Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.27 @ 18:57:19 Player: Meatman Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (181) 905 Value Destroyed (5808) 5808 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1844) 1844 TOTAL SCORE: 13437 Bonus ------- High Alert Combat Kills 204 Follower Combat Kills 40 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1000 Matter 44/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Relay Coupler [Grunt] (31) Relay Coupler [Sentry] (22) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Launcher Guidance Computer Improved Utility Shielding Hardened Medium Armor Plating Improved Hacking Suite Relay Coupler [NC] > --- WEAPON ----------- Gatling Laser Magnetic Acceleration Cannon Improved Proton Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Armored Huge Wheel Cryofiber Web Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Improved Signal Interpreter Advanced Targeting Computer System Shield Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] Field Recycling Unit Plasma Cannon Plasma Cannon Cooled Particle Cannon Mining Laser Plasma Cutter [Rating: 66] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Improved Surge Thruster Utility Huge Storage Unit Device Cryofiber Web Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Improved Utility Shielding Weapon Heavy Missile Launcher Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Fac Gar Slots Evolved 10 | . . . 2 2 2 . . . 2 2 . Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . . Utility 5 | . . . . 2 . . . . 1 2 . Weapon 2 | . . . 2 . . . . . . . . Parts Attached 115 | 9 12 2 19 17 4 5 23 3 14 1 6 Power 14 | 1 1 . 4 1 . 2 2 1 2 . . Engine 12 | 1 1 . 3 1 . 2 1 1 2 . . Core 2 | . . . 1 . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 25 | 3 3 . 3 2 1 . 6 . 3 . 4 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 19 | 3 3 . 3 1 1 . 5 . 3 . . Hover 1 | . . . . . . . 1 . . . . Flight 5 | . . . . 1 . . . . . . 4 Utility 32 | 3 4 1 3 7 1 1 4 . 5 1 2 Device 11 | 2 . . 2 5 . 1 1 . . . . Storage 6 | 1 2 1 1 . . . . . 1 . . Processor 6 | . 1 . . 1 . . 3 . . . 1 Hackware 4 | . . . . . . . . . 3 . 1 Protection 5 | . 1 . . 1 1 . . . 1 1 . Artifact . | . . . . . . . . . . . . Weapon 44 | 2 4 1 9 7 2 2 11 2 4 . . Energy Gun 11 | 1 1 . 2 1 1 1 3 . 1 . . Energy Cannon 6 | . . . 3 . . . 2 . 1 . . Ballistic Gun 7 | 1 . . 1 2 1 1 1 . . . . Ballistic Cannon 6 | . 1 . 2 2 . . . . 1 . . Launcher 11 | . 1 1 1 2 . . 5 . 1 . . Special Weapon 3 | . 1 . . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 3 . . 2 . 1 . . Parts Lost 41 | . 3 1 4 5 1 12 . . 5 . 10 Power 8 | . 1 . 2 . . 3 . . 1 . 1 Propulsion 7 | . 1 . . 1 . 3 . . . . 2 Utility 6 | . 1 1 . 1 . 1 . . . . 2 Weapon 20 | . . . 2 3 1 5 . . 4 . 5 Highest Loss Streak 6 | . 3 1 1 3 1 6 . . 1 . 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 20 | 3 12 19 21 22 23 21 24 24 23 19 10 Power 1 | . . 1 3 2 2 1 . 1 1 . . Propulsion 3 | 2 4 5 6 4 2 1 1 2 1 1 . Utility 9 | . 4 6 6 8 11 11 14 13 13 13 8 Weapon 5 | . 3 7 5 6 6 6 5 6 5 4 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 33 | . 4 . 8 6 . . 5 . 2 . 8 Power 4 | . 1 . 3 . . . . . . . . Propulsion 7 | . 1 . . 4 . . 1 . 1 . . Utility 15 | . 1 . 4 1 . . . . 1 . 