Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.16 @ 22:41:30 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3023) 3023 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 7956 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 35 Registered with UFD 300 Friendly Fire -121 Cogmind --------- Core Integrity 655/850 Matter 300/300 Energy 310/310 System Corruption 0% Temperature Warning (338) Movement Walking (196) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (5) --- Titanium Leg Titanium Leg Armored Leg > --- UTILITY (6) ------ High-capacity Storage Unit Spectral Analyzer Core Analyzer > --- WEAPON (3) ------- Heavy Particle Gun Heavy Assault Rifle > --- INVENTORY (20) --- Deuterium Engine Micro Nuclear Core Angular Momentum Engine Wheel Wheel Scrap Suit Scrap Suit Deep Structural Scanner Improved Light Armor Plating Hardlight Generator A0-MCA's Component Scanner Gatling Laser EM Pulse Cannon Assault Cannon Assault Cannon Proton Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Deep Structural Scanner Spectral Analyzer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Angular Momentum Engine Wheel Wheel Scrap Suit Scrap Suit Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator A0-MCA's Component Scanner Gatling Laser EM Pulse Cannon Assault Cannon Assault Cannon Proton Missile Launcher Missile Launcher [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Spectral Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Slots Evolved 8 | . . 2 2 . . . 4 . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 . . . 1 . Utility 4 | . . 1 1 . . . 2 . Weapon 1 | . . . . . . . 1 . Parts Attached 107 | 6 6 9 18 28 4 18 17 1 Power 10 | 1 1 1 2 2 . 1 2 . Engine 6 | 1 1 1 1 . . 1 1 . Core 4 | . . . 1 2 . . 1 . Reactor . | . . . . . . . . . Propulsion 39 | 2 3 4 6 12 2 9 1 . Treads 6 | 2 1 3 . . . . . . Leg 24 | . . . . 12 2 9 1 . Wheel 9 | . 2 1 6 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 1 2 2 6 6 . 5 12 1 Device 14 | . 1 . 1 4 . 2 6 . Storage 4 | 1 1 . . . . 1 1 . Processor 2 | . . . . . . . 2 . Hackware 4 | . . . 2 2 . . . . Protection 11 | . . 2 3 . . 2 3 1 Artifact . | . . . . . . . . . Weapon 23 | 2 . 2 4 8 2 3 2 . Energy Gun 8 | 1 . . 1 3 1 . 2 . Energy Cannon 4 | . . . . 2 . 2 . . Ballistic Gun 6 | 1 . 1 . 2 1 1 . . Ballistic Cannon 3 | . . 1 2 . . . . . Launcher 2 | . . . 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 5 . . . . Corrupted Parts 2 | . . . . 1 1 . . . System Corruption 2 | . . . . 1 1 . . . Parts Lost 27 | . . 5 5 10 . . 1 6 Power 3 | . . 1 1 1 . . . . Propulsion 11 | . . 3 2 4 . . . 2 Utility 8 | . . . . 5 . . . 3 Weapon 5 | . . 1 2 . . . 1 1 Highest Loss Streak 5 | . . 2 4 5 . . 1 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 91 85 85 89 94 99 94 Engine 3 | . 14 10 3 . . . 5 . Core 5 | . . . 5 8 9 8 . 6 Treads 4 | . 15 11 15 . . . . . Leg 22 | . . . . 25 35 34 32 31 Wheel 4 | . 12 15 6 4 . . . . Device 10 | . 13 11 15 9 9 8 11 6 Storage 9 | . 14 11 9 9 9 8 6 6 Processor 1 | . . . . . . . 9 13 Hackware 5 | . . . 2 11 9 9 2 . Protection 5 | . . 9 8 . . 7 7 9 Energy Gun 6 | . 14 7 . 5 9 5 10 12 Energy Cannon 2 | . . . . 3 . 3 1 . Ballistic Gun 8 | . 14 5 8 8 9 8 6 6 Ballistic Cannon 1 | . . 8 8 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 68 | 14 30 39 41 38 34 42 68 64 Greatest Support 83 | 40 40 40 46 66 61 67 83 83 Greatest Overweight (x) 10 | . 1 1 1 10 1 6 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 Average Capacity 14 | 6 8 15 15 15 15 14 16 20 Most Carried 19 | 3 8 15 15 15 15 15 19 19 Average Carried 12 | 1 5 13 13 12 14 14 14 19 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 Final Carried 19 | 3 8 14 10 14 14 15 19 19 Class Distribution -------------------- 67% | Mutant 17% | Scavenger-Mutant 6% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -8/Scraptown Tank | -6/Factory Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Matter Collected 2343 | 281 206 285 473 479 . 