Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.19 @ 00:49:26 Player: Scarlet Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (993) 993 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3913 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 15/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (2) ------- Mining Claw > --- INVENTORY (5) ---- Machine Analyzer Matter Filter Relay Coupler [Swarmer] (28) Heavy Particle Cannon Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Mining Claw > --- INVENTORY -------- Machine Analyzer Matter Filter Improved Medium Armor Plating Advanced EMP Blaster Mining Laser [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 49 | 6 8 11 15 8 1 Power 7 | 1 2 1 2 . 1 Engine 2 | 1 1 . . . . Core 5 | . 1 1 2 . 1 Reactor . | . . . . . . Propulsion 15 | 2 2 5 5 1 . Treads . | . . . . . . Leg 10 | 2 2 5 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . . 5 . . Utility 9 | 1 1 2 3 2 . Device 3 | . 1 . . 2 . Storage 2 | 1 . 1 . . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 18 | 2 3 3 5 5 . Energy Gun 4 | . . . 2 2 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 7 | 2 2 1 . 2 . Ballistic Cannon . | . . . . . . Launcher 4 | . 1 2 1 . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . . . 1 . . System Corruption 3 | . . . 3 . . Parts Lost 34 | . 2 10 12 7 3 Power 7 | . 2 2 2 . 1 Propulsion 11 | . . 4 5 1 1 Utility 6 | . . 1 2 3 . Weapon 10 | . . 3 3 3 1 Highest Loss Streak 9 | . 1 3 9 4 3 To Critical Strikes . | . . . . . . Average Backups 5 | . 5 5 6 5 4 Power . | . . . . . . Propulsion 1 | . 2 2 1 . . Utility 1 | . . . 2 2 2 Weapon 3 | . 2 3 3 3 2 Tool/Special . | . . . . . . Unused Backups 4 | . 2 . . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . 1 . . . 2 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 63 | . 85 81 54 26 18 Engine 2 | . 6 2 . . . Core 3 | . 7 . 6 . . Leg 19 | . 28 38 5 1 4 Flight 3 | . . . 13 4 . Device 1 | . 1 4 . 1 . Storage 8 | . 14 11 8 . . Processor 4 | . . 4 8 7 7 Protection 2 | . . . 6 3 . Ballistic Gun 12 | . 27 14 1 2 1 Launcher 1 | . . 4 . . . Peak Build Rating 35 | 6 11 14 35 18 11 Average Rating 11 | 4 7 10 17 11 6 On Entrance 6 | . 6 8 4 11 10 Avg Prop Armor Cover (%) 14 | . . 14 . . . Naked Turns . | . . . . . . Heaviest Build 37 | 10 13 19 37 15 7 Greatest Support 43 | 20 20 43 24 15 15 Greatest Overweight (x) 5 | 2 . 1 5 3 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 5 5 Average Capacity 8 | 7 8 9 9 5 5 Most Carried 9 | . 8 7 9 5 5 Average Carried 5 | . 5 5 6 4 4 Final Capacity 10 | 8 8 10 5 5 5 Final Carried 8 | . 8 6 5 5 5 Class Distribution -------------------- 96% | Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 693 | 175 188 116 188 26 . Remotely . | . . . . . . Salvage Created 666 | . 305 209 109 43 . Parts 40 | . 22 12 4 2 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 24 | . 9 12 2 1 . Guns 10 | . 6 2 1 1 . AOE 14 | . 3 10 1 . . Classes Destroyed 4 | . 2 2 . . . Swarmer 6 | . 3 3 . . . Grunt 14 | . 6 6 1 1 . Duelist 1 | . . 1 . . . Sentry 3 | . . 2 1 . . Best Kill Streak 8 | . 3 8 1 1 . Combat Bots Only 8 | . 3 8 1 1 . Max Kills in Single Turn 3 | . 3 2 1 1 . Gunslinging . | . . . . . . Exploded 3 | . 3 2 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 528 | . 67 120 140 128 73 Missed 173 | . 18 39 45 42 29 Hits 355 | . 49 81 95 86 44 Melee 2 | . . . 2 . . Projectile 353 | . 49 81 93 86 44 Critical Strikes 9 | . 2 2 4 1 . Damage Taken 4629 | . 608 1055 1457 1011 498 Core 1402 | . 169 182 341 335 375 Absorbed by Shields 34 | . . . . 34 . Core Remaining (%) 56 | 100 32 54 38 . . Volleys Fired 99 | . 25 46 22 5 1 Largest 2 | . 2 2 1 2 1 Hottest 110 | . 