Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 00:01:01

Player: Sysh

Result: Destroyed by as-79662 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (454)      454
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1424

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     284/400
Energy                     250/250
System Corruption          0%
Temperature                Cool (148)
Movement                   Rolling (120) Ox4
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
         Medium Matter Pod
>               --- WEAPON (2) -------
          Light Assault Rifle
                Bore Cannon
>               --- INVENTORY (12) ---
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
          Small Storage Unit
          Small Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod (21)
                Rocket Launcher
                Welding Torch

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
         Medium Matter Pod
>               --- WEAPON -----------
          Light Assault Rifle
                Bore Cannon
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
          Small Storage Unit
          Small Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod
                Rocket Launcher
                Welding Torch
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Medium Matter Pod
  Storage                  Medium Matter Pod
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | 6   1   6   2   7   
  Power                    4    | 1   .   1   .   2   
    Engine                 4    | 1   .   1   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   1   .   1   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | .   .   1   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   1   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 1   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   4   1   4   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 1   .   2   1   1   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         2    | .   .   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   1   4   .   6   
  Power                    3    | .   .   1   .   2   
  Propulsion               3    | .   .   1   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   5    | .   1   2   .   2   
  Highest Loss Streak      4    | .   1   3   .   4   
Average Slot Usage (%)     97   | .   85  98  100 98  
  Engine                   13   | .   14  13  14  13  
  Treads                   16   | .   28  20  14  .   
  Wheel                    10   | .   .   6   14  27  
  Storage                  26   | .   14  28  28  28  
  Energy Gun               1    | .   13  .   .   .   
  Ballistic Gun            22   | .   14  23  28  14  
  Special Weapon           2    | .   .   3   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 12  14  14  39  49  
  Greatest Support         40   | 40  40  40  20  26  
  Greatest Overweight (x)  3    | 3   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 12   | 6   6   6   12  12  
  Average Capacity         8    | 5   6   6   11  12  
  Most Carried             12   | 6   6   6   12  12  
  Average Carried          7    | 4   5   5   7   11  
  Final Capacity           12   | 6   6   6   12  12  
  Final Carried            12   | 6   6   6   12  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           654  | 225 45  140 84  160 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            613  | .   193 83  .   337 
  Parts                    46   | .   16  9   .   21  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  21   | .   6   6   .   9   
  Guns                     12   | .   3   6   .   3   
  Cannons                  4    | .   .   .   .   4   
  AOE                      5    | .   3   .   .   2   
Classes Destroyed          8    | .   4   .   .   4   
  Worker                   1    | .   1   .   .   .   
  Builder                  2    | .   .   .   .   2   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  9    | .   3   6   .   .   
  Grunt                    8    | .   3   .   .   5   
  Brawler                  1    | .   .   .   .   1   
  Assembled                3    | .   .   .   .   3   
Best Kill Streak           5    | .   5   3   .   5   
  Combat Bots Only         5    | .   5   3   .   3   
Max Kills in Single Turn   3    | .   3   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1232 | .   311 399 .   522 
  Core                     258  | .   44  68  .   146 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              72   | .   13  29  .   30  
  Largest                  2    | .   2   2   .   2   
  Hottest                  120  | .   60  120 .   77  
Shots Fired                132  | .   26  49  .   57  
  Gun                      101  | .   26  45  .   30  
  Cannon                   24   | .   .   .   .   24  
  Launcher                 4    | .   .   1   .   3   
  Special                  3    | .   .   3   .   .   
  Kinetic                  112  | .   13  45  .   54  
  Thermal                  3    | .   .   3   .   .   
  Explosive                4    | .   .   1   .   3   
  Electromagnetic          13   | .   13  .   .   .   
  Robot Hit Streak         7    | .   3   5   .   7   
  Robot Miss Streak        6    | .   6   6   .   3   
  Penetration Max          1    | .   .   .   .   1   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           47   | .   9   15  .   23  
  Core Hits                38   | .   11  9   .   18  
  Critical Hits            8    | .   .   .   .   8   
  Critical Kills           4    | .   .   .   .   4   
  Critical Parts Destroyed 4    | .   .   .   .   4   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           977  | .   215 117 .   645 
  Guns                     410  | .   120 117 .   173 
  Cannons                  213  | .   .   .   .   213 
  Explosions               354  | .   95  .   .   259 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  545  | .   42  117 .   386 
  Thermal                  95   | .   95  .   .   .   
  Explosive                259  | .   .   .   .   259 
  Electromagnetic          78   | .   78  .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            39   | .   .   .   .   39  
  Projectiles              14   | .   .   .   .   14  
  Explosions               25   | .   .   .   .   25  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 4    | .   .   .   .   4   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  4    | .   .   .   .   4   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      51   | .   .   .   .   51  
  Shots                    2    | .   .   .   .   2   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        252  | .   40  60  .   252 
  Average Temperature      73   | .   15  24  .   105 
  Received Heat Transfer   424  | .   144 .   .   280 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         200  | .   200 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             203  | .   203 135 .   115 
  Initial                  75   | .   .   75  .   .   
  Average                  65   | .   137 42  .   72  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         99   | 100 99  100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   16  7   .   13  
  Peak Tracking Total      6    | .   6   3   .   5   
  Tactical Retreats        2    | .   .   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          6    | .   2   .   4   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   8   .   4   .   
  Successful               9    | .   5   .   4   .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   5   .   4   .   
  Record                   6    | .   2   .   4   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               2739 | 65   374  1115 809  376  
Spaces Moved               1616 | 36   210  637  453  280  
  Core                     21   | 21   .    .    .    .    
  Treads                   1316 | 15   210  637  453  1    
  Legs                     .    | .    .    .    .    .    
  Wheels                   279  | .    .    .    .    279  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  100  
  Average Speed            153  | 133  160  160  176  100  
  Slowest Speed            200  | 200  160  160  180  180  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       57   | 5    48   94   92   49   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          66   | .    3    6    .    57   
  Melee                    .    | .    .    .    .    .    
  Projectile               18   | .    .    1    .    17   
  AOE                      48   | .    3    5    .    40   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1749 | 53  225 686 462 323 
  Wait                     11   | .   .   11  .   .   
  Move                     1612 | 35  209 636 452 280 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  29   | 12  1   4   7   5   
  Fast Attach              3    | .   1   1   .   1   
  Attach                   14   | 6   .   4   .   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     5    | .   .   1   2   2   
  Drop                     3    | .   1   .   1   1   
  Fire                     72   | .   13  29  .   30  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Discovered new exit (range 7)
  440 | -10/Materials | Entered Mines
  473 | -10/Mines     | Discovered new exit (range 2)
  510 | -10/Mines     | Met a Derelict bent on vengeance
  517 | -10/Mines     | Discovered new exit (range 15)
  647 | -10/Mines     | Discovered new exit (range 10)
  850 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  881 | -10/Mines     | Learned location of Zion (-6)
 1039 | -10/Mines     | Lost 3 parts (1p1n1w)
 1555 | -10/Mines     | Entered Exiles
 1555 | -10/Exiles    | Found Exiles lab abandoned
 1578 | -10/Exiles    | Discovered new exit (range 15)
 2342 | -10/Exiles    | Discovered new exit (range 14)
 2364 | -10/Exiles    | Entered Mines
 2392 | -9/Mines      | Core integrity fell below 50%
 2427 | -9/Mines      | Lost 4 parts (1p1n2w)
 2451 | -9/Mines      | Discovered new exit (range 5)
 2469 | -9/Mines      | Discovered new exit (range 10)
 2528 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2633 | -9/Mines      | Assembled infested the area
 2638 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2693 | -9/Mines      | Core integrity fell below 20%
 2740 | -9/Mines      | Destroyed by as-79662 with Assembled Heavy Rifle

