Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 22:29:49 Player: LightKnight Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (57) 285 Value Destroyed (2045) 2045 Prototype IDs (33) 660 Alien Tech Used (1) 200 Bonus (6345) 6345 TOTAL SCORE: 17835 Bonus ------- High Alert Combat Kills 80 Entered DSFs 1000 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Friendly Fire -35 Cogmind --------- Core Integrity 0/1600 Matter 203/300 Energy 99/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Enhanced Optical Array 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Linear Accelerator Improved Plasma Cutter Vibroblade Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Improved Melee Analysis Suite Advanced Phase Shifter Improved Hacking Suite Improved Hacking Suite System Mapper System Shield System Shield > --- WEAPON ----------- Vibroblade > --- INVENTORY -------- Quantum Reactor Hypervelocity Railgun Linear Accelerator Improved Plasma Cutter [Rating: 139] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Impulse Thruster Array Utility System Shield Device Seismic Detector Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Medium Armor Plating Weapon Makeshift Hammer Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Vibroblade Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 . 2 2 . . . . 2 . 2 2 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . . . . . . . 1 1 . Utility 13 | . . . . . 3 1 . 2 1 . . . . 2 . 2 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 112 | . 2 5 3 2 15 . 3 5 5 8 2 8 3 3 2 20 19 3 4 Power 17 | . . 2 . . 3 . . . 2 1 . . . 1 . 3 3 1 1 Engine 6 | . . 2 . . 3 . . . 1 . . . . . . . . . . Core 6 | . . . . . . . . . 1 1 . . . 1 . 3 . . . Reactor 5 | . . . . . . . . . . . . . . . . . 3 1 1 Propulsion 22 | . . . 2 . 4 . . 1 . . . 1 1 . . 7 4 1 1 Treads 3 | . . . 2 . 1 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . 3 . . 1 . . . 1 1 . . 7 4 1 1 Utility 51 | . 1 . . 2 5 . 3 2 3 6 2 5 1 2 2 4 12 . 1 Device 27 | . 1 . . . 1 . 2 1 1 4 . 3 1 2 2 3 6 . . Storage . | . . . . . . . . . . . . . . . . . . . . Processor 13 | . . . . 1 3 . 1 1 . 1 2 1 . . . 1 2 . . Hackware 8 | . . . . . 1 . . . 1 . . 1 . . . . 4 . 1 Protection 3 | . . . . 1 . . . . 1 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 22 | . 1 3 1 . 3 . . 2 . 1 . 2 1 . . 6 . 1 1 Energy Gun 1 | . . 1 . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . 1 . 1 . . 1 . . . . . . . . . . . Ballistic Gun 2 | . 1 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Impact Weapon 5 | . . 1 . . 2 . . 1 . . . . 1 . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . . . 4 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . . 1 . 1 . . . 2 . . . Unidentified Prototypes 11 | . . . . . 1 . . . . 1 . 5 . . . 3 1 . . Parts Lost 50 | . . 1 . . 2 . . 2 . 2 1 . 1 . 4 16 3 7 11 Power 7 | . . . . . . . . . . 1 . . 1 . 1 2 . 1 1 Propulsion 15 | . . . . . 1 . . . . . 1 . . . 2 6 . 1 4 Utility 26 | . . . . . 1 . . 2 . 1 . . . . 1 7 3 5 6 Weapon 2 | . . 1 . . . . . . . . . . . . . 1 . . . Highest Loss Streak 11 | . . 1 . . 1 . . 2 . 2 1 . 1 . 4 6 1 5 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 97 99 89 84 74 69 81 84 80 88 85 93 98 100 92 63 73 66 50 Engine 7 | . 14 14 14 14 9 7 7 6 5 5 . 3 4 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 5 7 3 Treads 7 | . . . 19 28 13 . . . . . . . . . . . . . . Leg 6 | . 28 28 8 . . . . . . . . . . . . . . . . Flight 7 | . . . . . 