Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.26 @ 19:52:34 Player: Rev Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2146) 2146 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5836 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 172/300 Energy 63/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VSS Leg Improved Titanium Leg Medium Storage Unit High-capacity Matter Pod (0) Advanced ECM Suite Peak State ------------ > --- POWER ------------ Deuterium Engine Heavy Deuterium Engine Fusion Compressor > --- PROPULSION ------- Gravmag System Gravmag Array > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Improved System Restoration Module > --- WEAPON ----------- Lightning Gun Heavy Laser Heavy Ion Cannon > --- INVENTORY -------- Light Treads VSS Leg Improved Titanium Leg Medium Storage Unit High-capacity Matter Pod Enhanced Optical Array Improved Sensor Array ECM Suite Advanced ECM Suite Improved Light Cannon Gauss Cannon Antimatter Cannon Improved Proton Missile Launcher Mining Laser [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Cooled Cesium-ion Thruster Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . . 2 . 2 . Weapon 1 | . . . . 1 . . Parts Attached 74 | 6 4 3 9 11 26 15 Power 13 | 1 1 2 . 3 4 2 Engine 7 | 1 1 1 . 1 3 . Core 6 | . . 1 . 2 1 2 Reactor . | . . . . . . . Propulsion 14 | 2 . . 2 2 4 4 Treads . | . . . . . . . Leg 8 | . . . 2 2 4 . Wheel 2 | 2 . . . . . . Hover 3 | . . . . . . 3 Flight 1 | . . . . . . 1 Utility 24 | 1 3 1 4 4 7 4 Device 9 | . . 1 2 2 . 4 Storage 4 | 1 2 . . . 1 . Processor 5 | . . . 1 1 3 . Hackware . | . . . . . . . Protection 6 | . 1 . 1 1 3 . Artifact . | . . . . . . . Weapon 23 | 2 . . 3 2 11 5 Energy Gun 10 | 2 . . 2 1 4 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 1 | . . . . 1 . . Ballistic Cannon 5 | . . . . . 2 3 Launcher 6 | . . . 1 . 4 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 2 Parts Lost 39 | . 1 . 2 4 17 15 Power 8 | . 1 . . 1 4 2 Propulsion 5 | . . . 1 . 2 2 Utility 11 | . . . . 2 4 5 Weapon 15 | . . . 1 1 7 6 Highest Loss Streak 14 | . 1 . 1 4 7 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 87 100 98 98 93 87 Engine 6 | . 13 2 11 7 3 11 Core 7 | . . 11 . 10 8 5 Leg 10 | . . . 10 18 14 4 Wheel 4 | . 28 28 11 . . . Hover 1 | . . . . . . 6 Device 12 | . . 8 30 14 10 11 Storage 10 | . 14 14 11 9 11 6 Processor 10 | . . . . 10 12 19 Protection 4 | . 3 5 1 1 8 . Energy Gun 11 | . 28 28 17 13 5 6 Energy Cannon 1 | . . . . . 1 5 Ballistic Gun 2 | . . . . 4 4 . Ballistic Cannon 3 | . . . . . 5 4 Launcher 2 | . . . 3 9 2 . Naked Turns . | . . . . . . . Heaviest Build 67 | 11 29 33 38 44 62 67 Greatest Support 40 | 26 26 26 26 40 40 32 Greatest Overweight (x) 12 | . 1 1 3 2 12 9 Average Overweight (x) 1 | . . 1 1 . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 14 Most Carried 14 | 5 8 10 11 13 12 14 Average Carried 8 | 2 5 9 9 10 7 9 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 13 | 5 8 10 10 13 3 5 Class Distribution -------------------- 36% | Mutant 26% | Skirmisher 18% | Tank 14% | Gunner 3% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1528 | 201 79 50 161 134 668 235 Remotely . | . . . . . . . Salvage Created 2209 | . 117 179 281 400 1015 217 Parts 154 | . 14 20 20 32 50 18 Haulers Intercepted 2 | . 1 . . . 1 . Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 54 | . 3 9 9 9 21 3 Guns 29 | . 3 9 8 2 6 1 Cannons 8 | . . . . . 6 2 AOE 17 | . . . 1 7 9 . Classes Destroyed 13 | . 4 1 . 3 4 1 Worker 4 | . . . . . 4 . Builder 5 | . . . . . 5 . Tunneler 3 | . 2 1 . . . . Hauler 2 | . 1 . . . 1 . Recycler 4 | . . . . 1 3 . Watcher 6 | . 1 . 1 2 1 1 Swarmer 22 | . 3 7 4 3 5 . Grunt 16 | . . 2 5 . 9 . Brawler 1 | . . . . . 1 . Sentry 6 | . . . . 5 1 . Specialist 2 | . . . . . . 2 Hunter 2 | . . . . 1 1 . Programmer 5 | . . . . . 4 1 Best Kill Streak 10 | . 7 3 4 4 10 2 Combat Bots Only 4 | . 3 3 4 4 4 2 Max Kills in Single Turn 6 | . 3 2 2 3 6 1 Gunslinging 1 | . . 1 1 . . . Exploded 3 | . . . 1 3 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 5340 | . 111 317 213 274 2212 2213 Core 1522 | . 19 114 13 30 495 851 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . . 8 . 3 40 . Core Remaining (%) 73 | 100 . 46 96 94 29 . Volleys Fired 174 | . 6 21 19 19 91 18 Largest 3 | . 2 2 2 3 3 3 Hottest 189 | . 90 90 95 120 173 189 Shots Fired 333 | . 12 39 29 41 174 38 Gun 238 | . 12 39 27 28 111 21 Cannon 63 | . . . . . 47 16 Launcher 32 | . . . 2 13 16 1 Special . | . . . . . . . Kinetic 129 | . . . . 16 111 2 Thermal 141 | . 12 39 13 . 47 30 Explosive 28 | . . . 2 13 13 . Electromagnetic 35 | . . . 14 12 3 6 Robot Hit Streak 26 | . 8 18 7 23 26 12 Robot Miss Streak 5 | . 1 1 2 3 5 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 3 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 246 | . 8 29 23 32 126 28 Core Hits 165 | . 5 13 15 27 93 12 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . 1 1 . . 6 2 Burn 8 | . 1 1 . . 6 . Blast 1 | . . . . . . 1 Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5610 | . 238 300 513 749 3129 681 Guns 2247 | . 71 300 292 263 1016 305 Cannons 1312 | . . . . . 1007 305 Explosions 2051 | . 167 . 221 486 1106 71 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1421 | . . . . 64 1301 56 Thermal 1957 | . 238 300 164 . 783 472 Explosive 1406 | . . . 154 486 766 . Electromagnetic 826 | . . . 195 199 279 153 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 12 5 Average Corruption 9 | . . . . . 9 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 50 | . . . . . 50 . Message Errors 11 | . . . . . 11 . Matter Fused 9 | . . . . . 9 . Heat Flow Errors 5 | . . . . . 5 . Energy Discharges 9 | . . . . . 9 . Data Loss (minor) 10 | . . . . . 10 . Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 2 . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 136 | . 91 . . 7 38 . Projectiles 17 | . . . . . 17 . Explosions 119 | . 91 . . 7 21 . Melee . | . . . . . . . Knockbacks 16 | . . . . . 15 1 Impact . | . . . . . . . Kinetic 16 | . . . . . 15 1 Secondary . | . . . . . . . Self-Inflicted Damage 227 | . 76 . . 62 89 . Shots 10 | . 2 . . 3 5 . Rammed . | . . . . . . . Targets Rammed 2 | . . . . . 2 . Kicked 2 | . . . . . 2 . Crushed . | . . . . . . . Highest Temperature 670 | . 150 180 226 78 670 477 Average Temperature 132 | . 67 76 94 28 163 160 Received Heat Transfer 1798 | . . 48 162 54 813 721 Effects 30 | . . . . . 27 3 Shutdowns 9 | . . . . . 8 1 Energy Bleed 7 | . . . . . 6 1 Interference 6 | . . . . . 5 1 Matter Decay 2 | . . . . . 2 . Short Circuit 3 | . . . . . 3 . Damage (minor) 2 | . . . . . 2 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . 1 3 1 . 2 2 Heat Transferred 4153 | . 422 855 384 . 1752 740 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 1 . 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 336 | . 141 276 249 336 286 71 Initial 130 | . . 46 48 31 130 . Average 94 | . 68 164 116 139 98 12 Maximum Alert Level 1 | . . 1 1 1 1 . Low Security (%) 83 | 100 100 54 77 86 81 100 Level 1 16 | . . 45 22 13 18 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . . 1 1 7 3 Investigation . | . . . . . . . Extermination 5 | . . . . . 4 1 Reinforcement 7 | . . . 1 1 3 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 6 15 11 12 33 16 Peak Tracking Total 8 | . 3 3 4 3 5 8 Tactical Retreats 10 | . . 2 . 1 6 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 4 | . . 1 . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 7 | . 2 . . 5 . . Max in Single Turn 2 | . 2 . . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 3 | . 1 1 . . . 1 Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 1 1 . . . 1 Successful 2 | . 1 1 . . . . Failed 1 | . . . . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 1 . . . . Open Door 1 | . . 1 . . . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 5021 | 55 182 508 478 720 2143 935 Spaces Moved 2534 | 47 163 406 208 380 916 414 Core 6 | 1 . . . . 1 4 Treads . | . . . . . . . Legs 1501 | . . . 86 380 915 120 Wheels 737 | 46 163 406 122 . . . Hover 290 | . . . . . . 290 Flight . | . . . . . . . Fastest Speed 50 | 50 90 105 105 130 190 110 Average Speed 165 | 88 91 105 140 169 200 192 Slowest Speed 650 | 90 105 105 190 260 650 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 30 79 20 35 23 14 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 175 | . 