Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.30 @ 22:45:24

Player: star

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (140)     700
Value Destroyed (6014)     6014
Prototype IDs (17)         340
Alien Tech Used (1)        200
Bonus (3459)               3459
              TOTAL SCORE: 17213

 Bonus
-------
High Alert Combat Kills    932
Follower Combat Kills      2081
Entered Garrisons          200
Registered with UFD        300
Friendly Fire              -54

 Cogmind 
---------
Core Integrity             0/1300
Matter                     179/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (7) ------
  Experimental Melee Analysis Suite
               System Shield
>              --- WEAPON (4) -------
      Enhanced Force Lance
>              --- INVENTORY (5) ----
               Fusion Compressor
      Improved Antigrav System
      Improved Matter Compressor (0)
         Heavy Battle Rifle
      Improved KE Penetrator

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
                Particle Reactor
>               --- PROPULSION -------
         Combat Gravmag System
         Combat Gravmag System
         Combat Gravmag System
         Combat Gravmag System
>               --- UTILITY ----------
                Scrap Suit
       Advanced Heat Sink
       Advanced Heat Sink
                Huge Storage Unit
       Improved Targeting Computer
                A0-MCA's Component Scanner
>               --- WEAPON -----------
                Quantum Rifle
        Compact HERF Cannon
          Heavy Machine Gun
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
                Carbon-fiber Leg
         Cooled Aerolev Unit
         Combat Gravmag System
       Improved Signal Interpreter
       Improved Targeting Computer
       Advanced Launcher Guidance Computer
       Improved Phase Shifter
         Medium Reflective Plating
                Authchip [Propulsion]
                Authchip [Processor]
                Authchip [Processor]
                Authchip [Armor]
                Authchip [Weapon]
                Dynamic Insulation System
                Scrapoid Pod
                Tesla Rifle
                Quantum Rifle
       Improved Heavy Machine Gun
                Magnetic Acceleration Cannon
         Guided EMP Blaster
                Plasma Cutter
                CPS Tube
                CPS Tube
[Rating: 108]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Fission Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Combat Gravmag System
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Improved Heavy Machine Gun
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Dual-blade Saw
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Was Fac Fac Upp Upp Res 
Slots Evolved              14   | .   .   .   2   .   .   .   6   .   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   1   .   1   .   .   2   .   .   2   
  Utility                  5    | .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             199  | 6   6   3   17  36  7   4   16  39  18  6   17  2   4   1   17  
  Power                    19   | 1   .   .   .   5   .   .   .   5   2   .   3   .   .   .   3   
    Engine                 8    | 1   .   .   .   5   .   .   .   1   .   .   1   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   3   
    Reactor                5    | .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   
  Propulsion               43   | 2   .   2   3   6   1   .   5   11  6   1   1   2   .   1   2   
    Treads                 26   | .   .   2   3   5   1   .   5   10  .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   1   .   .   .   1   4   1   1   2   .   1   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  56   | 1   1   1   8   2   3   2   5   11  5   2   8   .   1   .   6   
    Device                 25   | .   .   .   1   .   .   .   2   10  5   2   3   .   1   .   1   
    Storage                8    | 1   1   .   2   .   1   .   .   .   .   .   .   .   .   .   3   
    Processor              11   | .   .   1   3   1   .   2   2   .   .   .   1   .   .   .   1   
    Hackware               6    | .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   1   
    Protection             6    | .   .   .   2   1   1   .   1   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | 2   5   .   6   23  3   2   6   12  5   3   5   .   3   .   6   
    Energy Gun             22   | 2   4   .   4   6   .   1   .   2   1   .   2   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   4   
    Ballistic Gun          29   | .   1   .   1   6   2   1   6   6   1   2   1   .   1   .   1   
    Ballistic Cannon       3    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   4   .   .   .   2   1   .   1   .   .   .   .   
    Special Weapon         7    | .   .   .   .   5   1   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   8   .   .   .   .   .   .   .   .   1   .   4   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Parts Lost                 63   | .   2   .   2   5   1   .   2   16  4   1   7   .   5   .   18  
  Power                    8    | .   1   .   .   1   .   .   .   1   1   .   2   .   1   .   1   
  Propulsion               17   | .   .   .   1   2   .   .   1   6   .   .   .   .   1   .   6   
  Utility                  17   | .   .   .   .   1   .   .   1   5   2   .   2   .   1   .   5   
  Weapon                   21   | .   1   .   1   1   1   .   .   4   1   1   3   .   2   .   6   
  Highest Loss Streak      16   | .   1   .   1   2   1   .   1   6   2   1   2   .   5   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   92  85  87  89  98  81  98  98  90  74  85  89  86  73  29  
  Engine                   5    | .   12  .   .   5   11  11  6   1   .   .   3   5   5   5   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   3   10  11  6   5   3   .   .   
