Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 21:05:21 Player: YBOUZL Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2541) 2541 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5826 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 27/300 System Corruption 9% Temperature Cool (0) Movement Core (950) Ox18 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Coolant Injector High-capacity Storage Unit Compact Battery Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Laser (fused) Improved EM Pulse Cannon Remote Datajack > --- INVENTORY (20) --- Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Compact Battery (0) Compact Matter Pod (150) Compact Matter Pod (150) Compact Matter Pod (29) Compact Matter Pod (28) Improved Targeting Computer Advanced Targeting Computer Target Analyzer Advanced ECM Suite Improved Light Armor Plating Gatling Laser Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced ECM Suite System Shield > --- WEAPON ----------- Flak Gun Proton Missile Launcher Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Cooling System Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Heavy Laser Heavy Laser Heavy Laser Heavy Laser Improved EM Pulse Cannon [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Backup Plating I Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 85 | 6 5 15 3 15 25 16 Power 13 | 1 1 1 1 1 6 2 Engine 5 | 1 1 1 1 . 1 . Core 8 | . . . . 1 5 2 Reactor . | . . . . . . . Propulsion 23 | 2 . 6 . 6 7 2 Treads 5 | . . 3 . 1 . 1 Leg 7 | . . 3 . 1 2 1 Wheel 11 | 2 . . . 4 5 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 1 3 1 6 6 6 Device 11 | . . 2 1 2 4 2 Storage 7 | 1 1 1 . 1 . 3 Processor 3 | . . . . 1 1 1 Hackware 2 | . . . . 1 1 . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 25 | 2 3 5 1 2 6 6 Energy Gun 10 | 2 2 . . 1 1 4 Energy Cannon 5 | . . 1 1 1 1 1 Ballistic Gun 3 | . . 2 . . 1 . Ballistic Cannon 2 | . . 1 . . 1 . Launcher 4 | . 1 1 . . 2 . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . 2 . . . . System Corruption 8 | . . 8 . . . . Parts Lost 41 | . . 6 . 1 17 17 Power 9 | . . . . . 4 5 Propulsion 15 | . . 3 . . 7 5 Utility 4 | . . 1 . . 2 1 Weapon 13 | . . 2 . 1 4 6 Highest Loss Streak 9 | . . 2 . 1 5 9 To Critical Strikes . | . . . . . . . Average Backups 17 | 3 14 17 19 19 18 17 Power 2 | . 2 3 3 2 2 . Propulsion 2 | 3 2 . 1 1 4 . Utility 8 | . 4 7 9 8 7 14 Weapon 4 | . 4 5 6 7 3 1 Tool/Special . | . . . . . . . Unused Backups 39 | . 6 4 1 6 10 12 Power 4 | . . 1 1 2 . . Propulsion 5 | . 2 . . 1 2 . Utility 23 | . 2 3 . 3 5 10 Weapon 7 | . 2 . . . 3 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 98 98 99 99 98 65 Engine 7 | . 14 11 11 12 5 . Core 3 | . . . . 4 8 1 Treads 5 | . . 7 33 25 . 3 Leg 4 | . . 16 . 2 . 7 Wheel 19 | . 28 20 10 7 28 . Device 6 | . . 6 11 8 7 6 Storage 9 | . 14 11 11 9 7 11 Processor 3 | . . . . 8 4 6 Hackware 4 | . . . . . 10 3 Protection 2 | . 12 4 . . . . Energy Gun 9 | . 26 6 . 5 2 13 Energy Cannon 7 | . . 2 11 12 12 3 Ballistic Gun 2 | . . 9 11 . 1 . Ballistic Cannon 1 | . . 2 . . 3 . Peak Build Rating 45 | 6 10 15 22 31 45 45 Average Rating 26 | 4 9 13 21 28 39 30 On Entrance 18 | . 6 10 15 21 31 45 Avg Prop Armor Cover (%) 9 | . . 12 1 6 6 3 Naked Turns . | . . . . . . . Heaviest Build 76 | 14 33 56 65 72 76 70 Greatest Support 80 | 32 32 60 60 80 56 50 Greatest Overweight (x) 18 | . 