Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.05 @ 21:03:34 Player: ChromeKnight Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (54) 270 Value Destroyed (2264) 2264 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (1145) 1145 TOTAL SCORE: 10679 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 871 Met Zhirov 300 Friendly Fire -60 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 585/600 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Advanced Energy Well Advanced Signal Interpreter Experimental Weapon Shielding Experimental Thermal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Advanced Power Amplifier Improved Matter Compressor (264) Makeshift Hacking Suite Improved Hacking Suite Heavy Laser Enhanced Quantum Rifle Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Makeshift Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Particle Charger Makeshift Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Advanced Energy Well Matter Compressor Improved Medium Armor Plating Makeshift Thermal Plating Experimental Thermal Shield Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Hypervelocity Mass Driver Hypervelocity Mass Driver [Rating: 96] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Makeshift Hover Unit Treads Improved Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Makeshift Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Makeshift Armor Plating Weapon Plasma Flamer Energy Gun Enhanced Quantum Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Slots Evolved 12 | . . . 2 2 2 2 . . . . 2 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . 1 1 . 1 . . . . . 1 . . . . Utility 7 | . . . 1 1 1 1 . . . . 2 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 133 | 6 9 3 2 7 13 8 10 9 7 18 3 15 1 13 9 . Power 12 | 1 . 2 . 1 1 2 . 1 . 1 . 2 . . 1 . Engine 5 | 1 . 2 . . . 1 . 1 . . . . . . . . Core 3 | . . . . 1 1 1 . . . . . . . . . . Reactor 4 | . . . . . . . . . . 1 . 2 . . 1 . Propulsion 30 | 2 2 . 1 1 6 3 4 . 2 . . 3 1 2 3 . Treads 4 | 2 . . . . . . . . . . . 2 . . . . Leg 4 | . . . . . . . . . . . . 1 1 2 . . Wheel 4 | . 2 . 1 1 . . . . . . . . . . . . Hover 8 | . . . . . . 2 4 . 2 . . . . . . . Flight 10 | . . . . . 6 1 . . . . . . . . 3 . Utility 64 | 1 3 . 1 2 6 2 4 6 5 17 1 8 . 4 4 . Device 37 | . 2 . . . 1 1 2 5 4 13 1 5 . 1 2 . Storage 13 | 1 1 . . 1 1 . 1 1 1 4 . . . 1 1 . Processor 5 | . . . 1 . 2 . 1 . . . . 1 . . . . Hackware 2 | . . . . . 2 . . . . . . . . . . . Protection 7 | . . . . 1 . 1 . . . . . 2 . 2 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 27 | 2 4 1 . 3 . 1 2 2 . . 2 2 . 7 1 . Energy Gun 8 | 2 1 . . . . 1 . . . . . 2 . 1 1 . Energy Cannon 1 | . 1 . . . . . . . . . . . . . . . Ballistic Gun 3 | . . . . . . . . . . . . . . 3 . . Ballistic Cannon 10 | . 2 1 . 2 . . 2 . . . . . . 3 . . Launcher 1 | . . . . 1 . . . . . . . . . . . . Special Weapon 4 | . . . . . . . . 2 . . 2 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 . . . . 1 . 1 . 2 . . . . 4 1 Parts Lost 41 | . . . . . 5 1 . . . 1 7 7 1 17 . 2 Power 6 | . . . . . . 1 . . . 1 . 2 1 1 . . Propulsion 15 | . . . . . 4 . . . . . 2 3 . 4 . 2 Utility 12 | . . . . . 1 . . . . . 3 . . 8 . . Weapon 8 | . . . . . . . . . . . 2 2 . 4 . . Highest Loss Streak 9 | . . . . . 5 1 . . . 1 7 7 1 9 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 93 100 94 100 76 51 80 94 99 96 83 56 82 40 49 63 Engine 6 | . 14 14 11 7 . 1 6 9 13 8 5 1 . . . . Reactor 2 | . . . . . . . . . . 2 5 6 9 . 5 5 Treads 1 | . 1 . . . . . . . . . . 3 10 1 . . Leg 2 | . . . . . . . . . . . . 3 9 6 10 10 Wheel 5 | . 26 28 33 36 . . . . . . . . . . . . Hover 12 | . . . . . . 3 21 33 33 33 26 3 . . . . Flight 2 | . . . . . 27 6 3 . . . . . . . 1 . Device 10 | . 7 14 11 9 14 6 6 7 12 12 10 6 15 3 7 15 Storage 7 | . 