Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.25 @ 22:17:26

Player: Duduxx

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (105)     525
Value Destroyed (4243)     4243
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1105)               1105
              TOTAL SCORE: 10173

 Bonus
-------
High Alert Combat Kills    405
Entered Garrisons          400
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     247/300
Energy                     290/290
System Corruption          33%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (7) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
           Mace
>          --- INVENTORY (10) ---
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Titanium Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Targeting Computer
           Stasis Canceller
           Stasis Canceller
  Advanced Phase Shifter
           Core Shielding
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Laser
           Gatling Laser
>          --- INVENTORY --------
           Carbon-fiber Leg
  Advanced Phase Shifter
  Advanced Assault Cannon
           Remote Datajack
           Mace
[Rating: 60]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Trap Reconfigurator
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Protection               Core Shielding
Weapon                     Heavy Ion Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   1   .   .   .   1   2   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             147  | 6   2   7   3   2   4   19  22  35  2   6   39  
  Power                    22   | 1   2   1   1   .   .   4   3   5   .   .   5   
    Engine                 13   | 1   2   1   1   .   .   2   1   1   .   .   4   
    Core                   9    | .   .   .   .   .   .   2   2   4   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               44   | 2   .   2   2   .   1   8   9   10  2   .   8   
    Treads                 14   | 2   .   2   .   .   .   3   6   1   .   .   .   
    Leg                    26   | .   .   .   2   .   1   1   3   9   2   .   8   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   4   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 1   .   2   .   2   1   4   8   7   .   5   12  
    Device                 20   | .   .   2   .   1   .   2   3   3   .   2   7   
    Storage                10   | 1   .   .   .   1   1   .   1   2   .   2   2   
    Processor              4    | .   .   .   .   .   .   .   1   1   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   .   .   2   3   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   .   2   .   .   2   3   2   13  .   1   14  
    Energy Gun             14   | 2   .   .   .   .   1   .   .   2   .   1   8   
    Energy Cannon          13   | .   .   2   .   .   .   3   2   6   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   4   
    Launcher               3    | .   .   .   .   .   1   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   .   .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   3   
    System Corruption      30   | .   .   .   .   .   .   .   .   .   .   .   30  
Parts Lost                 69   | .   .   4   2   .   3   5   1   26  .   1   27  
  Power                    10   | .   .   1   .   .   .   .   .   4   .   .   5   
  Propulsion               23   | .   .   2   1   .   2   2   .   9   .   .   7   
  Utility                  22   | .   .   1   1   .   .   1   1   6   .   1   11  
  Weapon                   14   | .   .   .   .   .   1   2   .   7   .   .   4   
  Highest Loss Streak      18   | .   .   4   1   .   2   3   1   12  .   1   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   84  84  71  85  86  84  99  83  92  85  85  
  Engine                   8    | .   13  11  11  11  11  12  7   5   .   .   4   
  Core                     4    | .   .   .   .   .   .   4   7   7   15  13  6   
  Treads                   11   | .   28  22  13  11  .   18  22  9   .   .   .   
  Leg                      12   | .   .   .   6   22  26  .   .   10  23  20  23  
  Device                   13   | .   .   17  6   8   11  12  22  13  15  18  12  
  Storage                  8    | .   14  11  11  11  16  9   7   6   7   5   5   
  Processor                4    | .   .   .   .   .   .   .   6   7   15  12  8   
  Protection               4    | .   .   .   .   .   .   3   7   5   .   .   9   
  Energy Gun               4    | .   28  16  .   .   10  1   .   .   7   7   7   
  Energy Cannon            10   | .   .   5   22  22  6   15  14  8   .   .   .   
