Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 20:59:45 Player: BionicBot Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (269) 1345 Value Destroyed (9488) 9488 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1208) 1208 TOTAL SCORE: 19201 Bonus ------- High Alert Combat Kills 333 Follower Combat Kills 498 Met Data Miner 300 Met Imprinter 300 Friendly Fire -223 Cogmind --------- Core Integrity 285/1150 Matter 6/300 Energy 24/100 System Corruption 26% Temperature Cool (60) Movement Flying (995) Ox12 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- VTOL Module > --- UTILITY (9) ------ Improved Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Improved Target Analyzer Graphene Brace > --- WEAPON (3) ------- Matter Neutralizer > --- INVENTORY (20) --- Light Ion Engine Neutrino Core Light Antimatter Reactor Advanced Heat Sink Advanced Sensor Array Long-range Sensor Array Advanced Terrain Scanner Seismic Detector Advanced Datajack Maul Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Myomer Leg Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Long-range Sensor Array Improved Signal Interpreter Improved Transmission Jammer Hardened Medium Armor Plating Graphene Brace Improved Hacking Suite > --- WEAPON ----------- Phase Gun Matter Neutralizer Hypervelocity Mass Driver > --- INVENTORY -------- Light Ion Engine Neutrino Core Light Antimatter Reactor Compact Wheel Advanced Heat Sink Advanced Sensor Array Seismic Detector Improved Target Analyzer Reflective Plating Mass Driver Advanced Datajack Maul [Rating: 104] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Armored Treads Leg Armored Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Slots Evolved 12 | . . 2 . 2 . 2 . . . 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . 1 . 1 . 1 . . . . . . . . . . . . Utility 7 | . . 1 . 1 . 1 . . . 1 . . . . 1 2 . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Parts Attached 442 | 6 7 32 6 34 29 38 1 9 8 84 8 4 2 33 69 35 1 36 Power 30 | 1 1 4 . 1 1 . . . 1 4 . . . . 8 6 . 3 Engine 18 | 1 1 4 . 1 1 . . . . 3 . . . . 6 1 . . Core 6 | . . . . . . . . . 1 1 . . . . 2 1 . 1 Reactor 6 | . . . . . . . . . . . . . . . . 4 . 2 Propulsion 81 | 2 1 8 1 17 8 10 . . . 7 1 . . 2 14 5 . 5 Treads 28 | 2 1 8 1 9 4 . . . . . . . . . 2 1 . . Leg 33 | . . . . 4 . 10 . . . 7 1 . . 2 8 1 . . Wheel 19 | . . . . 4 4 . . . . . . . . . 4 3 . 4 Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . 1 Utility 184 | 1 2 7 1 3 5 18 1 7 7 49 3 2 . 23 27 17 . 11 Device 137 | . . 1 . 1 1 15 1 4 6 45 3 2 . 19 17 13 . 9 Storage 6 | 1 2 1 1 . . . . . . . . . . . . 1 . . Processor 6 | . . 1 . . . 1 . . . 1 . . . . 1 . . 2 Hackware 4 | . . . . . . 1 . . . 1 . . . . 2 . . . Protection 31 | . . 4 . 2 4 1 . 3 1 2 . . . 4 7 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 147 | 2 3 13 4 13 15 10 . 2 . 24 4 2 2 8 20 7 1 17 Energy Gun 48 | . . . . . . 7 . 1 . 13 1 . 1 5 11 3 . 6 Energy Cannon 22 | . . 1 . . . . . . . 8 2 . . 2 5 1 1 2 Ballistic Gun 34 | 2 3 9 2 7 4 1 . . . . . . . . 1 . . 5 Ballistic Cannon 12 | . . . . . 7 . . . . . . . . . . 1 . 4 Launcher 9 | . . 1 1 4 . . . . . . . . 1 1 1 . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Impact Weapon 11 | . . . . 2 3 . . 1 . . . 1 . . 2 2 . . Slashing Weapon 3 | . . . . . . . . . . 2 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 7 | . . 2 1 . . 2 . . . 1 . 1 . . . . . . Unidentified Prototypes 9 | . . 3 . . 2 2 . 1 . 1 . . . . . . . . Corrupted Parts 3 | . . . . . . . . . . . . . . . 3 . . . System Corruption 24 | . . . . . . . . . . . . . . . 24 . . . Parts Lost 112 | . 1 2 . 16 11 . . . . 6 . . . 3 41 3 3 26 Power 15 | . 1 . . . 1 . . . . 1 . . . . 8 . . 4 Propulsion 42 | . . . . 10 5 . . . . 1 . . . 1 17 1 1 6 Utility 29 | . . 1 . 2 3 . . . . 3 . . . 1 9 2 1 7 Weapon 26 | . . 1 . 4 2 . . . . 1 . . . 1 7 . 1 9 Highest Loss Streak 14 | . 1 1 . 5 5 . . . . 2 . . . 2 13 1 2 14 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 89 96 100 88 90 99 100 99 100 99 100 100 100 99 86 71 77 73 Engine 8 | . 13 10 11 9 8 7 7 7 1 5 13 13 13 13 6 1 . . Core 1 | . . . . . . . . . 5 5 . . . . 1 1 . 2 Treads 8 | . 28 32 33 21 14 . . . . . . . . . . 3 5 2 Leg 18 | . . . . . . 37 38 38 38 33 33 33 33 32 19 2 2 . Wheel 2 | . . . . 