Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 02:45:51 Player: XELQUA Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (2085) 2085 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5190 Bonus ------- None Cogmind --------- Core Integrity 113/700 Matter 218/300 Energy 521/700 System Corruption 8% Temperature Hot (254) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Storage Unit Medium Storage Unit Compact Battery Compact Battery Compact Battery > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Core Analyzer Microactuators Improved Reaction Control System Force Field High-powered Tractor Beam Arc Thrower Shock Bomb Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- VSS Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Lightning Gun Wave Gun Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Pulse Rifle High-powered Field Laser Flak Cannon Missile Launcher Remote Datajack [Rating: 37] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Compact Battery Device Improved Heat Sink Storage Compact Battery Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Flamer Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 1 1 . . Weapon 2 | . . . 1 1 . . Parts Attached 78 | 8 4 4 19 12 30 1 Power 9 | 1 . . 3 1 4 . Engine 4 | 1 . . 3 . . . Core 5 | . . . . 1 4 . Reactor . | . . . . . . . Propulsion 14 | 4 . 1 5 1 3 . Treads 10 | 3 . 1 5 1 . . Leg 3 | 1 . . . . 2 . Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 3 2 4 6 8 1 Device 9 | . 2 . 1 5 1 . Storage 10 | 1 1 . 1 1 5 1 Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 5 | . . 2 1 . 2 . Artifact . | . . . . . . . Weapon 30 | 2 1 1 7 4 15 . Energy Gun 14 | 2 . . 1 3 8 . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 5 | . 1 1 2 . 1 . Ballistic Cannon 4 | . . . 2 1 1 . Launcher 2 | . . . . . 2 . Special Weapon 3 | . . . . . 3 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . Corrupted Parts 1 | . 1 . . . . . System Corruption 1 | . 1 . . . . . Parts Lost 36 | . 1 . 4 1 24 6 Power 3 | . . . . . 2 1 Propulsion 7 | . . . 1 . 6 . Utility 9 | . . . 1 . 7 1 Weapon 17 | . 1 . 2 1 9 4 Highest Loss Streak 12 | . 1 . 1 1 12 6 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 84 | . 96 100 98 96 74 70 Engine 4 | . 14 11 8 6 . . Core 3 | . . . . . 6 6 Treads 13 | . 28 33 26 23 1 . Device 6 | . 10 11 7 19 2 . Storage 21 | . 14 11 8 8 29 37 Processor 3 | . . . 9 7 1 . Protection 3 | . . 11 9 1 . . Energy Gun 12 | . 26 11 6 10 12 13 Energy Cannon 1 | . . . 2 7 . . Ballistic Gun 7 | . 1 11 11 7 6 5 Ballistic Cannon 1 | . . . 6 . . . Special Weapon 3 | . . . . . 5 5 Naked Turns . | . . . . . . . Heaviest Build 48 | 14 20 29 42 37 48 39 Greatest Support 62 | 40 40 60 62 60 60 3 Greatest Overweight (x) 12 | . . . 1 . 12 12 Average Overweight (x) 2 | . . . . . 6 11 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 9 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 7 | 3 8 9 9 9 6 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 9 10 9 Class Distribution -------------------- 39% | Scavenger-Gunner 23% | Mutant 14% | Scavenger-Skirmisher 8% | Scavenger-Tank 7% | Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 2029 | 275 58 91 495 425 685 . Remotely 457 | . . . . 425 32 . Salvage Created 2659 | 52 341 331 538 492 905 . Parts 146 | 2 22 19 39 21 43 . Haulers Intercepted 4 | . 1 2 . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 25 | . . . . . 25 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 50 | . 6 4 16 6 18 . Guns 35 | . 6 4 10 4 11 . Cannons 8 | . . . 6 2 . . AOE 7 | . . . . . 7 . Classes Destroyed 13 | 1 4 1 2 2 3 . Worker 1 | . . . . 1 . . Hauler 4 | . 1 2 . 1 . . Recycler 2 | 1 . . . 1 . . Operator 1 | . 1 . . . . . Watcher 3 | . 1 1 1 . . . Swarmer 12 | . . . 7 . 5 . Grunt 23 | . 6 2 6 5 4 . Brawler 3 | . . . 1 . 2 . Duelist 1 | . . . . . 1 . Sentry 7 | . . 2 2 . 3 . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . 1 2 . Decomposer 2 | . . . . . 2 . Packrat 1 | . . . . . 1 . Samaritan 2 | . . . . . 2 . Best Kill Streak 7 | 1 3 2 5 3 7 . Combat Bots Only 7 | . 3 2 5 3 7 . Max Kills in Single Turn 2 | 1 1 1 1 1 2 . Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 348 | . 15 20 92 42 154 25 Missed 82 | . 4 4 20 11 39 4 Damage Taken 4535 | . 124 210 954 546 2338 363 Core 800 | . 12 11 190 83 406 98 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 46 | . . . 