Peak Build Rating          60   | 6   6   15  15  24  23  38  53  50  35  46  60  
  Average Rating           33   | 4   5   10  14  21  20  33  48  40  30  39  43  
  On Entrance              22   | .   6   6   14  14  23  20  31  50  29  35  43  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 12  14  20  22  27  30  43  85  85  29  32  51  
  Greatest Support         84   | 40  40  60  40  20  32  84  84  70  50  50  75  
  Greatest Overweight (x)  6    | .   .   .   2   1   1   2   1   6   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   10  10  10  20  20  10  10  10  
  Average Capacity         11   | 7   8   8   8   9   10  10  14  14  10  9   9   
  Most Carried             13   | 1   6   8   8   8   8   9   13  12  3   5   9   
  Average Carried          6    | .   3   6   6   7   6   6   10  7   1   3   5   
  Final Capacity           20   | 8   8   8   8   10  10  10  20  10  10  10  10  
  Final Carried            11   | 1   6   8   7   8   6   9   11  1   3   4   .   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar 
Matter Collected           2043 | 185 88  22  35  .   184 153 161 571 .   73  571 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3666 | .   87  461 119 .   266 511 403 749 .   126 944 
  Parts                    181  | .   4   22  5   .   35  28  25  27  .   5   30  
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar 
Combat Hostiles Destroyed  95   | .   4   9   3   .   18  10  5   20  .   2   24  
  Melee                    2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Guns                     34   | .   4   5   .   .   4   .   .   2   .   2   17  
  Cannons                  37   | .   .   3   3   .   2   9   4   12  .   .   4   
  AOE                      16   | .   .   .   .   .   12  .   1   3   .   .   .   
Classes Destroyed          13   | .   2   2   .   .   3   1   2   1   .   .   2   
  Worker                   2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   2   .   3   .   .   .   .   
  Swarmer                  34   | .   3   .   .   .   18  .   .   3   .   .   10  
  Grunt                    30   | .   1   7   3   .   .   4   1   8   .   .   6   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   9    | .   .   2   .   .   .   4   1   1   .   1   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Hunter                   8    | .   .   .   .   .   .   2   .   3   .   1   2   
  Programmer               7    | .   .   .   .   .   .   .   3   4   .   .   .   
Best Kill Streak           10   | .   3   3   3   .   10  2   5   4   .   1   8   
  Combat Bots Only         8    | .   3   3   3   .   8   2   2   4   .   1   8   
Max Kills in Single Turn   5    | .   1   1   1   .   5   1   2   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   5   .   1   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  
Hostile Shots Fired        1036  | .    23   78   24   .    63   105  122  352  .    33   236  
  Missed                   287   | .    5    20   4    .    22   17   52   103  .    7    57   
Damage Taken               10724 | .    146  817  260  .    335  1326 812  3534 .    284  3210 
  Core                     2162  | .    45   121  66   .    38   327  37   661  .    23   844  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  51    | .    .    .    .    .    .    .    .    .    .    .    51   
Core Remaining (%)         53    | 100  82   .    .    .    43   40   .    .    .    .    .    
Volleys Fired              324   | .    13   32   9    .    18   43   22   71   .    8    108  
  Largest                  2     | .    2    2    2    .    2    2    2    2    .    2    2    
  Hottest                  149   | .    100  136  136  .    136  133  140  140  .    93   149  
Shots Fired                532   | .    26   64   18   1    36   78   44   118  .    16   131  
  Gun                      231   | .    26   50   .    .    13   10   .    14   .    16   102  
  Cannon                   279   | .    .    14   18   1    14   68   44   91   .    .    29   
  Launcher                 22    | .    .    .    .    .    9    .    .    13   .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  50    | .    .    .    .    .    .    .    .    13   .    8    29   
  Thermal                  459   | .    26   64   18   1    27   78   44   91   .    8    102  
  Explosive                22    | .    .    .    .    .    9    .    .    13   .    .    .    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Robot Hit Streak         24    | .    4    10   5    .    3    9    4    5    .    3    24   
  Robot Miss Streak        6     | .    5    2    2    .    6    3    3    5    .    1    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           330   | .    12   46   11   .    10   55   19   68   .    11   98   
  Core Hits                181   | .    5    17   5    .    21   18   11   40   .    7    57   
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    .    1    .    .    3    
  Critical Strikes         15    | .    .    3    .    .    1    .    .    4    .    1    6    
    Burn                   7     | .    .    3    .    .    1    .    .    .    .    1    2    
    Meltdown               1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Corrupt                1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Sever                  1     | .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              76    | .    .    .    .    .    .    .    .    43   .    .    33   
  Impact                   33    | .    .    .    .    .    .    .    .    .    .    .    33   
  Slashing                 43    | .    .    .    .    .    .    .    .    43   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9423  | .    170  652  226  .    983  1420 999  2517 .    144  2312 
  Guns                     2600  | .    163  448  .    .    87   88   .    148  .    144  1522 
  Cannons                  3929  | .    .    204  226  .    60   1243 628  1103 .    .    465  
  Explosions               2111  | .    .    .    .    .    836  81   351  843  .    .    .    
