Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 22:03:15 Player: Palikka Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (477) 477 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1427 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 288/300 Energy 169/170 System Corruption 3% Temperature Cool (60) Movement Walking (130) Location -7/Recycling Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Carbon-fiber Leg Makeshift Leg > --- UTILITY (2) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Subdweller Machine Gun > --- INVENTORY (15) --- Ion Engine Light Treads Subdweller Monowheel Heat Sink Heat Sink High-capacity Matter Pod (200) Signal Interpreter Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Rocket Launcher Rocket Launcher Subdweller Shrapnel Launcher Hammer Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Battle Rifle Subdweller Machine Gun > --- INVENTORY -------- Ion Engine Light Treads Subdweller Monowheel Heat Sink Heat Sink Large Battery High-capacity Matter Pod Signal Interpreter Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Rocket Launcher Rocket Launcher Hammer [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 31 | 7 17 . 6 1 Power 7 | 1 5 . 1 . Engine 7 | 1 5 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 3 . 2 . Treads 4 | 2 2 . . . Leg 2 | . . . 2 . Wheel 1 | . 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 5 . . 1 Device 2 | 1 1 . . . Storage 4 | 1 3 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 9 | 2 4 . 3 . Energy Gun 3 | 2 1 . . . Energy Cannon . | . . . . . Ballistic Gun 6 | . 3 . 3 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . 2 . 5 1 Power 1 | . . . 1 . Propulsion 3 | . 2 . 1 . Utility 1 | . . . 1 . Weapon 3 | . . . 2 1 Highest Loss Streak 4 | . 1 . 4 2 To Critical Strikes . | . . . . . Average Backups 11 | 4 11 15 14 14 Power 1 | . 1 1 1 1 Propulsion . | 2 . . 1 2 Utility 7 | . 7 10 8 7 Weapon 2 | . 2 4 3 4 Tool/Special . | . . . . . Unused Backups 23 | 2 8 . 2 11 Power 2 | . 2 . . . Propulsion 4 | 2 1 . . 1 Utility 11 | . 3 . 2 6 Weapon 6 | . 2 . . 4 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 100 96 85 Engine 13 | . 14 14 13 14 Treads 23 | . 26 28 5 . Leg 3 | . . . 21 28 Device 13 | . 13 14 13 . Storage 14 | . 14 14 14 14 Energy Gun 3 | . 4 . . . Ballistic Gun 24 | . 23 28 27 28 Peak Build Rating 21 | 7 11 11 21 20 Average Rating 10 | 4 9 11 18 18 On Entrance 9 | . 7 11 11 18 Naked Turns . | . . . . . Heaviest Build 31 | 14 28 26 31 30 Greatest Support 40 | 40 40 40 40 35 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 7 11 15 15 15 Most Carried 15 | 8 15 15 15 15 Average Carried 11 | 4 11 15 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 15 15 15 14 Class Distribution -------------------- 92% | Scavenger-Mutant 7% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -7/Recycling Resources | -11 -10 -10 -10 -7 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 866 | 260 512 . 94 . Remotely . | . . . . . Salvage Created 762 | 104 576 . 82 . Parts 50 | 6 39 . 5 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 5 | . . . 5 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 16 | . 14 . 2 . Guns 16 | . 14 . 2 . Classes Destroyed 7 | 2 4 . 1 . Tunneler 1 | 1 . . . . Hauler 2 | . 2 . . . Recycler 2 | 1 1 . . . Operator 1 | . 1 . . . Swarmer 6 | . 6 . . . Grunt 8 | . 8 . . . Subdweller 2 | . . . 2 . Best Kill Streak 5 | 1 5 . 1 . Combat Bots Only 5 | . 5 . 1 . Max Kills in Single Turn 1 | 1 1 . 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 189 | . 101 . 76 12 Missed 57 | . 24 . 31 2 Hits 132 | . 77 . 45 10 Projectile 132 | . 77 . 45 10 Critical Strikes 1 | . 1 . . . Damage Taken 1577 | . 843 . 645 89 Core 256 | . 146 . 98 12 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 108 | 8 78 . 20 2 Largest 2 | 2 2 . 2 2 Hottest 90 | 90 90 . 40 55 Shots Fired 207 | 16 156 . 32 3 Gun 207 | 16 156 . 32 3 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 156 | . 121 . 32 3 Thermal 51 | 16 35 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | 5 12 . 5 2 Robot Miss Streak 6 | 2 6 . 1 1 Penetration Max . | . . . . . Secondary Targets 5 | . 4 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 128 | 10 96 . 20 2 Core Hits 55 | 3 47 . 5 . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | 1 1 . . . Burn 1 | 1 . . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1230 | 132 897 . 157 44 Guns 1223 | 132 890 . 157 44 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 7 | . 7 . . . Kinetic 760 | . 559 . 157 44 Thermal 463 | 132 331 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 3 3 Average Corruption 2 | . 2 3 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . 12 7 6 . Message Errors 9 | . 4 3 2 . Matter Fused 7 | . 5 1 1 . Heat Flow Errors 3 | . 2 1 . . Energy Discharges 2 | . . . 2 . Parts Fused 1 | . . 1 . . Data Loss (minor) 2 | . . 1 1 . Data Loss (major) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 3 | . 3 . . . Targets Rammed 3 | . 3 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 416 | 60 416 230 . 52 Average Temperature 113 | 31 130 118 . 43 Received Heat Transfer 477 | . 327 . 114 36 Effects 1 | . 1 . . . Shutdowns 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1141 | 433 708 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 175 | 5 175 . . . Initial . | . . . . . Average 41 | . 