  Treads                   17   | .   .   22  21  21  22  22  20  19  14  .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   1   23  23  31  29  26  9   
  Device                   4    | .   .   .   4   .   .   .   7   11  15  16  13  10  10  10  1   
  Storage                  8    | .   25  18  11  11  11  11  6   6   4   .   .   .   .   .   1   
  Processor                18   | .   .   9   12  17  22  24  25  24  15  11  11  10  10  10  3   
  Hackware                 3    | .   .   .   .   .   3   8   .   .   .   .   10  10  10  10  4   
  Protection               4    | .   .   .   15  12  7   .   4   2   .   .   .   .   .   .   .   
  Energy Gun               5    | .   21  14  10  10  4   2   4   3   4   .   2   10  1   .   .   
  Ballistic Gun            9    | .   3   14  6   6   16  2   21  20  8   4   2   5   6   .   .   
Peak Build Rating          108  | 6   7   7   16  26  27  41  65  86  108 97  94  94  106 81  87  
  Average Rating           40   | 4   6   7   12  19  24  24  58  71  94  86  83  93  90  74  33  
  On Entrance              48   | .   6   7   7   15  24  21  41  65  86  91  83  83  94  74  81  
Naked Turns                125  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   125 
Heaviest Build             144  | 14  24  19  90  96  95  98  120 123 144 55  50  43  51  22  64  
  Greatest Support         90   | 20  20  40  46  46  43  43  71  90  90  56  55  79  79  81  86  
  Greatest Overweight (x)  10   | .   1   .   1   4   2   2   1   3   10  1   1   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   1   2   2   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  25  25  25  25  25  25  25  5   5   5   5   5   20  
  Average Capacity         20   | 7   9   10  15  25  25  25  25  25  24  5   5   5   5   5   9   
  Most Carried             25   | .   4   9   14  25  25  25  25  25  25  5   5   4   3   3   8   
  Average Carried          18   | .   1   7   10  19  24  24  20  24  22  5   4   3   3   3   4   
  Final Capacity           25   | 8   10  10  25  25  25  25  25  25  5   5   5   5   5   5   5   
  Final Carried            25   | .   4   9   14  25  25  25  25  25  5   5   5   3   3   3   5   

 Class Distribution 
--------------------
 64% | Mutant
 18% | Scavenger-Gunner
  4% | Gunner
  4% | Hacker-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
           Gunner | -6/Factory
 Scavenger-Gunner | -6/Garrison
 Scavenger-Gunner | -5/Factory
           Mutant | -5/Waste
        Gladiator | -5/Factory
      Hacker-Tank | -4/Factory
 Hacker-Gladiator | -4/Upper Caves
 Hacker-Gladiator | -4/Upper Caves
           Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   -5   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Was  Fac  Fac  Upp  Upp  Res  
Matter Collected           5032 | 247  61   36   358  585  167  .    519  1124 490  782  516  23   94   10   20   
  Remotely                 1079 | .    .    .    .    .    .    .    519  360  200  .    .    .    .    .    .    
Salvage Created            6103 | .    468  110  454  1057 177  .    805  1351 994  .    427  103  74   83   .    
  Parts                    341  | .    23   5    39   61   12   .    40   87   46   .    16   4    8    .    .    
Haulers Intercepted        10   | .    1    .    2    5    .    .    1    .    .    .    1    .    .    .    .    
Recyclers Shooed           9    | .    .    .    1    5    .    .    2    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Was Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  113  | .   10  2   10  21  3   .   10  30  15  .   3   5   4   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Guns                     82   | .   8   2   5   15  3   .   10  20  10  .   .   5   4   .   .   
  Cannons                  13   | .   .   .   5   3   .   .   .   1   4   .   .   .   .   .   .   
  AOE                      15   | .   1   .   .   3   .   .   .   9   1   .   1   .   .   .   .   
Classes Destroyed          18   | .   2   1   4   1   .   .   3   5   2   .   .   .   .   .   .   
  Worker                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hauler                   10   | .   1   .   2   5   .   .   1   .   .   .   1   .   .   .   .   