  Melee                    722   | .    .    .    .    .    .    .    .    397  .    .    325  
  Ramming                  61    | .    7    .    .    .    .    8    20   26   .    .    .    
  Kinetic                  695   | .    .    .    .    .    .    .    .    145  .    85   465  
  Thermal                  5831  | .    163  652  226  .    147  1331 628  1103 .    59   1522 
  Explosive                2030  | .    .    .    .    .    836  .    351  843  .    .    .    
  Electromagnetic          84    | .    .    .    .    .    .    81   .    3    .    .    .    
  Impact                   325   | .    .    .    .    .    .    .    .    .    .    .    325  
  Slashing                 397   | .    .    .    .    .    .    .    .    397  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         33    | .    .    1    1    1    1    .    2    24   24   .    33   
  Average Corruption       4     | .    .    1    1    1    1    .    1    10   24   .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  80    | .    .    .    2    7    6    .    11   42   2    .    10   
    Message Errors         15    | .    .    .    .    .    2    .    2    9    .    .    2    
    Matter Fused           21    | .    .    .    .    2    2    .    5    10   1    .    1    
    Heat Flow Errors       10    | .    .    .    1    .    1    .    1    5    1    .    1    
    Energy Discharges      8     | .    .    .    1    1    .    .    .    6    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            2     | .    .    .    .    .    .    .    1    1    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    2    .    .    1    4    .    .    .    
    Data Loss (major)      5     | .    .    .    .    .    1    .    .    2    .    .    2    
    Misfires               4     | .    .    .    .    1    .    .    .    2    .    .    1    
    Alerts                 6     | .    .    .    .    1    .    .    1    2    .    .    2    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            275   | .    .    .    .    .    56   3    69   36   .    .    111  
  Projectiles              30    | .    .    .    .    .    .    3    14   13   .    .    .    
  Explosions               111   | .    .    .    .    .    56   .    55   .    .    .    .    
  Melee                    134   | .    .    .    .    .    .    .    .    23   .    .    111  
Knockbacks                 5     | .    .    .    .    .    .    .    .    .    .    .    5    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      208   | .    .    .    .    .    21   54   126  7    .    .    .    
  Shots                    8     | .    .    .    .    .    2    2    2    2    .    .    .    
  Rammed                   6     | .    2    .    .    .    .    3    1    .    .    .    .    
Targets Rammed             14    | .    2    .    .    .    .    3    1    8    .    .    .    
  Kicked                   8     | .    .    .    .    .    .    .    .    8    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        538   | .    234  327  389  26   505  538  198  354  124  .    286  
  Average Temperature      129   | .    101  114  167  15   166  199  46   101  77   .    98   
  Received Heat Transfer   2391  | .    18   360  147  .    .    360  105  609  .    36   756  
  Effects                  27    | .    .    .    2    .    1    17   .    5    .    .    2    
    Shutdowns              6     | .    .    .    1    .    .    5    .    .    .    .    .    
    Energy Bleed           7     | .    .    .    .    .    1    3    .    2    .    .    1    
    Interference           10    | .    .    .    .    .    .    6    .    3    .    .    1    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              6     | .    .    .    .    .    .    1    .    .    .    .    5    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    .    .    5    
Robots Melted              4     | .    .    1    .    .    .    1    .    1    .    .    1    
  Combat Hostiles          4     | .    .    1    .    .    .    1    .    1    .    .    1    
  Parts Melted             40    | .    2    8    1    .    .    6    2    6    .    .    15   
  Heat Transferred         11252 | .    481  1924 407  .    444  2035 777  1480 .    222  3482 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar 
Peak Influence             890  | .   106 247 142 .   384 347 367 722 378 279 890 
  Initial                  378  | .   .   44  92  .   .   91  157 228 378 184 195 
  Average                  272  | .   86  120 104 .   141 156 165 471 378 227 480 
Maximum Alert Level        3    | .   .   1   .   .   1   1   1   3   1   1   3   
  Low Security (%)         42   | 100 100 92  100 .   65  72  49  .   .   46  3   
  Level 1                  35   | .   .   7   .   .   34  27  50  41  100 53  35  
  Level 2                  18   | .   .   .   .   .   .   .   .   47  .   .   49  
  Level 3                  4    | .   .   .   .   .   .   .   .   11  .   .   11  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   1   .   .   .   4   7   .   .   1   .   
