Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.08 @ 12:19:21 Player: Froliks Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (3717) 3717 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 7687 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 120 Cogmind --------- Core Integrity 259/700 Matter 5/300 Energy 29/100 System Corruption 9% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Treads Improved Treads Improved Heat Sink Large Matter Pod (150) High-capacity Matter Pod (200) Heavy Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Flail > --- INVENTORY -------- Heavy Ion Engine Medium Treads Medium Treads Medium Treads Large Matter Pod High-capacity Matter Pod Hardened Medium Armor Plating High-powered Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Grenade Launcher Improved Grenade Launcher Missile Launcher Heavy Rocket Launcher [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . . . 2 2 . . Weapon 1 | . . . 1 . . . . . Parts Attached 78 | 8 5 2 21 . 22 8 1 11 Power 7 | 1 1 . 2 . 1 1 . 1 Engine 6 | 1 1 . 2 . . 1 . 1 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 . . 7 . 8 . . 3 Treads 17 | 2 . . 4 . 8 . . 3 Leg 3 | . . . 3 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 3 1 2 3 . 4 4 1 3 Device 6 | 2 . 1 . . . 1 1 1 Storage 3 | 1 1 1 . . . . . . Processor 5 | . . . . . 3 1 . 1 Hackware . | . . . . . . . . . Protection 7 | . . . 3 . 1 2 . 1 Artifact . | . . . . . . . . . Weapon 30 | 2 3 . 9 . 9 3 . 4 Energy Gun 3 | . . . 2 . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | 2 1 . 6 . 7 2 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . 1 . . . 1 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . 1 . . . 1 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . 1 . . . Corrupted Parts 2 | . . . 2 . . . . . System Corruption 2 | . . . 2 . . . . . Parts Lost 35 | . . . 4 1 2 5 2 21 Power 3 | . . . . . . 1 . 2 Propulsion 8 | . . . 3 . . . . 5 Utility 10 | . . . . 1 . 3 1 5 Weapon 14 | . . . 1 . 2 1 1 9 Highest Loss Streak 14 | . . . 1 1 1 4 2 14 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 3 9 14 14 15 14 13 10 11 Power 1 | . 1 2 2 2 1 . . . Propulsion 2 | 1 2 3 2 2 2 3 3 2 Utility 4 | . 2 4 7 7 5 3 2 3 Weapon 4 | . 4 3 2 4 4 6 5 6 Tool/Special . | . . . . . . . . . Unused Backups 18 | . . . 7 . 5 1 . 5 Power 3 | . . . 2 . 1 . . . Propulsion 5 | . . . 1 . 2 . . 2 Utility 5 | . . . . . 2 . . 3 Weapon 5 | . . . 4 . . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 100 100 96 100 99 98 96 94 Engine 9 | . 14 14 11 11 6 . 7 6 Treads 23 | . 28 28 13 33 27 23 23 21 Leg 3 | . . . 16 . . . . . Device 9 | . 14 14 8 11 2 6 11 11 Storage 10 | . 14 14 11 11 9 7 7 7 Processor 9 | . . . . . 19 22 16 17 Protection 3 | . . . 2 . 4 6 7 4 Ballistic Gun 24 | . 26 14 27 33 26 22 20 21 Launcher 1 | . . 13 . . . . 1 . Peak Build Rating 43 | 9 8 16 19 18 31 43 37 43 Average Rating 21 | 6 7 8 14 17 27 39 35 37 On Entrance 18 | . 7 8 9 18 17 31 36 37 Avg Prop Armor Cover (%) 5 | . . . 5 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 50 | 11 30 30 38 38 43 46 50 48 Greatest Support 84 | 40 40 40 60 60 70 70 70 84 Greatest Overweight (x) 9 | . . . 1 . . . . 