170 360 89 Remotely . | . . . . . . . . . Salvage Created 3852 | 95 630 467 574 1274 59 . 569 184 Parts 227 | 12 42 39 31 73 3 . 20 7 Haulers Intercepted 2 | . 2 . . . . . . . Recyclers Shooed 6 | 1 3 . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Combat Hostiles Destroyed 75 | . 9 16 15 24 1 . 6 4 Guns 48 | . 9 11 4 16 1 . 3 4 Cannons 17 | . . 5 9 1 . . 2 . AOE 8 | . . . 2 6 . . . . Classes Destroyed 13 | 2 5 2 1 3 . . . . Worker 10 | 2 1 . 2 1 . . 4 . Tunneler 4 | 2 . 1 1 . . . . . Hauler 2 | . 2 . . . . . . . Recycler 6 | . 3 1 1 . . . 1 . Mechanic 1 | . . . . 1 . . . . Operator 3 | . 2 1 . . . . . . Swarmer 19 | . 3 10 4 . . . . 2 Grunt 34 | . 6 2 8 14 . . 3 1 Brawler 2 | . . . . 1 . . 1 . Duelist 2 | . . 1 . 1 . . . . Protector 1 | . . . . 1 . . . . Sentry 15 | . . 3 2 6 1 . 2 1 Hunter 2 | . . . 1 1 . . . . Thug 1 | . . . . 1 . . . . Best Kill Streak 9 | 2 5 4 9 5 1 . 3 4 Combat Bots Only 8 | . 3 4 8 5 1 . 2 4 Max Kills in Single Turn 3 | 1 2 1 2 3 1 . 1 2 Gunslinging 1 | . . . . . . . . 1 Exploded 2 | . . . 2 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Hostile Shots Fired 483 | . 36 88 63 108 2 . 123 63 Missed 123 | . 10 16 12 31 . . 47 7 Damage Taken 5106 | . 282 696 765 1478 27 . 823 1035 Core 698 | . 79 96 152 176 . . 145 50 Absorbed by Shields 22 | . . . . . . . 22 . Regen/Repaired (Parts) 132 | . . . . 132 . . . . Core Remaining (%) 71 | 100 68 76 . . . 40 . . Volleys Fired 271 | 7 52 46 41 73 2 . 36 14 Largest 3 | 2 2 2 2 2 2 . 3 3 Hottest 140 | 70 70 94 89 83 73 . 140 139 Shots Fired 565 | 14 103 89 76 137 4 . 103 39 Gun 455 | 14 103 55 37 114 4 . 89 39 Cannon 100 | . . 34 35 17 . . 14 . Launcher 10 | . . . 4 6 . . . . Special . | . . . . . . . . . Kinetic 290 | 7 52 49 66 64 2 . 36 14 Thermal 204 | 7 51 40 . 28 . . 53 25 Explosive 10 | . . . 4 6 . . . . Electromagnetic 61 | . . . 6 39 2 . 14 . Robot Hit Streak 16 | 2 9 8 11 13 4 . 16 9 Robot Miss Streak 6 | 1 3 6 2 3 4 . 2 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . 1 . . 1 2 Max Gunslinging Chain 1 | . . . . 1 . . 1 1 Shots Hit Robots 379 | 8 62 47 57 102 3 . 78 22 Core Hits 188 | 5 30 25 36 54 2 . 23 13 Critical Kills 3 | . . . 1 2 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . 2 4 1 2 . . 3 1 Burn 8 | . 2 2 . . . . 3 1 Destroy 3 | . . . 1 2 . . . . Blast 2 | . . 2 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7910 | 99 808 842 1483 2680 48 . 1535 415 Guns 4960 | 99 808 392 473 1513 48 . 1212 415 Cannons 1432 | . . 450 554 187 . . 241 . Explosions 1518 | . . . 456 980 . . 82 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3176 | 60 360 543 957 713 15 . 420 108 Thermal 2727 | 39 448 299 . 760 . . 874 307 Explosive 1016 | . . . 456 560 . . . . Electromagnetic 991 | . . . 70 647 33 . 241 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . 2 . 6 7 . . . Average Corruption 2 | . . 1 . 2 6 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . 7 . 14 2 . . . Message Errors 7 | . . 2 . 5 . . . . Matter Fused 1 | . . . . 1 . . . . Heat Flow Errors 2 | . . . . 2 . . . . Energy Discharges 3 | . . 1 . 2 . . . . Parts Rejected 2 | . . 1 . 1 . . . . Data Loss (minor) 6 | . . 2 . 2 2 . . . Misfires 2 | . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 35 | . . 8 . 27 . . . . Projectiles 8 | . . 8 . . . . . . Explosions 27 | . . . . 27 . . . . Melee . | . . . . . . . . . Knockbacks 12 | . . 4 8 . . . . . Impact . | . . . . . . . . . Kinetic 11 | . . 4 7 . . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 201 | . . . . 201 . . . . Shots 5 | . . . . 