Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 11:59:34 Player: Zemdu Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (37) 185 Value Destroyed (1564) 1564 Prototype IDs (28) 560 Alien Tech Used (2) 400 Bonus (800) 800 TOTAL SCORE: 10209 Bonus ------- Met Zhirov 300 MAIN.C Attacked Proxy Base 500 Cogmind --------- Core Integrity 0/1300 Matter 250/300 Energy 99/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Antimatter Reactor Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Cooled Gravmag System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Experimental Power Amplifier Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Experimental Signal Interpreter Experimental Terrain Scan Processor 0b10 Decoder Chip [Scout] Hacking Suite Advanced System Shield Improved Recalibrator > --- WEAPON ----------- Gamma Rifle Heavy Proton Cannon > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Phase Gun Compact HERF Cannon [Rating: 147] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Cesium-ion Thruster Utility Experimental Terrain Scan Processor Device Seismic Detector Storage Small Storage Unit Processor Experimental Terrain Scan Processor Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved Heavy Laser Energy Cannon Heavy Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Heavy Mace Slashing Weapon Segregator Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Slots Evolved 14 | . . 2 . . . 6 . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . 1 . . . 2 . . . . . . . 1 . . Utility 9 | . . 1 . . . 4 . . 1 . . . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 110 | 8 5 7 . 9 12 6 . 6 3 . 2 7 4 5 25 11 Power 15 | 1 2 . . 1 2 1 . . . . . 1 . . 5 2 Engine 5 | 1 1 . . 1 1 1 . . . . . . . . . . Core 1 | . 1 . . . . . . . . . . . . . . . Reactor 9 | . . . . . 1 . . . . . . 1 . . 5 2 Propulsion 34 | 3 2 3 . 2 6 . . 2 . . . 3 1 1 8 3 Treads 10 | 2 2 3 . . 1 . . . . . . . . . 2 . Leg 2 | . . . . 1 1 . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . . Hover 10 | . . . . 1 . . . . . . . 3 . . 5 1 Flight 11 | . . . . . 4 . . 2 . . . . 1 1 1 2 Utility 38 | 2 . 2 . 5 . 5 . 3 1 . 2 3 2 2 8 3 Device 23 | 1 . 1 . . . 4 . 1 1 . 2 1 2 1 7 2 Storage 2 | 1 . . . . . . . . . . . 1 . . . . Processor 4 | . . . . 3 . 1 . . . . . . . . . . Hackware 4 | . . 1 . 1 . . . . . . . 1 . 1 . . Protection 5 | . . . . 1 . . . 2 . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 23 | 2 1 2 . 1 4 . . 1 2 . . . 1 2 4 3 Energy Gun 8 | . . 1 . . 1 . . . 2 . . . . 1 3 . Energy Cannon 2 | . . . . . . . . . . . . . . . 1 1 Ballistic Gun 7 | 2 1 . . . 1 . . 1 . . . . 1 1 . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . Launcher 3 | . . 1 . . 1 . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 5 . 1 . . 1 . . 5 . . 3 2 Parts Lost 50 | . . 6 4 1 1 . . 1 1 2 . . 5 1 6 22 Power 8 | . . 1 1 . . . . . . 1 . . . . . 5 Propulsion 14 | . . 2 2 . 1 . . . 1 1 . . 2 1 . 4 Utility 18 | . . . . 1 . . . 1 . . . . 3 . 5 8 Weapon 10 | . . 3 1 . . . . . . . . . . . 1 5 Highest Loss Streak 16 | . . 6 4 1 1 . . 1 1 2 . . 2 1 3 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 4 | 1 4 6 3 4 4 1 2 3 4 4 4 4 3 4 4 3 Power 1 | . . 1 1 1 1 1 1 1 . . 1 1 2 2 1 . Propulsion . | . 1 1 . . . . . . . . . . . . . . Utility 2 | . 1 1 2 3 3 . 1 2 2 2 3 2 . . . . Weapon . | . 1 1 . . . . . . 1 1 . . . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 11 | . 