  Recycler                 6    | .   .   .   1   2   .   .   1   .   1   .   1   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   .   .   4   2   .   .   2   3   .   .   .   5   4   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Grunt                    46   | .   10  .   .   9   .   .   3   12  9   .   3   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   27   | .   .   2   6   10  3   .   1   4   1   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   1   3   7   1   .   3   6   8   .   2   5   4   .   .   
  Combat Bots Only         6    | .   3   1   3   4   1   .   2   6   6   .   2   5   4   .   .   
Max Kills in Single Turn   2    | .   1   1   1   2   1   .   1   2   2   .   1   2   2   .   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Exploded                 2    | .   1   .   .   1   .   .   .   2   1   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Was  Fac  Fac  Upp  Upp  Res  
Hostile Shots Fired        786   | .    44   14   52   104  24   .    40   157  72   2    54   18   34   .    171  
  Missed                   219   | .    9    4    14   29   7    .    10   38   16   1    21   7    13   .    50   
Damage Taken               10951 | .    441  152  495  1088 250  .    496  2247 1165 60   1002 106  742  .    2707 
  Core                     2418  | .    97   58   51   118  45   .    15   238  55   60   232  31   104  .    1314 
  Absorbed by Shields      264   | .    .    .    .    .    .    .    .    .    .    .    102  66   96   .    .    
  Redirected to Shielding  44    | .    .    .    9    25   10   .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   13    | .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   239   | .    .    .    .    .    .    .    .    .    50   17   172  .    .    .    .    
Core Remaining (%)         67    | 100  .    38   .    .    .    46   .    70   .    .    65   .    .    88   .    
Volleys Fired              310   | .    41   6    48   61   10   .    31   58   33   .    5    5    5    .    7    
  Largest                  4     | .    2    2    2    2    2    .    4    4    4    .    3    3    3    .    2    
  Hottest                  279   | .    90   85   104  133  68   .    153  192  279  .    155  155  155  .    162  
Shots Fired                753   | .    69   12   86   115  20   .    86   192  125  .    8    15   15   .    10   
  Gun                      632   | .    69   12   59   98   20   .    86   178  74   .    6    15   15   .    .    
  Cannon                   98    | .    .    .    27   9    .    .    .    3    49   .    .    .    .    .    10   
  Launcher                 21    | .    .    .    .    7    .    .    .    10   2    .    2    .    .    .    .    
  Special                  2     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  450   | .    8    6    47   42   13   .    81   168  74   .    1    5    5    .    .    
  Thermal                  218   | .    49   6    39   65   .    .    .    3    31   .    5    10   10   .    .    
  Explosive                21    | .    .    .    .    7    .    .    .    10   2    .    2    .    .    .    .    
  Electromagnetic          63    | .    12   .    .    1    7    .    5    10   18   .    .    .    .    .    10   
  Robot Hit Streak         28    | .    12   9    22   15   16   .    19   28   11   .    6    4    5    .    13   
  Robot Miss Streak        8     | .    2    1    3    8    1    .    4    5    3    .    2    2    3    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    .    .    2    .    .    .    2    .    .    .    2    2    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    1    .    .    .    1    1    .    .    
Shots Hit Robots           561   | .    48   9    60   95   18   .    57   125  78   .    26   13   10   1    21   
  Core Hits                384   | .    24   5    29   119  8    .    35   87   41   .    11   9    7    1    8    
  Critical Kills           5     | .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    1    .    .    .    .    1    6    .    .    .    .    .    .    
  Critical Strikes         27    | .    5    .    1    .    .    .    1    2    10   .    7    .    .    .    1    
    Burn                   5     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                13    | .    .    .    1    .    .    .    1    1    10   .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    1    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              49    | .    .    .    .    .    .    .    .    .    .    .    28   .    9    1    11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 39    | .    .    .    .    .    .    .    .    .    .    .    19   .    9    1    10   
  Piercing                 10    | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    1    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    
Damage Inflicted           13645 | .    597  106  1009 1861 286  .    1271 3753 2448 .    1117 263  272  90   572  
  Guns                     8915  | .    547  106  648  1291 286  .    1271 2738 1421 .    72   263  272  .    .    
  Cannons                  1212  | .    .    .    361  123  .    .    .    34   596  .    .    .    .    .    98   
  Explosions               2174  | .    50   .    .    440  .    .    .    981  431  .    272  .    .    .    .    
  Melee                    1252  | .    .    .    .    .    .    .    .    .    .    .    699  .    .    90   463  
  Ramming                  92    | .    .    .    .    7    .    .    .    .    .    .    74   .    .    .    11   
  Kinetic                  6607  | .    37   38   578  473  161  .    1208 2681 1201 .    26   108  96   .    .    
