Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 19:26:19 Player: Matt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1761) 1761 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5101 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 34/100 System Corruption 28% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Makeshift Salvage Targeting Computer > --- WEAPON (4) ------- Makeshift Hammer Makeshift Hammer Makeshift Axe Makeshift Axe > --- INVENTORY (5) ---- Titanium Leg Titanium Leg Titanium Leg Makeshift Light Armor Plating Makeshift Light Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Makeshift System Shield > --- WEAPON ----------- Heavy Ion Cannon Makeshift Hammer Makeshift Hammer Makeshift Axe > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Hardened Heavy Armor Plating Improved Trap Extractor Makeshift Axe [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Makeshift Salvage Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . 1 . . 1 . . Weapon 2 | . . . . . 1 1 . . Parts Attached 81 | 6 4 2 15 . 12 22 19 1 Power 18 | 1 . . 2 . 4 7 3 1 Engine 11 | 1 . . 2 . 2 4 2 . Core 7 | . . . . . 2 3 1 1 Reactor . | . . . . . . . . . Propulsion 24 | 2 1 2 8 . 1 5 5 . Treads . | . . . . . . . . . Leg 24 | 2 1 2 8 . 1 5 5 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 . . 2 . 4 4 5 . Device 6 | . . . 2 . . 3 1 . Storage 1 | 1 . . . . . . . . Processor 3 | . . . . . . 1 2 . Hackware 3 | . . . . . 2 . 1 . Protection 3 | . . . . . 2 . 1 . Artifact . | . . . . . . . . . Weapon 23 | 2 3 . 3 . 3 6 6 . Energy Gun 4 | . 1 . 1 . . 2 . . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 8 | 2 2 . . . 3 1 . . Ballistic Cannon 3 | . . . . . . 2 1 . Launcher 2 | . . . 2 . . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon 2 | . . . . . . . 2 . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 5 | . . . 3 . . . 2 . System Corruption 50 | . . . 27 . . . 23 . Parts Lost 46 | . 1 . 15 . 2 14 10 4 Power 11 | . . . 3 . . 3 4 1 Propulsion 14 | . . . 6 . 2 2 1 3 Utility 8 | . . . 2 . . 3 3 . Weapon 13 | . 1 . 4 . . 6 2 . Highest Loss Streak 12 | . 1 . 12 . 1 4 4 5 To Critical Strikes . | . . . . . . . . . Average Backups 5 | . 3 5 5 3 3 7 6 5 Power 1 | . . 1 . . . 2 . . Propulsion 2 | . 1 2 2 1 . 2 3 3 Utility 1 | . . . . 1 1 . 2 2 Weapon 1 | . 1 2 1 1 1 1 . . Tool/Special . | . . . . . . . . . Unused Backups 8 | . . . . . . 4 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . 2 . . Utility 5 | . . . . . . 1 2 2 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 81 | . 84 85 75 55 80 86 80 57 Engine 7 | . 14 14 7 . 4 6 7 . Core 4 | . . . . . 4 7 5 . Leg 22 | . 28 28 26 22 26 17 21 18 Device 4 | . . . 10 . . 8 . . Storage 8 | . 14 14 11 11 9 7 6 . Processor 2 | . . . . . . 2 7 7 Hackware 1 | . . . . . 9 . . . Protection 4 | . . . . . 5 7 4 . Energy Gun 2 | . 2 . 3 11 4 3 . . Energy Cannon 1 | . . . . . . . 5 . Ballistic Gun 11 | . 24 28 11 . 9 17 . . Ballistic Cannon 1 | . . . . . . 3 . . Launcher 1 | . . . 4 11 8 . . . Impact Weapon 3 | . . . . . . . 10 15 Slashing Weapon 1 | . . . . . . . 4 15 Peak Build Rating 47 | 6 6 6 12 7 21 41 47 33 Average Rating 23 | 4 5 6 9 7 16 27 39 28 On Entrance 11 | . 6 6 6 7 7 19 23 30 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 59 | 13 13 12 17 12 33 49 59 17 Greatest Support 51 | 20 20 20 30 20 37 49 51 49 Greatest Overweight (x) 2 | . . . 1 . 1 2 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 8 8 7 5 Most Carried 8 | . 6 8 8 3 7 8 8 5 Average Carried 5 | . 3 5 5 3 3 7 6 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | . 5 8 3 3 7 6 5 5 Class Distribution -------------------- 30% | Mutant 21% | Derelict-Mutant 18% | Scavenger-Tank 12% | Scavenger-Gunner 9% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Tank | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Matter Collected 1598 | 239 128 62 181 . 