8 Weapon 5 | . 1 . 1 . . . 3 . . . . Tool/Special 2 | . . . . 1 . . 1 . . . . Average Slot Usage (%) 92 | . 98 100 98 91 83 76 95 100 87 80 56 Engine 9 | . 13 14 10 9 7 5 5 7 12 5 1 Wheel 20 | . 28 28 21 14 15 15 28 30 15 11 3 Device 7 | . 3 . 6 16 15 11 11 7 . . 6 Storage 10 | . 14 27 15 9 7 7 7 7 6 5 3 Processor 5 | . 3 . . 4 . . 8 15 13 11 8 Hackware 1 | . . . . . . . . . 10 11 3 Protection 2 | . 7 . . 2 6 5 . . 1 4 2 Energy Gun 11 | . 19 14 17 13 6 7 12 . 3 5 1 Energy Cannon 7 | . . . 11 19 7 4 3 7 4 . 1 Ballistic Gun 2 | . 4 . 3 . 7 7 1 . . . . Ballistic Cannon 4 | . 3 13 9 1 7 3 . . 1 5 4 Launcher 4 | . . . . . . 4 11 21 11 11 1 Peak Build Rating 66 | 9 9 10 24 58 49 48 42 42 62 64 66 Average Rating 30 | 6 8 9 19 32 46 37 36 41 58 62 39 On Entrance 29 | . 9 9 9 24 35 49 22 39 42 58 63 Avg Prop Armor Cover (%) 14 | . . . . 2 . . . . . . 21 Naked Turns 47 | . . . . . . . . . . . 47 Heaviest Build 130 | 12 90 92 105 113 111 112 114 119 127 130 130 Greatest Support 60 | 26 32 32 32 32 56 60 52 52 60 56 56 Greatest Overweight (x) 30 | 1 4 2 3 6 1 5 6 2 6 2 30 Average Overweight (x) 2 | . 1 2 2 3 1 1 2 2 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 25 25 25 25 25 25 17 Most Carried 25 | 6 20 20 25 25 24 25 25 25 25 22 20 Average Carried 20 | 3 12 19 21 23 23 21 24 24 24 20 11 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 20 20 24 25 24 25 24 25 23 20 3 Class Distribution -------------------- 28% | Gunner 25% | Bothacker-Gunner 22% | Mutant 11% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Garrison Bothacker-Gunner | -7/Factory Bothacker-Gunner | -7/Garrison Bothacker-Gunner | -6/Factory Bomber | -5/Factory Scavenger-Gunner | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Fac Gar Matter Collected 4472 | 287 304 255 860 420 81 662 380 194 867 . 162 Remotely . | . . . . . . . . . . . . Salvage Created 5105 | 97 320 133 1014 808 82 661 494 222 898 . 376 Parts 303 | 8 19 9 86 50 5 24 30 8 49 . 15 Haulers Intercepted 8 | . 1 . 4 2 . . 1 . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Fac Gar Combat Hostiles Destroyed 120 | . 10 6 22 14 3 24 6 5 22 . 8 Guns 32 | . 3 2 3 7 . 10 3 . 3 . 1 Cannons 39 | . 3 2 8 5 3 4 2 2 5 . 5 AOE 49 | . 4 2 11 2 . 10 1 3 14 . 2 Classes Destroyed 17 | 2 6 . 2 3 . . 2 . 1 . 1 Worker 17 | . . . 6 5 . . 3 . 3 . . Builder 9 | . 1 . 4 1 . . 2 . 1 . . Tunneler 5 | 2 . . 2 . . . 1 . . . . Hauler 8 | . 1 . 4 2 . . 1 . . . . Recycler 4 | 1 . . 1 . . . 1 . 1 . . Mechanic 1 | . . . . . . . . . 1 . . Operator 3 | . 1 . 2 . . . . . . . . Watcher 13 | . 2 . 5 3 . . 2 . 1 . . Swarmer 43 | . 6 2 12 4 2 10 . . 7 . . Cutter 4 | . . . . . . . . . . . 4 Grunt 30 | . 4 4 2 2 . 3 3 . 8 . 4 Duelist 1 | . . . . . . . 1 . . . . Sentry 26 | . . . 8 4 1 7 1 4 1 . . Specialist 2 | . . . . 2 . . . . . . . Hunter 8 | . . . . 1 . 4 . . 3 . . Programmer 5 | . . . . . . . 1 1 3 . . Heavy 1 | . . . . 1 . . . . . . . Thug 1 | . . . . . . . . . 1 . . Best Kill Streak 10 | 2 3 2 10 5 2 9 4 3 7 . 4 Combat Bots Only 9 | . 3 2 4 4 2 9 2 3 4 . 4 Max Kills in Single Turn 4 | 1 2 2 3 2 1 3 2 3 4 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 2 2 1 . 2 1 3 3 . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Fac Gar Hostile Shots Fired 919 | . 43 30 78 68 48 307 21 43 145 . 