1 1 1 5 3 18 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 18 | 6 14 18 20 20 20 20 Most Carried 20 | 6 15 20 20 20 20 20 Average Carried 17 | 4 14 17 19 19 18 17 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 6 15 20 20 20 17 20 Class Distribution -------------------- 33% | Gunner 32% | Mutant 17% | Scavenger-Mutant 13% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 2127 | 203 143 326 . 225 330 900 Remotely . | . . . . . . . Salvage Created 2417 | . 242 456 . 323 1041 355 Parts 147 | . 23 37 . 18 55 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 1 . . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 63 | . 10 12 . 6 26 9 Melee 1 | . . . . . . 1 Guns 24 | . 6 8 . 3 1 6 Cannons 22 | . . 3 . 2 15 2 AOE 15 | . 4 1 . . 10 . Classes Destroyed 12 | . 3 3 . 2 4 . Worker 6 | . 1 1 . . 4 . Builder 3 | . . 2 . . 1 . Recycler 2 | . . . . . 2 . Operator 1 | . . . . 1 . . Watcher 2 | . . 1 . . 1 . Swarmer 21 | . 6 4 . . 8 3 Cutter 3 | . . . . . 3 . Grunt 20 | . 4 3 . 3 7 3 Duelist 1 | . . . . . 1 . Sentry 9 | . . 5 . 2 . 2 Hunter 3 | . . . . 1 2 . Programmer 6 | . . . . . 5 1 Best Kill Streak 6 | . 3 4 . 2 6 3 Combat Bots Only 5 | . 3 2 . 2 5 3 Max Kills in Single Turn 4 | . 3 4 . 1 3 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 1 . . 3 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 548 | . 41 92 16 54 149 196 Missed 179 | . 13 30 3 10 52 71 Hits 369 | . 28 62 13 44 97 125 Melee 8 | . . . . . 5 3 Projectile 361 | . 28 62 13 44 92 122 AOE 3 | . . . . . 3 . Critical Strikes 14 | . . 2 . 6 5 1 Part Disruptions 2 | . . . . . 2 . Damage Taken 5129 | . 294 756 82 527 1932 1538 Core 959 | . 101 113 10 21 299 415 Absorbed by Shields 166 | . . . 33 133 . . Regen/Repaired (Parts) 51 | . . 27 . 24 . . Core Remaining (%) 81 | 100 59 . 69 96 . . Volleys Fired 146 | . 18 33 . 20 40 35 Largest 3 | . 2 2 . 2 3 3 Hottest 207 | . 90 90 . 125 194 207 Shots Fired 314 | . 36 65 . 38 118 57 Gun 162 | . 34 41 . 16 25 46 Cannon 129 | . . 20 . 22 77 10 Launcher 22 | . 2 4 . . 16 . Special 1 | . . . . . . 1 Kinetic 68 | . . 36 . . 27 5 Thermal 133 | . . . . 22 70 41 Explosive 20 | . 2 4 . . 14 . Electromagnetic 92 | . 34 25 . 16 7 10 Robot Hit Streak 20 | . 9 20 . 7 14 11 Robot Miss Streak 6 | . 4 4 . 2 6 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 198 | . 18 44 . 24 68 44 Core Hits 123 | . 12 22 . 10 52 27 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 1 . 1 2 . Burn 1 | . . . . . 1 . Meltdown 1 | . . . . 1 . . Blast 2 | . . 1 . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5698 | . 443 940 . 506 2884 925 Guns 1858 | . 230 426 . 159 332 711 Cannons 2099 | . . 301 . 347 1255 196 Explosions 1722 | . 213 213 . . 1296 . Melee . | . . . . . . . Ramming 19 | . . . . . 1 18 Kinetic 856 | . . 464 . . 278 114 Thermal 2229 | . . . . 347 1285 597 Explosive 1694 | . 213 213 . . 1268 . Electromagnetic 900 | . 230 263 . 159 52 196 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . 1 8 8 1 7 9 Average Corruption 5 | . 1 7 8 1 3 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 82 | . 2 6 7 . 24 43 Message Errors 18 | . . 2 3 . 4 9 Matter Fused 21 | . 1 2 1 . 4 13 Heat Flow Errors 11 | . 1 1 . . 3 6 Energy Discharges 8 | . . 1 . . 5 2 Parts Rejected 1 | . . . 1 . . . Parts Fused 2 | . . . . . 1 1 Data Loss (minor) 6 | . . . 2 . 2 2 Data Loss (major) 7 | . . . . . 3 4 Misfires 3 | . . . . . 