Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 23:32:39 Player: albenzo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (70) 350 Value Destroyed (1360) 1360 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1079) 1079 TOTAL SCORE: 8509 Bonus ------- Follower Combat Kills 79 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 475/850 Matter 295/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Flying (26) Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Improved VTOL Module Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Biomechanical Wings > --- UTILITY (7) ------ Medium Storage Unit Structural Scanner Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- Chainsword > --- INVENTORY (10) --- Light Fission Core Improved VTOL Module Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Biomechanical Wings > --- UTILITY ---------- Medium Storage Unit Structural Scanner Advanced Melee Analysis Suite Advanced Melee Analysis Suite Reaction Control System Cloaking Device Hacking Suite > --- WEAPON ----------- Improved Datajack Chainsword > --- INVENTORY -------- Light Fission Core Improved VTOL Module Improved VTOL Module Nuclear Pulse Thruster Long-range Missile Launcher [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved VTOL Module Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Launcher Heavy Missile Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . 1 . . . . Utility 5 | . . . 1 . . . 1 2 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 78 | 1 1 8 12 3 1 3 17 12 . . . 4 6 . 4 6 . Power 5 | . . 1 1 . . . 2 . . . . 1 . . . . . Engine 3 | . . . 1 . . . 2 . . . . . . . . . . Core 2 | . . 1 . . . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 29 | . . 2 5 1 . 2 7 5 . . . . 3 . 2 2 . Treads . | . . . . . . . . . . . . . . . . . . Leg 3 | . . 2 1 . . . . . . . . . . . . . . Wheel 6 | . . . 3 1 . 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 20 | . . . 1 . . . 7 5 . . . . 3 . 2 2 . Utility 27 | 1 . 1 2 2 1 1 5 5 . . . 1 3 . 1 4 . Device 14 | 1 . . 2 . . 1 1 2 . . . 1 3 . 1 2 . Storage 3 | . . . . 1 1 . . 1 . . . . . . . . . Processor 3 | . . . . . . . 1 . . . . . . . . 2 . Hackware 3 | . . . . . . . 2 1 . . . . . . . . . Protection 4 | . . 1 . 1 . . 1 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 17 | . 1 4 4 . . . 3 2 . . . 2 . . 1 . . Energy Gun 8 | . 1 3 3 . . . 1 . . . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 1 . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . 3 . . . . . . . . . . Parts Lost 25 | . . 2 1 2 . 3 6 . . . . 2 . . 3 6 . Power 2 | . . . . . . . 1 . . . . 1 . . . . . Propulsion 8 | . . . . 1 . 2 3 . . . . . . . . 2 . Utility 10 | . . 1 . 1 . . 1 . . . . 1 . . 3 3 . Weapon 5 | . . 1 1 . . 1 1 . . . . . . . . 1 . Highest Loss Streak 5 | . . 1 1 2 . 1 4 . . . . 1 . . 3 5 . To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . Average Backups 9 | 6 7 7 7 9 13 13 6 6 10 9 9 9 9 10 10 4 . Power . | 1 1 . . . . . . . 1 1 1 . . 1 1 1 . Propulsion 3 | 4 3 2 2 3 5 4 1 2 5 5 5 5 4 5 4 1 . Utility 2 | . 1 2 2 3 5 6 2 1 1 1 1 1 1 2 3 . . Weapon 2 | 1 1 2 2 2 3 2 1 1 3 2 2 1 1 2 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 36 | 6 2 6 8 . . 1 5 1 . . . . 2 . 3 . 2 Power 4 | 1 . 1 . . . . . . . . . . 1 . . . 1 Propulsion 16 | 2 1 2 5 . . 1 3 . . . . . 1 . 1 . . Utility 6 | 1 . 2 . . . . 1 1 . . . . . . 1 . . Weapon 10 | 2 1 1 3 . . . 