  Investigation            2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            5    | .   .   1   .   .   .   1   2   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   1   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar 
Distress Signals           6    | .   1   1   .   .   .   4   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              136  | .   8   13  5   .   18  17  15  27  .   4   29  
  Peak Tracking Total      11   | .   4   6   3   .   8   5   4   5   .   1   11  
  Tactical Retreats        13   | .   1   .   .   .   .   1   .   6   .   .   5   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar 
Traps Triggered            5    | .   .   1   .   .   .   1   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   1   2   .   .   .   
Traps Reconfigurated       14   | .   .   .   .   .   .   1   11  2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   1   2   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar 
Machines Disabled          22   | .   .   .   .   .   .   4   15  2   .   .   1   
  Max in Single Turn       5    | .   .   .   .   .   .   2   5   1   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar 
Machines Accessed          12   | .   1   .   1   4   .   2   2   .   .   1   1   
  Terminals                6    | .   1   .   1   .   .   2   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   
Total Hacks                55   | .   3   .   3   38  .   4   4   .   .   1   2   
  Successful               49   | .   2   .   2   38  .   2   3   .   .   1   1   
  Failed                   6    | .   1   .   1   .   .   2   1   .   .   .   1   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   1   .   .   1   1   .   2   .   .   .   .   
  Terminals                14   | .   3   .   3   .   .   4   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   .   1   .   
Terminal Hacks             47   | .   2   .   2   38  .   2   2   .   .   .   1   
  Record                   40   | .   1   .   .   38  .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Status          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   1   .   .   1   2   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   .   4   7   .   .   4   
  Machine Destruction      8    | .   .   .   .   .   .   .   .   4   .   .   4   
  Programmers              7    | .   .   .   .   .   .   .   4   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   6   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar 
Total Allies               6    | .   .   .   .   .   .   .   .   6   .   .   .   
  Largest Group            6    | .   .   .   .   .   .   .   .   6   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   96  .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   .   .   .   .   16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   .   .   12  .   .   .   
  Total Damage             139  | .   .   .   .   .   .   .   .   139 .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  
Turns Passed               8428 | 63   329  279  298  1246 827  779  1599 1351 41   267  1349 
Spaces Moved               4315 | 35   169  91   135  654  454  476  807  525  32   181  756  
  Core                     58   | 2    .    .    .    .    .    .    .    49   .    .    7    
  Treads                   1636 | 33   169  91   92   .    .    284  790  177  .    .    .    
  Legs                     2440 | .    .    .    43   654  454  11   17   299  32   181  749  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    181  | .    .    .    .    .    .    181  .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  190  110  52   155  50   120  126  50   
  Average Speed            156  | 153  160  160  196  190  138  122  183  166  121  126  122  
  Slowest Speed            350  | 160  160  160  260  190  190  190  243  350  126  126  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       38   | 5    36   18   35   92   85   35   34   46   2    4    67   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    .    .    1    .    .    
Scrap Searched             2    | .    .    .    .    .    2    .    .    .    .    .    .    
Spaces Dug                 18   | .    .    .    .    .    .    .    .    17   .    .    1    
Terrain Destroyed          228  | .    .    .    .    .    64   16   36   111  .    .    1    
  Melee                    18   | .    .    .    .    .    .    .    .    17   .    .    1    
  Projectile               18   | .    .    .    .    .    .    12   4    2    .    .    .    
  AOE                      192  | .    .    .    .    .    64   4    32   92   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar 
Total                      5312 | 41  202 158 151 658 618 596 880 800 33  203 972 
  Wait                     289  | .   7   26  .   .   141 27  1   71  .   1   15  
  Move                     4306 | 34  168 90  134 653 453 475 807 524 31  181 756 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  47   | 1   6   3   2   1   .   12  11  3   .   2   6   
  Fast Attach              61   | 6   1   4   2   1   1   8   3   15  .   5   15  
  Attach                   43   | .   .   1   .   1   2   10  3   13  .   1   12  
  Detach                   27   | .   1   .   .   1   1   9   1   3   .   3   8   
  Swap                     43   | .   1   2   1   .   1   1   16  7   2   .   12  
  Drop                     41   | .   3   .   3   .   1   8   15  2   .   2   7   
  Fire                     324  | .   13  32  9   .   18  43  22  71  .   8   108 
  Melee                    76   | .   .   .   .   .   .   .   .   43  .   .   33  
  Ram                      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Kick                     8    | .   .   .   .   .   .   .   .   8   .   .   .   
