Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 18:11:55 Player: Elias Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (3555) 3555 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (760) 760 TOTAL SCORE: 7000 Bonus ------- High Alert Combat Kills 282 Follower Combat Kills 278 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 180/300 Energy 140/140 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Light Treads Improved Treads Improved Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Utility Shielding Light Armor Plating > --- WEAPON (2) ------- Gatling Laser Impact Mace > --- INVENTORY (20) --- Light Nuclear Core Light Treads Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Gravmag System Improved Utility Shielding Light Armor Plating Light Armor Plating Hacking Suite Hacking Suite Heavy Assault Rifle Minigun Improved Grenade Launcher Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Light Armor Plating Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Advanced Beam Rifle Impact Mace > --- INVENTORY -------- Light Nuclear Core Improved Treads Improved Treads Armored Treads Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Gravmag System Improved Heat Sink Hacking Suite Hacking Suite Gatling Laser Heavy Assault Rifle Minigun Flak Cannon Improved Grenade Launcher Missile Launcher Datajack [Rating: 38] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Hover Unit Aerolev Unit Utility Light Armor Plating Device Hardlight Generator Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 2 . Weapon . | . . . . . . Parts Attached 65 | 5 6 17 . 24 13 Power 8 | . 2 2 . 4 . Engine 4 | . 2 1 . 1 . Core 4 | . . 1 . 3 . Reactor . | . . . . . . Propulsion 11 | 2 . 4 . 2 3 Treads 10 | 2 . 4 . 1 3 Leg . | . . . . . . Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 22 | 1 3 3 . 8 7 Device 7 | . 1 2 . 2 2 Storage 4 | 1 2 . . 1 . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 9 | . . . . 4 5 Artifact . | . . . . . . Weapon 24 | 2 1 8 . 10 3 Energy Gun 10 | 2 . 4 . 4 . Energy Cannon . | . . . . . . Ballistic Gun 4 | . . 2 . 1 1 Ballistic Cannon 2 | . . 1 . 1 . Launcher 4 | . . 1 . 2 1 Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 7 | . . 1 . 6 . Parts Lost 14 | . . 1 . 4 9 Power 1 | . . . . 1 . Propulsion 4 | . . . . . 4 Utility 6 | . . . . 2 4 Weapon 3 | . . 1 . 1 1 Highest Loss Streak 4 | . . 1 . 1 4 To Critical Strikes . | . . . . . . Average Backups 15 | 4 9 14 15 17 17 Power . | 1 1 . . . . Propulsion 5 | 1 2 3 3 5 7 Utility 3 | . 3 4 5 3 3 Weapon 5 | 1 2 4 6 6 4 Tool/Special . | . . . . . . Unused Backups 25 | . 1 5 1 7 11 Power 2 | . . . . 1 1 Propulsion 12 | . . 5 . 1 6 Utility 6 | . 1 . . 1 4 Weapon 5 | . . . 1 4 . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 97 97 100 97 93 Engine 7 | . 14 8 11 2 9 Core 2 | . . 2 . 6 . Treads 25 | . 28 30 33 26 22 Device 13 | . 11 11 11 17 10 Storage 9 | . 14 11 11 9 9 Processor 8 | . . 10 11 9 9 Protection 8 | . . . . 8 15 Energy Gun 11 | . 27 12 11 8 8 Ballistic Gun 3 | . . 7 11 2 2 Ballistic Cannon 2 | . . 1 . 5 . Impact Weapon 2 | . . . . . 6 Peak Build Rating 38 | 5 8 22 20 36 38 Average Rating 27 | 4 7 18 20 32 32 On Entrance 14 | . 5 8 20 20 33 Naked Turns . | . . . . . . Heaviest Build 69 | 8 27 35 34 64 69 Greatest Support 66 | 40 40 60 60 60 66 Greatest Overweight (x) 3 | . . 1 . 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 17 | 7 11 15 15 18 20 Most Carried 20 | 7 12 15 15 20 20 Average Carried 15 | 4 9 14 14 17 17 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 20 | 7 12 15 15 20 18 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 2184 | 238 98 411 . 820 617 Remotely . | . . . . . . Salvage Created 3050 | 131 390 579 . 1392 558 Parts 182 | 11 24 30 . 66 51 Haulers Intercepted 6 | . 1 1 . 4 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 79 | . 7 15 . 32 25 Guns 51 | . 7 10 . 19 15 Cannons 12 | . . 2 . 5 5 AOE 16 | . . 3 . 8 5 Classes Destroyed 15 | 3 5 2 . . 