50 . . . Influence Increases 488 | 10 478 . . . Destroy 0b10 Robot/C 280 | . 280 . . . Destroy 0b10 Robot/NC 30 | 10 20 . . . Destroy Leader 64 | . 64 . . . Successful Hack 9 | . 9 . . . Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 90 | . 90 . . . Influence Decreases 488 | 10 478 . . . Time Decay 462 | 10 452 . . . Lost Part 20 | . 20 . . . Purge Threat 6 | . 6 . . . Squads Dispatched 2 | . 2 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Distress Signals 4 | . 4 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 36 . 8 1 Peak Tracking Total 7 | . 7 . 6 1 Tactical Retreats 3 | . 3 . . . Traps | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 6 | . 3 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -7 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 5 | . 5 . . . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 13 . . . Successful 7 | . 7 . . . Failed 6 | . 6 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 7 | . 7 . . . Terminals 13 | . 13 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 4 . . . Prototype ID Bank 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 3 . . . Terminals 3 | . 3 . . . Track 1 | . 1 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 4 | . 4 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -7 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 41 | . . 41 41 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 3 | . . . 3 . Total Damage 20 | . . . 20 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 2220 | 1 1600 246 373 . Terrain 1730 | . 1111 246 373 . Seismic 490 | 1 489 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -7 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 2476 | 112 1727 246 383 8 Spaces Moved 1346 | 44 945 144 212 1 Core 3 | 3 . . . . Treads 1028 | 41 820 144 23 . Legs 190 | . . . 189 1 Wheels 125 | . 125 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 160 130 130 Average Speed 150 | 152 152 160 134 130 Slowest Speed 240 | 160 160 160 240 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 5 97 34 7 1 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Total 1626 | 72 1109 160 279 6 Wait 83 | . 28 17 36 2 Move 1342 | 43 944 143 211 1 Hop . | . . . . . Pick Up 32 | 12 18 . 2 . Fast Attach 14 | 4 5 . 5 . Attach 8 | 3 3 . 1 1 Detach 2 | . 1 . 1 . Swap 9 | . 9 . . . Drop 25 | 2 20 . 3 . Fire 108 | 8 78 . 20 2 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . 3 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves -7/Recycling History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 396 | -10/Materials | Discovered new exit (range 16) 490 | -10/Materials | Build established: Scavenger-Mutant 529 | -10/Materials | Discovered new exit (range 14) 603 | -10/Materials | Identified exit to Materials 690 | -10/Materials | Discovered exit to Materials (range 15) 1255 | -10/Materials | Core integrity fell below 50% 1626 | -10/Materials | Discovered exit to Materials (range 15) 1840 | -10/Materials | Entered Mines 1900 | -10/Mines | Discovered exit to Materials (range 11) 2007 | -10/Mines | Identified exit to Subcaves 2086 | -10/Mines | Entered Subcaves 2086 | -10/Subcaves | Accompanied by 2 allies 2087 | -10/Subcaves | Approached by a straggling Scientist 2091 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2183 | -10/Subcaves | Lost 4 parts (1p1n2w) 2456 | -10/Subcaves | Discovered new exit (range 11) 2458 | -10/Subcaves | Core integrity fell below 20% 2469 | -10/Subcaves | Entered Recycling 2470 | -7/Recycling | Met a Zionite searching for Scraptown 2477 | -7/Recycling | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02361_ Triggered Piercing Trap. 02361_ Spikes shoot up from the floor. 02396_ System corrupted: Energy discharge (-39). 02421_ Subatomizers dissect the Imp. Heat Sink. 02456_ EXIT=FOUND 02458_ S-10 Pest springs to life. 02459_ Imp. Terrain Scanner destroyed. 02463_ S-10 Pest destroyed. 02468_ Flight Unit fries itself beyond repair. LOCATION=UNKNOWN GOAL=ESCAPE 02470_ UW-FFR(z): "You there! You wouldn't happen to know where Scraptown is, do you?" 02471_ UW-FFR(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 02472_ UW-FFR(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 02473_ Y-54 Guardian springs to life. 02474_ Battle Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????#####????????????????????? | | ?????#@ #????????????????????? | | ?????# #????????????????????? | | ?????# #????????????????????? | | ?????# #????????????????????? | | ?????# #????????????????????? | | ?????# +????????????????????? | | ?????# # ???????????????????? | | ?????#Y # ???????????????????? | | ????? #? ??????????????????? | | ?????# #?##?????????????????? | | ?????# #????????????????????? | | ?????# #????????????????????? | | ?????# #????????????????????? | | ?????# #????????????????????? | | ?????? #????????????????????? | | ?????? ?????????????????????? | | ?????? ?????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaCorruptionChargecaster Manual? 0 Play Time 00:17:45 Cumulative 371.8 hours Start 2025.05.15 @ 21:45:42 End 2025.05.15 @ 22:03:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 440 Rogue 440 Adventurer 0 Explorer 0 Win Type - Total 37 Types 27/0/7/3/0/0/0/0/0/0 Lore% 60 Gallery% 69 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fe0166b-be8c-4c1d-8b2e-ccb7e5aed3ed