5 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 463 | 18 54 299 205 188 . . 261 463 Average Temperature 80 | 7 18 111 64 47 . . 62 290 Received Heat Transfer 1839 | . 114 135 315 504 9 . 384 378 Effects 13 | . . . . . . . 1 12 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . 2 Interference 4 | . . . . . . . 1 3 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 8 | . 1 2 . 2 . . 2 1 Heat Transferred 6187 | 111 1480 1036 . 1092 . . 1802 666 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . 4 . . 1 . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Peak Influence 636 | 20 150 263 280 636 267 . 166 . Initial 247 | . 13 34 75 118 247 . . . Average 177 | 5 66 118 119 448 266 . 42 . Maximum Alert Level 2 | . . 1 1 2 1 . . . Low Security (%) 70 | 100 100 91 83 6 . . 100 . Level 1 11 | . . 8 16 21 100 . . . Level 2 18 | . . . . 71 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 2 1 1 6 . . 3 . Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 8 | . 2 1 1 2 . . 2 . Assault 2 | . . . . 2 . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Distress Signals 7 | . 1 2 2 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 19 24 20 38 1 . 10 10 Peak Tracking Total 7 | . 5 6 7 6 1 . 4 7 Tactical Retreats 7 | . 1 1 . 2 . . 1 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Traps Triggered 3 | . . 2 . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . 1 . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Machines Disabled 12 | . . 1 . 8 . . 1 2 Max in Single Turn 3 | . . 1 . 3 . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Machines Accessed 24 | . 4 4 3 8 . 5 . . Terminals 14 | . 2 4 3 5 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 3 | . 2 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 81 | . 13 15 6 13 . 34 . . Successful 56 | . 7 5 4 6 . 34 . . Failed 25 | . 6 10 2 7 . . . . Catastrophic 5 | . . 3 . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 17 | . 3 7 2 5 . . . . Terminals 39 | . 10 15 6 8 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . Recycling Units 4 | . 3 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 46 | . 2 5 4 1 . 34 . . Record 33 | . . . . . . 33 . . Prototype ID Bank 2 | . . . 2 . . . . . Branch Access Points 3 | . . 1 1 1 . . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . . Retrieve Components 3 | . 2 . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . Terminals 3 | . 3 . . . . . . . Track 1 | . 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 3 4 2 7 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 70 | . . . . 70 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 28 | . 18 . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 62 | . . . . 62 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . 13 . . . . Total Damage 210 | . . . . 210 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Turns Passed 7744 | 113 946 719 665 1149 104 3058 848 142 Spaces Moved 5044 | 52 652 425 299 536 71 2418 525 66 Core 148 | 2 . . . 1 . 145 . . Treads 750 | 50 290 208 202 . . . . . Legs 3310 | . . . . 375 71 2273 525 66 Wheels 836 | . 362 217 97 160 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 86 85 85 126 50 126 125 Average Speed 125 | 155 115 126 158 127 127 123 126 125 Slowest Speed 550 | 160 160 160 240 550 195 350 127 126 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 5 82 42 30 61 26 94 15 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . 5 . . Known Exits Taken 4 | . . . 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched 9 | . . . . . . 9 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 100 | . . 6 17 77 . . . . Melee . | . . . . . . . . . Projectile 11 | . . 6 5 . . . . . AOE 89 | . . . 