Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 16:41:55 Player: yomama Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (1871) 1871 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-39) -39 TOTAL SCORE: 4972 Bonus ------- High Alert Combat Kills 2 Friendly Fire -41 Cogmind --------- Core Integrity 0/700 Matter 30/300 Energy 83/100 System Corruption 25% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Titanium Leg Advanced Weight Redist. System Advanced ECM Suite Heavy Particle Gun Enhanced Autogun Flak Cannon Gauss Cannon Gauss Cannon Gauss Cannon Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Transmission Jammer Advanced ECM Suite Tractor Beam > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Titanium Leg Heavy Particle Gun Enhanced Autogun Flak Cannon Advanced Assault Cannon Gauss Cannon Proton Missile Launcher Proton Missile Launcher Mace [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Core Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . . 2 . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 88 | 6 6 6 9 4 29 28 Power 13 | 1 1 1 2 1 4 3 Engine 9 | 1 1 1 2 1 3 . Core 4 | . . . . . 1 3 Reactor . | . . . . . . . Propulsion 18 | 2 . 4 2 . 7 3 Treads 11 | 2 . . . . 6 3 Leg 7 | . . 4 2 . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 2 . 2 . 10 13 Device 14 | . 1 . 1 . 4 8 Storage 5 | 1 1 . 1 . 2 . Processor 6 | . . . . . 2 4 Hackware . | . . . . . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 29 | 2 3 1 3 3 8 9 Energy Gun 10 | 1 1 1 . . 5 2 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 2 . . . 2 . Ballistic Cannon 5 | . . . 1 . . 4 Launcher 7 | . . . 2 2 . 3 Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . Parts Lost 21 | . . 1 3 . 1 16 Power 3 | . . . 1 . . 2 Propulsion 3 | . . 1 . . . 2 Utility 9 | . . . . . 1 8 Weapon 6 | . . . 2 . . 4 Highest Loss Streak 4 | . . 1 3 . 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 89 98 88 100 97 83 Engine 5 | . 14 14 8 11 6 2 Core 2 | . . . . . 2 4 Treads 12 | . 28 6 . . 13 10 Leg 3 | . . 20 22 22 4 . Device 14 | . 4 14 15 22 18 13 Storage 12 | . 14 14 22 22 17 7 Processor 10 | . . . . . 8 17 Protection 3 | . . . . . 6 4 Energy Gun 10 | . 14 14 4 . 16 6 Ballistic Gun 4 | . 14 14 3 . . 4 Ballistic Cannon 3 | . . . 2 . . 7 Launcher 2 | . . . 9 21 . 2 Naked Turns . | . . . . . . . Heaviest Build 51 | 10 17 20 25 25 48 51 Greatest Support 46 | 40 40 20 20 20 46 40 Greatest Overweight (x) 16 | . . 1 1 1 2 16 Average Overweight (x) 1 | . . . . 1 . 2 Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 13 | 7 8 10 10 10 14 15 Most Carried 15 | 7 9 10 10 10 15 15 Average Carried 12 | 5 7 9 9 9 14 14 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 15 | 7 9 10 10 10 15 11 Class Distribution -------------------- 33% | Mutant 26% | Gunner 24% | Scavenger-Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1580 | 237 128 49 88 341 221 516 Remotely 50 | . . . . . . 50 Salvage Created 2343 | 19 210 98 292 . 900 824 Parts 163 | 5 24 4 25 . 63 42 Haulers Intercepted 5 | . 1 . . . 3 1 Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 49 | . 6 2 11 . 14 16 Guns 31 | . 6 2 3 . 13 7 Cannons 10 | . . . 2 . . 8 AOE 7 | . . . 6 . . 1 Classes Destroyed 13 | 1 6 1 2 . . 3 Worker 6 | . 2 . 1 . 3 . Builder 1 | . 1 . . . . . Tunneler 2 | 1 1 . . . . . Hauler 5 | . 1 . . . 3 1 Recycler 3 | . . . 1 . 1 1 Operator 2 | . 1 . 1 . . . Watcher 4 | . 1 . . . 1 2 Swarmer 20 | . 6 . 7 . 5 2 Grunt 14 | . . 2 2 . 4 6 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . . . 1 Sentry 9 | . . . 2 . 5 2 Programmer 3 | . . . . . . 3 Best Kill Streak 6 | 1 5 2 6 . 4 4 Combat Bots Only 5 | . 3 2 5 . 3 4 Max Kills in Single Turn 4 | 1 3 1 4 . 2 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 491 | . 55 22 65 . 62 287 Missed 143 | . 15 3 17 . 14 94 Damage Taken 4390 | . 310 261 536 51 563 2669 Core 1038 | . 61 90 87 11 81 708 Absorbed by Shields . | . . . . . . . Redirected to Shielding 13 | . . . . . 13 . Regen/Repaired (Parts) 40 | . . . . . 40 . Core Remaining (%) 74 | 100 . 39 . 75 85 . Volleys Fired 176 | 4 31 10 33 . 42 56 Largest 3 | 2 2 2 2 . 