6 23 23 23 23 23 21 20 23 21 15 10 12 13 14 Device 10 | . 11 14 14 3 5 7 20 19 12 16 14 11 11 21 24 11 11 7 3 Storage 6 | . 14 14 14 14 7 . . . . . . . . . . . . . . Processor 9 | . . . . . 13 15 15 20 17 13 19 19 17 15 15 19 21 16 12 Hackware 7 | . . . . . 8 7 7 6 10 11 11 13 17 15 15 10 17 16 13 Protection 2 | . . . . 9 2 . . . 1 8 5 5 5 5 1 . . . . Energy Gun 3 | . 14 15 4 . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . 9 14 6 . . . . . . . . . . . . . . Ballistic Gun 1 | . 14 3 . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 7 4 . 2 7 7 5 5 5 5 1 1 5 5 2 . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 4 4 3 Peak Build Rating 139 | 6 8 11 28 30 40 31 40 58 62 63 65 85 91 96 96 120 138 139 113 Average Rating 55 | 6 7 9 22 28 34 31 36 47 52 60 63 74 89 95 90 78 118 127 101 On Entrance 53 | 6 6 8 11 28 30 31 31 40 46 56 58 62 85 86 96 89 72 123 102 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 48 | 11 13 16 33 39 43 13 15 15 21 21 14 16 21 27 27 28 39 48 24 Greatest Support 48 | 20 20 20 46 46 46 15 15 21 21 27 21 24 26 32 32 36 40 48 47 Greatest Overweight (x) 4 | . . . . . 4 . . . . . . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 5 5 5 5 5 5 5 5 4 5 5 5 5 5 Average Carried 6 | 6 7 7 7 7 7 4 3 4 4 4 4 4 5 2 2 4 4 3 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 7 8 5 3 5 5 5 4 5 5 5 2 5 4 4 5 5 Class Distribution -------------------- 50% | Mutant 15% | Hacker-Mutant 8% | Hacker-Sprinter 7% | Hacker-Scout 5% | Wizard-Scout 3% | Sprinter 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Ninja | -4/DSF Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Wizard-Scout | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Res Acc Com Matter Collected 1446 | 200 13 206 80 20 200 . . 85 41 80 50 . 105 . . 181 185 . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2010 | . 59 108 . 139 1050 . . 85 54 68 . . . . . 406 41 . . Parts 88 | . 8 8 . 5 36 . . 3 2 3 . . . . . 19 4 . . Haulers Intercepted 2 | . . . . . 1 . . . . . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Res Acc Com Combat Hostiles Destroyed 38 | . 3 6 . 3 17 . . 1 . 1 . . . . . 7 . . . Melee 5 | . . . . . 1 . . . . . . . . . . 4 . . . Guns 8 | . 3 5 . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . 1 . . . . . . . . . . . . . . AOE 13 | . . 1 . 2 10 . . . . . . . . . . . . . . Classes Destroyed 15 | . 2 1 . 1 7 . . 2 . 1 . . . . . 1 . . . Worker 2 | . . 1 . . . . . . 1 . . . . . . . . . . Builder 5 | . . . . . 5 . . . . . . . . . . . . . . Hauler 2 | . . . . . 1 . . . . . . . . . . 1 . . . Recycler 1 | . . . . . 1 . . . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . Watcher 6 | . 1 . . . 1 . . . 2 . . . . . . 1 1 . . Swarmer 18 | . 3 6 . . 4 . . . . . . . . . . 5 . . . Grunt 13 | . . . . 3 10 . . . . . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . Sentry 1 | . . . . . . . . 1 . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . 2 . . . Zionite 1 | . . . . . 1 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 13 | . 3 3 . 3 13 . . 1 1 1 . . . . . 5 1 . . Combat Bots Only 11 | . 3 3 . 3 11 . . 1 . 1 . . . . . 4 . . . Max Kills in Single Turn 5 | . 1 1 . 2 5 . . 1 1 1 . . . . . 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . 2 3 . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Res Acc Com Hostile Shots Fired 514 | . 5 22 . . 63 . 6 27 3 7 2 . 16 . 5 184 14 24 136 Missed 233 | . 3 3 . . 22 . 4 13 3 4 1 . 8 . 