Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.26 @ 16:27:50 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1113) 1113 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4078 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 452/700 Matter 201/400 Energy 196/440 System Corruption 0% Temperature Critical (1052) Movement Walking (330) Ox3 Location -7/Storage Parts ------- > --- POWER (2) -------- Ion Engine Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Medium Matter Pod Advanced Targeting Computer > --- WEAPON (4) ------- Small Laser Improved Light Cannon Improved Light Cannon > --- INVENTORY (10) --- Light Ion Engine Small Matter Pod (50) Medium Matter Pod (100) Medium Matter Pod (100) Medium Matter Pod (100) Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Advanced Targeting Computer Power Shielding > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Small Matter Pod Medium Matter Pod Medium Matter Pod Medium Matter Pod Small Laser Assault Rifle Improved Datajack [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Sto Slots Evolved 7 | . 1 . 2 2 2 . Power 1 | . 1 . . . . . Propulsion 2 | . . . . 2 . . Utility 2 | . . . 2 . . . Weapon 2 | . . . . . 2 . Parts Attached 26 | 7 3 2 7 2 3 2 Power 5 | 1 1 . 2 . 1 . Engine 5 | 1 1 . 2 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . 2 2 2 . . Treads . | . . . . . . . Leg 8 | 2 . 2 2 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 2 . . 3 . . . Device . | . . . . . . . Storage 2 | 1 . . 1 . . . Processor 2 | 1 . . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 8 | 2 2 . . . 2 2 Energy Gun 2 | 1 . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 4 | . 2 . . . 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . . 2 . . . 7 Power 1 | . . 1 . . . . Propulsion 4 | . . 1 . . . 3 Utility 1 | . . . . . . 1 Weapon 3 | . . . . . . 3 Highest Loss Streak 7 | . . 2 . . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 95 97 98 100 97 Engine 20 | . 25 22 17 16 14 14 Leg 24 | . 25 23 20 31 28 26 Storage 14 | . 12 12 20 16 14 14 Processor 10 | . 12 12 10 8 7 7 Protection 3 | . . . 10 8 7 7 Ballistic Cannon 21 | . 18 25 20 16 28 25 Naked Turns . | . . . . . . . Heaviest Build 44 | 18 26 26 29 29 44 44 Greatest Support 40 | 20 20 20 20 40 40 40 Greatest Overweight (x) 2 | . 1 2 2 1 1 1 Average Overweight (x) . | . 1 1 1 . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 8 8 Average Carried 7 | . 5 10 8 8 7 7 Final Capacity 10 | 10 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 8 8 6 Class Distribution -------------------- 80% | Hacker-Mutant 19% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Sto Matter Collected 1714 | 241 493 368 337 60 103 112 Remotely . | . . . . . . . Salvage Created 1312 | . 410 289 396 60 5 152 Parts 64 | . 15 10 30 5 2 2 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 7 | . 1 2 4 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 26 | . 5 7 6 2 1 5 Cannons 26 | . 5 7 6 2 1 5 Classes Destroyed 15 | . 5 4 3 1 1 1 Worker 2 | . 1 . 1 . . . Builder 4 | . . 1 3 . . . Tunneler 3 | . . 3 . . . . Hauler 3 | . 1 . 2 . . . Recycler 8 | . 3 3 1 1 . . Mechanic 1 | . 1 . . . . . Operator 1 | . . . . . 1 . Watcher 1 | . . . 1 . . . Swarmer 2 | . . . . 2 . . Grunt 13 | . 5 2 3 . . 3 Brawler 2 | . . . 1 . . 1 Duelist 1 | . . . . . . 1 Sentry 3 | . . . 2 . 1 . Demolisher 2 | . . 2 . . . . Assembled 3 | . . 3 . . . . Best Kill Streak 4 | . 3 4 4 3 2 3 Combat Bots Only 3 | . 2 2 3 2 1 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Sto Damage Taken 1576 | . 107 292 25 42 42 1068 Core 296 | . 7 41 . . 9 239 Absorbed by Shields . | . . . . . . . Redirected to Shielding 34 | . . . 2 2 . 30 Regen/Repaired (Parts) 26 | . . . 26 . . . Core Remaining (%) 95 | 100 . 80 100 100 . . Volleys Fired 105 | . 23 27 31 4 5 15 Largest 4 | . 2 2 2 2 4 4 Hottest 156 | . 78 78 78 78 156 156 Shots Fired 246 | . 46 54 62 8 20 56 Gun 9 | . . . . . . 9 Cannon 237 | . 46 54 62 8 20 47 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 241 | . 46 54 62 8 20 51 Thermal 5 | . . . . . . 5 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 27 | . 21 14 14 8 17 27 Robot Miss Streak 2 | . 1 2 2 . 1 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 185 | . 31 37 47 7 18 45 Core Hits 73 | . 12 17 16 3 5 20 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 2 . . . . 2 Blast 4 | . 2 . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3985 | . 727 816 953 145 382 962 Guns 100 | . . . . . . 100 Cannons 3871 | . 714 815 953 145 382 862 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 14 | . 13 1 . . . . Kinetic 3917 | . 714 815 953 145 382 908 Thermal 54 | . . . . . . 54 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . . . Average Corruption 1 | . . . 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . 2 . . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 97 | . 6 21 58 . . 12 Projectiles 97 | . 6 21 58 . . 12 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 50 | . 15 12 12 . . 11 Impact . | . . . . . . . Kinetic 45 | . 14 10 12 . . 9 Secondary 5 | . 1 2 . . . 2 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 3 | . 2 1 . . . . Kicked 3 | . 2 1 . . . . Crushed . | . . . . . . . Highest Temperature 1050 | . 210 198 168 45 406 1050 Average Temperature 119 | . 81 60 56 21 200 380 Received Heat Transfer 909 | . 96 36 9 . . 768 Effects 27 | . . . . . 2 25 Shutdowns 9 | . . . . . 2 7 Energy Bleed 6 | . . . . . . 