Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 05:39:33

Player: puppuppit

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (139)     695
Value Destroyed (3491)     3491
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (928)                928
              TOTAL SCORE: 8794

 Bonus
-------
High Alert Combat Kills    251
Follower Combat Kills      177
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     233/300
Energy                     32/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
  Improved EM Pulse Cannon
>          --- INVENTORY (5) ----
  Improved EM Pulse Cannon

 Peak State 
------------
>               --- POWER ------------
         Cooled Deuterium Engine
>               --- PROPULSION -------
                Cesium-ion Thruster
       Improved Cesium-ion Thruster
                Nuclear Pulse Array
>               --- UTILITY ----------
          Small Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Improved Targeting Computer
                Hacking Suite
                Trap Reconfigurator
>               --- WEAPON -----------
      Precision Beam Rifle
      Precision Beam Rifle
>               --- INVENTORY --------
          Micro Nuclear Core
                Cesium-ion Thruster
       Improved Cesium-ion Thruster
       Improved Cooling System
  High-capacity Matter Pod
       Improved Shield Generator
                System Restoration Module
          Heavy Missile Launcher
[Rating: 56]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Hover Unit
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Nuclear Pulse Array
Utility                    Small Storage Unit
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             160  | 8   12  7   .   3   58  37  35  
  Power                    22   | 2   2   .   .   1   8   7   2   
    Engine                 13   | 2   2   .   .   1   6   2   .   
    Core                   9    | .   .   .   .   .   2   5   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   5   .   .   .   20  8   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   .   .   
    Wheel                  7    | 2   3   .   .   .   2   .   .   
    Hover                  13   | .   2   .   .   .   11  .   .   
    Flight                 13   | .   .   .   .   .   5   8   .   
  Utility                  51   | 2   1   1   .   .   12  17  18  
    Device                 39   | 1   .   .   .   .   6   15  17  
    Storage                4    | 1   1   .   .   .   2   .   .   
    Processor              6    | .   .   1   .   .   4   1   .   
    Hackware               2    | .   .   .   .   .   .   1   1   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   4   6   .   2   18  5   15  
    Energy Gun             22   | .   .   4   .   .   7   5   6   
    Energy Cannon          5    | .   .   .   .   .   .   .   5   
    Ballistic Gun          19   | 2   4   2   .   2   9   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   2   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   4   1   .   
Parts Lost                 31   | .   .   1   .   .   17  1   12  
  Power                    4    | .   .   .   .   .   3   .   1   
  Propulsion               11   | .   .   .   .   .   8   .   3   
  Utility                  7    | .   .   1   .   .   2   1   3   
  Weapon                   9    | .   .   .   .   .   4   .   5   
  Highest Loss Streak      4    | .   .   1   .   .   4   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   100 99  100 100 83  83  81  
  Engine                   6    | .   14  14  14  14  7   2   4   
  Core                     1    | .   .   .   .   .   .   3   .   
  Wheel                    2    | .   20  .   .   .   .   .   .   
  Hover                    6    | .   7   28  28  28  12  .   .   
  Flight                   12   | .   .   .   .   .   9   20  16  
  Device                   6    | .   14  .   .   .   4   9   6   
  Storage                  8    | .   14  14  14  14  9   7   6   
  Processor                18   | .   .   13  14  14  21  24  19  
  Hackware                 3    | .   .   .   .   .   .   2   9   
  Energy Gun               8    | .   .   9   14  14  3   11  14  
  Ballistic Gun            7    | .   28  18  14  14  12  .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             26   | 14  13  12  12  12  19  22  26  
  Greatest Support         30   | 20  26  12  12  12  30  24  24  
  Greatest Overweight (x)  4    | 1   1   .   .   .   4   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   7   
  Most Carried             8    | 5   8   8   8   8   8   8   8   
  Average Carried          7    | 1   6   7   7   8   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | 3   8   8   8   8   8   8   1   

 Class Distribution 
--------------------
 34% | Sprinter
 29% | Mutant
 14% | Scout
 10% | Hacker-Mutant
  5% | Scavenger-Mutant
  3% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -7/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  
Matter Collected           3200 | 267  644  110  .    43   1362 365  409  
  Remotely                 811  | 167  644  .    .    .    .    .    .    
Salvage Created            5506 | 118  939  200  .    191  1689 1917 452  
  Parts                    281  | 12   51   7    .    15   108  69   19   
Haulers Intercepted        6    | .    1    .    .    .    2    3    .    
