Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 05:39:33 Player: puppuppit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (139) 695 Value Destroyed (3491) 3491 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (928) 928 TOTAL SCORE: 8794 Bonus ------- High Alert Combat Kills 251 Follower Combat Kills 177 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 233/300 Energy 32/100 System Corruption 6% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (2) ------- Improved EM Pulse Cannon > --- INVENTORY (5) ---- Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Hacking Suite Trap Reconfigurator > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Micro Nuclear Core Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cooling System High-capacity Matter Pod Improved Shield Generator System Restoration Module Heavy Missile Launcher [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Hover Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 2 2 . Weapon . | . . . . . . . . Parts Attached 160 | 8 12 7 . 3 58 37 35 Power 22 | 2 2 . . 1 8 7 2 Engine 13 | 2 2 . . 1 6 2 . Core 9 | . . . . . 2 5 2 Reactor . | . . . . . . . . Propulsion 35 | 2 5 . . . 20 8 . Treads . | . . . . . . . . Leg 2 | . . . . . 2 . . Wheel 7 | 2 3 . . . 2 . . Hover 13 | . 2 . . . 11 . . Flight 13 | . . . . . 5 8 . Utility 51 | 2 1 1 . . 12 17 18 Device 39 | 1 . . . . 6 15 17 Storage 4 | 1 1 . . . 2 . . Processor 6 | . . 1 . . 4 1 . Hackware 2 | . . . . . . 1 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 52 | 2 4 6 . 2 18 5 15 Energy Gun 22 | . . 4 . . 7 5 6 Energy Cannon 5 | . . . . . . . 5 Ballistic Gun 19 | 2 4 2 . 2 9 . . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . . . . 2 . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . 4 1 . Parts Lost 31 | . . 1 . . 17 1 12 Power 4 | . . . . . 3 . 1 Propulsion 11 | . . . . . 8 . 3 Utility 7 | . . 1 . . 2 1 3 Weapon 9 | . . . . . 4 . 5 Highest Loss Streak 4 | . . 1 . . 4 1 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 100 99 100 100 83 83 81 Engine 6 | . 14 14 14 14 7 2 4 Core 1 | . . . . . . 3 . Wheel 2 | . 20 . . . . . . Hover 6 | . 7 28 28 28 12 . . Flight 12 | . . . . . 9 20 16 Device 6 | . 14 . . . 4 9 6 Storage 8 | . 14 14 14 14 9 7 6 Processor 18 | . . 13 14 14 21 24 19 Hackware 3 | . . . . . . 2 9 Energy Gun 8 | . . 9 14 14 3 11 14 Ballistic Gun 7 | . 28 18 14 14 12 . . Naked Turns . | . . . . . . . . Heaviest Build 26 | 14 13 12 12 12 19 22 26 Greatest Support 30 | 20 26 12 12 12 30 24 24 Greatest Overweight (x) 4 | 1 1 . . . 4 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 8 8 Average Carried 7 | 1 6 7 7 8 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 3 8 8 8 8 8 8 1 Class Distribution -------------------- 34% | Sprinter 29% | Mutant 14% | Scout 10% | Hacker-Mutant 5% | Scavenger-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Matter Collected 3200 | 267 644 110 . 43 1362 365 409 Remotely 811 | 167 644 . . . . . . Salvage Created 5506 | 118 939 200 . 191 1689 1917 452 Parts 281 | 12 51 7 . 15 108 69 19 Haulers Intercepted 6 | . 1 . . . 2 3 . Recyclers Shooed 12 | . 3 1 . 1 4 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 58 | . 10 2 . 3 21 4 18 Guns 43 | . 10 2 . 3 19 3 6 AOE 14 | . . . . . 2 . 12 Classes Destroyed 14 | 2 7 . . 1 3 1 . Worker 23 | . 5 1 . . 12 5 . Builder 3 | . . . . 2 1 . . Tunneler 5 | 3 . 1 . . 1 . . Hauler 6 | . 1 . . . 2 3 . Recycler 26 | 1 4 1 . 1 3 16 . Mechanic 2 | . 1 . . . 1 . . Operator 4 | . 1 . . . 1 2 . Watcher 12 | . 3 . . . 4 5 . Swarmer 6 | . 3 . . 3 . . . Cutter 6 | . . . . . 3 . 3 Grunt 35 | . 7 2 . . 11 . 15 Sentry 9 | . . . . . 6 3 . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 7 | 3 6 2 . 3 7 4 7 Combat Bots Only 7 | . 4 2 . 3 2 1 7 Max Kills in Single Turn 3 | 1 2 1 . 