136 Missed 305 | . 12 6 29 13 17 109 9 14 55 . 41 Hits 614 | . 31 24 49 55 31 198 12 29 90 . 95 Melee 17 | . . . . . . . . . 1 . 16 Projectile 597 | . 31 24 49 55 31 198 12 29 89 . 79 AOE 4 | . . . . . . . . . . . 4 Critical Strikes 13 | . 2 . 1 . . 2 1 . . . 7 Part Disruptions 1 | . . . . . . . . 1 . . . Damage Taken 8050 | 6 368 302 774 867 236 1923 137 324 1185 . 1928 Core 2098 | . 79 89 103 179 23 276 14 27 306 . 1002 Absorbed by Shields 96 | . . . . . . . . . . . 96 Redirected to Shielding 111 | . . . . . 3 98 . . 10 . . Regen/Repaired (Parts) 103 | . 29 . 25 . . . 49 . . . . Core Remaining (%) 64 | 100 . 32 74 67 . . . 51 64 . . Volleys Fired 345 | 9 43 22 72 43 7 45 18 15 55 . 16 Largest 4 | 2 2 2 4 4 4 4 4 3 3 . 4 Hottest 320 | 60 140 83 248 260 213 247 320 117 240 . 234 Shots Fired 883 | 11 85 40 200 150 26 156 56 18 90 . 51 Gun 420 | 11 72 22 79 66 12 84 42 . 20 . 12 Cannon 351 | . 4 14 100 80 14 45 6 14 41 . 33 Launcher 98 | . 6 4 18 4 . 27 8 4 21 . 6 Special 14 | . 3 . 3 . . . . . 8 . . Kinetic 240 | 2 13 14 77 17 14 62 12 . 13 . 16 Thermal 489 | . 27 22 105 129 12 67 36 14 48 . 29 Explosive 94 | . 6 4 18 4 . 27 8 4 21 . 2 Electromagnetic 52 | 9 39 . . . . . . . . . 4 Robot Hit Streak 19 | 5 7 16 9 14 8 9 8 6 19 . 9 Robot Miss Streak 15 | 1 4 6 10 4 3 8 5 2 5 . 15 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 477 | 9 37 24 90 70 17 102 31 10 66 . 21 Core Hits 342 | 3 23 11 54 38 6 88 28 9 56 . 26 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Critical Strikes 15 | . 3 . 2 5 . 5 . . . . . Burn 8 | . 2 . 1 3 . 2 . . . . . Destroy 1 | . . . . . . 1 . . . . . Blast 6 | . 1 . 1 2 . 2 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16274 | 167 854 454 2684 1752 322 3886 1101 673 3303 . 1078 Guns 4306 | 99 405 163 680 615 116 1183 537 . 321 . 187 Cannons 4595 | . 66 177 1027 827 206 601 82 421 858 . 330 Explosions 7326 | 68 383 114 977 310 . 2102 482 252 2124 . 514 Melee . | . . . . . . . . . . . . Ramming 47 | . . . . . . . . . . . 47 Kinetic 2697 | 10 109 177 730 227 210 764 33 . 290 . 147 Thermal 6418 | 68 303 163 977 1215 112 1020 622 421 1147 . 370 Explosive 6604 | . 230 114 977 310 . 2102 446 252 1856 . 317 Electromagnetic 508 | 89 212 . . . . . . . 10 . 197 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . 3 3 . 1 . . 4 4 3 . 6 Average Corruption 3 | . 2 3 . 1 . . 4 4 2 . 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 69 | . 14 4 . 2 . . 21 6 12 . 10 Message Errors 15 | . 4 . . 1 . . 3 1 3 . 3 Matter Fused 19 | . 3 3 . . . . 6 4 1 . 2 Heat Flow Errors 8 | . 1 . . 1 . . 4 1 1 . . Energy Discharges 8 | . 2 1 . . . . 2 . 2 . 1 Parts Rejected 1 | . . . . . . . . . 1 . . Parts Fused 1 | . 1 . . . . . . . . . . Data Loss (minor) 10 | . 3 . . . . . 2 . 3 . 2 Data Loss (major) 2 | . . . . . . . 2 . . . . Misfires 3 | . . . . . . . 1 . 1 . 1 Alerts 2 | . . . . . . . 1 . . . 1 Overload Shots 9 | . . . . . . . . 7 2 . . Effects 1 | . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . 1 . . Overflow Damage 337 | 2 15 . 59 36 . 78 . 112 . . 35 Projectiles 167 | . . . . 36 . . . 112 . . 19 Explosions 170 | 2 15 . 59 . . 78 . . . . 16 Melee . | . . . . . . . . . . . . Knockbacks 14 | . . 4 4 3 . . . . 2 . 1 Impact . | . . . . . . . . . . . . Kinetic 13 | . . 