14 14 11 9 6 . 2 5 5 5 5 5 5 7 10 10 Processor 7 | . . . 6 9 8 13 13 10 6 6 5 10 10 8 5 5 Hackware 5 | . . . . . 3 13 13 13 13 13 9 5 . . . . Protection 2 | . . . . 9 . 1 3 . . . . 1 10 3 1 5 Energy Gun 2 | . 2 . . . 4 . 3 . . . . 5 10 . 1 5 Ballistic Cannon 6 | . 25 28 22 17 . . 4 6 . . . . . 2 5 5 Special Weapon 4 | . . . . . . . . 6 13 13 11 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 95 | 12 92 94 94 95 95 16 36 36 36 43 44 77 77 65 47 47 Greatest Support 58 | 40 40 24 36 48 48 17 53 53 58 58 58 46 46 50 50 50 Greatest Overweight (x) 8 | . 3 3 2 1 3 1 . . . . 1 6 3 8 6 5 Average Overweight (x) . | . 1 3 2 1 . . . . . . . 1 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 5 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 6 16 25 25 25 10 5 7 9 9 9 10 10 10 10 10 10 Most Carried 25 | 3 22 25 25 25 25 5 10 10 10 10 10 9 10 10 10 10 Average Carried 10 | 1 12 24 24 24 9 4 6 9 9 8 9 6 8 6 7 8 Final Capacity 25 | 8 25 25 25 25 5 5 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 3 22 25 25 25 5 5 10 10 10 10 8 5 10 8 9 10 Class Distribution -------------------- 34% | Derelict-Mutant 24% | Scavenger-Mutant 22% | Mutant 10% | Hacker-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Matter Collected 5654 | 195 284 189 149 46 133 246 239 1087 246 1385 91 595 77 328 250 114 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2326 | . 277 142 194 37 166 7 186 169 . 194 91 83 161 619 . . Parts 99 | . 18 9 13 1 8 3 3 4 . 1 3 4 11 21 . . Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . 2 7 . 26 . . 12 17 . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 46 | . 7 5 6 1 1 . 1 3 . 2 3 2 6 9 . . Guns 13 | . . . . . . . 1 . . . . 2 6 4 . . Cannons 29 | . 7 5 6 1 . . . 3 . . 2 . . 5 . . AOE 1 | . . . . . 1 . . . . . . . . . . . Classes Destroyed 15 | . 5 2 1 . 2 1 . 2 . 1 . . . 1 . . Worker 1 | . . . . . . . . . . . 1 . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . Swarmer 10 | . 3 . . . . . . . . . . 1 6 . . . Grunt 24 | . 4 4 5 . . . . 2 . 2 . . . 7 . . Brawler 1 | . . . . . . . . 1 . . . . . . . . Sentry 3 | . . . 1 1 . . . . . . 1 . . . . . Hunter 2 | . . . . . . . . . . . . . . 2 . . Programmer 5 | . . . . . 1 . 1 . . . 2 1 . . . . Decomposer 3 | . . . . . . . . 1 . 2 . . . . . . Packrat 4 | . . . . . . . 2 . . 2 . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . Best Kill Streak 5 | . 5 3 4 1 1 1 1 3 . 2 1 1 5 3 . . Combat Bots Only 5 | . 5 2 4 1 1 . 1 3 . 1 1 1 5 3 . . Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 1 . 1 1 1 2 1 . . Gunslinging 1 | . . . . . . . . . . . . . 1 . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Damage Taken 6490 | . 46 171 152 148 292 128 88 95 . 58 479 793 648 2803 . 589 Core 1560 | . 18 39 30 28 105 48 14 20 . . 108 231 27 718 . 174 Absorbed by Shields 25 | . . . . . 25 . . . . . . . . . . . Redirected to Shielding 170 | . . . . . . 9 19 . . . . . . . . 142 Regen/Repaired (Parts) 11 | . 11 . . . . . . . . . . . . . . . Core Remaining (%) 89 | 100 . 77 92 94 85 . . . . 90 89 . . . . . Volleys Fired 206 | . 14 18 24 16 11 . 27 12 . 14 11 9 12 38 . . Largest 2 | . 2 2 2 2 2 . 1 2 . 2 2 2 2 2 . . Hottest 200 | . 78 78 78 78 60 . 69 200 . 200 200 130 130 131 . . Shots Fired 353 | . 28 36 48 32 14 . 27 16 . 28 22 17 24 61 . . Gun 102 | . . . . . 14 . 5 . . . . 16 24 43 . . Cannon 186 | . 28 36 48 30 . . 22 4 . . . . . 18 . . Launcher 2 | . . . . 2 . . . . . . . . . . . . Special 63 | . . . . . . . . 12 . 28 22 1 . . . . Kinetic 224 | . 28 36 48 30 . . 22 4 . . . . . 56 . . Thermal 127 | . . . . . 14 . 5 12 . 28 22 17 24 5 . . Explosive 2 | . . . . 2 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 5 7 5 4 3 . 3 9 . 22 24 14 8 8 . . Robot Miss Streak 5 | . 3 2 5 2 3 . 3 4 . 