Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.22 @ 10:22:27 Player: biogoob Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (90) 450 Value Destroyed (3703) 3703 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (4766) 4766 TOTAL SCORE: 16979 Bonus ------- High Alert Combat Kills 614 Follower Combat Kills 965 Entered Garrisons 200 Win 3000 Friendly Fire -13 Cogmind --------- Core Integrity 1555/1600 Matter 11/300 Energy 157/240 System Corruption 3% Temperature Cool (48) Movement Flying (17) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Improved Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster > --- UTILITY (12) ----- Advanced Heat Sink Medium Storage Unit Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Reaction Control System Improved Medium Armor Plating Layered Light Armor Plating Experimental Hacking Suite > --- WEAPON (3) ------- Power Sword > --- INVENTORY (10) --- Compact Particle Reactor Impulse Thruster Improved Transmission Jammer Advanced ECM Suite Graphene Brace EM Disruption Field Improved System Guard Molecular Scythe Force Lance Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Cooled VTOL Module Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Melee Analysis Suite Advanced Reaction Control System Improved Medium Armor Plating Graphene Brace EM Disruption Field Experimental Hacking Suite > --- WEAPON ----------- Power Sword Force Lance Force Lance > --- INVENTORY -------- Compact Particle Reactor Nuclear Pulse Thruster Structural Scanner Improved Transmission Jammer Advanced ECM Suite Improved Cloaking Device Layered Light Armor Plating Improved System Guard Molecular Scythe [Rating: 148] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Sub Mat Fac Was Fac Gar Sto Rec Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . 4 2 . . . . . 4 . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . 2 . . . . . . 1 . . 1 1 . 1 Utility 10 | . . . 2 2 . . . . . 2 . . 1 1 1 1 Weapon 1 | . . . . . . . . . . . . . . . 1 . Parts Attached 221 | . 4 4 33 20 7 1 13 4 4 17 . 38 21 13 11 31 Power 25 | . . 1 3 1 . . 1 1 . 1 . 5 1 3 3 5 Engine 9 | . . 1 3 1 . . 1 1 . 1 . 1 . . . . Core 7 | . . . . . . . . . . . . 4 1 1 1 . Reactor 9 | . . . . . . . . . . . . . . 2 2 5 Propulsion 53 | . 2 1 8 9 . 1 3 1 3 8 . 5 3 2 . 7 Treads 17 | . 2 1 4 4 . 1 2 . 2 1 . . . . . . Leg 9 | . . . 3 5 . . 1 . . . . . . . . . Wheel 2 | . . . 1 . . . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 25 | . . . . . . . . 1 . 7 . 5 3 2 . 7 Utility 79 | . 1 1 11 5 5 . 3 1 1 5 . 13 9 5 3 16 Device 38 | . . . 2 2 2 . 1 . 1 2 . 6 6 3 2 11 Storage 6 | . 1 . 2 1 . . . . . 1 . 1 . . . . Processor 11 | . . . 2 . . . . . . 1 . 4 2 1 . 1 Hackware 4 | . . . . . . . . . . 1 . 2 . . 1 . Protection 20 | . . 1 5 2 3 . 2 1 . . . . 1 1 . 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 64 | . 1 1 11 5 2 . 6 1 . 3 . 15 8 3 5 3 Energy Gun 24 | . . . 8 . 2 . 2 . . 2 . 10 . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 14 | . 1 1 3 5 . . 2 1 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . 2 . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . 3 . 1 1 Piercing Weapon 18 | . . . . . . . . . . . . 4 5 3 4 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 4 1 . . . 2 . 2 . 1 . . 2 1 Parts Lost 28 | . . 1 3 3 . . 6 1 . . . 10 . 1 . 3 Power 4 | . . . . . . . 1 . . . . 2 . 1 . . Propulsion 10 | . . . 2 1 . . 4 . . . . 