1 . . . . . . . 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 96 97 100 99 94 95 100 100 100 94 95 100 99 83 . Engine 7 | . 14 9 9 11 11 11 9 7 7 7 7 2 . . . . . Core 2 | . . 4 2 . . . . . . . . 4 6 6 6 6 . Leg 9 | . 28 28 30 . . . . . . . . . . . . . . Wheel 10 | . . . 3 33 33 32 1 . . . . . . . . . . Flight 11 | . . . . . . . 32 30 30 30 30 30 33 33 33 32 . Device 14 | . 14 12 18 11 11 14 8 14 15 15 15 14 19 20 21 12 . Storage 9 | . 14 14 11 11 11 11 1 2 7 7 7 7 6 6 6 6 . Hackware 6 | . . . . . . . 15 20 23 23 23 23 20 20 17 6 . Protection 3 | . . 1 . 8 11 7 1 4 . . . . . . . . . Energy Gun 15 | . 28 27 21 21 22 21 11 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 7 7 7 7 7 6 6 6 6 . Special Melee Weapon 1 | . . . . . . . . 4 7 7 7 2 2 6 6 2 . Peak Build Rating 60 | 7 7 16 21 21 22 22 32 42 42 42 42 44 57 57 58 60 . Average Rating 26 | 6 7 9 19 20 21 19 26 37 42 42 42 40 50 57 56 51 . On Entrance 30 | 6 7 7 16 21 21 21 18 29 42 42 42 42 40 57 57 39 43 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 40 | 11 12 23 24 40 40 40 38 20 20 20 20 20 25 22 24 23 . Greatest Support 36 | 20 20 20 36 36 36 36 34 20 20 20 20 20 27 27 27 28 . Greatest Overweight (x) 1 | . . 1 1 1 1 1 1 . . . . . . . 1 . . Average Overweight (x) . | . . . . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 10 10 10 10 10 10 10 10 10 . Average Capacity 10 | 8 8 8 8 11 15 15 6 7 10 10 10 10 10 10 10 10 . Most Carried 15 | 6 8 8 8 13 14 15 15 10 10 10 9 10 10 10 10 9 . Average Carried 9 | 6 7 7 7 9 13 13 5 6 10 9 9 9 9 10 9 3 . Final Capacity 15 | 8 8 8 8 15 15 15 5 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 6 8 7 8 13 13 15 4 10 10 9 9 10 10 10 10 3 3 Class Distribution -------------------- 46% | Mutant 32% | Hacker-Sprinter 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Sprinter | -6/Garrison Sprinter | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Matter Collected 1503 | 210 . 91 162 214 . 165 10 112 141 27 . 120 122 . 64 65 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1430 | 191 . 88 199 191 . 155 26 156 . . . 195 122 . 107 . . Parts 123 | 5 . 8 16 22 . 20 13 13 . . . 9 3 . 14 . . Haulers Intercepted 3 | . . . . . . . . 2 . . . . 1 . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . 6 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Combat Hostiles Destroyed 46 | . . 8 6 10 . 6 7 . . . . 7 . . . 2 . Melee 1 | . . . . . . . . . . . . 1 . . . . . Guns 14 | . . 3 3 6 . 2 . . . . . . . . . . . AOE 30 | . . 5 3 4 . 3 7 . . . . 6 . . . 2 . Classes Destroyed 14 | 2 . 5 2 2 . 1 . 1 . . . . . . 1 . . Worker 3 | . . 1 . . . 1 . . . . . . . . 1 . . Builder 5 | . . . . 2 . . . . . . . . 1 . 2 . . Tunneler 10 | 5 . . . 1 . 4 . . . . . . . . . . . Hauler 3 | . . . . . . . . 2 . . . . 1 . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . 1 . . Watcher 4 | . . . 1 . . . . 2 . . . . . . 1 . . Swarmer 35 | . . 3 3 8 . 5 7 . . . . 7 . . . 2 . Grunt 2 | . . 1 . 1 . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . Sentry 3 | . . . 3 . . . . . . . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . Best Kill Streak 7 | 3 . 3 4 6 . 4 7 1 . . . 4 2 . 2 2 . Combat Bots Only 7 | . . 3 4 4 . 4 7 . . . . 4 . . . 2 . Max Kills in Single Turn 7 | 1 . 2 3 3 . 2 7 1 . . . 3 1 . 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 7 | . . 2 3 2 . 2 7 . . . . 3 . . . 2 . Melee 1 | . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Hostile Shots Fired 251 | . 5 29 14 19 . 34 33 7 . 2 . 14 12 . 39 43 . Missed 83 | . 1 3 4 6 . 7 11 4 . 1 . 4 8 . 14 20 . Hits 168 | . 4 26 10 13 . 27 22 3 . 1 . 10 4 . 25 23 . Melee 6 | . . 2 . . . . . . . . . . . . 4 . . Projectile 162 | . 4 24 10 13 . 27 22 3 . 1 . 10 4 . 21 23 . AOE 6 | . . 5 . . . . . . . . . . . . 1 . . Critical Strikes 7 | . . 1 1 . . 1 . . . . . . . . 4 . . Damage Taken 3156 | . 29 534 136 529 . 365 319 51 . 15 . 237 42 . 387 512 . Core 765 | . 6 89 22 96 . 10 89 16 . 15 . 47 21 . 179 175 . Absorbed by Shields 108 | . . . . . . . . . . . . . . . 98 10 . Core Remaining (%) 80 | 100 . 62 . . . 68 83 . . . . 88 . . . . . Volleys Fired 103 | 17 4 17 10 19 . 24 3 . . . . 5 4 . . . . Largest 2 | 2 2 2 2 2 . 2 2 . . . . 1 1 . . . . Hottest 140 | 80 90 138 140 131 . 131 121 . . . . 39 39 . . . . Shots Fired 182 | 34 8 28 18 33 1 45 6 . . . . 5 4 . . . . Gun 160 | 34 8 22 17 30 1 42 6 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 22 | . . 6 1 3 . 3 . . . . . 5 4 . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 160 | 34 8 22 17 30 1 42 6 . . . . . . . . . . Explosive 22 | . . 6 1 3 . 3 . . . . . 5 4 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 6 2 5 14 3 . 9 1 . . . . 2 . . . . . Robot Miss Streak 7 | 3 2 3 2 3 . 5 7 . . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 130 | 18 3 17 10 16 . 31 4 8 . . . 7 9 . 7 . . Core Hits 94 | 7 . 12 8 21 . 21 7 4 . . . 8 2 . 2 2 . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . . . 1 2 . 5 . 1 . . . . 1 . . . . Burn 8 | . . . 1 2 . 5 . . . . . . . . . . . Sever 2 | . . . . . . . . 1 . . . . 1 . . . . Melee Attacks 85 | . . . . . . . 4 22 1 2 . 7 24 . 24 1 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 83 | . . . . . . . 4 22 1 2 . 7 22 . 24 1 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . 2 . . . . 5 . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 5393 | 201 33 572 339 526 . 591 901 385 . . . 751 378 . 467 249 . Guns 1439 | 201 33 249 176 298 . 437 45 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 2518 | . . 323 163 228 . 154 856 . . . . 545 . . . 249 . Melee 1436 | . . . . . . . . 385 . . . 206 378 . 467 . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 1439 | 201 33 249 176 298 . 437 45 . . . . . . . . . . Explosive 2518 | . . 323 163 228 . 154 856 . . . . 545 . . . 249 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1436 | . . . . . . . . 385 . . . 206 378 . 467 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 1 6 6 6 . . . . . . . . . . . Average Corruption 5 | . . . 1 5 6 6 . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 44 | . . . 1 20 7 16 . . . . . . . . . . . Message Errors 7 | . . . . 4 1 2 . . . . . . . . . . . Matter Fused 12 | . . . 1 4 3 4 . . . . . . . . . . . Heat Flow Errors 6 | . . . . 3 . 3 . . . . . . . . . . . Energy Discharges 7 | . . . . 5 . 2 . . . . . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 3 | . . . . 1 1 1 . . . . . . . . . . . Data Loss (major) 4 | . . . . 1 1 2 . . . . . . . . . . . Misfires 3 | . . . . 1 1 1 . . . . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 593 | . . 25 . . . 12 136 6 . . . 165 53 . 194 2 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 239 | . . 25 . . . 12 136 . . . . 64 . . . 2 . Melee 354 | . . . . . . . . 6 . . . 101 53 . 194 . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 409 | . . 41 . . . 45 81 . . . . 84 3 . . 155 . Shots 9 | . . 2 . . . 1 1 . . . . 3 1 . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 252 | 72 60 252 161 225 . 190 129 . . . . . 4 . 9 1 . Average Temperature 60 | 30 25 108 51 71 . 51 56 . . . . . 1 . 9 1 . Received Heat Transfer 376 | . . 42 63 24 . . 63 . . . . . 15 . 121 48 . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Parts Melted 6 | . . . . 2 . 4 . . . . . . . . . . . Heat Transferred 3540 | 450 87 531 412 740 . 1243 77 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Maximum Alert Level 1 | . . . . . . . 1 . . . . . 1 . . 1 . Low Security (%) 91 | 100 100 100 100 100 . 100 40 100 . . . . . 100 100 90 . Level 1 8 | . . . . . . . 59 . . . . . 100 . . 9 . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 344 | 10 5 108 98 174 . 109 302 136 . . . . 344 109 98 218 . Initial 250 | . . . . 6 . . . 120 . . . . 250 109 48 9 114 Average 62 | 3 . 19 34 79 . 27 168 101 . . . . 274 97 61 113 . Influence Increases 2791 | 30 7 200 208 293 . 244 385 165 . 165 . 240 352 . 193 309 . Destroy 0b10 Robot/C 900 | . . 120 120 200 . 120 140 . . . . 140 . . . 60 . Destroy 0b10 Robot/NC 140 | 30 . 5 5 15 . 25 . 20 . . . 5 10 . 25 . . Destroy Leader 174 | . . 20 42 30 . 20 20 8 . . . 20 2 . 2 10 . Allied During Kill 10 | . . 6 . . . . . . . . . . . . . 4 . Trap Triggered on 0b10 30 | . . . . 30 . . . . . . . . . . . . . Successful Hack 106 | . 7 . 2 . . . 17 36 . . . . . . 32 12 . Disable Machine 120 | . . 30 15 . . 15 15 30 . . . . 15 . . . . Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . 50 . Destroy Structure 211 | . . 19 9 18 . 34 28 11 . . . . 25 . 14 53 . Advance Influence 150 | . . . . . . . . . . . . . 150 . . . . Partial Spotted 75 | . . . . . . . 15 30 . . . . 30 . . . . Lose Combat Pursuer 825 | . . . 15 . . 30 150 30 . 165 . 75 120 . 120 120 . Influence Decreases 2677 | 30 7 200 192 309 . 244 120 315 115 50 115 80 200 243 249 104 104 Entered New Map 705 | . . . . 10 . . . 145 43 . 115 . 60 203 21 4 104 Time Decay 1638 | 30 7 154 192 280 . 215 50 170 72 50 . 60 140 20 198 . . Lost Part 228 | . . 10 . 19 . 29 60 . . . . 20 . . 30 60 . Lost Ally 106 | . . 36 . . . . 10 . . . . . . 20 . 40 . Squads Dispatched 11 | . . 1 1 . . . . 3 . . . . 2 . 4 . . Investigation 4 | . . 1 . . . . . . . . . . 1 . 2 . . Extermination 4 | . . . . . . . . 2 . . . . 1 . 1 . . Reinforcement 3 | . . . 1 . . . . 1 . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Distress Signals 4 | . . . 1 . . . 1 1 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 154 | . 6 9 11 10 . 8 22 12 . 12 . 13 8 6 19 18 . Peak Tracking Total 11 | . 3 3 3 4 . 4 10 7 . 5 . 5 9 6 7 11 . Tactical Retreats 19 | . . . 1 . . 1 3 2 . 3 . 2 2 . 3 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Traps Triggered 8 | . . . 1 . . . . 1 . . . . 1 . 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 3 | . . . . 3 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 4 | . . . . 4 . . . . . . . . . . . . . Triggered 3 | . . . . 3 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Machines Disabled 10 | . . 2 1 . . 1 1 2 . . . . 1 . . 2 . Max in Single Turn 2 | . . 2 1 . . 1 1 1 . . . . 1 . . 2 . Garrison Access 5 | . . . . . . . 1 1 . . . . 1 . 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Machines Accessed 49 | . 5 1 3 . 1 . 