46 . . . Core Remaining (%) 89 | 100 95 97 65 . . . Volleys Fired 176 | 3 23 23 46 24 52 5 Largest 4 | 2 2 2 3 4 4 4 Hottest 258 | 90 90 73 154 216 222 258 Shots Fired 466 | 5 46 46 132 89 136 12 Gun 366 | 5 46 46 88 61 110 10 Cannon 82 | . . . 44 28 10 . Launcher 11 | . . . . . 11 . Special 7 | . . . . . 5 2 Kinetic 195 | . 4 23 100 29 37 2 Thermal 192 | 3 23 23 32 44 60 7 Explosive 11 | . . . . . 11 . Electromagnetic 63 | 2 19 . . 16 23 3 Robot Hit Streak 14 | 3 6 8 10 10 14 4 Robot Miss Streak 8 | 1 2 4 8 5 5 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 257 | 4 27 28 70 50 70 8 Core Hits 139 | 2 15 11 31 23 54 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . 1 1 3 3 1 . Burn 6 | . . 1 1 3 1 . Destroy 1 | . . . 1 . . . Blast 1 | . . . 1 . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4953 | 51 345 383 1164 907 1957 146 Guns 3363 | 51 330 383 755 571 1149 124 Cannons 895 | . . . 407 336 152 . Explosions 656 | . . . . . 656 . Melee . | . . . . . . . Ramming 17 | . 15 . 2 . . . Kinetic 1685 | . 26 149 867 261 348 34 Thermal 2299 | 38 153 234 295 534 953 92 Explosive 475 | . . . . . 475 . Electromagnetic 477 | 13 151 . . 112 181 20 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 1 . 4 1 8 8 Average Corruption 6 | . 1 . 4 1 7 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 126 | . 4 . 9 2 106 5 Message Errors 32 | . 3 . 3 1 24 1 Matter Fused 41 | . 1 . 2 . 37 1 Heat Flow Errors 14 | . . . 2 . 12 . Energy Discharges 9 | . . . . 1 6 2 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 11 | . . . . . 11 . Data Loss (major) 6 | . . . 1 . 5 . Misfires 9 | . . . 1 . 7 1 Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 18 | . . . . . 18 . Projectiles . | . . . . . . . Explosions 18 | . . . . . 18 . Melee . | . . . . . . . Knockbacks 9 | . 1 . 2 5 1 . Impact 1 | . 1 . . . . . Kinetic 8 | . . . 2 5 1 . Secondary . | . . . . . . . Self-Inflicted Damage 183 | . . . . . 183 . Shots 5 | . . . . . 5 . Rammed 6 | . 3 . 3 . . . Targets Rammed 6 | . 3 . 3 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 607 | 60 154 168 598 246 607 431 Average Temperature 143 | 30 51 44 216 115 158 280 Received Heat Transfer 1422 | . 66 123 297 315 432 189 Effects 40 | . . . 25 . 14 1 Shutdowns 8 | . . . 4 . 4 . Energy Bleed 7 | . . . 5 . 1 1 Interference 5 | . . . 3 . 2 . Matter Decay 4 | . . . 4 . . . Short Circuit 3 | . . . 1 . 2 . Damage (minor) 4 | . . . 1 . 3 . Damage (major) 7 | . . . 6 . 1 . Damage (core) 2 | . . . 1 . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . 3 1 5 . . Heat Transferred 5196 | 111 444 777 777 1147 1669 271 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 243 | 5 124 243 210 212 . . Initial 52 | . 3 52 24 47 . . Average 75 | 1 54 119 79 64 . . Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 91 | 100 100 83 84 97 . . Level 1 8 | . . 16 15 2 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 1 1 3 . . Investigation 4 | . 2 . 1 1 . . Extermination 1 | . . . . 1 . . Reinforcement 3 | . 1 1 . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 8 7 23 11 14 4 Peak Tracking Total 7 | . 3 2 5 5 7 4 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 3 | . 1 . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 4 | . . . 1 2 1 . Max in Single Turn 1 | . . . 1 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 15 | . 4 3 5 1 2 . Terminals 8 | . 3 2 2 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 10 10 19 3 2 . Successful 27 | . 6 6 13 . 2 . Failed 17 | . 4 4 6 3 . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 6 | . 3 1 2 . . . Terminals 27 | . 9 8 7 3 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 3 | . 1 2 . . . . Scanalyzers 10 | . . . 10 . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 5 4 4 . 2 . Record 2 | . . 2 . . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . Open Door 2 | . . . . . 2 . Alert Level 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 2 | . 1 . 1 . . . Zone Layout 4 | . 2 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 3 | . 1 2 . . . . Report Inventory 2 | . 1 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 7 | . . . 7 . . . Insert Component 3 | . . . 3 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 3 2 1 . . Full Trace Events 5 | . 2 1 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . . 8 . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 2 . Non-combat . | . . . . . . . Combat 2 | . . . . . 2 . Robot Hacks Applied 2 | . . . . . 2 . parse_system 2 | . . . . . 