2 2 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 1 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 512 | . 36 7 . 15 148 162 144 Missed 213 | . 12 3 . 5 47 101 45 Damage Taken 4057 | . 269 184 . 84 1524 432 1564 Core 1220 | . 55 69 . 35 355 134 572 Absorbed by Shields 348 | . . . . . 221 16 111 Regen/Repaired (Parts) 91 | . . . . . . 91 . Core Remaining (%) 57 | 100 . . . 36 35 . . Volleys Fired 389 | 14 72 12 . 13 147 73 58 Largest 2 | 2 2 2 . 2 2 2 2 Hottest 134 | 40 40 83 . 70 88 122 134 Shots Fired 739 | 28 144 22 . 26 270 146 103 Gun 713 | 28 144 22 . 26 265 146 82 Cannon 7 | . . . . . . . 7 Launcher 19 | . . . . . 5 . 14 Special . | . . . . . . . . Kinetic 421 | 28 144 12 . 13 224 . . Thermal 254 | . . 4 . . 22 146 82 Explosive 19 | . . . . . 5 . 14 Electromagnetic 45 | . . 6 . 13 19 . 7 Robot Hit Streak 22 | 5 11 8 . 9 12 22 17 Robot Miss Streak 6 | 3 6 2 . 1 3 2 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . . 1 1 . 1 Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 Shots Hit Robots 493 | 16 89 16 . 17 189 111 55 Core Hits 227 | 7 43 7 . 9 78 46 37 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 4 | . 1 . . . 3 . . Critical Strikes 25 | . 1 . . 1 5 13 5 Burn 19 | . . . . . 1 13 5 Destroy 5 | . 1 . . . 4 . . Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9346 | 162 1103 235 . 238 3226 1971 2411 Guns 7392 | 162 1103 209 . 238 2942 1971 767 Cannons 36 | . . . . . . . 36 Explosions 1903 | . . 26 . . 284 . 1593 Melee . | . . . . . . . . Ramming 15 | . . . . . . . 15 Kinetic 3758 | 162 1103 47 . 77 2369 . . Thermal 3146 | . . 94 . . 314 1971 767 Explosive 1877 | . . . . . 284 . 1593 Electromagnetic 550 | . . 94 . 161 259 . 36 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 1 6 Average Corruption 1 | . . . . . . 1 2 Corruption Purged 1 | . . . . . . 1 . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . 1 1 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 149 | . . . . . 68 . 81 Projectiles . | . . . . . . . . Explosions 149 | . . . . . 68 . 81 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 159 | . . 33 . . 101 . 25 Shots 5 | . . 1 . . 3 . 1 Rammed 6 | . . . . . . . 6 Targets Rammed 6 | . . . . . . . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 315 | . 9 186 . 100 291 211 315 Average Temperature 52 | . 4 62 . 40 36 53 85 Received Heat Transfer 1211 | . 129 54 . . 502 62 464 Effects 5 | . . . . . 4 . 1 Energy Bleed 1 | . . . . . 1 . . Interference 4 | . . . . . 3 . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . 1 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 18 | . . . . . . 17 1 Heat Transferred 8042 | . . 198 . . 740 5143 1961 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Peak Influence 1078 | 20 444 222 . 100 370 414 1078 Initial 232 | . 13 135 . . 39 168 232 Average 296 | 6 239 173 . 78 166 248 520 Maximum Alert Level 3 | . 2 1 . . 1 2 3 Low Security (%) 33 | 100 31 50 . 100 65 32 . Level 1 52 | . 62 49 . . 34 65 56 Level 2 5 | . 6 . . . . 2 13 Level 3 8 | . . . . . . . 30 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 2 . . . 6 11 . Investigation 9 | . 2 . . . 2 5 . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . . . . . 3 2 . Assault . | . . . . . . . . Garrison 3 | . . . . . 1 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Distress Signals 6 | . 4 . . . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 142 | . 29 4 . 3 37 29 40 Peak Tracking Total 14 | . 6 2 . 3 8 5 14 Tactical Retreats 16 | . 3 1 . . 3 6 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Traps Triggered 8 | . 1 2 . . 1 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused 4 | . 1 . . . . . 3 Traps Reconfigurated 23 | . . . . . . 10 13 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . 1 . . . . . 3 Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Disabled 4 | . . . . . 