4 15 . . . . . . . . . 2 8 9 10 Device 9 | . . 3 . 7 5 7 7 6 7 13 13 13 13 12 7 18 18 20 Storage 7 | . 18 11 11 9 9 7 7 7 7 6 6 6 6 6 4 3 5 5 Processor 6 | . . 6 11 9 9 7 7 7 7 6 6 6 6 6 9 5 5 8 Hackware 4 | . . . . . . 6 7 7 7 5 6 6 6 6 6 5 5 2 Protection 6 | . . 9 11 9 9 7 7 6 7 6 6 6 6 6 4 4 5 . Energy Gun 7 | . . . . . . 12 15 14 15 11 7 6 . 12 13 3 7 7 Ballistic Gun 6 | . 28 21 21 16 10 1 . . . . . . . . . . . 2 Peak Build Rating 104 | 6 7 24 24 28 28 50 49 55 51 73 74 77 72 76 82 104 102 96 Average Rating 51 | 5 6 19 23 23 21 46 49 48 50 66 70 76 67 73 67 70 87 73 On Entrance 43 | . 6 7 24 23 20 28 49 49 49 51 73 73 67 72 68 9 98 64 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 13 29 42 62 65 66 69 65 86 71 87 83 83 82 89 95 108 100 88 Greatest Support 100 | 40 40 60 63 85 60 86 75 75 95 100 93 93 93 93 91 70 20 30 Greatest Overweight (x) 21 | . . 1 1 6 5 . . 1 . . . . . 1 21 9 6 18 Average Overweight (x) . | . . . . 2 1 . . . . . . . . . 1 1 3 2 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 15 17 20 20 20 20 20 20 20 20 20 20 20 19 14 20 20 Most Carried 20 | 4 13 15 16 19 20 20 20 20 20 20 20 20 20 20 20 17 18 17 Average Carried 16 | 2 8 14 15 14 17 19 19 19 20 19 19 19 20 18 17 7 17 13 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 20 20 20 Final Carried 20 | 4 12 15 15 15 20 20 20 20 20 19 20 20 20 17 5 17 18 10 Class Distribution -------------------- 58% | Mutant 10% | Skirmisher 6% | Scavenger-Skirmisher 6% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Matter Collected 8035 | 209 404 1257 262 1089 825 359 72 90 80 867 90 85 . 446 791 562 . 547 Remotely 985 | . . . . 934 51 . . . . . . . . . . . . . Salvage Created 11188 | 30 536 1854 147 1455 1053 276 . . 204 1213 . . . 532 1989 1255 . 644 Parts 503 | 4 44 128 4 77 47 9 . . 4 44 . . . 17 52 30 . 43 Haulers Intercepted 9 | . 2 6 . . 1 . . . . . . . . . . . . . Recyclers Shooed 10 | 1 2 3 . . 2 . . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 2 4 7 . . 4 . 15 . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Combat Hostiles Destroyed 201 | . 13 33 5 24 17 5 . . 6 20 . . . 14 32 14 . 18 Melee 2 | . . . . 1 . . . . . . . . . . 1 . . . Guns 133 | . 13 33 3 20 9 5 . . 4 15 . . . 4 13 3 . 11 Cannons 31 | . . . . . 7 . . . . 1 . . . . 7 9 . 7 AOE 18 | . . . 2 3 . . . . . . . . . 7 6 . . . Classes Destroyed 16 | 1 5 5 1 1 . 2 . . 1 . . . . . . . . . Worker 19 | . . 1 1 2 1 . . . . 2 . . . . 2 7 . 3 Builder 4 | . . 2 1 . . . . . . . . . . . . . . 1 Tunneler 4 | 1 . 1 . 1 . . . . . . . . . . . . . 1 Hauler 9 | . 2 6 . . 1 . . . . . . . . . . . . . Recycler 13 | . 2 1 . 1 2 . . . . 1 . . . . 3 3 . . Operator 8 | . . 3 . 2 1 1 . . . 1 . . . . . . . . Drone 2 | . . . . . . . . . 2 . . . . . . . . . Watcher 13 | . 2 5 . 2 . . . . . 2 . . . . 1 1 . . Swarmer 50 | . 9 12 . . . . . . . 3 . . . 4 5 4 . 13 Grunt 76 | . 4 10 2 19 11 2 . . . 7 . . . 8 9 4 . . Brawler 3 | . . 1 . 2 . . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . Sentry 32 | . . 10 . 2 7 1 . . 1 4 . . . . 4 2 . 1 Hunter 15 | . . . . 1 . . . . 3 1 . . . 2 6 2 . . Programmer 20 | . . . . . . 1 . . . 5 . . . . 8 2 . 4 Assembled 3 | . . . 3 . . . . . . . . . . . . . . . Best Kill Streak 7 | 1 4 6 2 6 4 2 . . 2 3 . . . 5 6 6 . 7 Combat Bots Only 7 | . 3 5 2 6 4 2 . . 2 3 . . . 5 6 6 . 7 Max Kills in Single Turn 4 | 1 1 2 2 3 2 1 . . 1 1 . . . 3 4 2 . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . 1 . . . Exploded 3 | . . . 2 2 . . . . . . . . . 3 3 . . . Melee 1 | . . . . 1 . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Hostile Shots Fired 1842 | . 84 140 22 227 167 36 . . 108 251 . 6 . 122 343 96 4 236 Missed 532 | . 20 38 5 71 42 16 . . 44 88 . 3 . 37 81 30 . 57 Damage Taken 19162 | . 556 1156 193 2403 2020 211 . . 516 1631 . 87 . 851 5130 1239 195 2974 Core 2574 | . 86 113 . 255 224 . . . 77 250 . . . 44 660 84 . 781 Absorbed by Shields 1040 | . . . . . . 8 . . 176 520 . . . 336 . . . . Redirected to Shielding 114 | . . . . . . . . . . . . . . . . 114 . . Ignored by Resistances 51 | . . . . . . . . . . . . . . . . 51 . . Regen/Repaired (Parts) 181 | . . . . . . . . . . . . . . . 181 . . . Core Remaining (%) 62 | 100 65 . 71 . 12 . . . 89 . . . . 65 34 . . . Volleys Fired 893 | 4 63 141 31 124 86 22 . . 