Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 20:41:26

Player: KingCain

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (353)      353
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-173)               -173
              TOTAL SCORE: 875

 Bonus
-------
Friendly Fire              -173

 Cogmind 
---------
Core Integrity             0/250
Matter                     130/300
Energy                     315/315
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (330) Ox3
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
             Neutrino Core
>            --- PROPULSION (2) ---
             Aluminum Leg
>            --- UTILITY (2) ------
      Medium Storage Unit
>            --- WEAPON (2) -------
             Beamcaster
  Subdweller Beam Cannon
>            --- INVENTORY (10) ---
             Ion Engine
             Aluminum Leg
             VTOL Module
             VTOL Module
             VTOL Module
             VTOL Module
       Light Assault Rifle
             Bore Cannon

 Peak State 
------------
>        --- POWER ------------
         Neutrino Core
>        --- PROPULSION -------
         Aluminum Leg
         Myomer Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Phase Shifter
>        --- WEAPON -----------
         Bore Cannon
         Grenade Launcher
>        --- INVENTORY --------
         Ion Engine
         Aluminum Leg
         VTOL Module
         VTOL Module
         VTOL Module
         VTOL Module
   Light Assault Rifle
[Rating: 27]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Ion Engine
  Power Core               Neutrino Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Phase Shifter
  Storage                  Medium Storage Unit
Weapon                     Grenade Launcher
  Energy Gun               Beamcaster
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 6   8   .   14  
  Power                    2    | 1   .   .   1   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   1   .   5   
    Treads                 3    | 2   1   .   .   
    Leg                    3    | .   .   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   .   2   
  Utility                  3    | 1   1   .   1   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   6   .   7   
    Energy Gun             3    | 1   1   .   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          5    | 1   3   .   1   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               5    | .   2   .   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   .   5   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   .   2   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     91   | .   87  100 92  
  Engine                   2    | .   14  14  .   
  Core                     11   | .   .   .   13  
  Treads                   4    | .   28  28  .   
  Leg                      21   | .   .   .   25  
  Device                   7    | .   .   .   8   
  Storage                  14   | .   16  28  14  
  Energy Gun               5    | .   9   .   4   
  Energy Cannon            1    | .   .   .   1   
  Ballistic Gun            2    | .   15  14  .   
  Ballistic Cannon         8    | .   .   .   10  
  Launcher                 9    | .   1   14  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 14  24  24  38  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   8   10  10  
  Most Carried             9    | 3   8   8   9   
  Average Carried          7    | 1   6   8   8   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            8    | 3   8   8   8   