1 2 Alerts 1 | . . . . . . 1 Weapon Failures 4 | . . . . . 1 3 Overload Shots . | . . . . . . . Overflow Damage 201 | . . . . . 201 . Projectiles 8 | . . . . . 8 . Explosions 193 | . . . . . 193 . Melee . | . . . . . . . Knockbacks 4 | . . 1 . . 3 . Impact . | . . . . . . . Kinetic 3 | . . 1 . . 2 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 291 | . 25 . . . 266 . Shots 9 | . 1 . . . 8 . Rammed 1 | . . . . . 1 . Targets Rammed 7 | . . . . . 1 6 Kicked 6 | . . . . . . 6 Crushed . | . . . . . . . Highest Temperature 578 | . 198 262 . 466 541 578 Average Temperature 112 | . 75 40 . 181 131 120 Received Heat Transfer 1066 | . 75 222 16 258 288 207 Effects 12 | . . . . 4 3 5 Shutdowns 3 | . . . . 2 1 . Energy Bleed 1 | . . . . . 1 . Interference 1 | . . . . 1 . . Matter Decay 2 | . . . . 1 . 1 Damage (minor) 2 | . . . . . 1 1 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 1 . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 8 | . . . . 2 5 1 Heat Transferred 3663 | . . . . 481 2035 1147 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 77 | 100 100 100 100 100 84 . Level 1 22 | . . . . . 15 99 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 401 | . 187 131 . 52 401 297 Initial 277 | . . 66 . . 3 277 Average 105 | . 37 42 . 9 126 278 Influence Increases 2138 | . 328 421 . 187 1012 190 Destroy 0b10 Robot/C 1260 | . 200 240 . 120 520 180 Destroy 0b10 Robot/NC 70 | . 5 20 . 5 40 . Destroy Leader 254 | . 40 72 . 40 92 10 Successful Hack 92 | . 22 18 . 14 38 . Disable Machine 210 | . 45 30 . . 135 . Destroy Structure 117 | . 16 11 . 8 82 . Lose Combat Pursuer 135 | . . 30 . . 105 . Influence Decreases 1841 | . 171 578 . 179 623 290 Entered New Map 216 | . . 91 . . 5 120 Time Decay 1215 | . 171 427 . 169 448 . Lost Part 410 | . . 60 . 10 170 170 Squads Dispatched 17 | . 1 2 1 1 12 . Investigation 4 | . . 1 1 1 1 . Extermination 4 | . . . . . 4 . Reinforcement 6 | . 1 1 . . 4 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 2 | . . 1 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 14 22 3 9 51 12 Peak Tracking Total 6 | . 3 6 3 3 5 3 Tactical Retreats 10 | . . 3 . . 7 . ECM-based Alert Blocks 8 | . . 1 . . 7 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 6 | . 1 . . 1 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . . . 4 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 14 | . 3 2 . . 9 . Max in Single Turn 2 | . 1 1 . . 2 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 24 | . 5 7 1 3 8 . Terminals 13 | . 3 4 . 2 4 . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . 1 1 . 1 . . Recycling Units 2 | . 1 1 . . . . Scanalyzers 2 | . . 1 . . 1 . Garrison Access 2 | . . . . . 2 . Total Hacks 75 | . 14 25 1 10 25 . Successful 44 | . 9 15 1 7 12 . Failed 31 | . 5 10 . 3 13 . Catastrophic 4 | . 2 2 . . . . Database Lockouts . | . . . . . . . Manual 12 | . 3 5 1 2 1 . Terminals 46 | . 9 15 . 7 15 . Fabricators 3 | . . . . . 3 . Repair Stations 10 | . 2 5 . 3 . . Recycling Units 5 | . 3 2 . . . . Scanalyzers 5 | . . 3 . . 2 . Garrison Access 5 | . . . . . 5 . Terminal Hacks 29 | . 5 10 1 5 8 . Record 7 | . . . . 4 3 . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . 1 . . . . Alert Level 3 | . 1 2 . . . . Locate Traps 3 | . 1 1 . . 1 . Reprogram Traps 1 | . . . . . 1 . Dispatch Records 2 | . . 1 . . 1 . Maintenance Status 1 | . . 1 . . . . Transport Status 1 | . 