2 . . 2 3 . 1 . . . . . . . 2 1 Power 3 | . . . . . . . . . . . . . . . 2 1 Propulsion 2 | . 1 . . . 1 . . . . . . . . . . . Utility 4 | . . . . 2 1 . 1 . . . . . . . . . Weapon 2 | . 1 . . . 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 96 63 72 98 74 80 88 89 73 74 83 84 82 91 62 Engine 6 | . 11 1 8 10 10 1 . . 5 1 5 4 . 4 1 . Reactor 1 | . . . . . . 4 6 6 5 3 . 2 5 . 5 5 Treads 6 | . 28 32 13 . 9 . . . . . . . . . 1 . Leg 4 | . . . . 9 10 . . . . . . . . . . . Hover 8 | . . . . 10 10 . . . . . . 10 17 15 19 14 Flight 5 | . . . . . 2 20 20 23 29 21 17 13 8 8 5 . Device 10 | . 14 17 11 1 . 15 20 19 12 16 22 18 13 13 21 16 Storage 2 | . 14 11 9 . . . . . . . . . . . . . Processor 14 | . . . . 17 22 18 20 20 17 17 17 17 17 15 14 10 Hackware 8 | . . 4 11 11 11 6 6 6 5 5 5 7 11 12 9 5 Energy Gun 1 | . . 6 9 . . . . . 2 . 4 5 5 5 2 2 Ballistic Gun 4 | . 28 13 . . . 6 6 12 2 . . . 2 4 2 . Ballistic Cannon 2 | . . . . 10 3 . . . . . . . . . . . Launcher 1 | . . . . . 9 . . . . . . . . . . . Impact Weapon 1 | . . . . . 6 . . . . . . . . . . . Peak Build Rating 147 | 7 10 16 11 41 49 61 62 69 78 65 66 98 92 108 147 146 Average Rating 54 | 5 7 13 9 35 45 57 61 64 71 62 64 80 89 101 127 93 On Entrance 54 | . 7 10 11 5 39 44 61 61 66 63 58 65 92 88 106 142 Avg Prop Armor Cover (%) 6 | . . . . 4 9 . . . . . . 6 4 4 10 . Naked Turns 18 | . . . . . . . . . . . . . . . . 18 Heaviest Build 66 | 11 14 17 14 22 21 17 17 24 32 19 19 41 33 33 66 62 Greatest Support 74 | 40 40 63 43 15 30 24 24 32 32 27 22 42 33 33 71 74 Greatest Overweight (x) 4 | 2 . . . 1 4 . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 8 8 5 5 5 4 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 6 3 4 4 1 3 3 4 4 4 4 3 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 3 5 5 4 3 3 3 5 5 4 5 3 5 4 1 Class Distribution -------------------- 56% | Mutant 19% | Hacker-Mutant 11% | Scavenger-Sprinter 6% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Matter Collected 1868 | 249 120 153 20 130 120 . 80 135 . . 112 . 106 . 551 92 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1709 | 23 223 469 . . . . . 73 . . . . 106 . 629 186 Parts 89 | 3 6 25 . . . . . 7 . . . . 5 . 37 6 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 20 . 3 6 . . . . 3 . . . Prevented 61 | . . . . . 61 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Combat Hostiles Destroyed 36 | . 5 10 2 . . . . 3 . . . . 4 . 9 3 Melee 3 | . . . 1 . . . . . . . . . . . . 2 Guns 26 | . 5 8 1 . . . . 3 . . . . 4 . 5 . Cannons 4 | . . . . . . . . . . . . . . . 3 1 AOE 2 | . . 2 . . . . . . . . . . . . . . Classes Destroyed 10 | 1 1 3 1 . . . . . . . . . . . 2 2 Tunneler 1 | 1 . . . . . . . . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . 1 . Swarmer 12 | . . 2 . . . . . 3 . . . . 4 . 3 . Saboteur 1 | . . . . . . . . . . . . . . . . 1 Grunt 13 | . 5 5 . . . . . . . . . . . . 2 1 Sentry 4 | . . 3 . . . . . . . . . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . . 1 Programmer 3 | . . . . . . . . . . . . . . . 3 . Assembled 2 | . . . 2 . . . . . . . . . . . . . Best Kill Streak 5 | 1 2 5 2 . . . . 3 . . . . 2 . 3 1 Combat Bots Only 4 | . 2 4 2 . . . . 3 . . . . 2 . 3 1 Max Kills in Single Turn 1 | 1 1 1 1 . . . . 1 . . . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Hostile Shots Fired 594 | . 38 92 25 . 11 . . 18 9 19 . . 