  Thermal                  2994  | .    471  68   431  929  .    .    .    30   688  .    46   155  176  .    .    
  Explosive                2124  | .    .    .    .    440  .    .    .    981  431  .    272  .    .    .    .    
  Electromagnetic          576   | .    89   .    .    12   125  .    63   61   128  .    .    .    .    .    98   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 958   | .    .    .    .    .    .    .    .    .    .    .    441  .    .    90   427  
  Piercing                 294   | .    .    .    .    .    .    .    .    .    .    .    258  .    .    .    36   
Highest Corruption         12    | .    .    .    .    1    2    .    .    1    5    5    7    .    .    .    12   
  Average Corruption       2     | .    .    .    .    1    1    .    .    1    2    5    5    .    .    .    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  101   | .    .    .    .    17   30   .    .    6    7    11   19   .    .    .    11   
    Message Errors         24    | .    .    .    .    5    8    .    .    2    1    2    4    .    .    .    2    
    Matter Fused           24    | .    .    .    .    3    7    .    .    1    .    3    7    .    .    .    3    
    Heat Flow Errors       15    | .    .    .    .    1    6    .    .    .    2    3    2    .    .    .    1    
    Energy Discharges      9     | .    .    .    .    1    3    .    .    .    2    1    2    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    4    2    .    .    3    2    1    2    .    .    .    2    
    Data Loss (major)      4     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    2    
    Misfires               4     | .    .    .    .    2    1    .    .    .    .    .    1    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            57    | .    .    .    .    21   .    .    .    26   .    .    5    .    .    .    5    
  Projectiles              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Explosions               47    | .    .    .    .    21   .    .    .    26   .    .    .    .    .    .    .    
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
Knockbacks                 7     | .    .    .    .    .    .    .    .    .    5    .    2    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      288   | .    .    .    .    89   .    .    .    158  .    .    36   .    .    .    5    
  Shots                    9     | .    .    .    .    3    .    .    .    6    .    .    .    .    .    .    .    
  Rammed                   10    | .    .    .    .    3    .    .    .    .    .    .    5    .    .    .    2    
Targets Rammed             10    | .    .    .    .    3    .    .    .    .    .    .    5    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        565   | .    271  104  33   224  258  .    244  291  565  282  135  173  173  3    450  
  Average Temperature      93    | .    113  48   8    47   85   .    72   93   183  94   50   82   97   3    235  
  Received Heat Transfer   2625  | .    273  36   153  396  135  .    130  558  375  .    197  .    9    .    363  
  Effects                  20    | .    3    .    .    1    .    .    2    .    10   1    .    .    .    .    3    
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    
    Energy Bleed           5     | .    2    .    .    1    .    .    .    .    2    .    .    .    .    .    .    
    Interference           6     | .    1    .    .    .    .    .    2    .    .    1    .    .    .    .    2    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    3    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         5710  | .    1634 185  1047 1222 .    .    .    37   851  .    87   311  336  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   -5   -4   -4   -4   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Was  Fac  Fac  Upp  Upp  Res  
Peak Influence             1985 | .    292  104  327  634  205  .    191  1279 799  273  1985 1112 .    .    618  
  Initial                  972  | .    .    49   .    76   205  .    .    136  671  227  51   972  .    .    333  
  Average                  372  | .    145  60   172  415  37   .    42   712  682  213  994  1030 .    .    375  
Maximum Alert Level        5    | .    1    .    1    2    1    .    .    4    3    1    5    4    .    .    2    
  Low Security (%)         39   | 100  66   100  60   15   84   .    100  5    .    21   4    .    .    .    .    
  Level 1                  21   | .    33   .    39   30   15   .    .    15   .    78   .    .    .    .    73   
  Level 2                  20   | .    .    .    .    53   .    .    .    23   54   .    11   .    .    .    26   
  Level 3                  14   | .    .    .    .    .    .    .    .    38   45   .    59   71   .    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    16   .    .    17   28   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    3    .    .    7    .    .    4    .    4    .    12   1    .    .    4    
  Investigation            7    | .    1    .    .    1    .    .    .    .    1    .    2    .    .    .    2    
  Extermination            2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Reinforcement            13   | .    2    .    .    3    .    .    .    .    .    .    5    1    .    .    2    
  Assault                  6    | .    .    .    .    .    .    .    1    .    2    .    3    .    .    .    .    