3 90 6 19 54 Damage Taken 7195 | . 49 152 . 100 623 . 103 166 . 505 21 . 156 . 153 2178 224 612 2153 Core 3645 | . 23 32 . . 164 . 103 51 . 283 . . 36 . . 1239 76 90 1548 Absorbed by Shields 133 | . . . . . . . . . . . . . . . . . . . 133 Redirected to Shielding 100 | . . . . . . . . . . . 13 . 35 . 52 . . . . Regen/Repaired (Parts) 28 | . . . . . . . . . . . . 28 . . . . . . . Core Remaining (%) 77 | 100 . . . 78 70 . 85 94 . . . . 68 . 100 4 94 . . Volleys Fired 48 | . 5 16 . 1 13 . . 1 . . . . 1 . . . . 11 . Largest 2 | . 2 2 . 1 1 . . 1 . . . . 1 . . . . 1 . Hottest 250 | . 60 80 . 250 250 . . 250 . . . . 20 . . . . 66 . Shots Fired 61 | . 10 24 . 1 13 . . 1 . . . . 1 . . . . 11 . Gun 34 | . 10 24 . . . . . . . . . . . . . . . . . Cannon 26 | . . . . 1 13 . . 1 . . . . . . . . . 11 . Launcher . | . . . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . 1 . . . . . . Kinetic 16 | . 5 . . . . . . . . . . . . . . . . 11 . Thermal 16 | . . . . 1 13 . . 1 . . . . 1 . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 29 | . 5 24 . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | . 4 3 . 3 7 . . 2 . . . . . . . . . . . Robot Miss Streak 6 | . 2 3 . 1 6 . . 1 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 90 | . 5 12 . 1 15 . . 5 4 7 . 7 . . . 30 1 . 3 Core Hits 61 | . 4 6 . 4 39 . . 2 1 . . . . . . 5 . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 . . . 1 . . . . . . 2 . . . Critical Strikes 8 | . . . . . 1 . . . 1 . . . . . . 5 . . 1 Smash 4 | . . . . . 1 . . . 1 . . . . . . 2 . . . Sever 4 | . . . . . . . . . . . . . . . . 3 . . 1 Melee Attacks 202 | . . 1 . . 12 . 1 10 16 13 1 7 4 . . 84 16 19 18 Impact 95 | . . 1 . . 12 . 1 10 16 8 1 . 3 . . 43 . . . Slashing 92 | . . . . . . . . . . . . . . . . 39 16 19 18 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . 1 . . . . . . 2 5 . 7 . . . 2 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . 5 . . . Damage Inflicted 4296 | . 95 209 . 210 1356 . . 188 286 117 . . . . . 1504 136 . 195 Guns 187 | . 62 125 . . . . . . . . . . . . . . . . . Cannons 319 | . . . . 58 261 . . . . . . . . . . . . . . Explosions 1212 | . 33 24 . 152 963 . . 40 . . . . . . . . . . . Melee 2565 | . . 60 . . 132 . . 148 286 117 . . . . . 1504 136 . 182 Ramming 13 | . . . . . . . . . . . . . . . . . . . 13 Kinetic 8 | . 8 . . . . . . . . . . . . . . . . . . Thermal 1531 | . 33 24 . 210 1224 . . 40 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 179 | . 54 125 . . . . . . . . . . . . . . . . . Impact 1415 | . . 60 . . 132 . . 148 286 117 . . . . . 672 . . . Slashing 1150 | . . . . . . . . . . . . . . . . 832 136 . 182 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 33 | . . . . . . . . . . . . . . . . 9 . 22 33 Average Corruption 11 | . . . . . . . . . . . . . . . . 4 . 17 22 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 29 | . . . . . . . . . . . . . . . . 9 . 4 16 Message Errors 10 | . . . . . . . . . . . . . . . . 4 . . 6 Matter Fused 6 | . . . . . . . . . . . . . . . . 3 . 1 2 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . 1 . 2 2 Energy Discharges 4 | . . . . . . . . . . . . . . . . . . 1 3 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 1 . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 938 | . . 20 . . 120 . . 34 200 21 . . . . . 434 66 . 43 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 45 | . . . . . 45 . . . . . . . . . . . . . . Melee 893 | . . 20 . . 75 . . 