Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 11:54:43 Player: Neurotypical Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2596) 2596 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (469) 469 TOTAL SCORE: 7285 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 463 Friendly Fire -51 Cogmind --------- Core Integrity 0/850 Matter 140/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Weapon Cycler Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Signal Interpreter Advanced ECM Suite Advanced ECM Suite Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Compressor-Fission Core > --- PROPULSION ------- Wheeled Carbon-Cooled Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Weapon Cycler Advanced ECM Suite Advanced ECM Suite > --- WEAPON ----------- Improved EM Pulse Cannon Advanced Assault Cannon Ballistic Gauss Construct/G > --- INVENTORY -------- Light Ion Engine Advanced Weight Redist. System Advanced Sensor Array Signal Interpreter Gauss Cannon Heavy Flak Cannon Maul [Rating: 66] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Constructs Propulsion Aluminum Leg Leg Aluminum Leg Wheel Constructs Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Slots Evolved 8 | . . 2 . . 4 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . 1 . . 2 . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 87 | 6 13 9 27 2 14 7 2 7 Power 13 | 1 2 . 6 . . 2 2 . Engine 9 | 1 2 . 3 . . 1 2 . Core 4 | . . . 3 . . 1 . . Reactor . | . . . . . . . . . Propulsion 16 | 2 5 4 5 . . . . . Treads . | . . . . . . . . . Leg 16 | 2 5 4 5 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 4 3 5 2 10 2 . 5 Device 23 | . 1 3 3 2 9 1 . 4 Storage 4 | 1 1 . 1 . . . . 1 Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 4 | . 2 . 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 26 | 2 2 2 11 . 4 3 . 2 Energy Gun 9 | 1 . 1 5 . 1 1 . . Energy Cannon 3 | . . 1 1 . . . . 1 Ballistic Gun 8 | 1 2 . 5 . . . . . Ballistic Cannon 4 | . . . . . 1 2 . 1 Launcher 2 | . . . . . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 5 . . . . . Parts Lost 30 | . 2 . . . 9 5 1 13 Power 7 | . 1 . . . 2 1 1 2 Propulsion 8 | . . . . . 4 . . 4 Utility 5 | . . . . . 1 1 . 3 Weapon 10 | . 1 . . . 2 3 . 4 Highest Loss Streak 13 | . 1 . . . 3 5 1 13 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 76 | . 97 98 99 78 56 58 62 67 Engine 5 | . 12 11 10 1 4 7 . . Core 3 | . . . . 9 1 3 7 10 Leg 14 | . 28 33 33 19 . . . . Wheel 2 | . . . . 4 . 6 7 5 Hover 1 | . . . . . 5 . . . Device 16 | . 6 19 19 11 20 15 15 24 Storage 9 | . 14 11 11 11 7 7 7 5 Protection 1 | . 7 1 2 . . . . . Energy Gun 6 | . 2 7 8 9 8 3 . . Energy Cannon 1 | . . 10 3 . . . . 5 Ballistic Gun 7 | . 25 3 9 12 2 . . 3 Ballistic Cannon 2 | . . . . . 2 11 15 7 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 12 15 17 28 23 32 37 32 45 Greatest Support 45 | 20 20 30 30 33 33 45 45 45 Greatest Overweight (x) 9 | . . . . 1 9 1 . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 9 Most Carried 10 | 3 8 8 10 10 10 7 5 8 Average Carried 7 | 1 4 7 9 9 9 4 4 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 Final Carried 10 | 2 7 8 10 10 7 5 4 4 Scrap Engine Consumption 117 | . . . . 35 69 6 3 4 Constructs Created 10 | . . . . 4 4 . . 2 Constructs Modified 31 | . . . . 4 20 5 . 