  Garrison                 7    | .    .    .    .    3    .    .    2    .    .    .    2    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Was Fac Fac Upp Upp Res 
Distress Signals           15   | .   3   .   4   4   .   .   .   .   .   .   2   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              246  | .   16  2   29  32  3   .   14  28  20  6   48  7   11  .   30  
  Peak Tracking Total      9    | .   4   2   6   4   1   .   5   5   8   5   9   8   6   .   9   
  Tactical Retreats        24   | .   4   .   3   2   .   .   1   .   1   .   1   1   2   .   9   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Was Fac Fac Upp Upp Res 
Traps Triggered            13   | .   1   .   .   1   .   .   2   7   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Was Fac Fac Upp Upp Res 
Machines Disabled          24   | .   .   .   .   9   .   .   1   5   2   .   3   .   1   .   3   
  Max in Single Turn       1    | .   .   .   .   1   .   .   1   1   1   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Was Fac Fac Upp Upp Res 
Machines Accessed          22   | .   .   .   1   2   5   .   1   3   2   .   5   .   1   .   2   
  Terminals                14   | .   .   .   1   2   5   .   .   3   1   .   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Total Hacks                51   | .   .   .   2   4   20  .   1   4   4   .   11  .   1   .   4   
  Successful               22   | .   .   .   1   1   8   .   1   3   .   .   4   .   1   .   3   
  Failed                   29   | .   .   .   1   3   12  .   .   1   4   .   7   .   .   .   1   
    Catastrophic           6    | .   .   .   .   1   2   .   .   .   2   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   .   .   2   2   16  .   .   .   1   .   6   .   .   .   1   
  Terminals                38   | .   .   .   2   4   20  .   .   4   3   .   5   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   
Terminal Hacks             12   | .   .   .   1   1   6   .   .   3   .   .   .   .   1   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematic           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   
  Terminals                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         16   | .   .   .   1   2   5   .   1   2   2   .   3   .   .   .   .   
  Full Trace Events        8    | .   .   .   .   1   5   .   .   .   1   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Was Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    18   | .   .   .   .   .   .   .   3   12  .   .   3   .   .   .   .   
  Machine Destruction      18   | .   .   .   .   .   .   .   3   12  .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Was  Fac  Fac  Upp  Upp  Res  
Total Allies               45    | .    .    .    .    10   .    .    .    2    .    23   5    .    .    .    5    
  Largest Group            22    | .    .    .    .    10   .    .    .    2    .    22   22   .    .    .    5    
  Highest-Rated Group      848   | .    .    .    .    88   .    .    .    142  .    848  848  .    .    .    320  
  Highest-Rated Ally       80    | .    .    .    .    16   .    .    .    80   .    50   50   .    .    .    64   
Total Orders               4     | .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    
  ROAM                     2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               477   | .    .    .    .    84   .    .    .    12   .    80   259  .    .    .    42   
  Total Damage             12246 | .    .    .    .    729  .    .    .    514  .    4102 6241 .    .    .    660  
  Kills                    75    | .    .    .    .    12   .    .    .    5    .    7    49   .    .    .    2    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Was Fac Fac Upp Upp Res 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   .   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   2   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   -5   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Was  Fac  Fac  Upp  Upp  Res  
Turns Passed               17858 | 42   482  590  1099 2564 2651 3894 740  2144 1256 509  735  82   437  232  401  
Spaces Moved               7892  | 42   296  396  469  705  782  1210 249  772  448  409  797  98   602  124  493  
  Core                     340   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    339  
  Treads                   4834  | .    .    281  469  705  782  1210 249  772  366  .    .    .    .    .    .    
  Legs                     8     | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    
  Wheels                   452   | 41   296  115  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2258  | .    .    .    .    .    .    .    .    .    74   409  797  98   602  124  154  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            46    | 50   80   80   160  240  320  320  240  240  71   54   54   59   53   47   46   
  Average Speed            193   | 79   90   136  184  295  320  320  240  244  245  64   63   59   58   51   62   
  Slowest Speed            820   | 80   95   160  240  480  320  320  240  400  820  127  144  68   61   54   230  
  Overloaded Moves         236   | .    .    .    .    .    .    .    .    .    .    18   34   .    67   117  .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 2    49   69   36   92   92   82   8    66   7    96   24   4    63   16   22   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    1    1    .    .    .    .    1    1    1    1    .    
Scrap Searched             11    | .    .    .    .    .    .    8    .    .    .    .    .    .    2    1    .    