5 Worker 5 | 2 . . . 3 . Builder 3 | . 1 . . 2 . Tunneler 1 | 1 . . . . . Hauler 6 | . 1 1 . 4 . Recycler 2 | 1 1 . . . . Watcher 5 | . 3 . . 2 . Swarmer 20 | . 3 3 . 4 10 Cutter 1 | . . . . . 1 Grunt 37 | . 4 8 . 22 3 Brawler 1 | . . 1 . . . Duelist 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 16 | . . 3 . 6 7 Demolisher 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 12 | 4 3 3 . 12 3 Combat Bots Only 9 | . 3 3 . 9 3 Max Kills in Single Turn 3 | 1 1 3 . 3 3 Gunslinging 1 | . . . . 1 . Exploded 3 | . . 3 . 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 406 | . 43 73 . 161 129 Missed 104 | . 6 21 . 47 30 Hits 302 | . 37 52 . 114 99 Melee 4 | . . 1 . . 3 Projectile 298 | . 37 51 . 114 96 AOE 11 | . . . . . 11 Critical Strikes 9 | . . 1 . 6 2 Damage Taken 4470 | . 392 682 . 1596 1800 Core 804 | . 133 50 . 272 349 Absorbed by Shields 388 | . . . . 212 176 Redirected to Shielding 47 | . . . . . 47 Regen/Repaired (Parts) 670 | . . . . 670 . Core Remaining (%) 77 | 100 46 . 87 . . Volleys Fired 252 | 9 50 43 . 93 57 Largest 2 | 2 2 2 . 2 2 Hottest 117 | 90 100 100 . 117 116 Shots Fired 474 | 18 91 74 . 184 107 Gun 386 | 18 88 62 . 141 77 Cannon 64 | . . 6 . 36 22 Launcher 19 | . . 4 . 7 8 Special 5 | . 3 2 . . . Kinetic 163 | . . 31 . 86 46 Thermal 292 | 18 91 39 . 91 53 Explosive 19 | . . 4 . 7 8 Electromagnetic . | . . . . . . Robot Hit Streak 17 | 6 11 14 . 16 17 Robot Miss Streak 6 | 2 5 4 . 6 5 Penetration Max . | . . . . . . Secondary Targets 11 | . 1 1 . 6 3 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 327 | 11 51 48 . 133 84 Core Hits 218 | 5 22 29 . 105 57 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 13 | 2 4 1 . 4 2 Burn 12 | 2 4 1 . 3 2 Destroy 1 | . . . . 1 . Melee Attacks 96 | . . . . 3 93 Impact 92 | . . . . 3 89 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7028 | 139 639 902 . 3573 1775 Guns 4500 | 139 639 635 . 2099 988 Cannons 1025 | . . 105 . 489 431 Explosions 1475 | . . 162 . 957 356 Melee . | . . . . . . Ramming 28 | . . . . 28 . Kinetic 2074 | . . 367 . 970 737 Thermal 3451 | 139 639 373 . 1618 682 Explosive 1475 | . . 162 . 957 356 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 . . Average Corruption 2 | . . 2 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . 2 1 . . Matter Fused 2 | . . 1 1 . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 53 | . . . . 49 4 Projectiles 4 | . . . . . 4 Explosions 49 | . . . . 49 . Melee . | . . . . . . Knockbacks 18 | . . . . 17 1 Impact 1 | . . . . 1 . Kinetic 17 | . . . . 16 1 Secondary . | . . . . . . Self-Inflicted Damage 108 | . . 44 . 41 23 Shots 4 | . . 2 . 1 1 Rammed 2 | . . . . 2 . Targets Rammed 3 | . . . . 3 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 556 | 75 358 198 . 361 556 Average Temperature 119 | 31 104 55 . 127 174 Received Heat Transfer 1611 | . 159 243 . 886 323 Effects 24 | . 6 . . 6 12 Shutdowns 4 | . 1 . . . 3 Energy Bleed 4 | . 1 . . . 3 Interference 7 | . 3 . . 4 . Matter Decay 3 | . 1 . . 1 1 Short Circuit 2 | . . . . 1 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . 6 1 . 3 3 Heat Transferred 8725 | 520 1982 1000 . 3783 1440 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 4 | . . . . 2 4 Low Security (%) 60 | 100 100 100 100 92 . Level 1 1 | . . . . . 4 Level 2 13 | . . . . 7 31 Level 3 17 | . . . . . 48 Level 4 5 | . . . . . 15 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1380 | 10 86 193 60 506 1380 Initial 327 | . . 11 60 . 327 Average 336 | 2 46 98 25 83 794 Influence Increases 3044 | 20 278 456 . 1097 1193 Destroy 0b10 Robot/C 1720 | . 140 300 . 720 560 Destroy 0b10 Robot/NC 120 | 20 30 5 . 60 5 Destroy Leader 322 | . 38 82 . 182 20 Allied During Kill 44 | . . . . 35 9 Successful Hack 56 | . 38 . . 2 16 Disable Machine 45 | . 15 15 . 15 . Anti-Garrison Action 450 | . . . . . 450 Destroy Structure 182 | . 2 24 . 38 118 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 90 | . 15 30 . 