Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.02 @ 17:04:21 Player: Xax Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1539) 1539 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5029 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 379/400 Energy 550/550 System Corruption 3% Temperature Cool (639) Movement Treading (165) Location -6/Waste Parts ------- > --- POWER (2) -------- Antimatter Reactor Antimatter Reactor > --- PROPULSION (3) --- Armored Treads Heavy Treads > --- UTILITY (9) ------ Large Storage Unit Medium Matter Pod Weapon Cycler Improved Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Dynamic Insulation System Drone Bay (0/2) > --- WEAPON (2) ------- Heavy Beamcaster Bore Cannon > --- INVENTORY (10) --- Antimatter Reactor Heavy Treads Hardened Light Armor Plating Beamcaster Beamcaster Bore Cannon Bore Cannon Rocket Launcher Power Sword Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Weapon Cycler Improved Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Dynamic Insulation System Drone Bay > --- WEAPON ----------- Heavy Beamcaster Bore Cannon > --- INVENTORY -------- Antimatter Reactor Heavy Treads Hardened Light Armor Plating Beamcaster Beamcaster Bore Cannon Bore Cannon Rocket Launcher Power Sword [Rating: 68] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 9 | . 1 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . 1 . . . . . Utility 7 | . . 2 2 1 2 . Weapon . | . . . . . . . Parts Attached 86 | 8 2 16 12 7 11 30 Power 13 | 1 . 3 . 2 2 5 Engine 5 | 1 . 2 . 1 1 . Core 4 | . . 1 . 1 1 1 Reactor 4 | . . . . . . 4 Propulsion 21 | 2 1 6 1 . 2 9 Treads 21 | 2 1 6 1 . 2 9 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 3 1 3 5 3 4 9 Device 7 | . . . . 1 3 3 Storage 8 | 1 1 1 2 1 . 2 Processor 5 | 1 . . 2 1 1 . Hackware . | . . . . . . . Protection 8 | 1 . 2 1 . . 4 Artifact . | . . . . . . . Weapon 24 | 2 . 4 6 2 3 7 Energy Gun 5 | . . 1 2 . . 2 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 6 | 2 . 1 2 . 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher 5 | . . . . 2 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 6 | . . 2 2 . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . Parts Lost 15 | . . . 1 1 2 11 Power 3 | . . . . 1 1 1 Propulsion 3 | . . . . . 1 2 Utility 5 | . . . 1 . . 4 Weapon 4 | . . . . . . 4 Highest Loss Streak 8 | . . . 1 1 1 8 Average Slot Usage (%) 92 | . 95 98 99 99 99 65 Engine 3 | . 12 6 . 5 . 1 Core 5 | . . 3 8 8 10 1 Reactor 1 | . . . . . . 5 Treads 22 | . 33 28 25 21 17 12 Device 6 | . . . . 6 13 13 Storage 16 | . 12 20 16 20 16 8 Processor 15 | . 12 10 16 19 25 8 Protection 5 | . . 9 15 1 . 4 Energy Gun 1 | . . 1 4 . . . Energy Cannon 1 | . . . . . 4 1 Ballistic Gun 8 | . 25 12 8 7 5 2 Launcher 1 | . . . . 6 1 1 Slashing Weapon 2 | . . 5 3 . . 1 Naked Turns 56 | . . . . . . 56 Heaviest Build 90 | 14 38 55 63 58 65 90 Greatest Support 90 | 40 60 60 60 60 80 90 Greatest Overweight (x) 2 | . . 1 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 18 | 8 12 16 18 16 16 16 Average Capacity 14 | 6 8 15 16 16 16 10 Most Carried 17 | 6 8 16 17 16 16 16 Average Carried 13 | 3 5 15 15 15 14 9 Final Capacity 16 | 8 12 16 16 16 16 10 Final Carried 16 | 5 8 16 16 16 16 10 Class Distribution -------------------- 85% | Hacker-Mutant 14% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 1759 | 193 149 445 234 47 353 338 Remotely . | . . . . . . . Salvage Created 1980 | . 140 444 342 35 435 584 Parts 98 | . 6 33 14 4 30 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 39 | . 6 12 7 1 12 1 Melee 1 | . . . . . . 1 Guns 25 | . 6 12 7 . . . Cannons 6 | . . . . . 6 . AOE 7 | . . . . 1 6 . Classes Destroyed 10 | . 2 2 2 1 2 1 Worker 1 | . . . . . 1 . Builder 3 | . . . . 1 2 . Watcher 3 | . . 2 . 1 . . Swarmer 11 | . 4 5 . . 2 . Grunt 19 | . 2 4 5 . 8 . Duelist 1 | . . . 1 . . . Sentry 4 | . . 3 . 1 . . Hunter 2 | . . . 1 . 1 . Programmer 1 | . . . . . 1 . Compactor 1 | . . . . . . 1 Best Kill Streak 9 | . 6 3 2 2 9 1 Combat Bots Only 7 | . 6 3 2 1 7 1 Max Kills in Single Turn 3 | . 2 1 1 1 3 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . 1 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 2862 | . 175 612 330 116 620 1009 Core 1106 | . 28 88 24 7 71 888 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 88 78 95 99 . . Volleys Fired 144 | . 13 71 28 9 15 8 Largest 2 | . 2 2 2 2 2 2 Hottest 138 | . 40 68 70 53 129 138 Shots Fired 209 | . 26 83 43 17 27 13 Gun 177 | . 26 83 43 9 8 8 Cannon 15 | . . . . . 10 5 Launcher 17 | . . . . 8 9 . Special . | . . . . . . . Kinetic 154 | . 26 78 27 9 8 6 Thermal 15 | . . . . . 10 5 Explosive 17 | . . . . 8 9 . Electromagnetic 23 | . . 5 16 . . 2 Robot Hit Streak 44 | . 17 34 44 28 43 11 Robot Miss Streak 3 | . 2 2 1 . 3 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 190 | . 23 74 40 17 20 16 Core Hits 112 | . 9 20 20 13 32 18 Critical Hits 7 | . . 1 . . 1 5 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . 1 . Melee Attacks 4 | . . 1 . . . 3 Impact . | . . . . . . . Slashing 4 | . . 1 . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4095 | . 233 886 717 281 1518 460 Guns 2114 | . 233 886 717 70 56 152 Cannons 399 | . . . . . 261 138 Explosions 1412 | . . . . 211 1201 . Melee 58 | . . . . . . 58 Ramming 112 | . . . . . . 112 Kinetic 1884 | . 233 831 524 70 56 170 Thermal 379 | . . . . . 261 118 Explosive 1412 | . . . . 211 1201 . Electromagnetic 250 | . . 55 193 . . 2 Impact . | . . . . . . . Slashing 58 | . . . . . . 58 Piercing . | . . . . . . . Highest Corruption 3 | . . 1 1 . 1 3 Average Corruption 1 | . . 1 1 . 1 2 Corruption Purged . | . . . . . . . Effects 16 | . . 4 1 . 3 8 Message Errors 6 | . . 2 1 . . 3 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 5 | . . 1 . . 1 3 Data Loss (minor) 2 | . . . . . 1 1 Targeting Errors 2 | . . 1 . . 1 . Overload Shots . | . . . . . . . Overflow Damage 8 | . . . . 5 3 . Projectiles . | . . . . . . . Explosions 8 | . . . . 5 3 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 127 | . . . . . 83 44 Shots 7 | . . . . . 7 . Rammed 38 | . . . . . . 38 Targets Rammed 38 | . . . . . . 38 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 661 | . 18 24 17 22 339 661 Average Temperature 127 | . 9 8 8 9 121 195 Received Heat Transfer 864 | . 45 348 180 66 225 . Effects 13 | . . . . . 2 11 Shutdowns 5 | . . . . . 1 4 Energy Bleed 2 | . . . . . . 2 Matter Decay 3 | . . . . . 1 2 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 518 | . . . . . 333 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 255 | . 157 185 152 73 255 26 Average Influence 51 | . 86 78 61 32 54 8 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 97 | 100 100 100 100 100 88 100 Level 1 2 | . . . . . 11 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 3 1 . 5 . Investigation 4 | . . 3 . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 4 | . . . 1 . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 8 17 9 3 12 1 Peak Tracking Total 7 | . 7 3 3 2 7 1 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 4 | . . 2 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 11 | . 1 6 1 1 2 . Terminals 7 | . 1 3 1 1 1 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 1 17 2 1 4 . Successful 13 | . 1 11 . 1 . . Failed 12 | . . 6 2 . 4 . Catastrophic 2 | . . . 1 . 1 . Database Lockouts . | . . . . . . . Manual 12 | . 1 5 2 1 3 . Terminals 14 | . 1 7 2 1 3 . Fabricators 1 | . . . . . 1 . Repair Stations 6 | . . 6 . . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . 4 . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 1 . 1 . . Level Access Points 3 | . 1 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 6 . . . . Scan Component 3 | . . 3 . . . . Repair 3 | . . 3 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . 6 1 . 1 . Full Trace Events 6 | . . 4 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 3 . . . . Time 78 | . . 78 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 4461 | 77 248 1264 509 552 992 819 Spaces Moved 1920 | 40 129 548 250 315 304 334 Core 39 | 5 . . . . . 34 Treads 1881 | 35 129 548 250 315 304 300 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 163 163 50 Average Speed 159 | 146 160 161 162 163 163 151 Slowest Speed 210 | 160 160 180 183 163 163 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 29 39 21 12 9 86 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 72 | . . . . 