Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.20 @ 20:25:44 Player: wchar_t Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (3) 15 Value Destroyed (65) 65 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (19878) 19878 TOTAL SCORE: 28878 Bonus ------- Pacifist 1419 Triggered Max Security 1000 Entered DSFs 1000 Aligned with FarCom 300 Win 3000 Win Speed 13159 Cogmind --------- Core Integrity 1467/1600 Matter 185/300 Energy 142/150 System Corruption 13% Temperature Cool (20) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (11) -- Gyrokinetic Inverter Linear Gravjet Cesium-ion Thruster Cesium-ion Thruster Cooled VTOL Module Field Propulsion Drive Q-thruster > --- UTILITY (11) ----- Medium Storage Unit Machine Analyzer Improved Signal Interpreter Utility Shielding Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (10) --- Light Quantum Reactor Cooled Gravmag System Antigrav Array Advanced Signal Interpreter ECM Suite Improved Core Shielding Latent Energy Streamer Null Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gyrokinetic Inverter Linear Gravjet VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cooled VTOL Module Cooled Cesium-ion Thruster Field Propulsion Drive > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Utility Shielding Improved Utility Shielding Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Dual-blade Saw Heavy Pick > --- INVENTORY -------- Light Quantum Reactor Cooled Gravmag System Antigrav Array Q-thruster Advanced Signal Interpreter ECM Suite Improved Core Shielding Latent Energy Streamer Null Cannon [Rating: 108] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Heavy Antimatter Reactor Propulsion Cesium-ion Thruster Treads Armored Treads Hover Unit Linear Gravjet Flight Unit Cesium-ion Thruster Utility Hacking Suite Device ECM Suite Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Pick Launcher Z-bomb Delivery System Slashing Weapon Dual-blade Saw Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac DSF Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 2 . 2 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 9 | . . . 1 . . . 1 1 . . . 1 1 . 1 1 . 1 1 Utility 9 | . . . 1 . . . 1 1 . . . 1 1 . 1 1 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 43 | . . . . 1 . . . 3 3 2 6 6 2 1 7 3 5 1 3 Power 4 | . . . . . . . . . . . 1 1 . . . . 2 . . Engine 3 | . . . . . . . . . . . 1 1 . . . . 1 . . Core . | . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 16 | . . . . . . . . 3 . . 3 2 1 1 4 1 . . 1 Treads 1 | . . . . . . . . 1 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 1 1 1 . . . . Flight 12 | . . . . . . . . 2 . . 3 2 . . 3 1 . . 1 Utility 19 | . . . . 1 . . . . 3 2 2 2 1 . 2 2 1 1 2 Device 3 | . . . . 1 . . . . . . 1 1 . . . . . . . Storage 1 | . . . . . . . . . . . . . . . . . 1 . . Processor 5 | . . . . . . . . . 2 . . 1 1 . 1 . . . . Hackware 6 | . . . . . . . . . 1 1 . . . . . 2 . 1 1 Protection 4 | . . . . . . . . . . 1 1 . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 4 | . . . . . . . . . . . . 1 . . 1 . 2 . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . . . 1 1 . . . . . 2 . 2 1 . Parts Lost 7 | . . . . . . . . . . . . . . . . . . . 7 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . . . . . . . . . 3 Utility 4 | . . . . . . . . . . . . . . . . . . . 4 Weapon . | . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . . . . . . . . . . . . . . . . . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 48 | . . . . . . . . 15 27 38 67 79 79 91 96 98 99 93 79 Engine 2 | . . . . . . . . . . . 4 6 5 5 5 4 4 4 4 Hover 3 | . . . . . . . . . . . . . . 8 13 9 9 8 8 Flight 17 | . . . . . . . . 7 15 15 28 33 29 29 26 33 33 30 24 Device 3 | . . . . . . . . . . . 2 11 11 11 6 1 . . . Processor 5 | . . . . . . . . . 3 7 5 4 7 11 14 14 14 13 10 Hackware 8 | . . . . . . . . . 