Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 14:48:37 Player: Kyzrati Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (250) 1250 Value Destroyed (9779) 9779 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (5329) 5329 TOTAL SCORE: 23138 Bonus ------- High Alert Combat Kills 2329 Win 3000 Cogmind --------- Core Integrity 1231/1600 Matter 300/300 Energy 273/310 System Corruption 3% Temperature Cool (0) Movement Rolling (108) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Centrium Leg Wheel Compact Wheel Compact Wheel Centrium Wheel > --- UTILITY (11) ----- High-capacity Storage Unit Structural Scanner Machine Analyzer Advanced Visual Processing Unit Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Advanced Force Field Hacking Suite > --- WEAPON (3) ------- Improved Matter Neutralizer > --- INVENTORY (20) --- Light Antimatter Reactor Advanced Heat Sink Huge Storage Unit Small Battery (100) Small Matter Pod (37) Matter Compressor (250) Advanced Signal Interpreter Advanced Target Analyzer High-powered Tractor Beam High-powered Tractor Beam Quantum Rifle Enhanced Quantum Rifle Compact HERF Cannon Heavy Machine Gun KE Penetrator Hypervelocity Gauss Cannon Rocket Array Enhanced Force Lance Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Experimental Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Seismic Detector Advanced Targeting Computer Layered Light Armor Plating Advanced Force Field Hacking Suite Improved System Shield > --- WEAPON ----------- Matter Neutralizer Enhanced Nova Cannon Linear Accelerator > --- INVENTORY -------- Improved Heavy Siege Treads Centrium Wheel Matter Compressor Advanced Sensor Array Quantum Capacitor Improved Shield Generator Hacking Suite Hacking Suite High-powered Tractor Beam Compact HERF Cannon Compact HERF Cannon Hypervelocity Gauss Cannon Rocket Array Rocket Array Long-range Missile Launcher Enhanced Force Lance [Rating: 161] Favorites ----------- Power Reinforced Antimatter Reactor Engine Ion Engine Power Core Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Antimatter Cannon Energy Gun EM Pulse Gun Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Hammer Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 . . 1 . Propulsion 6 | . . . 1 1 1 . 1 . . 2 Utility 9 | . . 1 1 1 1 1 1 2 1 . Weapon 1 | . . 1 . . . . . . . . Parts Attached 286 | 8 12 12 18 14 17 20 9 34 90 52 Power 27 | 1 2 . 4 1 1 2 2 2 4 8 Engine 15 | 1 2 . 3 1 1 1 1 . . 5 Core 2 | . . . 1 . . 1 . . . . Reactor 10 | . . . . . . . 1 2 4 3 Propulsion 41 | 2 2 1 5 3 3 1 2 2 7 13 Treads 27 | 2 2 1 5 3 3 1 2 2 6 . Leg 4 | . . . . . . . . . . 4 Wheel 10 | . . . . . . . . . 1 9 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 146 | 2 3 4 2 5 12 13 5 24 61 15 Device 95 | 1 1 2 . . 6 10 2 16 52 5 Storage 6 | 1 1 . . 1 . . . 1 . 2 Processor 13 | . 1 . . 3 . . 1 . 1 7 Hackware 6 | . . . . . . . . 2 4 . Protection 26 | . . 2 2 1 6 3 2 5 4 1 Artifact . | . . . . . . . . . . . Weapon 72 | 3 5 7 7 5 1 4 . 6 18 16 Energy Gun 7 | 3 1 . 2 . . . . . . 1 Energy Cannon 16 | . . . . . . . . . 11 5 Ballistic Gun 13 | . 3 4 2 . . . . . . 4 Ballistic Cannon 19 | . . . 3 4 1 3 . 4 3 1 Launcher 12 | . 1 . . 1 . 1 . 