2 . . . 1 Utility 11 | . . . 1 2 . . . 1 . . . 5 . . . 2 Weapon 3 | . . 1 . . . . 1 . . . . 1 . . . . Highest Loss Streak 5 | . . 1 1 1 . . 5 1 . . . 4 . 1 . 1 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 93 94 89 93 98 100 98 91 92 77 82 87 87 84 95 96 Engine 6 | . 14 14 9 7 7 7 6 6 7 5 5 2 . . . . Core 1 | . . . . . . . . . . . . 4 10 6 4 2 Treads 17 | . 15 28 24 6 30 30 28 15 16 9 . . . . . . Leg 2 | . 11 . 3 20 . . . 5 . . . . . . . . Flight 7 | . . . . . . . . 1 5 10 29 28 29 28 30 31 Device 11 | . . . . 11 14 15 15 15 15 10 11 16 18 21 20 24 Storage 7 | . 22 17 8 7 7 7 7 7 7 5 5 5 5 4 4 4 Processor 7 | . . . 3 7 7 7 7 7 7 6 11 12 14 14 13 12 Protection 11 | . . 5 19 14 14 15 15 14 15 7 . . 5 4 4 2 Energy Gun 7 | . 26 6 8 . 12 15 13 . . 3 11 6 . . . . Ballistic Gun 5 | . 1 21 9 15 2 . 1 15 15 7 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 67 | 11 31 36 52 41 65 59 59 49 49 49 30 31 37 35 51 67 Greatest Support 118 | 20 40 40 60 112 112 112 118 90 110 30 30 43 36 43 52 60 Greatest Overweight (x) 16 | . 1 . 16 1 . . . . 1 1 . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 10 15 15 15 15 15 15 15 10 10 10 10 10 10 Average Capacity 12 | . 12 11 9 12 15 15 15 15 15 13 10 10 10 10 10 10 Most Carried 15 | . 8 14 10 15 15 15 15 15 15 15 10 10 10 10 10 10 Average Carried 11 | . 7 7 8 11 14 15 14 14 15 13 10 9 9 9 8 9 Final Capacity 15 | 8 15 5 10 15 15 15 15 15 15 10 10 10 10 10 10 10 Final Carried 15 | 6 8 5 10 15 15 15 15 15 15 10 10 10 10 8 9 10 Class Distribution -------------------- 52% | Mutant 22% | Scavenger-Mutant 6% | Scavenger-Sprinter 6% | Infiltrator-Ninja 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Scavenger-Mutant | -5/Factory Sprinter | -5/Waste Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Infiltrator-Scout | -3/Research Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Sub Mat Fac Was Fac Gar Sto Rec Fac Was Fac Fac Res Res Acc Matter Collected 3069 | 200 55 100 738 399 124 . 248 98 119 26 . 359 237 . 116 250 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3822 | . 114 203 1157 500 . . 867 145 144 26 . 241 78 . 116 231 Parts 202 | . 4 12 60 35 . . 28 5 9 2 . 18 8 . 2 19 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . 1 . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Sub Mat Fac Was Fac Gar Sto Rec Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 70 | . 1 4 25 11 . . 17 3 1 . . 6 . . . 2 Melee 2 | . . . . . . . . . . . . . . . . 2 Guns 62 | . 1 4 25 11 . . 13 3 1 . . 4 . . . . AOE 5 | . . . . . . . 3 . . . . 2 . . . . Classes Destroyed 12 | . 3 1 5 1 . . 1 . . . . 1 . . . . Worker 2 | . . . 2 . . . . . . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . . . . . . Recycler 3 | . . . 1 . . . . . 1 . . . . . 1 . Operator 1 | . . . . . . . . . . . . 1 . . . . Watcher 12 | . 1 . . . . . . . . 1 . 5 2 . . 3 Swarmer 16 | . . . 8 3 . . . . . . . 5 . . . . Grunt 29 | . 1 . 11 4 . . 10 3 . . . . . . . . Sentry 13 | . . . 4 3 . . 5 . 1 . . . . . . . Hunter 2 | . . . 2 . . . . . . . . . . . . . Programmer 5 | . . . . 1 . . 1 . . . . 1 . . . 2 Behemoth 1 | . . . . . . . 1 . . . . . . . . . Subdweller 4 | . . 4 . . . . . . . . . . . . . . Best Kill Streak 6 | . 2 2 6 3 . . 4 3 1 1 . 5 2 . 1 2 Combat Bots Only 5 | . 1 2 4 3 . . 4 3 1 . . 5 . . . 2 Max Kills in Single Turn 2 | . 2 1 2 2 . . 1 1 1 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . 1 . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Sub Mat Fac Was Fac Gar Sto Rec Fac Was Fac Fac Res Res Acc Damage Taken 6776 | . 206 586 1333 751 . . 1790 106 146 . . 1155 24 199 29 451 Core 910 | . 60 116 145 79 . . 227 13 10 . . 215 . . . 45 Absorbed by Shields 136 | . . . . . . . . . . . . 94 . . . 42 Redirected to Shielding 200 | . . . . 98 . . . . . . . . . 39 19 44 Ignored by Resistances 243 | . . . 155 . . . . . . . . . . . . 88 Regen/Repaired (Parts) 48 | . . . . . 27 . 21 . . . . . . . . . Core Remaining (%) 81 | 100 . 29 73 . . . . . 53 . . 78 100 100 100 97 Volleys Fired 287 | . 19 16 96 26 . . 84 14 3 5 . 24 . . . . Largest 2 | . 2 2 2 2 . . 2 2 2 2 . 2 . . . . Hottest 162 | . 90 50 108 56 . . 150 58 58 95 . 162 . . . . Shots Fired 538 | . 33 22 185 52 . 1 161 28 7 10 . 39 . . . . Gun 530 | . 33 22 185 52 . 1 155 28 7 10 . 37 . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . . 6 . . . . 2 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 225 | . 5 22 97 52 . . 14 28 7 . . . . . . . Thermal 272 | . 28 . 55 . . 1 141 . . 10 . 37 . . . . Explosive 8 | . . . . . . . 6 . . . . 2 . . . . Electromagnetic 33 | . . . 33 . . . . . . . . . . . . . Robot Hit Streak 22 | . 11 7 20 11 . . 22 12 3 5 . 9 . . . . Robot Miss Streak 6 | . 2 1 4 3 . 1 2 3 1 4 . 6 . . . . Penetration Max 1 | . . . . 1 . . . 1 . . . . . . . . Secondary Targets 7 | . . . 3 . . . 2 . . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . 1 . . . . Shots Hit Robots 391 | . 24 17 131 45 . . 96 9 6 8 . 31 5 . 5 14 Core Hits 228 | . 7 8 59 49 . . 49 6 3 7 . 31 2 . 1 6 Critical Kills 1 | . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 3 | . . 1 1 . . . . 1 . . . . . . . . Critical Strikes 17 | . . 1 3 . . . 7 2 . . . 1 1 . . 2 Burn 10 | . . . 2 . . . 7 . . . . 1 . . . . Destroy 4 | . . 1 1 . . . . 2 . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . 1 Impale 2 | . . . . . . . . . . . . . 1 . . 1 Melee Attacks 82 | . . . . . . . . . . . . 14 28 3 9 28 Impact . | . . . . . . . . . . . . . . . . . Slashing 27 | . . . . . . . . . . . . . 15 . 5 7 Piercing 55 | . . . . . . . . . . . . 14 13 3 4 21 Sneak Attacks 2 | . . . . . . . . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . 2 . 2 2 Damage Inflicted 9043 | . 300 264 2160 823 . . 2608 221 128 147 . 906 349 . 295 842 Guns 6736 | . 300 264 2147 823 . . 2145 221 128 147 . 561 . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 720 | . . . . . . . 463 . . . . 257 . . . . Melee 1574 | . . . . . . . . . . . . 88 349 . 295 842 Ramming 13 | . . . 13 . . . . . . . . . . . . . Kinetic 2770 | . 37 264 1092 823 . . 205 221 128 . . . . . . . Thermal 3520 | . 263 . 609 . . . 1940 . . 147 . 561 . . . . Explosive 720 | . . . . . . . 463 . . . . 257 . . . . Electromagnetic 446 | . . . 446 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 336 | . . . . . . . . . . . . . 60 . 196 80 Piercing 1238 | . . . . . . . . . . . . 88 289 . 99 762 Highest Corruption 3 | . . . 2 1 1 1 2 2 2 . . 2 . . . 3 Average Corruption 1 | . . . 2 1 1 1 1 2 2 . . 1 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 52 | . . . 15 . 4 1 19 2 6 . . 4 . . . 1 Message Errors 8 | . . . 3 . . . 4 . 1 . . . . . . . Matter Fused 9 | . . . 4 . 2 . 1 . 1 . . . . . . 1 Heat Flow Errors 13 | . . . 2 . . . 9 . 1 . . 1 . . . . Energy Discharges 6 | . . . 2 . 1 . . 1 1 . . 1 . . . . Parts Rejected 2 | . . . 2 . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . . . Data Loss (minor) 7 | . . . 1 . . . 3 . 1 . . 2 . . . . Data Loss (major) 2 | . . . . . 1 . . 1 . . . . . . . . Misfires 3 | . . . 1 . . 1 . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . 1 . . . . Overflow Damage 141 | . . . . . . . . . . . . 34 29 . 28 50 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 19 | . . . . . . . . . . . . 19 . . . . Melee 122 | . . . . . . . . . . . . 15 29 . 28 50 Knockbacks 1 | . . . 1 . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 69 | . . . . . . . . . . . . 69 . . . . Shots 2 | . . . . . . . . . . . . 2 . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 514 | . 377 . 514 . . . 203 . 186 21 . 258 246 156 64 122 Average Temperature 82 | . 176 . 126 . . . 64 . 106 19 . 31 73 43 26 48 Received Heat Transfer 1908 | . 120 51 603 141 . . 618 63 48 . . 255 . 9 . . Effects 13 | . 2 . 11 . . . . . . . . . . . . . Shutdowns 2 | . 1 . 1 . . . . . . . . . . . . . Energy Bleed 3 | . 1 . 2 . . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . . Matter Decay 3 | . . . 3 . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . Damage (major) 1 | . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . Parts Melted 13 | . 1 . 1 . . . 9 . . 2 . . . . . . Heat Transferred 6943 | . 694 . 1369 . . . 3755 . . 208 . 917 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Sub Mat Fac Was Fac Gar Sto Rec Fac Was Fac Fac Res Res Acc Peak Influence 1485 | . 59 . 281 394 97 119 1485 832 324 41 59 668 351 261 256 430 Initial 723 | . . . 10 127 89 . 9 723 324 4 14 41 334 84 155 153 Average 326 | . 23 . 104 245 61 41 869 780 160 8 37 235 266 142 177 333 Maximum Alert Level 4 | . . . 1 1 . . 4 3 1 . . 2 1 1 1 2 Low Security (%) 55 | . 100 . 83 36 100 100 7 . 87 100 100 52 11 96 92 14 Level 1 20 | . . . 16 63 . . 7 . 12 . . 29 88 3 7 64 Level 2 7 | . . . . . . . 21 . . . . 17 . . . 20 Level 3 9 | . . . . . . . 29 100 . . . . . . . . Level 4 7 | . . . . . . . 33 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . . 5 6 . 1 . 2 . 2 . 3 3 . 2 5 Investigation 7 | . . . 1 . . . . 1 . . . 1 1 . 1 2 Extermination 4 | . . . . 1 . 1 . . . 1 . . . . . 1 Reinforcement 14 | . . . 4 3 . . . 1 . . . 1 2 . 1 2 Assault . | . . . . . . . . . . . . . . . . . Garrison 4 | . . . . 2 . . . . . 1 . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Sub Mat Fac Was Fac Gar Sto Rec Fac Was Fac Fac Res Res Acc Distress Signals 8 | . . . 2 . . . . 1 . . . 2 . 1 1 1 Communications Jammed 6 | . . . . . . . . . . . . 6 . . . . Distress Signals 6 | . . . . . . . . . . . . 6 . . . . Times Spotted 234 | . 4 6 35 21 1 1 36 5 1 5 6 59 11 16 4 23 Peak Tracking Total 13 | . 2 2 5 5 1 1 6 4 1 5 6 12 4 13 5 11 Tactical Retreats 26 | . . . 3 1 . . 1 . . . . 13 1 2 1 4 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Sub Mat Fac Was Fac Gar Sto Rec Fac Was Fac Fac Res Res Acc Traps Triggered 23 | . . . 1 1 . . 7 . . 1 . 5 2 1 1 4 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . 2 . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Sub Mat Fac Was Fac Gar Sto Rec Fac Was Fac Fac Res Res Acc Machines Disabled 6 | . . . . . . . 3 2 . . . 1 . . . . Max in Single Turn 1 | . . . . . . . 1 1 . . . 1 . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . 1 Garrison Relay 1 | . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Sub Mat Fac Was Fac Gar Sto Rec Fac Was Fac Fac Res Res Acc Machines Accessed 51 | . 