Recyclers Shooed           12   | .    3    1    .    1    4    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  58   | .   10  2   .   3   21  4   18  
  Guns                     43   | .   10  2   .   3   19  3   6   
  AOE                      14   | .   .   .   .   .   2   .   12  
Classes Destroyed          14   | 2   7   .   .   1   3   1   .   
  Worker                   23   | .   5   1   .   .   12  5   .   
  Builder                  3    | .   .   .   .   2   1   .   .   
  Tunneler                 5    | 3   .   1   .   .   1   .   .   
  Hauler                   6    | .   1   .   .   .   2   3   .   
  Recycler                 26   | 1   4   1   .   1   3   16  .   
  Mechanic                 2    | .   1   .   .   .   1   .   .   
  Operator                 4    | .   1   .   .   .   1   2   .   
  Watcher                  12   | .   3   .   .   .   4   5   .   
  Swarmer                  6    | .   3   .   .   3   .   .   .   
  Cutter                   6    | .   .   .   .   .   3   .   3   
  Grunt                    35   | .   7   2   .   .   11  .   15  
  Sentry                   9    | .   .   .   .   .   6   3   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           7    | 3   6   2   .   3   7   4   7   
  Combat Bots Only         7    | .   4   2   .   3   2   1   7   
Max Kills in Single Turn   3    | 1   2   1   .   2   2   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  
Hostile Shots Fired        512  | .    36   7    .    15   148  162  144  
  Missed                   213  | .    12   3    .    5    47   101  45   
Damage Taken               4057 | .    269  184  .    84   1524 432  1564 
  Core                     1220 | .    55   69   .    35   355  134  572  
  Absorbed by Shields      348  | .    .    .    .    .    221  16   111  
  Regen/Repaired (Parts)   91   | .    .    .    .    .    .    91   .    
Core Remaining (%)         57   | 100  .    .    .    36   35   .    .    
Volleys Fired              389  | 14   72   12   .    13   147  73   58   
  Largest                  2    | 2    2    2    .    2    2    2    2    
  Hottest                  134  | 40   40   83   .    70   88   122  134  
Shots Fired                739  | 28   144  22   .    26   270  146  103  
  Gun                      713  | 28   144  22   .    26   265  146  82   
  Cannon                   7    | .    .    .    .    .    .    .    7    
  Launcher                 19   | .    .    .    .    .    5    .    14   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  421  | 28   144  12   .    13   224  .    .    
  Thermal                  254  | .    .    4    .    .    22   146  82   
  Explosive                19   | .    .    .    .    .    5    .    14   
  Electromagnetic          45   | .    .    6    .    13   19   .    7    
  Robot Hit Streak         22   | 5    11   8    .    9    12   22   17   
  Robot Miss Streak        6    | 3    6    2    .    1    3    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    1    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    1    
Shots Hit Robots           493  | 16   89   16   .    17   189  111  55   
  Core Hits                227  | 7    43   7    .    9    78   46   37   
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 4    | .    1    .    .    .    3    .    .    
  Critical Strikes         25   | .    1    .    .    1    5    13   5    
    Burn                   19   | .    .    .    .    .    1    13   5    
    Destroy                5    | .    1    .    .    .    4    .    .    
    Corrupt                1    | .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9346 | 162  1103 235  .    238  3226 1971 2411 
  Guns                     7392 | 162  1103 209  .    238  2942 1971 767  
  Cannons                  36   | .    .    .    .    .    .    .    36   
  Explosions               1903 | .    .    26   .    .    284  .    1593 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  15   | .    .    .    .    .    .    .    15   
  Kinetic                  3758 | 162  1103 47   .    77   2369 .    .    