34 200 21 . . . . . 434 66 . 43 Knockbacks 5 | . . . . . . . . . 1 . . . . . . 4 . . . Impact 4 | . . . . . . . . . 1 . . . . . . 3 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 120 | . 32 . . 39 43 . . . . . . . . . . . . . 6 Shots 13 | . 1 . . 4 8 . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 645 | . 32 126 . 290 645 . . 168 . . . . . . . 66 . 283 193 Average Temperature 164 | . 20 45 . 151 224 . . 88 . . . . . . . 48 . 168 85 Received Heat Transfer 460 | . . . . . 162 . . 48 . 18 . . . . . 81 . . 151 Effects 18 | . . . . . 18 . . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . Interference 5 | . . . . . 5 . . . . . . . . . . . . . . Matter Decay 2 | . . . . . 2 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . Damage (major) 7 | . . . . . 7 . . . . . . . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . 1 . . 2 . . 1 2 1 . . . . . 5 . . . Combat Hostiles 7 | . . . . . 2 . . 1 . 1 . . . . . 3 . . . Parts Fried 12 | . . 1 . . 2 . . . 3 2 . . . . . 4 . . . Impact Corruptions 22 | . . 1 . . 3 . . 2 6 1 . . . . . 9 . . . Robots Melted 6 | . . . . 1 4 . . 1 . . . . . . . . . . . Combat Hostiles 4 | . . . . 1 3 . . . . . . . . . . . . . . Parts Melted 24 | . 1 . . 2 19 . . 2 . . . . . . . . . . . Heat Transferred 7987 | . 50 50 . 880 6767 . . 240 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Res Acc Com Peak Influence 676 | . 125 215 . 75 636 215 151 120 164 . . . . . . 534 676 486 665 Initial 352 | . . 48 . . . 215 150 79 58 . . . . . . . 300 352 310 Average 249 | . 31 72 . 32 462 215 150 97 105 . . . . . . 281 528 399 344 Maximum Alert Level 2 | . . 1 . . 2 1 . . . . . . . . . 2 2 2 2 Low Security (%) 47 | 100 100 75 . 100 7 . 100 100 100 . . . . 100 100 22 . . . Level 1 23 | . . 24 . . 21 100 . . . . . . . . . 56 14 49 95 Level 2 28 | . . . . . 71 . . . . . . . . . . 20 85 50 4 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . 4 . . . 1 . . . . . . 2 . . 4 Investigation 3 | . . . . . 1 . . . . . . . . . . . . . 2 Extermination 3 | . . . . . . . . . 1 . . . . . . 1 . . 1 Reinforcement 4 | . 1 . . . 1 . . . . . . . . . . 1 . . 1 Assault 2 | . . . . . 2 . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Res Acc Com Distress Signals 5 | . . . . . 1 . . . . . . . . . . . 1 1 2 Communications Jammed 57 | . . . . . . . . . 7 . . . . . . 50 . . . Distress Signals 57 | . . . . . . . . . 7 . . . . . . 50 . . . Times Spotted 178 | . 7 7 . . 24 . 1 1 4 7 1 1 8 . 1 43 15 11 47 Peak Tracking Total 66 | . 3 3 . . 10 . 1 1 3 6 1 2 8 . 1 8 5 7 66 Tactical Retreats 30 | . . 1 . . 2 . . . . 2 . . . . . 14 4 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Res Acc Com Traps Triggered 9 | . . . . 1 . . . . . . . . . . . 6 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . 6 . . . Reused 1 | . . . . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . 4 1 . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Res Acc Com Machines Disabled 11 | . . . . . 2 . . . 1 2 . 2 . . . . 3 1 . Max in Single Turn 1 | . . . . . 1 . . . 1 1 . 1 . . . . 1 1 . Garrison Access 4 | . . . . . 1 . . . . . . . . . . . 3 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Res Acc Com Machines Accessed 29 | . 2 . 2 1 1 1 . 1 2 3 . 2 . 1 . 3 1 5 4 Terminals 20 | . 2 . . . . 1 . 1 2 . . . . 1 . 3 1 5 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . Total Hacks 56 | . 2 . 2 1 2 2 . 2 2 8 . 4 . 1 . 5 10 7 8 Successful 37 | . . . 2 1 . 1 . 1 . 8 . 4 . 1 . 