4 3 3 . . . . 2 . 1 Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 391 | 6 71 . 177 . . 80 . 13 14 . 30 Shots 13 | 1 2 . 5 . . 2 . 1 1 . 1 Rammed 10 | . . . . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . . . . 10 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 998 | 32 353 141 315 529 196 304 201 124 533 . 998 Average Temperature 123 | 19 76 49 88 140 95 129 80 63 117 . 378 Received Heat Transfer 1329 | . 66 147 126 153 54 462 42 42 117 . 120 Effects 41 | . . . 3 9 . 1 . . 8 . 20 Shutdowns 6 | . . . . 2 . . . . 4 . . Energy Bleed 5 | . . . . 2 . . . . . . 3 Interference 10 | . . . 3 . . 1 . . 2 . 4 Matter Decay 4 | . . . . . . . . . . . 4 Short Circuit 4 | . . . . 2 . . . . . . 2 Damage (minor) 2 | . . . . . . . . . 1 . 1 Damage (major) 8 | . . . . 3 . . . . . . 5 Damage (core) 2 | . . . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 25 | . 1 . 6 3 . 5 4 . 6 . . Heat Transferred 12766 | 150 692 481 2109 2627 210 2255 1300 307 1899 . 736 Parts Sabotaged 1 | . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | 2 2 . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Fac Gar Maximum Alert Level 2 | . . . 1 1 . 2 1 2 2 1 2 Low Security (%) 53 | 100 100 100 24 98 100 21 9 19 56 . . Level 1 39 | . . . 75 1 . 16 90 73 27 100 96 Level 2 6 | . . . . . . 61 . 6 16 . 3 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 667 | 10 142 82 368 201 85 659 344 412 667 320 427 Initial 343 | . . 34 7 152 70 45 343 169 216 320 210 Average 199 | 1 57 40 252 108 58 432 262 306 222 312 351 Influence Increases 4843 | 15 433 218 944 522 85 729 327 243 1010 . 317 Destroy 0b10 Robot/C 2420 | . 200 120 440 280 60 480 120 100 460 . 160 Destroy 0b10 Robot/NC 320 | 15 25 . 120 55 . 10 50 . 40 . 5 Destroy Leader 552 | . 46 30 148 100 20 30 36 10 112 . 20 Allied During Kill 27 | . . . . . . . . 7 20 . . Successful Hack 62 | . 16 . 18 . 4 . 4 . 20 . . Disable Machine 510 | . 60 15 105 30 . . 60 30 210 . . Anti-Garrison Action 100 | . . . . . . 50 . 50 . . . Destroy Structure 627 | . 41 23 113 42 1 114 57 46 148 . 42 Lose Combat Pursuer 225 | . 45 30 . 15 . 45 . . . . 90 Influence Decreases 4416 | 15 343 288 602 730 174 140 739 73 767 355 190 Entered New Map 1388 | . . 56 13 210 84 20 311 73 196 335 90 Time Decay 2586 | 15 313 222 559 478 80 . 428 . 471 20 . Lost Part 382 | . 30 10 30 42 10 120 . . 40 . 100 Lost Ally 60 | . . . . . . . . . 60 . . Squads Dispatched 18 | . 2 . 2 3 1 . 3 . 7 . . Investigation 4 | . 1 . 1 . . . 1 . 1 . . Extermination 5 | . . . . . . . 2 . 3 . . Reinforcement 7 | . 1 . 1 3 . . . . 2 . . Assault 1 | . . . . . . . . . 1 . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Fac Gar Distress Signals 5 | . 1 . 2 1 . . . . 1 . . Communications Jammed 8 | . . . . . . . . . 8 . . Distress Signals 8 | . . . . . . . . . 8 . . Times Spotted 182 | . 19 10 36 22 3 22 9 5 35 . 21 Peak Tracking Total 8 | . 4 2 5 5 2 7 2 3 5 . 8 Tactical Retreats 11 | . 2 1 . 1 . 3 . . . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Fac Gar Traps Triggered 16 | . 2 . 2 3 . . 2 3 1 . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Fac Gar Machines Disabled 36 | . 4 1 7 2 . 1 4 3 14 . . Max in Single Turn 4 | . 1 1 1 1 . 1 2 1 4 . . Garrison Access 1 | . . . . . . . 