Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.04 @ 14:50:46 Player: [THREAT] Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1358) 1358 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3333 Bonus ------- None Cogmind --------- Core Integrity 451/550 Matter 266/300 Energy 22/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (2) ------- Spread Laser Spread Laser > --- INVENTORY (10) --- Improved Hover Unit Heat Sink High-capacity Storage Unit Medium Battery (150) Salvage Targeting Computer Particle Gun Particle Gun Mini Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Spread Laser > --- INVENTORY -------- Improved Hover Unit Heat Sink High-capacity Storage Unit Medium Battery Salvage Targeting Computer Particle Gun Spread Laser Mini Grenade Launcher Plasma Cutter [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 53 | 6 10 29 8 Power 11 | 1 1 7 2 Engine 9 | 1 1 7 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 13 | 2 2 8 1 Treads 2 | 2 . . . Leg 11 | . 2 8 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 4 3 Device 3 | . 1 1 1 Storage 5 | 1 1 3 . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 19 | 2 5 10 2 Energy Gun 11 | . 2 7 2 Energy Cannon . | . . . . Ballistic Gun 6 | 2 2 2 . Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 11 | . . 4 7 Power 4 | . . 1 3 Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon 3 | . . 2 1 Highest Loss Streak 5 | . . 3 5 To Critical Strikes . | . . . . Average Backups 8 | 3 6 8 9 Power . | . 1 . . Propulsion 2 | 1 2 2 1 Utility 2 | . 1 3 4 Weapon 2 | . 2 3 3 Tool/Special . | . . . . Unused Backups 14 | . . 6 8 Power 1 | . . 1 . Propulsion 3 | . . . 3 Utility 7 | . . 3 4 Weapon 2 | . . 2 . Tool/Special 1 | . . . 1 Average Slot Usage (%) 92 | . 83 97 88 Engine 17 | . 13 21 11 Treads 7 | . 26 . . Leg 23 | . . 31 30 Device 7 | . . 11 9 Storage 11 | . 14 11 9 Protection 1 | . . . 8 Energy Gun 10 | . . 12 17 Ballistic Gun 11 | . 25 8 . Peak Build Rating 22 | 6 8 15 22 Average Rating 10 | 4 6 11 16 On Entrance 6 | . 6 8 13 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 31 | 13 20 28 31 Greatest Support 43 | 40 40 33 43 Greatest Overweight (x) 5 | 1 5 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 10 10 Most Carried 10 | 5 10 10 10 Average Carried 8 | 3 6 8 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 4 9 10 9 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1426 | 288 147 814 177 Remotely . | . . . . Salvage Created 1916 | 94 252 1173 397 Parts 123 | 5 20 81 17 Haulers Intercepted 5 | . . 4 1 Recyclers Shooed 7 | 1 1 3 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 42 | . 12 23 7 Guns 24 | . 4 13 7 AOE 18 | . 8 10 . Classes Destroyed 11 | 2 4 4 1 Worker 7 | . 1 5 1 Builder 3 | . 1 1 1 Tunneler 2 | 1 . 1 . Hauler 5 | . . 4 1 Recycler 4 | 1 . 3 . Operator 1 | . . 1 . Watcher 3 | . . 3 . Swarmer 16 | . 6 10 . Grunt 21 | . 6 9 6 Brawler 1 | . . . 1 Sentry 4 | . . 4 . Best Kill Streak 9 | 1 7 9 4 Combat Bots Only 6 | . 6 6 3 Max Kills in Single Turn 4 | 1 3 4 2 Gunslinging . | . . . . Exploded 3 | . 3 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 246 | . 60 118 68 Missed 74 | . 23 31 20 Hits 172 | . 37 87 48 Projectile 172 | . 37 87 48 Critical Strikes 6 | . . 3 3 Damage Taken 2232 | . 398 1054 780 Core 318 | . 78 141 99 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 115 | . . 56 59 Core Remaining (%) 77 | 100 68 64 . Volleys Fired 177 | 7 32 103 35 Largest 2 | 2 2 2 2 Hottest 130 | 40 40 130 130 Shots Fired 322 | 14 52 186 70 Gun 302 | 14 42 176 70 Cannon . | . . . . Launcher 20 | . 10 10 . Special . | . . . . Kinetic 98 | 14 42 42 . Thermal 204 | . . 134 70 Explosive 20 | . 10 10 . Electromagnetic . | . . . . Robot Hit Streak 23 | 3 7 23 14 Robot Miss Streak 6 | 3 2 6 4 Penetration Max . | . . . . Secondary Targets 5 | . 2 1 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 221 | 8 30 129 54 Core Hits 130 | 4 20 61 45 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 4 1 Burn 5 | . . 4 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4644 | 74 1040 2611 919 Guns 3036 | 74 370 1800 792 Cannons . | . . . . Explosions 1602 | . 669 806 127 Melee . | . . . . Ramming 6 | . 1 5 . Kinetic 827 | 74 370 383 . Thermal 2245 | . . 1417 828 Explosive 1475 | . 669 806 . Electromagnetic 91 | . . . 91 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 116 | . 49 67 . Projectiles . | . . . . Explosions 116 | . 49 67 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 84 | . 21 33 30 Shots 4 | . 2 1 1 Rammed 1 | . 1 . . Targets Rammed 2 | . 1 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 449 | . 2 328 449 Average Temperature 119 | . 1 81 200 Received Heat Transfer 1020 | . 141 393 486 Effects 8 | . . 2 6 Shutdowns 4 | . . 1 3 Energy Bleed 2 | . . 1 1 Matter Decay 1 | . . . 1 Damage (major) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 15 | . . 9 6 Heat Transferred 5335 | . . 3569 1766 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . 1 1 . Low Security (%) 56 | 100 93 20 100 Level 1 43 | . 6 79 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 374 | 5 275 374 179 Initial 151 | . . 109 151 Average 167 | . 59 244 132 Influence Increases 1393 | 10 374 764 245 Destroy 0b10 Robot/C 840 | . 240 460 140 Destroy 0b10 Robot/NC 125 | 10 10 90 15 Destroy Leader 186 | . 50 114 22 Successful Hack 23 | . 5 13 5 Disable Machine 45 | . . 15 30 Destroy Structure 129 | . 54 72 3 Lose Combat Pursuer 45 | . 15 . 30 Influence Decreases 1285 | 10 115 664 496 Entered New Map 358 | . . 150 208 Time Decay 797 | 10 115 474 198 Lost Part 110 | . . 40 70 Lost Ally 20 | . . . 20 Squads Dispatched 6 | . 2 2 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 4 | . 2 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 15 34 15 Peak Tracking Total 5 | . 5 5 3 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . 6 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 2 8 1 Terminals 6 | . 2 4 . Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 30 | . 4 22 4 Successful 19 | . 2 15 2 Failed 11 | . 2 7 2 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 11 | . 4 7 . Terminals 16 | . 4 12 . Fabricators . | . . . . Repair Stations 9 | . . 5 4 Recycling Units 3 | . . 3 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Record 1 | . . 1 . Locate Traps 1 | . . 1 . Disarm Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 4 2 Scan Component 3 | . . 2 1 Repair 3 | . . 2 1 Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 2 | . . 2 . Retrieve Study 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 2 4 . Terminals 6 | . 2 4 . Botnet 6 | . 2 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 2 6 1 Full Trace Events 5 | . 1 3 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 2 . Parts Repaired 3 | . . 2 1 Time 84 | . . 52 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . . 9 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired 1 | . . . 1 Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 16 | . . . 16 Highest-Rated Ally 16 | . . . 16 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2279 | 85 589 1200 405 Spaces Moved 1089 | 41 254 612 182 Core 19 | 15 4 . . Treads 267 | 26 241 . . Legs 803 | . 9 612 182 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 131 | 123 159 122 125 Slowest Speed 300 | 160 300 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 40 43 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 150 | . 64 83 3 Melee . | . . . . Projectile . | . . . . AOE 150 | . 64 83 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1625 | 62 386 888 289 Wait 161 | . 60 74 27 Move 1086 | 40 253 611 182 Hop . | . . . . Pick Up 63 | 9 16 31 7 Fast Attach 7 | 1 1 2 3 Attach 31 | 5 9 12 5 Detach . | . . . . Swap 38 | . 7 25 6 Drop 45 | . 7 29 9 Fire 177 | 7 32 103 35 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire 15 | . . . 15 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 12) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1018 | -9/Materials | Lost 3 parts (1n2w) 1109 | -9/Materials | Build established: Scavenger-Mutant 1312 | -9/Materials | Repaired Ion Engine 1424 | -9/Materials | Discovered new exit (range 14) 1552 | -9/Materials | Repaired Aluminum Leg 1825 | -9/Materials | Discovered new exit (range 15) 1875 | -9/Materials | Entered another Materials area 1875 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2133 | -8/Materials | Repaired Imp. Aluminum Leg 2224 | -8/Materials | Lost 5 parts (2p2n1w) 2280 | -8/Materials | Self-destructed Last Messages --------------- 02227_ K-01 Serf collects debris. 02227_ U-05 Engineer lays Concrete. 02229_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02231_ K-01 Serf collects debris. 02234_ Acquired Prototype Energy Gun. 02235_ Identified Hvy. EM Shotgun. 02235_ Faulty integration triggers system corruption (+2). 02236_ Dropped Faulty Hvy. EM Shotgun. 02237_ Acquired 42 matter. 02243_ R-06 Scavenger collects Lgt. Treads. 02248_ R-06 Scavenger collects Shock Rifle. 02251_ R-06 Scavenger collects Imp. Targeting Computer. 02255_ R-06 Scavenger collects Hvy. EM Shotgun. 02262_ Trooper 3a destroyed. 02270_ Acquired Lgt. Nuclear Core. 02274_ Lgt. Nuclear Core destroyed. 02279_ Imp. Light Armor Plating destroyed. 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[ [/% #???????????? | | ????????????????????????????#%| #???????????? | | ????????????????????????????#! #??########## | | ????????????????????????????# #??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 61% | -9/Materials Aluminum Leg | 63% | -9/Materials Imp. Aluminum Leg | 41% | -8/Materials Studied --------- Particle Gun | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BraceEmergencyFemtoactuators Manual? 0 Play Time 00:26:08 Cumulative 95.4 hours Start 2026.11.04 @ 14:25:31 End 2026.11.04 @ 14:50:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 68 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 77% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 451b6d8f-78dc-478a-bf08-9a8efec8886d