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 Most Carried 15 | 4 13 15 15 15 15 15 12 15 Average Carried 12 | 3 9 14 14 15 14 13 10 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 13 15 15 15 15 12 10 6 Class Distribution -------------------- 45% | Scavenger-Gunner 30% | Mutant 9% | Scavenger-Skirmisher 7% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Matter Collected 3710 | 362 201 257 760 53 1016 247 272 542 Remotely 697 | . . . . . . 190 272 235 Salvage Created 4313 | 287 218 55 1022 . 1641 226 281 583 Parts 230 | 21 6 7 51 . 93 16 11 25 Haulers Intercepted 6 | . . . 1 . 5 . . . Recyclers Shooed 6 | . 2 1 2 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 6 24 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 86 | . 4 2 16 . 26 8 12 18 Guns 51 | . 2 . 14 . 17 6 1 11 AOE 35 | . 2 2 2 . 9 2 11 7 Classes Destroyed 17 | 2 2 . 5 . 4 . 2 2 Worker 6 | . . . 1 . 4 1 . . Builder 1 | . . . 1 . . . . . Tunneler 11 | 9 . 1 . . . 1 . . Hauler 6 | . . . 1 . 5 . . . Recycler 11 | 1 1 . 4 . 4 1 . . Operator 1 | . . . . . 1 . . . Watcher 3 | . 1 . 1 . 1 . . . Swarmer 23 | . . . 4 . 6 4 3 6 Grunt 34 | . 4 2 5 . 11 3 4 5 Brawler 5 | . . . . . 1 . 2 2 Duelist 3 | . . . . . . . 2 1 Sentry 14 | . . . 7 . 5 . 1 1 Specialist 1 | . . . . . 1 . . . Hunter 3 | . . . . . 2 1 . . Programmer 2 | . . . . . . . . 2 Behemoth 1 | . . . . . . . . 1 Samaritan 1 | . . . . . . . 1 . Best Kill Streak 9 | 3 2 2 4 . 4 6 4 9 Combat Bots Only 9 | . 2 2 3 . 3 5 4 9 Max Kills in Single Turn 3 | 1 1 2 2 . 2 3 3 2 Gunslinging 1 | . . . 1 . . . . 1 Exploded 3 | . 1 2 1 . 2 2 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Hostile Shots Fired 400 | . 33 6 72 3 74 31 26 155 Missed 116 | . 11 2 17 . 19 11 12 44 Hits 284 | . 22 4 55 3 55 20 14 111 Melee 5 | . . . . . . . . 5 Projectile 279 | . 22 4 55 3 55 20 14 106 AOE 5 | . . . . 5 . . . . Critical Strikes 12 | . . . 2 . 4 . 1 5 Damage Taken 5590 | . 287 47 722 196 840 1064 336 2098 Core 723 | . 55 . 108 19 100 39 20 382 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 11 | . . . 11 . . . . . Ignored by Resistances 12 | . . . . . . . . 12 Regen/Repaired (Parts) 91 | . . . 91 . . . . . Core Remaining (%) 81 | 100 . 78 . 68 81 . . . Volleys Fired 262 | 41 21 2 54 . 64 16 20 44 Largest 3 | 2 2 1 3 . 3 3 3 3 Hottest 105 | 40 40 30 83 . 71 74 74 105 Shots Fired 609 | 82 37 2 151 . 173 43 28 93 Gun 545 | 82 32 . 146 . 164 41 10 70 Cannon . | . . . . . . . . . Launcher 64 | . 5 2 5 . 9 2 18 23 Special . | . . . . . . . . . Kinetic 512 | 82 32 . 117 . 164 41 10 66 Thermal . | . . . . . . . . . Explosive 64 | . 5 2 5 . 9 2 18 23 Electromagnetic 33 | . . . 29 . . . . 4 Robot Hit Streak 30 | 7 10 3 20 . 30 21 14 18 Robot Miss Streak 5 | 4 3 . 5 . 2 1 1 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 8 | . . . 3 . 3 1 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 . 1 Shots Hit Robots 438 | 51 29 1 100 . 137 33 18 69 Core Hits 247 | 19 16 4 44 . 68 20 35 41 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 5 | 1 . . 1 . 1 . . 2 Critical Strikes 6 | 1 . . 1 . 2 . . 2 Destroy 6 | 1 . . 1 . 2 . . 2 Melee Attacks 22 | . 9 . 4 . 3 5 1 . Impact 18 | . 9 . . . 3 5 1 . Slashing . | . . . . . . . . . Piercing 4 | . . . 4 . . . . . Sneak Attacks 2 | . 1 . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10718 | 396 565 168 1606 . 2796 1288 1465 2434 Guns 5269 | 396 177 . 1188 . 2033 483 103 889 Cannons . | . . . . . . . . . Explosions 5248 | . 