1 . . . . . Reinforcement Status 2 | . . 2 . . . . Hauler Manifests 4 | . . 2 . 1 1 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 7 | . 1 4 . 2 . . Scan Component 3 | . . 2 . 1 . . Repair 3 | . . 2 . 1 . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 4 | . 3 1 . . . . Report Inventory 2 | . 1 1 . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 1 | . . . . . 1 . Retrieve Study 1 | . . . . . 1 . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 19 | . 3 7 . 3 6 . Full Trace Events 4 | . . 2 . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . . 1 . Parts Repaired 3 | . . 2 . 1 . . Time 106 | . . 70 . 36 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 162 | . 162 . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Active Infowar (turns) 1219 | . . 725 38 . 410 46 Terrain 194 | . . 194 . . . . ECM 1025 | . . 531 38 . 410 46 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 6682 | 68 1012 1239 230 695 2310 1128 Spaces Moved 3155 | 54 532 648 98 312 1197 314 Core 13 | 1 . . . . . 12 Treads 445 | . . 72 98 181 . 94 Legs 220 | . . . . . 12 208 Wheels 2477 | 53 532 576 . 131 1185 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 160 105 95 193 Average Speed 130 | 99 101 114 229 152 104 260 Slowest Speed 950 | 100 115 160 240 240 193 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 68 36 31 17 24 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 39 | . 7 7 . . 25 . Terrain Destroyed 122 | . 14 12 . 7 89 . Melee . | . . . . . . . Projectile 8 | . . . . 7 1 . AOE 114 | . 14 12 . . 88 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 5457 | 65 968 1081 105 498 2176 564 Wait 1878 | . 389 352 . 110 855 172 Move 3149 | 53 531 647 97 311 1196 314 Hop . | . . . . . . . Pick Up 101 | 6 14 22 1 18 29 11 Fast Attach 24 | 6 1 2 2 5 4 4 Attach 51 | . . 7 . 10 22 12 Detach 9 | . 1 . . 2 3 3 Swap 28 | . 6 8 1 3 8 2 Drop 59 | . 8 10 4 19 18 . Fire 146 | . 18 33 . 20 40 35 Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick 6 | . . . . . . 6 Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 13) 244 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 909 | -10/Materials | Discovered new exit (range 14) 1054 | -10/Materials | Discovered new exit (range 4) 1081 | -10/Materials | Entered another Materials area 1081 | -9/Materials | Evolved 2 slots: Propulsion x2 1099 | -9/Materials | Identified exit to Mines 1712 | -9/Materials | Repaired Com. Wheel 1757 | -9/Materials | Repaired Corrupted Hvy. Assault Rifle 2151 | -9/Materials | Build established: Scavenger-Mutant 2320 | -9/Materials | Entered Mines 2326 | -9/Mines | Met a Derelict shopkeep closing up shop 2538 | -9/Mines | Discovered new exit (range 6) 2550 | -9/Mines | Entered Materials 2550 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2739 | -8/Materials | Repaired Corrupted Lgt. Treads 3242 | -8/Materials | Discovered new exit (range 3) 3245 | -8/Materials | Entered Factory 3245 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3338 | -7/Factory | Build established: Mutant 3383 | -7/Factory | Garrison activated, responded to threat 3645 | -7/Factory | Build established: Gunner 4559 | -7/Factory | Build established: Hacker-Gunner 5173 | -7/Factory | Lost 4 parts (1n1u2w) 5449 | -7/Factory | Lost 5 parts (4n1w) 5553 | -7/Factory | Identified exit to Garrison 5555 | -7/Factory | Entered Garrison 5569 | -7/Garrison | Triggered