40 40 75 110 25 Shots Fired 129 | . 48 49 22 9 1 Gun 104 | . 46 33 16 8 1 Cannon 3 | . . . 3 . . Launcher 21 | . 2 16 3 . . Special 1 | . . . . 1 . Kinetic 99 | . 46 33 15 4 1 Thermal 4 | . . . 3 1 . Explosive 18 | . 2 16 . . . Electromagnetic 8 | . . . 4 4 . Robot Hit Streak 9 | . 9 7 5 4 . Robot Miss Streak 3 | . 2 3 3 2 . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 91 | . 37 33 15 6 . Core Hits 61 | . 24 24 9 4 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 26 | . . . 10 4 12 Impact . | . . . . . . Slashing 26 | . . . 10 4 12 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1912 | 4 415 1067 297 129 . Guns 764 | . 292 283 76 113 . Cannons 50 | . . . 50 . . Explosions 1015 | . 109 776 130 . . Melee 41 | . . . 41 . . Ramming 42 | 4 14 8 . 16 . Kinetic 715 | . 292 283 60 80 . Thermal 50 | . . . 50 . . Explosive 885 | . 109 776 . . . Electromagnetic 179 | . . . 146 33 . Impact . | . . . . . . Slashing 41 | . . . 41 . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 2 2 Average Corruption 2 | . . . 3 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . 6 3 . Message Errors 2 | . . . . 2 . Matter Fused 2 | . . . 1 1 . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 39 | . . 39 . . . Projectiles . | . . . . . . Explosions 39 | . . 39 . . . Melee . | . . . . . . Knockbacks 2 | . 2 . . . . Impact 2 | . 2 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 197 | . 40 106 51 . . Shots 8 | . 1 4 3 . . Rammed 4 | . . . 2 2 . Targets Rammed 25 | 1 4 8 2 10 . Kicked 21 | 1 4 8 . 8 . Crushed . | . . . . . . Highest Temperature 418 | . 67 14 418 48 . Average Temperature 115 | . 20 5 186 16 . Received Heat Transfer 2058 | . 333 435 684 516 90 Effects 5 | . . . 5 . . Shutdowns 2 | . . . 2 . . Energy Bleed 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 74 | . . . 74 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 1 | . . 1 . . . Low Security (%) 88 | 100 100 46 100 100 100 Level 1 11 | . . 53 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 293 | . 114 293 87 110 78 Initial 87 | . . 7 87 . 58 Average 60 | . 52 147 30 15 55 Influence Increases 1097 | . 273 463 172 139 50 Destroy 0b10 Robot/C 480 | . 180 240 40 20 . Destroy Leader 120 | . 40 60 10 10 . Trap Triggered on 0b10 50 | . . 50 . . . Successful Hack 43 | . 14 16 9 4 . Disable Machine 15 | . 15 . . . . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 54 | . 9 37 8 . . Partial Spotted 30 | . . . 30 . . Lose Combat Pursuer 255 | . 15 60 75 105 . Influence Decreases 1019 | . 256 271 381 55 56 Entered New Map 158 | . . 10 122 . 26 Time Decay 606 | . 236 161 169 40 . Lost Part 255 | . 20 100 90 15 30 Squads Dispatched 10 | . 3 3 2 2 . Investigation 6 | . 2 2 1 1 . Extermination . | . . . . . . Reinforcement 4 | . 1 1 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 20 28 24 14 3 Peak Tracking Total 14 | . 4 8 14 6 3 Tactical Retreats 8 | . 1 3 2 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . 3 . . . . Reprogrammed 6 | . . 6 . . . Reused 5 | . . 5 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 5 | . . 5 . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 15 | . 8 2 3 2 . Terminals 10 | . 6 1 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 46 | . 29 4 10 3 . Successful 20 | . 14 2 3 1 . Failed 26 | . 15 2 7 2 . Catastrophic 9 | . 3 2 2 2 . Database Lockouts . | . . . . . . Manual 7 | . 7 . . . . Terminals 33 | . 21 2 8 2 . Fabricators . | . . . . . . Repair Stations 4 | . . 2 2 . . Recycling Units 8 | . 8 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 13 | . 9 1 3 . . Record 2 | . . . 2 . . Prototype ID Bank 3 | . 3 . . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 5 | . 