Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 11:13:34 Player: A Foxgirl OWO Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (113) 565 Value Destroyed (3689) 3689 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6854 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Signal Interpreter Hacking Suite > --- WEAPON (4) ------- Chainsword > --- INVENTORY (5) ---- Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter Shield Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Medium Treads Improved Carbon-fiber Leg Medium Storage Unit Large Storage Unit Medium Matter Pod Medium Matter Pod Signal Interpreter Terrain Scanner Hardlight Generator Hacking Suite Grenade Launcher [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Improved Assault Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 2 | . . . . 1 1 Weapon 2 | . . 1 . . 1 Parts Attached 109 | 6 22 13 13 26 29 Power 24 | 1 3 1 2 8 9 Engine 20 | 1 3 1 2 6 7 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 30 | 2 7 3 6 6 6 Treads 25 | 2 2 3 6 6 6 Leg 5 | . 5 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 3 1 1 3 6 Device 8 | . 1 1 1 2 3 Storage 3 | 1 2 . . . . Processor 3 | . . . . 1 2 Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 40 | 2 9 8 4 9 8 Energy Gun . | . . . . . . Energy Cannon 2 | . . . . . 2 Ballistic Gun 36 | 2 9 8 4 8 5 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 30 | . 2 . 3 5 20 Power 6 | . 2 . . 1 3 Propulsion 7 | . . . 1 2 4 Utility 7 | . . . 1 . 6 Weapon 10 | . . . 1 2 7 Highest Loss Streak 8 | . 1 . 1 2 8 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 94 | . 98 91 94 96 92 Engine 11 | . 13 11 11 14 7 Core 2 | . . . . 2 5 Treads 24 | . 22 25 32 25 20 Leg 1 | . 5 . . . . Device 11 | . 13 10 6 9 12 Storage 9 | . 14 11 11 9 5 Processor 4 | . . . . 9 8 Ballistic Gun 26 | . 27 33 32 17 26 Ballistic Cannon 1 | . . . . 8 . Naked Turns . | . . . . . . Heaviest Build 60 | 13 34 38 38 47 60 Greatest Support 84 | 40 40 63 63 84 84 Greatest Overweight (x) 7 | . 7 . . 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 13 Most Carried 15 | 6 15 15 15 15 15 Average Carried 13 | 4 14 14 14 14 10 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 6 14 15 14 11 1 Class Distribution -------------------- 27% | Skirmisher 20% | Mutant 18% | Scavenger-Skirmisher 16% | Scavenger-Gunner 9% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 3765 | 279 648 453 559 1038 788 Remotely . | . . . . . . Salvage Created 4499 | 115 415 560 1118 1325 966 Parts 248 | 2 27 34 65 68 52 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 3 | . . . 1 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 96 | . 17 12 21 27 19 Guns 86 | . 17 12 21 17 19 Cannons 10 | . . . . 10 . Classes Destroyed 13 | 2 3 1 3 1 3 Worker 5 | 1 . . 2 2 . Builder 4 | . . . 1 2 1 Hauler 1 | . . . . 1 . Recycler 4 | 1 . . 2 1 . Watcher 3 | . 1 . . 1 1 Swarmer 21 | . 11 . 3 3 4 Grunt 41 | . 6 6 10 14 5 Brawler 5 | . . . 1 3 1 Duelist 2 | . . . 1 1 . Sentry 21 | . . 6 6 6 3 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Programmer 3 | . . . . . 3 Best Kill Streak 6 | 2 3 3 5 6 6 Combat Bots Only 6 | . 3 3 4 6 6 Max Kills in Single Turn 2 | 1 1 1 2 2 2 Gunslinging 1 | . . . 1 . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 756 | . 107 48 93 160 348 Missed 210 | . 18 8 31 46 107 Damage Taken 7148 | . 824 548 875 1676 3225 Core 1188 | . 110 63 120 187 708 Absorbed by Shields 526 | . . . . . 526 Regen/Repaired (Parts) 415 | . 98 10 . . 307 Core Remaining (%) 69 | 100 56 . 54 66 . Volleys Fired 292 | 6 49 31 51 80 75 Largest 4 | 2 2 3 3 3 4 Hottest 139 | 40 60 76 76 100 139 Shots Fired 737 | 12 86 93 150 207 189 Gun 664 | 12 86 93 150 140 183 Cannon 73 | . . . . 67 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 731 | 12 86 93 150 207 183 Thermal 4 | . . . . . 4 Explosive . | . . . . . . Electromagnetic 2 | . . . . . 2 Robot Hit Streak 24 | 5 6 11 12 15 24 Robot Miss Streak 5 | 3 3 3 2 5 3 Penetration Max 1 | . . . . 