4 7 5 3 Failed 19 | . 2 . . . 2 1 . 1 2 . . . . . . 1 3 2 5 Catastrophic 2 | . 1 . . . 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . . . . . . Terminals 39 | . 2 . . . . 2 . 2 2 . . . . 1 . 5 10 7 8 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . . Terminal Hacks 37 | . . . 2 1 . 1 . 1 . 8 . 4 . 1 . 4 7 5 3 Record 16 | . . . 1 . . . . . . 7 . 4 . . . 1 . 1 2 Open Door 5 | . . . . 1 . . . . . 1 . . . . . . . 3 . Open DSF 4 | . . . . . . 1 . 1 . . . . . 1 . 1 . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . 1 . . Transport Status 1 | . . . . . . . . . . . . . . . . . 1 . . Extermination Status 1 | . . . . . . . . . . . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . . . 1 . . . 2 . . . . . . 1 1 4 4 Full Trace Events 2 | . . . . . 1 . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 2 . . . . . . . . . . . 4 . . Machine Destruction 6 | . . . . . 2 . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . 3 . 5 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Res Acc Com Total Allies 13 | . . . . 2 . . . . . 3 . 5 . . . 3 . . . Largest Group 5 | . . . . 2 2 . . . . 3 . 5 . . . 2 . . . Highest-Rated Group 269 | . . . . 50 50 . . . . 75 . 269 . . . 92 . . . Highest-Rated Ally 65 | . . . . 31 31 . . . . 25 . 65 . . . 46 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . 7 . . . . 2 . . . . . 2 . . . Total Damage 164 | . . . . . 85 . . . . 31 . . . . . 48 . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 62 | . . . . . . . . . . . . . . . 2 22 26 5 7 Traps 6 | . . . . . . . . . . . . . . . . 2 . 1 3 Emergency Access 2 | . . . . . . . . . . . . . . . . 2 . . . Items 41 | . . . . . . . . . . . . . . . 2 13 22 2 2 Machines 6 | . . . . . . . . . . . . . . . . 1 2 2 1 Patrols 3 | . . . . . . . . . . . . . . . . 1 2 . . Guards 4 | . . . . . . . . . . . . . . . . 3 . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Res Acc Com Turns Passed 7106 | 2 314 1003 910 925 511 4 33 85 298 159 150 147 112 13 28 705 1159 228 320 Spaces Moved 10825 | 2 220 722 622 570 470 9 83 197 937 438 464 325 345 36 72 1310 2857 419 727 Core 198 | . . . . . 1 . . . . . . . . . . 157 . . 40 Treads 1129 | . . . 394 570 165 . . . . . . . . . . . . . . Legs 1172 | 2 220 722 228 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 8326 | . . . . . 304 9 83 197 937 438 464 325 345 36 72 1153 2857 419 687 Fastest Speed 27 | 120 120 120 120 160 29 29 29 27 27 27 27 27 27 28 28 29 37 33 34 Average Speed 56 | 120 120 120 145 160 89 29 29 27 27 27 27 28 27 28 31 35 37 35 35 Slowest Speed 250 | 120 120 120 160 160 250 29 29 29 27 27 30 30 28 28 34 100 45 117 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . . . 4 . 2 . 11 . . . 2 . 1 4 24 2 13 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 48 | 2 48 98 90 85 45 1 91 4 31 62 63 59 48 1 90 40 60 14 35 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . . . 1 1 . . . 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . . . . . . . . . . Scrap Searched 12 | . . 1 . 2 . . . . . 3 4 . 2 . . . . . . Spaces Dug 91 | . . . . . 3 . 1 5 6 2 1 . 3 . . 30 8 18 14 Terrain Destroyed 191 | . 2 7 . 6 78 . 1 5 6 2 1 . 3 . . 30 8 28 14 Melee 91 | . . . . . 3 . 1 5 6 2 1 . 3 . . 30 8 18 14 Projectile 14 | . . . . . 4 . . . . . . . . . . . . 10 . AOE 86 | . 2 7 . 6 71 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Res Acc Com Total 11425 | 1 263 835 631 583 532 10 86 215 957 472 485 361 354 38 74 1440 2884 454 750 Wait 174 | . 