5 13 15 13 11 11 10 16 19 19 16 Protection 3 | . . . . . . . . . . 1 8 7 5 5 8 9 6 4 6 Piercing Weapon 1 | . . . . . . . . . . . . . 5 5 5 4 3 4 4 Naked Turns 584 | . 23 269 36 69 106 30 47 4 . . . . . . . . . . . Heaviest Build 36 | . . . . . . . . . . 2 13 16 16 16 21 21 36 27 29 Greatest Support 37 | 3 3 3 3 3 3 3 3 3 9 9 24 24 24 26 30 37 37 37 37 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 Most Carried 10 | . . . . 1 2 2 2 4 5 5 5 5 5 5 5 5 10 10 10 Average Carried 3 | . . . . . 1 2 2 2 4 5 4 4 5 5 4 4 6 9 9 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 Final Carried 10 | . . . . 1 2 2 2 4 5 5 5 5 5 5 5 5 10 10 9 Class Distribution -------------------- 35% | Mutant 32% | Hacker-Sprinter 10% | Hacker-Ninja 7% | Sprinter 7% | Hacker-Scout 6% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/DSF Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Ninja | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac DSF Fac Res Tes Res Acc Matter Collected 413 | 95 . 18 . 18 . . . . . . . 84 . . 198 . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 318 | . . . . . . . . . . . . 25 . . 293 . . . . Parts 10 | . . . . . . . . . . . . 2 . . 8 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac DSF Fac Res Tes Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . Classes Destroyed 2 | . . . . . . . . . . . . 1 . . 1 . . . . Builder 1 | . . . . . . . . . . . . 1 . . . . . . . Recycler 2 | . . . . . . . . . . . . . . . 2 . . . . Best Kill Streak 2 | . . . . . . . . . . . . 1 . . 2 . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . . . 1 . . 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac DSF Fac Res Tes Res Acc Damage Taken 893 | . 32 48 . . . 50 73 . . . 110 15 . 35 . . . . 530 Core 496 | . 32 48 . . . 50 73 . . . 110 15 . 35 . . . . 133 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 124 | . . . . . . . . . . . . . . . . . . . 124 Core Remaining (%) 91 | 100 . 68 . . . 87 86 . . . 84 98 . 96 100 . 100 100 91 Volleys Fired . | . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 3 | . . . . . . . . . . . . 1 . . 2 . . . . Core Hits 1 | . . . . . . . . . . . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Melee Attacks 36 | . . . . . . . . . . . . 2 3 . 7 11 5 . 8 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . . 1 3 1 . 1 Piercing 30 | . . . . . . . . . . . . 2 3 . 6 8 4 . 7 Sneak Attacks 3 | . . . . . . . . . . . . 1 . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . Damage Inflicted 240 | . 7 10 . . . . . . . . . 72 . . 151 . . . . Guns . | . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 223 | . . . . . . . . . . . . 72 . . 151 . . . . Ramming 17 | . 7 10 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 223 | . . . . . . . . . . . . 72 . . 151 . . . . Highest Corruption 13 | . 1 1 . . . . . . . . . . . . . . . . 13 Average Corruption 2 | . 1 1 . . . . . . . . . . . . . . . . 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 3 | . . 1 . . . . . . . . . . . . . . . . 2 Message Errors 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 94 | . . . . . . . . . . . . 32 . . 62 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 94 | . . . . . . . . . . . . 32 . . 62 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 8 | . 3 5 . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 3 | . 1 2 . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 1 2 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 58 | . . . . . . . . . . . . . . . . 44 58 21 10 Average Temperature 17 | . . . . . . . . . . . . . . . . 20 22 10 4 Received Heat Transfer 120 | . 15 24 . . . 27 27 . . . . . . . . . . . 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac DSF Fac Res Tes Res Acc Peak Influence 1720 | . 15 35 36 13 . 15 35 15 20 14 9 77 95 66 95 82 1720 1115 793 Initial 1100 | . . 