  Crush                    5    | .   2   .   .   .   .   2   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   41   | .   .   .   .   1   .   .   .   40  .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / [*Sto] / Gar)
-7/Garrison
-7/Factory
-6/Factory
-6/Garrison (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  205 | -10/Materials | Discovered new exit (range 15)
  312 | -10/Materials | Build established: Mutant
  368 | -10/Materials | Discovered new exit (range 15)
  393 | -10/Materials | Entered another Materials area
  393 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  619 | -9/Materials  | Discovered new exit (range 16)
  672 | -9/Materials  | Entered Mines
  673 | -9/Mines      | Assembled infested the area
  693 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  700 | -9/Mines      | Lost 4 parts (1p2n1u)
  729 | -9/Mines      | Met 8R-AWN
  921 | -9/Mines      | Discovered new exit (range 9)
  963 | -9/Mines      | Discovered new exit (range 5)
  970 | -9/Mines      | Entered Exiles
 1016 | -9/Exiles     | Welcomed by 8R-AWN
 1048 | -9/Exiles     | Met EX-HEX
 1100 | -9/Exiles     | Met EX-BIN
 1126 | -9/Exiles     | Aligned with FarCom system
 1128 | -9/Exiles     | Given EX-Vault access code
 1221 | -9/Exiles     | Opened EX-Vault
 1231 | -9/Exiles     | Found Prototype Device
 1232 | -9/Exiles     | Identified Trap Reconfigurator
 1330 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1383 | -9/Exiles     | Met EX-DEC
 1404 | -9/Exiles     | Learned location of Zion (-7)
 1522 | -9/Exiles     | Discovered new exit (range 14)
 1743 | -9/Exiles     | Visited The Gauntlet
 2216 | -9/Exiles     | Left Exiles lab with Trap Reconfigurator
 2216 | -9/Exiles     | Entered Mines
 2229 | -8/Mines      | Core integrity fell below 50%
 2781 | -8/Mines      | Destroyed 8 combat bots
 2789 | -8/Mines      | Discovered new exit (range 8)
 2976 | -8/Mines      | Discovered new exit (range 5)
 3043 | -8/Mines      | Entered Materials
 3043 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3161 | -8/Materials  | Garrison activated, responded to threat
 3241 | -8/Materials  | Lost 3 parts (2n1w)
 3614 | -8/Materials  | Core integrity fell below 50%
 3714 | -8/Materials  | Discovered new exit (range 5)
 3822 | -8/Materials  | Entered Factory
 3822 | -7/Factory    | Evolved 2 slots: Utility x2
 4416 | -7/Factory    | Discovered new exit (range 14)
 4917 | -7/Factory    | Garrison activated, responded to threat
 5330 | -7/Factory    | Discovered new exit (range 11)
 5421 | -7/Factory    | Identified exit to Garrison
 5421 | -7/Factory    | Entered Garrison
 5557 | -7/Garrison   | Triggered checkpoint
 6099 | -7/Garrison   | Triggered checkpoint
 6122 | -7/Garrison   | Crushed by falling debris
 6122 | -7/Garrison   | System corruption reached 10%
 6168 | -7/Garrison   | Lost 5 parts (1p1n1u2w)
 6297 | -7/Garrison   | Garrison Relay disabled
 6335 | -7/Garrison   | Lost 3 parts (1p1u1w)
 6380 | -7/Garrison   | Triggered checkpoint
 6403 | -7/Garrison   | Triggered checkpoint
 6426 | -7/Garrison   | P-60 Hacker assimilated allied Trooper 4b
 6461 | -7/Garrison   | Lost 5 allies
 6463 | -7/Garrison   | Core integrity fell below 50%
 6512 | -7/Garrison   | Core integrity fell below 20%
 6536 | -7/Garrison   | Lost 12 parts (2p4n2u4w)
 6727 | -7/Garrison   | Triggered checkpoint
 6759 | -7/Garrison   | Discovered new exit (range 12)
 6772 | -7/Garrison   | Entered Factory
 6798 | -7/Factory    | Discovered new exit (range 9)
 6813 | -7/Factory    | Entered another Factory area
 6813 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6874 | -6/Factory    | Build established: Scavenger-Mutant
 7080 | -6/Factory    | Identified exit to Garrison
 7080 | -6/Factory    | Entered Garrison
 7458 | -6/Garrison   | Triggered checkpoint
 7568 | -6/Garrison   | Lost 4 parts (1p1n2u)
 7799 | -6/Garrison   | Discovered new exit (range 12)
 8085 | -6/Garrison   | Discovered new exit (range 10)
 8218 | -6/Garrison   | Triggered checkpoint
 8352 | -6/Garrison   | Destroyed 8 combat bots
 8376 | -6/Garrison   | Core integrity fell below 50%
 8388 | -6/Garrison   | Core integrity fell below 20%
 8391 | -6/Garrison   | Lost 18 parts (2p6n7u3w)
 8399 | -6/Garrison   | System corruption reached 10%
 8402 | -6/Garrison   | System corruption reached 30%
 8409 | -6/Garrison   | Garrison Relay disabled
 8429 | -6/Garrison   | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
  relay unit.
