Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.04 @ 12:01:40 Player: Inverisimilidude Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (597) 597 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2012 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 235/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Nuclear Core Heat Sink Advanced Weight Redist. System Sensor Array Experimental Sensor Array Hacking Suite Decoy Drone Bay Beamcaster Heavy Assault Rifle Improved Light Cannon Heavy Flail Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Heavy Armor Plating > --- WEAPON ----------- Beamcaster Heavy Assault Rifle > --- INVENTORY -------- Nuclear Core Titanium Leg VSS Leg Compact Wheel Heat Sink Advanced Weight Redist. System Experimental Sensor Array Hacking Suite Light Assault Rifle Improved Light Cannon Grenade Launcher Rocket Launcher Heavy Flail [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 23 | 7 6 1 5 4 Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 2 . 2 2 Treads 3 | . 1 . 2 . Leg 1 | . . . . 1 Wheel 4 | 2 1 . . 1 Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 1 1 . 1 Device 2 | 1 . 1 . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 8 | 2 3 . 2 1 Energy Gun 2 | 1 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 1 . 1 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . 2 . . 8 Power 1 | . . . . 1 Propulsion 6 | . 1 . . 5 Utility 2 | . 1 . . 1 Weapon 1 | . . . . 1 Highest Loss Streak 8 | . 2 . . 8 To Critical Strikes . | . . . . . Average Backups 9 | 3 7 8 14 12 Power 1 | . 1 1 1 1 Propulsion 2 | 2 3 3 3 1 Utility 2 | . . . 4 5 Weapon 3 | . 2 3 4 4 Tool/Special . | . . . . . Unused Backups 11 | . 1 1 . 9 Power 1 | . . . . 1 Propulsion 3 | . 1 1 . 1 Utility 5 | . . . . 5 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 79 | . 97 100 81 42 Engine 10 | . 14 14 11 4 Treads 12 | . 13 14 15 8 Wheel 11 | . 14 14 11 5 Device 8 | . 11 14 11 . Storage 12 | . 14 14 11 11 Protection 1 | . . . . 4 Energy Gun 3 | . 5 . 7 4 Ballistic Gun 14 | . 20 24 11 1 Launcher 2 | . 1 3 3 2 Peak Build Rating 21 | 7 7 11 17 21 Average Rating 9 | 5 6 7 13 11 On Entrance 8 | . 7 6 11 17 Naked Turns . | . . . . . Heaviest Build 48 | 14 27 30 34 48 Greatest Support 32 | 26 26 16 16 32 Greatest Overweight (x) 6 | . 1 1 2 6 Average Overweight (x) 1 | . . 1 1 3 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 Most Carried 15 | 8 8 15 15 15 Average Carried 10 | 3 7 8 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 8 15 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 636 | 276 163 54 107 36 Remotely . | . . . . . Salvage Created 497 | 105 140 59 146 47 Parts 37 | 6 8 2 6 15 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 19 | . 5 2 4 8 Guns 7 | . 2 . 3 2 AOE 12 | . 3 2 1 6 Classes Destroyed 9 | 2 1 . 4 2 Worker 1 | . . . 1 . Tunneler 1 | 1 . . . . Recycler 1 | 1 . . . . Watcher 1 | . . . 1 . Swarmer 7 | . . . . 7 Grunt 9 | . 5 2 2 . Duelist 1 | . . . 1 . Sentry 1 | . . . 1 . Demolisher 1 | . . . . 1 Best Kill Streak 5 | 2 2 2 4 5 Combat Bots Only 5 | . 2 2 2 5 Max Kills in Single Turn 4 | 1 1 1 2 4 Gunslinging . | . . . . . Exploded 4 | . 1 1 1 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 99 | . 21 1 22 55 Missed 26 | . 7 1 8 10 Hits 73 | . 14 . 14 45 Melee 1 | . . . 1 . Projectile 72 | . 14 . 13 45 AOE 21 | . . . . 21 Critical Strikes 1 | . . . . 1 Damage Taken 1710 | . 272 29 186 1223 Core 506 | . 99 . 65 342 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 . 60 . . Volleys Fired 54 | 6 19 4 17 8 Largest 2 | 2 2 2 2 2 Hottest 105 | 70 100 50 95 105 Shots Fired 99 | 12 36 7 33 11 Gun 80 | 12 29 4 30 5 Cannon . | . . . . . Launcher 18 | . 6 3 3 6 Special 1 | . 1 . . . Kinetic 57 | 6 28 4 17 2 Thermal 24 | 6 2 . 13 3 Explosive 18 | . 6 3 3 6 Electromagnetic . | . . . . . Robot Hit Streak 13 | 5 13 2 11 6 Robot Miss Streak 4 | 1 4 2 2 1 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 66 | 7 22 4 24 9 Core Hits 47 | 4 16 6 9 12 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 1 . 1 . Burn 1 | . . . 1 . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1604 | 82 402 154 506 460 Guns 574 | 82 163 23 253 53 Cannons . | . . . . . Explosions 1030 | . 239 131 253 407 Melee . | . . . . . Ramming . | . . . . . Kinetic 315 | 31 150 23 98 13 Thermal 259 | 51 13 . 155 40 Explosive 1030 | . 239 131 253 407 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 46 | . . . . 46 Projectiles . | . . . . . Explosions 46 | . . . . 46 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 195 | . 