2 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 6532 | 90 685 557 916 714 3450 120 Spaces Moved 2168 | 51 356 271 406 316 751 17 Core 425 | 16 . . . . 392 17 Treads 1534 | 35 356 271 406 316 150 . Legs 172 | . . . . . 172 . Wheels 37 | . . . . . 37 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 155 160 130 300 Average Speed 256 | 125 160 160 159 160 432 608 Slowest Speed 650 | 160 160 160 240 160 650 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 64 25 37 10 72 3 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 69 | . . . . . 69 . Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 66 | . . . . . 66 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 2775 | 71 425 353 577 468 858 23 Wait 217 | . 26 34 62 95 . . Move 2162 | 50 355 270 405 315 750 17 Hop . | . . . . . . . Pick Up 96 | 10 11 12 27 12 24 . Fast Attach . | . . . . . . . Attach 48 | 6 2 2 9 5 23 1 Detach 1 | . . . . . 1 . Swap 31 | 2 2 2 10 8 7 . Drop 38 | . 3 10 15 9 1 . Fire 176 | 3 23 23 46 24 52 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . 3 . 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 16) 334 | -10/Materials | Build established: Mutant 651 | -10/Materials | Discovered new exit (range 11) 776 | -10/Materials | Entered another Materials area 776 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1192 | -9/Materials | Discovered new exit (range 16) 1333 | -9/Materials | Entered another Materials area 1333 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1450 | -8/Materials | Repaired Med. Storage Unit 1629 | -8/Materials | Build established: Skirmisher 2143 | -8/Materials | Discovered new exit (range 10) 2246 | -8/Materials | Build established: Scavenger-Tank 2249 | -8/Materials | Entered Factory 2249 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2720 | -7/Factory | Build established: Scavenger-Skirmisher 2728 | -7/Factory | Discovered new exit (range 18) 2963 | -7/Factory | Entered Lower Caves 3297 | -7/Lower Caves | Lost 8 parts (1p3n2u2w) 3668 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3700 | -7/Lower Caves | Core integrity fell below 50% 3740 | -7/Lower Caves | Destroyed 7 combat bots 3746 | -7/Lower Caves | Lost 12 parts (1p2n3u6w) 4087 | -7/Lower Caves | Learned 8 Factory zone layouts 4232 | -7/Lower Caves | Build established: Scavenger-Gunner 5676 | -7/Lower Caves | Discovered new exit (range 15) 6413 | -7/Lower Caves | Entered another Lower Caves area 6528 | -7/Lower Caves | Core integrity fell below 20% 6533 | -7/Lower Caves | Self-destructed Last Messages --------------- 06448_ System corrupted: Hpw. Shock Rifle misfires. 06471_ System corrupted: Matter fused (-7). 06504_ System corrupted: Energy discharge (-240). 06514_ Com. Battery destroyed. 06516_ Flak Gun destroyed. 06518_ Flamer destroyed. 06520_ System corrupted: Energy discharge (-115). 06520_ Hpw. Shock Rifle destroyed. 06524_ Mic. Nuclear Core destroyed. 06524_ Critical hit (Burn: +37). 06525_ L-41 Fighter heat spikes uncontrollably. 06526_ L-41 Fighter heat short circuits Microactuators. 06526_ Hpw. Field Laser destroyed. 06527_ L-41 Fighter heat damages Broken Microactuators. 06532_ Overheating: Energy bleed (-137). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? ## ??????????????? | | ?????????????????????????????? $??????????????? | | ????????????????????????????## ???????????????? | | ????????????????????????????# ????????????????? | | ???????????????????????????## ????????????????? | | ???????????????????????????# ?????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ??????????????????????????## #??????????????????? | | ???????????????? ?????????# ###????????????????? | | ??????????# ###### g ##???????????????? | | ??????????# @ #???????????????? | | ?????????????????## ##???????????????? | | ??????????????????## ##### ##????????????????? | | ???????????????????#####????# #?????????????????? | | ????????????????????????????# ####??????????????? | | ???????????????????????????## # ##?????????????? | | ???????????????????????????# ##????????????? | | ???????????????????????????## # # #????????????? | | ????????????????????????????## #????????????? | | ?????????????????????????????########????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 19 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageControlBarrier Manual? 0 Play Time 01:05:20 Cumulative 8.6 hours Start 2024.04.04 @ 01:31:50 End 2024.04.04 @ 02:45:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e899dcc-2035-4837-b8c2-c46ed38aa1da