1 . Secondary Targets 11 | . 3 . 4 1 3 Max Gunslinging Chain 2 | . 1 . 2 1 1 Shots Hit Robots 469 | 6 46 58 104 124 131 Core Hits 198 | 3 22 22 42 57 52 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 4 | . . . 1 3 . Destroy 3 | . . . 1 2 . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8101 | 64 666 933 1724 2592 2122 Guns 7120 | 64 662 933 1724 1701 2036 Cannons 938 | . . . . 884 54 Explosions . | . . . . . . Melee . | . . . . . . Ramming 43 | . 4 . . 7 32 Kinetic 8004 | 64 662 933 1724 2585 2036 Thermal 54 | . . . . . 54 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . 2 . 8 Average Corruption 6 | . . . 2 . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 82 | . . . 7 . 75 Message Errors 14 | . . . . . 14 Matter Fused 24 | . . . 1 . 23 Heat Flow Errors 9 | . . . 2 . 7 Energy Discharges 9 | . . . . . 9 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 12 | . . . 2 . 10 Data Loss (major) 4 | . . . 1 . 3 Misfires 2 | . . . 1 . 1 Alerts 1 | . . . . . 1 Weapon Failures 5 | . . . . . 5 Overload Shots . | . . . . . . Overflow Damage 14 | . . . . 14 . Projectiles 14 | . . . . 14 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . 4 . Impact . | . . . . . . Kinetic 4 | . . . . 4 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 9 | . 1 . . 2 6 Targets Rammed 9 | . 1 . . 2 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 502 | . 25 137 235 432 502 Average Temperature 92 | . 12 36 21 126 120 Received Heat Transfer 2010 | . 222 246 270 810 462 Effects 21 | . . . . 12 9 Shutdowns 7 | . . . . 5 2 Energy Bleed 3 | . . . . 1 2 Interference 9 | . . . . 4 5 Damage (minor) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 74 | . . . . . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 416 | 10 322 190 373 416 248 Initial 157 | . 6 26 33 157 145 Average 152 | 1 113 67 246 219 148 Maximum Alert Level 2 | . 1 . 1 2 1 Low Security (%) 71 | 100 81 100 33 54 75 Level 1 28 | . 18 . 66 40 24 Level 2 . | . . . . 5 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 3 1 7 1 8 Investigation 4 | . 2 . 1 . 1 Extermination 4 | . . . . . 4 Reinforcement 9 | . 1 1 3 1 3 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 14 | . 4 4 1 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 152 | . 29 23 26 39 35 Peak Tracking Total 8 | . 4 6 5 6 8 Tactical Retreats 4 | . 1 . . 1 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 8 | . 3 . 3 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . . 3 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 27 | . 9 5 3 4 6 Terminals 17 | . 7 3 2 3 2 Fabricators 1 | . . . . . 1 Repair Stations 5 | . 1 1 1 . 2 Recycling Units 4 | . 1 1 . 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 78 | . 27 16 9 9 17 Successful 43 | . 11 10 5 5 12 Failed 35 | . 16 6 4 4 5 Catastrophic 6 | . 3 1 1 . 1 Database Lockouts . | . . . . . . Manual 13 | . 5 4 . 3 1 Terminals 55 | . 21 13 6 8 7 Fabricators 2 | . . . . . 2 Repair Stations 13 | . 3 2 3 . 5 Recycling Units 8 | . 3 1 . 1 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 25 | . 7 7 4 4 3 Record 2 | . 1 1 . . . Prototype ID Bank 3 | . 1 1 1 . . Emergency Access Points 1 | . . . 1 . . Alert Level 7 | . 4 . 1 1 1 Unreport Threat 3 | . . 1 . 1 1 Locate Traps 3 | . . 1 . 2 . Dispatch Records 2 | . . 1 . . 1 Maintenance Status 1 | . . 1 . . . Patrol Status 1 | . . . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 9 | . 2 2 1 . 4 Scan Component 5 | . 1 1 1 . 2 Repair 4 | . 1 1 . . 2 Recycling Unit Hacks 7 | . 2 1 . 1 3 Recycle Component 1 | . . . . . 1 Process 1 | . . . . . 1 Report Inventory 1 | . 1 . . . . Retrieve Matter 4 | . 1 1 . 1 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 8 2 3 4 3 Full Trace Events 3 | . 1 . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 1 | . . . . . 1 Authchips . | . . . . . . Time 81 | . . . . . 81 Total Robot Build Rating 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 1 . . 2 Time 140 | . 26 26 . . 88 Parts Recycled 1 | . . . . . 