Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.23 @ 17:42:57 Player: Beans Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (676) 676 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (169) 169 TOTAL SCORE: 3460 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 161 Cogmind --------- Core Integrity 599/700 Matter 155/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Compact Wheel Improved Flight Unit Improved Flight Unit > --- UTILITY (6) ------ Medium Storage Unit Improved Sensor Array Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Deuterium Engine Structural Scanner Improved Terrain Scanner Targeting Computer Utility Shielding Hacking Suite Light Assault Rifle Missile Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Terrain Scan Processor Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Structural Scanner Improved Terrain Scanner Targeting Computer Utility Shielding Hacking Suite Light Assault Rifle Missile Launcher Datajack Mining Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 61 | 7 3 25 17 9 Power 11 | 1 . 6 1 3 Engine 8 | 1 . 5 1 1 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 21 | 2 2 12 4 1 Treads . | . . . . . Leg 9 | 2 2 5 . . Wheel 5 | . . 4 . 1 Hover . | . . . . . Flight 7 | . . 3 4 . Utility 14 | 2 1 3 6 2 Device 7 | 1 . 2 4 . Storage 3 | 1 1 . 1 . Processor 1 | . . 1 . . Hackware 3 | . . . 1 2 Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 2 . 4 6 3 Energy Gun 1 | . . . 1 . Energy Cannon . | . . . . . Ballistic Gun 10 | 2 . 4 3 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 3 | . . . 2 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 3 | . . 2 1 . Parts Lost 18 | . . 11 . 7 Power 2 | . . 1 . 1 Propulsion 7 | . . 5 . 2 Utility 4 | . . 1 . 3 Weapon 5 | . . 4 . 1 Highest Loss Streak 6 | . . 6 . 4 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 90 | . 100 85 97 87 Engine 7 | . 14 6 9 4 Core 2 | . . 3 . 2 Leg 9 | . 28 15 . . Wheel 4 | . . 8 . 6 Flight 16 | . . 4 34 23 Device 8 | . 14 5 9 7 Storage 9 | . 14 11 9 7 Processor 8 | . . 11 9 7 Hackware 6 | . . . 8 17 Ballistic Gun 14 | . 28 18 11 4 Special Weapon 1 | . . . 5 . Naked Turns . | . . . . . Heaviest Build 21 | 15 20 20 18 21 Greatest Support 48 | 20 20 48 18 18 Greatest Overweight (x) 5 | . . 5 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 3 10 10 10 10 Average Carried 8 | . 6 8 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 3 10 10 10 10 Class Distribution -------------------- 40% | Scavenger-Mutant 28% | Mutant 21% | Scavenger-Sprinter 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 944 | 134 68 549 75 118 Remotely . | . . . . . Salvage Created 951 | 13 94 744 75 25 Parts 79 | 5 13 53 5 3 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 25 | . 4 21 . . Guns 25 | . 4 21 . . Classes Destroyed 8 | 1 3 4 . . Worker 3 | . . 1 1 1 Builder 2 | . 1 1 . . Tunneler 1 | 1 . . . . Hauler 2 | . . 1 1 . Operator 2 | . . 2 . . Swarmer 12 | . 3 9 . . Grunt 11 | . 1 10 . . Sentry 2 | . . 2 . . Best Kill Streak 8 | 1 5 8 1 1 Combat Bots Only 7 | . 4 7 . . Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2026 | . 167 1348 42 469 Core 478 | . 31 331 15 101 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 19 | . . . 19 . Core Remaining (%) 75 | 100 87 17 97 . Volleys Fired 143 | 2 11 102 16 12 Largest 2 | 2 2 2 2 1 Hottest 100 | 40 40 40 100 100 Shots Fired 232 | 4 22 164 30 12 Gun 228 | 4 22 164 28 10 Cannon . | . . . . . Launcher . | . . . . . Special 4 | . . . 2 2 Kinetic 228 | 4 22 164 28 10 Thermal 4 | . . . 2 2 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 23 | 2 10 18 23 5 Robot Miss Streak 4 | 1 2 4 2 1 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 170 | 2 14 117 23 14 Core Hits 63 | 1 5 50 5 2 Critical Kills 1 | 1 . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 2 | 1 . 1 . . Destroy 2 | 1 . 1 . . Melee Attacks 7 | . . . . 7 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . . . . 7 Combat Hostiles 3 | . . . . 3 Follow-up Attacks . | . . . . . Damage Inflicted 1623 | 29 192 1140 194 68 Guns 1598 | 28 188 1124 194 64 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 25 | 1 4 16 . 4 Kinetic 1598 | 28 188 1124 194 64 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 1 . Average Corruption 1 | . . 2 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . 5 1 . Message Errors 2 | . . 2 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . . 1 . Data Loss (major) 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 2 | . . . . 2 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 13 | 1 1 10 . 1 Kicked 12 | 1 1 10 . . Crushed . | . . . . . Highest Temperature 255 | . . 255 20 . Average Temperature 35 | . . 55 7 . Received Heat Transfer 447 | . 12 336 18 81 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 421 | 5 168 421 132 207 Initial 114 | . 