23 102 6 8 . 51 82 49 1 100 Largest 3 | 2 2 2 2 2 2 2 . . 2 2 1 1 . 2 3 3 3 3 Hottest 268 | 40 40 46 46 53 74 100 . . 100 165 85 85 . 145 263 259 268 195 Shots Fired 1732 | 8 126 284 60 232 170 44 . . 45 180 6 10 . 84 209 114 2 158 Gun 1415 | 8 126 284 58 226 115 44 . . 45 146 . 1 . 60 158 51 1 92 Cannon 301 | . . . . . 55 . . . . 34 6 9 . 20 47 63 1 66 Launcher 16 | . . . 2 6 . . . . . . . . . 4 4 . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 982 | 8 126 284 58 226 170 . . . . . . . . . 3 29 . 78 Thermal 723 | . . . . . . 44 . . 45 180 6 10 . 80 202 85 2 69 Explosive 16 | . . . 2 6 . . . . . . . . . 4 4 . . . Electromagnetic 11 | . . . . . . . . . . . . . . . . . . 11 Robot Hit Streak 23 | 1 9 18 3 17 11 15 . . 11 19 . . . 11 23 10 3 16 Robot Miss Streak 11 | 3 3 5 4 4 4 3 . . 11 5 . 1 . 2 4 4 . 6 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . Secondary Targets 17 | . 3 1 1 4 . . . . 1 1 . . . 1 3 . . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . 1 1 . . . 1 1 . . 1 Shots Hit Robots 1123 | 2 72 186 26 158 110 35 . . 28 133 . . 1 45 167 77 2 81 Core Hits 507 | 1 28 78 13 74 43 19 . . 13 69 . . . 28 75 34 . 32 Critical Kills 16 | . . 1 . 1 . . . . . . . . . . 2 7 . 5 Critical Parts Destroyed 27 | . 1 3 . . 5 . . . . . . . . . 4 9 . 5 Critical Strikes 71 | . 1 4 . 1 7 . . . 3 3 . . . 3 16 17 . 16 Burn 24 | . . . . . . . . . 3 3 . . . 3 10 1 . 4 Meltdown 2 | . . . . . . . . . . . . . . . 1 1 . . Destroy 32 | . 1 4 . 1 2 . . . . . . . . . . 14 . 10 Blast 3 | . . . . . 2 . . . . . . . . . . . . 1 Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 Smash 9 | . . . . . 3 . . . . . . . . . 5 1 . . Melee Attacks 64 | . . . 1 1 9 . . 1 . 6 8 . 1 . 21 16 . . Impact 48 | . . . . 1 9 . . 1 . . . . . . 21 16 . . Slashing 14 | . . . . . . . . . . 6 8 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . 1 . 1 . . . . 1 . . 1 . 4 7 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 25312 | 19 837 2644 456 2836 2098 750 . . 578 3179 . . . 1622 5561 2580 62 2090 Guns 17274 | 19 837 2644 340 2366 1091 750 . . 578 2809 . . . 819 2819 921 25 1256 Cannons 3912 | . . . . . 765 . . . . 240 . . . . 1013 1023 37 834 Explosions 2427 | . . . 116 444 . . . . . . . . . 803 982 82 . . Melee 1585 | . . . . 26 230 . . . . 63 . . . . 733 533 . . Ramming 114 | . . . . . 12 . . . . 67 . . . . 14 21 . . Kinetic 9407 | 19 837 2644 340 2366 1856 . . . . . . . . . 23 362 . 960 Thermal 11696 | . . . . . . 750 . . 578 3049 . . . 819 3832 1582 62 1024 Explosive 2183 | . . . 116 444 . . . . . . . . . 803 820 . . . Electromagnetic 327 | . . . . . . . . . . . . . . . 139 82 . 106 Impact 1522 | . . . . 26 230 . . . . . . . . . 733 533 . . Slashing 63 | . . . . . . . . . . 63 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 38 | . . 2 2 . 2 2 2 2 . 3 3 3 3 3 38 1 14 26 Average Corruption 6 | . . 2 2 . 2 1 2 2 . 1 3 3 3 3 18 1 8 18 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 341 | . . 18 15 . 2 5 5 . . 25 16 28 1 44 94 4 7 77 Message Errors 77 | . . 5 6 . . . . . . 5 6 8 . 10 22 1 . 14 Matter Fused 81 | . . 5 1 . 1 1 2 . . 7 1 11 . 10 21 2 1 18 Heat Flow Errors 48 | . . 1 1 . . . 1 . . 4 3 . 1 9 11 1 1 15 Energy Discharges 35 | . . 1 2 . . . 1 . . 2 3 3 . 4 13 . . 6 Parts Rejected 6 | . . 2 . . . 2 . . . . . . . . 1 . 1 . Parts Fused 2 | . . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 38 | . . 2 4 . . 2 1 . . 2 2 3 . 2 9 . 3 8 Data Loss (major) 12 | . . . . . . . . . . 1 . 1 . 3 4 . . 3 Misfires 17 | . . 2 1 . 1 . . . . 1 . 2 . 4 4 . . 2 Alerts 8 | . . . . . . . . . . 2 1 . . 2 1 . . 2 Misdirections 3 | . . . . . . . . . . . . . . . 3 . . . Weapon Failures 14 | . . . . . . . . . . 1 . . . . 4 . 1 8 Overload Shots 2 | . . . . . . . . . . . . . . 2 . . . . Overflow Damage 1015 | . . . . 12 196 . . . . 23 . . . . 499 261 . 24 Projectiles 98 | . . . . . . . . . . . . . . . 74 . . 24 Explosions 165 | . . . . 12 . . . . . . . . . . 153 . . . Melee 752 | . . . . . 196 . . . . 23 . . . . 272 261 . . Knockbacks 22 | . . . . . 9 . . . . . . . . . 3 5 . 5 Impact 6 | . . . . . 1 . . . . . . . . . 3 2 . . Kinetic 14 | . . . . . 7 . . . . . . . . . . 3 . 4 Secondary 2 | . . . . . 1 . . . . . . . . . . . . 1 Self-Inflicted Damage 219 | . . . . 31 12 . . . . . . . . . 