 Last Messages 
---------------
ALERT: Infestation in the mines, dispatching Demolisher response squad.
K-01 Serf collects debris. <x4>
K-01 Serf cleans the Plasma Injector.
HV Slug penetrates as-89893.
as-89893 suffers critical hit.
as-89893 destroyed.
HV Slug penetrates Wall.
as-43066 suffers critical hit.
Destroyed Asb. Hover Unit.
HV Slug penetrates Wall. <x2>
HV Slug penetrates as-43066.
Destroyed Asb. F-torch.
as-43066 knocked back.
as-74471 suffers critical hit.
as-74471 destroyed.
HV Slug penetrates Wall. <x2>
as-43066 destroyed.
Acquired 9 matter.
HV Slug penetrates Wall.
Com. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????                  |
| ???????###############???????????                  |
| ???????#             #???????????                  |
| ???????# """ """ """ #???????????                  |
| ???#???# """ """ """ #???????????                  |
| ??? ???# """ """ """ #???????????                  |
| #?# #??#             #???????????                  |
| ######?# """ """ """ #???????????                  |
|   ! !#?# """ """ """ #???????????                  |
| ###% #?# """ """ """ #???????????                  |
| ###  ###             #???????????                  |
| ?##   #####  ##########??????????                  |
| ?##    #??#  ######   ##?????????                  |
| ###    #??#            ######????                  |
|    [   #??#  #####          ##???                  |
|   ##   ##?#  #???##          #???                  |
| #####   ###  #????##         #???                  |
| ????# !  ##  #?????#         #???                  |
| ????#    ##  #????##        ##???                  |
| ????# =   #  ##??##         #????                  |
| ????#     !%* ####          #????                  |
| ???#             %    ##    #????                  |
| ???#        ""%=    ####;aa #????                  |
| ???##      """"%=  ##???#   ##???                  |
| ????#      #####  ##????#    #???                  |
| ????#       ???# ##????##@   #???                  |
| ????##      #??# #????##    ##???                  |
| ?????#     ##??#??????#    ##????                  |
| ?????    ###??????????##  ##?????                  |
| ????#   ##?????????????####??????                  |
| ????#  ##????????????????????????                  |
| ????###??????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
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| ?????????????????????????????????                  |
|  ????????????????????????????????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactiveFocalArmor
  Manual?         0
Play Time         00:18:47
  Cumulative      7.6 hours
  Start           2020.09.19 @ 23:46:03
  End             2020.09.20 @ 00:01:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          13
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c87ee0a3-8041-42e1-87da-4623fb47c3a5