2 4 3 Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . . 1 2 Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 11 | . . . . . . . . . 11 . Parts Lost 61 | . 2 . . . 1 2 . 7 26 23 Power 6 | . . . . . . . . . 3 3 Propulsion 17 | . . . . . 1 1 . 2 3 10 Utility 25 | . . . . . . . . 5 15 5 Weapon 13 | . 2 . . . . 1 . . 5 5 Highest Loss Streak 11 | . 2 . . . 1 2 . 3 10 11 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 99 98 97 92 93 90 96 94 84 73 Engine 5 | . 13 11 6 1 6 5 5 . . 3 Core 1 | . . . 2 5 . 1 3 . . 2 Reactor 3 | . . . . . . . 1 8 12 3 Treads 23 | . 27 22 27 30 33 29 27 23 16 1 Wheel 1 | . . . . . . . . . . 13 Device 12 | . 13 12 9 7 6 10 10 16 19 7 Storage 7 | . 14 11 9 7 6 5 5 4 4 6 Processor 6 | . . . . 14 13 11 10 8 6 12 Hackware 2 | . . . . . . . . 7 6 4 Protection 7 | . . 7 18 7 12 11 14 7 4 . Energy Gun 1 | . 5 . 3 . . . . . . 1 Energy Cannon 1 | . . . . . . . . . 4 2 Ballistic Gun 6 | . 22 32 9 . . . . . . 2 Ballistic Cannon 8 | . . . 11 14 13 11 15 13 6 1 Peak Build Rating 161 | 7 8 13 25 35 50 65 84 108 161 128 Average Rating 62 | 5 7 11 21 32 42 57 78 99 137 97 On Entrance 40 | . 7 8 13 25 35 50 65 84 99 54 Naked Turns . | . . . . . . . . . . . Heaviest Build 163 | 14 30 38 58 77 84 95 134 145 163 122 Greatest Support 225 | 40 40 40 60 82 110 110 160 174 225 114 Greatest Overweight (x) 5 | 1 . . . . . . . . 5 4 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 6 9 15 15 19 20 20 20 20 20 20 Most Carried 20 | 6 15 15 15 20 20 20 20 20 20 20 Average Carried 15 | 4 8 14 14 17 19 19 19 19 17 12 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 15 20 20 20 20 17 18 18 Class Distribution -------------------- 37% | Scavenger-Tank 20% | Mutant 8% | Scavenger-Gunner 7% | Hacker-Skirmisher 7% | Scavenger-Mutant 5% | Hacker-Tank 5% | Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Hacker-Skirmisher | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 8148 | 280 590 301 528 391 802 1065 201 1615 1694 681 Remotely 2577 | . . . . . 144 447 . 1036 950 . Salvage Created 10142 | 77 1077 343 929 520 572 602 76 1313 3000 1633 Parts 514 | 9 75 23 62 27 20 14 4 72 119 89 Haulers Intercepted 10 | . 2 1 2 1 1 1 . 1 . 1 Recyclers Shooed 14 | . 2 . . . . 3 . 6 3 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 161 | . 15 7 20 9 9 8 4 22 48 19 Melee 6 | . . . . . . . . . . 6 Guns 31 | . 11 7 12 . . . . . . 1 Cannons 60 | . . . 6 5 6 5 4 13 20 1 AOE 49 | . 4 . . 4 3 3 . 9 15 11 Classes Destroyed 15 | 1 9 1 1 1 . . . 1 1 . Worker 15 | . 1 . . 1 . . . 7 1 5 Builder 18 | . 3 . . . . . . 9 3 3 Tunneler 5 | 3 . . . . . . . . 2 . Hauler 10 | . 2 1 2 1 1 1 . 1 . 1 Recycler 25 | . 5 . 1 3 1 3 . 5 3 4 Mechanic 2 | . 1 . . . . . . . . 1 Operator 3 | . 2 . 1 . . . . . . . Watcher 11 | . 3 1 1 . 2 . . 2 1 1 Swarmer 54 | . 9 2 8 3 . . 3 5 12 12 Grunt 41 | . 6 3 7 2 6 3 . 4 10 . Brawler 2 | . . . . . . . . . 2 . Duelist 3 | . . . 1 . 1 . . . 1 . Sentry 16 | . . 2 4 2 1 1 1 2 3 . Hunter 14 | . . . . . . . . 4 7 3 Programmer 31 | . . . . 2 1 4 . 7 13 4 Best Kill Streak 27 | 2 7 3 5 3 4 6 3 27 20 9 Combat Bots Only 16 | . 3 2 5 3 4 5 3 10 16 6 Max Kills in Single Turn 7 | 2 3 1 2 1 3 2 1 7 6 6 Gunslinging 1 | . . . 