133 43 . . Shots 6 | . . . . 3 . . . . . . . . . . 2 1 . . Rammed 2 | . . 1 . . . . . . . . . . . . . 1 . . Targets Rammed 7 | . . 1 . . . . . . . 4 . . . . 1 1 . . Kicked 5 | . . . . . . . . . . 4 . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 527 | . 6 206 248 98 373 67 163 . 323 527 257 210 271 324 390 362 93 245 Average Temperature 94 | . 4 33 52 18 105 21 88 . 90 101 117 83 137 144 109 107 45 73 Received Heat Transfer 4481 | . 90 360 54 1233 1107 45 . . 33 427 . 12 . 190 726 177 . 27 Effects 12 | . . 3 . . . . . . . 2 1 . . 2 . 4 . . Energy Bleed 4 | . . . . . . . . . . 1 1 . . . . 2 . . Interference 6 | . . 3 . . . . . . . . . . . 1 . 2 . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . 2 . . . . . . . . . 4 4 . . Combat Hostiles 2 | . . . . . 1 . . . . . . . . . 1 . . . Parts Fried 19 | . . . . . 3 . . . . . . . . . 8 8 . . Impact Corruptions 26 | . . . . . 4 . . . . . . . . . 12 10 . . Robots Melted 15 | . . . . . . . . . 2 4 . . . 3 4 2 . . Combat Hostiles 15 | . . . . . . . . . 2 4 . . . 3 4 2 . . Parts Melted 84 | . . . . 1 . 4 . . 9 23 . . . 8 31 2 . 6 Heat Transferred 22366 | . . . . . . 1542 . . 1480 6246 . . . 1813 7090 2098 74 2023 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Peak Influence 809 | 5 244 809 316 377 563 330 . . . 603 . . . . 466 485 174 130 Initial 304 | . 3 31 304 . 118 255 . . . 300 . . . . 37 198 169 107 Average 229 | 2 98 453 162 196 284 168 . . . 313 . . . . 121 272 165 76 Maximum Alert Level 3 | . 1 3 1 1 2 1 . . . 2 . . . . 2 2 . . Low Security (%) 52 | 100 85 25 66 43 21 65 . . . 23 . . . . 75 26 100 100 Level 1 32 | . 14 20 33 56 58 34 . . . 48 . . . . 20 59 . . Level 2 10 | . . 23 . . 19 . . . . 27 . . . . 4 14 . . Level 3 4 | . . 30 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . . 4 1 5 4 3 . . . 7 . . . . 9 4 . 3 Investigation 4 | . . 1 . 1 . . . . . . . . . . 1 1 . . Extermination 14 | . . . . . . 1 . . . 4 . . . . 5 1 . 3 Reinforcement 17 | . . 3 1 4 1 2 . . . 1 . . . . 3 2 . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . 3 . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 . . Construction Impeded 4 | . . . 1 1 . . . . . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Distress Signals 20 | . . 5 . 5 4 . . . . 3 . . . . 3 . . . Communications Jammed 58 | . . . . . . . . . . 55 . . . . 3 . . . Distress Signals 56 | . . . . . . . . . . 55 . . . . 1 . . . Times Spotted 342 | . 18 61 8 44 32 13 1 1 7 37 . 1 . 15 52 24 4 24 Peak Tracking Total 9 | . 3 8 9 7 7 4 7 1 2 9 . 1 . 5 5 7 4 7 Tactical Retreats 31 | . 2 7 . 3 4 1 2 . . 4 . 1 . . 5 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Traps Triggered 6 | . . 1 . 1 . 1 . . . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 44 | . . 5 . . . 20 . . . 19 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 10 | . . 6 . . . 4 . . . . . . . . . . . . Reprogrammed 2 | . . 1 . . . . . . . 1 . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 4 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Machines Disabled 19 | . . 2 1 . 5 . . . . . . . . . 6 3 . 2 Max in Single Turn 3 | . . 1 1 . 1 . . . . . . . . . 3 1 . 1 Garrison Access 3 | . . . . . . . . . . 2 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Machines Accessed 73 | . 8 9 . 3 7 6 . 1 . 16 1 . 4 . 10 5 . 3 Terminals 52 | . 8 8 . 3 6 6 . . . 11 1 . . . 5 2 . 2 Fabricators 2 | . . . . . . . . . . 1 . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . Recycling Units 4 | . . . . . 1 . . . . . . . . . 1 2 . . Scanalyzers 2 | . . 1 . . . . . . . 1 . . . . . . . . Garrison Access 7 | . . . . . . . . . . 3 . . . . 2 1 . 1 Total Hacks 214 | . 21 28 . 7 21 16 . 4 . 38 2 . 31 . 28 11 . 7 Successful 124 | . 12 15 . 4 8 4 . 4 . 16 2 . 31 . 15 9 . 4 Failed 90 | . 9 13 . 3 13 12 . . . 22 . . . . 13 2 . 3 Catastrophic 8 | . 1 . . . 4 . . . . 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 114 | . 19 22 . 7 5 15 . . . 23 . . . . 12 7 . 4 Terminals 144 | . 21 26 . 7 19 16 . . . 28 2 . . . 12 8 . 5 Fabricators 4 | . . . . . . . . . . 2 . . . . 2 . . . Repair Stations 7 | . . . . . . . . . . . . . . . 7 . . . Recycling Units 7 | . . . . . 2 . . . . . . . . . 3 2 . . Scanalyzers 4 | . . 2 . . . . . . . 2 . . . . . . . . Garrison Access 13 | . . . . . . . . . . 