1 . 3 Max in Single Turn 1 | . . . . . 1 . 1 Garrison Relay 3 | . . . . . . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Accessed 42 | . 6 1 5 . 6 23 1 Terminals 22 | . 6 . . . 5 10 1 Fabricators 6 | . . . . . . 6 . Repair Stations 3 | . . . . . . 3 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 2 | . . . . . 1 1 . Garrison Access 2 | . . . . . . 2 . Total Hacks 157 | . 25 1 50 . 24 54 3 Successful 92 | . 9 1 50 . 8 23 1 Failed 63 | . 15 . . . 15 31 2 Catastrophic 12 | . 6 . . . 2 3 1 Database Lockouts 2 | . 1 . . . 1 . . Manual 45 | . 20 . 1 . 12 10 2 Terminals 71 | . 25 . . . 21 22 3 Fabricators 16 | . . . . . . 16 . Repair Stations 8 | . . . . . . 8 . Recycling Units 2 | . . . . . . 2 . Scanalyzers 5 | . . . . . 3 2 . Garrison Access 4 | . . . . . . 4 . Terminal Hacks 74 | . 9 1 50 . 6 7 1 Record 49 | . . . 49 . . . . Robot Schematic 2 | . 1 . . . . 1 . Robot Analysis 6 | . 4 . . . 1 1 . Prototype ID Bank 6 | . 2 . . . 2 2 . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 Terminal Index 2 | . . . . . 1 1 . Unreport Threat 1 | . . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . Registered Components 1 | . . . . . . 1 . Zone Layout 2 | . . . . . 2 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks 6 | . . . . . . 6 . Network Status 1 | . . . . . . 1 . Load Schematic 3 | . . . . . . 3 . Build 2 | . . . . . . 2 . Repair Station Hacks 5 | . . . . . . 5 . Scan Component 2 | . . . . . . 2 . Repair 2 | . . . . . . 2 . Refit 1 | . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 3 | . . . . . 2 1 . Insert Component 2 | . . . . . 1 1 . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 2 | . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . 1 . . . . 2 . Used 3 | . 1 . . . . 2 . Hacking Detections 35 | . 6 . . . 6 22 1 Full Trace Events 9 | . 1 . . . 2 5 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . 1 . . . . 1 . Robots Built 3 | . . . . . . 3 . Authchips . | . . . . . . . . Time 58 | . . . . . . 58 . Total Robot Build Rating 9 | . . . . . . 9 . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 106 | . . . . . . 106 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired 2 | . . . . . . 2 . Time 58 | . . . . . . 58 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . . 9 . Parts Scanalyzed 2 | . . . . . 1 1 . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 12 | . . . . . . . 12 Machine Destruction 12 | . . . . . . . 12 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 4 | . . . . . . 4 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total Allies 7 | . . . . . . 7 . Largest Group 4 | . . . . . . 4 . Highest-Rated Group 84 | . . . . . . 84 . Highest-Rated Ally 40 | . . . . . . 40 . Total Orders 1 | . . . . . . 1 . STAY 1 | . . . . . . 1 . Ally Attacks 32 | . . . . . . 32 . Total Damage 777 | . . . . . . 777 . Kills 5 | . . . . . . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Robot Analysis Total 6 | . 4 . . . 1 1 . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Turns Passed 6374 | 87 638 375 243 81 1500 1658 1792 Spaces Moved 7008 | 37 535 554 430 70 1200 2712 1470 Core 83 | 1 . . . . 1 3 78 Treads . | . . . . . . . . Legs 89 | . . . . . 89 . . Wheels 350 | 36 305 . . . 9 . . Hover 2133 | . 230 554 430 70 849 . . Flight 4353 | . . . . . 252 2709 1392 Fastest Speed 30 | 50 56 56 56 56 42 30 30 Average Speed 46 | 82 72 56 56 56 71 30 36 Slowest Speed 250 | 95 116 56 56 56 250 104 105 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 37 | . . . . . . 34 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 4 71 85 94 14 39 64 67 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . 2 1 1 . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 160 | . . 2 . . 44 . 114 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 160 | . . 