5 13 13 . . 5 15 5 14 9 4 37 66 34 49 45 1100 668 Average 179 | . 8 31 22 13 . 2 16 15 9 14 9 30 51 66 56 69 1645 1111 707 Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . 5 4 3 Low Security (%) 85 | 100 100 100 100 100 . 100 100 100 100 100 100 100 100 100 100 100 1 . . Level 1 . | . . . . . . . . . . . . . . . . . . . . Level 2 3 | . . . . . . . . . . . . . . . . . . . 38 Level 3 5 | . . . . . . . . . . . . . . . . . . . 61 Level 4 1 | . . . . . . . . . . . . . . . . . . 100 . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . 98 . . Squads Dispatched 6 | . . . . . . . . . . . . . . 1 1 2 . . 2 Investigation 3 | . . . . . . . . . . . . . . . 1 1 . . 1 Extermination . | . . . . . . . . . . . . . . . . . . . . Reinforcement 3 | . . . . . . . . . . . . . . 1 . 1 . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac DSF Fac Res Tes Res Acc Distress Signals 1 | . 1 . . . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 51 | . 3 11 1 . . 3 3 . 2 . 1 2 . 2 4 1 8 1 9 Peak Tracking Total 8 | . 3 8 2 . . 3 3 . 2 . 1 1 . 5 4 1 7 1 7 Tactical Retreats 6 | . . 1 . . . 1 . . . . . 2 . . . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac DSF Fac Res Tes Res Acc Traps Triggered 5 | . 1 . . . . . . 1 . . . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac DSF Fac Res Tes Res Acc Machines Disabled 4 | . . . . . . . . . . . . . . . . . 4 . . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac DSF Fac Res Tes Res Acc Machines Accessed 19 | . 1 . 1 . 1 . 1 . . 2 . 3 3 . 2 2 . 1 2 Terminals 17 | . 1 . 1 . . . 1 . . 2 . 2 3 . 2 2 . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 35 | . 2 . 2 . 1 . 1 . . 3 . 7 4 . 3 4 . 4 4 Successful 14 | . 1 . 1 . 1 . . . . 1 . 4 3 . . 1 . 1 1 Failed 21 | . 1 . 1 . . . 1 . . 2 . 3 1 . 3 3 . 3 3 Catastrophic 10 | . 1 . . . . . 1 . . 1 . 1 . . 2 2 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 22 | . 2 . 2 . 1 . 1 . . 1 . 4 2 . 2 2 . 4 1 Terminals 31 | . 2 . 2 . . . 1 . . 3 . 4 4 . 3 4 . 4 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 11 | . 1 . 1 . 1 . . . . 1 . 1 3 . . 1 . 1 1 Open Door 1 | . . . . . . . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . 1 . . 1 . . . . . . Level Access Points 2 | . . . . . . . . . . . . 1 1 . . . . . . Branch Access Points 4 | . 1 . 1 . . . . . . . . . . . . 1 . 1 . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . 3 . . . . . . . Process 1 | . . . . . . . . . . . . 1 . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . 1 . . . 1 . . 1 . 3 2 . 2 2 . 1 2 Full Trace Events 4 | . 1 . . . . . . . . . . . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 59 | . . . . . . . . . . . . 59 . . . . . . . Retrieved Matter 59 | . . . . . . . . . . . . 59 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac DSF Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac DSF Fac Res Tes Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac DSF Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac DSF Fac Res Tes Res Acc Turns Passed 1651 | 9 23 269 36 70 106 30 47 36 57 118 50 195 112 20 155 88 70 18 142 Spaces Moved 3691 | 18 43 99 72 135 209 60 68 59 118 358 135 715 298 79 429 149 224 88 335 Core 802 | 18 43 99 72 135 209 60 68 59 39 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 2889 | . . . . . . . . . 79 358 135 715 298 79 429 149 224 88 335 Fastest Speed 18 | 50 50 50 50 50 50 50 50 50 32 32 23 23 23 20 20 18 18 18 18 Average Speed 29 | 50 50 50 50 50 50 50 50 50 37 32 26 23 23 22 23 18 18 18 21 Slowest Speed 102 | 50 50 50 50 50 50 50 50 50 50 32 32 29 23 23 102 20 18 18 102 Overloaded Moves 10 | . . . . . . . . . . . . . . 10 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . . . 6 1 2 1 . 3 2 7 . 6 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 28 | 4 12 23 14 44 61 28 11 2 76 11 94 18 13 86 19 6 36 5 11 Regions Visited 19 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 . 