08409_ Relay Coupler [Grunt] tumbles out of
  relay unit.
08409_ Relay Coupler [Brawler] tumbles out of
  relay unit.
08409_ Unknown Hackware tumbles out of relay
  unit.
08412_ System corrupted: IFF burst signal
  emitted.
08412_ Acquired 7 matter.
08412_ Slug penetrates Wall.
08418_ Penetrated by Slug. <x2>
08424_ X-62 Marksman suffers critical hit
  (Smash).
08424_ Destroyed Adv. Visual Processing Unit.
08424_ X-62 Marksman system corrupted by
  crushing effect.
08427_ X-62 Marksman misfires.
08427_ Slug penetrates Garrison Relay.
08429_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??#               +   #########"#####?  ##%#?????? |
| ??#          ## ###         =   #?????# ##=#?????? |
| ??############# #?#         %=^^#?????# ## #?????? |
| ??????????????# #?######"#####  #######%## #?????? |
| ??????????????# #??????# #???#          ## #?????? |
| ??????????????# #??????# #???#  ####+##### #?????? |
| ??????????????# #??????# #???#  T#?# #???# #?????? |
| ??????????????# #??????# #???#  ##?# #???# #?????? |
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| ??????????##### #####??# #####  #### #???# #?????? |
| ??????????#         #??#     +  +    #???#=#?????? |
| ??????????#         #??# #####  #### #???# #?????? |
| ??????????#         #??# #???#  #??# #???#=####### |
| ??????????#    "    #### #???#  #??# #???#=##  "%# |
| ??????????#"" """     [ [#???#  #??# #?###=##   "# |
| ??????????#"   "    ######???#  ####"###           |
| ??????????#"        #????????#                     |
| ??????????#"   "    #????????#                     |
| ??????????#"""""    #????????###########   ##    # |
| ??????????#####"#####????????????????###   ##    # |
| ??????????????#"?????????????????????#      ^^     |
| ??????????????##?????????????????????#      ^      |
| ?????????????????????????????????????#             |
| ??????????????????????#######????????#             |
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| ??????????????????????##!@%#############   ##    # |
| ??????????#    [#######!=! %                       |
| ??????????#    %[=%[%=%%[!  %|                     |
| ??????????#    *#############  %########           |
| ????????????????????????????# ! #??????##  ##""""# |
| ????????????????????????????#####???????#  #?????? |
| ????????????????????????????????????????#  #?????? |
| ????????????????????????????????????????#  #?????? |
| ????????????????????????????????????????#  #?????? |
| ????????????????????????????????????????#  #?????? |
| ????????????????????????????????????????#  #?????? |
| ???????????????????######################  #?????? |
| ??????????????????##                       #?????? |
| ??????????????????#"                       #?????? |
| ??????????????????##  ###################"+#?????? |
| ???????????????????#  #?????????????????#  #?????? |
| ???????????????????#  #?????????????????#  #?????? |
| ???????????????????#  #?????????????????#  #?????? |
| ???????????????????#  #?????????????????#  #?????? |
| ???????????????????#  #?????????????????#  #?????? |
| ???????????????????#  #?????????????????#  #?????? |
| ???????????????????#  #?????????????????#  #?????? |
| ???????????????????#  ###???????????????#  #?????? |
| ??????+????????????#    #???????????????#  #?????? |
| ???????????????????#  < #???????????????#  #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          31
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         13
Target Analysis            5
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MomentumShadeMantle
  Manual?         0
Play Time         01:05:10
  Cumulative      86.1 hours
  Start           2025.03.24 @ 21:08:41
  End             2025.03.25 @ 22:17:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          173
  Rogue           173
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          42
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0d99f2d-298c-4126-a775-7d749654f758