315 128 356 . 737 805 1362 1545 Melee 129 | . 73 . 56 . . . . . Ramming 72 | . . 40 6 . 26 . . . Kinetic 4939 | 396 177 . 919 . 2033 483 103 828 Thermal 534 | . . . 70 . . 464 . . Explosive 4714 | . 315 128 286 . 737 341 1362 1545 Electromagnetic 330 | . . . 269 . . . . 61 Impact 73 | . 73 . . . . . . . Slashing . | . . . . . . . . . Piercing 56 | . . . 56 . . . . . Highest Corruption 9 | . . . 2 2 8 8 8 9 Average Corruption 6 | . . . 1 2 7 7 8 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 151 | . . . 14 5 44 7 34 47 Message Errors 43 | . . . 4 3 9 2 11 14 Matter Fused 37 | . . . 4 . 8 2 11 12 Heat Flow Errors 18 | . . . 2 . 5 1 4 6 Energy Discharges 10 | . . . 1 1 6 1 1 . Parts Fused 2 | . . . . . . . 1 1 Data Loss (minor) 20 | . . . 2 . 9 . 2 7 Data Loss (major) 8 | . . . . 1 2 . 2 3 Misfires 6 | . . . . . 2 . 2 2 Alerts 2 | . . . 1 . 1 . . . Weapon Failures 5 | . . . . . 2 1 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 293 | . 31 . 30 . 12 200 12 8 Projectiles . | . . . . . . . . . Explosions 236 | . . . 4 . 12 200 12 8 Melee 57 | . 31 . 26 . . . . . Knockbacks 2 | . 1 1 . . . . . . Impact 2 | . 1 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 441 | . . . 44 . 65 183 41 108 Shots 13 | . . . 1 . 2 4 1 5 Rammed 8 | . . 5 . . 3 . . . Targets Rammed 13 | . . 6 3 . 4 . . . Kicked 3 | . . . 3 . . . . . Crushed 2 | . . 1 . . 1 . . . Highest Temperature 345 | . 18 1 264 . 241 258 197 345 Average Temperature 51 | . 8 1 48 . 36 55 58 94 Received Heat Transfer 1383 | . 159 27 213 . 333 27 63 561 Effects 3 | . . . . . . . . 3 Interference 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions 2 | . 2 . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 450 | . . . 100 . . 350 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Maximum Alert Level 2 | . . . . . 2 1 . . Low Security (%) 84 | 100 100 100 100 100 52 83 . . Level 1 9 | . . . . . 26 16 . . Level 2 6 | . . . . . 20 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 510 | 15 50 59 156 48 510 220 . . Initial 218 | . . . . 30 . 218 . . Average 81 | 1 5 8 48 13 207 103 . . Influence Increases 2796 | 50 120 120 523 58 858 322 275 470 Destroy 0b10 Robot/C 1800 | . 80 80 320 40 520 160 240 360 Destroy 0b10 Robot/NC 195 | 50 10 5 40 . 75 15 . . Destroy Leader 358 | . 22 20 94 10 122 20 20 50 Allied During Kill 14 | . . 6 . 8 . . . . Successful Hack 36 | . 6 . 18 . 8 4 . . Disable Machine 105 | . . . . . 45 60 . . Destroy Structure 138 | . 2 9 21 . 73 33 . . Lose Combat Pursuer 150 | . . . 30 . 15 30 15 60 Influence Decreases 2723 | 50 120 120 446 135 378 609 468 397 Entered New Map 381 | . . . . 47 . 262 72 . Time Decay 1920 | 50 120 120 406 88 358 185 376 217 Lost Part 310 | . . . 40 . 20 50 20 180 Purge Threat 112 | . . . . . . 112 . . Squads Dispatched 7 | . 1 . . . 3 2 . 1 Investigation 2 | . 1 . . . 1 . . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . . . . 2 1 . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Distress Signals 3 | . . . 2 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 134 | . 7 4 27 4 39 13 13 27 Peak Tracking Total 8 | . 3 2 5 2 3 5 5 8 Tactical Retreats 6 | . . . 1 . 1 1 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Traps Triggered 2 | . 1 . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Disabled 9 | . . . . . 