Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.20 @ 15:27:38 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (693) 693 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2038 Bonus ------- None Cogmind --------- Core Integrity 344/400 Matter 293/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Small Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Autogun > --- INVENTORY (8) ---- Ion Engine Ion Engine Light Treads Light Treads Improved Heat Sink Large Matter Pod (150) Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Ion Engine Light Treads Light Treads Improved Heat Sink Large Matter Pod Improved Targeting Computer Autogun Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 21 | 7 10 4 . Power 4 | 1 2 1 . Engine 3 | 1 1 1 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 5 | 2 3 . . Treads 5 | 2 3 . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 2 1 1 . Device 2 | 1 1 . . Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 4 2 . Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 5 | . 4 1 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 2 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 2 | . . 1 1 Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Backups 6 | 1 7 6 7 Power 1 | . 1 1 2 Propulsion 2 | . 2 2 2 Utility 2 | . 2 2 2 Weapon 1 | . 1 1 1 Tool/Special . | . . . . Unused Backups 7 | . 2 . 5 Power 1 | . . . 1 Propulsion 3 | . 1 . 2 Utility 3 | . 1 . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 93 | . 100 78 77 Engine 9 | . 9 11 11 Core 3 | . 4 . . Treads 26 | . 28 22 22 Device 10 | . 14 3 . Storage 13 | . 14 11 11 Processor 3 | . . 9 11 Energy Gun 3 | . 5 . . Ballistic Gun 22 | . 22 21 22 Peak Build Rating 12 | 7 12 12 12 Average Rating 9 | 5 9 11 10 On Entrance 7 | . 7 10 12 Naked Turns . | . . . . Heaviest Build 19 | 14 17 19 . Greatest Support 40 | 40 40 40 . Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 2 8 8 7 Average Carried 6 | 1 7 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 8 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1056 | 270 481 305 . Remotely . | . . . . Salvage Created 785 | 91 428 266 . Parts 53 | 8 27 18 . Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 18 | . 9 9 . Guns 16 | . 9 7 . AOE 2 | . . 2 . Classes Destroyed 7 | 2 4 1 . Worker 2 | . 1 1 . Tunneler 4 | 3 . 1 . Recycler 1 | 1 . . . Watcher 4 | . 2 2 . Swarmer 4 | . . 4 . Grunt 11 | . 6 5 . Subdweller 3 | . 3 . . Best Kill Streak 5 | 3 3 5 . Combat Bots Only 4 | . 2 4 . Max Kills in Single Turn 2 | 1 2 1 . Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 115 | . 47 62 6 Missed 32 | . 9 22 1 Hits 83 | . 38 40 5 Projectile 83 | . 38 40 5 Critical Strikes 4 | . 2 2 . Damage Taken 1088 | . 608 414 66 Core 158 | . 102 56 . Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 59 . . Volleys Fired 83 | 8 41 32 2 Largest 2 | 2 2 2 2 Hottest 90 | 90 90 53 46 Shots Fired 162 | 16 81 62 3 Gun 158 | 16 81 58 3 Cannon . | . . . . Launcher 4 | . . 4 . Special . | . . . . Kinetic 126 | . 65 58 3 Thermal 32 | 16 16 . . Explosive 4 | . . 4 . Electromagnetic . | . . . . Robot Hit Streak 18 | 12 18 10 12 Robot Miss Streak 7 | 1 7 4 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 103 | 13 52 36 2 Core Hits 47 | 5 23 18 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 2 | . . 2 . Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1725 | 153 772 766 34 Guns 1518 | 153 757 574 34 Cannons . | . . . . Explosions 190 | . . 190 . Melee . | . . . . Ramming 17 | . 15 2 . Kinetic 1267 | . 659 574 34 Thermal 251 | 153 98 . . Explosive 190 | . . 190 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 6 | . 5 1 . Targets Rammed 8 | . 6 2 . Kicked . | . . . . Crushed 2 | . 1 1 . Highest Temperature 100 | 90 100 27 17 Average Temperature 24 | 35 30 8 9 Received Heat Transfer 468 | . 243 189 36 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | 1 2 . . Heat Transferred 681 | 409 272 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 147 | 5 50 147 30 Initial 30 | . 3 . 30 Average 24 | 1 9 68 22 Influence Increases 499 | 20 208 271 . Destroy 0b10 Robot/C 300 | . 