37 29 . 129 Shots 7 | . 2 2 . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 107 | 70 30 10 107 90 Average Temperature 31 | 33 11 7 44 39 Received Heat Transfer 192 | . 114 . 78 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | 1 . . . . Heat Transferred 740 | 148 37 . 481 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 120 | 5 120 53 74 110 Initial 18 | . . 18 7 13 Average 33 | . 47 8 38 47 Influence Increases 642 | 10 203 63 132 234 Destroy 0b10 Robot/C 380 | . 100 40 80 160 Destroy 0b10 Robot/NC 20 | 10 . . 10 . Destroy Leader 82 | . 20 10 22 30 Successful Hack 16 | . 8 . 8 . Disable Machine 30 | . 30 . . . Destroy Structure 69 | . 30 13 12 14 Lose Combat Pursuer 45 | . 15 . . 30 Influence Decreases 642 | 10 154 93 117 268 Entered New Map 64 | . . 31 12 21 Time Decay 508 | 10 134 62 105 197 Lost Part 70 | . 20 . . 50 Squads Dispatched 3 | . 1 1 1 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 10 1 6 15 Peak Tracking Total 6 | . 4 1 4 6 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 2 | . 2 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 5 | . 1 2 1 1 Terminals 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 1 4 2 1 Successful 4 | . 1 1 1 1 Failed 4 | . . 3 1 . Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 6 | . 1 3 2 . Terminals 6 | . 1 3 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 1 1 1 Open Door 2 | . . 1 . 1 Branch Access Points 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 1062 | 24 360 456 222 . Sensors 678 | . . 456 222 . Seismic 384 | 24 360 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1690 | 93 440 456 222 479 Spaces Moved 1034 | 66 243 371 134 220 Core 76 | 4 . . . 72 Treads 163 | . 163 . . . Legs 5 | . . . . 5 Wheels 790 | 62 80 371 134 143 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 115 115 100 Average Speed 138 | 87 142 115 118 200 Slowest Speed 350 | 100 160 115 130 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 3 39 69 16 56 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 89 | . 36 16 17 20 Melee . | . . . . . Projectile . | . . . . . AOE 89 | . 36 16 17 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1201 | 86 302 394 168 251 Wait 51 | . 27 7 6 11 Move 1030 | 65 242 370 133 220 Hop . | . . . . . Pick Up 24 | 8 3 9 2 2 Fast Attach 9 | 7 1 . 1 . Attach 7 | . 1 1 1 4 Detach 1 | . . . . 1 Swap 12 | . 6 1 4 1 Drop 13 | . 3 2 4 4 Fire 54 | 6 19 4 17 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 352 | -10/Materials | Build established: Mutant 359 | -10/Materials | Identified exit to Mines 534 | -10/Materials | Entered Mines 594 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 605 | -10/Mines | Discovered new exit (range 13) 642 | -10/Mines | Discovered new exit (range 6) 650 | -10/Mines | Met a Derelict bent on vengeance 815 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 817 | -10/Mines | Found Prototype Device 848 | -10/Mines | Discovered new exit (range 15) 927 | -10/Mines | Met a Derelict shopkeep closing up shop 990 | -10/Mines | Entered Materials 990 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 991 | -9/Materials | Identified exit to Storage 1013 | -9/Materials | Identified exit to Mines 1197 | -9/Materials | Met 8R-AWN 1212 | -9/Materials | Entered Mines 1213 | -9/Mines | Followed 8R-AWN into the Mines 1265 | -9/Mines | Assembled infested the area 1270 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1275 | -9/Mines | Found the Drone Emporium 1281 | -9/Mines | Found Prototype Device 1359 | -9/Mines | Learned location of Storage (-9) 1420 | -9/Mines | Core integrity fell below 50% 1441 | -9/Mines | Core integrity fell below 20% 1471 | -9/Mines | Lost 8 parts (1p5n1u1w) 1691 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01436_ VSS Leg destroyed. 01436_ Destroyed VSS Leg. 01436_ S-10 Pest destroyed. 01440_ The unstable cave ceiling collapses. 01440_ D-53 Grenadier destroyed. 01440_ Rocket Launcher destroyed. 01440_ Destroyed Rocket Launcher. 01441_ The unstable cave ceiling collapses. 01490_ Lgt. Assault Rifle crushed. 01496_ The unstable cave ceiling collapses. 01551_ K-01 Serf collects debris. 01576_ The unstable cave ceiling collapses. 01589_ U-05 Engineer builds a Wall. 01595_ U-05 Engineer lays Concrete. 01600_ U-05 Engineer builds a Wall. 01610_ U-05 Engineer lays Concrete. 01620_ U-05 Engineer builds a Wall. 01623_ The unstable cave ceiling collapses. 01624_ U-05 Engineer builds a Wall. 01628_ U-05 Engineer lays Concrete. 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