45 . Influence Decreases 1674 | 20 251 327 156 593 327 Entered New Map 289 | . . 16 96 . 177 Time Decay 1126 | 20 251 301 60 494 . Lost Part 140 | . . 10 . 40 90 Lost Ally 119 | . . . . 59 60 Squads Dispatched 12 | . 1 2 . 9 . Investigation 3 | . 1 . . 2 . Extermination . | . . . . . . Reinforcement 6 | . . 2 . 4 . Assault 1 | . . . . 1 . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 10 | . 2 3 . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 14 23 . 50 27 Peak Tracking Total 10 | . 5 6 . 10 4 Tactical Retreats 6 | . 1 2 . 3 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 9 | . . 2 . 3 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 6 | . 1 1 . 1 3 Max in Single Turn 1 | . 1 1 . 1 1 Garrison Relay 3 | . . . . . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 11 | . 4 1 . 4 2 Terminals 7 | . 4 . . 1 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 32 | . 13 1 . 14 4 Successful 20 | . 6 1 . 12 1 Failed 12 | . 7 . . 2 3 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 13 . . 2 4 Fabricators . | . . . . . . Repair Stations 6 | . . . . 6 . Recycling Units 1 | . . 1 . . . Scanalyzers 5 | . . . . 5 . Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . 6 . . 1 1 Record 1 | . 1 . . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Security Stations 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . . 6 . Scan Component 3 | . . . . 3 . Repair 3 | . . . . 3 . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 6 | . 2 . . 2 2 Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 3 . Time 114 | . . . . 114 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 11 | . . . . . 11 Machine Destruction 11 | . . . . . 11 Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . . 3 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies 7 | . . . 4 . 3 Largest Group 4 | . . . 4 4 3 Highest-Rated Group 72 | . . . 71 71 72 Highest-Rated Ally 31 | . . . 31 31 24 Total Orders 3 | . . . . 1 2 ROAM 2 | . . . . . 2 GUARD 1 | . . . . 1 . Ally Attacks 45 | . . . . 35 10 Total Damage 595 | . . . . 351 244 Kills 9 | . . . . 5 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 3337 | . 499 789 165 1884 . Sensors 2838 | . . 789 165 1884 . Seismic 500 | . 499 1 . . . Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 5904 | 121 625 789 165 2056 2148 Spaces Moved 2077 | 52 259 329 96 659 682 Core 5 | 5 . . . . . Treads 2072 | 47 259 329 96 659 682 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 170 170 160 Average Speed 205 | 149 160 168 170 217 239 Slowest Speed 410 | 160 160 250 170 410 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 3 | . . . . . 3 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 35 | 4 49 27 20 58 54 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 56 | . 2 . . 2 52 Terrain Destroyed 167 | . 2 25 . 60 80 Melee 54 | . . . . 2 52 Projectile 5 | . 2 1 . 2 . AOE 108 | . . 24 . 56 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 3058 | 77 372 490 99 1091 929 Wait 389 | . 43 59 . 242 45 Move 2073 | 51 258 328 95 659 682 Hop . | . . . . . . Pick Up 79 | 12 8 21 2 26 10 Fast Attach 13 | . 1 3 . 9 . Attach 28 | 5 1 4 . 8 10 Detach 1 | . . . . 1 . Swap 65 | . 7 15 . 22 21 Drop 53 | . 4 17 2 25 5 Fire 252 | 9 50 43 . 93 57 Melee 96 | . . . . 3 93 Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . 3 . Escape Stasis 6 | . . . . . 6 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 622 | -10/Materials | Core integrity fell below 50% 718 | -10/Materials | Discovered new exit (range 11) 747 | -10/Materials | Entered another Materials area 747 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1490 | -9/Materials | Discovered new exit (range 13) 1535 | -9/Materials | Identified exit to Mines 1536 | -9/Materials | Entered Mines 1539 | -9/Mines | Received a Mining Laser from a helpful Derelict 1650 | -9/Mines | Discovered new exit (range 15) 1672 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1687 | -9/Mines | Identified