Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.27 @ 14:50:14 Player: WazdakkaGutsmek Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (84) 420 Value Destroyed (2588) 2588 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1851) 1851 TOTAL SCORE: 12119 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 779 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -78 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 85/100 System Corruption 2% Temperature Cool (12) Movement Core (100) Ox1 Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter > --- WEAPON (2) ------- Mini Smartbomb Launcher > --- INVENTORY (5) ---- Light Particle Reactor Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Makeshift Power Source Compact Particle Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Field Propulsion Array Diametric Drive Electron Diverter > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Improved Reaction Control System Improved Propulsion Shielding Layered Light Armor Plating Drone Bay Hacking Drone Bay > --- WEAPON ----------- Katana > --- INVENTORY -------- Advanced System Restoration Module Mini Smartbomb Launcher [Rating: 93] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Compact Particle Reactor Propulsion Improved Flight Unit Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Layered Light Armor Plating Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Plasma Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Smartbomb Launcher Special Weapon Molecular Deconstructor Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Slots Evolved 14 | . . 2 2 2 . 2 . . . . 2 2 . . . . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 5 | . . 1 1 1 . 1 . . . . . 1 . . . . . . Utility 8 | . . 1 1 1 . 1 . . . . 2 . . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 101 | . 4 14 20 5 9 15 1 . 2 2 5 7 2 4 . 2 8 1 Power 9 | . . 2 2 . . 2 . . . . . . . 1 . 1 1 . Engine 6 | . . 2 1 . . 2 . . . . . . . . . 1 . . Core 2 | . . . 1 . . . . . . . . . . 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 28 | . 2 5 8 . 3 6 . . . . . 3 . . . . 1 . Treads 15 | . 2 2 8 . 3 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 3 | . . 3 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . 6 . . . . . 3 . . . . 1 . Utility 37 | . 2 2 6 3 2 5 . . 2 . 3 4 2 . . . 6 . Device 16 | . . . 1 3 2 2 . . 2 . 2 . 1 . . . 3 . Storage 1 | . 1 . . . . . . . . . . . . . . . . . Processor 5 | . . . 2 . . . . . . . 1 . . . . . 2 . Hackware 2 | . . . 1 . . 1 . . . . . . . . . . . . Protection 13 | . 1 2 2 . . 2 . . . . . 4 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 27 | . . 5 4 2 4 2 1 . . 2 2 . . 3 . 1 . 1 Energy Gun 2 | . . . 2 . . . . . . . . . . . . . . . Energy Cannon 5 | . . . 1 2 2 . . . . . . . . . . . . . Ballistic Gun 4 | . . 2 . . . 2 . . . . . . . . . . . . Ballistic Cannon 3 | . . 2 1 . . . . . . . . . . . . . . . Launcher 10 | . . 1 . . 2 . . . . 1 1 . . 3 . 1 . 1 Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . 1 . . 1 1 1 1 . . . . 2 . Parts Lost 36 | . . 4 8 . 1 . . . . . . . . . . 7 1 15 Power 6 | . . 1 1 . . . . . . . . . . . . 2 . 2 Propulsion 10 | . . 1 2 . . . . . . . . . . . . 1 . 6 Utility 16 | . . 1 3 . 1 . . . . . . . . . . 4 1 6 Weapon 4 | . . 1 2 . . . . . . . . . . . . . . 1 Highest Loss Streak 15 | . . 4 2 . 1 . . . . . . . . . . 4 1 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 86 76 75 84 94 85 99 100 100 93 92 84 84 89 89 71 65 41 Engine 6 | . 14 8 2 7 7 6 6 6 6 6 5 5 5 5 5 4 4 2 Core 1 | . . . 6 . . . . . . . . . . 5 5 2 . . Treads 13 | . 23 7 13 30 36 . . . . . . . . . . . . . Wheel 2 | . . 13 6 . . . . . . . . . . . . . . . Flight 12 | . . . . . . 37 40 40 40 40 35 31 31 31 31 29 27 16 Device 9 | . . . 6 7 11 8 13 13 16 20 22 18 11 15 15 10 12 6 Storage 5 | . 