Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.31 @ 15:10:33 // Winter2021/Sauler Player: Tone Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (458) 458 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3088 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Armor Plating Heavy Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Cooling System Cooling System Large Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Particle Cannon Ion Cannon Scythe > --- INVENTORY -------- Light Treads Light Treads Light Treads Cooling System Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Particle Cannon Particle Cannon Assault Rifle Mini Grenade Launcher Missile Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Cooling System Device Cooling System Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . . 1 . . Parts Attached 28 | 1 3 15 3 2 4 Power 3 | . . 2 1 . . Engine 3 | . . 2 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 1 2 4 . 1 . Treads 5 | . 2 2 . 1 . Leg 1 | . . 1 . . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 4 | . . 3 . 1 . Device 2 | . . 2 . . . Storage 1 | . . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 13 | . 1 6 2 . 4 Energy Gun 1 | . . 1 . . . Energy Cannon 8 | . . 4 2 . 2 Ballistic Gun 2 | . 1 . . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 6 | . . . . . 6 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . . . . . 6 Average Slot Usage (%) 92 | . 85 99 95 92 79 Engine 12 | . 14 11 15 15 11 Treads 26 | . 25 26 27 30 23 Flight 1 | . . 3 . . . Device 15 | . . 22 18 15 11 Storage 9 | . 14 11 9 7 5 Protection 1 | . . . . . 5 Energy Gun 2 | . 14 . . . . Energy Cannon 18 | . . 21 24 23 17 Ballistic Gun 2 | . 14 . . . . Naked Turns 42 | . . . . . 42 Heaviest Build 57 | 11 11 37 50 57 57 Greatest Support 60 | 16 40 60 60 60 60 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 8 8 12 15 15 12 Most Carried 15 | 6 8 15 15 15 15 Average Carried 11 | 6 5 11 14 14 12 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 6 8 15 15 15 4 Class Distribution -------------------- 70% | Mutant 19% | Gunner 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 487 | 214 46 200 27 . . Remotely . | . . . . . . Salvage Created 601 | . 218 207 176 . . Parts 43 | . 12 21 10 . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 16 | . 6 7 3 . . Guns 6 | . 6 . . . . Cannons 5 | . . 3 2 . . AOE 4 | . . 4 . . . Classes Destroyed 6 | . 3 2 1 . . Hauler 1 | . . 1 . . . Recycler 1 | . 1 . . . . Swarmer 7 | . 3 4 . . . Grunt 5 | . 3 2 . . . Sentry 3 | . . 1 2 . . Hunter 1 | . . . 1 . . Best Kill Streak 7 | . 7 4 1 . . Combat Bots Only 6 | . 6 4 1 . . Max Kills in Single Turn 2 | . 1 2 1 . . Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 1678 | . 345 211 47 . 1075 Core 822 | . 73 25 . . 724 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 70 93 100 . . Volleys Fired 68 | 4 26 14 4 . 20 Largest 3 | 2 2 2 3 . 3 Hottest 204 | 70 70 136 204 . 196 Shots Fired 154 | 8 52 24 11 . 59 Gun 61 | 8 52 . . . 1 Cannon 89 | . . 20 11 . 58 Launcher 4 | . . 4 . . . Special . | . . . . . . Kinetic 31 | 4 26 . . . 1 Thermal 119 | 4 26 20 11 . 58 Explosive 4 | . . 4 . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 1 9 7 10 . 17 Robot Miss Streak 5 | 2 5 3 . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 96 | 4 31 13 3 . 45 Core Hits 31 | 2 12 8 3 . 6 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 4 . 1 . . Burn 4 | . 4 . . . . Meltdown 1 | . . . 1 . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2041 | 42 333 492 85 . 1089 Guns 385 | 42 333 . . . 10 Cannons 1263 | . . 267 60 . 936 Explosions 225 | . . 225 . . . Melee . | . . . . . . Ramming 168 | . . . 25 . 143 Kinetic 161 | 30 121 . . . 10 Thermal 1487 | 12 212 267 60 . 936 Explosive 225 | . . 225 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 27 | . . . . . 27 Average Corruption 12 | . . . . . 12 Corruption Purged . | . . . . . . Effects 9 | . . . . . 9 Message Errors 3 | . . . . . 3 Matter Fused 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 95 | . . 31 . . 64 Shots 2 | . . 2 . . . Rammed 46 | . . . 3 . 43 Targets Rammed 46 | . . . 3 . 43 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 234 | 60 234 . 12 . 45 Average Temperature 84 | 32 100 . 6 . 30 Received Heat Transfer 177 | . 126 42 9 . . Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 6 | . 1 2 3 . . Heat Transferred 3182 | 37 925 481 111 . 1628 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 268 | . 170 268 199 90 33 Initial 90 | . . 71 28 90 31 Average 104 | . 121 128 131 90 25 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 94 | 100 100 86 100 100 100 Level 1 5 | . . 13 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . 1 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 28 | . 