  Thermal                  3146 | .    .    94   .    .    314  1971 767  
  Explosive                1877 | .    .    .    .    .    284  .    1593 
  Electromagnetic          550  | .    .    94   .    161  259  .    36   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    1    6    
  Average Corruption       1    | .    .    .    .    .    .    1    2    
  Corruption Purged        1    | .    .    .    .    .    .    1    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    1    1    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            149  | .    .    .    .    .    68   .    81   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               149  | .    .    .    .    .    68   .    81   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      159  | .    .    33   .    .    101  .    25   
  Shots                    5    | .    .    1    .    .    3    .    1    
  Rammed                   6    | .    .    .    .    .    .    .    6    
Targets Rammed             6    | .    .    .    .    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        315  | .    9    186  .    100  291  211  315  
  Average Temperature      52   | .    4    62   .    40   36   53   85   
  Received Heat Transfer   1211 | .    129  54   .    .    502  62   464  
  Effects                  5    | .    .    .    .    .    4    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Interference           4    | .    .    .    .    .    3    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    1    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             18   | .    .    .    .    .    .    17   1    
  Heat Transferred         8042 | .    .    198  .    .    740  5143 1961 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  
Peak Influence             1078 | 20   444  222  .    100  370  414  1078 
  Initial                  232  | .    13   135  .    .    39   168  232  
  Average                  296  | 6    239  173  .    78   166  248  520  
Maximum Alert Level        3    | .    2    1    .    .    1    2    3    
  Low Security (%)         33   | 100  31   50   .    100  65   32   .    
  Level 1                  52   | .    62   49   .    .    34   65   56   
  Level 2                  5    | .    6    .    .    .    .    2    13   
  Level 3                  8    | .    .    .    .    .    .    .    30   
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    2    .    .    .    6    11   .    
  Investigation            9    | .    2    .    .    .    2    5    .    
  Extermination            2    | .    .    .    .    .    .    2    .    
  Reinforcement            5    | .    .    .    .    .    3    2    .    
  Assault                  .    | .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    1    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Distress Signals           6    | .   4   .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              142  | .   29  4   .   3   37  29  40  
  Peak Tracking Total      14   | .   6   2   .   3   8   5   14  
  Tactical Retreats        16   | .   3   1   .   .   3   6   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Traps Triggered            8    | .   1   2   .   .   1   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   
  Reused                   4    | .   1   .   .   .   .   .   3   
Traps Reconfigurated       23   | .   .   .   .   .   .   10  13  
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                4    | .   1   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Machines Disabled          4    | .   .   .   .   .   1   .   3   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Machines Accessed          42   | .   6   1   5   .   6   23  1   
  Terminals                22   | .   6   .   .   .   5   10  1   
  Fabricators              6    | .   .   .   .   .   .   6   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Total Hacks                157  | .   25  1   50  .   24  54  3   
  Successful               92   | .   9   1   50  .   8   23  1   
  Failed                   63   | .   15  .   .   .   15  31  2   
    Catastrophic           12   | .   6   .   .   .   2   3   1   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   
  Manual                   45   | .   20  .   1   .   12  10  2   
  Terminals                71   | .   25  .   .   .   21  22  3   
  Fabricators              16   | .   .   .   .   .   .   16  .   
  Repair Stations          8    | .   .   .   .   .   .   8   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
  Scanalyzers              5    | .   .   .   .   .   3   2   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   
Terminal Hacks             74   | .   9   1   50  .   6   7   1   
  Record                   49   | .   .   .   49  .   .   .   .   
  Robot Schematic          2    | .   1   .   .   .   .   1   .   
  Robot Analysis           6    | .   4   .   .   .   1   1   .   
  Prototype ID Bank        6    | .   2   .   .   .   2   2   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   .   1   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   .   2   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   6   .   
  Network Status           1    | .   .   .   .   .   .   1   .   
  Load Schematic           3    | .   .   .   .   .   .   3   .   
  Build                    2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       5    | .   .   .   .   .   .   5   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   
  Repair                   2    | .   .   .   .   .   .   2   .   
  Refit                    1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   
Scanalyzer                 3    | .   .   .   .   .   2   1   .   
  Insert Component         2    | .   .   .   .   .   1   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   
  Unlock Access            2    | .   .   .   .   .   .   2   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   .   2   .   
  Used                     3    | .   1   .   .   .   .   2   .   
Hacking Detections         35   | .   6   .   .   .   6   22  1   
  Full Trace Events        9    | .   1   .   .   .   2   5   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   1   .   .   .   .   1   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   58  .   
  Total Robot Build Rating 9    | .   .   .   .   .   .   9   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   106 .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   
Parts Repaired             2    | .   .   .   .   .   .   2   .   
  Time                     58   | .   .   .   .   .   .   58  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   9   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   12  
  Machine Destruction      12   | .   .   .   .   .   .   .   12  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   4   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Total Allies               7    | .   .   .   .   .   .   7   .   
  Largest Group            4    | .   .   .   .   .   .   4   .   