1 . . . . Garrison Relay 2 | . . . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Fac Gar Machines Accessed 41 | . 10 . 11 3 2 . 5 . 9 1 . Terminals 26 | . 8 . 9 3 1 . 1 . 4 . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 3 | . 1 . 1 . . . 1 . . . . Recycling Units 3 | . 1 . . . . . . . 2 . . Scanalyzers 4 | . . . 1 . . . 1 . 2 . . Garrison Access 4 | . . . . . 1 . 2 . . 1 . Total Hacks 119 | . 25 . 33 9 3 . 11 . 36 2 . Successful 71 | . 17 . 14 2 1 . 9 . 26 2 . Failed 46 | . 8 . 18 7 2 . 2 . 9 . . Catastrophic 8 | . 1 . 3 2 . . . . 2 . . Database Lockouts 2 | . . . 1 . . . . . 1 . . Manual 56 | . 15 . 22 9 1 . 1 . 8 . . Terminals 71 | . 22 . 26 9 1 . 1 . 12 . . Fabricators 2 | . . . . . . . . . 2 . . Repair Stations 10 | . 2 . 2 . . . 6 . . . . Recycling Units 4 | . 1 . . . . . . . 3 . . Scanalyzers 25 | . . . 5 . . . 1 . 19 . . Garrison Access 7 | . . . . . 2 . 3 . . 2 . Terminal Hacks 13 | . 7 . 3 . . . . . 3 . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 3 | . 1 . 1 . . . . . 1 . . Recycling Unit Index 1 | . 1 . . . . . . . . . . Alert Level 2 | . 1 . . . . . . . 1 . . Locate Traps 2 | . 1 . . . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks 10 | . 2 . 2 . . . 6 . . . . Scan Component 5 | . 1 . 1 . . . 3 . . . . Repair 5 | . 1 . 1 . . . 3 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 20 | . . . 3 . . . . . 17 . . Insert Component 8 | . . . 1 . . . . . 7 . . Analyze 7 | . . . 1 . . . . . 6 . . Retrieve Study 5 | . . . 1 . . . . . 4 . . Garrison Access Hacks 6 | . . . . . 1 . 3 . . 2 . Unlock Access 3 | . . . . . 1 . 1 . . 1 . Seal Access 1 | . . . . . . . 1 . . . . Coupler Status 2 | . . . . . . . 1 . . 1 . Unauthorized Hacks 19 | . 7 . 6 2 . . . . 4 . . Terminals 19 | . 7 . 6 2 . . . . 4 . . Botnet 19 | . 7 . 6 2 . . . . 4 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 . . Used 2 | . . . 1 . . . . . 1 . . Hacking Detections 36 | . 9 . 10 3 2 . 3 . 8 1 . Full Trace Events 2 | . 1 . . . . . . . 1 . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . . . . . 6 . . Parts Built 2 | . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . Time 84 | . . . . . . . . . 84 . . Total Part Build Rating 8 | . . . . . . . . . 8 . . Part Studies Acquired 5 | . . . 1 . . . . . 4 . . Parts Repaired 5 | . 1 . 1 . . . 3 . . . . Time 129 | . 13 . 26 . . . 90 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . . Parts Scanalyzed 7 | . . . 1 . . . . . 6 . . Part Schematics Acquired 7 | . . . 1 . . . . . 6 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Fac Gar Used RIF Installer 2 | . . . . . . 1 . 1 . . . Signal Jammer 1 | . . . . . . . . 1 . . . Robots Hacked 5 | . . . . . . . . . 5 . . Non-combat 5 | . . . . . . . . . 5 . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 8 | . . . . . . . . . 8 . . parse_system 1 | . . . . . . . . . 1 . . no_distress 1 | . . . . . . . . . 1 . . start_evac 1 | . . . . . . . . . 1 . . find_chute 1 | . . . . . . . . . 1 . . ignore_repairs 1 | . . . . . . . . . 1 . . map_walls 1 | . . . . . . . . . 1 . . link_fov 2 | . . . . . . . . . 2 . . Relay Couplers Released 8 | . . . . . . 5 . 3 . . . Machine Destruction 8 | . . . . . . 5 . 3 . . . Attached 1 | . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Fac Gar Total Allies 4 | . . . . . . . . 