2 Class Distribution -------------------- 47% | Construct 44% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Matter Collected 1939 | 230 172 130 287 260 468 333 59 . Remotely . | . . . . . . . . . Salvage Created 3175 | . 232 130 144 816 1124 561 45 123 Parts 136 | . 17 6 8 29 51 13 6 6 Haulers Intercepted 3 | . . . 1 . 2 . . . Recyclers Shooed 5 | . . . . 2 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 11 5 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Combat Hostiles Destroyed 56 | . 10 3 2 3 21 11 4 2 Guns 34 | . 10 2 2 3 10 7 . . Cannons 14 | . . 1 . . 4 3 4 2 AOE 6 | . . . . . 6 . . . Classes Destroyed 12 | . 2 1 1 1 5 2 . . Worker 6 | . . . . . 5 . . 1 Builder 7 | . . . . . 7 . . . Hauler 3 | . . . 1 . 2 . . . Recycler 7 | . . . . 4 3 . . . Watcher 1 | . . . . . 1 . . . Swarmer 12 | . 6 . . . . 2 4 . Grunt 28 | . 4 2 1 . 15 4 . 2 Brawler 3 | . . . . . 1 2 . . Sentry 7 | . . 1 1 3 1 1 . . Hunter 1 | . . . . . . 1 . . Programmer 4 | . . . . . 4 . . . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 9 | . 3 2 1 4 9 4 4 3 Combat Bots Only 4 | . 3 2 1 1 3 4 4 2 Max Kills in Single Turn 4 | . 2 1 1 1 4 1 1 2 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Hostile Shots Fired 719 | . 77 33 24 16 183 195 18 173 Missed 219 | . 17 10 11 4 77 62 5 33 Damage Taken 7322 | . 562 304 199 180 1639 1720 188 2530 Core 1634 | . 83 78 25 45 257 258 26 862 Absorbed by Shields 49 | . . . . . 49 . . . Regen/Repaired (Parts) 929 | . . . 56 14 441 216 100 102 Core Remaining (%) 62 | 100 66 . . 63 . . 22 . Volleys Fired 250 | . 38 15 22 32 88 39 7 9 Largest 3 | . 2 2 2 2 2 2 2 3 Hottest 169 | . 60 133 124 79 145 117 96 169 Shots Fired 497 | . 76 30 44 65 168 77 14 23 Gun 358 | . 76 15 42 65 120 31 . 9 Cannon 124 | . . 15 2 . 33 46 14 14 Launcher 15 | . . . . . 15 . . . Special . | . . . . . . . . . Kinetic 277 | . 66 . 21 43 66 46 14 21 Thermal 192 | . . 30 22 22 87 31 . . Explosive 15 | . . . . . 15 . . . Electromagnetic 13 | . 10 . 1 . . . . 2 Robot Hit Streak 18 | . 6 4 9 12 10 18 5 4 Robot Miss Streak 7 | . 3 3 2 3 6 5 2 7 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 300 | . 47 19 17 46 98 54 7 12 Core Hits 178 | . 17 6 7 20 77 33 4 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 8 | . . . 2 1 1 1 2 1 Burn 2 | . . . 1 1 . . . . Destroy 1 | . . . 1 . . . . . Blast 5 | . . . . . 1 1 2 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7179 | . 538 342 286 724 3570 1131 217 371 Guns 3280 | . 534 118 286 724 1031 538 . 49 Cannons 1949 | . . 224 . . 608 593 217 307 Explosions 1930 | . . . . . 1930 . . . Melee . | . . . . . . . . . Ramming 20 | . 4 . . . 1 . . 15 Kinetic 3070 | . 456 . 149 487 842 593 217 326 Thermal 2410 | . . 342 137 237 1156 538 . . Explosive 1571 | . . . . . 1571 . . . Electromagnetic 108 | . 78 . . . . . . 30 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 2 2 8 8 8 4 Average Corruption 4 | . . . 2 2 6 8 8 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 87 | . . . 3 18 35 23 7 1 Message Errors 22 | . . . 1 7 8 4 2 . Matter Fused 17 | . . . 1 1 5 8 2 . Heat Flow Errors 14 | . . . . 3 7 2 1 1 Energy Discharges 11 | . . . . 2 5 4 . . Parts Rejected 2 | . . . . . 1 1 . . Data Loss (minor) 7 | . . . 1 1 2 3 . . Data Loss (major) 3 | . . . . 1 2 . . . Misfires 3 | . . . . 2 1 . . . Alerts 4 | . . . . . 2 . 2 . Weapon Failures 4 | . . . . 1 2 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 228 | . . . . . 223 . 5 . Projectiles 6 | . . . . . 1 . 5 . Explosions 222 | . . . . . 