  Highest-Rated Group      84   | .   .   .   .   .   .   84  .   
  Highest-Rated Ally       40   | .   .   .   .   .   .   40  .   
Total Orders               1    | .   .   .   .   .   .   1   .   
  STAY                     1    | .   .   .   .   .   .   1   .   
Ally Attacks               32   | .   .   .   .   .   .   32  .   
  Total Damage             777  | .   .   .   .   .   .   777 .   
  Kills                    5    | .   .   .   .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       6    | .   4   .   .   .   1   1   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  
Turns Passed               6374 | 87   638  375  243  81   1500 1658 1792 
Spaces Moved               7008 | 37   535  554  430  70   1200 2712 1470 
  Core                     83   | 1    .    .    .    .    1    3    78   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     89   | .    .    .    .    .    89   .    .    
  Wheels                   350  | 36   305  .    .    .    9    .    .    
  Hover                    2133 | .    230  554  430  70   849  .    .    
  Flight                   4353 | .    .    .    .    .    252  2709 1392 
  Fastest Speed            30   | 50   56   56   56   56   42   30   30   
  Average Speed            46   | 82   72   56   56   56   71   30   36   
  Slowest Speed            250  | 95   116  56   56   56   250  104  105  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            37   | .    .    .    .    .    .    34   3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 4    71   85   94   14   39   64   67   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    2    1    1    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          160  | .    .    2    .    .    44   .    114  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      160  | .    .    2    .    .    44   .    114  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  
Total                      9455 | 65   651  601  435  89   1638 3363 2613 
  Wait                     1671 | .    12   13   .    1    173  492  980  
  Move                     6928 | 36   534  553  429  69   1199 2644 1464 
  Hop                      36   | .    .    .    .    .    .    33   3    
  Pick Up                  58   | 4    9    6    3    .    16   15   5    
  Fast Attach              61   | 8    2    3    .    .    34   11   3    
  Attach                   27   | .    .    .    .    .    11   8    8    
  Detach                   18   | 1    .    1    .    .    8    5    3    
  Swap                     72   | .    10   4    .    3    13   18   24   
  Drop                     96   | 2    12   9    3    3    37   25   5    
  Fire                     389  | 14   72   12   .    13   147  73   58   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      6    | .    .    .    .    .    .    .    6    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            65   | .    .    .    .    .    .    11   54   
  Rewire                   28   | .    .    .    .    .    .    28   .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac / *Low x2 / Gar / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   88 | -11/Scrapyard | Entered Materials
  145 | -10/Materials | Discovered new exit (range 15)
  150 | -10/Materials | Central database locked down
  164 | -10/Materials | Identified exit to Mines
  181 | -10/Materials | Discovered new exit (range 3)
  317 | -10/Materials | Build established: Mutant
  585 | -10/Materials | Discovered new exit (range 13)
  726 | -10/Materials | Entered Mines
  729 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  837 | -10/Mines     | Discovered new exit (range 15)
  843 | -10/Mines     | Learned location of Storage (-8)
  865 | -10/Mines     | Learned Materials terminal intel
 1098 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1098 | -10/Mines     | Discovered new exit (range 5)
 1101 | -10/Mines     | Entered Exiles
 1109 | -10/Exiles    | Discovered new exit (range 16)
 1115 | -10/Exiles    | Met 8R-AWN
 1124 | -10/Exiles    | Met EX-HEX
 1161 | -10/Exiles    | Met EX-BIN
 1169 | -10/Exiles    | Aligned with FarCom system
 1169 | -10/Exiles    | Given EX-Vault access code
 1191 | -10/Exiles    | Opened EX-Vault
 1195 | -10/Exiles    | Found Trap Reconfigurator
 1207 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1220 | -10/Exiles    | Met EX-DEC
 1227 | -10/Exiles    | Learned location of Zion (-6)
 1250 | -10/Exiles    | Visited The Gauntlet
 1340 | -10/Exiles    | Discovered new exit (range 10)
 1344 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 1344 | -10/Exiles    | Entered Mines