2 1 2 2 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . . Shots Hit Robots 199 | . 16 16 21 8 7 . 7 10 . 22 18 12 17 45 . . Core Hits 92 | . 11 6 7 2 5 . 3 8 . 8 8 5 6 23 . . Critical Kills 5 | . . . . . . . . . . . . . . 5 . . Critical Parts Destroyed 4 | . . . . . . . . . . . . . . 4 . . Critical Strikes 29 | . 1 1 3 1 . . . 1 . 8 4 1 . 9 . . Burn 14 | . . . . . . . . 1 . 8 4 1 . . . . Destroy 9 | . . . . . . . . . . . . . . 9 . . Blast 6 | . 1 1 3 1 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4776 | . 328 324 516 171 443 108 208 143 . 287 270 321 633 1024 . . Guns 1908 | . . . . . 64 . 92 . . . . 308 633 811 . . Cannons 1668 | . 328 324 516 171 . . 116 . . . . . . 213 . . Explosions 487 | . . . . . 379 108 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 2345 | . 328 324 516 171 . . 116 . . . . . . 890 . . Thermal 2323 | . . . . . 443 . 92 143 . 287 270 321 633 134 . . Explosive 108 | . . . . . . 108 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 1 | . 1 1 . 1 1 1 1 1 1 . 1 . . . . . Average Corruption 1 | . 1 1 . 1 1 1 1 1 1 . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 26 | . 3 9 . . . . 2 10 2 . . . . . . . Message Errors 4 | . . 1 . . . . . 2 1 . . . . . . . Matter Fused 7 | . 2 2 . . . . . 3 . . . . . . . . Heat Flow Errors 3 | . . 1 . . . . . 2 . . . . . . . . Energy Discharges 3 | . . 2 . . . . 1 . . . . . . . . . Data Loss (minor) 4 | . . 1 . . . . . 2 1 . . . . . . . Data Loss (major) 4 | . 1 2 . . . . 1 . . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 282 | . 1 . . . 118 71 60 . . 32 . . . . . . Projectiles 93 | . 1 . . . . . 60 . . 32 . . . . . . Explosions 189 | . . . . . 118 71 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 19 | . 3 5 7 . . . . . . . . . . 4 . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 18 | . 3 5 6 . . . . . . . . . . 4 . . Secondary 1 | . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 51 | . . . . 21 . 30 . . . . . . . . . . Shots 2 | . . . . 1 . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 258 | . 72 258 . . 1 . 84 250 . 239 206 6 6 54 . . Average Temperature 62 | . 38 123 . . 1 . 30 83 . 86 64 6 3 18 . . Received Heat Transfer 1276 | . 6 51 69 63 108 18 . 45 . 27 39 . . 638 . 212 Effects 4 | . . . . . . . . 3 . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . Interference 3 | . . . . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . 3 1 . . . . . Combat Hostiles 2 | . . . . . . . . . . 1 1 . . . . . Parts Melted 14 | . . . . . . . 1 1 . 4 7 . 1 . . . Heat Transferred 8117 | . . . . . 459 . 148 1040 . 3040 2080 573 629 148 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Peak Influence 634 | . 240 103 379 276 268 224 . . . . 634 417 . . . . Initial 629 | . . 15 . 159 125 28 . . . . 629 167 . . . . Average 173 | . 108 10 214 231 111 111 . . . . 483 257 . . . . Maximum Alert Level 2 | . 1 . 1 1 1 1 . . . . 2 2 . . . . Low Security (%) 66 | 100 95 100 41 19 90 80 . . . . . 42 . . . . Level 1 22 | . 4 . 58 80 10 19 . . . . 39 47 . . . . Level 2 10 | . . . . . . . . . . . 60 10 . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 3 2 3 2 . . . . 2 5 . . . . Investigation 7 | . 1 . . . 3 2 . . . . . 1 . . . . Extermination 3 | . . . . . . . . . . . 2 1 . . . . Reinforcement 5 | . . . 3 2 . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Distress Signals 3 | . 2 . 1 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 130 | . 10 9 14 5 12 7 1 7 . 8 5 8 12 13 . 19 Peak Tracking Total 12 | . 3 3 4 4 6 4 1 3 . 4 2 4 5 5 . 12 Tactical Retreats 16 | . . . . . 3 2 . 4 . 1 . . 2 2 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Traps Triggered 3 | . 1 . . 1 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . 8 . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Machines Disabled 10 | . . . 