35 37 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 72 | . . . . 35 37 . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 3105 | 57 147 852 307 338 774 630 Wait 809 | . . 189 10 . 427 183 Move 1915 | 39 128 547 249 314 304 334 Hop . | . . . . . . . Pick Up 78 | 10 4 17 5 6 10 26 Fast Attach 11 | 2 . 2 . . 1 6 Attach 40 | 5 1 4 2 4 4 20 Detach . | . . . . . . . Swap 35 | 1 1 10 10 3 6 4 Drop 31 | . . 11 3 2 7 8 Fire 144 | . 13 71 28 9 15 8 Melee 4 | . . 1 . . . 3 Ram 34 | . . . . . . 34 Kick . | . . . . . . . Crush 4 | . . . . . . 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste (discovered 1 exit: *Fac) History --------- Turn | Location | Event 39 | -11/Scrapyard | Identified exit to Materials 39 | -11/Scrapyard | Discovered exit to Materials (range 15) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Propulsion x1 101 | -10/Materials | Identified exit to Materials 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Utility x2 348 | -9/Materials | Build established: Hacker-Mutant 438 | -9/Materials | Repaired Lgt. Treads 1247 | -9/Materials | Repaired Propulsion Shielding 1275 | -9/Materials | Repaired Lgt. Treads 1291 | -9/Materials | Identified exit to Materials 1590 | -9/Materials | Entered another Materials area 1590 | -8/Materials | Evolved 2 slots: Utility x2 2031 | -8/Materials | Identified exit to Factory 2031 | -8/Materials | Discovered exit to Factory (range 15) 2099 | -8/Materials | Entered Factory 2099 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2601 | -7/Factory | Identified exit to Factory 2651 | -7/Factory | Entered another Factory area 2651 | -6/Factory | Evolved 2 slots: Utility x2 2966 | -6/Factory | Destroyed 7 combat bots 3266 | -6/Factory | Identified exit to Factory 3266 | -6/Factory | Discovered exit to Factory (range 13) 3562 | -6/Factory | Build established: Hacker-Skirmisher 3643 | -6/Factory | Sucked down chute 3643 | -6/Factory | Entered Waste 3643 | -6/Waste | The area was eerily silent 3910 | -6/Waste | A Compactor rumbled back to life 3913 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3914 | -6/Waste | Spotted C-40 Crusher 3920 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3923 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3926 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3929 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3932 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3935 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3966 | -6/Waste | Lost 8 parts (4u4w) 3992 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3995 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4021 | -6/Waste | Crushed by Compactor (1 part destroyed) 4022 | -6/Waste | Core integrity fell below 50% 4034 | -6/Waste | Destroyed C-40 Crusher 4052 | -6/Waste | Lost 3 parts (1p2n) 4228 | -6/Waste | Build established: Hacker-Mutant 4452 | -6/Waste | Identified exit to Factory 4452 | -6/Waste | Discovered exit to Factory (range 12) 4459 | -6/Waste | Core integrity fell below 20% 4463 | -6/Waste | Core destroyed Last Messages --------------- 04399_ System corrupted: Heat flow error (+270). 04403_ HV Slug penetrates C-40 Crusher. 04403_ C-40 Crusher suffers critical hit. 04403_ C-40 Crusher destroyed. 04408_ Overheating: Matter decay (-43). 04416_ Power failure, Antimatter Reactor shutdown. 04430_ Acquired 127 matter. 04452_ EXIT=FOUND: FACTORY 04453_ Overheating: Energy bleed (-55). 04453_ C-40 Crusher suffers critical hit. 04455_ Overheating: Energy bleed (-58). 04456_ HV Slug penetrates C-40 Crusher. 04456_ C-40 Crusher suffers critical hit. 04458_ Power failure, Antimatter Reactor shutdown. 04458_ Overheating: Matter decay (-38). 04459_ Overheating: Core damaged (-119). 04459_ C-40 Crusher suffers critical hit. 04460_ Overheating: Core damaged (-85). 04463_ Power failure, Antimatter Reactor shutdown. 04463_ Overheating: Core damaged (-136). 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