2 . . 44 . 114 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total 9455 | 65 651 601 435 89 1638 3363 2613 Wait 1671 | . 12 13 . 1 173 492 980 Move 6928 | 36 534 553 429 69 1199 2644 1464 Hop 36 | . . . . . . 33 3 Pick Up 58 | 4 9 6 3 . 16 15 5 Fast Attach 61 | 8 2 3 . . 34 11 3 Attach 27 | . . . . . 11 8 8 Detach 18 | 1 . 1 . . 8 5 3 Swap 72 | . 10 4 . 3 13 18 24 Drop 96 | 2 12 9 3 3 37 25 5 Fire 389 | 14 72 12 . 13 147 73 58 Melee . | . . . . . . . . Ram 6 | . . . . . . . 6 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 65 | . . . . . . 11 54 Rewire 28 | . . . . . . 28 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / *Low x2 / Gar / Gar) -7/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 15) 150 | -10/Materials | Central database locked down 164 | -10/Materials | Identified exit to Mines 181 | -10/Materials | Discovered new exit (range 3) 317 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 13) 726 | -10/Materials | Entered Mines 729 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 837 | -10/Mines | Discovered new exit (range 15) 843 | -10/Mines | Learned location of Storage (-8) 865 | -10/Mines | Learned Materials terminal intel 1098 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1098 | -10/Mines | Discovered new exit (range 5) 1101 | -10/Mines | Entered Exiles 1109 | -10/Exiles | Discovered new exit (range 16) 1115 | -10/Exiles | Met 8R-AWN 1124 | -10/Exiles | Met EX-HEX 1161 | -10/Exiles | Met EX-BIN 1169 | -10/Exiles | Aligned with FarCom system 1169 | -10/Exiles | Given EX-Vault access code 1191 | -10/Exiles | Opened EX-Vault 1195 | -10/Exiles | Found Trap Reconfigurator 1207 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1220 | -10/Exiles | Met EX-DEC 1227 | -10/Exiles | Learned location of Zion (-6) 1250 | -10/Exiles | Visited The Gauntlet 1340 | -10/Exiles | Discovered new exit (range 10) 1344 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1344 | -10/Exiles | Entered Mines 1348 | -9/Mines | Core integrity fell below 50% 1393 | -9/Mines | Discovered new exit (range 10) 1425 | -9/Mines | Entered Materials 1425 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1426 | -8/Materials | Loaded intel: 12 terminal locations 1600 | -8/Materials | Central database locked down 1606 | -8/Materials | Discovered new exit (range 12) 2028 | -8/Materials | Build established: Scout 2362 | -8/Materials | Lost 4 parts (2p2n) 2501 | -8/Materials | Build established: Mutant 2609 | -8/Materials | Garrison activated, responded to threat 2742 | -8/Materials | Lost 3 parts (1n1u1w) 2890 | -8/Materials | Core integrity fell below 50% 2924 | -8/Materials | Identified exit to Factory 2925 | -8/Materials | Lost 3 parts (2n1w) 2925 | -8/Materials | Entered Factory 2925 | -7/Factory | Evolved 2 slots: Utility x2 2952 | -7/Factory | Identified exit to Garrison 3338 | -7/Factory | Fabricated Nuclear Pulse Array (x1) 3381 | -7/Factory | Build established: Scout 3397 | -7/Factory | Discovered new exit (range 17) 3461 | -7/Factory | Garrison activated, responded to threat 3470 | -7/Factory | Identified exit to Lower Caves 3473 | -7/Factory | Discovered exit to Lower Caves (range 6) 3582 | -7/Factory | Identified exit to Garrison 3654 | -7/Factory | Discovered new exit (range 6) 3658 | -7/Factory | Identified exit to Factory 3722 | -7/Factory | Build established: Sprinter 3997 | -7/Factory | Fabricated G-47 Trooper? 