12 77 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Total 5927 | 67 740 516 418 876 80 2506 631 93 Wait 369 | . 20 23 38 211 . 27 38 12 Move 5036 | 51 651 424 298 535 70 2417 524 66 Hop . | . . . . . . . . . Pick Up 71 | 3 7 12 10 13 . 19 7 . Fast Attach 46 | 6 1 2 4 11 4 14 4 . Attach 28 | . 1 5 11 5 . 2 4 . Detach 11 | . . . 3 3 2 . 3 . Swap 33 | . 4 2 3 12 . 2 9 1 Drop 61 | . 4 2 10 13 2 25 5 . Fire 271 | 7 52 46 41 73 2 . 36 14 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [Sub]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2) -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 9) 723 | -10/Materials | Discovered new exit (range 11) 922 | -10/Materials | Discovered new exit (range 13) 1045 | -10/Materials | Discovered new exit (range 12) 1060 | -10/Materials | Entered another Materials area 1060 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1308 | -9/Materials | Identified exit to Mines 1725 | -9/Materials | Discovered new exit (range 5) 1779 | -9/Materials | Entered another Materials area 1779 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2258 | -8/Materials | Identified exit to Storage 2438 | -8/Materials | Destroyed 8 combat bots 2442 | -8/Materials | Lost 4 parts (2n2w) 2444 | -8/Materials | Entered Storage 2527 | -8/Storage | Garrison activated, responded to threat 2558 | -8/Storage | Lost 5 parts (3n2u) 3029 | -8/Storage | Repaired Aluminum Leg 3089 | -8/Storage | Repaired Mic. Nuclear Core 3154 | -8/Storage | Build established: Scavenger-Mutant 3283 | -8/Storage | Met a pair of Derelict thieves 3340 | -8/Storage | Core integrity fell below 50% 3376 | -8/Storage | Identified exit to Recycling 3381 | -8/Storage | Discovered new exit (range 16) 3585 | -8/Storage | Build established: Mutant 3588 | -8/Storage | Used back door to open Recycling access 3593 | -8/Storage | Entered Recycling 3667 | -8/Recycling | Scanned before Scraplab entrance 3684 | -8/Recycling | Entered Scraplab 3695 | -8/Recycling | Discovered new exit (range 2) 3697 | -8/Recycling | Entered Scraptown 3697 | -8/Scraptown | System corruption cleaned by C-Scrubber 3899 | -8/Scraptown | Build established: Scavenger-Mutant 4049 | -8/Scraptown | Visited Red Mages 4106 | -8/Scraptown | Visited SPCMW 4422 | -8/Scraptown | Visited Cave Peace 4469 | -8/Scraptown | Visited Bundlers 4562 | -8/Scraptown | Visited The Evicted 4614 | -8/Scraptown | Visited Comm Corps 4698 | -8/Scraptown | Discovered new exit (range 5) 4853 | -8/Scraptown | Build established: Mutant 4959 | -8/Scraptown | Visited UFD Registry 4980 | -8/Scraptown | Registered with UFD as "Maceflow" 5032 | -8/Scraptown | Visited Derelict Rescue Squad 5065 | -8/Scraptown | Visited Science Guys 5111 | -8/Scraptown | Visited A0-MCA Data Center 5118 | -8/Scraptown | Given an A- rating by A0-MCA 5123 | -8/Scraptown | Found A0-MCA's Component Scanner 5204 | -8/Scraptown | Visited Scrapoid Pod Storage 5234 | -8/Scraptown | Visited Cartography Club 5271 | -8/Scraptown | Visited Scrapoid Research Area 5291 | -8/Scraptown | Visited Junk Repository 5309 | -8/Scraptown | Visited Scrap Suit Storage 5347 | -8/Scraptown | Visited Science Testing Area 5480 | -8/Scraptown | Visited Infowarlord's Domain 5487 | -8/Scraptown | Found Spectral Analyzer 6191 | -8/Scraptown | Visited Cyclists 6199 | -8/Scraptown | Entered Cyclist Reading Room 6576 | -8/Scraptown | Learned location of Lower Caves (-6) 6576 | -8/Scraptown | Learned location of Upper Caves (-5) 6576 | -8/Scraptown | Learned location of Extension (-6) 6576 | -8/Scraptown | Learned 8 Research zone layouts 6576 | -8/Scraptown | Learned 4 Access zone layouts 6576 | -8/Scraptown | Learned 8 Upper Caves zone layouts 6576 | -8/Scraptown | Learned 12 Upper Caves zone layouts 6576 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 