22 84 . 6 8 . . . 1 . 14 . . . . 31 1 1 6 Move 10692 | 1 219 721 621 569 462 8 78 196 914 437 463 324 341 35 69 1301 2814 413 706 Hop 50 | . . . . . 3 . 2 . 11 . . . 1 . 1 4 18 2 8 Pick Up 39 | . 8 2 1 1 4 . 2 1 4 4 2 . 1 . 2 . 4 3 . Fast Attach 69 | . 1 3 1 2 10 . 2 3 4 4 2 6 . . 1 13 15 . 2 Attach 27 | . . . 2 . 3 . . 2 1 3 . 1 . 3 . 6 1 3 2 Detach 29 | . . . 2 2 3 . . 1 2 3 1 3 . . . 5 3 1 3 Swap 17 | . 1 2 . . 2 . 1 . . 2 . 1 3 . 1 1 3 . . Drop 62 | . 7 6 4 2 12 2 . 1 4 6 2 2 3 . . 1 9 . 1 Fire 48 | . 5 16 . 1 13 . . 1 . . . . 1 . . . . 11 . Melee 196 | . . 1 . . 12 . 1 10 16 13 1 7 4 . . 78 16 19 18 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . 1 2 Rewire 1 | . . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 17 | . . . . . . . . . . . . 17 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Upp / DSF) -4/DSF -3/Research (discovered 3 exits: *Res / *Tes x2) -2/Research (discovered 4 exits: *Acc x3 / [Qua]) -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 5) 262 | -10/Materials | Discovered new exit (range 7) 295 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered Mines 331 | -10/Mines | Found DCF Scrap (13 items) 380 | -10/Mines | Learned location of Storage (-7) 543 | -10/Mines | Discovered new exit (range 10) 695 | -10/Mines | Learned 2 Materials zone layouts 748 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1231 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1233 | -10/Mines | Discovered new exit (range 5) 1258 | -10/Mines | Discovered new exit (range 16) 1320 | -10/Mines | Entered Exiles 1338 | -10/Exiles | Discovered new exit (range 15) 1353 | -10/Exiles | Met 8R-AWN 1371 | -10/Exiles | Met EX-HEX 1407 | -10/Exiles | Met EX-BIN 1437 | -10/Exiles | Aligned with FarCom system 1438 | -10/Exiles | Given EX-Vault access code 1473 | -10/Exiles | Opened EX-Vault 1503 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1603 | -10/Exiles | Found Firepult 1686 | -10/Exiles | Met EX-DEC 1905 | -10/Exiles | Visited The Gauntlet 2158 | -10/Exiles | Discovered new exit (range 14) 2230 | -10/Exiles | Left Exiles lab with Firepult 2230 | -10/Exiles | Entered Mines 2240 | -9/Mines | Learned Materials emergency access door positions 2407 | -9/Mines | Discovered new exit (range 6) 2535 | -9/Mines | Assembled infested the area 2540 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2976 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3155 | -9/Mines | Entered Materials 3155 | -8/Materials | Accompanied by 2 allies 3155 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3156 | -8/Materials | Identified exit to Factory 3160 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3351 | -8/Materials | Destroyed 11 combat bots 3555 | -8/Materials | First assault squad dispatched 3666 | -8/Materials | Entered Factory 3666 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3669 | -7/Factory | Identified exit to DSF 3670 | -7/Factory | Entered DSF 3687 | -7/DSF | Additional patrols routed to DSF 3697 | -7/DSF | Discovered new exit (range 17) 3703 | -7/DSF | Entered Factory 3703 | -6/Factory | Evolved 2 slots: Utility x2 3770 | -6/Factory | Discovered new exit (range 4) 3788 | -6/Factory | Entered another Factory area 3788 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4077 | -5/Factory | Discovered new exit (range 16) 4086 | -5/Factory | Entered Upper Caves 4105 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 4188 | -5/Upper Caves | Learned Extension trap positions 4188 | -5/Upper Caves | Learned Factory stockpile data 4188 | -5/Upper Caves | Learned Armory security intel 4224 | -5/Upper Caves | Discovered new exit (range 4) 4229 | -5/Upper Caves | Found Alien Artifact 4229 | -5/Upper Caves | Identified Dimensional Node Initializer 4229 | -5/Upper Caves | Initialized slip node 4245 | -5/Upper Caves | Identified exit to Upper Caves 4245 | -5/Upper Caves | Entered another Upper Caves area 4250 | -5/Upper Caves | Discovered new exit (range 18) 4341 | -5/Upper Caves | Encountered a Warlord checkpoint 4357 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4388 | -5/Upper Caves | Discovered new exit (range 17) 4395 | -5/Upper Caves | Identified exit to Warlord 4395 | -5/Upper Caves | Entered Warlord 4413 | -5/Warlord | Build established: Hacker-Scout 4441 | -5/Warlord | Met Warlord 4466 | -5/Warlord | Warlord's base attacked by MAIN.C 4470 | -5/Warlord | Found Prototype Device 4470 | -5/Warlord | Identified Exp. Focal Shield 4475 | -5/Warlord | Found Prototype Hackware 4475 | -5/Warlord | Identified System Mapper 4535 | -5/Warlord | Opened side exit 4540 | -5/Warlord | Discovered new exit (range 9) 4542 | -5/Warlord | Identified exit to Proximity Caves 4542 | -5/Warlord | Entered Proximity Caves 4633 | -4/Proximity Caves | Spotted B-86 Titan 4641 | -4/Proximity Caves | Learned 12 Research zone layouts 4652 | -4/Proximity Caves | Discovered new exit (range 10) 4654 | -4/Proximity Caves | Identified exit to Factory 4654 | -4/Proximity Caves | Entered Factory 4654 | -4/Factory | Evolved 2 slots: Utility x2 4655 | -4/Factory | Identified exit to Upper Caves 4658 | -4/Factory | Identified exit to DSF 4667 | -4/Factory | Entered DSF 4681 | -4/DSF | Discovered new exit (range 16) 4687 | -4/DSF | Identified exit to Research 4689 | -4/DSF | Additional patrols routed to DSF 4695 | -4/DSF | Entered Research 4695 | -3/Research | Evolved 2 slots: Utility x2 4696 | -3/Research | Identified exit to Testing 4696 | -3/Research | Identified exit to Research 4711 | -3/Research | Lost 4 parts (1p2n1u) 4877 | -3/Research | Lost 6 parts (1n5u) 4885 | -3/Research | Spotted B-86 Titan 4998 | -3/Research | Found Prototype Device 4998 | -3/Research | Identified Exp. Thermal Defense Suite 5071 | -3/Research | Spotted B-86 Titan 5124 | -3/Research | Build established: Hacker-Sprinter 5192 | -3/Research | Lost 6 parts (1p4n1w) 5243 | -3/Research | Core integrity fell below 50% 5260 | -3/Research | Allied Derelicts emerged from ambush trap array 5315 | -3/Research | Lost 3 allies 5321 | -3/Research | Core integrity fell below 20% 5400 | -3/Research | Entered another Research area 5400 | -2/Research | Warlord forces began assault on 0b10 5400 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5413 | -2/Research | Identified exit to Access 5440 | -2/Research | Build established: Hacker-Mutant 5502 | -2/Research | Spotted B-90 Cyclops 5510 | -2/Research | Research machine network offline 5566 | -2/Research | Met up with Warlord 5905 | -2/Research | Borebot progress halted 5912 | -2/Research | Lost 3 allies 6014 | -2/Research | Borebot progress halted 6049 | -2/Research | Spotted Striker 6103 | -2/Research | Spotted Executioner 6210 | -2/Research | Discovered new exit (range 22) 6253 | -2/Research | Spotted Executioner 6254 | -2/Research | Spotted Executioner 6463 | -2/Research | Spotted Executioner 6474 | -2/Research | Spotted Striker 6489 | -2/Research | Met DD-05H 6551 | -2/Research | Warlord invited to help at Command 6559 | -2/Research | Entered Access 6559 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6566 | -1/Access | Identified exit to Command 6600 | -1/Access | Build established: Wizard-Scout 6658 | -1/Access | Lost 3 allies 6692 | -1/Access | Crushed by falling debris 6692 | -1/Access | System corruption reached 10% 6723 | -1/Access | Lost 5 parts (1n4u) 6755 | -1/Access | Crushed by falling debris 6787 | -1/Access | Entered Command 6913 | -1/Command | Identified exit to Surface 7039 | -1/Command | Build established: Hacker-Mutant 7094 | -1/Command | Core integrity fell below 50% 7094 | -1/Command | Spotted Combat Programmer 7096 | -1/Command | Spotted Combat Programmer 7096 | -1/Command | Spotted M Guard 7097 | -1/Command | Spotted M Guard 7098 | -1/Command | System corruption reached 30% 7101 | -1/Command | Core integrity fell below 20% 7107 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 07081_ P-80 Master resets P-80 Master, system corruption cleaned. 07081_ Dropped Hyp. Railgun. 07083_ System Mapper destroyed. 07087_ 26IF:N<28|KKC5:I0O> X|Z%Q2 F4P:P/RP 07095_ Penetrated by EMDS Slug. 07096_ EMDS Slug penetrates Wall. 07096_ Attempting to rewire Warlord KY-Z71. 07096_ Warlord KY-Z71 cannot be rewired. 07097_ EMDS Slug penetrates Wall. 07100_ Penetrated by EMDS Slug. 07101_ The unstable cave ceiling collapses. 07102_ EMDS Slug penetrates Earth. 07103_ The unstable cave ceiling collapses. 07103_ Penetrated by EMDS Slug. 07103_ Adv. Terrain Scan Processor destroyed. 07104_ The unstable cave ceiling collapses. 07105_ Penetrated by EMDS Slug. 07107_ >LKV00OS4V6=3Q%NBLLF#MHY0ZV%C SH1 07107_ Penetrated by EMDS Slug. 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"" "" #???? ?????# | | ???# #???????????????# #???? ?????# | | ???# #???????????????# #??? ?????# | | ???# #???????????????#############??? ?????# | | ???# #??????????????????????????????? ?????### | | ???# #?????????????????????????w???? ?????????? | | ???# #?????????????????????????????? ???????+ | | ???# #?????????????????????????????? ????????# | | ???# #?????????????????????????????? ??????????? | | ???# #?????????????????????????????# ??????????? | | ???# #?????????????????????????????+ ??????????? | | ???# #?????????????????????????????#???????????? | | ???# ###???????????????????????????????????????? | | ??## # ##########??????????????????????????????? | | ?## p ####???????????????????????????? | | ?# # #####???????????????????????? | | ?# # p # #?????????????o?????????? | | ## p # W ## W ############????????????? | | gp @/ ??? | | p / ??? | | / "??? | | / ???? | | / ???? | | ### # # W # W ; W ##########+## ????? | | #??# ### ### ### #?????????????? ????? | | ???#####?#####?#####?#####?????????????????= ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 41 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Additional Mass Support 6 Armor Coverage 225 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 12 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 56 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed MatterDrainedAxe Manual? 0 Play Time 02:00:00 Cumulative 125.9 hours Start 2025.02.01 @ 10:28:17 End 2025.02.01 @ 22:29:49 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 55 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50d3967f-8460-4e96-9b34-c38f2039d2c1