109 508 359 12 Remotely . | . . . . . . . . . Salvage Created 1860 | . 145 142 267 . 109 633 335 229 Parts 100 | . 5 14 16 . 12 32 13 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 6 8 Prevented 1 | . . . . . . . . 1 Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 45 | . 3 5 7 . 4 14 7 5 Melee 5 | . . . . . . . 1 4 Guns 23 | . 3 5 5 . 4 6 . . Cannons 7 | . . . . . . 7 . . AOE 4 | . . . 2 . . 1 1 . Classes Destroyed 10 | . 1 1 1 . 1 4 1 1 Worker 2 | . . . 1 . . 1 . . Watcher 1 | . . . . . . 1 . . Swarmer 12 | . . 3 2 . 3 3 . 1 Grunt 18 | . 3 2 5 . . 5 . 3 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . . . 1 Sentry 4 | . . . . . 1 2 1 . Hunter 1 | . . . . . . 1 . . Programmer 2 | . . . . . . 2 . . Thug 4 | . . . . . . . 4 . Savage 1 | . . . . . . . 1 . Mutant 1 | . . . . . . . 1 . Best Kill Streak 4 | . 2 3 3 . 3 4 2 4 Combat Bots Only 4 | . 2 3 2 . 3 4 2 4 Max Kills in Single Turn 2 | . 1 1 2 . 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . 1 1 . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Hostile Shots Fired 711 | . 36 23 163 . 36 260 142 51 Missed 242 | . 10 6 49 . 13 104 42 18 Hits 469 | . 26 17 114 . 23 156 100 33 Melee 3 | . . . . . . 3 . . Projectile 466 | . 26 17 114 . 23 153 100 33 Critical Strikes 9 | . . . . . 2 2 5 . Damage Taken 6413 | . 329 191 1462 . 296 2075 1549 511 Core 1200 | . 87 30 359 . 13 352 211 148 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 65 | 100 . 53 . 10 97 . . . Volleys Fired 170 | . 25 12 62 . 21 40 10 . Largest 4 | . 2 2 2 . 2 4 3 . Hottest 206 | . 40 40 76 . 40 206 170 . Shots Fired 318 | . 49 24 73 1 32 116 23 . Gun 268 | . 49 24 66 1 32 84 12 . Cannon 40 | . . . . . . 29 11 . Launcher 9 | . . . 7 . . 2 . . Special 1 | . . . . . . 1 . . Kinetic 244 | . 49 24 46 . 22 93 10 . Thermal 65 | . . . 20 1 10 21 13 . Explosive . | . . . . . . . . . Electromagnetic 9 | . . . 7 . . 2 . . Robot Hit Streak 15 | . 4 11 15 . 9 11 6 . Robot Miss Streak 7 | . 7 2 3 . 4 6 4 . Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 202 | . 22 18 43 . 21 64 19 15 Core Hits 92 | . 9 12 19 . 10 32 6 4 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . 2 1 Critical Strikes 14 | . . . . . . 5 6 3 Burn 5 | . . . . . . 3 2 . Blast 3 | . . . . . . 2 1 . Smash 4 | . . . . . . . 3 1 Sever 2 | . . . . . . . . 2 Melee Attacks 41 | . . . . . . . 11 30 Impact 18 | . . . . . . . 10 8 Slashing 23 | . . . . . . . 1 22 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 13 | . . . . . . . 1 12 Damage Inflicted 3650 | . 220 153 650 3 208 1208 576 632 Guns 1602 | . 218 143 359 . 179 584 119 . Cannons 795 | . . . . . . 536 259 . Explosions 366 | . . . 278 . . 88 . . Melee 830 | . . . . . . . 198 632 Ramming 57 | . 2 10 13 3 29 . . . Kinetic 1967 | . 218 143 216 . 125 1006 259 . Thermal 430 | . . . 143 . 54 114 119 . Explosive . | . . . . . . . . . Electromagnetic 366 | . . . 278 . . 88 . . Impact 447 | . . . . . . . 198 249 Slashing 383 | . . . . . . . . 383 Piercing . | . . . . . . . . . Highest Corruption 28 | . . . 28 28 . 5 28 28 Average Corruption 13 | . . . 21 28 . 1 16 28 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 67 | . . . 11 2 . 6 46 2 Message Errors 13 | . . . 3 . . 2 8 . Matter Fused 15 | . . . 1 . . 1 12 1 Heat Flow Errors 9 | . . . . . . 1 8 . Energy Discharges 10 | . . . . 1 . 1 8 . Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 7 | . . . 3 . . 1 2 1 Data Loss (major) 4 | . . . 1 . . . 3 . Misfires 3 | . . . 1 1 . . 1 . Alerts 2 | . . . . . . . 2 . Misdirections 1 | . . . 1 . . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 268 | . . . 15 . . 1 151 101 Projectiles 13 | . . . . . . 1 12 . Explosions 15 | . . . 15 . . . . . Melee 240 | . . . . . . . 139 101 Knockbacks 10 | . . . 1 . . 