72 10 106 194 Missed 237 | . 5 29 8 . 8 . . 9 3 12 . . 28 5 49 81 Hits 357 | . 33 63 17 . 3 . . 9 6 7 . . 44 5 57 113 Melee 9 | . . . 5 . . . . . . . . . . . . 4 Projectile 348 | . 33 63 12 . 3 . . 9 6 7 . . 44 5 57 109 AOE 1 | . . . 1 . . . . . . . . . . . . . Critical Strikes 22 | . . 1 . . . . . . . 3 . . 1 . 7 10 Actively Blocked 3 | . . . . . . . . . . . . . . . 3 . Damage Taken 6522 | . 425 875 349 . 47 . . 127 128 148 . . 473 81 1240 2629 Core 1726 | . 63 81 109 . . . . 55 . 45 . . 105 16 223 1029 Absorbed by Shields 247 | . . . . . . . . . . . . . 144 30 73 . Redirected to Shielding 109 | . . . . . . . . . . . . . . . 102 7 Regen/Repaired (Parts) 11 | . . . . 11 . . . . . . . . . . . . Core Remaining (%) 83 | 100 74 . . . 52 . . 93 . . . . 85 98 . . Volleys Fired 166 | 1 27 30 8 . . . . 10 1 . . . 21 15 41 12 Largest 2 | 2 2 2 1 . . . . 2 1 . . . 2 1 2 1 Hottest 156 | 40 40 86 56 . . . . 48 75 . . . 88 35 156 88 Shots Fired 283 | 2 54 58 8 . . . . 20 1 . . . 34 15 82 9 Gun 246 | 2 54 53 8 . . . . 20 1 . . . 34 15 53 6 Cannon 30 | . . . . . . . . . . . . . . . 29 1 Launcher 7 | . . 5 . . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . Kinetic 154 | 2 54 28 . . . . . 20 . . . . 13 15 22 . Thermal 73 | . . 25 8 . . . . . 1 . . . 21 . 12 6 Explosive 5 | . . 5 . . . . . . . . . . . . . . Electromagnetic 51 | . . . . . . . . . . . . . . . 48 3 Robot Hit Streak 21 | 1 21 19 3 . . . . 5 . . . . 5 . 7 7 Robot Miss Streak 8 | . 2 7 2 . . . . 2 1 . . . 8 . 7 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 . . . Shots Hit Robots 175 | 1 40 41 5 . . . . 12 . . . . 15 . 55 6 Core Hits 81 | 1 14 22 5 . . . . 5 . . . . 4 . 23 7 Critical Kills 2 | . 1 1 . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . Critical Strikes 6 | . 2 2 . . . . . . . . . . . . 2 . Burn 1 | . . 1 . . . . . . . . . . . . . . Destroy 3 | . 2 1 . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 3627 | 10 384 797 88 . . . . 210 . . . . 355 22 1253 508 Guns 2443 | 10 384 491 73 . . . . 210 . . . . 355 22 801 97 Cannons 391 | . . . . . . . . . . . . . . . 354 37 Explosions 572 | . . 306 . . . . . . . . . . . . . 266 Melee . | . . . . . . . . . . . . . . . . . Ramming 221 | . . . 15 . . . . . . . . . . . 98 108 Kinetic 1341 | 10 384 215 . . . . . 210 . . . . 74 22 426 . Thermal 987 | . . 300 73 . . . . . . . . . 281 . 236 97 Explosive 229 | . . 229 . . . . . . . . . . . . . . Electromagnetic 849 | . . 53 . . . . . . . . . . . . 493 303 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 31 | . . . . . . . . . . 1 1 . . . 5 31 Average Corruption 10 | . . . . . . . . . . 1 1 . . . 3 18 Corruption Purged 1 | . . . . . . . . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 23 | . . . . . . . . . . . 1 . . . 2 20 Message Errors 5 | . . . . . . . . . . . . . . . 1 4 Matter Fused 3 | . . . . . . . . . . . 1 . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . 1 Misdirections 8 | . . . . . . . . . . . . . . . . 8 Weapon Failures 3 | . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 62 | . . . . . . . . . . . . . . . 51 11 Projectiles 3 | . . . . . . . . . . . . . . . 3 . Explosions 11 | . . . . . . . . . . . . . . . . 11 Melee 48 | . . . . . . . . . . . . . . . 48 . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 256 | . . 95 . . . . . . . . . . . . 49 112 Shots 8 | . . 6 . . . . . . . . . . . . . 2 Rammed 16 | . . . 