1 . . . . . . 1 . 1 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . . . . . Spaces Dug 21 | . . . . . . . . . . . . 1 3 . 4 7 . . 6 Terrain Destroyed 21 | . . . . . . . . . . . . 1 3 . 4 7 . . 6 Melee 21 | . . . . . . . . . . . . 1 3 . 4 7 . . 6 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac DSF Fac Res Tes Res Acc Total 4136 | 17 43 318 71 136 209 59 80 64 130 353 145 736 332 79 468 189 235 89 383 Wait 373 | . . 218 . . . . 13 . 5 . . 14 31 . 20 29 . . 43 Move 3619 | 17 42 99 71 134 208 59 67 59 117 345 132 710 295 78 422 144 211 87 322 Hop 26 | . . . . . . . . . . 6 1 2 1 . 3 2 5 . 6 Pick Up 19 | . . . . . 1 . . 2 1 . 3 1 . . 4 2 4 1 . Fast Attach 38 | . . . . 1 . . . 3 3 2 6 5 2 1 7 1 5 . 2 Attach 4 | . . . . . . . . . . . . 1 . . . 1 . 1 1 Detach 5 | . . . . 1 . . . . 2 . 1 . . . . . . . 1 Swap 1 | . . . . . . . . . . . . . . . . 1 . . . Drop 18 | . . . . . . . . . 2 . 2 1 . . 6 1 5 . 1 Fire . | . . . . . . . . . . . . . . . . . . . . Melee 31 | . . . . . . . . . . . . 2 3 . 6 8 5 . 7 Ram 2 | . 1 1 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 5 exits: Fac x4 / DSF) -5/DSF -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 10 | -11/Junkyard | Entered Materials 18 | -10/Materials | Identified exit to Mines 33 | -10/Materials | Entered Mines 37 | -10/Mines | Learned Materials trap positions 48 | -10/Mines | Excavation squad dispatched 48 | -10/Mines | A large section of the Mines collapsed 57 | -10/Mines | Met a Derelict bent on vengeance 298 | -10/Mines | Excavation squad dispatched 298 | -10/Mines | Discovered new exit (range 6) 301 | -10/Mines | Received a Mining Laser from a helpful Derelict 302 | -10/Mines | Entered Materials 302 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Loaded intel: 22 trap records 305 | -9/Materials | Build established: Mutant 313 | -9/Materials | Identified exit to Mines 338 | -9/Materials | Entered Mines 346 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 347 | -9/Mines | Found Prototype Device 347 | -9/Mines | Identified Exp. Sensor Array 405 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 406 | -9/Mines | Discovered new exit (range 5) 408 | -9/Mines | Entered Exiles 421 | -9/Exiles | Met 8R-AWN 429 | -9/Exiles | Met EX-HEX 443 | -9/Exiles | Met EX-BIN 449 | -9/Exiles | Aligned with FarCom system 449 | -9/Exiles | Given EX-Vault access code 461 | -9/Exiles | Opened EX-Vault 465 | -9/Exiles | Found Latent Energy Streamer 475 | -9/Exiles | Warned to stay clear of 0b10 Research branches 491 | -9/Exiles | Met EX-DEC 509 | -9/Exiles | Discovered new exit (range 12) 514 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 514 | -9/Exiles | Entered Mines 539 | -8/Mines | Discovered new exit (range 11) 544 | -8/Mines | Entered Materials 544 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 584 | -8/Materials | Discovered new exit (range 15) 591 | -8/Materials | Entered Factory 591 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 627 | -7/Factory | Sucked down chute 627 | -7/Factory | Entered Waste 645 | -7/Waste | Spotted C-40 Crusher 655 | -7/Waste | Spotted C-40 Crusher 665 | -7/Waste | Spotted C-40 Crusher 678 | -7/Waste | Discovered new exit (range 11) 684 | -7/Waste | Entered Factory 802 | -7/Factory | Identified exit to DSF 802 | -7/Factory | Entered DSF 835 | -7/DSF | Additional patrols routed to DSF 840 | -7/DSF | Discovered new exit (range 16) 852 | -7/DSF | Entered Factory 852 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 970 | -6/Factory | Discovered new exit (range 16) 973 | -6/Factory | Identified exit to Lower Caves 1017 | -6/Factory | Identified exit to Factory 1044 | -6/Factory | Build established: Hacker-Sprinter 1047 | -6/Factory | Entered another Factory area 1047 