6576 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 6576 | -8/Scraptown | Learned Materials emergency access door positions 6576 | -8/Scraptown | Learned location of 1 exit from Factory 6576 | -8/Scraptown | Learned location of 3 exits from Factory 6576 | -8/Scraptown | Identified exit to Factory 6588 | -8/Scraptown | Found Deep Structural Scanner 6724 | -8/Scraptown | Found Scrap Suit 6727 | -8/Scraptown | Found Scrap Suit 6755 | -8/Scraptown | Entered Factory 6755 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6756 | -6/Factory | Identified exit to Factory 6756 | -6/Factory | Identified exit to Extension 6757 | -6/Factory | Identified exit to Lower Caves 7086 | -6/Factory | Build established: Tank 7603 | -6/Factory | Entered Lower Caves 7604 | -6/Lower Caves | Encountered a Warlord checkpoint 7676 | -6/Lower Caves | Attracted the attention of an 0b10 base 7745 | -6/Lower Caves | Self-destructed Last Messages --------------- 07720_ Power failure, Fission Core shutdown. 07720_ Overheating: Core Analyzer damaged (-6). 07721_ Acquired 53 matter. 07722_ Spectral Analyzer broken. 07722_ Overheating: Short circuit. 07723_ Overheating: Matter decay (-36). 07723_ Acquired 36 matter. 07724_ Carbon-fiber Leg fries itself beyond repair. 07729_ Overheating: System interference. 07729_ Adv. Beam Rifle temporarily disabled. 07729_ Core Analyzer temporarily disabled. 07729_ Critical hit (Burn: +37). 07731_ Power failure, Fission Core shutdown. 07731_ Adv. Beam Rifle destroyed. 07739_ Imp. Light Armor Plating destroyed. 07742_ G-50 Soldier suffers critical hit (Burn). 07743_ Imp. Light Armor Plating destroyed. 07744_ Power failure, Fission Core shutdown. 07745_ Arm. Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#########??????????? | | ??????????????????????#################??????????? | | ??????????????????????#################??????????? | | ??????????????????????#################??????????? | | ????????????## ############ ### ??????????? | | ????????????? # ??????????? | | ??????????# ? # ??????????? | | ??????????? ? ######+#### # ??????????? | | ??????????? #"""" """# # ## ???????????? | | ???????????? #"" " + # ##### ??????????? | | ?????????????? #$ # ####### ????????? | | ?????????????? + # #########???????? | | ?????????????? #" g # ########???????? | | ?????????????? #"% g + #######???????? | | ??????????#### #" g "# ########### | | ??????????#### #" *%*"@]# ########## | | ?????????? ### #" %=%"]]# # ########## | | ?????????? ## ####/###### # ########### | | ?????????? ### % # ## ### | | ?????????? ### | | ?????????? ####### ### ## | | ???????????###### #### ## ### ### | | ??????????###### ##### ### ####### | | ??????????##### ###### ## | | ??????????##### ######## | | ???????? ##### ############ ## | | ???????? #### ############### ### | | ???????? ################ ### | | ???????? ## ############### ## ### | | ???????? ## ############# ## ## ### | | ???????? ### ####?###### ## ### ## | | ???????? ### ???####### #### ### | | ?????????## #??####### #### ### ### | | ??????????????????###### #### ### ## | | ??????????????????##### ##### ##### #### # | | ???????????????####### ##### ##### ##### | | ???????????????#### #### ###### ##### | | ???????????????#### ## ######## | | ???????????????#### ################ | | ???????????????#### #################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipBurstMaul Manual? 0 Play Time 00:44:21 Cumulative 478.0 hours Start 2024.07.16 @ 18:25:00 End 2024.07.16 @ 22:41:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 529 Rogue 529 Adventurer 0 Explorer 0 Win Type - Total 43 Types 24/3/13/1/0/0/2/0/0 Lore% 73 Gallery% 81 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94ace2ab-3e0e-4f7c-9c2c-a198022e0c4e