8 . . . . . . . . . . . 1 7 Targets Rammed 17 | . . . 9 . . . . . . . . . . . 1 7 Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . Highest Temperature 318 | . 32 193 30 . . . . 4 90 17 . . 318 . 199 142 Average Temperature 41 | . 11 51 13 . . . . 3 27 11 . . 46 . 55 55 Received Heat Transfer 1569 | . 240 351 . . . . . . 9 39 . . 349 12 146 423 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . Parts Fried 10 | . . . . . . . . . . . . . . . 8 2 Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 1863 | . . 827 185 . . . . . . . . . 407 . 333 111 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Maximum Alert Level 2 | . . . . . . . . . . . . . . 2 1 1 Low Security (%) 80 | 100 100 100 100 . . 100 . . 100 . . . . . 53 96 Level 1 12 | . . . . . . . . . . . . . . 6 46 3 Level 2 6 | . . . . . . . . . . . . . . 93 . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 452 | 5 40 185 54 . . 19 . . 91 . . . . 452 265 240 Initial 452 | . . 6 54 . . . . . 46 . . . . 452 220 127 Average 104 | . 11 53 31 . . 3 . . 70 . . . . 424 173 91 Influence Increases 2348 | 5 136 354 . . . 19 . 115 88 195 . . 105 509 437 385 Destroy 0b10 Robot/C 680 | . 100 200 . . . . . 60 . . . . 80 . 180 60 Destroy 0b10 Robot/NC 15 | 5 . 5 . . . . . . . . . . . . 5 . Destroy Leader 142 | . 20 50 . . . . . 10 . . . . 10 . 42 10 Successful Hack 157 | . 16 10 . . . 19 . . 28 . . . . . 84 . Disable Machine 75 | . . 45 . . . . . . . . . . . 30 . . Destroy Structure 34 | . . 14 . . . . . . . . . . . 14 6 . Advance Influence 450 | . . . . . . . . . . . . . . 450 . . Partial Spotted 105 | . . . . . . . . . 60 . . . . 15 30 . Lose Combat Pursuer 690 | . . 30 . . . . . 45 . 195 . . 15 . 90 315 Influence Decreases 2108 | 5 120 230 140 . . 10 9 40 89 159 110 . 100 93 615 388 Entered New Map 499 | . . 10 86 . . . 4 . 29 29 21 . . 3 201 116 Time Decay 1113 | 5 120 150 20 . . 10 5 30 50 110 89 . 70 80 254 120 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . 100 . Lost Part 386 | . . 60 34 . . . . 10 10 20 . . 30 10 60 152 Lost Ally 10 | . . 10 . . . . . . . . . . . . . . Squads Dispatched 15 | . . 2 . . . . . . 2 . . . . 1 7 3 Investigation 8 | . . 1 . . . . . . 1 . . . . . 5 1 Extermination 2 | . . . . . . . . . . . . . . . 1 1 Reinforcement 5 | . . 1 . . . . . . 1 . . . . 1 1 1 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Distress Signals 10 | . . 1 . . 2 . . . 1 . . . 3 . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 150 | . 7 22 9 . 4 . . 7 10 11 . . 10 6 28 36 Peak Tracking Total 20 | . 2 8 8 . 4 . . 4 11 6 . . 6 6 12 20 Tactical Retreats 19 | . . 2 2 . . . . 1 . 4 . . 1 . 3 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Traps Triggered 5 | . . . . . . . . . 2 . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Machines Disabled 5 | . . 3 . . . . . . . . . . . 2 . . Max in Single Turn 3 | . . 3 . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Machines Accessed 38 | . 5 4 . . 1 3 1 . 3 . . 8 . 3 8 2 Terminals 23 | . 5 4 . . . 2 . . 3 . . . . 2 6 1 Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 . . . . . . . . 1 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 106 | . 14 8 . . 1 4 1 . 5 . . 47 . 4 19 3 Successful 79 | . 10 5 . . 1 3 1 . 3 . . 47 . 2 7 . Failed 27 | . 4 3 . . . 1 . . 2 . . . . 2 12 3 Catastrophic 9 | . 1 1 . . . . . . 1 . . . . . 4 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 38 | . 