4099 | -7/Factory | Repaired Nuclear Pulse Array 4245 | -7/Factory | Repaired Prc. Beam Rifle 4293 | -7/Factory | Garrison activated, responded to threat 4583 | -7/Factory | Entered Garrison 5234 | -7/Garrison | Triggered checkpoint 5264 | -7/Garrison | Garrison Relay disabled 5402 | -7/Garrison | Garrison Relay disabled 5431 | -7/Garrison | Discovered new exit (range 12) 5434 | -7/Garrison | Identified exit to Factory 5544 | -7/Garrison | Triggered checkpoint 5624 | -7/Garrison | Discovered exit to Factory (range 9) 5650 | -7/Garrison | Triggered checkpoint 5659 | -7/Garrison | Triggered checkpoint 5710 | -7/Garrison | Lost 3 parts (2n1u) 5758 | -7/Garrison | Triggered checkpoint 5868 | -7/Garrison | Destroyed 7 combat bots 5885 | -7/Garrison | Garrison Relay disabled 5972 | -7/Garrison | Build established: Hacker-Mutant 6303 | -7/Garrison | Core integrity fell below 50% 6333 | -7/Garrison | Lost 3 parts (1n1u1w) 6368 | -7/Garrison | Core integrity fell below 20% 6375 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06343_ Extracted 17 energy. 06344_ Extracted 57 energy. 06345_ Extracted 37 energy. 06346_ Extracted 53 energy. 06346_ Imp. Shield Generator destroyed. 06347_ Extracted 5 energy. 06348_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06349_ Extracted 30 energy. 06350_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06358_ Particle Gun destroyed. 06358_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06361_ Imp. EM Pulse Cannon destroyed. 06361_ Mic. Nuclear Core destroyed. 06364_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06366_ Slammed into P-60 Hacker. 06369_ Slammed into G-47 Trooper. 06369_ Destabilizing: Core damaged (-28). 06370_ Slammed into G-47 Trooper. 06373_ System corrupted: Matter fused (-7). 06373_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ????#"" #?#######??##+### #???????????? | | ????#"""!!!!!!"#???????????????# #???????????? | | ????#""""""""""#???????????????# #???????????? | | ????############???????????????# #???????????? | | ???????????????????????????????#^^ ####+####++## | | ???????????????????????????????+ | | ???????????????????????????????# ^ | | ???????????????????????????????# ^ | | ???????????????????????????????############ ## | | ????????????????????????????????????????### ## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### # | | ?????????????????????????????????########## # | | ???????????????????????########??# | | ???????????????????????#]]i !#??# | | ???????????????????????#]]]![!#??# ##### | | ???????????????????????#####p##??# i#???## ## | | ???????????????????????#####x##### #????# ## | | ???????????????????????#gpgpxix #?#### # | | ???????????????????????#x######### #?# | | ???????????????????????#p#???????# A#?# # # ## | | ??????????????????????##+##??????# #?#?### #? | | ??????????????????????#@g #??????# #?????# #? | | ??????????#############"""########++###+### #? | | ??????????# ^^ #? | | ??????????# ^^ #? | | ??????????# ^^ == ^ #? | | ??????????# < ####################= #########+#? | | ??????????# #??????????????????# #??????????? | | ??????????#####??????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #????###???? | | ?????????????????????????????????# #???" #???? | | ?????????????????????????????????# ###!!!###??? | | ?????????????????????????????????# !! +??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# ##"""""##??? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??+???????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# +??????????? | | ?????????????????????????????????# ##??+???????? | | ????????????????????????????????## ###?????????? | | ????????????????????????????????#! !#?????????? | | ????????????????????????????????#! !#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 72 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Nuclear Pulse Array | x1 | -7/Factory | Preloaded G-47 Trooper | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedDrainedMembrane Manual? 0 Play Time 01:47:39 Cumulative 150.0 hours Start 2024.03.15 @ 03:49:51 End 2024.03.15 @ 05:39:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6303b22e-449e-4ed2-8efd-090f955cc3fc