222 . . . Melee . | . . . . . . . . . Knockbacks 19 | . . . . . 12 4 2 1 Impact . | . . . . . . . . . Kinetic 17 | . . . . . 10 4 2 1 Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 314 | . . . . . 308 . . 6 Shots 8 | . . . . . 8 . . . Rammed 8 | . . . . . 1 . . 7 Targets Rammed 14 | . 6 . . . 1 . . 7 Kicked 6 | . 6 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 508 | . 102 358 18 218 238 330 135 508 Average Temperature 101 | . 19 173 5 51 58 107 65 280 Received Heat Transfer 1857 | . 159 126 102 72 528 339 . 531 Effects 8 | . . 1 . . . 1 . 6 Shutdowns 3 | . . 1 . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Interference 3 | . . . . . . 1 . 2 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . Combat Hostiles 2 | . . . . . 1 1 . . Parts Melted 10 | . . 2 1 . 6 1 . . Heat Transferred 5839 | . . 703 370 592 3016 1158 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Peak Influence 542 | . 195 126 481 216 542 . . 226 Initial 226 | . . 46 14 187 10 . . 226 Average 129 | . 108 52 201 74 133 . . 135 Maximum Alert Level 2 | . . . 2 1 2 . . 1 Low Security (%) 70 | 100 100 100 36 81 82 . . 42 Level 1 22 | . . . 49 18 5 . . 57 Level 2 6 | . . . 13 . 11 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . 3 . 8 . . 2 Investigation 4 | . 1 . 1 . 1 . . 1 Extermination 3 | . . . . . 2 . . 1 Reinforcement 4 | . 1 . 1 . 2 . . . Assault . | . . . . . . . . . Garrison 4 | . . . 1 . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Distress Signals 4 | . 1 . 1 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 98 | . 16 4 25 3 28 11 4 7 Peak Tracking Total 5 | . 3 3 4 1 5 4 4 4 Tactical Retreats 4 | . 1 1 1 . . . . 1 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Traps Triggered 5 | . 1 . 2 . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Machines Disabled 15 | . . . 5 . 10 . . . Max in Single Turn 6 | . . . 1 . 6 . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Machines Accessed 32 | . 4 3 9 10 4 . . 2 Terminals 20 | . 4 2 6 6 1 . . 1 Fabricators 2 | . . . . . 2 . . . Repair Stations 2 | . . . 1 . . . . 1 Recycling Units 7 | . . 1 1 4 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 72 | . 6 10 24 21 6 . . 5 Successful 32 | . 3 5 11 7 3 . . 3 Failed 40 | . 3 5 13 14 3 . . 2 Catastrophic 9 | . 2 1 3 2 1 . . . Database Lockouts . | . . . . . . . . . Manual 22 | . 6 3 5 8 . . . . Terminals 45 | . 6 7 16 12 1 . . 3 Fabricators 3 | . . . . . 3 . . . Repair Stations 6 | . . . 4 . . . . 2 Recycling Units 16 | . . 3 2 9 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 19 | . 3 4 6 4 1 . . 1 Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . Branch Access Points 3 | . 1 . 1 1 . . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 2 | . . 1 . . . . . 1 Locate Traps 4 | . . 1 2 1 . . . . Reprogram Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . 3 . . . . 2 Scan Component 3 | . . . 2 . . . . 1 Repair 2 | . . . 1 . . . . 1 Recycling Unit Hacks 7 | . . 1 1 3 2 . . . Retrieve Components 7 | . . 1 1 3 2 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 5 2 6 10 2 . . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . 1 Time 90 | . . . 64 . . . . 26 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 33 | . . . 7 15 11 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 100 | . . . 100 95 . . . . Highest-Rated Ally 100 | . . . 100 95 . . . . Total Orders . | . . . . . . . . . Ally Attacks 39 | . . . 