9 . 9 101 55 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 174 | . 9 . 9 101 55 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 3071 | 57 182 448 367 423 1079 515 Wait 229 | . 7 13 122 1 33 53 Move 2528 | 46 162 405 207 379 915 414 Hop . | . . . . . . . Pick Up 39 | 5 2 3 6 10 4 9 Fast Attach 24 | 6 3 2 . 1 8 4 Attach 33 | . . . 7 6 13 7 Detach 4 | . . . 1 . . 3 Swap 17 | . 1 1 2 4 5 4 Drop 16 | . 1 3 3 3 3 3 Fire 174 | . 6 21 19 19 91 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . 2 . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 16) 238 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 384 | -10/Mines | Learned Materials stockpile data 398 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 435 | -10/Mines | Learned 4 Materials zone layouts 462 | -10/Mines | Learned location of Storage (-8) 544 | -10/Mines | Learned location of Mines (-9) 559 | -10/Mines | Core integrity fell below 50% 719 | -10/Mines | Discovered new exit (range 9) 746 | -10/Mines | Entered Materials 746 | -9/Materials | Evolved 2 slots: Utility x2 747 | -9/Materials | Identified exit to Materials 1087 | -9/Materials | Discovered new exit (range 9) 1224 | -9/Materials | Entered another Materials area 1224 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1521 | -8/Materials | Build established: Skirmisher 1625 | -8/Materials | Lost 4 parts (1p2u1w) 1932 | -8/Materials | Discovered new exit (range 6) 1944 | -8/Materials | Entered Factory 1944 | -7/Factory | Evolved 2 slots: Utility x2 2250 | -7/Factory | Build established: Tank 2963 | -7/Factory | System corruption reached 10% 3012 | -7/Factory | Lost 7 parts (1p2n3u1w) 3283 | -7/Factory | Core integrity fell below 50% 3319 | -7/Factory | Lost 6 parts (2p4w) 3574 | -7/Factory | Build established: Mutant 3990 | -7/Factory | Build established: Gunner 4074 | -7/Factory | Discovered new exit (range 6) 4087 | -7/Factory | Entered another Factory area 4087 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4602 | -6/Factory | Build established: Skirmisher 5007 | -6/Factory | Core integrity fell below 50% 5017 | -6/Factory | Core integrity fell below 20% 5022 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Penetrated by Slug. Knocked back. Acquired 7 matter. K-01 Serf collects debris. Imp. Terrain Scanner destroyed. Knocked back. Imp. Proton Missile Launcher destroyed. Slug penetrates Wall. Acquired 7 matter. Critical hit (Burn: +37). Imp. Light Cannon destroyed. Knocked back. Identified Antimatter Cannon. Malfunction: System corrupted (+5). Dropped Faulty Antimatter Cannon. Lrg. Storage Unit destroyed. Critical hit (Burn: +37). G-50 Soldier misfires. Critical hit (Burn: +37). Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ? ???????? | | ????????????????????????????????? ??????? | | ??????????????????????????? ???? 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"?" ?# *=] " / ##?# | | ???????????????? ???Y? ## *= " ?### | | ?????????????????????? ## " ####+# | | ????????????????????????# " # = # | | ????????????????????????# #""[!# | | ????????????????????????# #"" *# | | ????????????????????????# ? ??#G=! # | | ????????????????????????# ######????#""[[+ | | ????????????????????????####+#####?# ?? #""!*# | | ?????????????????????????????? ?? ?# ? # ! # | | ????????????????????????????????? ? ?? ?# ! ### | | ???????????????????????????????? ? ? ?????# [#?# | | ?????????????????????????????????? ? ?? ? ####"#?? | | ???????????????????????????????????? ? ???#???###? | | ???????????????????????????????????##?#???#??#???# | | ???????????????????????????????#??#???#?#?##???### | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 47 Energy Capacity 485 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticThrusterReplicator Manual? 0 Play Time 00:51:34 Cumulative 84.8 hours Start 2022.05.26 @ 19:01:08 End 2022.05.26 @ 19:52:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 12 Adventurer 25 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 42 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f291302c-0058-4bb6-a13c-66dc952fb713