14 11 9 7 7 . . . . . . . . . . . . . Processor 5 | . . . 4 7 7 6 6 6 6 6 9 10 8 5 5 5 4 8 Protection 9 | . 1 13 7 7 7 11 13 13 13 13 11 12 21 21 21 12 5 1 Energy Gun 1 | . . . 3 3 . . . . . . . . . . . . . . Energy Cannon 4 | . . . 5 11 14 2 . . . . . . . . . . . . Ballistic Gun 5 | . 28 12 2 . . 5 6 6 6 1 . . . . . . . . Ballistic Cannon 2 | . . 9 5 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 5 6 6 1 4 5 5 5 5 5 4 2 Peak Build Rating 93 | . 7 12 42 48 49 55 55 54 60 71 72 82 82 90 84 84 93 93 Average Rating 40 | . 6 8 20 42 46 46 54 54 56 67 62 76 81 84 84 70 83 51 On Entrance 51 | 6 6 7 12 42 45 48 55 54 54 60 53 63 82 81 84 84 56 93 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 115 | 13 91 107 108 111 115 28 28 26 27 27 27 27 28 37 33 33 34 30 Greatest Support 132 | 20 40 40 112 112 132 30 30 30 30 30 30 44 44 44 44 44 45 45 Greatest Overweight (x) 10 | . 2 8 10 . . . . . . . . . . . . . . . Average Overweight (x) . | . 1 4 5 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 17 | . 22 25 25 25 25 6 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | . 7 6 17 20 25 25 5 5 5 5 5 5 5 4 4 5 5 3 Average Carried 8 | . 3 3 7 17 22 6 5 5 5 4 4 4 4 3 4 4 3 2 Final Capacity 25 | 8 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 6 3 6 17 20 25 5 5 5 5 5 4 5 4 4 4 5 3 2 Class Distribution -------------------- 47% | Mutant 35% | Sprinter 11% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Commander-Mutant | -7/Storage Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Warlord Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -3/Testing Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Matter Collected 1897 | 149 93 182 542 80 154 . 157 . 13 20 21 . 57 152 . 80 197 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2875 | . 150 443 826 115 1016 . . . . . 21 . . 145 . 80 79 . Parts 142 | . 9 26 41 4 42 . . . . . 2 . . 11 . 5 2 . Haulers Intercepted 6 | . . 1 2 . 3 . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . . . . 4 . 8 . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Combat Hostiles Destroyed 61 | . 5 10 16 2 14 . . . . . . . . 9 . 5 . . Guns 15 | . 5 3 7 . . . . . . . . . . . . . . . Cannons 25 | . . 5 9 2 9 . . . . . . . . . . . . . AOE 20 | . . 2 . . 4 . . . . . . . . 9 . 5 . . Classes Destroyed 12 | . 3 4 4 1 . . . . . . . . . . . . . . Worker 4 | . . . 2 . 2 . . . . . . . . . . . . . Builder 3 | . . 2 . . 1 . . . . . . . . . . . . . Hauler 6 | . . 1 2 . 3 . . . . . . . . . . . . . Recycler 5 | . . . 2 . 3 . . . . . . . . . . . . . Watcher 5 | . 1 1 . . . . . . . . 1 . . . . . 2 . Swarmer 25 | . 3 . 4 . 4 . . . . . . . . 9 . 5 . . Grunt 21 | . 2 7 8 . 4 . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . Sentry 9 | . . 2 1 1 5 . . . . . . . . . . . . . Specialist 2 | . . . 2 . . . . . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . . . Programmer 2 | . . . . 1 1 . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . 2 . . . . Best Kill Streak 8 | . 3 8 8 1 6 . . . . . 1 . . 5 . 5 1 . Combat Bots Only 6 | . 3 5 5 1 6 . . . . . . . . 5 . 5 . . Max Kills in Single Turn 3 | . 1 3 2 1 3 . . . . . 1 . . 3 . 3 1 . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . 2 . . 3 . . . . . . . . 3 . 3 . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Hostile Shots Fired 799 | . 15 77 108 23 152 . 11 1 . 23 . 22 . 6 . 119 25 217 Missed 306 | . 4 22 23 7 57 . 9 1 . 17 . 11 . 2 . 63 14 76 Damage Taken 7158 | . 236 758 1268 165 917 . 35 . . 124 . 196 . 82 . 1105 230 2042 Core 2028 | . 68 66 224 19 50 . 18 . . . . 20 . 12 . 233 18 1300 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 250 | . . . . . . . . . . . . 59 . . . 78 24 89 Core Remaining (%) 84 | 100 72 83 59 . 90 . . . . 97 100 . . . . 76 . . Volleys Fired 193 | . 16 33 83 5 41 . . . . 7 . . . 5 . 3 . . Largest 2 | . 