39 . . . . . Total Damage 996 | . . . 996 . . . . . Kills 23 | . . . 23 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Turns Passed 7370 | 55 653 277 1488 1375 1981 768 146 627 Spaces Moved 3869 | 38 258 150 867 721 951 542 119 223 Core 21 | 6 . . . . 9 . . 6 Treads 28 | . . . . 28 . . . . Legs 2006 | 32 258 150 867 584 24 91 . . Wheels 879 | . . . . 92 . 451 119 217 Hover 860 | . . . . 17 843 . . . Flight 75 | . . . . . 75 . . . Fastest Speed 47 | 50 120 120 120 66 66 47 75 75 Average Speed 123 | 108 120 120 120 116 147 97 75 158 Slowest Speed 500 | 120 120 120 120 120 500 171 75 267 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 50 11 89 94 15 69 17 4 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 2 . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . . . . 2 1 . Spaces Dug 12 | . . . . . 12 . . . Terrain Destroyed 231 | . . . . . 221 6 4 . Melee . | . . . . . . . . . Projectile 16 | . . . . . 6 6 4 . AOE 215 | . . . . . 215 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Total 5970 | 51 529 216 1274 1199 1359 705 161 476 Wait 1572 | . 193 28 300 418 270 113 33 217 Move 3861 | 37 257 149 866 720 950 541 118 223 Hop . | . . . . . . . . . Pick Up 96 | 8 15 9 31 8 13 4 1 7 Fast Attach . | . . . . . . . . . Attach 38 | 6 4 2 4 2 6 7 2 5 Detach 8 | . . . . 4 . 1 . 3 Swap 49 | . 9 7 23 . 8 . . 2 Drop 69 | . 7 6 28 15 10 . . 3 Fire 250 | . 38 15 22 32 88 39 7 9 Melee . | . . . . . . . . . Ram 8 | . . . . . 1 . . 7 Kick 6 | . 6 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 679 | -10/Materials | Identified exit to Mines 680 | -10/Materials | Discovered new exit (range 15) 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 755 | -9/Materials | Discovered new exit (range 16) 986 | -9/Materials | Entered Storage 1026 | -9/Storage | Identified exit to Recycling 1068 | -9/Storage | Met 01-MTF 1368 | -9/Storage | Build established: Scavenger-Mutant 1777 | -9/Storage | Discovered new exit (range 16) 1908 | -9/Storage | Build established: Mutant 1951 | -9/Storage | Repaired Broken Imp. Assault Rifle 2259 | -9/Storage | Garrison activated, responded to threat 2474 | -9/Storage | Entered Recycling 2474 | -9/Recycling | Accompanied by 1 ally (01-MTF) 2479 | -9/Recycling | 01-MTF left 2484 | -9/Recycling | Found Scrap Engine 3650 | -9/Recycling | Build established: Construct 3776 | -9/Recycling | Discovered new exit (range 16) 3849 | -9/Recycling | Entered Factory 3849 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5181 | -7/Factory | Lost 3 parts (2n1u) 5575 | -7/Factory | Garrison activated, responded to threat 5714 | -7/Factory | Lost 3 parts (1p2w) 5793 | -7/Factory | Build established: Mutant 5812 | -7/Factory | Discovered new exit (range 15) 5830 | -7/Factory | Entered Lower Caves 6097 | -7/Lower Caves | Build established: Construct 6115 | -7/Lower Caves | Spotted B-75 Beast 6127 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6165 | -7/Lower Caves | Core integrity fell below 50% 6216 | -7/Lower Caves | Destroyed B-75 Beast 6223 | -7/Lower Caves | Lost 5 parts (1p1u3w) 6511 | -7/Lower Caves | Learned 4 Factory zone layouts 6523 | -7/Lower Caves | Discovered new exit (range 13) 6598 | -7/Lower Caves | Entered another Lower Caves area 6731 | -7/Lower Caves | Discovered new exit (range 9) 6744 | -7/Lower Caves | Entered Factory 6744 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6911 | -6/Factory | Repaired Med. Storage Unit 7343 | -6/Factory | Core integrity fell below 50% 7364 | -6/Factory | Core integrity fell below 20% 7371 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07346_ Slammed into G-50 Soldier. 