1 . . . . . . . Exploded 5 | . 2 . . 1 3 2 . 3 5 5 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1150 | . 80 26 53 41 52 64 9 164 472 189 Missed 321 | . 19 5 18 17 19 18 3 41 132 49 Damage Taken 14615 | . 511 259 507 415 493 771 53 2133 6582 2891 Core 1246 | . 61 35 46 93 45 31 . 61 505 369 Absorbed by Shields 2876 | . . . . . . 165 22 708 1368 613 Reduced by Siege Mode 787 | . . . . . . . . 79 708 . Redirected to Shielding 154 | . . . . . . . . . . 154 Ignored by Resistances 398 | . . . . . . . 36 362 . . Regen/Repaired (Parts) 91 | . 91 . . . . . . . . . Core Remaining (%) 88 | 100 75 91 91 86 94 96 100 95 65 76 Volleys Fired 593 | 4 67 23 46 37 39 57 15 81 205 19 Largest 3 | 2 2 3 3 2 2 2 3 3 3 3 Hottest 291 | 80 80 63 112 108 108 100 133 172 291 226 Shots Fired 991 | 5 131 68 118 39 48 75 29 162 289 27 Gun 290 | 5 129 68 81 . . . . . . 7 Cannon 669 | . . . 37 36 48 73 29 147 282 17 Launcher 32 | . 2 . . 3 . 2 . 15 7 3 Special . | . . . . . . . . . . . Kinetic 670 | . 85 68 91 36 48 73 29 147 80 13 Thermal 173 | 3 1 . . . . . . . 160 9 Explosive 32 | . 2 . . 3 . 2 . 15 7 3 Electromagnetic 116 | 2 43 . 27 . . . . . 42 2 Robot Hit Streak 31 | 4 11 10 12 6 12 9 17 27 31 8 Robot Miss Streak 7 | . 7 4 3 4 1 2 . 3 2 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 4 | . 2 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Capacitor 94 | . . . . . . . . . 94 . Shots Hit Robots 605 | 4 76 37 69 19 30 38 10 109 169 44 Core Hits 388 | 3 45 15 38 16 13 29 5 79 93 52 Critical Kills 11 | . . . . . . . . . 8 3 Critical Parts Destroyed 7 | . . . . . . . . . 6 1 Critical Strikes 51 | . 1 . 1 4 5 4 1 4 18 13 Meltdown 3 | . . . . . . . . . 3 . Destroy 16 | . . . . . . . . . 12 4 Blast 20 | . . . 1 4 5 4 1 4 1 . Corrupt 3 | . 1 . . . . . . . 2 . Impale 9 | . . . . . . . . . . 9 Melee Attacks 43 | . . 4 . . . . . . . 39 Impact 4 | . . 4 . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 39 | . . . . . . . . . . 39 Sneak Attacks 11 | . . . . . . . . . . 11 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 28598 | 62 1456 530 1244 1417 1761 2491 309 6893 9079 3356 Guns 2638 | 62 1019 526 802 . . . . . . 229 Cannons 15094 | . . . 417 1042 1429 1898 309 3445 6445 109 Explosions 8598 | . 437 . 25 367 329 593 . 3418 2626 803 Melee 2169 | . . . . . . . . . . 2169 Ramming 99 | . . 4 . 8 3 . . 30 8 46 Kinetic 12029 | . 664 526 837 1042 1429 1898 309 3445 1579 300 Thermal 3859 | 34 186 . 25 . 329 . . . 3247 38 Explosive 7957 | . 150 . . 367 . 593 . 3418 2626 803 Electromagnetic 2485 | 28 456 . 382 . . . . . 1619 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 2169 | . . . . . . . . . . 2169 Highest Corruption 42 | . . . . . . 9 . 11 42 3 Average Corruption 8 | . . . . . . 6 . 7 13 2 Corruption Purged 10 | . . . . . . 3 . 1 6 . Corruption Blocked . | . . . . . . . . . . . Effects 67 | . . . . . . 9 . 13 36 9 Message Errors 12 | . . . . . . 3 . . 7 2 Matter Fused 13 | . . . . . . 1 . 1 8 3 Heat Flow Errors 7 | . . . . . . 1 . 3 3 . Energy Discharges 7 | . . . . . . . . 1 2 4 Parts Rejected 2 | . . . . . . . . . 2 . Data Loss (minor) 9 | . . . . . . 2 . 4 3 . Data Loss (major) 3 | . . . . . . . . 1 2 . Misfires 3 | . . . . . . 