3 7 . . 4 . 7 . 17 1 . Terminals 26 | . 4 . 1 . . . 2 5 . . . . 1 . 12 1 . Fabricators 4 | . . . . . . . . . . . . . 2 . 2 . . Repair Stations 2 | . . . . . . . . 1 . . . . 1 . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . 2 . . . . Garrison Access 6 | . . . . . . . 1 1 . . . . 1 . 3 . . Total Hacks 128 | . 13 1 9 . 1 . 7 13 . . 30 . 13 . 40 1 . Successful 85 | . 5 1 5 . 1 . 6 7 . . 30 . 8 . 21 1 . Failed 43 | . 8 . 4 . . . 1 6 . . . . 5 . 19 . . Catastrophic 8 | . 2 . . . . . . 2 . . . . . . 4 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 37 | . 6 . 4 . . . 4 5 . . . . . . 18 . . Terminals 59 | . 9 . 1 . . . 5 11 . . . . 2 . 30 1 . Fabricators 9 | . . . . . . . . . . . . . 4 . 5 . . Repair Stations 3 | . . . . . . . . 1 . . . . 2 . . . . Recycling Units 10 | . 4 . 6 . . . . . . . . . . . . . . Scanalyzers 6 | . . . 2 . . . . . . . . . 4 . . . . Garrison Access 9 | . . . . . . . 2 1 . . . . 1 . 5 . . Terminal Hacks 48 | . . 1 . . 1 . 2 4 . . 30 . . . 9 1 . Record 12 | . . . . . 1 . . . . . 11 . . . . . . Part Schematic 11 | . . . . . . . . . . . 11 . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . Terminal Index 2 | . . . . . . . . 1 . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . . 1 . . . . . . 1 . . Locate Traps 3 | . . . . . . . 1 . . . . . . . 2 . . Surveillance Status 1 | . . . . . . . . 1 . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 7 | . . . . . . . . . . . . . 3 . 4 . . Load Schematic 4 | . . . . . . . . . . . . . 2 . 2 . . Build 3 | . . . . . . . . . . . . . 1 . 2 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . . . . . . . . . 4 . . . . Insert Component 3 | . . . 1 . . . . . . . . . 2 . . . . Analyze 3 | . . . 1 . . . . . . . . . 2 . . . . Garrison Access Hacks 6 | . . . . . . . 1 1 . . . . 1 . 3 . . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . . Seal Access 5 | . . . . . . . 1 1 . . . . 1 . 2 . . Unauthorized Hacks 16 | . 4 . 2 . . . 3 2 . . . . . . 5 . . Terminals 10 | . 2 . . . . . 2 2 . . . . . . 4 . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . Botnet 7 | . 2 . . . . . 1 2 . . . . . . 2 . . Operators 1 | . . . . . . . . . . . . . . . 1 . . Skim 1 | . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . Reject 2 | . 1 . 1 . . . . . . . . . . . . . . Mask 2 | . 1 . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 . . Watchers 2 | . . . . . . . 1 . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . 2 . . . 2 6 . . . . 5 . 14 1 . Full Trace Events 3 | . . . . . . . . . . . . . 1 . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . . . . . . . 11 . 2 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 380 | . . . . . . . . . . . . . 152 . 228 . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . . . . 2 . . . . Part Schematics Acquired 3 | . . . 1 . . . . . . . . . 2 . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Total Allies 9 | . . 5 . . . . 1 . . . . . 1 . . 2 . Largest Group 5 | . . 5 . . . . . . . . . . 1 1 . 2 . Highest-Rated Group 92 | . . 86 . . . . . . . . . . 12 12 . 92 . Highest-Rated Ally 46 | . . 31 . . . . . . . . . . 12 12 . 46 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . 11 . . . . . . . . . . 1 6 . 6 . Total Damage 419 | . . 108 . . . . . . . . . . 16 84 . 211 . Kills 2 | . . 1 . . . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Active Infowar (turns) 3811 | 123 309 692 654 22 . 