6 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 3 | . . . . . . 3 Damage (major) 5 | . . . . . . 5 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . . . . . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Sto Peak Influence 279 | . 111 101 279 80 61 121 Initial 30 | . . 30 27 1 26 19 Average 64 | . 50 60 129 32 30 72 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 94 | 100 100 100 74 100 100 100 Level 1 5 | . . . 25 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . 1 . . 4 Investigation 2 | . . . . . . 2 Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Sto Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 8 9 11 3 2 20 Peak Tracking Total 16 | . 2 4 3 2 1 16 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Sto Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed 1 | . . . . 1 . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Sto Machines Disabled 2 | . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Sto Machines Accessed 9 | . 1 . 3 3 . 2 Terminals 8 | . 1 . 2 3 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 3 . 13 8 . 7 Successful 17 | . 2 . 6 7 . 2 Failed 14 | . 1 . 7 1 . 5 Catastrophic 2 | . . . 1 . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 28 | . 3 . 10 8 . 7 Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 2 . 4 7 . 2 Record 3 | . . . 2 1 . . Part Schematic 1 | . . . . . . 1 Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Locate Traps 4 | . 1 . 1 1 . 1 Disarm Traps 1 | . 1 . . . . . Reprogram Traps 1 | . . . . 1 . . Dispatch Records 1 | . . . . 1 . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 6 | . 1 . 2 1 . 2 Full Trace Events 5 | . 1 . 2 . . 2 Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 13 | . . . 13 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Sto Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 62 | . . . . . . 62 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 7 | . . . . . . 7 Total Damage 41 | . . . . . . 41 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Sto Turns Passed 2425 | 74 695 554 481 141 342 138 Spaces Moved 1194 | 56 312 238 193 103 247 45 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 1187 | 49 312 238 193 103 247 45 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 190 190 190 120 120 120 Average Speed 169 | 111 190 196 190 124 130 183 Slowest Speed 260 | 120 190 260 260 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 39 56 29 15 9 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . 3 4 1 . . 1 Melee . | . . . . . . . Projectile 9 | . 3 4 1 . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Sto Total 1370 | 64 367 270 243 108 255 63 Wait 33 | . 19 . 13 . . 1 Move 1188 | 55 311 237 192 102 246 45 Hop . | . . . . . . . Pick Up 11 | 2 7 1 . . 1 . Fast Attach 12 | 7 2 1 2 . . . Attach 9 | . 1 . 2 2 2 2 Detach 2 | . 2 . . . . . Swap 5 | . . 1 3 . 1 . Drop 2 | . . 2 . . . . Fire 105 | . 23 27 31 4 5 15 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . 2 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage History --------- Turn | Location | Event 6 | -11/Junkyard | Identified exit to Materials 6 | -11/Junkyard | Discovered exit to Materials (range 15) 75 | -11/Junkyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Power x1 313 | -10/Materials | Build established: Hacker-Mutant 562 | -10/Materials | Identified exit to Materials 562 | -10/Materials | Discovered exit to Materials (range 7) 734 | -10/Materials | Identified exit to Mines 734 | -10/Materials | Discovered exit to Mines (range 7) 770 | -10/Materials | Entered Mines 771 | -10/Mines | Assembled infested the area 776 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1258 | -10/Mines | Discovered exit to Materials (range 15) 1324 | -10/Mines | Entered Materials 1324 | -9/Materials | Evolved 2 slots: Utility x2 1439 | -9/Materials | Identified exit to Mines 1481 | -9/Materials | Repaired Ion Engine 1769 | -9/Materials | Identified exit to Materials 1769 | -9/Materials | Discovered exit to Materials (range 15) 1805 | -9/Materials | Entered another Materials area 1805 | -8/Materials | Evolved 2 slots: Propulsion x2 1817 | -8/Materials | Identified exit to Factory 1946 | -8/Materials | Entered Factory 1946 | -7/Factory | Evolved 2 slots: Weapon x2 2229 | -7/Factory | Identified exit to Storage 2229 | -7/Factory | Discovered exit to Storage (range 16) 2243 | -7/Factory | Build established: Hacker-Gunner 2288 | -7/Factory | Entered Storage 2309 | -7/Storage | Met a pair of Derelict thieves 2426 | -7/Storage | Self-destructed Last Messages --------------- 02417_ Overheating: Short circuit. 02418_ Overheating: Med. Matter Pod damaged (-2). 02419_ Overheating: Energy bleed (-55). 02419_ Aluminum Leg destroyed. 02421_ Overheating: Matter decay (-43). 02421_ Power Shielding destroyed. 02422_ Overheating: Matter decay (-47). 02422_ Assault Rifle destroyed. 02422_ G-47 Trooper knocked back. 02423_ Power failure, Imp. Deuterium Engine shutdown. 02423_ Overheating: Med. Matter Pod damaged (-1). 02423_ Critical hit (Burn: +37). 02424_ Power failure, Ion Engine shutdown. 02424_ Overheating: Aluminum Leg damaged (-7). 02424_ Overheating: Imp. Light Cannon damaged (-20). 02424_ Overheating: Imp. Light Cannon damaged (-6). 02424_ Critical hit (Burn: +37). 02424_ M-28 Smith repairs Y-54 Guardian. 02424_ M-28 Smith repairs G-50 Soldier. 02426_ Overheating: Energy bleed (-55). 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