1 . 1 1 . Alerts 2 | . . . . . . 1 . . 1 . Misdirections 1 | . . . . . . . . . 1 . Weapon Failures 8 | . . . . . . . . 2 6 . Overload Shots . | . . . . . . . . . . . Overflow Damage 1531 | . . . . 84 152 160 10 273 430 422 Projectiles 738 | . . . . 77 137 160 10 148 206 . Explosions 388 | . . . . 7 15 . . 125 224 17 Melee 405 | . . . . . . . . . . 405 Knockbacks 72 | . . . 4 5 14 6 3 24 14 2 Impact 1 | . . . . . . . . . . 1 Kinetic 67 | . . . 4 5 13 6 2 23 13 1 Secondary 4 | . . . . . 1 . 1 1 1 . Self-Inflicted Damage 584 | . 1 . . 130 72 . . 120 254 7 Shots 12 | . 1 . . 2 1 . . 1 7 . Rammed 9 | . . 1 . 1 1 . . 3 2 1 Targets Rammed 12 | . 1 1 . 1 1 . . 3 2 3 Kicked 2 | . . . . . . . . . . 2 Crushed 1 | . 1 . . . . . . . . . Highest Temperature 534 | 18 126 36 345 84 339 218 263 270 534 162 Average Temperature 83 | 12 47 10 98 24 74 60 125 75 102 61 Received Heat Transfer 1097 | . 63 81 180 63 108 69 . 146 325 62 Effects 17 | . . . 5 . 2 . 2 . 8 . Shutdowns 4 | . . . 1 . . . . . 3 . Energy Bleed 4 | . . . 1 . 1 . 1 . 1 . Interference 4 | . . . 2 . . . 1 . 1 . Matter Decay 2 | . . . 1 . 1 . . . . . Short Circuit 1 | . . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . 2 . Siege Activations 25 | . . . . . . . . 9 16 . Total Turns 440 | . . . . . . . . 170 270 . Longest Duration 75 | . . . . . . . . 39 75 . Robots Corrupted 15 | . 3 . 2 . . . . . 10 . Combat Hostiles 12 | . . . 2 . . . . . 10 . Parts Fried 13 | . 4 . 3 . . . . . 6 . Impact Corruptions 1 | . . . . . . . 1 . . . Robots Melted 3 | . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . 3 . Parts Melted 9 | . . . . . . . . . 9 . Heat Transferred 3635 | 75 300 . 50 . 250 . . . 2923 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 3 . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1305 | 15 193 286 521 463 391 307 167 764 1305 1088 Initial 703 | . 9 29 57 182 153 151 89 73 418 703 Average 350 | 5 72 142 325 231 279 168 95 314 736 848 Maximum Alert Level 4 | . . 1 2 2 1 1 . 3 4 3 Low Security (%) 44 | 100 100 66 24 24 22 76 100 53 . . Level 1 20 | . . 33 32 69 77 23 . 7 . . Level 2 19 | . . . 42 5 . . . 34 59 3 Level 3 11 | . . . . . . . . 5 19 96 Level 4 3 | . . . . . . . . . 20 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 39 | . 2 2 2 4 1 3 1 7 11 6 Investigation 3 | . . . 1 . . . . 1 1 . Extermination 15 | . . . . 2 1 2 1 2 6 1 Reinforcement 15 | . 2 2 1 1 . 1 . 3 3 2 Assault 5 | . . . . . . . . 1 1 3 Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 16 | . 1 . 1 . 2 . . 2 6 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 243 | . 28 14 25 13 15 10 6 30 60 42 Peak Tracking Total 13 | . 4 3 4 4 4 6 5 6 13 12 Tactical Retreats 17 | . 3 2 1 1 1 . 1 3 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . . . 1 1 . 1 . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 34 | . 3 . 5 5 5 3 2 6 4 1 Max in Single Turn 4 | . 2 . 2 4 4 1 1 1 1 1 Garrison Access 1 | . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 32 | . 7 3 . 3 5 4 1 4 3 2 Terminals 24 | . 5 3 . 2 3 4 1 3 2 1 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . 1 . . . . . . . . 1 Recycling Units 2 | . 1 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . 1 . . Total Hacks 80 | . 16 6 . 3 14 9 3 8 17 4 Successful 30 | . 9 2 . 1 6 2 . 3 5 2 Failed 50 | . 7 4 . 2 8 7 3 5 12 2 Catastrophic 12 | . 1 1 . 1 2 2 . 2 2 1 Database Lockouts . | . . . . . . . . . . . Manual 13 | . 4 1 . . . 3 . . 5 . Terminals 63 | . 13 6 . 2 11 9 3 5 11 3 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 3 | . 2 . . . . . . . . 1 Recycling Units 7 | . 1 . . . . . . . 6 . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . 1 2 . . 3 . . Terminal Hacks 23 | . 6 2 . . 6 2 . 3 3 1 Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 4 | . 1 1 . . 2 . . . . . Level Access Points 2 | . . . . . . . . . 1 1 Branch Access Points 2 | . . . . . 1 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . . . Unreport Threat 4 | . 1 . . . . . . 2 1 . Locate Traps 3 | . 2 . . . 1 . . . . . Maintenance Status 2 | . . . . . . . . 1 1 . Hauler Manifests 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . 2 . . . . . . . . 1 Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks 3 | . 1 . . . . . . . 2 . Retrieve Matter 1 | . . . . . . . . . 1 . Retrieve Components 2 | . 1 . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 6 3 . 2 5 4 1 4 2 1 Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . 3 . . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 11200 | 126 1965 499 1034 825 1127 985 503 1160 2073 903 Spaces Moved 5051 | 68 999 215 379 374 510 398 278 469 825 536 Core 9 | 9 . . . . . . . . . . Treads 4500 | 59 999 215 379 374 510 398 278 469 819 . Legs 53 | . . . . . . . . . . 53 Wheels 489 | . . . . . . . . . 6 483 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 156 157 157 157 157 148 103 Average Speed 153 | 146 160 160 160 156 157 157 157 157 155 116 Slowest Speed 270 | 160 160 160 160 160 157 157 157 160 270 255 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 26 | 4 95 22 46 12 13 16 11 21 33 16 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 162 | . . 1 1 8 9 20 12 14 85 12 Terrain Destroyed 487 | . 27 1 2 50 44 79 14 89 139 42 Melee 2 | . . 1 . . . . . . . 1 Projectile 199 | . . . 2 15 15 28 14 29 88 8 AOE 286 | . 27 . . 35 29 51 . 60 51 33 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7581 | 85 1239 318 724 559 781 660 322 782 1430 681 Wait 1338 | . 122 45 250 112 178 171 8 178 261 13 Move 5041 | 67 998 214 378 373 509 397 277 469 824 535 Hop . | . . . . . . . . . . . Pick Up 117 | 6 22 7 7 9 18 9 5 8 15 11 Fast Attach 81 | 7 4 2 7 4 3 3 2 3 10 36 Attach 57 | . 2 1 2 3 5 3 3 7 26 5 Detach 31 | . 1 . 4 4 1 . 1 1 13 6 Swap 148 | 1 6 9 9 7 9 14 4 24 54 11 Drop 121 | . 16 12 21 9 18 6 7 9 20 3 Fire 593 | 4 67 23 46 37 39 57 15 81 205 19 Melee 43 | . . 4 . . . . . . . 39 Ram 1 | . . . . . . . . . . 1 Kick 2 | . . . . . . . . . . 2 Crush 7 | . 1 1 . 1 1 . . 2 1 . Escape Stasis 1 | . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 3 exits: *Res x2 / [*Upp]) -3/Research (discovered 2 exits: *Res / [*Arm]) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 6) 492 | -10/Materials | Discovered new exit (range 12) 1006 | -10/Materials | Repaired Lgt. Treads 1112 | -10/Materials | Discovered new exit (range 9) 1652 | -10/Materials | Discovered new exit (range 10) 1730 | -10/Materials | Discovered new exit (range 16) 2092 | -10/Materials | Entered another Materials area 2092 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2517 | -9/Materials | Discovered new exit (range 8) 2550 | -9/Materials | Build established: Tank 2591 | -9/Materials | Entered another Materials area 2591 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2593 | -8/Materials | Discovered new exit (range 8) 2788 | -8/Materials | Discovered new exit (range 16) 2919 | -8/Materials | Build established: Scavenger-Tank 3467 | -8/Materials | Discovered new exit (range 3) 3625 | -8/Materials | Entered Factory 3625 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4010 | -7/Factory | Build established: Scavenger-Gunner 4243 | -7/Factory | Garrison activated, responded to threat 4384 | -7/Factory | Discovered new exit (range 5) 4450 | -7/Factory | Entered another Factory area 4450 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4554 | -6/Factory | Identified exit to Lower Caves 4811 | -6/Factory | Build established: Scavenger-Tank 5360 | -6/Factory | Discovered new exit (range 15) 5536 | -6/Factory | Found Prototype Launcher 5539 | -6/Factory | Found Prototype Launcher 5551 | -6/Factory | Identified Rocket Array (x2) 5577 | -6/Factory | Entered another Factory area 5577 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6318 | -5/Factory | Identified exit to Upper Caves 6327 | -5/Factory | Discovered new exit (range 11) 6562 | -5/Factory | Entered another Factory area 6562 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6577 | -4/Factory | Found Quantum Capacitor 6627 | -4/Factory | Discovered new exit (range 7) 6907 | -4/Factory | Discovered new exit (range 3) 6929 | -4/Factory | Identified exit to Research 7025 | -4/Factory | Discovered exit to Research (range 14) 7065 | -4/Factory | Entered Research 7065 | -3/Research | Evolved 2 slots: Utility x2 7180 | -3/Research | Discovered new exit (range 16) 7824 | -3/Research | Destroyed 10 combat bots 8065 | -3/Research | First assault squad dispatched 8131 | -3/Research | Lost 3 parts (1n2u) 8196 | -3/Research | Discovered new exit (range 14) 8196 | -3/Research | Spotted B-86 Titan 8207 | -3/Research | Build established: Hacker-Tank 8217 | -3/Research | System corruption reached 10% 8225 | -3/Research | Entered another Research area 8225 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8255 | -2/Research | Found Quantum Capacitor 8522 | -2/Research | Spotted B-90 Cyclops 9114 | -2/Research | Build established: Hacker-Skirmisher 9725 | -2/Research | First assault squad dispatched 9851 | -2/Research | System corruption reached 10% 9894 | -2/Research | Lost 8 parts (1n5u2w) 9900 | -2/Research | Destroyed 16 combat bots 9983 | -2/Research | Identified exit to Access 10117 | -2/Research | Crushed by falling debris 10118 | -2/Research | System corruption reached 30% 10148 | -2/Research | Lost 3 parts (3u) 10157 | -2/Research | Spotted B-90 Cyclops 10298 | -2/Research | Entered Access 10298 | -1/Access | Evolved 2 slots: Propulsion x2 10327 | -1/Access | Lost 10 parts (3p1n3u3w) 10473 | -1/Access | Spotted B-99 Colossus 10686 | -1/Access | Build established: Scavenger-Mutant 10716 | -1/Access | Lost 11 parts (3p5n2u1w) 10970 | -1/Access | Energy Cycler disabled 11048 | -1/Access | First assault squad dispatched 11059 | -1/Access | Lost 3 parts (1n2w) 11121 | -1/Access | Identified exit to Surface 11201 | *** | Escaped! Last Messages --------------- 11171_ K-01 Serf collects debris. 