2 . 6 3 . 5 1 1 6 1 . 7 6 4 . 9 Terminals 34 | . 1 . 5 1 . . 1 1 5 1 . 4 5 3 . 7 Fabricators 6 | . . . . . . 4 . . . . . 1 . 1 . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . Recycling Units 5 | . 1 . 1 . . . . . 1 . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 1 . . . . . 1 . . . 2 Total Hacks 116 | . 4 . 18 7 . 6 2 2 16 3 . 13 20 9 . 16 Successful 49 | . . . 8 2 . 4 1 . 8 1 . 8 9 3 . 5 Failed 67 | . 4 . 10 5 . 2 1 2 8 2 . 5 11 6 . 11 Catastrophic 18 | . . . 2 . . 1 . . 3 1 . 2 4 2 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 42 | . 2 . 6 . . 4 . 1 5 1 . 7 13 1 . 2 Terminals 91 | . 2 . 16 3 . . 2 2 15 3 . 9 17 8 . 14 Fabricators 6 | . . . . . . 4 . . . . . 1 . 1 . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . Recycling Units 10 | . 2 . 2 . . . . . 1 . . 2 3 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 2 . 2 . . . . . 1 . . . 2 Terminal Hacks 29 | . . . 6 1 . . 1 . 7 1 . 2 5 2 . 4 Robot Analysis 2 | . . . . . . . . . 2 . . . . . . . Prototype ID Bank 2 | . . . 1 . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . 1 . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . 1 . 1 Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . Emergency Access Points 4 | . . . . . . . 1 . . . . . 2 . . 1 Alert Level 8 | . . . 3 . . . . . 3 . . 2 . . . . Unreport Threat 3 | . . . 1 . . . . . 1 . . . 1 . . . Locate Traps 2 | . . . 1 . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . . . . . . . . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 1 . . . . . . . . 2 2 . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . Retrieve Components 4 | . . . 1 . . . . . . . . 2 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . 1 . . . 1 Unlock Access 1 | . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . 1 . . . 1 Unauthorized Hacks 11 | . . . 1 . . 3 . . 1 . . 3 2 1 . . Terminals 7 | . . . 1 . . . . . 1 . . 3 2 . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . Botnet 6 | . . . 1 . . . . . 1 . . 3 1 . . . Fabricators 4 | . . . . . . 3 . . . . . . . 1 . . Fabnet 4 | . . . . . . 3 . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 2 . 6 1 . 4 1 1 6 1 . 6 6 4 . 8 Full Trace Events 5 | . . . . . . . . 1 . . . 1 1 . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . 10 . . . . . . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Sub Mat Fac Was Fac Gar Sto Rec Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . . . . . . . . . Machine Destruction 5 | . . . . . . . 5 . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 . . 3 1 Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Sub Mat Fac Was Fac Gar Sto Rec Fac Was Fac Fac Res Res Acc Total Allies 23 | . . . . . 20 3 . . . . . . . . . . Largest Group 22 | . . . . . 20 22 21 . . . . . . . . . Highest-Rated Group 612 | . . . . . 539 612 580 . . . . . . . . . Highest-Rated Ally 35 | . . . . . 35 35 35 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 221 | . . . . . 26 9 186 . . . . . . . . . Total Damage 5045 | . . . . . 776 95 4174 . . . . . . . . . Kills 29 | . . . . . 1 1 27 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Sub Mat Fac Was Fac Gar Sto Rec Fac Was Fac Fac Res Res Acc Robot Analysis Total 2 | . . . . . . . . . 2 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Sub Mat Fac Was Fac Gar Sto Rec Fac Was Fac Fac Res Res Acc Turns Passed 8808 | . 