6 . . . . 4 1 . 2 Terminal Hacks 52 | . 3 2 . . 4 . . 4 . 4 2 . 31 . . 1 . 1 Record 13 | . . . . . . . . . . . 2 . 11 . . . . . Part Schematic 17 | . 1 1 . . . . . 4 . . . . 11 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . 1 . . 3 . . . . . Open Door 3 | . . . . . 3 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . 1 . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . 1 . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . 6 . . . Scan Component 4 | . . . . . . . . . . . . . . . 4 . . . Repair 2 | . . . . . . . . . . . . . . . 2 . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . 1 2 . . Report Inventory 3 | . . . . . . . . . . . . . . . 1 2 . . Scanalyzer 3 | . . 1 . . . . . . . 2 . . . . . . . . Insert Component 2 | . . 1 . . . . . . . 1 . . . . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 2 . . . . . 1 . . Seal Access 3 | . . . . . . . . . . 2 . . . . . 1 . . Unauthorized Hacks 55 | . 9 12 . 4 4 4 . . . 8 . . . . 6 5 . 3 Terminals 54 | . 9 12 . 4 4 4 . . . 7 . . . . 6 5 . 3 Assimilate 3 | . . 1 . . . . . . . . . . . . 1 1 . . Botnet 17 | . 4 5 . 1 2 . . . . 2 . . . . . 2 . 1 Operators 1 | . . 1 . . . . . . . . . . . . . . . . Skim 33 | . 5 5 . 3 2 4 . . . 5 . . . . 5 2 . 2 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 8 9 . 3 5 6 . . . 14 1 . . . 10 2 . 3 Full Trace Events 3 | . . 1 . . . . . . . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 3 . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 1 1 . . . . . 18 . 1 . . 11 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . 76 . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . 5 . . . Parts Repaired 2 | . . . . . . . . . . . . . . . 2 . . . Time 136 | . . . . . . . . . . . . . . . 136 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . 1 . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 2 | . . . 1 . . . . . . . . . 1 . . . . . Robot Hacks Applied 2 | . . . 1 . . . . . . . . . 1 . . . . . parse_system 2 | . . . 1 . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 1 . . . . . . . . . . 1 . . Allies Hacked 2 | . . . . . . 1 . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Total Allies 16 | . . . 4 . 10 . . . . . . . . . 1 1 . . Largest Group 10 | . . . 3 3 10 7 . . . . . . . . 1 1 . . Highest-Rated Group 173 | . . . 40 40 173 109 . . . . . . . . 26 42 . . Highest-Rated Ally 42 | . . . 31 16 29 16 . . . . . . . . 26 42 . . Total Orders 8 | . . . . 3 . 4 . . . . . . . . . 1 . . STAY 5 | . . . . 2 . 2 . . . . . . . . . 1 . . FOLLOW 3 | . . . . 1 . 2 . . . . . . . . . . . . Ally Attacks 162 | . . . 13 27 56 63 . . . . . . . . . 3 . . Total Damage 1679 | . . . 128 277 579 677 . . . . . . . . . 18 . . Kills 19 | . . . 3 3 9 4 . . . . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . . . 1 2 . 3 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Turns Passed 24848 | 130 1160 2622 1200 1368 1142 1156 373 1276 1014 2333 793 1586 111 3111 2591 1198 175 1509 Spaces Moved 12766 | 68 592 1201 546 544 510 791 292 973 723 1319 526 921 89 701 1320 806 95 749 Core 308 | 2 . . . . . . . . . . . . . . 25 269 . 12 Treads 2813 | 66 592 1201 546 255 104 . . . . . . . . . 23 26 . . Legs 7210 | . . . . 4 . 791 292 973 723 1319 526 921 89 701 871 . . . Wheels 2429 | . . . . 285 406 . . . . . . . . . 401 511 95 731 Hover . | . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . . . . 6 Fastest Speed 50 | 50 160 160 166 120 101 120 127 127 127 120 120 120 120 120 50 50 125 110 Average Speed 136 | 156 160 168 192 166 147 123 127 127 127 121 120 120 120 129 137 105 137 137 Slowest Speed 1155 | 160 160 250 250 305 400 127 127 197 128 128 120 120 120 190 1100 270 170 1155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 6 95 93 98 40 65 19 36 85 78 46 64 73 75 75 35 17 64 15 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 6 | . . 1 . . 1 . . 1 . 2 . . 1 . . . . . Known Exits Taken 15 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . 3 . . . 5 4 3 . 4 3 . 2 . . . . Spaces Dug 63 | . . . . . . . . . . 13 10 6 . 6 5 13 . 10 Terrain Destroyed 275 | . . . 15 30 5 . . . . 24 14 9 . 63 59 22 . 34 Melee 21 | . . . . . . . . . . 5 8 . . . . 8 . . Projectile 125 | . . . . . 5 . . . . 19 6 9 . 22 16 14 . 34 AOE 129 | . . . 15 30 . . . . . . . . . 