1 Recycled Matter 77 | . . . . . 77 Retrieved Matter 77 | . . . . . 77 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 6 | . . . . . 6 Highest-Rated Ally 6 | . . . . . 6 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 7528 | 162 1712 924 995 1305 2430 Spaces Moved 3486 | 86 855 412 427 541 1165 Core 34 | 6 2 . . . 26 Treads 3332 | 80 733 412 427 541 1139 Legs 120 | . 120 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 161 | 152 165 160 160 165 159 Slowest Speed 400 | 160 400 160 160 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 8 89 41 56 47 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 19 | . 1 . 1 14 3 Melee . | . . . . . . Projectile 19 | . 1 . 1 14 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 4792 | 103 1070 624 628 783 1584 Wait 814 | . 120 156 128 108 302 Move 3481 | 85 854 411 426 540 1165 Hop . | . . . . . . Pick Up 35 | 6 11 4 1 10 3 Fast Attach 40 | 6 13 2 3 6 10 Attach 17 | . . 1 1 7 8 Detach 1 | . 1 . . . . Swap 52 | . 9 10 9 13 11 Drop 51 | . 12 9 9 17 4 Fire 292 | 6 49 31 51 80 75 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . 1 . . 2 6 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat / [*Min x2] / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 163 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 724 | -10/Materials | Discovered new exit (range 13) 745 | -10/Materials | Discovered new exit (range 16) 863 | -10/Materials | Derelicts attacked the area 894 | -10/Materials | Repaired Assault Rifle 1275 | -10/Materials | Discovered new exit (range 14) 1527 | -10/Materials | Build established: Scavenger-Mutant 1626 | -10/Materials | Discovered new exit (range 6) 1663 | -10/Materials | Discovered new exit (range 6) 1875 | -10/Materials | Entered another Materials area 1875 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1876 | -9/Materials | Discovered new exit (range 8) 2110 | -9/Materials | Discovered new exit (range 13) 2205 | -9/Materials | Repaired Seismic Detector 2264 | -9/Materials | Build established: Gunner 2358 | -9/Materials | Discovered new exit (range 7) 2573 | -9/Materials | Discovered new exit (range 12) 2666 | -9/Materials | Discovered new exit (range 14) 2799 | -9/Materials | Entered Storage 2813 | -9/Storage | Build established: Scavenger-Gunner 3057 | -9/Storage | Garrison activated, responded to threat 3694 | -9/Storage | Discovered new exit (range 16) 3794 | -9/Storage | Entered Materials 3794 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4050 | -8/Materials | Build established: Scavenger-Skirmisher 5090 | -8/Materials | Discovered new exit (range 6) 5098 | -8/Materials | Identified exit to Factory 5099 | -8/Materials | Entered Factory 5099 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5361 | -7/Factory | Lost 3 parts (1p1u1w) 5493 | -7/Factory | Discovered new exit (range 5) 5499 | -7/Factory | Identified exit to Lower Caves 5623 | -7/Factory | Build established: Skirmisher 5822 | -7/Factory | Discovered new exit (range 7) 5833 | -7/Factory | Identified exit to Factory 5889 | -7/Factory | Fabricated K-01 Serf? 6349 | -7/Factory | Repaired Med. Treads 6757 | -7/Factory | Cargo convoy interrupted 7059 | -7/Factory | Repaired Med. Treads 7164 | -7/Factory | Lost 6 parts (1p1n2u2w) 7426 | -7/Factory | Core integrity fell below 50% 7506 | -7/Factory | Core integrity fell below 20% 7513 | -7/Factory | Lost 8 parts (1p2n2u3w) 7529 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- R-06 Scavenger collects Imp. Heat Sink. U-05 Engineer lays Concrete. R-06 Scavenger collects Aluminum Leg. U-05 Engineer lays Concrete. System corrupted: Imp. Deuterium Engine rejected. U-05 Engineer lays Concrete. R-06 Scavenger collects Imp. Deuterium Engine. U-05 Engineer lays Concrete. Imp. EM Pulse Cannon destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Z&B1 WE5D3=K##5W867WBIWOLVX U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. 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