2 2 2 2 2 . . . . 1 . . . 1 . 1 . . Hottest 160 | . 40 58 114 160 160 . . . . 36 . . . 80 . 80 . . Shots Fired 323 | . 32 66 124 10 76 . . . . 7 . . . 5 . 3 . . Gun 115 | . 32 33 46 4 . . . . . . . . . . . . . . Cannon 189 | . . 31 78 6 74 . . . . . . . . . . . . . Launcher 16 | . . 2 . . 2 . . . . 4 . . . 5 . 3 . . Special 3 | . . . . . . . . . . 3 . . . . . . . . Kinetic 124 | . 32 64 28 . . . . . . . . . . . . . . . Thermal 161 | . . . 81 6 74 . . . . . . . . . . . . . Explosive 16 | . . 2 . . 2 . . . . 4 . . . 5 . 3 . . Electromagnetic 19 | . . . 15 4 . . . . . . . . . . . . . . Robot Hit Streak 13 | . 5 9 7 3 13 . . . . . . . . . . 1 . . Robot Miss Streak 11 | . 3 4 11 2 4 . . . . 3 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 210 | . 18 44 73 6 53 . . . . . 1 3 . 2 . 1 8 1 Core Hits 138 | . 11 23 50 4 33 . . . . . 1 1 . 10 . 4 1 . Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . 1 1 . 1 . . . . . . . . . . . 1 . Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . 1 . Melee Attacks 51 | . . . . . . . 2 . 1 1 9 14 . 2 . . 18 4 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 51 | . . . . . . . 2 . 1 1 9 14 . 2 . . 18 4 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 6389 | . 191 855 1518 121 1742 . . . . . 40 105 . 863 . 575 338 41 Guns 989 | . 191 321 436 41 . . . . . . . . . . . . . . Cannons 2971 | . . 375 1002 80 1514 . . . . . . . . . . . . . Explosions 1651 | . . 159 . . 189 . . . . . . . . 728 . 575 . . Melee 659 | . . . . . . . . . . . 40 105 . 135 . . 338 41 Ramming 119 | . . . 80 . 39 . . . . . . . . . . . . . Kinetic 1305 | . 191 696 418 . . . . . . . . . . . . . . . Thermal 2553 | . . . 959 80 1514 . . . . . . . . . . . . . Explosive 1651 | . . 159 . . 189 . . . . . . . . 728 . 575 . . Electromagnetic 102 | . . . 61 41 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 659 | . . . . . . . . . . . 40 105 . 135 . . 338 41 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . 5 3 1 3 . . . . . . 1 1 1 1 3 2 2 Average Corruption 2 | . . 5 3 1 1 . . . . . . 1 1 1 1 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 36 | . . 8 11 2 12 . . . . . . . 1 . . 1 . 1 Message Errors 12 | . . 1 2 1 5 . . . . . . . 1 . . 1 . 1 Matter Fused 9 | . . 3 2 1 3 . . . . . . . . . . . . . Heat Flow Errors 3 | . . . 2 . 1 . . . . . . . . . . . . . Energy Discharges 3 | . . 1 1 . 1 . . . . . . . . . . . . . Data Loss (minor) 2 | . . 1 1 . . . . . . . . . . . . . . . Data Loss (major) 4 | . . 2 2 . . . . . . . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . . . . Weapon Failures 2 | . . . 1 . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 304 | . . 25 . . . . . . . . . . . 144 . 61 74 . Projectiles 25 | . . 25 . . . . . . . . . . . . . . . . Explosions 93 | . . . . . . . . . . . . . . 32 . 61 . . Melee 186 | . . . . . . . . . . . . . . 112 . . 74 . Knockbacks 24 | . . 6 16 . 2 . . . . . . . . . . . . . Impact 3 | . . . 1 . 2 . . . . . . . . . . . . . Kinetic 19 | . . 6 13 . . . . . . . . . . . . . . . Secondary 2 | . . . 2 . . . . . . . . . . . . . . . Self-Inflicted Damage 134 | . . 6 26 . 46 . . . . 36 . . . 20 . . . . Shots 5 | . . 1 . . 2 . . . . 1 . . . 1 . . . . Rammed 8 | . . . 8 . . . . . . . . . . . . . . . Targets Rammed 12 | . . . 10 . 2 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . 2 . 2 . . . . . . . . . . . . . Highest Temperature 391 | . 9 140 391 57 315 10 2 2 . 2 . 36 24 203 78 389 320 12 Average Temperature 89 | . 7 62 97 27 74 8 2 2 . 2 . 15 11 74 41 175 133 12 Received Heat Transfer 1634 | . 39 318 522 12 264 . . . . . . 33 . . . 91 . 355 Effects 4 | . . . 1 . . . . . . . . . . . . . 3 . Shutdowns 2 | . . . 1 . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . Parts Melted 8 | . . . . . 8 . . . . . . . . . . . . . Heat Transferred 4876 | . . . 