41 43 . . . Terrain Rammed 1 | . . . . . 1 . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Total 18263 | 81 689 1524 636 775 691 919 294 1011 761 1825 668 1392 91 2809 1870 1015 136 1076 Wait 3798 | . 10 105 50 57 28 17 . 15 6 262 115 457 . 2023 349 85 39 180 Move 12749 | 67 591 1200 545 543 509 790 291 972 722 1318 525 920 88 700 1319 806 94 749 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 110 | 4 11 12 . 9 8 11 1 5 . 13 3 1 . 1 14 12 1 4 Fast Attach 104 | 6 1 11 1 7 11 6 . 3 . 4 . . . . 25 16 . 13 Attach 80 | . 1 4 . 14 6 7 . 2 . 6 . . . 3 14 8 . 15 Detach 32 | . 1 1 1 4 4 3 . 1 . . . . . . 7 5 . 5 Swap 259 | . 5 18 5 13 12 25 1 4 8 74 8 4 2 30 30 11 1 8 Drop 105 | . 6 26 2 3 6 18 1 8 2 17 3 1 . 1 8 1 . 2 Fire 893 | 4 63 141 31 124 86 22 . . 23 102 6 8 . 51 82 49 1 100 Melee 64 | . . . 1 1 9 . . 1 . 6 8 . 1 . 21 16 . . Ram 1 | . . . . . 1 . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . 4 . . . . 1 . . . Crush 2 | . . 1 . . . . . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 9 | . . . . . 3 . . . . . . 1 . . . 5 . . Trap 44 | . . 5 . . . 20 . . . 19 . . . . . . . . Miscellaneous 8 | . . . . . 8 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -4/Waste -4/Factory (discovered 5 exits: Upp x2 / *Ext x2 / Arm) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 10) 805 | -10/Materials | Discovered new exit (range 12) 856 | -10/Materials | Identified exit to Materials 879 | -10/Materials | Learned Storage trap positions 893 | -10/Materials | Learned 4 Recycling zone layouts 898 | -10/Materials | Learned Storage non-interactive machine intel 899 | -10/Materials | Learned Storage emergency access door positions 900 | -10/Materials | Identified exit to Subcaves 1291 | -10/Materials | Entered another Materials area 1291 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1965 | -9/Materials | Discovered new exit (range 10) 2549 | -9/Materials | Discovered new exit (range 9) 2617 | -9/Materials | Learned location of Mines (-9) 2673 | -9/Materials | Identified exit to Mines 2717 | -9/Materials | Identified exit to Materials 2773 | -9/Materials | Learned Storage stockpile data 2784 | -9/Materials | Learned location of 2 exits from Materials 2791 | -9/Materials | Learned Storage trap positions 2831 | -9/Materials | Learned location of 1 exit from Storage 2863 | -9/Materials | Learned 2 Storage zone layouts 3913 | -9/Materials | Entered Mines 3914 | -9/Mines | Assembled infested the area 3916 | -9/Mines | Received a Mining Laser from a helpful Derelict 3920 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3933 | -9/Mines | Met a Derelict bent on vengeance 4149 | -9/Mines | Discovered exit to Materials (range 5) 4231 | -9/Mines | Learned Materials stockpile data 4868 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4913 | -9/Mines | Discovered exit to Materials (range 5) 5113 | -9/Mines | Entered Materials 5113 | -8/Materials | Accompanied by 3 allies 5113 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5114 | -8/Materials | Identified exit to Storage 5115 | -8/Materials | Identified exit to Factory 5730 | -8/Materials | Lost 5 parts (4n1u) 6094 | -8/Materials | Lost 3 parts (2n1w) 6302 | -8/Materials | Lost 4 parts (2n1u1w) 6481 | -8/Materials | Entered Storage 6482 | -8/Storage | Identified exit to Recycling 6484 | -8/Storage | Loaded intel: 12 trap records 6487 | -8/Storage | Loaded intel: 32 non-interactive machine locations 6523 | -8/Storage | Learned location of Armory (-4) 6565 | -8/Storage | Build established: Scavenger-Mutant 6631 | -8/Storage | Core integrity fell below 50% 6685 | -8/Storage | Lost 5 parts (2n2u1w) 6956 | -8/Storage | Core integrity fell below 20% 7306 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7365 | -8/Storage | Garrison activated, responded to threat 7548 | -8/Storage | Discovered exit to Factory (range 7) 7600 | -8/Storage | Build established: Commander-Mutant 7623 | -8/Storage | Entered Factory 7623 | -7/Factory | Accompanied by 7 allies 7623 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8213 | -7/Factory | Discovered new exit (range 5) 8218 | -7/Factory | Identified exit to Factory 8744 | -7/Factory | Discovered new exit (range 12) 8770 | -7/Factory | Identified exit to Lower Caves 8779 | -7/Factory | Entered Lower Caves 8846 | -7/Lower Caves | Build established: Mutant 9118 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9137 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9151 | -7/Lower Caves | Identified exit to Zion 9152 | -7/Lower Caves | Entered Zion 9224 | -7/Zion | System corruption cleaned by Quarantine Array 9240 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9362 | -7/Zion | Discovered new exit (range 14) 9606 | -7/Zion | Learned Factory interactive machine intel 10131 | -7/Zion | Met Imprinter 10267 | -7/Zion | Found Prototype Device 10267 | -7/Zion | Identified Bomb Factory No. 2 10426 | -7/Zion | Identified exit to Proximity Caves 10428 | -7/Zion | Entered Proximity Caves 10430 | -6/Proximity Caves | Spotter reported a threat 10431 | -6/Proximity Caves | Spotter reported a threat 10695 | -6/Proximity Caves | Learned 4 Factory zone layouts 10723 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11305 | -6/Proximity Caves | Discovered exit to Factory (range 6) 11336 | -6/Proximity Caves | Learned location of 1 exit from Factory 11442 | -6/Proximity Caves | Entered Factory 11442 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11443 | -6/Factory | Identified exit to Factory 11445 | -6/Factory | Loaded intel: 52 interactive machine locations 12686 | -6/Factory | Garrison activated, responded to threat 12953 | -6/Factory | Learned location of 2 exits from Factory 13027 | -6/Factory | Learned 2 Lower Caves zone layouts 13142 | -6/Factory | Identified exit to Lower Caves 13182 | -6/Factory | Learned 2 Extension zone layouts 13212 | -6/Factory | Learned location of 1 exit from Lower Caves 13230 | -6/Factory | Learned Extension trap positions 13257 | -6/Factory | Learned location of 1 exit from Proximity Caves 13296 | -6/Factory | Learned location of Warlord (-5) 13346 | -6/Factory | Loaded intel: 76 trap records 13407 | -6/Factory | Learned Hub_04(d) stockpile data 13775 | -6/Factory | Entered Lower Caves 13776 | -6/Lower Caves | Identified exit to Lower Caves 13854 | -6/Lower Caves | Learned Factory garrison access intel 14348 | -6/Lower Caves | Encountered a Warlord checkpoint 14371 | -6/Lower Caves | Learned Factory security intel 14568 | -6/Lower Caves | Entered another Lower Caves area 14941 | -6/Lower Caves | Encountered a Warlord checkpoint 14943 | -6/Lower Caves | Build established: Skirmisher 14969 | -6/Lower Caves | Spotted B-75 Beast 15905 | -6/Lower Caves | Learned Factory trap positions 16137 | -6/Lower Caves | Discovered new exit (range 14) 16150 | -6/Lower Caves | Identified exit to Data Miner 16154 | -6/Lower Caves | Entered Data Miner 16154 | -6/Data Miner | Discovered new exit (range 6) 16177 | -6/Data Miner | Met Data Miner 16211 | -6/Data Miner | Build established: Mutant 16214 | -6/Data Miner | Learned location of Section 7 (-2) 16214 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16233 | -6/Data Miner | Received God Mode back door access code from Data Miner 16260 | -6/Data Miner | Identified exit to Proximity Caves 16265 | -6/Data Miner | Entered Proximity Caves 18744 | -5/Proximity Caves | Build established: Skirmisher 19247 | -5/Proximity Caves | Spotted B-75 Beast 19366 | -5/Proximity Caves | Build established: Mutant 19376 | -5/Proximity Caves | Entered Factory 19376 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 19377 | -5/Factory | Identified exit to Upper Caves 19378 | -5/Factory | Identified exit to Factory 19379 | -5/Factory | Loaded intel: 85 trap records 19381 | -5/Factory | Loaded intel: 4 garrison access locations 19444 | -5/Factory | Repaired Adv. Sensor Array 19532 | -5/Factory | Repaired Broken Myomer Leg 20236 | -5/Factory | Lost 7 parts (1p2n3u1w) 20770 | -5/Factory | Build established: Hacker-Skirmisher 20932 | -5/Factory | Fabricated Lgt. Regenerative Plating? 