226 360 1818 458 541 424 1814 270 491 294 22 753 452 219 165 501 Spaces Moved 9022 | 1 117 187 754 248 317 257 945 133 310 300 92 2114 1090 556 403 1198 Core 9 | . . . 9 . . . . . . . . . . . . . Treads 2936 | . 46 187 678 46 317 257 945 133 261 66 . . . . . . Legs 274 | 1 71 . . 202 . . . . . . . . . . . . Wheels 130 | . . . 67 . . . . . 49 14 . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5673 | . . . . . . . . . . 220 92 2114 1090 556 403 1198 Fastest Speed 12 | 120 120 160 125 120 160 160 160 160 115 23 23 12 21 19 19 17 Average Speed 73 | 120 136 160 173 127 160 160 160 160 152 77 23 24 22 20 19 17 Slowest Speed 850 | 120 190 160 850 240 160 160 160 160 160 250 23 92 94 94 22 91 Overloaded Moves 2 | . . . . . . . . . . . . 2 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . . . . . . . . . . 36 7 1 . 19 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 1 28 25 57 8 96 11 89 27 69 9 72 63 27 19 10 30 Regions Visited 16 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . 1 . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . . . . 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 33 | . . . . . . . . . . . . 9 12 1 2 9 Terrain Destroyed 48 | . . . . . . . 13 2 . . . 9 12 1 2 9 Melee 32 | . . . . . . . . . . . . 8 12 1 2 9 Projectile 3 | . . . . . . . . 2 . . . 1 . . . . AOE 13 | . . . . . . . 13 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Sub Mat Fac Was Fac Gar Sto Rec Fac Was Fac Fac Res Res Acc Total 10492 | . 151 227 1081 339 356 273 1085 167 324 353 92 2259 1248 650 476 1411 Wait 644 | . 8 8 156 26 . 11 34 6 . 13 1 36 67 71 51 156 Move 8888 | . 116 186 753 248 316 256 942 132 309 300 91 2047 1077 553 402 1160 Hop 54 | . . . . . . . . . . . . 30 5 1 . 18 Pick Up 68 | . 2 7 12 5 6 2 5 4 2 2 . 8 6 1 1 5 Fast Attach 106 | . 1 2 21 10 7 . 4 2 2 8 . 14 10 8 4 13 Attach 50 | . 2 . 3 3 . . 2 1 . 3 . 14 10 4 5 3 Detach 61 | . 2 2 4 3 . . . 1 . 6 . 14 16 4 5 4 Swap 65 | . 1 2 9 7 . 1 7 1 2 6 . 10 1 1 2 15 Drop 120 | . . 4 23 11 13 3 5 6 6 10 . 12 12 4 1 10 Fire 287 | . 19 16 96 26 . . 84 14 3 5 . 24 . . . . Melee 70 | . . . . . . . . . . . . 14 26 3 5 22 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . Escape Stasis 61 | . . . . . . . 2 . . . . 36 18 . . 5 Rewire 14 | . . . . . 14 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . 3 . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Sto x3) -7/Storage -7/Recycling -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 6) 227 | -10/Materials | Entered Subcaves 306 | -10/Subcaves | Build established: Mutant 379 | -10/Subcaves | Core integrity fell below 50% 536 | -10/Subcaves | Learned 2 Materials zone layouts 547 | -10/Subcaves | Discovered new exit (range 14) 560 | -10/Subcaves | Learned location of Storage (-7) 587 | -10/Subcaves | Entered Materials 587 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1927 | -8/Materials | Discovered new exit (range 9) 2405 | -8/Materials | Entered Factory 2405 | -7/Factory | Evolved 2 slots: Utility x2 2679 | -7/Factory | Garrison activated, responded to threat 2863 | -7/Factory | Sucked down chute 2863 | -7/Factory | Entered Waste 2864 | -7/Waste | Joined by Warlord forces that had cleared the area 3080 | -7/Waste | A Compactor rumbled back to life 3080 | -7/Waste | Spotted C-40 Crusher 3086 | -7/Waste | Allies destroyed C-40 Crusher 3369 | -7/Waste | Discovered new exit (range 12) 3404 | -7/Waste | Entered Factory 3404 | -7/Factory | Accompanied by 19 allies 3453 | -7/Factory | Allied Derelicts emerged from ambush trap array 3815 | -7/Factory | Identified exit to Garrison 3828 | -7/Factory | Entered Garrison 3828 | -7/Garrison | Accompanied by 21 allies 3866 | -7/Garrison | Triggered checkpoint 4056 | -7/Garrison | Triggered checkpoint 4134 | -7/Garrison | Triggered checkpoint 4197 | -7/Garrison | Discovered new exit (range 10) 4240 | -7/Garrison | Triggered checkpoint 4618 | -7/Garrison | Triggered checkpoint 4677 | -7/Garrison | Spotted B-75 Beast 4720 | -7/Garrison | Destroyed B-75 Beast 4766 | -7/Garrison | Triggered checkpoint 4817 | -7/Garrison | Discovered new exit (range 5) 5079 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5147 | -7/Garrison | Triggered checkpoint 5166 | -7/Garrison | Triggered checkpoint 5244 | -7/Garrison | Discovered new exit (range 8) 5276 | -7/Garrison | Build established: Scavenger-Mutant 5406 | -7/Garrison | Triggered checkpoint 5508 | -7/Garrison | Lost 5 parts (1p3n1w) 5642 | -7/Garrison | Entered Storage 5906 | -7/Storage | Used back door to open Recycling access 5906 | -7/Storage | Discovered new exit (range 5) 5912 | -7/Storage | Entered Recycling 6292 | -7/Recycling | Discovered new exit (range 12) 6403 | -7/Recycling | Entered Factory 6403 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6662 | -5/Factory | Garrison activated, responded to threat 6697 | -5/Factory | Sucked down chute 6697 | -5/Factory | Entered Waste 6701 | -5/Waste | Spotted C-40 Crusher 6706 | -5/Waste | Spotted C-40 Crusher 6707 | -5/Waste | Spotted C-40 Crusher 6710 | -5/Waste | Spotted C-40 Crusher 6712 | -5/Waste | Spotted C-40 Crusher 6715 | -5/Waste | Spotted C-40 Crusher 6716 | -5/Waste | Discovered new exit (range 15) 6719 | -5/Waste | Entered Factory 6748 | -5/Factory | Discovered new exit (range 12) 6844 | -5/Factory | Discovered new exit (range 5) 6845 | -5/Factory | Identified exit to Factory 7048 | -5/Factory | Spotted B-75 Beast 7181 | -5/Factory | Lost 4 parts (1p1n2u) 7222 | -5/Factory | Lost 3 parts (1p1u1w) 7452 | -5/Factory | Discovered exit to Factory (range 5) 7460 | -5/Factory | Garrison activated, responded to threat 7472 | -5/Factory | Entered another Factory area 7472 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7576 | -4/Factory | Build established: Scavenger-Sprinter 7837 | -4/Factory | Discovered new exit (range 21) 7842 | -4/Factory | Identified exit to Research 7891 | -4/Factory | Spotted B-86 Titan 7924 | -4/Factory | Entered Research 7924 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8054 | -3/Research | Identified exit to Research 8143 | -3/Research | Entered another Research area 8143 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 8207 | -2/Research | Found Exp. Hacking Suite 8303 | -2/Research | Discovered new exit (range 8) 8304 | -2/Research | Identified exit to Access 8308 | -2/Research | Entered Access 8308 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8563 | -1/Access | Found Prototype Slashing Weapon 8563 | -1/Access | Identified Molecular Scythe 8784 | -1/Access | Identified exit to Surface 8809 | *** | Escaped! Last Messages --------------- 08786_ Lgt. Quantum Reactor blown off. 08786_ Triggered Segregator Trap. 08786_ Arcs of energy rise from the floor. 