Spaces Dug                 8     | .    .    .    1    .    .    .    .    1    .    .    .    .    6    .    .    
Terrain Destroyed          106   | .    .    .    1    35   .    .    .    45   14   .    5    .    6    .    .    
  Melee                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Projectile               10    | .    .    .    1    .    .    .    .    2    7    .    .    .    .    .    .    
  AOE                      90    | .    .    .    .    35   .    .    .    43   7    .    5    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   -5   -4   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Was  Fac  Fac  Upp  Upp  Res  
Total                      9664 | 47   440  432  622  954  917  1240 327  930  531  651  965  110  655  289  554  
  Wait                     989  | .    96   23   65   84   101  2    27   18   13   235  104  6    36   164  15   
  Move                     7879 | 41   295  395  468  704  781  1209 249  771  448  408  796  97   601  123  493  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  86   | .    2    5    13   11   8    11   2    17   8    .    5    .    .    .    4    
  Fast Attach              57   | 6    2    .    1    4    .    2    .    8    5    4    9    .    3    1    12   
  Attach                   39   | .    .    .    3    5    1    .    8    8    5    .    2    2    .    .    5    
  Detach                   10   | .    .    .    .    3    .    .    .    .    1    .    2    .    .    .    4    
  Swap                     104  | .    4    3    13   27   6    2    8    23   8    2    6    .    2    .    .    
  Drop                     75   | .    .    .    11   2    10   13   .    19   10   2    5    .    .    .    3    
  Fire                     310  | .    41   6    48   61   10   .    31   58   33   .    5    5    5    .    7    
  Melee                    44   | .    .    .    .    .    .    .    .    .    .    .    26   .    8    1    9    
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    2    6    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            50   | .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / [*Scr])
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x2 / [*Fac])
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research

 History 
---------
  Turn | Location       | Event
    26 | -11/Scrapyard  | Discovered new exit (range 13)
    43 | -11/Scrapyard  | Entered Materials
   119 | -10/Materials  | Discovered new exit (range 14)
   313 | -10/Materials  | Build established: Mutant
   525 | -10/Materials  | Entered Mines
   639 | -10/Mines      | Core integrity fell below 50%
   768 | -10/Mines      | Learned location of Zion (-7)
   771 | -10/Mines      | Learned Materials terminal intel
  1104 | -10/Mines      | Discovered new exit (range 6)
  1115 | -10/Mines      | Entered Materials
  1115 | -9/Materials   | Evolved 2 slots: Utility x2
  1116 | -9/Materials   | Loaded intel: 12 terminal locations
  1296 | -9/Materials   | Discovered new exit (range 7)
  1430 | -9/Materials   | Build established: Scavenger-Mutant
  1541 | -9/Materials   | Discovered new exit (range 5)
  1632 | -9/Materials   | Discovered new exit (range 16)
  2078 | -9/Materials   | Build established: Mutant
  2132 | -9/Materials   | Identified exit to Mines
  2209 | -9/Materials   | Discovered new exit (range 13)
  2211 | -9/Materials   | Identified exit to Storage
  2214 | -9/Materials   | Entered Storage
  2549 | -9/Storage     | Discovered new exit (range 3)
  2606 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  2904 | -9/Storage     | Build established: Commander-Mutant
  2932 | -9/Storage     | Lost 3 allies
  2983 | -9/Storage     | Discovered new exit (range 15)
  3267 | -9/Storage     | Build established: Mutant
  3285 | -9/Storage     | Garrison activated, responded to threat
  4778 | -9/Storage     | Entered Recycling
  4977 | -9/Recycling   | Scanned before Scraplab entrance
  5332 | -9/Recycling   | Discovered new exit (range 6)
  5805 | -9/Recycling   | Core integrity fell below 50%
  7310 | -9/Recycling   | Entered Scraplab
  7422 | -9/Recycling   | Discovered new exit (range 3)
  7429 | -9/Recycling   | Entered Scraptown
  7429 | -9/Scraptown   | System corruption cleaned by C-Scrubber