3 4 1 1 Max in Single Turn 4 | . . . . . 1 4 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Accessed 18 | . 4 1 7 . 5 1 . . Terminals 13 | . 3 1 4 . 4 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 50 | . 8 1 23 . 14 4 . . Successful 24 | . 2 1 13 . 6 2 . . Failed 24 | . 5 . 9 . 8 2 . . Catastrophic 7 | . . . 3 . 3 1 . . Database Lockouts 2 | . 1 . 1 . . . . . Manual 27 | . 8 1 7 . 11 . . . Terminals 35 | . 6 1 12 . 12 4 . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . Recycling Units 4 | . 2 . 2 . . . . . Scanalyzers 6 | . . . 4 . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 1 1 6 . 4 2 . . Robot Analysis 3 | . 1 . 1 . 1 . . . Branch Access Points 2 | . . . 1 . 1 . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 3 | . . . 1 . 1 1 . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 3 | . . 1 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 2 . 2 . . . Retrieve Study 4 | . . . 2 . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Reject 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 1 5 . 5 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . 2 . 2 . . . Parts Repaired 2 | . . . 2 . . . . . Time 58 | . . . 58 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total Allies 6 | . . 2 . 3 . . 1 . Largest Group 3 | . . 2 2 3 . . 1 . Highest-Rated Group 50 | . . 50 50 40 . . 16 . Highest-Rated Ally 31 | . . 31 31 16 . . 16 . Total Orders . | . . . . . . . . . Ally Attacks 28 | . . 6 7 14 . . 1 . Total Damage 379 | . . 84 124 153 . . 18 . Kills 4 | . . 2 . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Active Infowar (turns) 9480 | 107 1712 1085 1515 280 2463 414 668 1236 Optics 2876 | . . . . . 2462 414 . . Sensors 1106 | . . 2 . . 690 414 . . Terrain 2000 | 96 . . . . . . 668 1236 Seismic 4601 | 11 1712 1083 1515 280 . . . . Robot Analysis Total 3 | . 1 . 1 . 1 . . . Derelict Logs Recovered 4 | . . 2 . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Turns Passed 10871 | 391 1712 1085 1903 281 2467 612 1149 1271 Spaces Moved 4953 | 170 581 639 774 166 899 341 683 700 Core 7 | 3 . . . . . . . 4 Treads 4630 | 167 581 639 458 166 899 341 683 696 Legs 316 | . . . 316 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 155 155 152 Average Speed 160 | 158 160 160 172 160 158 155 155 158 Slowest Speed 500 | 160 160 160 240 160 160 155 155 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . . 2 . . Cave-ins Triggered 2 | . . . . . . 2 . . Exploration Rate (%) 49 | 5 67 86 51 30 62 10 65 65 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 4 | . . 2 . . . . . 2 Spaces Dug 13 | . 2 . 3 . 2 5 1 . Terrain Destroyed 386 | . 2 12 17 . 71 38 144 102 Melee 13 | . 2 . 3 . 2 5 1 . Projectile 1 | . . . . . . . . 1 AOE 372 | . . 12 14 . 69 33 143 101 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total 7358 | 223 1315 697 1225 182 1809 381 741 785 Wait 1855 | 1 691 35 312 17 768 4 10 17 Move 4945 | 169 580 638 773 165 898 340 682 700 Hop . | . . . . . . . . . Pick Up 61 | 4 7 5 19 . 14 4 . 8 Fast Attach 19 | 7 . . 7 . 3 1 . 1 Attach 32 | . . 1 7 . 4 6 2 12 Detach 1 | . . 1 . . . . . . Swap 83 | 1 6 5 28 . 28 4 8 3 Drop 47 | . 1 4 18 . 23 1 . . Fire 262 | 41 21 2 54 . 64 16 20 44 Melee 22 | . 9 . 4 . 3 5 1 . Ram . | . . . . . . . . . Kick 3 | . . . 3 . . . . . Crush 10 | . . 6 . . 