10 5 . 1 . 3 . . 5 . . . . 6 8 . Terminals 49 | . 14 8 . . . 3 . . 5 . . . . 3 14 2 Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 1 . . . . . . . . 1 5 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 62 | . 5 3 . . . 1 1 . 1 . . 47 . 1 3 . Record 36 | . 1 . . . . . . . . . . 35 . . . . Part Schematic 5 | . . . . . . 1 . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . 4 . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . 1 1 . . . . . . . . . . . . 1 . Terminal Index 3 | . 1 1 . . . . . . . . . . . . 1 . Recall Assault 1 | . . . . . . . . . . . . . . . 1 . Zone Layout 4 | . 1 1 . . . . . . 1 . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 1 . . . . . . . . 1 3 . Report Inventory 4 | . . . . . 1 . . . . . . . . 1 2 . Retrieve Components 1 | . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 5 2 . . . 1 . . 2 . . . . . 1 . Terminals 11 | . 5 2 . . . 1 . . 2 . . . . . 1 . Assimilate 1 | . 1 . . . . . . . . . . . . . . . Botnet 10 | . 4 2 . . . 1 . . 2 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 4 2 . . . 1 . . 2 . . . . 3 6 2 Full Trace Events 7 | . . 1 . . . . . . 1 . . . . . 4 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 1 . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Total Allies 2 | . 1 . . . 1 . . . . . . . . . . . Largest Group 1 | . 1 1 . . . . . . . . . . . . . . Highest-Rated Group 10 | . 10 10 . . . . . . . . . . . . . . Highest-Rated Ally 10 | . 10 10 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Active Infowar (turns) 3099 | 16 459 369 72 213 . 44 118 62 119 221 195 103 223 163 555 167 Sensors 195 | . . . . . . 41 118 36 . . . . . . . . IFF 342 | . . . . . . . . . . . 186 43 113 . . . Seismic 1270 | 16 459 369 72 213 . . . . . . . . . . . 141 Decoding 1954 | . . . . . . 44 118 62 119 221 195 103 223 163 555 151 Triangulation 651 | . . . . . . 38 118 62 118 220 95 . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 10 | . . . 1 1 2 . 1 . . 3 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 21 | . . . . . . 1 . . 2 . . . . 3 12 3 Traps 13 | . . . . . . 1 . . . . . . . 3 7 2 Emergency Access 8 | . . . . . . . . . 2 . . . . . 5 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Turns Passed 5411 | 113 459 369 72 1213 1063 46 118 62 119 221 195 103 223 163 555 317 Spaces Moved 5925 | 64 217 154 41 861 541 120 396 68 249 681 645 206 389 282 507 504 Core 124 | 7 . . 23 30 . . . . . . . . . . . 64 Treads 720 | 56 217 154 18 . 275 . . . . . . . . . . . Legs 706 | . . . . 694 12 . . . . . . . . . . . Wheels 1 | 1 . . . . . . . . . . . . . . . . Hover 1744 | . . . . 137 . . . . . . . 95 389 282 507 334 Flight 2630 | . . . . . 254 120 396 68 249 681 645 111 . . . 106 Fastest Speed 23 | 50 160 160 50 50 29 29 29 23 23 26 29 29 42 42 40 32 Average Speed 66 | 152 160 160 98 137 98 29 29 25 23 26 29 40 42 42 51 47 Slowest Speed 355 | 160 160 160 160 190 355 29 29 29 26 29 29 96 42 42 62 66 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . 1 . . . 8 6 . 1 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 37 | 5 38 22 14 84 57 4 53 10 11 73 71 62 68 8 16 33 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 5 | . . . . 2 . . . . . . . 3 . . . . Known Exits Taken 13 | . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . Scrap Searched 15 | . . . . 3 2 . 3 1 . 1 5 . . . . . Spaces Dug 6 | . . . . . . . . . . . . . . 