120 180 . Destroy 0b10 Robot/NC 55 | 20 15 20 . Destroy Leader 68 | . 34 34 . Successful Hack 23 | . 23 . . Disable Machine 30 | . . 30 . Destroy Structure 8 | . 1 7 . Lose Combat Pursuer 15 | . 15 . . Influence Decreases 479 | 15 213 192 59 Entered New Map 51 | . 2 . 49 Time Decay 398 | 15 211 172 . Lost Part 30 | . . 20 10 Squads Dispatched 2 | . 1 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 16 17 2 Peak Tracking Total 5 | . 3 5 2 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 6 | . 5 1 . Terminals 6 | . 5 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 16 3 . Successful 5 | . 5 . . Failed 14 | . 11 3 . Catastrophic 5 | . 4 1 . Database Lockouts . | . . . . Manual 11 | . 11 . . Terminals 19 | . 16 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Prototype ID Bank 3 | . 3 . . Emergency Access Points 1 | . 1 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 1276 | 37 1102 137 . Seismic 1276 | 37 1102 137 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1717 | 139 1102 471 5 Spaces Moved 830 | 60 535 235 . Core 3 | 3 . . . Treads 827 | 57 535 235 . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 . Average Speed 159 | 154 160 160 . Slowest Speed 160 | 160 160 160 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 52 24 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . . 6 . Melee . | . . . . Projectile . | . . . . AOE 6 | . . 6 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1079 | 87 712 278 2 Wait 115 | 10 99 6 . Move 827 | 59 534 234 . Hop . | . . . . Pick Up 15 | 3 12 . . Fast Attach 6 | 6 . . . Attach 3 | 1 . 2 . Detach . | . . . . Swap 12 | . 10 2 . Drop 10 | . 10 . . Fire 83 | 8 41 32 2 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 8 | . 6 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 140 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 10) 940 | -10/Materials | Derelicts attacked the area 1234 | -10/Materials | Discovered new exit (range 5) 1242 | -10/Materials | Entered another Materials area 1242 | -9/Materials | Evolved 2 slots: Utility x2 1436 | -9/Materials | Discovered new exit (range 10) 1691 | -9/Materials | Discovered new exit (range 12) 1713 | -9/Materials | Entered Mines 1718 | -9/Mines | Self-destructed Last Messages --------------- 01612_ Acquired 8 matter. 01614_ Acquired 5 matter. 01614_ U-05 Engineer works on Processing Tank. 01616_ W-16 Scout destroyed. 01621_ R-06 Scavenger collects Lgt. Ion Engine. 01624_ R-06 Scavenger collects Flight Unit. 01630_ G-34 Mercenary destroyed. 01640_ K-01 Serf collects debris. 01645_ Acquired 46 matter. 01646_ U-05 Engineer completes Processing Tank. 01646_ Crushed W-16 Scout. 01646_ W-16 Scout destroyed. 01647_ Acquired 13 matter. 01647_ K-01 Serf collects debris. 01691_ EXIT=FOUND 01711_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." LOCATION=UNKNOWN GOAL=ESCAPE 01714_ Autogun destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????#???????? | | ?????????????????????? ??????? | | ?????????????????????? ??????? | | ??????????????????????# ??????? | | ??????????????????????# ??????? | | ??????????????????????# ?????? | | ??????????????????????# ?????? | | ????????????????????### ?????? | | ???????????????????## ###??? | | ???????????????????# ##?? | | ???????????????????# g @ #?? | | ???????????????????## #?? | | ????????????????????# g ##?? | | ????????????????????# ###??? | | ????????????????????## #?????? | | ?????????????????????# ??????? | | ?????????????????????# ??????? | | ?????????????????????# ???????? | | ?????????????????????# ???????? | | ????????????????????? ???????? | | ????????????????????? ????????? | | ???????????????????? ????????? | | ????????????????????#?????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileAssembledPerforator Manual? 0 Play Time 00:09:57 Cumulative 78.5 hours Start 2025.09.20 @ 15:17:49 End 2025.09.20 @ 15:27:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 164 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 842c6a99-855b-4286-b03c-ef35f9124c61