  8028 | -9/Scraptown   | Discovered new exit (range 11)
  8277 | -9/Scraptown   | Visited Bundlers
  8520 | -9/Scraptown   | Visited Symbiants
  8545 | -9/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
  8571 | -9/Scraptown   | Visited Cyclists
  9348 | -9/Scraptown   | Visited The Evicted
  9384 | -9/Scraptown   | Visited Comm Corps
  9556 | -9/Scraptown   | Visited UFD Registry
  9556 | -9/Scraptown   | Registered with UFD as "Phaseforce"
  9700 | -9/Scraptown   | Visited Scrapoid Research Area
  9845 | -9/Scraptown   | Visited Junk Repository
 10311 | -9/Scraptown   | Visited DA-N13 Charitable Foundation
 10324 | -9/Scraptown   | Found DCF Scrap (30 items)
 10433 | -9/Scraptown   | Visited Junk Repository
 10663 | -9/Scraptown   | Visited Supply Room
 10711 | -9/Scraptown   | Visited Scrapoid Pod Storage
 10729 | -9/Scraptown   | Found Scrapoid Pod
 10800 | -9/Scraptown   | Visited Research Penetration Think Tank
 10857 | -9/Scraptown   | Visited Cartography Club
 10989 | -9/Scraptown   | Visited A0-MCA Data Center
 11011 | -9/Scraptown   | Given a C+ rating by A0-MCA
 11021 | -9/Scraptown   | Found Unknown Processor
 11021 | -9/Scraptown   | Identified A0-MCA's Component Scanner
 11175 | -9/Scraptown   | Found Scrap Suit
 11310 | -9/Scraptown   | Discovered new exit (range 3)
 11323 | -9/Scraptown   | Entered Factory
 11323 | -6/Factory     | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2
 11606 | -6/Factory     | Build established: Gunner
 11936 | -6/Factory     | Garrison activated, responded to threat
 12063 | -6/Factory     | Identified exit to Garrison
 12063 | -6/Factory     | Entered Garrison
 12280 | -6/Garrison    | Lost 3 parts (1n1u1w)
 12317 | -6/Garrison    | Triggered checkpoint
 12549 | -6/Garrison    | Build established: Scavenger-Gunner
 12636 | -6/Garrison    | Triggered checkpoint
 12762 | -6/Garrison    | Found embedded Infiltrators
 12765 | -6/Garrison    | Triggered checkpoint
 13022 | -6/Garrison    | Garrison Relay disabled
 13031 | -6/Garrison    | Garrison Relay disabled
 13039 | -6/Garrison    | Garrison Relay disabled
 13172 | -6/Garrison    | Discovered new exit (range 12)
 13281 | -6/Garrison    | Triggered checkpoint
 13334 | -6/Garrison    | Lost 3 parts (2u1w)
 13452 | -6/Garrison    | Discovered new exit (range 13)
 13455 | -6/Garrison    | Triggered checkpoint
 13481 | -6/Garrison    | Discovered new exit (range 6)
 13705 | -6/Garrison    | Spotted B-75 Beast
 13725 | -6/Garrison    | Destroyed B-75 Beast
 13746 | -6/Garrison    | Lost 6 parts (1p2n1u2w)
 14145 | -6/Garrison    | Triggered checkpoint
 14207 | -6/Garrison    | Entered Factory
 14207 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 14807 | -5/Factory     | First assault squad dispatched
 15463 | -5/Factory     | Sucked down chute
 15463 | -5/Factory     | Entered Waste
 15488 | -5/Waste       | Spotted C-40 Crusher
 15488 | -5/Waste       | Spotted C-40 Crusher
 15488 | -5/Waste       | Spotted C-40 Crusher
 15491 | -5/Waste       | Spotted C-40 Crusher
 15539 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 15553 | -5/Waste       | Spotted C-40 Crusher
 15562 | -5/Waste       | Discovered new exit (range 16)
 15566 | -5/Waste       | Spotted C-40 Crusher
 15582 | -5/Waste       | Warlord forces began an assault
 15586 | -5/Waste       | Allies destroyed C-40 Crusher
 15587 | -5/Waste       | Allies destroyed C-40 Crusher
 15702 | -5/Waste       | Allies destroyed C-40 Crusher
 15713 | -5/Waste       | Build established: Mutant
 15808 | -5/Waste       | Scrapoid Pod released 05W07-D (x5)
 15972 | -5/Waste       | Entered Factory
 15972 | -5/Factory     | Accompanied by 22 allies
 16007 | -5/Factory     | Garrison activated, responded to threat
 16114 | -5/Factory     | Lost 8 allies
 16343 | -5/Factory     | Fabricated Imp. Treads (x2)
 16467 | -5/Factory     | Scrapoid reinforcements arrived
 16572 | -5/Factory     | First assault squad dispatched
 16590 | -5/Factory     | Garrison activated, responded to threat
 16600 | -5/Factory     | Discovered new exit (range 15)
 16707 | -5/Factory     | Entered another Factory area
 16707 | -4/Factory     | Evolved 2 slots: Propulsion x2
 16732 | -4/Factory     | Lost 7 allies
 16785 | -4/Factory     | Discovered new exit (range 7)