2 3 Hottest 144 | 60 70 70 100 . 111 144 Shots Fired 354 | 8 62 20 50 1 81 132 Gun 251 | 8 62 20 22 . 81 58 Cannon 78 | . . . 17 . . 61 Launcher 25 | . . . 11 1 . 13 Special . | . . . . . . . Kinetic 152 | 4 31 10 25 . . 82 Thermal 172 | 4 31 10 14 . 81 32 Explosive 12 | . . . 11 1 . . Electromagnetic 18 | . . . . . . 18 Robot Hit Streak 32 | 2 6 8 7 . 11 32 Robot Miss Streak 11 | 2 7 2 11 1 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 211 | 4 29 14 22 . 54 88 Core Hits 109 | 1 17 4 17 3 30 37 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 16 | . 1 . 1 . 5 9 Burn 7 | . 1 . . . 5 1 Destroy 1 | . . . . . . 1 Blast 8 | . . . 1 . . 7 Melee Attacks 5 | . . . . . 5 . Impact 5 | . . . . . 5 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4914 | 52 698 146 676 51 1075 2216 Guns 2604 | 52 327 146 116 . 1035 928 Cannons 1315 | . . . 168 . . 1147 Explosions 944 | . 371 . 391 41 . 141 Melee 27 | . . . . . 27 . Ramming 24 | . . . 1 10 13 . Kinetic 1869 | 16 122 71 191 . . 1469 Thermal 1989 | 36 205 75 93 . 1035 545 Explosive 803 | . 371 . 391 41 . . Electromagnetic 202 | . . . . . . 202 Impact 27 | . . . . . 27 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . . . 3 . 24 Average Corruption 12 | . . . . 2 . 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 57 | . . . . 4 . 53 Message Errors 14 | . . . . 1 . 13 Matter Fused 9 | . . . . 1 . 8 Heat Flow Errors 6 | . . . . 1 . 5 Energy Discharges 5 | . . . . . . 5 Parts Rejected 4 | . . . . . . 4 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 7 | . . . . . . 7 Data Loss (major) 2 | . . . . . . 2 Misfires 4 | . . . . 1 . 3 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 118 | . 57 . 37 . 7 17 Projectiles 17 | . . . . . . 17 Explosions 94 | . 57 . 37 . . . Melee 7 | . . . . . 7 . Knockbacks 3 | . . . 1 . . 2 Impact . | . . . . . . . Kinetic 3 | . . . 1 . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 157 | . . . 89 43 . 25 Shots 5 | . . . 3 1 . 1 Rammed 2 | . . . . . 2 . Targets Rammed 4 | . . . 1 1 2 . Kicked 2 | . . . 1 1 . . Crushed . | . . . . . . . Highest Temperature 454 | 20 112 320 206 83 24 454 Average Temperature 87 | 15 41 176 112 51 9 103 Received Heat Transfer 606 | . . 180 57 . 180 189 Effects 4 | . . . . . . 4 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 2 . . . 5 3 Heat Transferred 4700 | 75 666 222 222 . 2368 1147 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 487 | 5 242 75 487 137 276 177 Initial 127 | . 3 35 29 127 53 107 Average 93 | 2 48 67 192 133 118 80 Maximum Alert Level 2 | . 1 . 2 . 1 . Low Security (%) 89 | 100 95 100 54 100 75 100 Level 1 9 | . 4 . 34 . 24 . Level 2 . | . . . 10 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 . 4 . . 7 Investigation . | . . . . . . . Extermination 3 | . . . . . . 3 Reinforcement 6 | . 1 . 4 . . 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . 1 . . . 2 1 Communications Jammed 17 | . . . . . . 17 Distress Signals 17 | . . . . . . 17 Times Spotted 85 | . 12 2 17 . 25 29 Peak Tracking Total 7 | . 4 2 7 . 4 5 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 9 | . 3 . 4 . 1 1 Max in Single Turn 2 | . 2 . 2 . 1 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 2 | . . . . . 1 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 5 | . . . . . 4 1 Successful 4 | . . . . . 3 1 Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 4 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . 3 . Scan Component 2 | . . . . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 44 | . . . . . 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 31 | . . . . 31 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 3 | . . . . 3 . . Total Damage 43 | . . . . 43 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 6840 | 215 851 125 433 261 1846 3109 Spaces Moved 2541 | 121 435 73 147 130 800 835 Core 136 | 4 . . . . . 132 Treads 1911 | 117 435 2 . . 654 703 Legs 494 | . . 71 147 130 146 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 190 165 165 Average Speed 209 | 156 160 122 175 190 189 277 Slowest Speed 850 | 160 160 190 190 190 260 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 5 31 13 15 31 43 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 3 | . . . . . 