5 1 3 Impact 5 | . . . 1 . . . 1 3 Kinetic 4 | . . . . . . 4 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 153 | . . . 131 . . 22 . . Shots 8 | . . . 7 . . 1 . . Rammed . | . . . . . . . . . Targets Rammed 14 | . 1 2 5 1 5 . . . Kicked 14 | . 1 2 5 1 5 . . . Crushed . | . . . . . . . . . Highest Temperature 458 | . 18 25 15 . 152 242 458 . Average Temperature 90 | . 8 11 5 . 78 56 131 . Received Heat Transfer 2298 | . 183 69 576 . 45 786 513 126 Effects 5 | . . . . . . . 5 . Shutdowns 3 | . . . . . . . 3 . Matter Decay 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . 3 1 Combat Hostiles 4 | . . . . . . . 3 1 Parts Fried 6 | . . . 1 . . . 5 . Impact Corruptions 8 | . . . . . . . 4 4 Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 1375 | . . . 325 . 125 481 444 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 98 | 100 100 100 100 100 100 96 . . Level 1 1 | . . . . . . 3 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 292 | . 40 80 35 . 75 292 . . Initial 23 | . . . 23 . . . . . Average 26 | . 5 25 8 . 15 46 . . Influence Increases 1244 | . 70 120 195 . 115 589 35 120 Destroy 0b10 Robot/C 780 | . 60 100 140 . 80 280 20 100 Destroy 0b10 Robot/NC 15 | . . . 5 . . 10 . . Destroy Leader 172 | . 10 20 20 . 20 82 . 20 Disable Machine 15 | . . . . . . 15 . . Destroy Structure 7 | . . . . . . 7 . . Partial Spotted 15 | . . . . . . 15 . . Lose Combat Pursuer 240 | . . . 30 . 15 180 15 . Influence Decreases 1194 | . 70 60 255 . 115 341 283 70 Entered New Map 130 | . . . 37 . . . 93 . Time Decay 772 | . 60 60 148 . 105 219 150 30 Lost Part 292 | . 10 . 70 . 10 122 40 40 Squads Dispatched 6 | . . . . . 2 4 . . Investigation 1 | . . . . . . 1 . . Extermination 2 | . . . . . . 2 . . Reinforcement 3 | . . . . . 2 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 8 5 16 . 8 40 17 6 Peak Tracking Total 11 | . 3 3 8 . 3 11 7 3 Tactical Retreats 12 | . . . 2 . 1 5 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Traps Triggered 1 | . . . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Accessed 1 | . . . . . . . 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 1 | . . . . . . . 1 . Successful 1 | . . . . . . . 1 . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . . . 1 . Open Door 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Active Infowar (turns) 1272 | . . . 236 . . 1036 . . Terrain 1272 | . . . 236 . . 1036 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Turns Passed 4619 | 116 449 265 521 51 465 1456 1233 63 Spaces Moved 2584 | 94 308 142 272 42 281 755 668 22 Core 7 | 7 . . . . . . . . Treads . | . . . . . . . . . Legs 2577 | 87 308 142 272 42 281 755 668 22 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 125 125 126 Average Speed 146 | 114 120 120 125 120 124 165 169 126 Slowest Speed 270 | 120 120 120 190 120 200 270 200 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 5 32 32 25 9 31 16 74 4 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | . . . . . . 5 . . Melee . | . . . . . . . . . Projectile 5 | . . . . . . 5 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total 3112 | 99 345 216 384 42 365 879 742 40 Wait 158 | . . 56 17 . 38 28 19 . Move 2576 | 93 307 141 271 41 280 754 667 22 Hop . | . . . . . . . . . Pick Up 32 | . 4 2 6 . 2 12 6 . Fast Attach 48 | 6 1 . 5 . 11 11 13 1 Attach 26 | . 3 . 9 . 1 6 7 . Detach 16 | . 3 . . . 4 2 7 . Swap 19 | . 1 2 4 . 2 8 2 . Drop 27 | . . 1 5 . 1 18 2 . Fire 170 | . 25 12 62 . 21 40 10 . Melee 26 | . . . . . . . 9 17 Ram . | . . . . . . . . . Kick 14 | . 