 Class Distribution 
--------------------
 58% | Scavenger-Mutant
 41% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           583  | 124 76  13  370 
  Remotely                 .    | .   .   .   .   
Salvage Created            272  | .   123 13  136 
  Parts                    39   | .   20  3   16  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      3    | .   .   .   3   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  15   | .   6   3   6   
  Guns                     5    | .   3   .   2   
  AOE                      10   | .   3   3   4   
Classes Destroyed          5    | .   4   .   1   
  Worker                   2    | .   2   .   .   
  Builder                  1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  9    | .   6   3   .   
  Subdweller               6    | .   .   .   6   
Best Kill Streak           6    | .   6   3   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   3    | .   2   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        71   | .    14   .    57   
  Missed                   20   | .    5    .    15   
Damage Taken               1098 | .    73   16   1009 
  Core                     253  | .    9    .    244  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              40   | .    10   1    29   
  Largest                  2    | .    2    2    2    
  Hottest                  155  | .    75   50   155  
Shots Fired                70   | .    16   2    52   
  Gun                      40   | .    13   1    26   
  Cannon                   6    | .    .    .    6    
  Launcher                 24   | .    3    1    20   
  Special                  .    | .    .    .    .    
  Kinetic                  27   | .    9    1    17   
  Thermal                  15   | .    .    .    15   
  Explosive                24   | .    3    1    20   
  Electromagnetic          4    | .    4    .    .    
  Robot Hit Streak         19   | .    8    3    19   
  Robot Miss Streak        5    | .    5    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           37   | .    8    1    28   
  Core Hits                37   | .    13   4    20   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1806 | .    314  137  1355 
  Guns                     384  | .    90   6    288  
  Cannons                  28   | .    .    .    28   
  Explosions               1379 | .    209  131  1039 
  Melee                    .    | .    .    .    .    
  Ramming                  15   | .    15   .    .    
  Kinetic                  150  | .    46   6    98   
  Thermal                  218  | .    .    .    218  
  Explosive                1379 | .    209  131  1039 
  Electromagnetic          44   | .    44   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      136  | .    .    16   120  
  Shots                    8    | .    .    1    7    
  Rammed                   3    | .    3    .    .    
Targets Rammed             4    | .    4    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        42   | .    15   10   42   
  Average Temperature      9    | .    4    7    15   
  Received Heat Transfer   180  | .    .    .    180  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         370  | .    .    .    370  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             198  | .   198 153 .   
  Initial                  76   | .   .   76  .   
  Average                  42   | .   47  153 .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              27   | .   7   .   20  
  Peak Tracking Total      5    | .   3   .   5   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   .   .   2   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   .   .   2   
  Successful               2    | .   .   .   2   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   .   2   
  Record                   2    | .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3168 | 90   380  19   2679 
Spaces Moved               1669 | 53   206  11   1399 
  Core                     5    | 5    .    .    .    
  Treads                   316  | 48   206  11   51   
  Legs                     1348 | .    .    .    1348 
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  
  Average Speed            180  | 149  160  160  184  
  Slowest Speed            330  | 160  160  160  330  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       24   | 5    26   2    65   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 15   | .    .    .    15   
Terrain Destroyed          133  | .    19   7    107  
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    .    .    2    
  AOE                      131  | .    19   7    105  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      1757 | 61   237  11   1448 
  Wait                     .    | .    .    .    .    
  Move                     1666 | 52   205  10   1399 
  Hop                      .    | .    .    .    .    
  Pick Up                  10   | 3    6    .    1    
  Fast Attach              15   | 6    4    .    5    
  Attach                   3    | .    .    .    3    
  Detach                   1    | .    .    .    1    
  Swap                     10   | .    4    .    6    
  Drop                     8    | .    4    .    4    
  Fire                     40   | .    10   1    29   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    4    | .    4    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   15 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  327 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Discovered new exit (range 16)
  471 | -10/Materials | Entered Mines
  471 | -10/Mines     | Discovered new exit (range 5)
  490 | -10/Mines     | Entered Subcaves
  571 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  582 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  589 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  593 | -10/Subcaves  | Core integrity fell below 50%
  958 | -10/Subcaves  | Build established: Scavenger-Mutant
 1471 | -10/Subcaves  | Visited 4L-MR0's lab
 2228 | -10/Subcaves  | Core integrity fell below 20%
 2651 | -10/Subcaves  | Visited Clippyterm
 2809 | -10/Subcaves  | Build established: Mutant
 2852 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 3169 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
It looks like you're searching for the Unchained HQ. I could tell you
  where it is but then I'd have to kill you.
02708_ 3D-J22(R) destroyed.
02711_ Sub. Monowheel melted.
02711_ MC-AYY(R) destroyed.
02719_ The unstable cave ceiling collapses.
02725_ Acquired 25 matter.
02726_ Dropped Grenade Launcher.
02731_ Acquired Grenade Launcher.
02732_ The unstable cave ceiling collapses. <x3>
02852_ LX-HWA(R) emerges from the Twisted Machinery.
02866_ Myomer Leg destroyed.
02866_ Grenade Launcher destroyed.
02866_ LX-HWA(R) destroyed.
02870_ Destroyed Scrap Shield.
02870_ AV-BO7(R) destroyed.
02886_ The unstable cave ceiling collapses.
02893_ Acquired 7 matter.
02899_ Acquired 9 matter.
02905_ The unstable cave ceiling collapses. <x3>

 Map 
-----
+----------------------------------------------------+
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|  ##    #??????????????#     ###  #???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          19
Energy Capacity            315
Matter Stores              236
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Phase Shifting             5
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrabombTrapArmor
  Manual?         0
Play Time         00:16:30
  Cumulative      6.3 hours
  Start           2024.05.23 @ 20:26:27
  End             2024.05.23 @ 20:41:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          13
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          4%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 010c48b1-9581-4242-bc27-a00c49dd91fd