11175_ Knocked back. 11176_ Acquired 14 matter. 11176_ K-01 Serf collects debris. 11177_ KE Penetrator destroyed. 11177_ Knocked back. 11178_ Acquired 11 matter. 11182_ >> Machine Analyzer network decryption results: 11182_ Fabricator x1 11188_ Slug penetrates K-01 Serf. 11188_ K-01 Serf destroyed. 11188_ U-05 Engineer suffers critical hit (Destroy). 11188_ Penetrated by Slug. 11192_ Slug penetrates Terminal. 11196_ The Access Shell folds into the floor. 11198_ Slug penetrates Terminal. 11199_ Penetrated by Slug. 11199_ Exp. Power Shielding destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????####????????????????????????????????????? | | ?????????####????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ??? ????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ?????#####??????????????????????????? | | ?????????## ###################?????????????????? | | ?????????## ####### ###########?????????????????? | | ?????????##= """T""" ""?????????????????? | | ?????????##h*""" """ "????????????????? | | ????#????##!=h "?????????????????## | | ?????????## "????????????????? | | ?????????## "" "?????????????????? | | ?????????## @" "??????????????????? | | ?????????## "?????????? | | ?????????## "??????????####+#### | | ?????????## "??????????## | | ?????????## l ""?????????## | | ?????????## l####### ###########?????????## | | ?????????## ###################?????###### | | ?????????## ##??#######?????????????###### | | ?????????## # ##????????????? # | | ????????? # # ##??????????????? # | | ????????? # + ##???????????????? " | | ????????? # # " ##???????????????? " | | ????????? # # ?""" ##????????????????? " | | ????????? # H# ??""" ##????????????#????"" | | ??? ???? # # ???"? + ?????????????????#" | | ????????? # # ?????? ##?????????????????#" | | ??"""???? # # ??????????????????????????#" | | " F""???? / ##??????????????????????????## | | """""???? # ##??????????????????? ??????## | | """"???? # ###????#######??????????????## | | ########### "#############??????????????####+#### | | ########## ####### ##????????? ???? # | | % ##???????????????? # | | % ##??????#????????? # | | ########## ####### ##???????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 120 Energy Generation 61 Energy Capacity 825 Matter Stores 449 Matter Capacity 550 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 900 Resistance: KI 30 Power Shielding 90 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 12 Target Analysis 8 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisPoweredStatue Manual? 0 Play Time 05:23:41 Cumulative 561.9 hours Start 2024.10.01 @ 08:30:04 End 2024.10.01 @ 14:48:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type 0 Total 40 Types 30/0/3/2/1/1/1/2/0 Lore% 40 Gallery% 80 Achievement% 86 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05a5e815-a9f0-4378-9a11-5031f1506ca6