exit to Materials 1701 | -9/Mines | Entered Materials 1701 | -8/Materials | Accompanied by 4 allies 1701 | -8/Materials | Evolved 2 slots: Utility x2 2102 | -8/Materials | Lost 3 allies 2467 | -8/Materials | Repaired Arm. Treads 2561 | -8/Materials | Repaired Arm. Treads 2601 | -8/Materials | Repaired Arm. Treads 3603 | -8/Materials | Garrison activated, responded to threat 3636 | -8/Materials | Destroyed 9 combat bots 3668 | -8/Materials | Discovered new exit (range 15) 3701 | -8/Materials | First assault squad dispatched 3730 | -8/Materials | Identified exit to Factory 3757 | -8/Materials | Identified exit to Garrison 3757 | -8/Materials | Entered Garrison 3769 | -8/Garrison | Triggered checkpoint 3903 | -8/Garrison | Discovered new exit (range 5) 3950 | -8/Garrison | Identified exit to Materials 4119 | -8/Garrison | Triggered checkpoint 4176 | -8/Garrison | Garrison Relay disabled 4283 | -8/Garrison | Triggered checkpoint 4319 | -8/Garrison | Core integrity fell below 50% 4558 | -8/Garrison | Lost 3 parts (2n1w) 4710 | -8/Garrison | Discovered exit to Materials (range 8) 4833 | -8/Garrison | Triggered checkpoint 4885 | -8/Garrison | Lost 4 parts (2n2u) 4945 | -8/Garrison | Core integrity fell below 20% 5003 | -8/Garrison | Garrison Relay disabled 5567 | -8/Garrison | Triggered checkpoint 5637 | -8/Garrison | Learned Materials security intel 5653 | -8/Garrison | Garrison Relay disabled 5710 | -8/Garrison | Discovered exit to Materials (range 14) 5835 | -8/Garrison | Triggered checkpoint 5906 | -8/Garrison | Crushed by falling debris 5906 | -8/Garrison | Smashed by cave-in Last Messages --------------- Downloaded coordinate data. Data stored: Materials security intel. 05653_ Garrison Relay disabled. 05653_ Relay Coupler [Grunt] tumbles out of relay unit. 05653_ Relay Coupler [Brawler] tumbles out of relay unit. 05653_ Relay Coupler [Demolisher] tumbles out of relay unit. 05710_ EXIT=FOUND: MATERIALS 05835_ Beams of light sweep through the air. An alarm sounds. 05842_ Y-45 Defender destroyed. 05846_ Acquired 51 matter. 05848_ Acquired 56 matter. 05855_ Acquired Lgt. Armor Plating. 05857_ ALERT: Garrison interior compromised. 05859_ Acquired Lgt. Treads. 05864_ Acquired Lgt. Armor Plating. 05868_ Acquired Lgt. Treads. 05906_ The unstable cave ceiling collapses. 05906_ Crushed by falling debris. 05906_ Imp. Signal Interpreter destroyed. 05906_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | # #??????????????????# #?????????? | | # #??????????????????# #?????????? | | # #??????????????????# #?????????? | | # #??????????????????# #?????????? | | # #??????????????????# #?????????? | | # #??????????????????# #?????????? | | # #??????????????????# #?????????? | | # #??????????????????# #?????????? | | # #??????????????????# #?????????? | | # #??????????????????# #?????????? | | # #??????????????????# #?????????? | | # #???????#####??????# #?????????? | | # #???????# #??????# #?????????? | | # ######### < ########""#?????????? | | [ * #?????????? | | *= *[#?????????? | | ##"###"##"###"##"#"#### #?????????? | | ?###?######?########??#!!#?????????? | | ????????????????????### #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????### #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# ##????????? | | ??????????????????????# @#????????? | | ??????????????????????# ##????????? | | ??????????????????????# ### #???? | | ??????????????????????# #?? | | ??????????????????????# #?? | | ??????????????????????######"""###?? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hardlight Generator | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 9% | -8/Materials Arm. Treads | 31% | -8/Materials Arm. Treads | 36% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelReinforcedStorm Manual? 0 Play Time 00:46:52 Cumulative 40.8 hours Start 2025.06.01 @ 17:27:47 End 2025.06.01 @ 18:11:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 597b53f0-7040-4753-b328-ecfb610a907b