4 . . . Largest Group 4 | . . . . . . . . 4 4 . . Highest-Rated Group 126 | . . . . . . . . 126 126 . . Highest-Rated Ally 39 | . . . . . . . . 39 39 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . 7 17 . . Total Damage 454 | . . . . . . . . 143 311 . . Kills 2 | . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Fac Gar Active Infowar (turns) 749 | 45 315 . . 389 . . . . . . . A.S.S. 70 | . . . . 70 . . . . . . . Terrain 540 | 42 315 . . 183 . . . . . . . Traps 136 | . . . . 136 . . . . . . . Seismic 3 | 3 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Fac Gar Turns Passed 9064 | 112 1334 474 1868 1226 176 555 1051 391 1505 46 326 Spaces Moved 5284 | 83 753 305 978 657 117 304 696 227 944 36 184 Core 79 | 3 . . . . . . . . . . 76 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 5136 | 80 753 305 978 657 117 304 696 227 944 36 39 Hover . | . . . . . . . . . . . . Flight 69 | . . . . . . . . . . . 69 Fastest Speed 6 | 50 80 130 130 135 115 108 100 115 105 120 6 Average Speed 123 | 84 117 130 137 139 115 121 115 115 119 120 103 Slowest Speed 1550 | 100 140 130 145 180 115 165 180 115 170 120 1550 Overloaded Moves 28 | . . . . . . . . . . . 28 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 Potential Cave-ins 22 | . . . 4 . . . . . . . 18 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 4 98 61 83 45 2 31 15 38 23 2 19 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . . Scrap Searched 2 | . . 2 . . . . . . . . . Spaces Dug 6 | . 3 . 3 . . . . . . . . Terrain Destroyed 709 | 3 38 39 137 40 1 104 91 51 158 . 47 Melee . | . . . . . . . . . . . . Projectile 28 | . 3 . 3 2 1 3 . 3 3 . 10 AOE 681 | 3 35 39 134 38 . 101 91 48 155 . 37 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Fac Gar Total 7091 | 110 1113 343 1352 874 140 377 900 321 1237 39 285 Wait 940 | 4 261 12 222 104 11 . 117 22 164 . 23 Move 5273 | 82 752 304 977 656 116 303 696 226 943 36 182 Hop 1 | . . . . . . . . . . . 1 Pick Up 99 | 4 22 . 19 18 2 10 13 . 8 . 3 Fast Attach 56 | 9 5 1 5 7 1 1 11 . 9 . 7 Attach 67 | . 2 2 12 13 2 10 7 . 10 2 7 Detach 48 | 2 3 2 10 10 . 2 7 . 7 . 5 Swap 73 | . 13 . 18 5 1 5 12 4 14 . 1 Drop 102 | . 12 . 17 18 . 1 19 . 19 1 15 Fire 345 | 9 43 22 72 43 7 45 18 15 55 . 16 Melee . | . . . . . . . . . . . . Ram 9 | . . . . . . . . . . . 9 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . 24 8 . 16 Rewire 22 | . . . . . . . . 22 . . . Trap . | . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -5/Factory -5/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 16) 569 | -10/Materials | Discovered new exit (range 10) 665 | -10/Materials | Discovered new exit (range 13) 886 | -10/Materials | Discovered new exit (range 11) 1133 | -10/Materials | Discovered new exit (range 15) 1134 | -10/Materials | Lost 3 parts (1p1n1u) 1248 | -10/Materials | Discovered new exit (range 9) 1379 | -10/Materials | Repaired Lgt. Ion Engine 1447 | -10/Materials | Entered Mines 1460 | -10/Mines | Discovered new exit (range 7) 1590 | -10/Mines | Learned Materials stockpile data 1597 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1712 | -10/Mines | Core integrity fell below 50% 1735 | -10/Mines | Discovered new exit (range 6) 1921 | -10/Mines | Entered Materials 1921 | -9/Materials | Evolved 2 slots: Weapon x2 2224 | -9/Materials | Build established: Gunner 2391 | -9/Materials | Repaired Com. Wheel 2724 | -9/Materials | Discovered new exit (range 12) 2748 | -9/Materials | Central database locked down 2905 | -9/Materials | Discovered new exit (range 6) 3322 | -9/Materials | Discovered new exit (range 13) 3746 | -9/Materials | Discovered new exit (range 8) 3789 | -9/Materials | Entered another Materials area 3789 | -8/Materials | Evolved 2 slots: Utility x2 4667 | -8/Materials | Build established: Tank 4776 | -8/Materials | Discovered new exit (range 14) 4812 | -8/Materials | Found Prototype Device 4812 | -8/Materials | Identified Active Sensor Suite 4814 | -8/Materials | Lost 3 parts (1u2w) 5015 | -8/Materials | Entered Factory 5015 | -7/Factory | Evolved 2 slots: Propulsion x2 5059 | -7/Factory | Identified exit to Garrison 5101 | -7/Factory | Garrison activated, responded to threat 5191 | -7/Factory | Entered Garrison 5266 | -7/Garrison | Triggered checkpoint 5309 | -7/Garrison | Triggered checkpoint 5464 | -7/Garrison | Discovered new exit (range 13) 5474 | -7/Garrison | Lost 5 parts (1p1n3w) 5476 | -7/Garrison | Destroyed 9 combat bots 5591 | -7/Garrison | Triggered checkpoint 5606 | -7/Garrison | Installed Relay Interface Framework 5619 | -7/Garrison | Garrison Relay disabled 5697 | -7/Garrison | Lost 6 parts (1p2n1u2w) 5746 | -7/Garrison | Entered Factory 6156 | -7/Factory | Build established: Scavenger-Gunner 6571 | -7/Factory | Repaired Com. Wheel+ 6598 | -7/Factory | Repaired Wheel 6619 | -7/Factory | Build established: Bothacker-Gunner 6638 | -7/Factory | Repaired Cryofiber Web 6797 | -7/Factory | Identified exit to Garrison 6797 | -7/Factory | Entered Garrison 6810 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 7049 | -7/Garrison | Triggered checkpoint 7120 | -7/Garrison | Discovered new exit (range 12) 7161 | -7/Garrison | Garrison Relay disabled 7188 | -7/Garrison | Entered Factory 7188 | -6/Factory | Accompanied by 4 allies 7188 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7283 | -6/Factory | Discovered new exit (range 11) 7490 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 8565 | -6/Factory | Central database locked down 8588 | -6/Factory | First assault squad dispatched 8607 | -6/Factory | Discovered new exit (range 11) 8637 | -6/Factory | Discovered new exit (range 16) 8693 | -6/Factory | Entered another Factory area 8693 | -5/Factory | Evolved 2 slots: Utility x2 8739 | -5/Factory | Identified exit to Garrison 8739 | -5/Factory | Entered Garrison 8878 | -5/Garrison | Lost 6 parts (1p1n2u2w) 9004 | -5/Garrison | Spotted B-75 Beast 9018 | -5/Garrison | Released all parts (9) 9033 | -5/Garrison | Core integrity fell below 50% 9045 | -5/Garrison | Triggered checkpoint 9059 | -5/Garrison | Core integrity fell below 20% 9065 | -5/Garrison | Core destroyed Last Messages --------------- Destabilizing: Core damaged (-40). Slammed into S-27 Virus. Garrison Terminal disabled. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Beams of light sweep through the air. An alarm sounds. Field strength at 78. Field strength at 72. System corrupted: Energy discharge (-33). Field strength at 66. Field strength at 56. Field strength at 50. Field strength at 34. Field strength at 24. Field strength at 14. Stasis field depleted. Slammed into S-27 Virus. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????# ###+####=%= #??? | | ???????????#######???# #??????##^%##""""## #???? | | ???????????# ## #???# #???????#^ #?????????????? | | ????????####### ##???# #???????#! #?????????????? | | ????????# # ### ###?# #???????#]|#?????????????? | | ???????### # # # ### ##??????+=!#?????????????? | | ???????# # # ## ### #??????#!=#?????????????? | | ??????## # ### ##+######= #?????????????? | | ??????# # # % #?????????????? | | ?????# # % #?????????????? | | ?????## # # # ### ###/#########?????????????? | | ?????# # # # ! # #?? ??????????????????????? | | ?????### ##]! #! = # #?# #?????????????????????? | | ???????### # !!! !!## #?# #?????????????????????? | | ?????????## #==###!%=# ###+#?????????????????????? | | ?????????#### !#?##### #?????????????????????? | | ????????????# #?????##### #?????????????????????? | | ????????????# #?????????# #?????????????????????? | | ????????????# #?????????# #?????????????????????? | | ??????????### #?????????# ###???????????????????? | | ??????????# #?????????# #### #??????????????? | | ??????????# #?????????# + #??????????????? | | ??????????# #?????????# #### #??????????????? | | ??????????######?????????# ###???????????????????? | | ???????????????????#######s#?????????????????????? | | ???????????????????# ss@s#?????????????????????? | | ???????????????????## ss####?????????????????????? | | ???????????????????#"""""#???????????????????????? | | ???????????????????#######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 50 Energy Generation 27 Energy Capacity 480 Matter Stores 426 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Utility Shielding 66 Evasion (%) 66 Targeting Accuracy 8 Launcher Accuracy 20 Offensive Hacking 12 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 27 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. Missile Launcher | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Remote Datajack | -6/Factory | Scanalyzed Adv. Targeting Computer | -6/Factory | Scanalyzed Cryofiber Web | -6/Factory | Scanalyzed Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Huge Wheel | x2 | -6/Factory Repaired ---------- Lgt. Ion Engine | 27% | -10/Materials Com. Wheel | 16% | -9/Materials Com. Wheel | 10% | -7/Factory Wheel | 70% | -7/Factory Cryofiber Web | 66% | -7/Factory Studied --------- Com. Wheel | -9/Materials | Hacked Hvy. Missile Launcher | -6/Factory | Hacked Arm. Huge Wheel | -6/Factory | Hacked Remote Datajack | -6/Factory | Hacked Magnetic Acceleration Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Can't Catch Me DIY Cooler Dynamic Key Infiltrator Join The Dark Side Just What I Needed Let Me Out Of Here Mindtrick Not Today, Chutes Remodeling Shopping List Speed Demon Whoosh! You Will Be Upgraded Challenges ------------ None Game ------ Seed FireProcessingNetwork Manual? 0 Play Time 02:31:03 Cumulative 11.2 hours Start 2026.09.27 @ 16:22:45 End 2026.09.27 @ 18:57:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 11 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cd323155-7ddb-4501-bac6-3cccda28896f