Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.31 @ 15:10:33 // Winter2021/Sauler

Player: Tone

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (18)      90
Value Destroyed (458)      458
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3088

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          27%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Armor Plating
  Heavy Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
   Armored Treads
>          --- UTILITY ----------
           Cooling System
           Cooling System
     Large Storage Unit
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Particle Cannon
           Ion Cannon
           Scythe
>          --- INVENTORY --------
     Light Treads
     Light Treads
     Light Treads
           Cooling System
     Heavy Armor Plating
     Heavy Armor Plating
     Heavy Armor Plating
           Particle Cannon
           Particle Cannon
           Assault Rifle
      Mini Grenade Launcher
           Missile Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Large Storage Unit
  Protection               Improved Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             28   | 1   3   15  3   2   4   
  Power                    3    | .   .   2   1   .   .   
    Engine                 3    | .   .   2   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 1   2   4   .   1   .   
    Treads                 5    | .   2   2   .   1   .   
    Leg                    1    | .   .   1   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  4    | .   .   3   .   1   .   
    Device                 2    | .   .   2   .   .   .   
    Storage                1    | .   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | .   1   6   2   .   4   
    Energy Gun             1    | .   .   1   .   .   .   
    Energy Cannon          8    | .   .   4   2   .   2   
    Ballistic Gun          2    | .   1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   
Parts Lost                 6    | .   .   .   .   .   6   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      6    | .   .   .   .   .   6   
Average Slot Usage (%)     92   | .   85  99  95  92  79  
  Engine                   12   | .   14  11  15  15  11  
  Treads                   26   | .   25  26  27  30  23  
  Flight                   1    | .   .   3   .   .   .   
  Device                   15   | .   .   22  18  15  11  
  Storage                  9    | .   14  11  9   7   5   
  Protection               1    | .   .   .   .   .   5   
  Energy Gun               2    | .   14  .   .   .   .   
  Energy Cannon            18   | .   .   21  24  23  17  
  Ballistic Gun            2    | .   14  .   .   .   .   
Naked Turns                42   | .   .   .   .   .   42  
Heaviest Build             57   | 11  11  37  50  57  57  
  Greatest Support         60   | 16  40  60  60  60  60  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  
  Average Capacity         12   | 8   8   12  15  15  12  
  Most Carried             15   | 6   8   15  15  15  15  
  Average Carried          11   | 6   5   11  14  14  12  
  Final Capacity           15   | 8   8   15  15  15  5   
  Final Carried            15   | 6   8   15  15  15  4   

 Class Distribution 
--------------------
 70% | Mutant
 19% | Gunner
 10% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials
 Gunner | -7/Factory
   Tank | -7/Waste