218 109 350 186 139 22 149 281 55 409 93 . Sensors 788 | . . . . . . . . . . . . 45 281 55 407 . . Structural 255 | . . . . . . . . . . . . . . . 162 93 . Seismic 3709 | 123 309 692 654 22 . 218 109 350 186 139 22 149 281 55 400 . . Cloaking 72 | . . . . . . . . . . . . . . . . 72 . Jamming 1 | . . . . . . . . . . . . . 1 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . 1 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Turns Passed 5319 | 141 309 749 654 677 253 715 137 350 186 139 22 149 281 55 409 93 . Spaces Moved 7710 | 70 229 504 445 604 240 582 248 980 648 402 83 416 722 142 1145 250 . Core . | . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 1197 | 70 229 504 394 . . . . . . . . . . . . . . Wheels 1482 | . . . 51 604 240 582 5 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5031 | . . . . . . . 243 980 648 402 83 416 722 142 1145 250 . Fastest Speed 23 | 120 120 120 90 90 105 101 29 26 26 26 26 26 23 25 25 26 . Average Speed 55 | 120 120 126 116 98 105 103 30 27 26 26 26 26 24 25 25 26 . Slowest Speed 190 | 120 120 190 120 105 105 105 101 29 26 26 26 26 25 25 95 26 . Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . 2 . . . . 2 . 6 . . Potential Cave-ins 5 | . . . . . . . . . . . . . 5 . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 43 81 44 98 61 95 21 28 78 54 70 68 17 93 35 62 . Regions Visited 17 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . 1 . . . . . . 1 . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . 1 1 1 1 . . . . . Scrap Searched 15 | . . 1 . 2 . 1 . . 2 6 . 3 . . . . . Spaces Dug 102 | . . . . . . . 4 11 1 2 . 3 67 . 14 . . Terrain Destroyed 372 | . . 25 8 24 . 50 28 11 1 2 . 62 79 . 14 68 . Melee 47 | . . . . . . . 4 11 1 2 . 3 12 . 14 . . Projectile . | . . . . . . . . . . . . . . . . . . AOE 325 | . . 25 8 24 . 50 24 . . . . 59 67 . . 68 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Total 8453 | 92 255 589 564 650 241 651 303 1034 663 433 82 439 793 160 1229 275 . Wait 285 | 5 16 41 64 14 . 28 1 . 15 27 . 1 21 19 27 6 . Move 7677 | 69 228 503 444 603 239 581 247 975 647 401 82 415 718 141 1135 249 . Hop 8 | . . . . . . . . 2 . . . . 2 . 4 . . Pick Up 67 | . 4 5 14 5 . 8 4 11 . 1 . 2 7 . 6 . . Fast Attach 24 | 1 . 2 4 1 . . 9 3 . . . 1 . . 3 . . Attach 31 | . . 2 2 1 . 3 7 2 . . . 2 5 . . 7 . Detach 12 | . . . . . . . 6 1 . . . 2 2 . 1 . . Swap 50 | . 1 9 10 3 1 4 4 7 . . . 3 4 . 4 . . Drop 79 | . 2 10 16 . 1 3 18 11 . 2 . 1 6 . 9 . . Fire 103 | 17 4 17 10 19 . 24 3 . . . . 5 4 . . . . Melee 85 | . . . . . . . 4 22 1 2 . 7 24 . 24 1 . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . . . . . 16 12 . Rewire . | . . . . . . . . . . . . . . . . . . Trap 4 | . . . . 4 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 4 exits: [*Fac] / Low x2 / Gar) -6/Garrison -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 142 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 14) 451 | -10/Materials | Entered Mines 594 | -10/Mines | Discovered new exit (range 7) 763 | -10/Mines | Discovered new exit (range 10) 793 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 926 | -10/Mines | Assembled infested the area 930 | -10/Mines | Met a Derelict shopkeep closing up shop 931 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1054 | -10/Mines | Lost 5 allies 1200 | -10/Mines | Entered Materials 1200 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1364 | -9/Materials | Build established: Scavenger-Mutant 1725 | -9/Materials | Discovered new exit (range 11) 1848 | -9/Materials | Discovered new exit (range 6) 1854 | -9/Materials | Entered Mines 1864 | -9/Mines | Met a Derelict bent on vengeance 1876 | -9/Mines | Discovered new exit (range 16) 1903 | -9/Mines | Crushed by falling debris 1915 | -9/Mines | Found a hidden stash of uninstalled traps 2119 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2177 | -9/Mines | Build established: Mutant 2220 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2221 | -9/Mines | Discovered new exit (range 5) 2326 | -9/Mines | Discovered new exit (range 9) 2417 | -9/Mines | Learned location of Storage (-7) 2451 | -9/Mines | Learned Materials non-interactive machine intel 2531 | -9/Mines | Entered Exiles 2531 | -9/Exiles | Found Exiles lab abandoned 2776 | -9/Exiles | Discovered new exit (range 10) 2784 | -9/Exiles | Entered Mines 2947 | -8/Mines | Discovered new exit (range 8) 3153 | -8/Mines | Discovered new exit (range 13) 3499 | -8/Mines | Entered Materials 3499 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3500 | -8/Materials | Loaded intel: 43 non-interactive machine locations 3576 | -8/Materials | Destroyed 7 combat bots 3586 | -8/Materials | Lost 4 parts (1p2n1w) 3599 | -8/Materials | Identified exit to Factory 3636 | -8/Materials | Entered Factory 3636 | -7/Factory | Evolved 2 slots: Utility x2 3792 | -7/Factory | Discovered new exit (range 9) 3825 | -7/Factory | Build established: Hacker-Sprinter 3971 | -7/Factory | Discovered new exit (range 12) 3978 | -7/Factory | Identified exit to Storage 3978 | -7/Factory | Identified exit to Lower Caves 3986 | -7/Factory | Entered Lower Caves 4104 | -7/Lower Caves | Learned Factory security intel 4128 | -7/Lower Caves | Discovered new exit (range 14) 4172 | -7/Lower Caves | Entered another Lower Caves area 4234 | -7/Lower Caves | Encountered a Warlord checkpoint 4295 | -7/Lower Caves | Discovered new exit (range 10) 4311 | -7/Lower Caves | Entered Data Miner 4311 | -7/Data Miner | Discovered new exit (range 6) 4316 | -7/Data Miner | Met Data Miner 4322 | -7/Data Miner | Learned location of Section 7 (-3) 4322 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4326 | -7/Data Miner | Received God Mode back door access code from Data Miner 4333 | -7/Data Miner | Entered Proximity Caves 4406 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4412 | -6/Proximity Caves | Learned location of 1 exit from Factory 4453 | -6/Proximity Caves | Spotter reported a threat 4471 | -6/Proximity Caves | Learned location of 1 exit from Factory 4480 | -6/Proximity Caves | Discovered new exit (range 5) 4482 | -6/Proximity Caves | Entered Factory 4482 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4483 | -6/Factory | Identified exit to Lower Caves 4763 | -6/Factory | Sucked down chute 4763 | -6/Factory | Entered Waste 4768 | -6/Waste | Spotted C-40 Crusher 4770 | -6/Waste | Spotted C-40 Crusher 4774 | -6/Waste | Spotted C-40 Crusher 4783 | -6/Waste | Spotted C-40 Crusher 4798 | -6/Waste | 1 allies followed down the chute 4808 | -6/Waste | Spotted C-40 Crusher 4809 | -6/Waste | Spotted C-40 Crusher 4816 | -6/Waste | Discovered new exit (range 10) 4818 | -6/Waste | Entered Factory 5225 | -6/Factory | Discovered new exit (range 12) 5227 | -6/Factory | Identified exit to Garrison 5227 | -6/Factory | Entered Garrison 5236 | -6/Garrison | Rescued a captive Derelict 5237 | -6/Garrison | Rescued a captive Derelict 5249 | -6/Garrison | Installed Relay Interface Framework 5253 | -6/Garrison | Triggered checkpoint 5256 | -6/Garrison | Lost 3 parts (3u) 5259 | -6/Garrison | Phase Generator disabled 5275 | -6/Garrison | Triggered checkpoint 5295 | -6/Garrison | Lost 5 parts (2n2u1w) 5311 | -6/Garrison | Discovered new exit (range 14) 5320 | -6/Garrison | Entered Factory 5320 | -6/Factory | Self-destructed Last Messages --------------- 05290_ Field strength at 58. 05291_ Field strength at 51. 05292_ Field strength at 44. 05293_ Field strength at 37. 05294_ Field strength at 30. 05295_ Field strength at 23. 05295_ C-30 ARC bursts open, deploying its payload. 05295_ B-48 Gladiator unfolds itself. 05295_ G-50 Soldier unfolds itself. 05296_ Field strength at 11. 05297_ Field strength at 4. 05297_ Stasis field depleted. 05302_ Penetrated by Slug. 05302_ Cloaking Device destroyed. 05302_ Penetrated by Slug. 05311_ EXIT=FOUND 05320_ Attempting to access garrison exit controls... RIF authorized. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ##?????????????????? | | ????????????????????????? ##?????????????????? | | ????????????????????????? T#?????????????????? | | ????????????????????????? #?????????????????? | | ????????????????????????? ##?????????????????? | | ??????????????????????? # ## ????????????????? | | ??????????????????????? # ## ????????????????? | | ??????????????????????? # + ????????????????? | | ??????????????????????? + ##?????????????????? | | ??????????????????????? # ##?????????????????? | | ????????????????????? # ##?????????????????? | | ?????????????????????#### ##?????????????????? | | ?????????????????????## ##?????????????????? | | ?????????????????????## ##?????????????????? | | ?????????????????????## @ ##?????????????????? | | ?????????????????????## ##?????????????????? | | ?????????????????????## ##?????????????????? | | ?????????????????????#### ##?????????????????? | | ?????????????????????#### ##?????????????????? | | ???????????????????????## ?????????????????? | | ???????????????????????## ????????????????? | | ???????????????????????## ???????????????? | | ???????????????????????## ??????????????? | | ???????????????????????## ???????????? | | ????????????????????????#########+####???????????? | | ????????????????????????#### ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 225 Evasion (%) 72 Melee Accuracy 16 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Hpw. Shock Rifle | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Nuclear Pulse Thruster | -6/Factory | Scanalyzed Biomechanical Wings | -6/Factory | Scanalyzed Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Deductive Reasoning Heavy Suspicion Join The Dark Side Look Less Dangerous Next Time Myspace Organ Harvest Overwhelming There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed ExperimentalCoilKit Manual? 0 Play Time 01:18:29 Cumulative 215.0 hours Start 2025.11.12 @ 21:40:44 End 2025.11.15 @ 23:32:39 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/0/3/1/0/0/0/0/0/0 Lore% 79 Gallery% 67 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Swanston Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f56539b0-54f4-40c1-9a02-223fa94f7f36