 16789 | -4/Factory     | Entered Upper Caves
 16877 | -4/Upper Caves | Learned Research interactive machine intel
 17074 | -4/Upper Caves | Found Alien Artifact
 17074 | -4/Upper Caves | Identified Dimensional Node Initializer
 17074 | -4/Upper Caves | Initialized slip node
 17117 | -4/Upper Caves | Lost 5 parts (1p1n1u2w)
 17159 | -4/Upper Caves | Build established: Hacker-Gladiator
 17215 | -4/Upper Caves | Discovered new exit (range 19)
 17226 | -4/Upper Caves | Entered another Upper Caves area
 17429 | -4/Upper Caves | Discovered new exit (range 14)
 17458 | -4/Upper Caves | Entered Research
 17458 | -3/Research    | Accompanied by 2 allies
 17458 | -3/Research    | Evolved 2 slots: Propulsion x2
 17459 | -3/Research    | Loaded intel: 43 interactive machine locations
 17637 | -3/Research    | Released all parts (5)
 17638 | -3/Research    | Core integrity fell below 50%
 17662 | -3/Research    | Lost 16 parts (1p5n4u6w)
 17690 | -3/Research    | Spotted B-86 Titan
 17699 | -3/Research    | System corruption reached 10%
 17793 | -3/Research    | Scrapoid reinforcements arrived
 17807 | -3/Research    | Core integrity fell below 20%
 17835 | -3/Research    | Spotted B-86 Titan
 17845 | -3/Research    | Found Prototype Processor
 17845 | -3/Research    | Identified Exp. Melee Analysis Suite
 17852 | -3/Research    | Lost 5 allies
 17859 | -3/Research    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
17818_ G-67 Veteran destroyed.
[Achievement: Generalissimo]
17818_ K-01 Serf collects debris.
17818_ U-05 Engineer builds a Wall.
17819_ Slug penetrates Wall. <x3>
17821_ Dropped Cmb. Gravmag System.
17821_ 03R16-D destroyed.
17822_ K-01 Serf collects debris.
17822_ U-05 Engineer builds a Wall.
17823_ Dropped Fusion Compressor.
17837_ Penetrated by Slug.
17840_ T-07 Excavator destroyed.
17840_ Penetrated by Slug.
17845_ Acquired Prototype Processor.
17845_ Identified Exp. Melee Analysis Suite.
17846_ System corrupted: Heat flow error (+127).
17847_ Slug penetrates Wall.
17847_ Penetrated by Slug.
17847_ Slug penetrates Wall.
17849_ Acquired Enh. Force Lance.

 Map 
-----
+----------------------------------------------------+
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|   "T"                          o     "#???????""?? |
|    !%*                               "#??????????? |
|                %                    ###??????????? |
|       %                             #????????????? |
|       ! ##########/######    ###""#"#????????????? |
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| ???????????????????????????""  ??"""?????????????? |
| ???????????????????????????    /??S"?????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          41
Energy Capacity            450
Matter Stores              300
Matter Capacity            600
Sight Range                18
Terrain Scan Density       10
Cloak Strength             3
Armor Coverage             225
Resistance: KI             20
Core Shielding             20
Point Defense Rating       80
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                62
Targeting Accuracy         12
Melee Accuracy             12
Core Analysis              6
Recoil Reduction           3
Kinecelleration            30
Salvage Targeting          1
Offensive Hacking          20
Defensive Hacking          10
Authchip Count             6

 Item Schematics 
-----------------
                Flak Gun | -9/Recycling | Hacked
             Imp. Treads | -9/Recycling | Hacked
 Imp. Targeting Computer | -9/Recycling | Hacked
        Weapon Shielding | -9/Recycling | Hacked
    Imp. Antigrav System | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
 B-36 Bruiser | -9/Recycling | Hacked

 Fabricated
------------
 Imp. Treads | x2 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
Generalissimo
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              FrostBombardmentStabilizer
  Manual?         0
Play Time         01:59:01
  Cumulative      108.4 hours
  Start           2024.09.29 @ 22:43:37
  End             2024.09.30 @ 22:45:24
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          186
  Rogue           186
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          54
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 300cc3a1-baeb-4ba6-a4c9-21b670ccf19b