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Was 
Matter Collected           487  | 214 46  200 27  .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            601  | .   218 207 176 .   .   
  Parts                    43   | .   12  21  10  .   .   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Combat Hostiles Destroyed  16   | .   6   7   3   .   .   
  Guns                     6    | .   6   .   .   .   .   
  Cannons                  5    | .   .   3   2   .   .   
  AOE                      4    | .   .   4   .   .   .   
Classes Destroyed          6    | .   3   2   1   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Swarmer                  7    | .   3   4   .   .   .   
  Grunt                    5    | .   3   2   .   .   .   
  Sentry                   3    | .   .   1   2   .   .   
  Hunter                   1    | .   .   .   1   .   .   
Best Kill Streak           7    | .   7   4   1   .   .   
  Combat Bots Only         6    | .   6   4   1   .   .   
Max Kills in Single Turn   2    | .   1   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  
Damage Taken               1678 | .    345  211  47   .    1075 
  Core                     822  | .    73   25   .    .    724  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         90   | 100  70   93   100  .    .    
Volleys Fired              68   | 4    26   14   4    .    20   
  Largest                  3    | 2    2    2    3    .    3    
  Hottest                  204  | 70   70   136  204  .    196  
Shots Fired                154  | 8    52   24   11   .    59   
  Gun                      61   | 8    52   .    .    .    1    
  Cannon                   89   | .    .    20   11   .    58   
  Launcher                 4    | .    .    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  31   | 4    26   .    .    .    1    
  Thermal                  119  | 4    26   20   11   .    58   
  Explosive                4    | .    .    4    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | 1    9    7    10   .    17   
  Robot Miss Streak        5    | 2    5    3    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           96   | 4    31   13   3    .    45   
  Core Hits                31   | 2    12   8    3    .    6    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    4    .    1    .    .    
    Burn                   4    | .    4    .    .    .    .    
    Meltdown               1    | .    .    .    1    .    .    
Melee Attacks              2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2041 | 42   333  492  85   .    1089 
  Guns                     385  | 42   333  .    .    .    10   
  Cannons                  1263 | .    .    267  60   .    936  
  Explosions               225  | .    .    225  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  168  | .    .    .    25   .    143  
  Kinetic                  161  | 30   121  .    .    .    10   
  Thermal                  1487 | 12   212  267  60   .    936  
  Explosive                225  | .    .    225  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         27   | .    .    .    .    .    27   
  Average Corruption       12   | .    .    .    .    .    12   
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    9    
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           3    | .    .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      95   | .    .    31   .    .    64   
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   46   | .    .    .    3    .    43   
Targets Rammed             46   | .    .    .    3    .    43   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        234  | 60   234  .    12   .    45   
  Average Temperature      84   | 32   100  .    6    .    30   
  Received Heat Transfer   177  | .    126  42   9    .    .    
  Effects                  1    | .    1    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             6    | .    1    2    3    .    .    
  Heat Transferred         3182 | 37   925  481  111  .    1628 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Peak Influence             268  | .   170 268 199 90  33  
  Initial                  90   | .   .   71  28  90  31  
  Average                  104  | .   121 128 131 90  25  
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         94   | 100 100 86  100 100 100 
  Level 1                  5    | .   .   13  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              28   | .   8   10  7   .   3   
  Peak Tracking Total      4    | .   4   4   3   .   4   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Traps Triggered            1    | .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was 
Machines Disabled          2    | .   .   1   1   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Machines Accessed          4    | .   .   1   3   .   .   
  Terminals                3    | .   .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   .   2   8   .   .   
  Successful               3    | .   .   .   3   .   .   
  Failed                   7    | .   .   2   5   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   .   2   8   .   .   
  Terminals                9    | .   .   2   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   .   
  Terminals                1    | .   .   .   1   .   .   
    Botnet                 1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
    Tunnel                 1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   1   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Was 
Turns Passed               1225 | 14  182 490 217 98  224 
Spaces Moved               505  | 2   68  223 114 60  38  
  Core                     .    | .   .   .   .   .   .   
  Treads                   482  | .   47  223 114 60  38  
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   23   | 2   21  .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            100  | 100 100 160 160 160 160 
  Average Speed            157  | 100 141 160 160 160 160 
  Slowest Speed            160  | 100 160 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   1   
Exploration Rate (%)       12   | 1   14  21  15  3   22  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 8    | .   .   6   .   .   2   
Terrain Destroyed          32   | .   .   29  1   .   2   
  Melee                    2    | .   .   .   .   .   2   
  Projectile               1    | .   .   .   1   .   .   
  AOE                      29   | .   .   29  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Total                      805  | 6   109 333 142 63  152 
  Wait                     117  | .   3   60  9   .   45  
  Move                     501  | 1   67  222 113 60  38  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  24   | .   6   11  6   1   .   
  Fast Attach              6    | .   .   4   1   1   .   
  Attach                   11   | .   2   4   2   1   2   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     11   | 1   1   7   .   .   2   
  Drop                     19   | .   4   11  4   .   .   
  Fire                     68   | 4   26  14  4   .   20  
  Melee                    2    | .   .   .   .   .   2   
  Ram                      42   | .   .   .   .   .   42  
  Kick                     .    | .   .   .   .   .   .   
  Crush                    4    | .   .   .   3   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 1)
   15 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Discovered new exit (range 4)
  197 | -10/Materials | Entered another Materials area
  197 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  332 | -9/Materials  | Build established: Mutant
  666 | -9/Materials  | Discovered new exit (range 12)
  687 | -9/Materials  | Entered another Materials area
  687 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
  764 | -8/Materials  | Identified exit to Factory
  904 | -8/Materials  | Entered Factory
  904 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1002 | -7/Factory    | Sucked down chute
 1002 | -7/Factory    | Entered Waste
 1017 | -7/Waste      | EMP discharged
 1024 | -7/Waste      | Spotted C-40 Crusher
 1046 | -7/Waste      | Spotted C-40 Crusher
 1117 | -7/Waste      | EMP discharged
 1117 | -7/Waste      | System corruption reached 10%
 1172 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1175 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1178 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1181 | -7/Waste      | Crushed by falling debris
 1181 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1184 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1204 | -7/Waste      | Core integrity fell below 50%
 1215 | -7/Waste      | Lost 6 parts (2n2u2w)
 1217 | -7/Waste      | EMP discharged
 1218 | -7/Waste      | Core integrity fell below 20%
 1226 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
01215_ Slammed into C-40 Crusher. <x2>
01216_ Destabilizing: System corrupted (+1).
01217_ Ion Cannon fried beyond repair.
01217_ System corrupted (+8).
01217_ 3 Matter fried beyond repair.
01217_ Hvy. Armor Plating fried beyond repair.
01217_ Slammed into C-40 Crusher.
01217_ 2 Matter crushed.
01218_ Slammed into C-40 Crusher. <x3>
01220_ 5 Matter crushed.
01220_ 4 Matter crushed.
01220_ 2 Matter crushed.
01221_ Slammed into C-40 Crusher. <x3>
01223_ 5 Matter crushed.
01223_ 3 Matter crushed.
01223_ 4 Matter crushed.
01224_ Slammed into C-40 Crusher. <x3>
01226_ 2 Matter crushed.
01226_ 4 Matter crushed.
01226_ 3 Matter crushed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????#       /                   ????????? |
| ?????????????#                            ???????? |
| ?????????????#                   !        ???????? |
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| ????????????????????????##CC    #????????????????? |
| ?????????????????????????#CC    #????????????????? |
| ?????????????????????????#      #????????????????? |
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| ?????????????????????????###    #????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerGlidesysSubcomponent
  Manual?         0
Play Time         00:17:48
  Cumulative      523.4 hours
  Start           2021.12.31 @ 14:53:27
  End             2021.12.31 @ 15:10:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2021/Sauler
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           28
  Types           13/4/1/0/2/1/7/0/0
Lore%             87
Gallery%          93
Achievement%      81
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bfe5f017-ad05-4fcd-9d14-178c376f94ac