1 2 5 1 5 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 6) 428 | -10/Materials | Discovered new exit (range 9) 566 | -10/Materials | Entered Mines 653 | -10/Mines | Learned location of Zion (-7) 743 | -10/Mines | Discovered new exit (range 12) 831 | -10/Mines | Entered Materials 831 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1134 | -9/Materials | Core integrity fell below 50% 1180 | -9/Materials | System corruption reached 10% 1192 | -9/Materials | Lost 12 parts (2p4n2u4w) 1254 | -9/Materials | Core integrity fell below 20% 1282 | -9/Materials | Lost 3 parts (1p2n) 1333 | -9/Materials | Discovered new exit (range 7) 1352 | -9/Materials | Entered Mines 1382 | -9/Mines | Discovered new exit (range 5) 1403 | -9/Mines | Entered Materials 1403 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1773 | -8/Materials | Discovered new exit (range 16) 1868 | -8/Materials | Entered Factory 1868 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2175 | -7/Factory | Build established: Scavenger-Tank 2612 | -7/Factory | Lost 3 parts (1u2w) 3037 | -7/Factory | Discovered new exit (range 11) 3262 | -7/Factory | Lost 3 parts (1p1u1w) 3292 | -7/Factory | Build established: Scavenger-Gunner 3322 | -7/Factory | Core integrity fell below 50% 3324 | -7/Factory | Entered Lower Caves 3348 | -7/Lower Caves | Lost 4 parts (2p1n1w) 3369 | -7/Lower Caves | Attacked by a faux Warlord 3425 | -7/Lower Caves | Lost 4 parts (1p1u2w) 3533 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3925 | -7/Lower Caves | Build established: Derelict-Mutant 3950 | -7/Lower Caves | System corruption reached 10% 4186 | -7/Lower Caves | Encountered a Warlord checkpoint 4514 | -7/Lower Caves | Discovered new exit (range 15) 4527 | -7/Lower Caves | Attracted the attention of an 0b10 base 4550 | -7/Lower Caves | Core integrity fell below 20% 4557 | -7/Lower Caves | Entered another Lower Caves area 4602 | -7/Lower Caves | Lost 5 parts (3p2u) 4620 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04601_ Mak. Hammer follow-up attack on S-27 Virus. 04603_ Destroyed VTOL Module. 04603_ S-27 Virus system corrupted by crushing effect. 04603_ S-27 Virus knocked back. 04603_ Mak. Axe follow-up attack on S-27 Virus. 04606_ Titanium Leg destroyed. 04609_ Carbon-fiber Leg destroyed. 04609_ Mak. Axe follow-up attack on S-27 Virus. 04611_ Mak. Hammer follow-up attack on S-27 Virus. 04613_ S-27 Virus destroyed. 04616_ S-27 Virus IFF system glitched. 04617_ System corrupted: Component data lost. 04617_ Lgt. Nuclear Core fries itself beyond repair. 04617_ Mak. Hammer follow-up attack on S-27 Virus. 04618_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#??????????????????########?????????? | | ?????????????# ############## ##????????? | | ?????????????#! s #? ??????? | | ???????????# % s%@ #????? ?????? | | ????????????# #### ##%= ##?? #????? | | ?????????????????????#???### ## #????? | | ???????????????????????????## #???? | | ????????????????????????????## ???? | | ????????????????????????????## ######## ??????? | | ???????????????????????????## ##??????????????? | | ?????????????????????????### ##???????????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????## % ##???????????????? | | ??????????????????????????##= % ########## ??? | | ???????????????????????????# =% #????? | | ???????????????????????????## % #######???????? | | ????????????????????????????## ###?????????????? | | ?????????????????????????????# ##???????????????? | | ?????????????????????????????# ##????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Target Analysis 5 Kinecelleration 30 Salvage Targeting 8 Defensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Let's See Who's Tougher Challenges ------------ None Game ------ Seed CompositeExperimentalRigger Manual? 0 Play Time 00:54:30 Cumulative 8.1 hours Start 2026.09.19 @ 15:27:40 End 2026.09.22 @ 19:26:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 13 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 47% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: ece5dea5-c028-468c-917c-32a0c7d726c9