4 . . . Escape Stasis . | . . . . . . . . . Rewire 18 | . . . . . . . 18 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 392 | -11/Scrapyard | Entered Materials 402 | -10/Materials | Build established: Mutant 965 | -10/Materials | Central database locked down 1117 | -10/Materials | Discovered new exit (range 13) 1555 | -10/Materials | Discovered new exit (range 3) 1652 | -10/Materials | Discovered new exit (range 13) 2104 | -10/Materials | Entered Mines 2293 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2377 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2381 | -10/Mines | Found Prototype Device 2381 | -10/Mines | Identified Exp. Sensor Array 2595 | -10/Mines | Found a hidden stash of uninstalled traps 2650 | -10/Mines | Discovered new exit (range 9) 2689 | -10/Mines | Learned location of Storage (-7) 2693 | -10/Mines | Learned Materials trap positions 2696 | -10/Mines | Discovered new exit (range 8) 3160 | -10/Mines | Discovered new exit (range 11) 3189 | -10/Mines | Entered Materials 3189 | -9/Materials | Accompanied by 2 allies 3189 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3190 | -9/Materials | Identified exit to Mines 3191 | -9/Materials | Loaded intel: 7 trap records 3194 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4172 | -9/Materials | Central database locked down 4365 | -9/Materials | Repaired Hvy. Assault Rifle+ 4393 | -9/Materials | Repaired Lgt. Treads+ 4965 | -9/Materials | Build established: Scavenger-Gunner 5092 | -9/Materials | Entered Mines 5100 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5201 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5203 | -9/Mines | Discovered new exit (range 5) 5272 | -9/Mines | Discovered new exit (range 14) 5331 | -9/Mines | Discovered new exit (range 6) 5348 | -9/Mines | Assembled infested the area 5355 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5373 | -9/Mines | Entered Materials 5373 | -8/Materials | Evolved 2 slots: Utility x2 5403 | -8/Materials | Lost 5 allies 5685 | -8/Materials | Build established: Scavenger-Skirmisher 6366 | -8/Materials | Build established: Scavenger-Gunner 7534 | -8/Materials | Discovered new exit (range 3) 7545 | -8/Materials | Identified exit to Factory 7840 | -8/Materials | Entered Factory 7840 | -7/Factory | Evolved 2 slots: Utility x2 8140 | -7/Factory | Build established: Scavenger-Skirmisher 8254 | -7/Factory | Crushed by falling debris 8271 | -7/Factory | Crushed by falling debris 8302 | -7/Factory | Lost 4 parts (3u1w) 8390 | -7/Factory | Discovered new exit (range 16) 8422 | -7/Factory | Identified exit to Lower Caves 8452 | -7/Factory | Entered Lower Caves 8609 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8900 | -7/Lower Caves | Discovered new exit (range 10) 8913 | -7/Lower Caves | Identified exit to Lower Caves 9087 | -7/Lower Caves | Build established: Scavenger-Gunner 9447 | -7/Lower Caves | Spotted B-75 Beast 9601 | -7/Lower Caves | Entered another Lower Caves area 10116 | -7/Lower Caves | Learned Factory garrison access intel 10539 | -7/Lower Caves | Lost 4 parts (1p2n1u) 10651 | -7/Lower Caves | Spotted B-75 Beast 10766 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10835 | -7/Lower Caves | Destroyed B-75 Beast 10841 | -7/Lower Caves | Core integrity fell below 50% 10856 | -7/Lower Caves | Destroyed 9 combat bots 10872 | -7/Lower Caves | Self-destructed Last Messages --------------- 10830_ The unstable cave ceiling collapses. 