3 1 4 1 . . . . . 1 . . . . Max in Single Turn 4 | . . . 1 1 4 1 . . . . . 1 . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . 3 . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Machines Accessed 30 | . 3 . 1 2 9 4 1 1 . . 2 1 2 . 4 . Terminals 13 | . 2 . . 2 5 2 . . . . 1 . 1 . . . Fabricators 5 | . . . . . 1 2 . . . . 1 1 . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . Total Hacks 84 | . 10 . 2 7 21 14 1 1 . . 4 5 2 . 17 . Successful 58 | . 7 . 2 3 11 6 1 1 . . 4 4 2 . 17 . Failed 26 | . 3 . . 4 10 8 . . . . . 1 . . . . Catastrophic 4 | . . . . . 3 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 36 | . 6 . . 4 7 13 . . 1 . 3 2 . . . . Terminals 40 | . 7 . . 7 11 11 . . . . 3 . 1 . . . Fabricators 13 | . . . . . 4 3 . . . . 1 5 . . . . Repair Stations 4 | . 3 . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . Garrison Access 5 | . . . . . 5 . . . . . . . . . . . Terminal Hacks 31 | . 1 . . 3 4 2 1 1 . . . . 2 . 17 . Record 6 | . . . . . . . . . . . . . 1 . 5 . Part Schematic 5 | . . . . . 1 . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . Open Door 3 | . . . . . . . 1 1 . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . 2 . . . . . 1 3 . . . . Load Schematic 2 | . . . . . 1 . . . . . . 1 . . . . Build 4 | . . . . . 1 . . . . . 1 2 . . . . Repair Station Hacks 3 | . 2 . . . 1 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . Refit 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . . . . . . Seal Access 2 | . . . . . 2 . . . . . . . . . . . Unauthorized Hacks 14 | . 4 . . . 2 4 . . . . 3 1 . . . . Terminals 12 | . 4 . . . 2 3 . . . . 3 . . . . . Track 3 | . 2 . . . . . . . . . 1 . . . . . Assimilate 2 | . . . . . 1 1 . . . . . . . . . . Botnet 3 | . 1 . . . . 1 . . . . 1 . . . . . Detonate 2 | . . . . . 1 1 . . . . . . . . . . Operators 2 | . 1 . . . . . . . . . 1 . . . . . Fabricators 2 | . . . . . . 1 . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . Overload 1 | . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . . 2 7 3 . . . . . 1 1 . . . Full Trace Events 6 | . 1 . . . 3 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 1 . 1 . . . 14 . . . . . 4 . Parts Built 4 | . . . . . 1 . . . . . 1 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 562 | . . . . . 204 . . . . . 117 241 . . . . Total Part Build Rating 33 | . . . . . 8 . . . . . 7 18 . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . Time 38 | . 38 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Total Allies 9 | . . 3 . . 1 1 . . 2 . . 1 . 1 . . Largest Group 3 | . . 3 3 . 1 1 . . 2 2 . 1 . 1 . . Highest-Rated Group 192 | . . 40 40 . 26 10 . . 192 192 . 99 . 135 . . Highest-Rated Ally 135 | . . 16 16 . 26 10 . . 96 96 . 99 . 135 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 104 | . . . 33 . . . . . . 55 . 16 . . . . Total Damage 2924 | . . . 378 . . . . . . 1740 . 806 . . . . Kills 32 | . . . 8 . . . . . . 15 . 9 . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 9 | . . 2 . . . . 1 1 2 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . 6 . . . . Traps 4 | . . . . . . . . . . . . 4 . . . . Garrisons 1 | . . . . . . . . . . . . 1 . . . . Exits 1 | . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Turns Passed 10006 | 83 438 994 246 238 800 180 368 910 850 1131 663 423 1485 755 221 221 Spaces Moved 8120 | 47 239 516 141 167 1146 366 517 859 1162 966 541 197 577 341 159 179 Core 62 | 3 . . . . 21 11 . . . . . 12 . 14 . 1 Treads 764 | 44 14 . . . . . . . . . . 48 575 83 . . Legs 643 | . . . . . . . . . . . . 62 2 244 157 178 Wheels 1061 | . 225 516 141 167 12 . . . . . . . . . . . Hover 4151 | . . . . . . 31 517 859 1162 966 541 75 . . . . Flight 1439 | . . . . . 1113 324 . . . . . . . . 