08786_ Mic. Antimatter Reactor blown off. 08786_ Imp. Medium Armor Plating blown off. 08786_ Imp. Cesium-ion Thruster blown off. 08786_ Nuclear Pulse Thruster blown off. 08786_ Acquired Imp. Cesium-ion Thruster. 08788_ Acquired Mic. Antimatter Reactor. 08790_ Acquired Lgt. Quantum Reactor. 08791_ Acquired Nuclear Pulse Thruster. 08793_ Acquired Adv. Reaction Control System. 08803_ Acquired Imp. Medium Armor Plating. 08808_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08808_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 08808_ The Access Shell folds into the floor. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | """"" T"# ###########?????? # ????????????????? | | """"" ""# # ##?????? ??????????????????? | | """"" ""# # ##????? #?????????????????? | | # # ##????? ##?????????????????? | | # # " ##????? ##?????????????????? | | ########### # """ ##????? ##?????????????????? | | ?????????## # """##???? ##?????????????????? | | ?????????## + " ##???? ##?????????????????? | | ?????????## # ##?### ###????????????????? | | ########### # ! = ###### ###########????????? | | ########### ############## ##########????????? | | u u T" ????? | | "" ???? | | ########### ############## ###############???? | | ###### A#################################???? | | ##??## ##??????????########????????????????? | | ##??## ##??????????????????????????????????? | | ##??## ##???#####??????????????????????????? | | " ##??## ###################?????????????????? | | ##??## ####### ###########?????????????????? | | ##??## """T""" ""?????????????????? | | ##??## """ """ "????BB????????????? | | ##??## "????BB????????????? | | ##??## "??????????????????? | | ##??## "" "??????????????????? | | #######??## @" "??????????????????? | | #######??## "??????????????????? | | ?????????## "????BB????????????? | | ?????????## "????BB????????????? | | ?????????## ""?????????????????? | | ?????????## ####### ###########?????????????????? | | ?????????## ###################?????????????????? | | ?????????## ##???#####??????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ###?????????????????????????????????? | | ## ###?????????????????????????????????? | | ####+#+### H ##?????????????????????????????????? | | ##?????????????????????????????????? | | ##?????????????????????????????????? | | # ##?????????????????????????????????? | | !!! #######?????????????????????????????????? | | !!! ## ????????????????????????????????????? | | !! ##??????????????????????????????????????? | | !!!##??????????????????????????????????????? | | !! ##??????????????????????????????????????? | | !! ## ? ??????????????????????????????? | | ##?###+##??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 41 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Additional Mass Support 9 EM Shielding 2 Armor Coverage 950 Resistance: KI 30 Resistance: EM 25 Propulsion Shielding 66 Evasion (%) 78 Targeting Accuracy 12 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overachiever Whoosh! Challenges ------------ None Game ------ Seed DeepHybridAutobeam Manual? 0 Play Time 02:24:51 Cumulative 158.6 hours Start 2023.07.21 @ 10:45:16 End 2023.07.22 @ 10:22:27 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 150 Adventurer 19 Explorer 4 Win Type 0 Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 61 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters SATURATION(72) Filters SATURATION(72) Steam 1 RUN: a6da3f8f-09b9-4b21-b729-c623ebbc0cfe