20 @ 17:33:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 69 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 77 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d4ed39e-634e-45c8-a46e-126967dc525e