2 . Fastest Speed 26 | 50 90 135 120 105 26 35 50 50 50 52 52 120 240 120 120 120 Average Speed 82 | 152 115 135 120 105 28 37 53 50 51 52 60 174 240 156 123 121 Slowest Speed 475 | 160 160 135 120 105 200 115 56 50 52 52 121 350 350 450 475 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . 11 1 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 42 | 4 36 84 18 19 24 12 63 63 83 69 13 5 73 53 60 39 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . . . . . . . 1 . 3 . Known Exits Taken 12 | . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . Scrap Searched 21 | . . 1 . . . . 3 7 2 4 . . 2 2 . . Spaces Dug 19 | . . . . 13 . . 6 . . . . . . . . . Terrain Destroyed 89 | . . 4 2 22 18 13 15 2 . . . 4 7 2 . . Melee . | . . . . . . . . . . . . . . . . . Projectile 37 | . . 4 2 1 . . 15 2 . . . 4 7 2 . . AOE 52 | . . . . 21 18 13 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Total 11086 | 55 375 784 172 197 1610 404 578 1319 1414 1555 844 257 651 501 184 186 Wait 2370 | . 80 224 . 1 389 29 12 416 231 511 289 29 56 98 4 1 Move 8083 | 46 238 515 140 166 1126 363 516 858 1161 965 540 196 576 340 158 179 Hop 9 | . . . . . 8 1 . . . . . . . . . . Pick Up 135 | 3 23 13 4 4 16 3 7 13 6 18 . 6 5 9 5 . Fast Attach 64 | 6 7 . . . 5 5 5 2 4 14 1 7 1 1 6 . Attach 49 | . 1 . 2 3 5 3 2 3 1 4 2 7 . 11 4 1 Detach 16 | . 1 . . . 1 . 1 . 2 5 . 1 . . 3 2 Swap 22 | . 1 3 . 4 3 . 3 4 2 . . 1 . 1 . . Drop 110 | . 10 11 2 3 34 . 5 11 7 16 . 1 . 3 4 3 Fire 206 | . 14 18 24 16 11 . 27 12 . 14 11 9 12 38 . . Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . 12 . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . 1 . 1 . . . Trap 8 | . . . . . . . . . . 8 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 14) 84 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 7) 461 | -10/Materials | Repaired Imp. Heat Sink 522 | -10/Materials | Entered Mines 523 | -10/Mines | Met a Derelict testing a Signal Generator 528 | -10/Mines | Found Signal Generator 553 | -10/Mines | Excavation squad dispatched 553 | -10/Mines | A large section of the Mines collapsed 803 | -10/Mines | Excavation squad dispatched 950 | -10/Mines | Discovered new exit (range 4) 969 | -10/Mines | Discovered new exit (range 5) 984 | -10/Mines | Learned 8 Materials zone layouts 1018 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1050 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1174 | -10/Mines | Learned 8 Materials zone layouts 1181 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1185 | -10/Mines | Found Prototype Device 1216 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1516 | -10/Mines | Entered Materials 1516 | -9/Materials | Accompanied by 3 allies 1516 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1517 | -9/Materials | Identified exit to Materials 1517 | -9/Materials | Identified exit to Mines 1602 | -9/Materials | Identified Exp. Sensor Array 1762 | -9/Materials | Entered another Materials area 1762 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1937 | -8/Materials | Identified exit to Factory 2000 | -8/Materials | Entered Factory 2000 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2259 | -7/Factory | Fabricated Exp. Sensor Array? 2304 | -7/Factory | Discovered new exit (range 5) 2348 | -7/Factory | Build established: Sprinter 2379 | -7/Factory | Discovered new exit (range 7) 2780 | -7/Factory | Discovered new exit (range 16) 2800 | -7/Factory | Entered another Factory area 2800 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2826 | -6/Factory | Lost 5 parts (4n1u) 2919 | -6/Factory | Identified exit to Lower Caves 2919 | -6/Factory | Identified exit to Extension 2980 | -6/Factory | Entered Lower Caves 3028 | -6/Lower Caves | Learned Factory garrison access intel 3093 | -6/Lower Caves | Build established: Hacker-Mutant 3296 | -6/Lower Caves | Discovered new exit (range 10) 3347 | -6/Lower Caves | Identified exit to Lower Caves 3348 | -6/Lower Caves | Entered another Lower Caves area 3349 | -6/Lower Caves | Encountered a Warlord checkpoint 3531 | -6/Lower Caves | Learned Factory stockpile data 3596 | -6/Lower Caves | Found Prototype Device 3939 | -6/Lower Caves | Discovered new exit (range 10) 3955 | -6/Lower Caves | Identified Heart of Steel 4066 | -6/Lower Caves | Build established: Derelict-Mutant 4067 | -6/Lower Caves | Identified exit to Zion 4258 | -6/Lower Caves | Entered Zion 4291 | -6/Zion | Discovered new exit (range 15) 4331 | -6/Zion | System corruption cleaned by Quarantine Array 4351 | -6/Zion | Learned 12 Factory zone layouts 4452 | -6/Zion | Learned Factory emergency access door positions 4464 | -6/Zion | Learned location of 1 exit from Proximity Caves 4827 | -6/Zion | Given A8's code to call for help 4918 | -6/Zion | Enhanced Grunt warped into view, answering call for help 4931 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5015 | -6/Zion | Identified exit to Proximity Caves 5108 | -6/Zion | Entered Proximity Caves 5108 | -5/Proximity Caves | Accompanied by 2 allies 5109 | -5/Proximity Caves | Identified exit to Factory 5382 | -5/Proximity Caves | Spotter reported a threat 5431 | -5/Proximity Caves | Spotter reported a threat 5435 | -5/Proximity Caves | Spotter reported a threat 5547 | -5/Proximity Caves | Spotter reported a threat 5710 | -5/Proximity Caves | Found Prototype Device 5710 | -5/Proximity Caves | Identified Exp. Thermal Shield 5865 | -5/Proximity Caves | Learned Factory emergency access door positions 5872 | -5/Proximity Caves | Spotted B-75 Beast 6239 | -5/Proximity Caves | Entered Factory 6239 | -5/Factory | Evolved 2 slots: Utility x2 6240 | -5/Factory | Identified exit to Factory 6243 | -5/Factory | Loaded intel: 4 garrison access locations 6539 | -5/Factory | Search patrols dispatched 6749 | -5/Factory | Fabricated Imp. Cloaking Device (x1) 6817 | -5/Factory | Lost 7 parts (2n3u2w) 6902 | -5/Factory | Entered another Factory area 6902 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6980 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 7028 | -4/Factory | Heart of Steel transformed into Warbot 7028 | -4/Factory | Garrison activated, responded to threat 7048 | -4/Factory | Lost 7 parts (2p3n2w) 7146 | -4/Factory | Discovered new exit (range 10) 7187 | -4/Factory | Identified exit to Upper Caves 7325 | -4/Factory | Entered Upper Caves 7459 | -4/Upper Caves | Build established: Scavenger-Mutant 8781 | -4/Upper Caves | Discovered new exit (range 15) 8807 | -4/Upper Caves | Identified exit to Upper Caves 8810 | -4/Upper Caves | Entered another Upper Caves area 8918 | -4/Upper Caves | Lost 9 parts (1p3n5u) 9097 | -4/Upper Caves | Core integrity fell below 50% 9136 | -4/Upper Caves | Lost 6 parts (1n2u3w) 9335 | -4/Upper Caves | Spotted B-86 Titan 9411 | -4/Upper Caves | Core integrity fell below 20% 9507 | -4/Upper Caves | Discovered new exit (range 9) 9516 | -4/Upper Caves | Identified exit to Zhirov 9565 | -4/Upper Caves | Entered Zhirov 9569 | -4/Zhirov | Discovered new exit (range 3) 9591 | -4/Zhirov | Met Zhirov 9620 | -4/Zhirov | Learned location of Testing (-2) 9620 | -4/Zhirov | Learned location of Quarantine (-3) 9620 | -4/Zhirov | Learned location of Command (-1) 9628 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9649 | -4/Zhirov | Found Alien Artifact 9649 | -4/Zhirov | Identified Integrated Reactor 9649 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9663 | -4/Zhirov | Found Alien Artifact 9784 | -4/Zhirov | Identified exit to Proximity Caves 9786 | -4/Zhirov | Entered Proximity Caves 9863 | -3/Proximity Caves | Identified Transdimensional Reconstructor 9863 | -3/Proximity Caves | Warped through subspace 10007 | -3/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09905_ Critical hit (Burn: +50). 