07346_ K-01 Serf collects debris. 07347_ Slug penetrates Wall. 07350_ G-50 Soldier misfires. 07350_ K-01 Serf collects debris. 07354_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 07356_ Scrap Engine destroyed. 07356_ Penetrated by Slug. 07357_ System corrupted: Heat flow error (+238). 07357_ K-01 Serf collects debris. 07364_ Slammed into P-60 Hacker. 07366_ Destabilizing: Core damaged (-34). 07366_ K-01 Serf collects debris. 07367_ R-10 Processor collects Adv. Heat Sink. 07369_ Slammed into P-60 Hacker. 07369_ Slug penetrates Wall. 07370_ K-01 Serf collects debris. 07371_ Slammed into P-60 Hacker. 07371_ Destabilizing: Core damaged (-8). Map ----- +----------------------------------------------------+ | ???????????????????? #??????????????????# #?# | | ???????????????????? #??????????????????# #?# | | ???????????????????# #??????????????????# #?## | | ???????????????????# ##?????????????#???# #??? | | ???????????????????# ??????????????#???# #??? | | ???????????????????# #??????????????#???# #??? | | ???????????????????# #??????????????#???# #??? | | ???????????????????# #??????????????#???# #??? | | ???????????????????# #??????????????#???# #??? | | ???????????????????# #??????????????#???# #??? | | ???????????????????# #??????????????#???# #??? | | ???????????????????# #??????????????#???# #??? | | ???????????????????# #??????????????#???# #### | | ???????????????????# #??????????????#???# # | | ???????????????????# #############??#???# # " | | ???????????????????# # #?##### # " | | ???????????????????# # /? + " | | ???????????????????# # #? # | | ???????????????????# # #? # | | ???????????????????# # #? #### | | ???????????????????# # #?#####+## | | ???????????????????# # #?## # " | | ???????????????????# =R # #?## # " | | ???????????????????#%% !# u #??????????? | | ???????????????????#!k g# #??????????? | | ???????????????????# u@ #??????????? | | ???????????????????# #p #??????????? | | ??????????########## ##############??????????? | | ??????????# # #???????????????????????? | | ??????????# # #???????????????????????? | | ?########## # #???????????????????????? | | ?# + # #???????????????????????? | | ?# /""" # + +???????????????????????? | | ?# ! R" # # #???????????????????????? | | ?# * """ # # #???????????????????????? | | ?# # # #???????????????????????? | | ?#""" # # #???????????????????????? | | ?#""" #+######## #???????????????????????? | | ?#""" + ######???#####??????????? | | ?# # ######## # ??? #??????????? | | ?##########+######## # #??????????? | | ??????# # # """"""" #??????????? | | ??????# # # """"""" #??????????? | | ??????# # # """"""" #??????????? | | ??????# # # """"""" #??????????? | | ??????# # + #??????????? | | ??????# + # #??????????? | | ??????# # # #??????????? | | ??????# # # ""T"" #? # "" | | ??????# # # """"" #? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() \\IAMDERELICT Challenges ------------ None Game ------ Seed RagnarokDynamicStorm Manual? 0 Play Time 02:12:30 Cumulative 13.6 hours Start 2024.04.04 @ 18:20:40 End 2024.04.05 @ 11:54:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e11132e-dfb5-4e14-8637-cc6f631bb081