6 . . Terrain Destroyed 25 | . . 14 . . . . . . . . . . . 6 5 . Melee . | . . . . . . . . . . . . . . . . . Projectile 11 | . . . . . . . . . . . . . . 6 5 . AOE 14 | . . 14 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Total 7125 | 74 284 222 59 894 1072 131 398 93 302 712 653 223 415 309 720 564 Wait 743 | . 25 21 . 8 501 . . 6 18 29 1 . 2 4 111 17 Move 5877 | 63 216 153 40 860 538 119 395 67 231 668 644 203 388 281 507 504 Hop 16 | . . . . . 1 . . . 8 6 . 1 . . . . Pick Up 42 | 1 6 3 1 6 4 1 2 . 2 3 1 1 . 1 7 3 Fast Attach 78 | 8 . . . 8 9 2 . 4 3 . 1 9 2 4 20 8 Attach 44 | . . 9 . 3 1 5 . 3 1 3 3 1 2 . 4 9 Detach 23 | 1 . 1 1 3 . 3 . 3 3 . 1 2 . 1 1 3 Swap 21 | . 5 2 . . 3 . . . . 1 . . . 2 7 1 Drop 68 | . 5 3 . 6 15 1 1 . 4 2 2 6 . 1 22 . Fire 166 | 1 27 30 8 . . . . 10 1 . . . 21 15 41 12 Melee . | . . . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . . Crush 9 | . . . 9 . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . 31 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 342 | -10/Materials | Identified exit to Mines 561 | -10/Materials | Discovered new exit (range 7) 573 | -10/Materials | Entered another Materials area 573 | -9/Materials | Accompanied by 1 ally 573 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 802 | -9/Materials | Identified exit to Mines 942 | -9/Materials | Entered Mines 947 | -9/Mines | Assembled infested the area 954 | -9/Mines | Lost 6 parts (1p2n3w) 957 | -9/Mines | Met a Derelict bent on vengeance 1004 | -9/Mines | Learned Materials stockpile data 1005 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1014 | -9/Mines | Entered Zion 1025 | -7/Zion | Learned location of 1 exit from Factory 1032 | -7/Zion | Lost 4 parts (1p2n1w) 1050 | -7/Zion | Learned location of Warlord (-4) 1242 | -7/Zion | Found Prototype Processor 1242 | -7/Zion | Identified Exp. Terrain Scan Processor 1245 | -7/Zion | Found Prototype Hackware 1245 | -7/Zion | Identified Exp. Hacking Suite 1251 | -7/Zion | Found Prototype Processor 1251 | -7/Zion | Identified Exp. Melee Analysis Suite 1266 | -7/Zion | Found Prototype Processor 1266 | -7/Zion | Identified Exp. Signal Interpreter 1733 | -7/Zion | Found Prototype Device 1878 | -7/Zion | Received a hallucinogenic algorithm 1878 | -7/Zion | Ran a hallucination algorithm 2210 | -7/Zion | Discovered new exit (range 15) 2226 | -7/Zion | Identified exit to Proximity Caves 2227 | -7/Zion | Entered Proximity Caves 2229 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 2345 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 2727 | -6/Proximity Caves | 0b10 base defense nominally successful 3264 | -6/Proximity Caves | Learned Factory non-interactive machine intel 3288 | -6/Proximity Caves | Learned Factory terminal intel 3289 | -6/Proximity Caves | Discovered new exit (range 5) 3290 | -6/Proximity Caves | Identified exit to Factory 3290 | -6/Proximity Caves | Entered Factory 3290 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3290 | -6/Factory | Identified Phasing AFG 3291 | -6/Factory | Identified exit to Lower Caves 3292 | -6/Factory | Loaded intel: 223 non-interactive machine locations 3293 | -6/Factory | Loaded intel: 27 terminal locations 3336 | -6/Factory | Entered Lower Caves 3354 | -6/Lower Caves | Learned 12 Factory zone layouts 3451 | -6/Lower Caves | Discovered new exit (range 9) 3453 | -6/Lower Caves | Identified exit to Lower Caves 3454 | -6/Lower Caves | Entered another Lower Caves area 3476 | -6/Lower Caves | Build established: Scavenger-Sprinter 3514 | -6/Lower Caves | Discovered new exit (range 9) 3516 | -6/Lower Caves | Identified exit to Factory 3516 | -6/Lower Caves | Entered Factory 3516 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3626 | -5/Factory | Discovered new exit (range 11) 3634 | -5/Factory | Identified exit to Upper Caves 3635 | -5/Factory | Entered Upper Caves 3684 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3705 | -5/Upper Caves | Learned location of 1 exit from Factory 3753 | -5/Upper Caves | Spotted B-75 Beast 3836 | -5/Upper Caves | Learned Factory emergency access door positions 3838 | -5/Upper Caves | Learned location of 1 exit from Factory 3852 | -5/Upper Caves | Discovered new exit (range 10) 3855 | -5/Upper Caves | Identified exit to Upper Caves 3856 | -5/Upper Caves | Entered another Upper Caves area 3864 | -5/Upper Caves | Encountered a Warlord checkpoint 3872 | -5/Upper Caves | Learned Factory interactive machine intel 3954 | -5/Upper Caves | Identified exit to Factory 4046 | -5/Upper Caves | Discovered new exit (range 7) 4051 | -5/Upper Caves | Identified exit to Zhirov 4051 | -5/Upper Caves | Entered Zhirov 4051 | -5/Zhirov | Discovered new exit (range 3) 4057 | -5/Zhirov | Met Zhirov 4063 | -5/Zhirov | Learned location of Quarantine (-2) 4063 | -5/Zhirov | Learned location of Testing (-3) 4063 | -5/Zhirov | Learned location of Command (-1) 4069 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4075 | -5/Zhirov | Found Alien Artifact 4075 | -5/Zhirov | Identified Integrated Reactor 4075 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4082 | -5/Zhirov | Found Alien Artifact 4154 | -5/Zhirov | Identified exit to Proximity Caves 4154 | -5/Zhirov | Entered Proximity Caves 4199 | -4/Proximity Caves | Spotted B-86 Titan 4218 | -4/Proximity Caves | Spotter reported a threat 4322 | -4/Proximity Caves | Spotter reported a threat 4340 | -4/Proximity Caves | Spotter reported a threat 4374 | -4/Proximity Caves | Discovered exit to Factory (range 5) 4377 | -4/Proximity Caves | Entered Factory 4377 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4378 | -4/Factory | Identified exit to Research 4379 | -4/Factory | Build established: Hacker-Mutant 4380 | -4/Factory | Loaded intel: 54 interactive machine locations 4540 | -4/Factory | Entered Research 4540 | -3/Research | Evolved 2 slots: Utility x2 4543 | -3/Research | Exp. Hacking Suite fried by hacking feedback 4790 | -3/Research | Search patrols dispatched 4973 | -3/Research | Identified Transdimensional Reconstructor 4973 | -3/Research | Warped through subspace 5075 | -3/Research | Identified exit to Armory 5075 | -3/Research | Identified exit to Testing 5095 | -3/Research | Entered Armory 5096 | -3/Armory | System corruption reached 10% 5135 | -3/Armory | Lost 5 parts (1p1n2u1w) 5283 | -3/Armory | Core integrity fell below 50% 5324 | -3/Armory | Lost 16 parts (3p2n7u4w) 5349 | -3/Armory | Core integrity fell below 20% 5392 | -3/Armory | System corruption reached 30% 5394 | -3/Armory | Released all parts (6) 5412 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05372_ Acquired Prototype Reactor. 05375_ Identified Cld. Antimatter Reactor. 05378_ System corrupted: Phase Gun failed to cycle. 05380_ F3,X&HTAUH