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1140 | -5/Factory | Identified exit to Factory 1159 | -5/Factory | Identified exit to DSF 1159 | -5/Factory | Entered DSF 1176 | -5/DSF | Discovered exit to Factory (range 14) 1179 | -5/DSF | Entered Factory 1179 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1259 | -4/Factory | Discovered new exit (range 13) 1276 | -4/Factory | Identified exit to Upper Caves 1325 | -4/Factory | Discovered new exit (range 20) 1334 | -4/Factory | Identified exit to Research 1334 | -4/Factory | Entered Research 1334 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1362 | -3/Research | Identified exit to Armory 1362 | -3/Research | Identified exit to Testing 1422 | -3/Research | Entered Testing 1423 | -3/Testing | Maximum security lockdown engaged 1438 | -3/Testing | Found Prototype Launcher 1438 | -3/Testing | Identified Z-bomb Delivery System 1461 | -3/Testing | Found Prototype Hackware 1468 | -3/Testing | Discovered new exit (range 15) 1478 | -3/Testing | Found Prototype Energy Cannon 1491 | -3/Testing | Identified exit to Research 1492 | -3/Testing | Entered Research 1492 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1501 | -2/Research | Identified Exp. System Shield 1502 | -2/Research | Identified exit to Quarantine 1504 | -2/Research | Discovered new exit (range 11) 1509 | -2/Research | Identified exit to Access 1510 | -2/Research | Entered Access 1510 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1597 | -1/Access | Crushed by falling debris 1597 | -1/Access | System corruption reached 10% 1626 | -1/Access | Spotted B-99 Colossus 1628 | -1/Access | Lost 6 parts (2n4u) 1651 | -1/Access | Discovered new exit (range 6) 1652 | -1/Access | Identified exit to Surface 1652 | *** | Escaped! Last Messages --------------- 01597_ System corrupted by crushing effect (+3). 01597_ Cesium-ion Thruster destroyed. 01597_ System corrupted by crushing effect (+3). 01597_ Cld. Cesium-ion Thruster destroyed. 01597_ System corrupted by crushing effect (+3). 01599_ Dropped Dual-blade Saw. 01605_ HY /%OZZ>QOXPG&5OS5 01623_ U-05 Engineer builds a Wall. 01626_ System corrupted: Component data lost. 01642_ VTOL Module destroyed. 01649_ K-01 Serf cleans the Terminal. 01650_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01650_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 01651_ K-01 Serf cleans the Terminal. 01651_ The Access Shell folds into the floor. 01651_ EXIT=FOUND 01652_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #?????##+##????????? | | ???????????????????# #????? ?????????? | | ???????????????????# #????? ?????????? | | ??????????????????## ##???? ?????????? | | ??????????????????# #???? ?????????? | | ??????????????????##"" ##????# #?????????? | | ???????????????????#"" #?????# #?????????? | | ???????????????????#"" #?????# #?????????? | | ???????????????????#T #?????# #?????????? | | ???????????????????#"" #?????# #?????????? | | ???????????????????#"" #?????# #?????????? | | ???????????????????#"" ####### ###+####### | | ?????????????? k k | | ????????????? u A ?? | | ?????????????#################### ####?????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 18 Energy Capacity 150 Matter Stores 290 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Corruption Block 1 Core Shielding 30 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 66 Offensive Hacking 50 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpHypervelocitySabre Manual? 0 Play Time 00:31:32 Cumulative 271.2 hours Start 2023.04.20 @ 19:55:31 End 2023.04.20 @ 20:25:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 91 Adventurer 8 Explorer 8 Win Type 0 Total 19 Types 12/1/3/1/1/1/0/0/0 Lore% 87 Gallery% 83 Achievement% 75 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: dd2e0a1c-b296-4eb5-9d28-d96b53372597