3 . Terrain Destroyed 138 | . 27 . 77 16 3 15 Melee 3 | . . . . . 3 . Projectile 14 | . . . . . . 14 AOE 121 | . 27 . 77 16 . 1 Terrain Rammed 3 | . . . . 3 . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3749 | 137 536 90 274 142 1041 1529 Wait 820 | . 54 . 77 . 118 571 Move 2535 | 120 434 72 146 129 799 835 Hop . | . . . . . . . Pick Up 45 | 7 4 . 4 2 14 14 Fast Attach 34 | 6 2 1 2 . 17 6 Attach 21 | . . 1 3 1 1 15 Detach 9 | . . . . . 3 6 Swap 33 | . 4 4 4 3 11 7 Drop 63 | . 7 2 4 3 29 18 Fire 176 | 4 31 10 33 . 42 56 Melee 5 | . . . . . 5 . Ram 3 | . . . . 3 . . Kick 2 | . . . 1 1 . . Crush 2 | . . . . . 2 . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 216 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 927 | -10/Materials | Discovered new exit (range 6) 1067 | -10/Materials | Entered Mines 1076 | -10/Mines | Core integrity fell below 50% 1159 | -10/Mines | Discovered new exit (range 13) 1192 | -10/Mines | Entered Materials 1192 | -9/Materials | Evolved 2 slots: Utility x2 1327 | -9/Materials | Build established: Scavenger-Mutant 1397 | -9/Materials | Lost 3 parts (1p2w) 1539 | -9/Materials | Discovered new exit (range 16) 1625 | -9/Materials | Entered Mines 1628 | -9/Mines | Received a Mining Laser from a helpful Derelict 1653 | -9/Mines | Assembled infested the area 1802 | -9/Mines | Discovered new exit (range 13) 1886 | -9/Mines | Entered Materials 1886 | -8/Materials | Accompanied by 1 ally 1886 | -8/Materials | Evolved 2 slots: Utility x2 2919 | -8/Materials | Build established: Mutant 3264 | -8/Materials | Repaired Broken Rocket Launcher 3548 | -8/Materials | Discovered new exit (range 8) 3732 | -8/Materials | Entered Factory 3732 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4029 | -7/Factory | Build established: Gunner 4698 | -7/Factory | Discovered new exit (range 16) 5617 | -7/Factory | Garrison activated, responded to threat 5623 | -7/Factory | System corruption reached 10% 5653 | -7/Factory | Lost 4 parts (4u) 6084 | -7/Factory | Build established: Tank 6731 | -7/Factory | Lost 4 parts (1p1u2w) 6758 | -7/Factory | Core integrity fell below 50% 6818 | -7/Factory | Core integrity fell below 20% 6841 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- R-06 Scavenger collects Corrupted Imp. Remote Datajack. System corrupted: Heat flow error (+240). R-06 Scavenger collects Corrupted Imp. Heat Sink. Transmission Jammer destroyed. TOC ZBUCUAYEZ# 8XES,/FX=Q%5XGMWC Y Acquired 41 matter. Acquired 5 matter. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. ALERT: Construction progress impeded, dispatching reinforcements to local area. P-60 Hacker resets U-05 Engineer, system corruption cleaned. System corrupted: Proton Missile Launcher rejected. Acquired Proton Missile Launcher. 6WV=B#DAMT1PMZ#ZV8PXATIKUZD Proton Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# # ########## ### | | ?????????????????????????# # + | | ????????????????#+#####??# # # | | ?????????? ????# #### # # | | ??????????""????# # [# | | ???????? 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[! =! | | ######## ^^### """"" ] = = = | | # # """"""" == %% | | # # """"" k %% % | | # + """"" | | # # =% | | # ! # ! | | # # g ########### | | ######## g ##????????? | | ???????# p # ???????? | | ???????# # ??????? | | ???????# # ?????? | | ???????# # ????? | | ???????# @ #? ???? | | ? #? ???### | | ? ##############################? ???? | | ??! ????????? ?###?####????????????? !???? | | ?#####?????????????????????????????????#???###???? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 450 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 26 Recoil Reduction 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Please Form A Line System Compromised Total Silence Challenges ------------ None Game ------ Seed MappingFrostConstruct Manual? 0 Play Time 00:49:49 Cumulative 6.9 hours Start 2024.05.05 @ 15:46:57 End 2024.05.05 @ 16:41:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e3cc9258-1fa2-419f-b025-830582de00ef