checkpoint 5581 | -7/Garrison | Core integrity fell below 50% 5637 | -7/Garrison | Lost 9 parts (3p2n1u3w) 5783 | -7/Garrison | Triggered checkpoint 5874 | -7/Garrison | Build established: Gunner 5995 | -7/Garrison | Triggered checkpoint 6063 | -7/Garrison | Core integrity fell below 20% 6105 | -7/Garrison | Lost 5 parts (2n3w) 6683 | -7/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06448_ U1NCB2XNXG|OZNIYO<|M1E DYS8 06466_ System corrupted: Substantial component data lost. 06496_ System corrupted: Component data lost. 06519_ System corrupted: Substantial component data lost. 06570_ System corrupted: Component data lost. 06631_ J8V4NW,XI/HXKB8LL%ZK9 06652_ L-41 Fighter shuts down. 06655_ L-41 Fighter suffers critical hit (Burn). 06656_ G-47 Trooper IFF system glitched. 06656_ System corrupted: Imp. EM Pulse Cannon failed to cycle. 06659_ Imp. Heat Sink fried. 06659_ G-47 Trooper destroyed. 06660_ System corrupted: Substantial component data lost. 06668_ L-41 Fighter reactivates. 06675_ G-47 Trooper IFF system glitched. 06681_ Lgt. Treads severed. Map ----- +----------------------------------------------------+ | ??????????????????????????????######## #????????? | | ??????????????????????????????# ## #????????? | | ?????????????????????????????## ## #????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????### ### #????????? | | ??????????????????????????????#"""""## #????????? | | ??????????????????????????????######## #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ???????????????????????????########### ########## | | ???????????????????????????# | | ???????????????????????????# [ | | ???????????????????????????# | | ???????????????????????????# ################# | | ???????????????????????????# #???????????????# | | ???????????????????????????# #???????????????### | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ?????????????????????####### #?????????????????? | | ?????????????????????# ## ^^#?????????????????? | | ????????????????# ## ## #?????????????????? | | ????????????????# @ #?????????????????? | | ?????????? % l #?????????????????? | | ?????????? = g #?????????????????? | | ???????????+##### ## ## #?????????????????? | | ????????????????# ???# ## #?????????????????? | | ???????????????????? "?????????????????? | | ?????????????????? "?????????????????? | | ????????????????? "?????????????????? | | ????????????????" "?????????????????? | | ????????????????# ## ## #?????????????????? | | ????????????????# ?# ?# #?????????????????? | | ????????????????# ?? ? ?????????????????? | | ????????????????# ?? ?? ?????????????????? | | ???????????????????? ?? #?????????????????? | | ?????????????????????#""""?? ##?????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 26 Energy Capacity 455 Matter Stores 316 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 80 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Com. Wheel | 30% | -9/Materials Hvy. Assault Rifle | 94% | -9/Materials | Corrupted Lgt. Treads | 82% | -8/Materials | Corrupted Studied --------- Arm. Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Throw Away The Key Challenges ------------ None Game ------ Seed BlanketPiercingChip Manual? 0 Play Time 01:22:08 Cumulative 24.6 hours Start 2026.06.26 @ 23:32:20 End 2026.06.27 @ 21:05:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f7f6b86-4fb9-42ed-b830-b1c5617a889c