09963_ Slug penetrates Wall. 09993_ Penetrated by Slug. 09996_ Slug penetrates Wall. 09997_ C-30 ARC bursts open, deploying its payload. 09997_ B-74 Champion unfolds itself. 09997_ G-67 Veteran unfolds itself. 10000_ Myomer Leg destroyed. 10001_ Penetrated by Slug. 10001_ Slug penetrates Wall. 10001_ Slug penetrates H-77 Assassin. 10001_ Slug penetrates L-61 Swordsman. 10002_ Myomer Leg destroyed. 10003_ Dropped Lgt. Antimatter Reactor. 10004_ Penetrated by Slug. 10004_ Slug penetrates Wall. 10004_ Penetrated by Slug. 10005_ Dropped Point Defense System. 10006_ Dropped Adv. Cryofiber Web. 10007_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? #????????????????????????????????????? | | ?????????? #????????????????????????????????????? | | ??????#??? #????????????????????????????????????? | | ?????? ##? #????????????????????????????????????? | | ?????? ## #?##?????????????????????????????????? | | ??##### ## ##????????????????????????????????? | | ?##" # ##???????????????????????????????? | | ?# #???#???????????????????????????? | | ??"" ## ???????????????????????????? | | ???#" ??????????????????????????? | | ???## ??????????????????????????? | | ??## #????????????????????????????? | | ### #??????????????????????????????? | | #?????????????????????????????????????? | | ## ##????????????????????????????????????? | | ####### ##???????????????????????????????????? | | ###??# ######??????????????????????????????? | | ##?# ##?????????????#???????????????? | | #?#### ##??????????? #???????????????? | | ## ##???### #????????? #???????????????? | | ?# #?????## #?#####?? ####### ?????????? | | ?# #??????## #### ## ????????? | | ### ##??????# #?# ! ??????????? | | ## ##?????## #?# l*@ #?????????????????? | | ##?????## ### #### ###????????????????? | | #?????## ## #??????????????? | | ##?????#" g b #??????????????? | | ## #???""""" ##### ????????????? | | ## #?" #???????? ????????????? | | ## ##"""""" #???????????????????? | | ##?# #?"""##" #??????????????????? | | ##??### #??##?## ##### ?????????????????? | | ##?????###??????# ##????# #????????????????? | | #?????????????? g ##??????# #????????????????? | | #?????????????#%g ##????????###????????????????? | | ##????????????? gh##????????????????????????????? | | #????????????? #?????????????????????????????? | | #????????????? ??????????????????????????????? | | ???????# ??????????????????????????????? | | #?????? ??????????????????????????????? | | ### #?????? ??????????????????????????????? | | #??? #????????? ??????????????????????????????? | | ?????###?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 37 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 210 Cloak Strength 3 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 700 Resistance: TH 30 Power Shielding 66 Weapon Shielding 90 Point Defense Rating 80 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Adv. Signal Interpreter | -7/Factory | Hacked Lgt. Fission Core | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive O-24 Administrator | -6/Zion | Archive Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Imp. Cloaking Device | x1 | -5/Factory | Preloaded Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MasterReflectiveScrap Manual? 0 Play Time 01:18:09 Cumulative 404.7 hours Start 2023.10.05 @ 10:20:05 End 2023.10.05 @ 21:03:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 722 Rogue 567 Adventurer 148 Explorer 7 Win Type - Total 16 Types 14/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 88 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26f1a884-9129-47b6-b27f-87f2a8fe326a