1776 150 2950 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Peak Influence 724 | . 142 314 257 157 724 375 . . . . 623 413 . . . . 545 338 Initial 563 | . . . 50 81 . 320 . . . . 563 305 . . . . 155 306 Average 188 | . 61 124 67 75 408 326 . . . . 597 336 . . . . 309 273 Maximum Alert Level 3 | . . 1 1 . 3 1 . . . . 2 2 . . . . 2 1 Low Security (%) 65 | . 100 77 96 100 12 . . . . . . . . . . . 38 . Level 1 20 | . . 22 3 . 40 100 . . . . . 95 . . . . 26 100 Level 2 12 | . . . . . 36 . . . . . 100 4 . . . . 35 . Level 3 1 | . . . . . 10 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . 3 2 . 4 . . . . . . . . . . . 3 3 Investigation 1 | . . . 1 . . . . . . . . . . . . . . . Extermination 2 | . . . . . 1 . . . . . . . . . . . 1 . Reinforcement 10 | . . 3 1 . 2 . . . . . . . . . . . 1 3 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 1 . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 2 . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Distress Signals 13 | . 1 1 1 . 2 . . . . 1 . 3 . . . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 179 | . 9 12 30 2 28 . 5 2 . 15 1 8 3 4 . 20 22 18 Peak Tracking Total 17 | . 4 6 5 1 5 . 4 2 . 12 1 5 4 4 . 13 9 17 Tactical Retreats 20 | . . . 4 . . . 2 1 . 3 . 2 1 . . 4 2 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Traps Triggered 3 | . 1 1 1 . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Machines Disabled 7 | . . . 1 . 2 . . . . 1 . 2 . . . . . 1 Max in Single Turn 1 | . . . 1 . 1 . . . . 1 . . . . . . . 1 Garrison Access 3 | . . . 1 . 1 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Machines Accessed 11 | . . . 2 . 3 3 . . . 1 1 . . . . . . 1 Terminals 7 | . . . 1 . 2 2 . . . 1 . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 1 . . . . . . . . . . . . Total Hacks 19 | . . . 3 . 4 7 . . . 1 2 . . . . . . 2 Successful 10 | . . . 2 . 2 4 . . . 1 . . . . . . . 1 Failed 9 | . . . 1 . 2 3 . . . . 2 . . . . . . 1 Catastrophic 5 | . . . . . 2 1 . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 44 | . . . 2 . 1 3 . . 2 1 12 7 . . . . 8 8 Terminals 12 | . . . 2 . 2 5 . . . 1 . . . . . . . 2 Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 2 2 . . . . . . . . . . . . Terminal Hacks 5 | . . . 1 . 1 1 . . . 1 . . . . . . . 1 Record 2 | . . . . . . 1 . . . 1 . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 1 . . . . . . . . . . . . Seal Access 3 | . . . 1 . 1 1 . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 2 . . . . . . . . . . . . Terminals 2 | . . . . . . 2 . . . . . . . . . . . . Botnet 2 | . . . . . . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . 2 2 . . . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . 1 . . . . 1 . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Total Allies 27 | . . . . . 10 . . . 4 . . 7 . . . . 6 . Largest Group 10 | . . . . . 10 . . . 4 4 . 3 . . . . 4 . Highest-Rated Group 384 | . . . . . 173 . . . 153 153 . 206 . . . . 384 . Highest-Rated Ally 103 | . . . . . 29 . . . 40 40 . 103 . . . . 96 . Zionite Dispatches 6 | . . . . . . . . . . . 1 3 . . . . 2 . Heavy 2 | . . . . . . . . . . . . 2 . . . . . . Light 2 | . . . . . . . . . . . . . . . . . 2 . Recon 1 | . . . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . . Total Orders 3 | . . . . . 1 . . . . . 2 . . . . . . . EXPLORE 2 | . . . . . 1 . . . . . 1 . . . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . . Ally Attacks 156 | . . . . . 106 . . . . . . 11 . . . . 39 . Total Damage 4269 | . . . . . 1402 . . . . . . 1252 . . . . 1615 . Kills 25 | . . . . . 15 . . . . . . 1 . . . . 9 . Allies Corrupted 4 | . . . . . . . . . . . . 4 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 3 . . . 1 1 . . . . Drone Launches 16 | . . . . . 14 . . . . . 2 . . . . . . . Drone Recoveries 4 | . . . . . 2 . . . . . 2 . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . 1 . . . . . 1 2 Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Turns Passed 5611 | . 541 454 1297 601 631 126 122 70 356 169 230 232 81 158 41 149 259 94 Spaces Moved 6764 | 1 190 180 438 348 265 342 460 261 720 538 604 476 265 388 176 417 530 165 Core 1 | . . . . . . . . . . . . . . . . . . 1 Treads 954 | . 130 33 178 348 265 . . . . . . . . . . . . . Legs 61 | 1 60 . . . . . . . . . . . . . . . . . Wheels 407 | . . 147 260 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5341 | . . . . . . 342 460 261 720 538 604 476 265 388 176 417 530 164 Fastest Speed 22 | 120 120 140 155 160 160 25 25 25 25 25 25 23 23 23 23 23 22 22 Average Speed 60 | 120 256 185 222 160 160 25 25 25 25 25 25 24 23 23 23 27 22 28 Slowest Speed 480 | 120 320 480 320 160 160 25 25 25 25 25 25 25 23 23 23 40 26 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . . . . 3 . . . 1 3 2 . . . 4 18 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 41 21 33 8 93 7 75 53 75 60 15 14 39 61 30 64 18 32 Regions Visited 18 Branch Regions 10 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 14 | . . . . . . . 3 . 3 2 . . 1 3 . 2 . . Spaces Dug 17 | . . . . . . . 2 . . . 4 10 . . . . . 1 Terrain Destroyed 192 | . . 13 . . 17 . 2 . . 53 4 10 . 53 . 39 . 1 Melee 17 | . . . . . . . 2 . . . 4 10 . . . . . 1 Projectile 8 | . . . . . 8 . . . . . . . . . . . . . AOE 167 | . . 13 . . 9 . . . . 53 . . . 53 . 39 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Tes Total 7802 | . 217 237 603 383 393 383 463 264 894 561 666 567 284 447 175 444 620 201 Wait 594 | . 2 1 40 19 56 10 . 4 170 9 46 67 16 46 . 25 80 3 Move 6678 | . 189 179 437 347 264 335 459 260 719 535 597 471 264 387 175 409 495 156 Hop 32 | . . . . . . 3 . . . 1 3 2 . . . 3 16 4 Pick Up 40 | . 1 4 12 3 10 4 . . . 1 2 2 . . . . 1 . Fast Attach 44 | . 2 6 7 2 3 6 1 . 1 1 3 3 1 1 . 1 6 . Attach 33 | . 2 4 5 2 2 7 . . . 1 2 . 1 3 . 1 2 1 Detach 13 | . . 3 . 2 . . . . . 1 1 . . 3 . 2 1 . Swap 24 | . . 4 8 1 4 2 . . 1 . . 4 . . . . . . Drop 49 | . 5 3 1 2 5 16 1 . 2 4 3 4 2 . . . 1 . Fire 193 | . 16 33 83 5 41 . . . . 7 . . . 5 . 3 . . Melee 51 | . . . . . . . 2 . 1 1 9 14 . 2 . . 18 4 Ram 6 | . . . 6 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 6 | . . . 4 . 2 . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . . . . . . . . . . 33 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . 6 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 16) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 707 | -9/Materials | Lost 4 parts (1p1n1u1w) 989 | -9/Materials | Discovered new exit (range 5) 996 | -9/Materials | Entered another Materials area 996 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2168 | -8/Materials | Discovered new exit (range 16) 2212 | -8/Materials | Build established: Scavenger-Mutant 2293 | -8/Materials | Entered Factory 2293 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2600 | -7/Factory | Build established: Mutant 2870 | -7/Factory | Discovered new exit (range 16) 2894 | -7/Factory | Entered Storage 3143 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3389 | -7/Storage | Garrison activated, responded to threat 3448 | -7/Storage | Build established: Commander-Mutant 3479 | -7/Storage | Lost 4 allies 3498 | -7/Storage | Discovered new exit (range 18) 3525 | -7/Storage | Entered Factory 3525 | -6/Factory | Accompanied by 3 allies 3525 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3554 | -6/Factory | Lost 6 allies 3631 | -6/Factory | Discovered new exit (range 3) 3651 | -6/Factory | Entered Lower Caves 3653 | -6/Lower Caves | Encountered a Warlord checkpoint 3768 | -6/Lower Caves | Discovered new exit (range 11) 3773 | -6/Lower Caves | Entered another Lower Caves area 3780 | -6/Lower Caves | Encountered a Warlord checkpoint 3783 | -6/Lower Caves | Discovered new exit (range 8) 3811 | -6/Lower Caves | Learned Factory garrison access intel 3833 | -6/Lower Caves | Build established: Sprinter 3840 | -6/Lower Caves | Discovered new exit (range 11) 3843 | -6/Lower Caves | Entered Zion 3851 | -6/Zion | Given the Hacking Drone Bay 3871 | -6/Zion | Learned Factory security intel 3913 | -6/Zion | Learned 4 Factory zone layouts 3919 | -6/Zion | Learned Factory non-interactive machine intel 3936 | -6/Zion | Given A8's code to call for help 3943 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3957 | -6/Zion | Met Imprinter 3961 | -6/Zion | Imprinted 3963 | -6/Zion | Declared Zion's savior 4023 | -6/Zion | Discovered new exit (range 15) 4027 | -6/Zion | Found Prototype Device 4027 | -6/Zion | Identified Hacking Drone Bay 4199 | -6/Zion | Entered Proximity Caves 4199 | -5/Proximity Caves | Accompanied by 4 allies 4200 | -5/Proximity Caves | Identified exit to Factory 4228 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4230 | -5/Proximity Caves | Found Prototype Special Weapon 4230 | -5/Proximity Caves | Identified Molecular Deconstructor 4265 | -5/Proximity Caves | Spotter reported a threat 4265 | -5/Proximity Caves | Spotter reported a threat 4280 | -5/Proximity Caves | Spotted B-75 Beast 4320 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 4322 | -5/Proximity Caves | Spotter reported a threat 4368 | -5/Proximity Caves | Entered Factory 4368 | -5/Factory | Evolved 2 slots: Utility x2 4369 | -5/Factory | Identified exit to Upper Caves 4371 | -5/Factory | Loaded intel: 271 non-interactive machine locations 4372 | -5/Factory | Loaded intel: 4 garrison access locations 4379 | -5/Factory | Zion Recon squad teleported in 4475 | -5/Factory | Found Prototype Launcher 4475 | -5/Factory | Identified Mni. Smartbomb Launcher 4489 | -5/Factory | Retrieved Zion intel report: Active Garrisons 4596 | -5/Factory | Discovered new exit (range 8) 4598 | -5/Factory | Identified exit to Factory 4598 | -5/Factory | Entered another Factory area 4598 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4735 | -4/Factory | Zion Fire squad teleported in 4762 | -4/Factory | Zion Heavy squad teleported in 4798 | -4/Factory | Spotted B-86 Titan 4801 | -4/Factory | Zion Heavy squad teleported in 4828 | -4/Factory | Discovered new exit (range 8) 4829 | -4/Factory | Identified exit to Upper Caves 4830 | -4/Factory | Entered Upper Caves 4844 | -4/Upper Caves | Lost 5 allies 4886 | -4/Upper Caves | Identified exit to Upper Caves 4911 | -4/Upper Caves | Entered another Upper Caves area 4923 | -4/Upper Caves | Learned 8 Research zone layouts 4924 | -4/Upper Caves | Encountered a Warlord checkpoint 4926 | -4/Upper Caves | Discovered new exit (range 9) 4928 | -4/Upper Caves | Identified exit to Research 5067 | -4/Upper Caves | Discovered new exit (range 6) 5068 | -4/Upper Caves | Identified exit to Warlord 5069 | -4/Upper Caves | Entered Warlord 5075 | -4/Warlord | Discovered new exit (range 15) 5081 | -4/Warlord | System corruption cleaned by Quarantine Array 5095 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 5109 | -4/Warlord | Identified exit to Proximity Caves 5110 | -4/Warlord | Entered Proximity Caves 5110 | -3/Proximity Caves | Spotted B-86 Titan 5206 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5257 | -3/Proximity Caves | Discovered exit to Research (range 6) 5259 | -3/Proximity Caves | Entered Research 5259 | -3/Research | Evolved 2 slots: Utility x2 5274 | -3/Research | Lost 4 parts (1n3u) 5309 | -3/Research | Spotted B-86 Titan 5351 | -3/Research | Garrison activated, responded to threat 5389 | -3/Research | Retrieved Zion intel report: Branch Access 5389 | -3/Research | Identified exit to Armory 5389 | -3/Research | Identified exit to Testing 5390 | -3/Research | Zion Light squad teleported in 5455 | -3/Research | Zion Light squad teleported in 5491 | -3/Research | Lost 3 allies 5518 | -3/Research | Entered Testing 5537 | -3/Testing | Spotted Superbehemoth 5540 | -3/Testing | Scanned by Researcher 5558 | -3/Testing | Superbehemoth self-activated to run performance analysis 5571 | -3/Testing | Retrieved Zion intel report: Emergency Access 5578 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 5586 | -3/Testing | Spotted Striker 5586 | -3/Testing | Spotted Striker 5602 | -3/Testing | Core integrity fell below 50% 5609 | -3/Testing | Core integrity fell below 20% 5612 | -3/Testing | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- dispatching reinforcements to area. 05601_ Held in stasis. 05601_ C-55 Analyst is analyzing... 05601_ Electron Diverter destroyed. 05603_ Penetrated by Slug. 05604_ Held in stasis. 05605_ C-55 Analyst is analyzing... 05606_ Slug penetrates Wall. 05606_ Penetrated by Slug. 05606_ Slug penetrates Wall. 05608_ Held in stasis. 05608_ C-55 Analyst is analyzing... 05609_ Held in stasis. 05609_ C-55 Analyst is analyzing... 05609_ Slug penetrates Wall. 05609_ U-05 Engineer destroyed. 05611_ Penetrated by Slug. 05611_ Slug penetrates Wall. 05611_ Penetrated by Slug. 05611_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | # # | + "" #??????????????? | | # """"" # %! # #??????????????? | | # """"" ##"##### #############??????????????? | | # """"" !|##" """ "#?????????????????????????? | | # !%# ##?????????????????????????? | | ########+##! #??????????????????????????? | | ?????????##" #??????????????????????????? | | ??????????#"" #??#######?????????????????? | | ??????????#" #? #?????????????????? | | ??????????#"" %#? """#?????????????????? | | ??????????#""""" # """#?????????????????? | | ??????????#""""" # """#?????????????????? | | ??????????#""""" + = """#?????????????????? | | ???????????####### # """#?????????????????? | | ?????????????????# " ""#?????????????????? | | ?????????????????# #? """#?????????????????? | | ????????+????????# #? #?????????????????? | | ?????????????????# ###############????????????? | | ?????????????????# # / ] #????????????? | | ???????????????? 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T"#?????????? | | ????????????# """S""" #?# g# ""#?????????? | | ????????????# """ """ ###cggc/ #?????????? | | ????????????# / gg # """"" #?????????? | | ????????????#* ! # gg # """"" #?????????? | | ????????????# [ / # """"" #?????????? | | ????????????#! = ####;#############????????+? | | ????????????########/## #????????????? | | ???????# ######### # * #????????????? | | ??????+ " # #????????????? | | ??????+ "T # #????????????? | | ??????## ######### # """" """" #????????????? | | ?????????????????## # """" """" #????????????? | | ??????????????????# # """" """" #????????????? | | ??????????????????# # """" """" #????????????? | | ??????????????????##### """" """"? #????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# ????? ????????????????? | | ???????????????????????#??????##?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 33 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 75 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Component Analysis Suite | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Point Defense System | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentCouplerSuite Manual? 0 Play Time 01:17:00 Cumulative 151.1 hours Start 2024.11.27 @ 13:26:10 End 2024.11.27 @ 14:50:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 124 Adventurer 16 Explorer 3 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 37 Gallery% 68 Achievement% 59 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab8cc6f6-6ba2-4804-962b-46cee39f4954