 1348 | -9/Mines      | Core integrity fell below 50%
 1393 | -9/Mines      | Discovered new exit (range 10)
 1425 | -9/Mines      | Entered Materials
 1425 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1426 | -8/Materials  | Loaded intel: 12 terminal locations
 1600 | -8/Materials  | Central database locked down
 1606 | -8/Materials  | Discovered new exit (range 12)
 2028 | -8/Materials  | Build established: Scout
 2362 | -8/Materials  | Lost 4 parts (2p2n)
 2501 | -8/Materials  | Build established: Mutant
 2609 | -8/Materials  | Garrison activated, responded to threat
 2742 | -8/Materials  | Lost 3 parts (1n1u1w)
 2890 | -8/Materials  | Core integrity fell below 50%
 2924 | -8/Materials  | Identified exit to Factory
 2925 | -8/Materials  | Lost 3 parts (2n1w)
 2925 | -8/Materials  | Entered Factory
 2925 | -7/Factory    | Evolved 2 slots: Utility x2
 2952 | -7/Factory    | Identified exit to Garrison
 3338 | -7/Factory    | Fabricated Nuclear Pulse Array (x1)
 3381 | -7/Factory    | Build established: Scout
 3397 | -7/Factory    | Discovered new exit (range 17)
 3461 | -7/Factory    | Garrison activated, responded to threat
 3470 | -7/Factory    | Identified exit to Lower Caves
 3473 | -7/Factory    | Discovered exit to Lower Caves (range 6)
 3582 | -7/Factory    | Identified exit to Garrison
 3654 | -7/Factory    | Discovered new exit (range 6)
 3658 | -7/Factory    | Identified exit to Factory
 3722 | -7/Factory    | Build established: Sprinter
 3997 | -7/Factory    | Fabricated G-47 Trooper?
 4099 | -7/Factory    | Repaired Nuclear Pulse Array
 4245 | -7/Factory    | Repaired Prc. Beam Rifle
 4293 | -7/Factory    | Garrison activated, responded to threat
 4583 | -7/Factory    | Entered Garrison
 5234 | -7/Garrison   | Triggered checkpoint
 5264 | -7/Garrison   | Garrison Relay disabled
 5402 | -7/Garrison   | Garrison Relay disabled
 5431 | -7/Garrison   | Discovered new exit (range 12)
 5434 | -7/Garrison   | Identified exit to Factory
 5544 | -7/Garrison   | Triggered checkpoint
 5624 | -7/Garrison   | Discovered exit to Factory (range 9)
 5650 | -7/Garrison   | Triggered checkpoint
 5659 | -7/Garrison   | Triggered checkpoint
 5710 | -7/Garrison   | Lost 3 parts (2n1u)
 5758 | -7/Garrison   | Triggered checkpoint
 5868 | -7/Garrison   | Destroyed 7 combat bots
 5885 | -7/Garrison   | Garrison Relay disabled
 5972 | -7/Garrison   | Build established: Hacker-Mutant
 6303 | -7/Garrison   | Core integrity fell below 50%
 6333 | -7/Garrison   | Lost 3 parts (1n1u1w)
 6368 | -7/Garrison   | Core integrity fell below 20%
 6375 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06343_ Extracted 17 energy.
06344_ Extracted 57 energy.
06345_ Extracted 37 energy.
06346_ Extracted 53 energy.
06346_ Imp. Shield Generator destroyed.
06347_ Extracted 5 energy.
06348_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
06349_ Extracted 30 energy.
06350_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. <x2>
06358_ Particle Gun destroyed.
06358_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
06361_ Imp. EM Pulse Cannon destroyed.
06361_ Mic. Nuclear Core destroyed.
06364_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
06366_ Slammed into P-60 Hacker. <x2>
06369_ Slammed into G-47 Trooper.
06369_ Destabilizing: Core damaged (-28).
06370_ Slammed into G-47 Trooper. <x2>
06373_ System corrupted: Matter fused (-7).
06373_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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|   ???????????????????????????????#              ^  |
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|   ???????????????????????########??#               |
|   ???????????????????????#]]i  !#??#               |
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|   ???????????????????????#x#########  #?#          |
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|   ????????????????????????????????#!  !#?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Evasion (%)                72
Targeting Accuracy         8
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Hover Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked
    G-47 Trooper | -7/Factory    | Hacked

 Fabricated
------------
 Nuclear Pulse Array | x1 | -7/Factory | Preloaded
        G-47 Trooper | x3 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpikedDrainedMembrane
  Manual?         0
Play Time         01:47:39
  Cumulative      150.0 hours
  Start           2024.03.15 @ 03:49:51
  End             2024.03.15 @ 05:39:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          62
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 6303b22e-449e-4ed2-8efd-090f955cc3fc