8 10 7 . 3 Peak Tracking Total 4 | . 4 4 3 . 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 4 | . . 1 3 . . Terminals 3 | . . 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . . 2 8 . . Successful 3 | . . . 3 . . Failed 7 | . . 2 5 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . . 2 8 . . Terminals 9 | . . 2 7 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Level Access Points 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . 2 . . Terminals 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Tunnel 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 1225 | 14 182 490 217 98 224 Spaces Moved 505 | 2 68 223 114 60 38 Core . | . . . . . . Treads 482 | . 47 223 114 60 38 Legs . | . . . . . . Wheels 23 | 2 21 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 100 100 160 160 160 160 Average Speed 157 | 100 141 160 160 160 160 Slowest Speed 160 | 100 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 12 | 1 14 21 15 3 22 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 8 | . . 6 . . 2 Terrain Destroyed 32 | . . 29 1 . 2 Melee 2 | . . . . . 2 Projectile 1 | . . . 1 . . AOE 29 | . . 29 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 805 | 6 109 333 142 63 152 Wait 117 | . 3 60 9 . 45 Move 501 | 1 67 222 113 60 38 Hop . | . . . . . . Pick Up 24 | . 6 11 6 1 . Fast Attach 6 | . . 4 1 1 . Attach 11 | . 2 4 2 1 2 Detach . | . . . . . . Swap 11 | 1 1 7 . . 2 Drop 19 | . 4 11 4 . . Fire 68 | 4 26 14 4 . 20 Melee 2 | . . . . . 2 Ram 42 | . . . . . 42 Kick . | . . . . . . Crush 4 | . . . 3 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 1) 15 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 4) 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 332 | -9/Materials | Build established: Mutant 666 | -9/Materials | Discovered new exit (range 12) 687 | -9/Materials | Entered another Materials area 687 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 764 | -8/Materials | Identified exit to Factory 904 | -8/Materials | Entered Factory 904 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1002 | -7/Factory | Sucked down chute 1002 | -7/Factory | Entered Waste 1017 | -7/Waste | EMP discharged 1024 | -7/Waste | Spotted C-40 Crusher 1046 | -7/Waste | Spotted C-40 Crusher 1117 | -7/Waste | EMP discharged 1117 | -7/Waste | System corruption reached 10% 1172 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1175 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1178 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1181 | -7/Waste | Crushed by falling debris 1181 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1184 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1204 | -7/Waste | Core integrity fell below 50% 1215 | -7/Waste | Lost 6 parts (2n2u2w) 1217 | -7/Waste | EMP discharged 1218 | -7/Waste | Core integrity fell below 20% 1226 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 01215_ Slammed into C-40 Crusher. 01216_ Destabilizing: System corrupted (+1). 01217_ Ion Cannon fried beyond repair. 01217_ System corrupted (+8). 01217_ 3 Matter fried beyond repair. 01217_ Hvy. Armor Plating fried beyond repair. 01217_ Slammed into C-40 Crusher. 01217_ 2 Matter crushed. 01218_ Slammed into C-40 Crusher. 01220_ 5 Matter crushed. 01220_ 4 Matter crushed. 01220_ 2 Matter crushed. 01221_ Slammed into C-40 Crusher. 01223_ 5 Matter crushed. 01223_ 3 Matter crushed. 01223_ 4 Matter crushed. 01224_ Slammed into C-40 Crusher. 01226_ 2 Matter crushed. 01226_ 4 Matter crushed. 01226_ 3 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????####????????????????? | | ????????????????????????????? #????????????????? | | ?????????????############???? #????????????????? | | ?????????????# ! #??? #????????????????? | | ?????????????# #??? #????????????????? | | ?????????????# #### ######## ????????? | | ?????????????# / ????????? | | ?????????????# ???????? | | ?????????????# ! ???????? | | ?????????????# ???????? | | ?????????????# #### ###??????????????? | | ?????????????# *#????? #????????????????? | | ?????????????# =##??????#????????????????? | | ?????????????##############??? #????????????????? | | ???????????????????????##@## #????????????????? | | ????????????????????????##CC #????????????????? | | ?????????????????????????#CC #????????????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????### #????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerGlidesysSubcomponent Manual? 0 Play Time 00:17:48 Cumulative 523.4 hours Start 2021.12.31 @ 14:53:27 End 2021.12.31 @ 15:10:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 28 Types 13/4/1/0/2/1/7/0/0 Lore% 87 Gallery% 93 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfe5f017-ad05-4fcd-9d14-178c376f94ac