5 . . . . Process 1 | . 1 . . . . Report Inventory 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 7 2 3 1 . Full Trace Events 10 | . 5 2 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 2 | . 2 . . . . Retrieved Matter 2 | . 2 . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 271 | . . 194 77 . . Optics 271 | . . 194 77 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 2041 | 55 634 440 474 332 106 Spaces Moved 1317 | 37 429 221 333 219 78 Core 81 | 8 . . 9 14 50 Treads . | . . . . . . Legs 846 | 29 429 221 86 53 28 Wheels . | . . . . . . Hover . | . . . . . . Flight 390 | . . . 238 152 . Fastest Speed 31 | 50 120 120 31 35 50 Average Speed 112 | 115 120 121 103 113 78 Slowest Speed 300 | 150 120 190 300 275 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . 2 1 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 2 75 35 35 4 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . 7 . . Terrain Destroyed 62 | . 8 46 8 . . Melee 7 | . . . 7 . . Projectile 1 | . . . 1 . . AOE 54 | . 8 46 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1685 | 46 511 340 411 278 99 Wait 116 | 3 23 54 7 29 . Move 1306 | 36 428 220 328 216 78 Hop 3 | . . . 2 1 . Pick Up 20 | . 12 . 4 2 2 Fast Attach 35 | 6 2 3 16 7 1 Attach 13 | . 1 3 5 1 3 Detach 8 | . 1 . 6 . 1 Swap 19 | . 7 5 7 . . Drop 15 | . 8 1 2 3 1 Fire 99 | . 25 46 22 5 1 Melee 26 | . . . 10 4 12 Ram 4 | . . . 2 2 . Kick 21 | 1 4 8 . 8 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 12) 458 | -10/Materials | Discovered new exit (range 8) 520 | -10/Materials | Core integrity fell below 50% 602 | -10/Materials | Discovered new exit (range 16) 690 | -10/Materials | Entered another Materials area 690 | -9/Materials | Evolved 2 slots: Propulsion x2 891 | -9/Materials | Destroyed 8 combat bots 1096 | -9/Materials | Lost 3 parts (2n1w) 1119 | -9/Materials | Discovered new exit (range 10) 1130 | -9/Materials | Entered another Materials area 1130 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1133 | -8/Materials | Lost 3 parts (1p1n1w) 1586 | -8/Materials | Discovered new exit (range 9) 1587 | -8/Materials | Core integrity fell below 50% 1602 | -8/Materials | Identified exit to Factory 1604 | -8/Materials | Entered Factory 1604 | -7/Factory | Evolved 2 slots: Utility x2 1629 | -7/Factory | Lost 9 parts (2p4n2u1w) 1890 | -7/Factory | Lost 4 parts (1n2u1w) 1934 | -7/Factory | Identified exit to Garrison 1936 | -7/Factory | Entered Garrison 1994 | -7/Garrison | Core integrity fell below 50% 2007 | -7/Garrison | Core integrity fell below 20% 2014 | -7/Garrison | Triggered checkpoint 2022 | -7/Garrison | Garrison Relay disabled 2033 | -7/Garrison | Lost 3 parts (1p1n1w) 2042 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 01934_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01988_ X-67 Chaingunner springs to life. 01991_ Acquired Lgt. Nuclear Core. 01995_ Carbon-fiber Leg destroyed. 01999_ Dropped Mining Claw. Want a larger map view with more modal windows? Or have a large enough display to fit a bigger map in exchange for smaller text? Consider selecting a different UI Layout in the option menu. 02002_ Hpw. Shotgun destroyed. 02002_ Lgt. Nuclear Core destroyed. 02004_ Acquired Mining Claw. 02014_ Beams of light sweep through the air. An alarm sounds. 02022_ Garrison Relay disabled. 02022_ Relay Coupler [Demolisher] tumbles out of relay unit. 02022_ Relay Coupler [Swarmer] tumbles out of relay unit. 02022_ Relay Coupler [Sentry] tumbles out of relay unit. 02026_ Acquired Relay Coupler [Swarmer]. 02030_ ALERT: Dispatching investigation squad to Factory. 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