3 70 114 29 Average 132 | . 77 222 92 96 Maximum Alert Level 2 | . . 2 . 1 Low Security (%) 77 | 100 100 36 100 97 Level 1 22 | . . 62 . 2 Level 2 . | . . 1 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 3 1 6 Investigation 3 | . 1 . 1 1 Extermination 2 | . . . . 2 Reinforcement 7 | . 1 3 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 8 31 3 20 Peak Tracking Total 9 | . 4 9 5 6 Tactical Retreats 4 | . 1 2 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 18 | . 3 2 9 4 Terminals 11 | . 2 2 5 2 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 2 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . 1 . Total Hacks 61 | . 8 4 30 19 Successful 38 | . 7 2 20 9 Failed 23 | . 1 2 10 10 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 31 | . 5 4 16 6 Terminals 43 | . 6 4 21 12 Fabricators 3 | . . . . 3 Repair Stations 4 | . . . 4 . Recycling Units 4 | . 2 . 2 . Scanalyzers 4 | . . . . 4 Garrison Access 3 | . . . 3 . Terminal Hacks 13 | . 2 . 8 3 Record 1 | . . . 1 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . . . 2 . Emergency Access Points 1 | . . . 1 . Terminal Index 2 | . . . 1 1 Fabricator Index 1 | . . . . 1 Alert Level 1 | . . . 1 . Recall Investigation 1 | . 1 . . . Recall Extermination 1 | . . . . 1 Zone Layout 2 | . . . 2 . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 2 | . 1 . 1 . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 15 | . 4 2 7 2 Terminals 13 | . 3 2 6 2 Track 2 | . 1 . 1 . Botnet 11 | . 2 2 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Monitor 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 2 2 8 4 Full Trace Events 3 | . 1 . 1 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 24 | . . . . 24 Total Part Build Rating 3 | . . . . 3 Parts Repaired 2 | . . . 2 . Time 77 | . . . 77 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat 2 | . . . . 2 Combat . | . . . . . Robot Hacks Applied 3 | . . . . 3 no_distress 2 | . . . . 2 check_alert 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . . 1 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 21 | . . . . 21 Highest-Rated Ally 21 | . . . . 21 Total Orders . | . . . . . Ally Attacks 22 | . . . . 22 Total Damage 485 | . . . . 485 Kills 5 | . . . . 5 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2349 | 81 292 802 578 596 Spaces Moved 1601 | 53 203 372 458 515 Core 13 | 4 . 9 . . Treads . | . . . . . Legs 444 | 49 203 192 . . Wheels 594 | . . 160 . 434 Hover . | . . . . . Flight 550 | . . 11 458 81 Fastest Speed 29 | 50 120 100 29 29 Average Speed 87 | 114 120 120 32 96 Slowest Speed 300 | 120 120 300 112 115 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 6 | . . . 6 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 34 26 37 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 2 | . . . 2 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2319 | 65 228 579 851 596 Wait 454 | . 5 48 355 46 Move 1585 | 52 202 371 445 515 Hop 6 | . . . 6 . Pick Up 20 | 3 5 7 4 1 Fast Attach 30 | 7 . 15 5 3 Attach 13 | . . 5 4 4 Detach 8 | . . 3 1 4 Swap 18 | . 3 5 8 2 Drop 22 | . 1 13 7 1 Fire 143 | 2 11 102 16 12 Melee 7 | . . . . 7 Ram 1 | . . . . 1 Kick 12 | 1 1 10 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 6) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 680 | -9/Materials | Build established: Scavenger-Mutant 768 | -9/Materials | Lost 6 parts (1p2n1u2w) 852 | -9/Materials | Core integrity fell below 50% 933 | -9/Materials | Destroyed 7 combat bots 950 | -9/Materials | Lost 3 parts (1n2w) 1011 | -9/Materials | Core integrity fell below 20% 1142 | -9/Materials | Discovered new exit (range 10) 1176 | -9/Materials | Entered another Materials area 1176 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1230 | -8/Materials | Repaired Flight Unit 1531 | -8/Materials | Build established: Scavenger-Sprinter 1653 | -8/Materials | Discovered new exit (range 20) 1710 | -8/Materials | Repaired Imp. Flight Unit 1754 | -8/Materials | Entered Factory 1754 | -7/Factory | Evolved 2 slots: Utility x2 2189 | -7/Factory | Fabricated Hacking Suite (x1) 2350 | -7/Factory | Self-destructed Last Messages --------------- 02258_ R-06 Scavenger collects Carbon-fiber Leg. 02262_ Penetrated by Slug. 02265_ Slug penetrates Wall. 02273_ Penetrated by Slug. 02274_ Lgt. Nuclear Core destroyed. 02305_ Slug penetrates Wall. 02306_ Acquired Mic. Nuclear Core. 02314_ Penetrated by Slug. 02319_ Slug penetrates Wall. 02319_ System Shield destroyed. 02322_ Slug penetrates Wall. 02330_ K-01 Serf collects debris. 02339_ Acquired 39 matter. 02339_ K-01 Serf destroyed. 02343_ R-06 Scavenger collects Sml. Matter Pod. 02345_ Hacking Suite destroyed. 02347_ R-06 Scavenger collects Lgt. Ion Engine. 02349_ Gauss Rifle destroyed. 02350_ Slug penetrates Wall. 02350_ Flight Unit destroyed. 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