10835_ B-75 Beast destroyed. 10835_ Hvy. Rocket Launcher destroyed. 10837_ Med. Treads destroyed. 10837_ Imp. Terrain Scanner destroyed. 10841_ The unstable cave ceiling collapses. 10846_ System corrupted: Matter fused (-8). 10848_ S-27 Virus destroyed. 10849_ Acquired 5 matter. 10851_ The unstable cave ceiling collapses. 10858_ Flak Gun destroyed. 10859_ Slug penetrates S-27 Virus. 10862_ Gauss Rifle destroyed. 10864_ Destroyed VTOL Module. 10871_ System corrupted: Matter fused (-2). 10871_ Shock Rifle destroyed. 10872_ C-45 Heavy ARC bursts open, deploying its payload. 10872_ G-50 Soldier unfolds itself. 10872_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ????????????????####! ### #?#####??#?## ##?## | | ????????????#??## # ## ### ###???# ##???# | | ???????????????# # # # #######?????# | | ????#?????#????# # # #?## ####??? | | ???????????????# # ##### #?#???? | | ?????????#??????# # # #?#????? | | ????????????????# # ### # ##?????#? | | ????????????????# ##### # # ##### ##???#### | | ????????????????# ###?# # # # ##?#?# ##### | | ????#???#???????# #### #????# | | ???????#???????## #?## ## ##????## | | ???????????????# #??#### ## #??????# #### | | ?????#??#?????### ##?#??# ## ######## ###### | | ????????????#???## ##??## ## ### | | ?????????????????## ##?##### ##### ## ## | | ????????#?#???????## ##??#??# #???# | | ??????????#?#??????# ##????# ##?##### # | | ?????????????????#### ####?# ##?????# # | | ?????????????????#?## #"?? ##?#???## | | ????????????#??????# #?# #???###?### | | ?????????????????#?# ##?# #?## ??##### | | ?????????????### # ## #??# ??# ######## | | ????????????## g"##??# #?#?# #### | | ????????????# gg#?#?# #???## #### | | ????????????# # gs###?# #????# ## | | ???????? #@#??## ????# | | ???????? ## ###???? ????## | | ????????? #???#?## ?????## | | ?????????## # ## #?#####" ??#???# | | ????????#? # #? ?????# # ### | | ?????????" ???# ## ##?# | | ?????????? # ???? ## ####??? | | ??????????? " # ###??????????# ####### | | ???????????## =% ????????? ??## ## | | ???????????? ## #???????? ????# #####?# | | ????????????#####?# #???????? ???# #???????# | | ??????????????????# ??????? ???? ??#???####?# | | ???????????????#??# ?????????? ???????## ### | | ??????????????????? ?????????# ## ???#???## | | ????????????????????????? ???#??## ??? ???## | | ????????????????????????????????##???????## | | ????????????????????????????????????????## | | ????????????????????????????????????????# | | ?????????????????????????????????? ?????# | | ????????????????????????????????????????# ## | | ????????????????????????????????????????##??## | | ??????????????????????????????? ????########## # | | ?????????????????????????????????????# ## # | | ?????????????????????????????????????# | | ?????????????????????????????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 53% | -9/Materials Lgt. Treads | 73% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Missile Launcher | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockboltAlertClaw Manual? 0 Play Time 01:01:31 Cumulative 67.9 hours Start 2026.11.08 @ 11:18:56 End 2026.11.08 @ 12:19:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c25765fe-e33e-428c-aed3-131b6407b446