21000 | -5/Factory | System corruption reached 10% 21007 | -5/Factory | System corruption reached 30% 21538 | -5/Factory | Learned location of 1 exit from Research 21548 | -5/Factory | Build established: Scavenger-Skirmisher 21617 | -5/Factory | Learned Research terminal intel 21668 | -5/Factory | Lost 13 parts (2p5n5u1w) 21688 | -5/Factory | Learned Extension security intel 21780 | -5/Factory | Lost 3 parts (1p2w) 21800 | -5/Factory | Learned location of 1 exit from Upper Caves 21880 | -5/Factory | Lost 3 parts (1p2w) 21919 | -5/Factory | Learned Factory garrison access intel 21922 | -5/Factory | Core integrity fell below 50% 21939 | -5/Factory | Lost 3 parts (1p1n1w) 21967 | -5/Factory | Entered another Factory area 21967 | -4/Factory | Evolved 2 slots: Utility x2 21968 | -4/Factory | Identified exit to Armory 21969 | -4/Factory | Loaded intel: 3 garrison access locations 21991 | -4/Factory | Lost 6 parts (5n1u) 22146 | -4/Factory | Incoming investigation squad redirected 23165 | -4/Factory | Sucked down chute 23165 | -4/Factory | Entered Waste 23166 | -4/Waste | Identified exit to Factory 23180 | -4/Waste | EMP discharged 23180 | -4/Waste | Spotted C-40 Crusher 23180 | -4/Waste | Spotted C-40 Crusher 23256 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 23258 | -4/Waste | Spotted C-40 Crusher 23259 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 23259 | -4/Waste | Spotted C-40 Crusher 23280 | -4/Waste | EMP discharged 23280 | -4/Waste | System corruption reached 10% 23318 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 23340 | -4/Waste | Entered Factory 23672 | -4/Factory | Discovered new exit (range 5) 23676 | -4/Factory | Identified exit to Extension 23794 | -4/Factory | Identified exit to Upper Caves 24198 | -4/Factory | Core integrity fell below 50% 24224 | -4/Factory | Lost 14 parts (2p4n3u5w) 24701 | -4/Factory | Lost 4 parts (1n1u2w) 24736 | -4/Factory | Destroyed 7 combat bots 24761 | -4/Factory | Lost 5 parts (1p1n1u2w) 24849 | -4/Factory | Self-destructed Last Messages --------------- 24730_ Lgt. Antimatter Reactor destroyed. 24733_ U-05 Engineer builds a Wall. 24735_ Destroyed VTOL Module. 24738_ U-05 Engineer builds a Wall. 24739_ Destroyed VTOL Module. 24743_ Destroyed Lgt. Nuclear Core. 24744_ 9MTKNXD|:QJ1Q82 D| WDB/PHBJHIF 24751_ S-27 Virus destroyed. 24754_ U-05 Engineer builds a Wall. 24760_ U=Y:Y4,7QZ9Y2&KBAL,HPKIMNZ 24760_ U-05 Engineer builds a Wall. 24772_ Acquired VTOL Module. 24796_ System corrupted: Matter fused (-8). 24809_ Acquired 8 matter. 24814_ System corrupted: IFF burst signal emitted. 24830_ System corrupted: Matter fused (-7). 24842_ Mic. Fission Core destroyed. 24846_ P-70 Sage resets P-70 Sage, system corruption cleaned. 24847_ System corrupted: Energy discharge (-16). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????########################????????????????? | | ?????????# # #????????????????? | | ?????????# # ##???????????????? | | ?????????# # #????????????????? | | ?????##### # #????????????????? | | ######T ##+#####+### """" ##???????????????? | | # """" ##???????????????? | | %+ """" ##???????????????? | | #% """ ##???????????????? | | #+#############+##+#=%"" = ##???????????????? | | ## #[=% *@ !!!#????????????????? | | """ """ ## """" #%*pp* [ !!###??????????????? | | """ """ ## """" #==*[[ !!!# #????????????? | | """ """ ## """" ###;############??????????????? | | ## """" #?##???????###????????????????? | | """ """ ## #?????????????????????????????? | | """ """ ## """" #?????????????????????????????? | | """ """ ## """" !#?????????????????????????????? | | ## """" #?????????????????????????????? | | = ## """" #?????????????????????????????? | | | #??? #?????????????????????????????? | | #???######?????????????????????????????? | | ###########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 80 Energy Generation 37 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 375 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 26 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Greatsword | -7/Zion | Archive Coil Gun | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Ripper | -7/Zion | Free Plasma Flamer | -7/Zion | Free Imp. Hacking Suite | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Hvy. Treads | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Enh. Force Lance | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionDerelictNanosword Manual? 0 Play Time 04:37:09 Cumulative 207.1 hours Start 2024.10.02 @ 04:09:01 End 2024.10.02 @ 20:59:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 62 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: febcba25-4ec7-4b96-b73a-5e1a51b78aa8